.: :, ,:::::::: ::` ::: ::: ,:::::::: ::` ::: ::: .,,:::,,, ::`.:, ... .. .:, .:. ..`... ..` .. .:, .. :: .::, .:,` ,:: ::::::: ::, ::::::: `:::::::.,:: ::: ::: .:::::: ::::: :::::: .:::::: ,:: :::::::: ::, :::::::: ::::::::.,:: ::: ::: :::,:::, ::::: ::::::, :::::::: ,:: ::: ::: ::, ::: :::`::. :::.,:: ::,`::`::: ::: ::: `::,` ::: ::: ,:: ::. ::: ::, ::` :::.:: ::.,:: :::::: ::::::::: ::` :::::: ::::::::: ,:: ::. ::: ::, ::` :::.:: ::.,:: .::::: ::::::::: ::` ::::::::::::::: ,:: ::. ::: ::, ::` ::: ::: `:::.,:: :::: :::` ,,, ::` .:: :::.::. ,,, ,:: ::. ::: ::, ::` ::: ::::::::.,:: :::: :::::::` ::` ::::::: :::::::. ,:: ::. ::: ::, ::` ::: :::::::`,:: ::. :::::` ::` :::::: :::::. ::, ,:: `` :::::::: :::::: `,,` https://www.thingiverse.com/thing:2982972 ZDungeon (experimental dungeon tiles) by dutchmogul is licensed under the Creative Commons - Attribution - Non-Commercial - Share Alike license. http://creativecommons.org/licenses/by-nc-sa/3.0/ # Summary My dungeon quest continues... These tiles use a connection system that we're using on our upcoming Wallhalla modular miniature display shelves (currently in beta through our Patreon page). Like our previous ZoD sets, these print all the details/textures on the Z axis, print without support, and feature reversible floor textures, though these pieces seem to be easier to assemble/disassemble and require fewer parts. The connection ports also seem to be a bit more stable. This set is definitely in the experimental phase, but here's some of the features we're currently considering (aside from other themes, of course): - Half wall dungeons. (Should be easy enough.) - Grouped 2 x 2 versions of floor tiles that plug into one floor frame. - Trap tiles, stairs, and other features that utilize the floor depth. - Hallway tiles and angled corners. For those of you supporting us (or thinking about supporting us) on [Patreon](https://www.patreon.com/illgottengames), our patrons get special access to our store releases as they come out. Enjoy! [](https://www.youtube.com/watch?v=ZxAYlr2QRMs&t=9s)