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Getting Started with Warhammer 40,000
Warhammer 40,000 Miniatures Catalog

Gaming
- The Amber Prison of Tikgrix
- Choose Your Own 40K
- Revised 40K FAQs
- Revised Vehicles & Assault
- 40K Escalation Leagues
- Facts about FAQs
- Struggle for Vor'Anoth
- Tactics for 40K Flyers
- Return to Space Hulk

Painting and Modeling
- Display Trays
- Freehand Decals
- Basic Modeling
- Creature Feature
- Weapons of War

Terrain
- New 40K Tables
- Comm Bunker
- Top 10 Scenery Tips
- Basic Texturing
- $50 Scenery
- Defensive Terrain


ARMIES OF THE 40K UNIVERSE

Chaos Space Marines
Daemonhunters
Dark Eldar
Eldar
Imperial Guard
Necrons
Orks
Space Marines
Tau
Tyranids
Witch Hunters

40K SUPPLEMENTS

Chapter Approved
Cityfight
Eye of Terror

BUILDING A MAGNETIZED ARMY DISPLAY BASE
Picture of the fender washer addition in progress.
Picture of the deposited washers as they dry.
Picture showing how to attach the magnets to the bases.
Click the images to see larger versions.
Step 10
 
Magnets and Glue. Keen observers will be wondering why there are no washers for vehicles glued in place yet. Well, that's because we haven't placed the magnets onto the vehicles yet . Thus, we don't know where to place the dang washers! For now, let's focus on models with bases. Glue a single 0.250" x 0.09375" NdFeB magnet underneath each model's base. Glue the magnet towards the front or rear of each model. Make this decision now and stick to it! You see, these magnets are strong. If you have been playing with them, you will have noticed this property. In order to attach a model to a washer AND be able to take it back off without ripping the model's torso from its legs – glue the magnet towards either the front or back of the base. This way, when you remove a model, instead of just yanking straight up, you can rock the model towards the direction of the hidden magnet. By rocking, you'll break the magnetic hold on your model without breaking the glue bond.
Picture of various drill bits.
Picture of initial holes drilled in the bottom of a Rhino.
Picture of widened holes in the bottom of a Rhino.
Step 11
 

Magnets and Vehicles. Vehicles are kinda hard to explain in a generic manner as there are so many different types. You'll need to engineer your own way to add magnets and then line up corresponding washers to be glued onto the foamcore. This step isn't as hard as it seems – just sit down and think things through before charging ahead. However, here are some general tips that might help.

Picture of even-more widened holes in the bottom of a Rhino.
Picture of the final holes in the bottom of a Rhino.
Picture of a magnet slid inside one of the holes in the bottom of a Rhino.
Step 11
 

Use Your Head. First off, you are going to need to add magnets somewhere underneath the model where it makes contact with the ground. Chances are you'll find an obvious place to put them after you take a look. In this example (yes, it's an old Rhino – get off my back), it made sense to sink four magnets into the treads. In order to sink the magnets into place, you're going to have to drill. The best way to do this is to progressively widen the hole with numerous drill bits until it fits your magnet. Taking your time will ensure that the model stays in one piece. It's also highly advisable to do this BEFORE you paint the model. Once the holes are drilled properly, carefully glue the magnets in place. Be sure to glue the magnets so that they remain level and all of them touch a flat surface at once. If one of them is off, the model will not magnetize solidly and will wobble a bit. That's bad.

Picture of the pine inner frame corner.
Picture of the guide hole for the plastic feet.
Picture of a plastic foot hammered in place.
Step 12
 
Add the Feet. Locate your four plastic glides (or feet), a pencil, and a drill. Measure and mark off where each of the feet will go on the inner frame. Now, drill a small guide hole into each mark that is slightly smaller than the thickness of the nail in the foot. Grab a hammer and pound each of the feet in place. Check to make sure everything is level on a flat surface and adjust any irregularities if necessary.
Introduction - Supplies

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