Cyberpunk 2020 Character Generator
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Basic Help
Introduction Character Generation Improving Characters
Help on Sheets
"Main" Sheet Basic Information Stats Detailed Physical Information Other Information Credits Information at Character Generation Armour SP Reputation & HL regained Improvement Points Character Generation "Skills" Sheet "Lifepath" Sheet "Cyberware" Sheet "Weapons" Sheet "Equipment" Sheet "Armour" Sheet "MiniCharacter- Sheet" Sheet
Advanced Help
The Toolbar Character Database Adding Reference Data Language Support Setting Up Version History
# Basic Information
Cell | Description
Player Name: | The name of the Owner of the character
Handle: | The name of the character
Role: | Occupation of character (eg Solo, Netrunner) . Choose the role by clicking on the cell or via the "Character Generation" Form)
Character Points: | The number Points to spend on Career Skills. See your Referee for this value.
Record ID: | A Unique number by which characters can be quickly identified
Gender: | The Gender of your character. Setting the gender also sets the picture
# Stats
Stat | Description
INT | Intelligence
COOL | Cool/Willpower
ATTR | Attractiveness
REF | Reflexes: Current / Original
BODY | Body: Current / Original
EMP | Empathy: Current / Original
TECH | Technical Ability
LUCK | Luck Points
MA | Movement Rate
# Detailed Physical Information
Type | Description
Run | Distance(m) run in one round
Leap | Distance(m) leapt at any one time
Save | Roll Under (with modifiers) to make a save
Lift | Weight dead-lifted (kg)
Carry | Weight carried without penalties(kg)
BTM | Body Type Modifier
# Other Information
Type | Description
Damage Modifier: | Indicate how much extra damage is dome by the character for a brawl attack (eg a punch or kick)
Initiative: | Roll the dice specified when determining who goes first in combat. The Highest roll wins initiative.
Rep | Reputation. How many people will recognise your character.
HL regained: | How many Humanity points you've regained through councilling.
Humanity | How many points left after Cyberware.
Current IP: | How many improvement points you have gained and which remain unspent.
Credits: | How much money you have. This value is unrelated to how much you have spent. Update it by yourself.
Save Modifier: | Modify your Save by this amount when rolling saves (eg death save). Your Save can be found in the table below the Stats.
# Credits Information at Character Generation
Type | Description
Initial: | Total Starting credits due to Role and Special Ability
Bonus: | Extra Starting Credits specified by Referee.
Salary | Expected Monthly Earnings
Spent | Total worth of all items on character sheet.
Status | Employed or unemployed. Edit this at any point.
# Armour SP Each entry in the Armour SP section has the following format: Location | Roll on a D10 | SP. The SP value is determined from the Armour Sheet. The Roll determines the hit location . Subtract the SP of the location struck and the characters BTM from the damage for a minimum of 1 damage. # Reputation & HL regained. Increase or decrease your either Reputation of HL regained by clicking on the up and down arrows to the left of the cell. # Improvement Points Increase IP by clicking the up arrow. Decrease unspent IP with the down arrow. Set how much IP you have by clicking the "Set" button. # Character Generation Automatically roll your stats by pressing "Generate Stats". This will clear all your skill levels. Go through Character Generation by clicking the "Character Generation" button. Thirdly, find out if your character is employed and how many starting credits they get via the "Employment Status" button. # Damage Keep track of damage and current save modifiers in this section. Using the up or down arrows, or typing the level in the cell to the right of "Damage:" will set the current damage and mark the correct boxes. The Save Modifier is automatically calculated.