Cyberpunk 2020 Character Generator
Menu | Adding Reference Data
Basic Help
Introduction Character Generation Improving Characters
Help on Sheets
"Main" Sheet "Skills" Sheet "Lifepath" Sheet "Cyberware" Sheet "Weapons" Sheet "Equipment" Sheet "Armour" Sheet "MiniCharacter-Sheet" Sheet
Advanced Help
The Toolbar Character Database Adding Reference Data Import/Export Lifepath Role Profile Cyberware Equipment Armour Weapons Default Skills Language Support Setting Up Version History
All Roles, Cyberware, etc listings are not exhaustive. During game play, or with the addition of Cyberpunk supplements, the players may wish to add data which was not originally included. Provision has been made for the addition of more roles, lifepaths, cyberware, equipment, armour and weapons.
Import/Export
On each form (except the Roles one) there is a button marked "import/export". This is used to either write out tables containing the data or to read them in.
Lifepath
Choose between Style, Family Backgrounds or Motivations by selecting the Tabs. Choose between areas by selection the appropriate option buttons. Examples are: Clothes, Hair, etc. Close the box by clicking "Done".
Adding Entries | Add an entry by typing the text into box at the bottom and clicking "Add".
Deleting Entries | Delete an entry by selecting it, then pressing "Delete".
Export | Export a specific list by clicking "No" after clicking the "Import/Export" button
Import | Import a specific list by clicking "Yes" after clicking the "Import/Export" button
The spreadsheet written out by export and which is expected for import is a list of items in a single column.
Role Profile
Scroll between the available Roles by using the arrow buttons on the top-right of the form. Clear all the boxes by clicking "Reset all" at the bottom of the form. Click "Close" when finished examining the Roles.
| Section Descriptions
Information
Name of Role | What title given to the Role
Special Ability | The Skill unique to the Role
Salary
Levels 1-5 | The monthly salary when the level on the special ability is less than 6.
Level 6 | The monthly salary when the level on the special ability equal to 6
Level 7 | The monthly salary when the level on the special ability equal to 7
Level 8 | The monthly salary when the level on the special ability equal to 8
Level 9 | The monthly salary when the level on the special ability equal to 9
Level 10 | The monthly salary when the level on the special ability equal to 10
Career Skills
Career Skill (1 to 9) | The First or only choice of career skill for the character
Second Choice | The second choice of career skill for the character
| Buttons
Here is a list of what the buttons do.
Buttons
"Enter" button | When depressed, this button indicates that the player must enter the full name of the skill on the character sheet when generating their character.
"Choose" button | Actives the "Second Choice" Text box when depressed.
"Check Career Skills" button | Indicates if any of the specified career skills are not mentioned in the skills table. Any unacceptable skills are highlighted.
"Reset all" button | Clears all the textboxes.
"Add Role Profile" button | Click to add a Role Profile
"Edit Role Profile" button | Click to Edit a Role Profile
"Delete Role Profile" button | Click to Delete a Role Profile
| Editing Entries
First choose the entry to edit. Change the fields according to your preferences. Click the "Check Career Skills" button to check the spelling of the skills. Click the "Edit Role Profile" button Note that the Roles from the main Source book cannot be edited.
| Adding Entries
Clear the boxes by pressing "Reset all". Enter the boxes with the Role Information. Click the "Check Career Skills" button to check the spelling of the skills. Click the "Add Role Profile" button.
| Deleting Entries
First choose the entry to delete. Click the "Delete Role Profile". Note that the Roles from the main Source book cannot be deleted.
Cyberware
Select a type of Cyberware using the tabs at the top of the form and select a particular piece of cyberware from the list on the right. Exit the form by clicking "Close".
| Section Descriptions
Information
Name | The name of the Cyberware
Cost | The Cost of the Cyberware in Euro
Modifies a stat? | Checking this box activates the "Modifications" section below.
Humanity Loss
Minimum | Either the lowest possible humanity loss or the set humanity loss. The minimum HL should be a factor of the maximum.
Maximum | The highest possible humanity loss. If left blank, the humanity loss is set to the minimum.
Modifications
Modify | Select what should be modified. Choices are: Reflexes, Appearance, Body, Initiative or Skinweave SP. The last is only applicable the the Cyberware selected is Skinweave.
By | The level of modification. This also sets the SP value for skinweave.
| Adding Cyberware
Fill in the boxes according to your requirements. Click "Add"
| Editing Cyberware
Select the Cyberware you wish to edit. Change the values required. Click "Edit". Note that the Cyberware from the Source book cannot be edited. Any entry cannot be edited if it is currently being used in the sheet.
| Deleting Cyberware
Select the Cyberware you wish to delete. Click "Delete". Note that the Cyberware from the Source book cannot be deleted. Any entry cannot be deleted if it is currently being used in the sheet.
| Import/Export
There is 4 columns in the spreadsheet created by the Export button. The first is the name of the cyberware. The second is its cost. The third specifies any modifier and the fourth sets the Humanity Loss. The modified is specified by [STAT]=[+/-][MODIFIER] where [STAT] can be REF, BOD, APP, INI, SKN. [+/-] indicates either a plus sign and [MODIFIER] is an integer value. There are no spaces. For example:
REF=+3 | - Increase Reflexes by 3
BOD=-1 | - Decrease Body by 1
APP=+1 | - Increase Appearance by 1
INI=-2 | - Decrease Initiative by 2
SKN=12 | - Skinweave SP is 12
Humanity Loss is specified as it would be in the book. It takes the format or either an integer or [NUMBER_OF_DICE]d[NUMBER_OF_DICE_SIDES]. Note that the d is lower case. For example:
2d6 | - Roll 2 6-sided dice
1d3 | - Roll 1 3-sided dice
0.5 | - Lose 0.5 humanity
3 | - Lose 3 humanity
Equipment
Navigate between types of equipment by selecting option buttons. Exit the form by clicking on the "Close" button.
| Adding Equipment
Pick the type of Equipment via the option buttons. Type the Item name into the "Description" box. Type the cost into the "Cost" box. Click "Add".
| Editing Equipment
Select the item you wish to edit. Change the information in either the "Description" or "Cost" boxes. Click "Edit".
| Deleting Equipment
Select the item you wish to delete. Click "Delete".
| Import/Export
There are 2 columns in the Import/Export file. The first is the name of the equipment, the second is the cost.
Armour
| Section Descriptions
Information
Armour Type | The name of the Armour
Encumbrance Value | The REF penalty incurred when wearing the armour
Cost | The cost of the armour
Area Covered
Head | Check this box if the armour covers the head
Arms | Check this box if the armour covers the arms
Torso | Check this box if the armour covers the torso
Legs | Check this box if the armour covers the legs
Stopping Power
Armour SP | The Stopping Power of the armour
SP halved against blades? | Check this box if the armour is soft armour
| Adding Armour
Enter the armour specifications into the boxes Click "Add" Click "Done" when finished.
| Editing Armour
Select the armour you wish to edit from the list on the right-hand-side of the form. Change the armour specifications in the boxes. Click "Edit". Click "Done" when finished.
| Deleting Armour
Select the armour you wish to delete from the list on the right-hand-side of the form. Click "Delete". Click "Done" when finished.
| Import/Export
There are 9 columns in the Import/Export Armour spreadsheet. The first is the name of the armour. The second to fifth are boolean (TRUE/FALSE) values denoting if the armour covers, in order, the Head, Torso, Arms and Legs. The sixth column contains the SP while the seventh is another Boolean value stating if the armour is hard or not (TRUE if Hard Armour). The eigth lists the encumbrance and the final column lists the price of the armour. For example:
Leather Armour | FALSE | TRUE | TRUE | FALSE | 0 | TRUE | 0 | 25
MetalGear | TRUE | TRUE | TRUE | TRUE | 25 | FALSE | 2 | 600
Weapons
| Section Descriptions
Information
Description | The name of the Weapon
Availability | Pull-down showing how easy it is to buy
Type | Type of weapon. For example "SHT" for shotguns
Reliabilty | Indicates quality of the weapon
Concealability | How well can the weapon be hidden
WA | Weapon Accuracy modifer
Rounds | The size of the clip
Damage | How much damage does it do
ROF | Rate of Fire
Ammunition | Size of ammunition in millimeters
Range | Range of weapon
Cost | Weapon price
Smartguun linked | Does the gun come with a smartgun link
| Adding Weapons
Enter the weapon specifications into the boxes Click "Add" Click "Done" when finished.
| Editing Weapons
Select the weapon you wish to edit from the list on the right-hand-side of the form. Change the weapon statistics in the boxes. Click "Edit". Click "Done" when finished.
| Deleting Weapons
Select the weapon you wish to delete from the list on the right-hand-side of the form. Click "Delete". Click "Done" when finished.
| Import/Export
There are 13 columns in the Import/Export Weapon spreadsheet. They are listed in this order: Description, Type, WA, Concealibilty, Availability, Damage, Ammunition, Rounds, ROF, Reliability, Range, Smartgun Linked, Cost.
Default Skills
The default skills are the ones filled in to the skills table on the skills sheet when a new character has been requested. The procedure for changing these is very similar to that for changing the skills during character generation. The main difference is that modified values cannot be restored. Select the type of skills you want via the tabs at the top, e.g. COOL Select the skill you want to edit (including blank skills) Modify the skill name or IP modifier in the boxes provided Click "Save" Put list into alphabetical order via "Order" Click "Close" when finished edits There are 2 columns in the Import/Export spreadsheet for skills. The first contains the skill name and the second the IP Multiplier. Note that, unlike for the other sections, there is a maximum on how many entries can be in the file. It is dependant on the type of skill
ATTR | - 2 Skills
BODY | - 3
COOL | - 5 Skills
EMP | - 7 Skills
REF | - 22 Skills
INT | - 27 Skills
TECH | - 20 Skills
OTHER | - 10 Skills