| 1d100 | Effect | Attack of Opportunity |
|---|---|---|
| 01-19 | Slip; roll Reflex DC 15, or slip and be Dazed for 1d4 rounds | No |
| 20-33 | Stumble; roll Reflex check DC 20, or stumble and be Dazed for 1d6 rounds | No |
| 34-39 | Trip; Shaken for 1d6 rounds | No |
| 40-44 | Off Balance; roll Dexterity Check DC 18, or no action next round, and Flat-footed | No |
| 45-49 | Lose grip on weapon; roll Reflex Save DC 20, or no attack next round and Flat-footed | No |
| 50-54 | Lose grip on weapon; roll Dexterity DC 20, or drop weapon | Yes |
| 55-59 | Lose grip on weapon; drop weapon, Shaken for 1d4 rounds | Yes |
| 60-61 | Dumbfounded by own ineptitude. Will Save DC 20 or Slowed for 1d4 rounds | No |
| 62-63 | Slip, knocked prone in current space taking 1d6 nonlethal damage | Yes |
| 64-65 | Random Fluid gets in eyes. All opponents concealed (50% miss) and lose Dex bonus to AC for 1d6 rounds. | No |
| 66-69 | By a stroke of luck, avoid the crit fail, cancelling your current action. No more actions can be taken for the remainder of the current turn. | No |
| 70-74 | Your weapon takes 50% of it's base HP as damage, bypassing hardness. | No |
| 75-77 | Hit Self; ½ damage + Shaken 1d3 rounds | No |
| 78-79 | Hit self; normal damage + Dazed 1d3 rounds | No |
| 80 | Hit self; auto-critical + Stunned 1d3 rounds | No |
| 81-83 | Hit ally; ½ damage | Yes |
| 84-85 | Hit ally; normal damage | Yes |
| 86 | Hit ally; auto-critical | Yes |
| 87-88 | Critical hit self + Slowed 1d2 rounds | Yes |
| 89-90 | Critical hit ally + Stunned 1d2 rounds | No |
| 91-92 | Twist ankle; Slowed for 10 rounds, Dex check DC 20 or fall Prone. | No |
| 93-95 | Trip and Fall; Prone, Slowed for 1d3 minutes | No |
| 96-97 | Spectacular display renders you prone and Slowed for 1d6 rounds | Yes |
| 98 | Knock yourself cold in a daring feat of incompetence. Helpless for 1d6 rounds. | No |
| 99 | Critical hit self, knocked unconscious 1d6 minutes | Yes |
| 100 | Both 99 and 70-74 | Yes |