<!--

  We have a series of blocks, each block being the 'conversation'
  for a particular page. Pages are "Title" (the initial screen
  which can be turned off) and then all of the named Wizard Pages
  in the tree for the tab system at the top.

  Each block contains a series of "frames", a picture of someone,
  the text of what they are saying, and a named element of the UI to
  highlight. The element names come directly from the XAML.

  -->

<DDIHelpWizard>


  <Title>
    <Frame Speaker="KindWizard.png">
      Welcome to the Dungeons &amp; Dragons Insider character builder. I'm Kind the Wizard, and I'll be your guide to understanding how to build your characters. Whenever you've read what I have to say, just click the message to go on to the next. Try it now!
    </Frame>

    <Frame Speaker="RedTheDragon.png" Highlight="AboutBtn">
      I'm sure you can make do without the little human telling you what to do. You can silence her, permanently, from the options by turning off the tutorial. I've outlined the button to do so, in the lower-right section of the screen. However, I'm sure you'll get lost again, so she'll be there waiting for you.
    </Frame>

    <Frame Speaker="KindWizard.png" Highlight="MainMenu">
      Don&apos;t be so mean, Red! Everyone needs a little help now and then, even you. Anyway, the first thing to do is to pick which character you want to work with. You can make a new character or load one you've worked with before.

I guess Red&apos;s idea of highlighting things is a good one. If you look to the upper left of the screen, you'll see the buttons to do the things I mentioned highlighted.

Try selecting Create New to get started!
    </Frame>
  </Title>


  <Start>
    <Frame Speaker="KindWizard.png" Highlight="CharListing">
      This screen is where you can select a character to work with. I will remember all the characters you have visited in the past and display them here.
    </Frame>

    <Frame Speaker="RedTheDragon.png" Highlight="CharLoad">
      But your little helper isn't omniscient like me. If there is a character you want to work with that she doesn't know about, you can locate it for her using the "Browse" button here.
    </Frame>

    <Frame Speaker="KindWizard.png" Highlight="CharListing">
      Even you don't know everything, Red. Why just last week...

But we are getting distracted. Click on the thumbnail for the character you want to load. If the character is incomplete, I will take you to the next step in the build wizard. Otherwise, you'll go right to the character's home page where you can get a summary of the character and level up!
    </Frame>
  </Start>


  <Finish>
    <Frame Speaker="KindWizard.png" Highlight="StatusArea">
      This is the character home page. Completed characters will automatically start you here. This area gives you a quick overview of your character, such as any houseruled choices you might have made.
    </Frame>

    <Frame Speaker="RedTheDragon.png" Highlight="Tallies">
      You can also see your lists of trained skills, feats, and powers here. Combined with your thumbnail on the left, you get a picture of most everything about your character. Of course, *I* find it unimpressive...
    </Frame>

    <Frame Speaker="KindWizard.png" Highlight="LevelingBlock">
      Not everyone can be a dragon, Red.

Here is where you level up or just record that you've earned more experience, even if it isn't enough to level up.

You can also see your past history from here. If you set the level to a previous level then click the "View at Level" button, your character sheet will come up as you were at that earlier level.
    </Frame>

    <Frame Speaker="RedTheDragon.png" Highlight="AutoBuildBlock">
      When you level up, you have many choices to make, which no doubt you will be overwhelmed with. You can just let *me* make your choices for you using the auto-build feature.
    </Frame>

    <Frame Speaker="KindWizard.png" Highlight="LoadedCharBlock">
      Don't worry, Red actually does quite a good job.

At any time, you can return to the build wizard steps to see what you choose or make changes by clicking the "Edit Character" button or just clicking on your portrait.
    </Frame>
  </Finish>


  <Race>
    <Frame Speaker="KindWizard.png" Highlight="RaceChoiceArea">
      This is the race selection screen. To the left, you'll see the list of races you can choose. You can click on each to see all the details of the race. When you've decided on the race you want, click the button below the list to make that choice.
    </Frame>

    <Frame Speaker="RedTheDragon.png" Highlight="RaceChoiceArea">
      Bah, you can just quickly double-click a race - take what you want!
    </Frame>

    <Frame Speaker="KindWizard.png" Highlight="RaceChoiceArea">
      My gruff friend is correct. You can always highlight your selection and use the button beneath it, or double-click your choice. Should you make a mistake and change your mind, you can simply choose something else.
    </Frame>

    <Frame Speaker="RedTheDragon.png" Highlight="RaceChoiceArea">
      Or you can erase the mistake just like you chose it originally. Reset the choice, don't have it remind you of your failure...
    </Frame>

    <Frame Speaker="KindWizard.png" Highlight="RaceChoiceArea">
      Sigh. After you choose your race, you may have additional things about that race you need to decide on. They will be added to your list of choices. You can tell when choices are made because they are checked. When all your choices are made, you can move on.
    </Frame>

    <Frame Speaker="RedTheDragon.png" Highlight="RaceChoiceArea">
      Some choices are marked as optional. You can go on without choosing them, if you want.
    </Frame>

    <Frame Speaker="KindWizard.png" Highlight="CharacterSheet">
      To the left is the character sheet button, which opens up your character sheet. You can open that at any time, and see it fill in as you make choices about your character.
    </Frame>

    <Frame Speaker="RedTheDragon.png" Highlight="SaveCharacter">
      And a bit above is the Save Character button. You can save at any time, and I suggest you do it often. In case something bad happens...
    </Frame>

    <Frame Speaker="KindWizard.png" Highlight="RaceChoiceArea">
      Red, you sound so ominious!

Go ahead and choose your race now. I'll be waiting for you on the class page when you are done. After you have made your choices, the next step button on the left will appear to quickly let you catch up with me.
    </Frame>
  </Race>


  <Class>
    <Frame Speaker="RedTheDragon.png" Highlight="ClassChoiceArea">
      I don't think you need your little guide for this page. It works exactly like the race page you were just on. Even a human like you should be able to figure it out.
    </Frame>

    <Frame Speaker="KindWizard.png" Highlight="ClassChoiceArea">
      Red, that wasn&apos;t nice at all! While some races have additional choices, every class has them, and our friend here needs to know that.
    </Frame>

    <Frame Speaker="RedTheDragon.png" Highlight="ClassChoiceArea">
      Hmmmph. As you level up and become more powerful, you may get new features to choose on this page. Of course, you will never be as powerful as me...
    </Frame>

    <Frame Speaker="KindWizard.png" Highlight="ClassChoiceArea">
      Well, no one can match your ego, Red, that is for sure.

Go ahead and pick your class. When you do, you will have your first optional choice, that of a Build. You don't have to pick a build, but it will tell me the kind of character you are looking to make and allow me to make suggestions to you on what choices you might like to consider.
    </Frame>
  </Class>


  <Ability_Scores>
    <Frame Speaker="KindWizard.png" Highlight="AbilityScoreArea">
      Now that you have your race and class chosen, it is time to pick your ability scores. You do so in this section using one of four methods.
    </Frame>

    <Frame Speaker="RedTheDragon.png" Highlight="AutoScoresButton">
      I prefer the first method. *I* will assign your ability scores as I see fit.
    </Frame>

    <Frame Speaker="KindWizard.png" Highlight="SelectArray">
      I hate to admit it, but Red usually does a good job.

But you will often want to pick the scores yourself. The second method is to choose one of the pre-generated arrays.
    </Frame>

    <Frame Speaker="RedTheDragon.png" Highlight="ScoreBlock">
      The abilities are assigned to your actual scores, here. You might not like the order your female friend has put them in, so you can drag them around using the boxes in the BASE column.
    </Frame>

    <Frame Speaker="KindWizard.png" Highlight="CalculatePoints">
      And if you want to do everything yourself, you can use the full point-buy method by which those pre-generated arrays were made. Click the "Calculate Points" button to get started. You will be given some starting scores and points to spend on improving them
    </Frame>

    <Frame Speaker="RedTheDragon.png" Highlight="ScoreBlock">
      And you can still drag them around. Reminds me of dragging all my treasure to my lair. Good times.
    </Frame>

    <Frame Speaker="KindWizard.png" Highlight="RollScoresButton">
      The last method lets you roll scores. Some people like the pure chance involved. You can roll very well or very badly. However, if you roll your scores, your character will not be RPGA legal.
    </Frame>

    <Frame Speaker="KindWizard.png" Highlight="AbilityScoreArea">
I think one of my apprentices is about to make a terrible mistake. While I help him out, go ahead and pick your ability scores using whatever method you like. I'll see you on the skills page afterward.
    </Frame>
  </Ability_Scores>


  <Skills>
    <Frame Speaker="KindWizard.png" Highlight="SkillChoicesArea">
      You are making good progress! Now it is time to pick which skills your character will train in. The skills you can train in will be bold while the ones unavailable for this selection will be ghosted out and unselectable.
    </Frame>

    <Frame Speaker="KindWizard.png" Highlight="SkillArea">
 Your class will determine how many choices you get and which skills are valid for each choice. You can specifically select a choice in the checklist here, if you want, but you don't need to.
    </Frame>

    <Frame Speaker="RedTheDragon.png" Highlight="SkillChoicesArea">
      I&apos;m sure you&apos;ve forgotten by now how to select things. Highlight the choice and then click the button right below or double-click, my preference.
    </Frame>

    <Frame Speaker="KindWizard.png" Highlight="SkillChoicesArea">
      You are in quite a bad mood today, Red. Did some adventurers steal your treasure?

Anyway, when you train a skill, you will see a +5 bonus added to that skill in the trained column. Some skills might already be trained, such as ones your class gives free training in.
    </Frame>

    <Frame Speaker="KindWizard.png" Highlight="SkillChoiceArea">
      Pick the skills that interest you. I'm going to run ahead to the feat page to get ready for you there.
    </Frame>
  </Skills>


  <Feats>
    <Frame Speaker="KindWizard.png" Highlight="FeatChoiceArea">
      Choosing your feats is much like choosing your skills. I will lead you through each choice in turn which you pick in this area.
    </Frame>

    <Frame Speaker="KindWizard.png" Highlight="FeatPickArea">
      And just like skills, below we have the checklist which you can manipulate specifically, if you really want to.
    </Frame>

    <Frame Speaker="RedTheDragon.png" Highlight="UserFeat">
      I think our friend can handle something more advanced. I've highlighted the user feat button. The little female is always about doing things 'by the book', but I like to do things my way. Buttons with the houserule symbol let you do just that. Of course, some groups may not appreciate your independence, so you may want to avoid houserules.
    </Frame>

    <Frame Speaker="KindWizard.png" Highlight="UserFeat">
      That sounded surprisingly like a compliment, Red. While I try to help you build a character everyone can agree on, the various houserule buttons are quite powerful. This user feat button will give you an additional feat to choose, which will appear in the feat selections. You can double-click on that user feat to remove it.
    </Frame>

    <Frame Speaker="RedTheDragon.png" Highlight="FeatTallyArea">
      Your current list of feats is displayed here. Not all your feats come from the selections on this page. Some, for instance, can be given to you from your class. And when you make mistakes and have to retrain, that can alter your final list of feats.
    </Frame>

    <Frame Speaker="KindWizard.png" Highlight="FeatChoiceArea">
      Red, stop being so negative. Retraining isn't just about fixing mistakes. But we will cover that when we get to the retraining page.

The last important point to make here is that if you are advancing several levels at a time, you may have more than one unmade feat selection. After you make one, I may advise you to go to a different step before continuing. This is because you have other choices to make that will affect what feats you are allowed to take.
    </Frame>
  </Feats>


  <Powers>
    <Frame Speaker="KindWizard.png" Highlight="PowerSelections">
      This screen is much like the past two. Highlight the choice you want to make, then pick one of the allowable powers on the left.
    </Frame>

    <Frame Speaker="RedTheDragon.png" Highlight="PowerPickArea">
      And the checklist below, just like on the last two pages. Hopefully, your human eyesite was enough to spot it even before I pointed it out...
    </Frame>

    <Frame Speaker="KindWizard.png" Highlight="PowerTally">
      Please excuse Red, sometimes he gets in a mood. This page also has a tally of all your powers from all sources just like the feat page does.
    </Frame>

    <Frame Speaker="RedTheDragon.png" Highlight="PowerSelections">
      When you reach higher levels and get to choose higher-level powers, it is allowable to take a lower-level power in its place. *I* would never take a weaker power when I could take a stronger one, so I'll collapse those weaker powers and they won't distract you. If you really want one, you can uncollapse them.
    </Frame>

    <Frame Speaker="KindWizard.png" Highlight="PowerSelections">
      Once you reach the paragon tier, some of the new powers you'll be taking will stretch your limits. These powers are so difficult that you will need to focus to take them by first choosing a lower level power to discard. Once you've selected the power to lose, you can then take the high level power in its place.
    </Frame>


    <Frame Speaker="KindWizard.png" Highlight="PowerSelections">
      After you've picked your powers, you'll notice that we jump to the equipment page, skipping right over retraining. Retraining is something that you can do starting at second level. However, feel free to take a stop there if you like.
    </Frame>
  </Powers>


  <Retraining>
    <Frame Speaker="KindWizard.png" Highlight="ReplaceList">
      You don't get to retrain at first level, so the list is empty. As you level up, you will be given the option to retrain a single feat, skill, or power each level. You never need to retrain if you don't want to, though.
    </Frame>

    <Frame Speaker="RedTheDragon.png" Highlight="RetrainLose">
      I'm sure our friend will make plenty of mistakes and use this screen often. Here will be the list of things you can replace.
    </Frame>

    <Frame Speaker="KindWizard.png" Highlight="RetrainGain">
      Red, I told you before, retraining isn't about making mistakes, it's about evolving your character. Once you decide what you want to retrain, the things you can take in its place will show up in this box.
    </Frame>

    <Frame Speaker="KindWizard.png" Highlight="ReplaceList">
      If you multiclass and take any of the feats that let you swap a power for one from your second class, those options will also show up here. You can change what power you swap every level, and that doesn't count as your regular retraining for the level.
    </Frame>
  </Retraining>


  <Equipment>
    <Frame Speaker="KindWizard.png" Highlight="GearListArea">
      This is a list of all the standard equipment in the game. There is a lot of equipment here, so I've broken it down by categories.
    </Frame>

    <Frame Speaker="RedTheDragon.png" Highlight="ManipulateMoney">
      That looks suspiciously like a list of my treasure horde. Well, except for the paultry amount of money our friend has. You can fiddle around with your tiny fortune by clicking this button.
    </Frame>

    <Frame Speaker="KindWizard.png" Highlight="BuyBlock">
      Red, I don't think even you have everything available here.

After you select an item, you can buy it by clicking this button. You can buy more than one at a time by typing in how many you want in the box.
    </Frame>

    <Frame Speaker="RedTheDragon.png" Highlight="BuyBlock">
   Assuming you can afford to buy it.
    </Frame>

    <Frame Speaker="KindWizard.png" Highlight="ShoppingModeBlock">
      I'm sure our friend will be able to afford lots more with all the treasure from adventuring. However, you will often find items and not have to pay for them, say in a dragon's horde. You can turn off shopping mode to simply add a record of any item you find.
    </Frame>

    <Frame Speaker="RedTheDragon.png" Highlight="YourStuff">
      I'd make sure it isn't *my* horde you try to plunder, or things could get ugly for you. Your measly horde is here. You can equip the items you find or sell them with the buttons below. If shopping mode is off, you don't sell, you simply lose items. Maybe you gave away the item, such as a tribute to a powerful dragon like me.
    </Frame>

    <Frame Speaker="KindWizard.png" Highlight="NotesBlock">
      You can write yourself notes about all your equipment to help you remember important details about them.
    </Frame>

    <Frame Speaker="KindWizard.png">
      Nothing on this screen is mandatory, but you will want to return here often.
    </Frame>

  </Equipment>


  <Rituals>
    <Frame Speaker="KindWizard.png" Highlight="RitualGroup">
      Both clerics and wizards such as myself know how to cast rituals. Other characters can take the Ritual Caster feat as well to do so. This page lets you see your rituals. It works much like the equipment page. You can turn on or off shopping mode, select the ritual, and buy or sell it.
    </Frame>

    <Frame Speaker="RedTheDragon.png" Highlight="RitualGroup">
      Rituals in your spellbook can be used as often as you like and never go away. The ones you have will be checked. Scrolls, on the other hand, are one-time use. While *I* would only use rituals in my book, scrolls can be used by anyone, including those who are not Ritual Casters.
    </Frame>

    <Frame Speaker="KindWizard.png" Highlight="DetailsTab">
      After you pick up any rituals or scrolls you are interested in, it is time to fill out the details on your character.
    </Frame>
  </Rituals>


  <Details>
    <Frame Speaker="KindWizard.png" Highlight="DetailsBlock">
      This page let's you record all the details about your character and your adventures. This section is for your name, height, age, and so forth.
    </Frame>

    <Frame Speaker="RedTheDragon.png" Highlight="PortraitArea">
      Here is where you can set your character's portrait. I suggest you use it instead to show a picture of *me*, in homage to my power!
    </Frame>

    <Frame Speaker="KindWizard.png" Highlight="TextArea">
      That would be confusing, Red.

Below are area to write important notes about your adventures. Although you can write notes on any subject on the Journal page, here I've made some space for very common topics.

Once you've filled out any details, you are ready to move on.
    </Frame>
  </Details>


  <Journal>
    <Frame Speaker="KindWizard.png" Highlight="JournalArea">
      The journal let's you record everything that happens to you during your adventures. I have added a number of standard entries for you to begin with.
    </Frame>


    <Frame Speaker="RedTheDragon.png" Highlight="JournalArea">
      Pah, unimportant details. You should add entries often with the buttons below so you can make note of your encounters with dragons, the most awe-inspiring creatures in all the land!
    </Frame>

    <Frame Speaker="KindWizard.png" Highlight="NoteArea">
      Dragons are very impressive, Red.

You can enter the text of your journal entries here, and you can edit their name at the top.
    </Frame>

    <Frame Speaker="KindWizard.png" Highlight="LoadedCharBlock">
After you fill out all the details on this page, you will want to make sure you have saved your character and move on to the character's home page where you can, among other things, level up!
    </Frame>
  </Journal>

</DDIHelpWizard>
