<?xml version="1.0" encoding="utf-8"?>
<D20Rules game-system="D&amp;D4E">
  <UpdateInfo>
    <Version>1.15</Version>
    <Filename>33-assassin.part</Filename>
    <PartAddress>http://cbloader.com/sorted/33-assassin.part</PartAddress>
    <VersionAddress>http://cbloader.com/sorted/33-assassin.txt</VersionAddress>
  </UpdateInfo>
  <!-- Assassin -->
  <!-- 33-assassin.part, version 1.15 -->
  <!-- Original release: 13-July-2011; Last modified: 26-February-2012 -->
  <!-- Test compiled with CBLoader build V1.3.0 -->
  <!-- This part file belongs to the July 2011 reorganization of data files. -->
  <!-- Special thanks to the entire community for handling the materials. -->
<Changelog>
 Updated 13-July-2011 File Released.
 Updated 13-July-2011 Executioner finesse corrected.
 Updated 30-July-2011 apostrophe mistakes corrected.
 Updated 31-July-2011 minor spelling issue.
 Updated 22-August-2011 Overhauled Executioner Attack Finesse coding
 Updated 25-September-2011: Fixes from community (Maddock)
 Updated 15-October-2011 Added Class Acts: Assassin, Secrets of the Ninja article from Dragon 404 (scpredmage)
 Updated 26-October-2011 Added Class Acts: Assassin, Secrets of the Ninja article from Dragon 404 for Hybrids (scpredmage)
 Updated 1-November-2011 Added the "@" to the short text to make it so that these don't get added to the character sheet. (Entilzha4)
 Updated 25-December-2011 Compatibility Upgrades and General Fixes.
 Updated 26-February-2012 Updated Poisonous Shuriken
</Changelog>
 <!-- Updated Feature by Drewjitsu -->
 
 <RulesElement name="Assassin" type="Grants" internal-id="ID_INTERNAL_GRANTS_ASSASSIN" source="Dragon Magazine 379" >
      <specific name="_SupportsID"> ID_FMP_CLASS_466 </specific>
      <rules>
         <grant name="ID_FMP_ROLE_3" type="Role" />
         <grant name="ID_FMP_POWER_SOURCE_6" type="Power Source" />
         <grant name="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(CLOTH)" type="Proficiency" />
         <grant name="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(LEATHER)" type="Proficiency" />
         <grant name="ID_INTERNAL_PROFICIENCY_SHIELD_PROFICIENCY_(LIGHT)" type="Proficiency" />
         <grant name="ID_INTERNAL_PROFICIENCY_SIMPLE_ONE-HANDED_MELEE" type="Proficiency" />
         <grant name="ID_INTERNAL_PROFICIENCY_SIMPLE_RANGED" type="Proficiency" />
         <grant name="ID_INTERNAL_PROFICIENCY_MILITARY_HEAVY_BLADE" type="Proficiency" />
         <grant name="ID_INTERNAL_PROFICIENCY_MILITARY_LIGHT_BLADE" type="Proficiency" />
         <grant name="ID_FMP_CLASS_FEATURE_1920" type="Class Feature" />
         <grant name="ID_FMP_CLASS_FEATURE_1921" type="Class Feature" />
         <select type="Class Feature" number="1" Category="ID_FMP_CLASS_FEATURE_1922|ID_D401_CLASS_FEATURE_001" />
         <grant name="ID_FMP_CLASS_FEATURE_1923" type="Class Feature" />
         <grant name="ID_INTERNAL_SKILL_TRAINING_STEALTH" type="Skill Training" />
         <grant name="ID_INTERNAL_INTERNAL_KI_FOCUS_USER" type="Internal" />
         <grant name="ID_INTERNAL_GRANTS_ASSASSIN_IMPLEMENTS" type="Grants" />
      </rules>
   </RulesElement>  
  
  <!-- Dragon 401 - Class Acts: Assassin - Black Flame Zealot Black Flame Form Feature-->
 <RulesElement name="Black Flame Form" type="Class Feature" internal-id="ID_D401_CLASS_FEATURE_001" source="Dragon Magazine 401" revision-date="10/5/2010 1:47:05 PM" >
      <Category> ID_FMP_HYBRID_CLASS_641,1 </Category>
      <specific name="Short Description"> Gain the black flame power. </specific>
      <specific name="Level"> 1 </specific>
      <specific name="Powers"> ID_FMP_POWER_14399 </specific>
      <specific name="type"> Encounter </specific>
      <specific name="Class"> ID_FMP_CLASS_466 </specific>
      <specific name="_DisplayPowers"> ID_FMP_POWER_14399 </specific>
      <rules>
         <grant name="ID_FMP_POWER_14399" type="Power" />
      </rules>
The teachings of the Black Flame Zealot take a different approach: Rather than seeking to restrain the infusion of shadow, they instead feed it raw fury and hatred, stoking it as they would a bonfire. These assassins eschew the subtlety of shade form, favoring the destructive potential of black flame form instead.
You can gain the black flame form power instead of the shade form power. This new power emphasizes damage dealing, whereas shade form (and the feats and features related to it) emphasizes damage mitigation and stealthiness.
   </RulesElement>  
  <RulesElement name="Black Flame Form" type="Power" internal-id="ID_FMP_POWER_14399" source="Dragon Magazine 401">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_UTILITY,ID_D401_CLASS_FEATURE_001,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_466,ID_FMP_CATEGORY_3,ID_FMP_CATEGORY_12,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_MINOR_ACTION </Category>
    <Flavor> The shadows nearby deepen as dark flames erupt from your body, enveloping and protecting you. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Assassin Utility  </specific>
    <specific name="Keywords"> Fire, Necrotic, Shadow </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Effect"> You assume a dark, fiery form that lasts until you make an attack roll or until the end of your next turn. While in this form, you gain resist 5 to all damage, and any creature that hits you with a melee attack takes 5 fire and necrotic damage. When you assume this form, you can use your assassin's shroud power once as part of the same action. This use of assassin's shroud does not count against the limit on the number of times per round you can use that power.
	Level 11: The resistance and damage increase to 10.
	Level 21: The resistance and damage increase to 15. </specific>
    <specific name="Sustain Minor"> The form persists until the end of your next turn. </specific>
    <specific name="Class"> ID_FMP_CLASS_466 </specific>
    <specific name="Level" />
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_D401_CLASS_FEATURE_001 </specific>
  </RulesElement>  
  <!-- Executioner sub-class, Heroes of Shadow -->
  
  <!-- Dragon 400, Hybrid Executioner -->
  
  
  <RulesElement name="Executioner" type="Class" internal-id="ID_FMP_CLASS_811" source="Player Essentials: Heroes of Shadow" revision-date="4/5/2011 5:57:56 PM">
    <specific name="Key Abilities"> Dexterity, Charisma </specific>
    <specific name="Implements"> Ki focuses </specific>
    <specific name="Armor Proficiencies"> Cloth, leather </specific>
    <specific name="Weapon Proficiencies"> Simple one-handed melee, military one-handed melee, simple ranged, blowgun, bola, garrote, shortbow </specific>
    <specific name="Bonus to Defense"> +1 Fortitude, +1 Will </specific>
    <specific name="Hit Points at 1st Level"> 12+ Constitution Score </specific>
    <specific name="Hit Points per Level Gained"> 5 </specific>
    <specific name="Healing Surges"> 7+ Constitution Modifier </specific>
    <specific name="Trained Skills"> Stealth. From the class skills list below, choose 4 more trained skills at 1st level. </specific>
    <specific name="Class Skills"> Acrobatics (Dex), Arcana (Int), Athletics (Str), Bluff (Cha), Endurance (Con), Insight (Wis), Intimidate (Cha), Perception (Wis), Stealth (Dex), Streetwise (Cha), Thievery (Dex) </specific>
    <specific name="Build Options" />
    <specific name="_PARSED_CLASS_FEATURE"> Assassin&apos;s Strike, Attack Finesse (Executioner), Guild Attacks, Poison Use, Quick Swap, Versatile Defense, Level 2 Executioner Utility Power, Death Attack, Nimble Drop, Level 5 Improved Poison Use, Level 6 Executioner Utility Power, Hidden Stab, Flawless Disguise, Level 9 Improved Poison Use, Level 10 Executioner Utility Power, Level 13 Improved Death Attack, Level 15 Improved Poison Use, Untraceable Step, Shadow Coffin, Level 19 Improved Poison Use, Ignore Barriers, Level 23 Improved Death Attack, Level 25 Improved Poison Use, Level 29 Improved Poison Use </specific>
    <specific name="Role"> Striker. Your sense of timing, skill with weapons, and ability to use the shadows as a weapon allow you to strike with lethal effect against an unsuspecting foe. You even mix in some shadow magic when appropriate. </specific>
    <specific name="Power Source"> Martial and Shadow. </specific>
    <specific name="Creating" />
    <specific name="Class Features" />
    <specific name="Supplemental" />
    <specific name="Implement" />
    <specific name="Powers" />
    <specific name="Power Name" />
    <specific name="_RoleElement"> ID_FMP_ROLE_3 </specific>
    <specific name="_PowerSourceElement"> ID_FMP_POWER_SOURCE_1 </specific>
    <specific name="_SecondaryPowerSourceElement"> ID_FMP_POWER_SOURCE_6 </specific>
    <specific name="Secondary Abilities" />
    <specific name="Hybrid Talent Options" />
    <specific name="Short Description"> You combine the power of shadow with martial training to punish the wicked. </specific>
    <specific name="_ParentClass"> ID_FMP_CLASS_466 </specific>
    <specific name="Trait Package" />
    <specific name="_SUGGESTED_FEATS"> ID_FMP_FEAT_3566,ID_FMP_FEAT_3154,ID_FMP_FEAT_3153,ID_FMP_FEAT_3128,ID_FMP_FEAT_3576,ID_FMP_FEAT_3575,ID_FMP_FEAT_3147,ID_FMP_FEAT_1002,ID_FMP_FEAT_3518,ID_FMP_FEAT_3147,ID_FMP_FEAT_145,ID_FMP_FEAT_3517,ID_FMP_FEAT_109,ID_FMP_FEAT_3138,ID_FMP_FEAT_3136,ID_FMP_FEAT_3520,ID_FMP_FEAT_245,ID_FMP_FEAT_3523,ID_FMP_FEAT_233,ID_FMP_FEAT_3528 </specific>
    <rules>
      <grant name="ID_INTERNAL_GRANTS_EXECUTIONER" type="Grants" />
      <textstring name="_CLASSNAME" value="ID_FMP_CLASS_466 (ID_FMP_CLASS_811)" />
      <statadd name="_LEVEL-ONE-HPS" value="+12" />
      <statadd name="_PER-LEVEL-HPS" value="+5" />
      <statadd name="Healing Surges" value="+7" />
      <statadd name="Fortitude Defense Class Bonus" value="+1" />
      <statadd name="Will Defense Class Bonus" value="+1" />
      <select type="Skill Training" number="4" Category="ID_FMP_CLASS_811" />
    </rules>
Assassins embrace shadow magic and pledge a shard of their souls to the Shadowfell to gain their power. By replacing a fundamental part of themselves with a dark reflection, they can manifest that piece of shadow to accomplish incredible things. The infusion of shadow magic allows assassins to identify weak points in an opponent&apos;s defenses so that with a few moments of study they can reduce the stoutest enemies to corpses.
	An assassin usually keeps his or her profession a secret, since few trust those who regularly deal in death. Assassins&apos;s guilds provide some measure of protection, especially in those regions where the study of shadow magic and assassination as an art form are banned.
	As an assassin, you are an outcast. You traded away a part of your soul for the power of death, and only the most-loyal companions accept your skills into their midst. Whatever drew you onto the assassin&apos;s path, you become a trained killer from whom few can escape unharmed.
</RulesElement>
  <RulesElement name="Executioner" type="Grants" internal-id="ID_INTERNAL_GRANTS_EXECUTIONER" source="Player Essentials: Heroes of Shadow">
  <specific name="_SupportsID"> ID_FMP_CLASS_811 </specific>
  <rules>
    <grant name="ID_FMP_ROLE_3" type="Role" />
    <grant name="ID_FMP_POWER_SOURCE_1" type="Power Source" />
	<grant name="ID_FMP_POWER_SOURCE_6" type="Power Source" />
    <grant name="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(CLOTH)" type="Proficiency" />
    <grant name="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(LEATHER)" type="Proficiency" />
    <grant name="ID_INTERNAL_PROFICIENCY_SIMPLE_ONE-HANDED_MELEE" type="Proficiency" />
    <grant name="ID_INTERNAL_PROFICIENCY_MILITARY_ONE-HANDED_MELEE" type="Proficiency" />
    <grant name="ID_INTERNAL_PROFICIENCY_SIMPLE_RANGED" type="Proficiency" />
    <grant name="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SHORTBOW)" type="Proficiency" />
	<grant name="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(BOLA)" type="Proficiency" />
	<grant name="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(GARROTE)" type="Proficiency" />
	<grant name="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(BLOWGUN)" type="Proficiency" />
	<grant name="ID_INTERNAL_GRANTS_EXECUTIONER_IMPLEMENTS" type="Grants" />
	<grant name="ID_FMP_CLASS_FEATURE_3531" type="Class Feature" />
	<select number="1" category="ID_FMP_CLASS_FEATURE_3533|ID_CDJ_CLASS_FEATURE_40002" type="Class Feature" />
	<grant name="ID_FMP_CLASS_FEATURE_3534" type="Class Feature" />
	<grant name="ID_FMP_CLASS_FEATURE_3537" type="Class Feature" />
	<grant name="ID_FMP_CLASS_FEATURE_2771" type="Class Feature" />
	<grant name="ID_FMP_CLASS_FEATURE_3538" type="Class Feature" />
	<grant name="ID_FMP_CLASS_FEATURE_3539" type="Class Feature" level="2" />
	<grant name="ID_FMP_CLASS_FEATURE_3540" type="Class Feature" level="3" />
    <grant name="ID_FMP_CLASS_FEATURE_3541" type="Class Feature" level="4" />
	<grant name="ID_FMP_CLASS_FEATURE_3542" type="Class Feature" level="5" />
	<grant name="ID_FMP_CLASS_FEATURE_3543" type="Class Feature" level="6" />
	<grant name="ID_FMP_CLASS_FEATURE_3544" type="Class Feature" level="7" />
    <grant name="ID_FMP_CLASS_FEATURE_3545" type="Class Feature" level="8" />
	<grant name="ID_FMP_CLASS_FEATURE_3546" type="Class Feature" level="9" />
	<grant name="ID_FMP_CLASS_FEATURE_3547" type="Class Feature" level="10" />
	<grant name="ID_FMP_CLASS_FEATURE_3552" type="Class Feature" level="13" />
	<grant name="ID_FMP_CLASS_FEATURE_3553" type="Class Feature" level="15" />
    <grant name="ID_FMP_CLASS_FEATURE_3555" type="Class Feature" level="16" />
	<grant name="ID_FMP_CLASS_FEATURE_3556" type="Class Feature" level="17" />
	<grant name="ID_FMP_CLASS_FEATURE_3557" type="Class Feature" level="19" />
	<grant name="ID_FMP_CLASS_FEATURE_3559" type="Class Feature" level="22" />
	<grant name="ID_FMP_CLASS_FEATURE_3560" type="Class Feature" level="23" />
	<grant name="ID_FMP_CLASS_FEATURE_3561" type="Class Feature" level="25" />
	<grant name="ID_FMP_CLASS_FEATURE_3562" type="Class Feature" level="29" />	
    <grant name="ID_INTERNAL_SKILL_TRAINING_STEALTH" type="Skill Training" />
	<grant name="ID_INTERNAL_COUNTSASCLASS_EXECUTIONER" type="CountsAsClass" />
	<grant name="ID_INTERNAL_COUNTSASCLASS_ASSASSIN" type="CountsAsClass" />
	<grant name="ID_INTERNAL_INTERNAL_KI_FOCUS_USER" type="Internal" />
	<grant name="ID_INTERNAL_INTERNAL_ESSENTIALS_CLASS" type="Internal" />
  </rules>
</RulesElement>
  <RulesElement name="Executioner Implements" type="Grants" internal-id="ID_INTERNAL_GRANTS_EXECUTIONER_IMPLEMENTS" source="Player Essentials: Heroes of Shadow">
    <specific name="_SupportsID"> ID_FMP_CLASS_811 </specific>
    <rules>
      <grant name="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(KI_FOCUSES)" type="Proficiency" />
    </rules>
  </RulesElement>
  <RulesElement name="Executioner" type="CountsAsClass" internal-id="ID_INTERNAL_COUNTSASCLASS_EXECUTIONER" source="Player Essentials: Heroes of Shadow">
    <specific name="_SupportsID"> ID_FMP_CLASS_811 </specific>
You count as an executioner for meeting prerequisites.
</RulesElement>
  <RulesElement name="Versatile Defense" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3531" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 1 </Category>
    <Flavor> Ever watchful, an executioner practices techniques for staying alive. You have learned a mode of defense tailored to your fighting style. </Flavor>
    <specific name="Short Description"> Choose either Shield Proficiency: Light or Two-Weapon Defense. You don&apos;st have to meet the feat&apos;s prerequisite. </specific>
    <specific name="Level"> 1 </specific>
    <specific name="_CLASSNAME"> Executioner </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <select type="Class Feature" number="1" Category="ID_FMP_CLASS_FEATURE_3531-1|ID_FMP_CLASS_FEATURE_3531-2" />
    </rules>
You choose a bonus feat, either Shield Proficiency: Light or Two-Weapon Defense. You don&apos;st have to meet the feat&apos;s prerequisite.
</RulesElement>
  <RulesElement name="Executioner Shield Proficiency" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3531-1" source="Player Essentials: Heroes of Shadow" revision-date="10/5/2010 1:47:04 PM">
    <Category> ID_FMP_CLASS_FEATURE_3531,1 </Category>
    <specific name="Short Description"> Gain Shield Proficiency: Light as a bonus feat. </specific>
    <specific name="Level"> 1 </specific>
    <rules>
      <grant name="ID_FMP_FEAT_162" type="Feat" />
    </rules>
   Gain Shield Proficiency: Light as a bonus feat.
</RulesElement>
  <RulesElement name="Executioner Two-Weapon Defense" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3531-2" source="Player Essentials: Heroes of Shadow" revision-date="10/5/2010 1:47:04 PM">
    <Category> ID_FMP_CLASS_FEATURE_3531,1 </Category>
    <specific name="Short Description"> Gain Two-Weapon Defense as a bonus feat. </specific>
    <specific name="Level"> 1 </specific>
    <rules>
      <grant name="ID_FMP_FEAT_172" type="Feat" />
    </rules>
  Gain Two-Weapon Defense as a bonus feat.
</RulesElement>
  <RulesElement name="Attack Finesse (Executioner)" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3533" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
  <Category> 1 </Category>
  <Flavor> For the executioner, speed, agility, and precision are more important than muscle. An executioner learns how to handle any weapon with a finesse that lends itself to more accurate strikes. </Flavor>
  <specific name="Short Description"> 1/turn, deal 1d8/2d8/3d8 (by tier) extra dmg with a weapon attack using a one-handed weapon, garrote, blowgun, or shortbow. </specific>
  <specific name="Level"> 1 </specific>
  <specific name="_CLASSNAME"> Executioner </specific>
  <rules>
      <textstring name="melee basic:key ability" value="Dexterity" />
      <modify name="ID_INTERNAL_POWER_MELEE_BASIC_ATTACK" Field="Attack" value="Dexterity vs. AC" />
      <modify name="ID_INTERNAL_POWER_MELEE_BASIC_ATTACK" Field="Hit" value="1[W] + Dexterity modifier damage." />
      <modify name="ID_INTERNAL_POWER_MELEE_BASIC_ATTACK" Field="Level 21" value="2[W] + Dexterity modifier damage." />
      <grant name="ID_ATTACK_FINESSE_HEROIC_TIER" type="Class Feature" Level="1-10" />
      <grant name="ID_ATTACK_FINESSE_PARAGON_TIER" type="Class Feature" Level="11-20" />
      <grant name="ID_ATTACK_FINESSE_EPIC_TIER" type="Class Feature" Level="21-30" />
  </rules>
You can use Dexterity instead of Strength for your melee basic attacks.
	In addition, once per turn you can deal 1d8 extra damage with a weapon attack using a one-handed weapon, a garrote, a blowgun, or a shortbow. The extra damage increases to 2d8 at 11th level and 3d8 at 21st level.
</RulesElement>
<RulesElement name="Attack Finesse (Executioner - Heroic)" type="Class Feature" internal-id="ID_ATTACK_FINESSE_HEROIC_TIER" source="Dragon Magazine 400" revision-date="7/21/2011 10:09:00 PM">
    <Category> 1 </Category>
    <specific name="Short Description"> +1d8 damage once per turn with an attack with a one-handed weapon, garrote, blowgun, or shortbow </specific>
    <specific name="Level"> 1 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <textstring name="one-hand:damage" condition="once per turn (Attack Finesse)" value="+1d8" />
      <textstring name="Garrote:damage" condition="once per turn (Attack Finesse)" value="+1d8" />
      <textstring name="Blowgun:damage" condition="once per turn (Attack Finesse)" value="+1d8" />
      <textstring name="Shortbow:damage" condition="once per turn (Attack Finesse)" value="+1d8" />
      </rules>
</RulesElement>
<RulesElement name="Attack Finesse (Executioner - Paragon)" type="Class Feature" internal-id="ID_ATTACK_FINESSE_PARAGON_TIER" source="Dragon Magazine 400" revision-date="7/21/2011 10:09:00 PM">
    <Category> 1 </Category>
    <specific name="Short Description"> +2d8 damage once per turn with an attack with a one-handed weapon, garrote, blowgun, or shortbow </specific>
    <specific name="Level"> 1 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <textstring name="one-hand:damage" condition="once per turn (Attack Finesse)" value="+2d8" />
      <textstring name="Garrote:damage" condition="once per turn (Attack Finesse)" value="+2d8" />
      <textstring name="Blowgun:damage" condition="once per turn (Attack Finesse)" value="+2d8" />
      <textstring name="Shortbow:damage" condition="once per turn (Attack Finesse)" value="+2d8" />
    </rules>
</RulesElement>
<RulesElement name="Attack Finesse (Executioner - Epic)" type="Class Feature" internal-id="ID_ATTACK_FINESSE_EPIC_TIER" source="Dragon Magazine 400" revision-date="7/21/2011 10:09:00 PM">
    <Category> 1 </Category>
    <specific name="Short Description"> +3d8 damage once per turn with an attack with a one-handed weapon, garrote, blowgun, or shortbow </specific>
    <specific name="Level"> 1 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <textstring name="one-hand:damage" condition="once per turn (Attack Finesse)" value="+3d8" />
      <textstring name="Garrote:damage" condition="once per turn (Attack Finesse)" value="+3d8" />
      <textstring name="Blowgun:damage" condition="once per turn (Attack Finesse)" value="+3d8" />
      <textstring name="Shortbow:damage" condition="once per turn (Attack Finesse)" value="+3d8" />
    </rules>
</RulesElement>
<RulesElement name="Master of Shrouds (Executioner)" type="Class Feature" internal-id="ID_CDJ_CLASS_FEATURE_40002" source="Dragon Magazine 400" revision-date="4/11/2011 1:43:54 PM">
  <Category> 1 </Category>
  <Flavor> Although you have spent a great amount of time studying the martial aspects of being an executioner, you are drawn to the power of shadow magic more than your fellow assassins are. You use shadow magic more than most executioners do, making it integral to your killing technique. </Flavor>
  <specific name="Short Description"> You gain the assassin&apos;s shroud power, and you can use Dexterity instead of Strength when making melee basic attacks with one-handed weapons. </specific>
  <specific name="Level"> 1 </specific>
  <specific name="_CLASSNAME"> Executioner </specific>
  <rules>
    <grant type="Class Feature" name="ID_FMP_CLASS_FEATURE_1920" />
    <textstring name="one-hand,melee basic:key ability" value="Dexterity" />
    <modify name="ID_INTERNAL_POWER_MELEE_BASIC_ATTACK" Field="Attack" value="Dexterity vs. AC" />
    <modify name="ID_INTERNAL_POWER_MELEE_BASIC_ATTACK" Field="Hit" value="1[W] + Dexterity modifier damage." />
    <modify name="ID_INTERNAL_POWER_MELEE_BASIC_ATTACK" Field="	Level 21" value="2[W] + Dexterity modifier damage." />
  </rules>
You can use Dexterity instead of Strength for your melee basic attacks with a one-handed weapon. You also gain the assassin&apos;s shroud power.
</RulesElement>
  <RulesElement name="Guild Attacks" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3534" source="Heroes of Shadow,Dragon Magazine 404">
    <Category> 1 </Category>
    <Flavor> As a member of either the Red Scales or the League of Whispers, you have learned various deadly attack techniques. At the start of your career, you can use the techniques associated with your guild. </Flavor>
    <specific name="Short Description"> Gain attacks based on your assassin guild </specific>
    <specific name="Level"> 1 </specific>
    <specific name="_PARSED_SUB_FEATURES"> ID_FMP_CLASS_FEATURE_3535, ID_FMP_CLASS_FEATURE_3536, ID_FMP_CLASS_FEATURE_4209 </specific>
    <specific name="_CLASSNAME"> Executioner </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <select type="Class Feature" number="1" Category="ID_FMP_CLASS_FEATURE_3534" />
    </rules>
You become a member of an assassin guild. You can choose to join the Red Scales, the League of Whispers or the Way of the Ninja.
</RulesElement>
  <RulesElement name="Red Scales" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3535" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> ID_FMP_CLASS_FEATURE_3534,1 </Category>
    <Flavor> The Red Scales are considered by many to be the masters of close-quarters combat. The techniques that their guild members learn combine decades of study of both martial arts and common assassination techniques, giving them an edge when they are unarmed, wielding a dagger, or using a garrote. </Flavor>
    <specific name="Short Description"> You gain the powers garrote strangle, poisoned dagger, and quick lunge. </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Powers"> ID_FMP_POWER_13793,ID_FMP_POWER_13794,ID_FMP_POWER_13795 </specific>
    <specific name="Type"> At-Will </specific>
    <specific name="Class"> ID_FMP_CLASS_466 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13793,ID_FMP_POWER_13794,ID_FMP_POWER_13795 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_POWER_13793" type="Power" />
      <grant name="ID_FMP_POWER_13794" type="Power" />
      <grant name="ID_FMP_POWER_13795" type="Power" />
    </rules>
You gain the powers garrote strangle, poisoned dagger, and quick lunge.
</RulesElement>
  <RulesElement name="League of Whispers" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3536" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> ID_FMP_CLASS_FEATURE_3534,1 </Category>
    <Flavor> Members of the League of Whispers specialize in the use of a variety of ranged weapons. This training allows them to perform special tricks that can help them execute a target or escape the local authorities. League members undergo training with bolas, hand crossbows, and blowguns to give them an edge against enemies both near and far. Like other executioners, members of the League are trained in the use of multiple weapons and usually carry a variety of weapons with which they are skilled. </Flavor>
    <specific name="Short Description"> You gain the powers bola takedown, precision dart, and quick shot. </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Powers"> ID_FMP_POWER_13796,ID_FMP_POWER_13797,ID_FMP_POWER_13798 </specific>
    <specific name="Type"> At-Will </specific>
    <specific name="Class"> ID_FMP_CLASS_466 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13796,ID_FMP_POWER_13797,ID_FMP_POWER_13798 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_POWER_13796" type="Power" />
      <grant name="ID_FMP_POWER_13797" type="Power" />
      <grant name="ID_FMP_POWER_13798" type="Power" />
    </rules>
You gain the powers bola takedown, precision dart, and quick shot.
</RulesElement>
  <RulesElement name="Assassin&apos;s Strike" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3537" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 1 </Category>
    <Flavor> The heart of the executioner&apos;s ability to take down a foe is the assassin&apos;s strike technique. An executioner often has only one chance to eliminate an enemy. Once the element of surprise is lost, bodyguards (or even targets themselves, if capable) can interfere with the mission, leaving the target regretfully alive. This powerful technique represents the intersection of the assassin&apos;s knowledge of vital areas of the body, extreme mastery of weapons, and ability to throw everything he has into a single formidable attack. The executioner must wait for the exact right moment to strike, but when he does, this attack can slay a target instantly. </Flavor>
    <specific name="Short Description"> You gain the Assassin&apos;s Strike encounter power. </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Powers"> ID_FMP_POWER_13799 </specific>
    <specific name="Type"> Encounter </specific>
    <specific name="Class"> ID_FMP_CLASS_466 </specific>
    <specific name="_CLASSNAME"> Executioner </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13799 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_POWER_13799" type="Power" />
    </rules>
You gain the assassin&apos;s strike power.
</RulesElement>
  <RulesElement name="Assassin Poison" type="Category" internal-id="ID_INTERNAL_CATEGORY_ASSASSIN_POISON" source="Core"></RulesElement>
  <RulesElement name="Poison Use" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3538" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 1 </Category>
    <Flavor> Executioners have a long history with poison. All become masters at mixing their own poisons. For most assassins, poison is only one of their many weapons. Most of the poisons used by executioners are merely the set-up for a later attack, a precursor to ensure that the target won&apos;st be able to stop the executioner once the assassination attempt begins in earnest.
	Many poisons are outlawed in civilized realms, so executioners learn to craft simple, unstable venoms that quickly break down into inert components. In this manner, an assassin can travel with a seemingly innocent array of materials. When it is time to strike, the executioner quickly crafts a poison as needed. Because the poison is unstable, it decays rapidly and leaves no incriminating evidence if unused. A shrewd executioner can maintain an innocent facade even in the face of a thorough search of his or her person and quarters. </Flavor>
    <specific name="Short Description"> You learn the recipes for two 1st-level assassin poisons of your choice. </specific>
    <specific name="Level"> 1 </specific>
    <specific name="_CLASSNAME"> Executioner </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <select type="Class Feature" number="2" Category="Assassin Poison,1" />
    </rules>
You learn the recipes for two 1st-level assassin poisons of your choice. During an extended rest, you can prepare one vial of a 1st-level assassin poison.
	You must know the poison&apos;s recipe and have a poisoner&apos;s kit. The vial contains a single use of the poison, which expires if it isn&apos;st used before the start of your next extended rest. An item can benefit from the effects of only one assassin poison at a time.
	Only you can use your assassin poisons, and you are immune to the effects of the ones you create.
</RulesElement>
  <RulesElement name="Level 2 Executioner Utility Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3539" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 2 </Category>
    <Flavor> Part of being an assassin is knowing which tool to use in any situation. Some executioners master the power of shadow magic early to gain a supernatural edge over their targets. Others simply refine their natural skills, pushing themselves to peak performance. </Flavor>
    <specific name="Short Description"> Gain a 2nd-level assassin utility power of your choice. </specific>
    <specific name="Level"> 2 </specific>
    <specific name="Powers"> ID_FMP_POWER_13800,ID_FMP_POWER_13801,ID_FMP_POWER_13802 </specific>
    <specific name="Type"> Utility </specific>
    <specific name="Class"> ID_FMP_CLASS_466 </specific>
    <specific name="_CLASSNAME"> Executioner </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13800,ID_FMP_POWER_13801,ID_FMP_POWER_13802 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <select type="Power" number="1" Category="ID_FMP_CLASS_466,utility,2" />
    </rules>
You gain a 2nd-level assassin utility power of your choice.
</RulesElement>
  <RulesElement name="Death Attack" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3540" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 3 </Category>
    <Flavor> Executioners know how to ensure that the job gets done. You rarely leave your enemies on the brink of death and know how to drive your weapon just a little deeper to turn a grave wound into a killing blow. </Flavor>
    <specific name="Short Description"> An enemy you hit and damaged with a melee/ranged attack is left with 10hp or fewer: may automatically reduce to 0 hp </specific>
    <specific name="Level"> 3 </specific>
    <specific name="_CLASSNAME"> Executioner </specific>
    <specific name="_CS_ShortDescription"> @Level 13 Improved Death Attack </specific>
When you hit an enemy with a melee or a ranged attack that deals damage, you can choose to reduce the enemy to 0 hit points automatically if it has 10 hit points or fewer after the damage is dealt.
</RulesElement>
<RulesElement name="Nimble Drop" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3541" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
  <Category> ID_CDJ_HYBRID_CLASS_40001,4 </Category>
  <Flavor> Whether high on the rooftops or lurking along the edge of a cliff, you often find yourself using hiding places that are perched upon great heights. You know how to soften a fall so that you can leap into action from your lofty lair. </Flavor>
  <specific name="Short Description"> Free action: reduce falling damage by 6 + your level. If this reduces the damage to 0, you don&apos;st fall prone. </specific>
  <specific name="Level"> 4 </specific>
  <specific name="_CLASSNAME"> Executioner </specific>
When you take falling damage, you can take a free action to reduce the damage by 6 + your level. If this reduces the damage to 0, you don&apos;st fall prone.
If you are a Hybrid Executioner, this effect does not begin until level 4.
</RulesElement>
  <RulesElement name="Level 5 Improved Poison Use" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3542" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 5 </Category>
    <Flavor> Your confidence in your skills as a maker of poisons grows, as does your speed in doing so. Even when handling deadly toxins, your hand remains steady, and your eye for mixtures gives you the ability to accomplish more in a short time. </Flavor>
    <specific name="Short Description"> Learn another 1st-level assassin poison recipe of your choice. Prepare 2 vials of 1st-level assassin poison per extended rest </specific>
    <specific name="Level"> 5 </specific>
    <specific name="_CLASSNAME"> Executioner </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <select type="Class Feature" number="1" Category="Assassin Poison,1" />
    </rules>
You learn the recipe for another 1st-level assassin poison of your choice. During an extended rest, you can now prepare two vials of 1st-level assassin poison.
</RulesElement>
  <RulesElement name="Level 6 Executioner Utility Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3543" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 6 </Category>
    <Flavor> You have learned to master a more advanced assassination technique, ranging from improved skill in shadow magic to practical experience in staying out of sight. </Flavor>
    <specific name="Short Description"> You gain a new assassin utility power of your level or lower. </specific>
    <specific name="Level"> 6 </specific>
    <specific name="Powers"> ID_FMP_POWER_13803,ID_FMP_POWER_13804,ID_FMP_POWER_13805 </specific>
    <specific name="Type"> Utility </specific>
    <specific name="Class"> ID_FMP_CLASS_466 </specific>
    <specific name="_CLASSNAME"> Executioner </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13803,ID_FMP_POWER_13804,ID_FMP_POWER_13805 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <select type="Power" number="1" Category="ID_FMP_CLASS_466,utility,6" />
    </rules>
You gain a new assassin utility power of your level or lower.
</RulesElement>
  <RulesElement name="Hidden Stab" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3544" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 7 </Category>
    <Flavor> An assassin&apos;s target is not often easy prey. Assassins are usually tasked with taking down enemies that have powerful spells, years of training, and extensive experience in avoiding assassination attempts. However, the most skilled assassins are those who can land their devastating strikes on these powerful enemies, and most successful assassins use this technique to catch a well-defended enemy off guard and then land a killing blow. </Flavor>
    <specific name="Short Description"> You gain the Hidden Stab attack power. </specific>
    <specific name="Level"> 7 </specific>
    <specific name="Powers"> ID_FMP_POWER_13806 </specific>
    <specific name="Type"> At-Will </specific>
    <specific name="Class"> ID_FMP_CLASS_466 </specific>
    <specific name="_CLASSNAME"> Executioner </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13806 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_POWER_13806" type="Power" />
    </rules>
You gain the hidden stab power.
</RulesElement>
<RulesElement name="Flawless Disguise" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3545" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
  <Category> ID_CDJ_HYBRID_CLASS_40001,8 </Category>
  <Flavor> Deception is a key part of the executioner&apos;s ability to reach his or her targets without impediment. Because infiltration is often necessary for gaining access to a target, executioners learn to disguise themselves well enough to blend in with their surroundings. You might pass yourself off as a servant to infiltrate the local lord&apos;s manor or appear as a merchant&apos;s cook to get into his dining chambers. </Flavor>
  <specific name="Short Description"> During a short rest, craft a disguise which grants you +5 to Bluff checks vs. attempts to see through your ruse </specific>
  <specific name="Level"> 8 </specific>
  <specific name="_CLASSNAME"> Executioner </specific>
During a short rest, you can craft an excellent disguise that makes you appear to be another humanoid of your size (either a specific person or a nondescript member of a race or an organization). Any creature that attempts to see through your ruse makes an Insight check opposed by your Bluff check, with a +5 bonus to your check. You must use a disguise kit to create the disguise.
If you are a Hybrid Executioner, this effect does not begin until level 8.
</RulesElement>
  <RulesElement name="Level 9 Improved Poison Use" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3546" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 9 </Category>
    <Flavor> The longer you work with your poisons, the more you learn about them. Whether you pick up the knowledge from a fellow assassin, pay a local apothecary for new instruction, or simply learn of new poisons by trial and error, your repertoire of poisons continues to grow. </Flavor>
    <specific name="Short Description"> Learn another 1st-level assassin poison recipe of your choice. Prepare 3 vials of 1st-level assassin poison per extended rest </specific>
    <specific name="Level"> 9 </specific>
    <specific name="_CLASSNAME"> Executioner </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <select type="Class Feature" number="1" Category="Assassin Poison,1" />
    </rules>
You learn the recipe for another 1st-level assassin poison of your choice. During an extended rest, you can now prepare three vials of 1st-level assassin poison.
</RulesElement>
  <RulesElement name="Level 10 Executioner Utility Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3547" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 10 </Category>
    <Flavor> At the peak of your power in the heroic tier, your mastery of shadow magic gives you access to a variety of tools that you can use to perform your executions without being obstructed or captured. </Flavor>
    <specific name="Short Description"> You gain a new assassin utility power of your level or lower. </specific>
    <specific name="Level"> 10 </specific>
    <specific name="Powers"> ID_FMP_POWER_13807,ID_FMP_POWER_13808,ID_FMP_POWER_13809 </specific>
    <specific name="Type"> Utility </specific>
    <specific name="Class"> ID_FMP_CLASS_466 </specific>
    <specific name="_CLASSNAME"> Executioner </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13807,ID_FMP_POWER_13808,ID_FMP_POWER_13809 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <select type="Power" number="1" Category="ID_FMP_CLASS_466,utility,10" />
    </rules>
You gain a new assassin utility power of your level or lower.
</RulesElement>
  <RulesElement name="Level 13 Improved Death Attack" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3552" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 13 </Category>
    <Flavor> Death comes swiftly to the wounded, and even more swiftly when you are involved. Your ability to end the life of a wounded enemy grows to the point that even those who don&apos;st yet feel truly endangered can fall to your attack. </Flavor>
    <specific name="Short Description"> An enemy you hit and damaged with a melee/ranged attack is left with 20 hp or fewer: may automatically reduce to 0 hp </specific>
    <specific name="Level"> 13 </specific>
    <specific name="_CLASSNAME"> Executioner </specific>
    <specific name="_CS_ShortDescription"> @Level 23 Improved Death Attack </specific>
When you hit an enemy with a melee or a ranged attack that deals damage, you can choose to reduce the enemy to 0 hit points automatically if it has 20 hit points or fewer after the damage is dealt.
</RulesElement>
  <RulesElement name="Level 15 Improved Poison Use" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3553" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 15 </Category>
    <Flavor> As you gain greater experience in the wider world, you also come across rare substances that can enhance the effectiveness of your poisons. Through study and experimentation, you learn to create dangerous toxins that draw their potency from exotic creatures and plants. </Flavor>
    <specific name="Short Description"> Learn a 15th-level assassin poison recipe of your choice. When preparing poisons during an extended rest, one of them can be up to 15th level. </specific>
    <specific name="Level"> 15 </specific>
    <specific name="_CLASSNAME"> Executioner </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <select type="Class Feature" number="1" Category="Assassin Poison,15" />
    </rules>
You learn the recipe for a 15th-level assassin poison of your choice. When you prepare vials of assassin poison during an extended rest, one of them can be up to 15th level.
</RulesElement>
  <RulesElement name="Untraceable Step" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3555" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 16 </Category>
    <Flavor> When you use untraceable step, you use the power of shadow magic to create a veil around yourself that hides you from the sight of others. This veil is shortlived, but it does not waver even when you engage in strenuous activity. Many assassins use this power as a means of both infiltration and escape, either slipping past the eyes of guards on the way to an assassination or vanishing from sight long enough to get free of the chaos that follows a killing. </Flavor>
    <specific name="Short Description"> You gain the untraceable step power. </specific>
    <specific name="Level"> 16 </specific>
    <specific name="Powers"> ID_FMP_POWER_13812 </specific>
    <specific name="Type"> Utility </specific>
    <specific name="Class"> ID_FMP_CLASS_466 </specific>
    <specific name="_CLASSNAME"> Executioner </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13812,ID_FMP_POWER_13812 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_POWER_13812" type="Power" />
    </rules>
You gain the untraceable step power.
</RulesElement>
  <RulesElement name="Shadow Coffin" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3556" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 17 </Category>
    <Flavor> Those who hire executioners usually want proof of a target&apos;s death. The shadow coffin power is an application of shadow magic that allows the executioner to bring back more than just a simple token of the assassination; it retrieves the entire body of the intended target. Even in situations when no proof of death is necessary, an executioner might use shadow coffin to quickly and expertly dispose of an inconvenient corpse. This is especially important when authorities are investigating nearby. </Flavor>
    <specific name="Short Description"> You gain the Shadow Coffin power </specific>
    <specific name="Level"> 17 </specific>
    <specific name="Powers"> ID_FMP_POWER_13813 </specific>
    <specific name="Type"> Utility </specific>
    <specific name="Class"> ID_FMP_CLASS_466 </specific>
    <specific name="_CLASSNAME"> Executioner </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13813,ID_FMP_POWER_13813 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_POWER_13813" type="Power" />
    </rules>
You gain the shadow coffin power.
</RulesElement>
  <RulesElement name="Level 19 Improved Poison Use" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3557" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 19 </Category>
    <Flavor> Your mastery of the arts of making and using poison continues to become stronger. Your repertoire of toxins is more debilitating than ever before. </Flavor>
    <specific name="Short Description"> Learn another 15th-level assassin poison recipe of your choice. When preparing poisons during an extended rest, 2 can be 15th level </specific>
    <specific name="Level"> 19 </specific>
    <specific name="_CLASSNAME"> Executioner </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <select type="Class Feature" number="1" Category="Assassin Poison,15" />
    </rules>
You learn the recipe for another 15th level assassin poison of your choice. When you prepare vials of assassin poison during an extended rest, two of them can be 15th level.
</RulesElement>
  <RulesElement name="Ignore Barriers" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3559" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 22 </Category>
    <Flavor> Executioners often receive assignments to assassinate powerful individuals that cordon themselves off from the world behind walls of stone and gates of steel. This power allows you to use shadow magic to cause walls, doors, and other objects to temporarily fade from existence when you approach them, allowing you to pass through barriers that would keep other creatures out. </Flavor>
    <specific name="Short Description"> You gain the ignore barriers power </specific>
    <specific name="Level"> 22 </specific>
    <specific name="Powers"> ID_FMP_POWER_13814 </specific>
    <specific name="Type"> Utility </specific>
    <specific name="Class"> ID_FMP_CLASS_466 </specific>
    <specific name="_CLASSNAME"> Executioner </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13814,ID_FMP_POWER_13814 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_POWER_13814" type="Power" />
    </rules>
You gain the ignore barriers power.
</RulesElement>
  <RulesElement name="Level 23 Improved Death Attack" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3560" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 23 </Category>
    <Flavor> Your gift for executing the weak and dying allows you to put down creatures of greater power quickly and without a mess. Your attacks rarely leave your enemies at death&apos;s door; instead, they escort your enemies through that door into death&apos;s parlor. </Flavor>
    <specific name="Short Description"> An enemy you hit and damaged with a melee/ranged attack is left with 30 hp or fewer: may automatically reduce to 0 hp </specific>
    <specific name="Level"> 23 </specific>
    <specific name="_CLASSNAME"> Executioner </specific>
When you hit an enemy with a melee or a ranged attack that deals damage, you can choose to reduce the target to 0 hit points automatically if it has 30 hit points or fewer after the damage is dealt.
</RulesElement>
  <RulesElement name="Level 25 Improved Poison Use" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3561" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 25 </Category>
    <Flavor> Like any other field of learning, mastery of poisons comes only after a long period of practice and diligent studying. As you approach the apex of knowledge in the poisoning arts, you learn how to manipulate poisons extracted from the bodies of powerful beings such as angels, basilisks, and dragons. </Flavor>
    <specific name="Short Description"> Learn a 25th-level assassin poison recipe of your choice. May prepare one 25th-level poison and two 15th-level poisons per extended rest </specific>
    <specific name="Level"> 25 </specific>
    <specific name="_CLASSNAME"> Executioner </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <select type="Class Feature" number="1" Category="Assassin Poison,25" />
    </rules>
You learn the recipe for a 25th-level assassin poison of your choice. When you prepare vials of assassin poison during an extended rest using your Poison Use feature, one can be up to 25th level and two can be up to 15th level.
</RulesElement>
  <RulesElement name="Level 29 Improved Poison Use" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3562" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 29 </Category>
    <Flavor> If there&apos;s anyone in the world better at the poisoner&apos;s art than you, it&apos;s only because that individual hasn&apos;st crossed paths with you yet. </Flavor>
    <specific name="Short Description"> Learn another 25th-level assassin poison recipe of your choice. May prepare two 25th-level poisons and one 15th-level poison per extended rest </specific>
    <specific name="Level"> 29 </specific>
    <specific name="_CLASSNAME"> Executioner </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <select type="Class Feature" number="1" Category="Assassin Poison,25" />
    </rules>
You learn the recipe for another 25th level assassin poison of your choice. When you prepare vials of assassin poison during an extended rest using your Poison Use feature, two of them can be up to 25th level and one can be up to 15th level.
</RulesElement>
  <!-- Executioner Paragon Path, Heroes of Shadow -->
  <RulesElement name="Guild Executioner" type="Paragon Path" internal-id="ID_FMP_PARAGON_PATH_812" source="Player Essentials: Heroes of Shadow" revision-date="3/29/2011 3:03:54 PM">
    <Prereqs> Executioner </Prereqs>
    <print-prereqs> Only an executioner can take this paragon path. </print-prereqs>
    <specific name="Power Name" />
    <specific name="Trait Package" />
    <specific name="Class Features"> ID_FMP_CLASS_FEATURE_3548, ID_FMP_CLASS_FEATURE_3549, ID_FMP_CLASS_FEATURE_3550, ID_FMP_CLASS_FEATURE_3551, ID_FMP_CLASS_FEATURE_3554, ID_FMP_CLASS_FEATURE_3558 </specific>
    <specific name="_CLASSNAME"> Executioner </specific>
    <specific name="Powers"> ID_FMP_POWER_13810 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13810 </specific>
    <rules>
      <grant name="ID_FMP_CLASS_FEATURE_3548" type="Class Feature" Level="11" />
      <grant name="ID_FMP_CLASS_FEATURE_3549" type="Class Feature" Level="11" />
      <grant name="ID_FMP_CLASS_FEATURE_3550" type="Class Feature" Level="11" />
      <grant name="ID_FMP_CLASS_FEATURE_3551" type="Class Feature" Level="12" />
      <grant name="ID_FMP_CLASS_FEATURE_3554" type="Class Feature" Level="16" />
      <grant name="ID_FMP_CLASS_FEATURE_3558" type="Class Feature" Level="20" />
    </rules>
Executioners who reach the paragon tier have proven themselves more than capable of carrying out assassinations (both clandestine and public) without being caught or killed themselves. For you, simple political assassinations and hired killings begin to lose their luster, because city watchmen or the bodyguards of local merchants rarely challenge your skills. Your abilities are better utilized stalking more powerful quarry—those that threaten the entire world, if not the planes themselves.
</RulesElement>
  <RulesElement name="Blindside" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3548" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 11 </Category>
    <Flavor> A key trait taught to you by your guild is how to take advantage of the ignorance of your enemies. While hidden, you can remain so still that, when your strike comes, your enemies have no time to react or to defend themselves. Though truly blindsiding your enemies is difficult (requiring them to move within striking distance of you without seeing you), good luck and a good hiding place can often make your assassinations easier than ever. </Flavor>
    <specific name="Short Description"> If hidden from enemies at the start of an encounter, gain +4 bonus to your first attack roll </specific>
    <specific name="Level"> 11 </specific>
    <specific name="_CLASSNAME"> Executioner </specific>
If you are hidden from your enemies at the start of an encounter, you gain a +4 bonus to your first attack roll during the encounter.
</RulesElement>
  <RulesElement name="Devastating Assassination" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3549" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 11 </Category>
    <Flavor> Your guild has taught you its secret techniques for executions. These secrets may be as simple as the angle of a blade or as complex as a long period of preparation before the execution takes place. Regardless of the actual form it takes, this knowledge increases the potency of your deadliest attack. </Flavor>
    <specific name="Short Description"> When you use assassin&apos;s strike, increase the extra damage it deals by 2d10 </specific>
    <specific name="Level"> 11 </specific>
    <specific name="_CLASSNAME"> Executioner </specific>
    <rules>
      <modify name="Assassin&apos;s Strike" Field="Devastating Assassination" value="Increase the extra damage by 2d10." />
    </rules>
When you use assassin&apos;s strike, increase the extra damage it deals by 2d10.
</RulesElement>
  <RulesElement name="Executioner&apos;s Action" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3550" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 11 </Category>
    <Flavor> For you, the span of time when your killing blow streaks toward your enemy&apos;s body seems to slow to a crawl. That crucial instant passes in the blink of an eye for your enemies and allies, but you perceive each fraction of it in full clarity that lets you guide your strike to where it will do the most harm. </Flavor>
    <specific name="Short Description"> Spend an action point (extra attack): damage dice associated with this attack deal 4 damage if a 1, 2, or 3 is rolled </specific>
    <specific name="Level"> 11 </specific>
    <specific name="_CLASSNAME"> Executioner </specific>
    <rules>
      <textstring name="Action Point" value="Executioner&apos;s Action:When you spend an action point to make an attack and you roll a 1, 2, or 3 on any damage die associated with that attack (including extra damage from assassin&apos;s strike or critical hit dice), that die instead deals 4 damage." />
    </rules>
When you spend an action point to make an attack and you roll a 1, 2, or 3 on any damage die associated with that attack (including extra damage from assassin&apos;s strike or critical hit dice), that die instead deals 4 damage.
</RulesElement>
  <RulesElement name="Daring Escape" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3551" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 12 </Category>
    <Flavor> When the kill is made, you need to be prepared to bolt away at a moment&apos;s notice. Your guildmasters taught you a special slaying technique that uses the momentum of your last, deadly strike to propel yourself away. Before your enemies even know that their ally is dead, you are already speeding out of sight. </Flavor>
    <specific name="Short Description"> Gain the Daring Escape utility power </specific>
    <specific name="Level"> 12 </specific>
    <specific name="Powers"> ID_FMP_POWER_13810 </specific>
    <specific name="Type"> Utility </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_812 </specific>
    <specific name="_CLASSNAME"> Executioner </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13810 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_POWER_13810" type="Power" />
    </rules>
You gain the daring escape power.
</RulesElement>
  <RulesElement name="Vital Strike" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3554" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 16 </Category>
    <Flavor> In your pursuit of a greater ability to execute your targets quickly and efficiently, one of your fields of study is the anatomies of various types of creatures. You have found about more than just the natural races—you&apos;sve learned where to strike demons to inflict the most damage, where the weak points of angels can be found, and where an archon&apos;s armor leaves tiny but dangerous gaps. </Flavor>
    <specific name="Short Description"> Your at-will weapon attack powers deal half damage on a miss. </specific>
    <specific name="Level"> 16 </specific>
    <specific name="_CLASSNAME"> Executioner </specific>
Your at-will weapon attack powers deal half damage on a miss.
</RulesElement>
  <RulesElement name="Poisoner&apos;s Secrets" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3558" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 20 </Category>
    <Flavor> When you reach the height of your power within your assassins&apos;s guild, you become privy to the secrets and mysteries that your guild&apos;s poisonmasters have held for many years. You not only learn the secret to crafting the deadly poison known as wyvern venom, you also learn how to mix your poisons more efficiently so that you can craft more of them in the same amount of time. </Flavor>
    <specific name="Short Description"> May prepare a 20th-level assassin poison that doesn&apos;st count as one of the poisons you can normally prepare during an extended rest </specific>
    <specific name="Level"> 20 </specific>
    <specific name="_CLASSNAME"> Executioner </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <statadd name="FREEBEE:ID_FMP_MAGIC_ITEM_10062" value="+1" />
    </rules>
You learn the recipe for the assassin poison wyvern venom. During an extended rest, you can prepare a 20th-level assassin poison that does not count as one of the poisons you can normally prepare.
</RulesElement>
  <!-- Executioner Poison Recipies -->
  <RulesElement name="Bloodroot Poison Recipe" type="Class Feature" internal-id="ID_HOS_CLASS_FEATURE_BLOODROOT_RECIPE" source="Player Essentials: Heroes of Shadow" revision-date="10/14/2010 9:29:04 AM">
    <Category> Assassin Poison,1 </Category>
    <Flavor></Flavor>
    <specific name="Short Description"></specific>
    <specific name="Level"> 1 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <specific name="_DisplayPowers"> ID_FMP_MAGIC_ITEM_10053 </specific>
    <rules>
      <grant type="Magic Item" name="ID_FMP_MAGIC_ITEM_10053" />
      <statadd name="FREEBEE:ID_FMP_MAGIC_ITEM_10053" value="+1" />
    </rules>
The poison created from the oil of the bloodroot plant causes a temporary fever and weakening of the body. Bloodroot (named for the deep crimson color of the root) is a relatively common plant often mistaken for other, harmless plants that grow nearby. The poison is favored by assassins who seek to knock an enemy off balance and disorient it before the lethal strike.
</RulesElement>
  <RulesElement name="Bloodroot Poison (heroic tier)" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_10053" source="Player Essentials: Heroes of Shadow" revision-date="3/25/2011 2:23:17 PM">
    <Category> Assassin Poison,1 </Category>
    <Flavor> This crimson liquid causes fever and disorientation. </Flavor>
    <specific name="Level"> 1 </specific>
    <specific name="Gold" />
    <specific name="Magic Item Type"> Alchemical </specific>
    <specific name="Tier" />
    <specific name="_Item_Set_ID" />
    <specific name="Armor" />
    <specific name="Weapon" />
    <specific name="Item Slot" />
    <specific name="Requirement" />
    <specific name="Prerequisite" />
    <specific name="Critical" />
    <specific name="Special" />
    <specific name="Power"> Power (Consumable * Poison): Minor Action. You apply the poison to your melee weapon or one piece of your ammunition. During this encounter, the next creature you hit with a weapon attack using the poisoned item takes 6 extra poison damage, and it is dazed (save ends).
Power (Consumable * Poison): Minor Action. You pour the poison into a drink or onto a plate of food. The first creature to consume the food or drink within the next hour is dazed until the end of its next extended rest. </specific>
    <specific name="_Rarity" />
    <specific name="Property"> Rarity: Uncommon Item. </specific>
    <specific name="_Monster" />
    <specific name="Granted Powers" />
  </RulesElement>
  <RulesElement name="Carrion Crawler Brain Juice Recipe" type="Class Feature" internal-id="ID_HOS_CLASS_FEATURE_CARRION_RECIPE" source="Player Essentials: Heroes of Shadow" revision-date="10/14/2010 9:29:04 AM">
    <Category> Assassin Poison,1 </Category>
    <Flavor></Flavor>
    <specific name="Short Description"></specific>
    <specific name="Level"> 1 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <specific name="_DisplayPowers"> ID_FMP_MAGIC_ITEM_10054 </specific>
    <rules>
      <grant type="Magic Item" name="ID_FMP_MAGIC_ITEM_10054" />
      <statadd name="FREEBEE:ID_FMP_MAGIC_ITEM_10054" value="+1" />
    </rules>
Carrion crawler brain juice is exactly what its name claims: a poison derived from the brains of vicious carrion crawlers, which makes it a difficult substance to harvest. Carrion crawler brain juice makes the body of the target sluggish as the poison attacks muscles and essential tissues that help the body move. Longer exposure to brain juice causes a form of paralysis that makes it impossible for the victim to move a significant distance.
</RulesElement>
  <RulesElement name="Carrion Crawler Brain Juice (heroic tier)" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_10054" source="Player Essentials: Heroes of Shadow" revision-date="3/25/2011 2:23:17 PM">
    <Category> Assassin Poison,1 </Category>
    <Flavor> Purple, oily carrion crawler brain juice can cause sluggishness and paralysis. </Flavor>
    <specific name="Level"> 1 </specific>
    <specific name="Gold" />
    <specific name="Magic Item Type"> Alchemical </specific>
    <specific name="Tier" />
    <specific name="_Item_Set_ID" />
    <specific name="Armor" />
    <specific name="Weapon" />
    <specific name="Item Slot" />
    <specific name="Requirement" />
    <specific name="Prerequisite" />
    <specific name="Critical" />
    <specific name="Special" />
    <specific name="Power"> Power (Consumable * Poison): Minor Action. You apply the poison to your melee weapon or five pieces of your ammunition. Until the end of the encounter, whenever you hit a creature with a weapon attack using the poisoned item, the target takes 4 extra poison damage, and it is slowed until the end of your next turn.
Power (Consumable * Poison): Minor Action. You apply the poison to a single handheld object. Within the next hour, the first creature other than you to hold or wear the object for more than 1 minute is immobilized until the end of its next extended rest. </specific>
    <specific name="_Rarity" />
    <specific name="Property"> Rarity: Uncommon Item. </specific>
    <specific name="_Monster" />
    <specific name="Granted Powers" />
  </RulesElement>
  <RulesElement name="Greenblood Oil Recipe" type="Class Feature" internal-id="ID_HOS_CLASS_FEATURE_GREENBLOOD_RECIPE" source="Player Essentials: Heroes of Shadow" revision-date="10/14/2010 9:29:04 AM">
    <Category> Assassin Poison,1 </Category>
    <Flavor></Flavor>
    <specific name="Short Description"></specific>
    <specific name="Level"> 1 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <specific name="_DisplayPowers"> ID_FMP_MAGIC_ITEM_10055 </specific>
    <rules>
      <grant type="Magic Item" name="ID_FMP_MAGIC_ITEM_10055" />
      <statadd name="FREEBEE:ID_FMP_MAGIC_ITEM_10055" value="+1" />
    </rules>
Named for its color and thickness, greenblood oil is a viscous poison derived from poisonous plants that grow deep in primeval forests. This combination of oils from several different sources has medicinal uses: It breaks up dangerous blood clots and can be used to help drain infections from the body. Assassins, however, use greenblood oil to make it more difficult for the body to heal. This poison is often used to make a target more vulnerable to harm rather than by harming directly. For example, an assassin might pour greenblood oil over a target&apos;s food early in the day before performing a very public assassination, to ensure that the victim cannot be magically healed once the attack takes place.
</RulesElement>
  <RulesElement name="Greenblood Oil (heroic tier)" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_10055" source="Player Essentials: Heroes of Shadow" revision-date="3/25/2011 2:23:17 PM">
    <Category> Assassin Poison,1 </Category>
    <Flavor> This thick, green oil has the consistency of blood and makes enemies more susceptible to grievous injuries. </Flavor>
    <specific name="Level"> 1 </specific>
    <specific name="Gold" />
    <specific name="Magic Item Type"> Alchemical </specific>
    <specific name="Tier" />
    <specific name="_Item_Set_ID" />
    <specific name="Armor" />
    <specific name="Weapon" />
    <specific name="Item Slot" />
    <specific name="Requirement" />
    <specific name="Prerequisite" />
    <specific name="Critical" />
    <specific name="Special" />
    <specific name="Power"> Power (Consumable * Poison): Minor Action. You apply the poison to your melee weapon or one piece of your ammunition. During this encounter, the next enemy you hit with a weapon attack using the poisoned item takes 10 extra poison damage, and it cannot regain hit points (save ends).
Power (Consumable * Poison): Minor Action. You pour the poison into a drink or onto a plate of food. The first creature to consume the food or drink within the next hour takes a -4 penalty to saving throws and cannot regain hit points until the end of its next extended rest. </specific>
    <specific name="_Rarity" />
    <specific name="Property"> Rarity: Uncommon Item. </specific>
    <specific name="_Monster" />
    <specific name="Granted Powers" />
  </RulesElement>
  <RulesElement name="Id Moss Recipe" type="Class Feature" internal-id="ID_HOS_CLASS_FEATURE_ID_MOSS_RECIPE" source="Player Essentials: Heroes of Shadow" revision-date="10/14/2010 9:29:04 AM">
    <Category> Assassin Poison,1 </Category>
    <Flavor></Flavor>
    <specific name="Short Description"></specific>
    <specific name="Level"> 1 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <specific name="_DisplayPowers"> ID_FMP_MAGIC_ITEM_10056 </specific>
    <rules>
      <grant type="Magic Item" name="ID_FMP_MAGIC_ITEM_10056" />
      <statadd name="FREEBEE:ID_FMP_MAGIC_ITEM_10056" value="+1" />
    </rules>
Id moss grows primarily in caves and crevasses in the earth, particularly in places where the sun never reaches. Most forest-dwelling people know to avoid consuming id moss even in desperate situations, because the moss causes mental trauma and eventually insanity. When crushed into a fine powder, id moss powder can be inhaled, allowing it to attack the mind more quickly.  
If The DM allows, a character brought to 0 HP by the poison can be driven insane instead of killed.
</RulesElement>
  <RulesElement name="Id Moss Powder (heroic tier)" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_10056" source="Player Essentials: Heroes of Shadow" revision-date="3/25/2011 2:23:17 PM">
    <Category> Assassin Poison,1 </Category>
    <Flavor> This green powder causes mental anguish and eventually insanity. </Flavor>
    <specific name="Level"> 1 </specific>
    <specific name="Gold" />
    <specific name="Magic Item Type"> Alchemical </specific>
    <specific name="Tier" />
    <specific name="_Item_Set_ID" />
    <specific name="Armor" />
    <specific name="Weapon" />
    <specific name="Item Slot" />
    <specific name="Requirement" />
    <specific name="Prerequisite" />
    <specific name="Critical" />
    <specific name="Special" />
    <specific name="Power"> Power (Consumable * Implement, Poison, Psychic): Standard Action. Effect: You make the following attack.
	Ranged 5
	Target: One creature
	Attack: Dexterity vs. Reflex
	Hit: 2d10 + Dexterity modifier poison damage, and ongoing 5 psychic damage (save ends).
		Each Failed Saving Throw: The target makes a basic attack as a free action against its nearest ally.
	Miss: Half damage, and ongoing 5 psychic damage (save ends).
	Special: If the DM allows it, a creature reduced to 0 hit points by this poison is not killed, but is instead driven permanently insane. 
Power (Consumable): Standard Action. You place the poison in a closed container, such as a chest or a jewelry box. Make the attack above against the first creature to open the container within the next hour. </specific>
    <specific name="_Rarity" />
    <specific name="Property"> Rarity: Uncommon Item. </specific>
    <specific name="_Monster" />
    <specific name="Granted Powers" />
  </RulesElement>
  <RulesElement name="Nitharit Poison Recipe" type="Class Feature" internal-id="ID_HOS_CLASS_FEATURE_NITHARIT_RECIPE" source="Player Essentials: Heroes of Shadow" revision-date="10/14/2010 9:29:04 AM">
    <Category> Assassin Poison,1 </Category>
    <Flavor></Flavor>
    <specific name="Short Description"></specific>
    <specific name="Level"> 1 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <specific name="_DisplayPowers"> ID_FMP_MAGIC_ITEM_10057 </specific>
    <rules>
      <grant type="Magic Item" name="ID_FMP_MAGIC_ITEM_10057" />
      <statadd name="FREEBEE:ID_FMP_MAGIC_ITEM_10057" value="+1" />
    </rules>
One of the few slow-acting poisons in the assassin&apos;s repertoire, nitharit poison gradually breaks down a creature&apos;s natural defenses against toxins and eventually turns those defenses against the poisoned creature. Nitharit poison is often used as a precursor to weaken a target before a second poisoning assault. For example, an assassin might put nitharit poison in a magistrate&apos;s wine, then later in the evening return to finish the job with a stronger poison once the target&apos;s body is in no shape to fight it off.
</RulesElement>
  <RulesElement name="Nitharit Poison (heroic tier)" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_10057" source="Player Essentials: Heroes of Shadow" revision-date="3/25/2011 2:23:17 PM">
    <Category> Assassin Poison,1 </Category>
    <Flavor> This clear, odorless, tasteless liquid slowly turns a creature&apos;s natural defenses against poison into a harmful weapon. </Flavor>
    <specific name="Level"> 1 </specific>
    <specific name="Gold" />
    <specific name="Magic Item Type"> Alchemical </specific>
    <specific name="Tier" />
    <specific name="_Item_Set_ID" />
    <specific name="Armor" />
    <specific name="Weapon" />
    <specific name="Item Slot" />
    <specific name="Requirement" />
    <specific name="Prerequisite" />
    <specific name="Critical" />
    <specific name="Special" />
    <specific name="Power"> Power (Consumable * Poison): Minor Action. You apply the poison to your melee weapon or five pieces of your ammunition. Until the end of the encounter, when you hit a creature with a weapon attack using the poisoned item, the creature takes ongoing 2 poison damage (save ends).
	First Failed Saving Throw: The creature instead takes ongoing 5 poison damage (save ends).
Power (Consumable * Poison): Minor Action. You apply the poison to a handheld object. Within the next hour, the first creature other than you to hold or wear the object for more than 1 minute gains vulnerable 5 poison and loses all poison immunity and resistance until the end of its next extended rest. </specific>
    <specific name="_Rarity" />
    <specific name="Property"> Rarity: Uncommon Item. </specific>
    <specific name="_Monster" />
    <specific name="Granted Powers" />
  </RulesElement>
  <RulesElement name="Ungol Dust Recipe" type="Class Feature" internal-id="ID_HOS_CLASS_FEATURE_UNGOL_DUST_RECIPE" source="Player Essentials: Heroes of Shadow" revision-date="10/14/2010 9:29:04 AM">
    <Category> Assassin Poison,1 </Category>
    <Flavor></Flavor>
    <specific name="Short Description"></specific>
    <specific name="Level"> 1 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <specific name="_DisplayPowers"> ID_FMP_MAGIC_ITEM_10058 </specific>
    <rules>
      <grant type="Magic Item" name="ID_FMP_MAGIC_ITEM_10058" />
      <statadd name="FREEBEE:ID_FMP_MAGIC_ITEM_10058" value="+1" />
    </rules>
Ungol dust is a black powder made of the crushed remains of dried-up spiders and scorpions that is so fine that one errant breath can blow away an entire dose. Most of those who craft this poison wear masks to ensure that they do not accidentally disperse (or inhale) the dust before packing it into small, easily shattered pellets. When ungol dust comes into contact with flesh or other living material, it becomes highly corrosive.
If The DM allows, a character brought to 0 HP by the poison can be knocked unconscious and permanently scarred instead of killed.
</RulesElement>
  <RulesElement name="Ungol Dust (heroic tier)" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_10058" source="Player Essentials: Heroes of Shadow" revision-date="3/25/2011 2:23:17 PM">
    <Category> Assassin Poison,1 </Category>
    <Flavor> This black powder dissolves organic material. </Flavor>
    <specific name="Level"> 1 </specific>
    <specific name="Gold" />
    <specific name="Magic Item Type"> Alchemical </specific>
    <specific name="Tier" />
    <specific name="_Item_Set_ID" />
    <specific name="Armor" />
    <specific name="Weapon" />
    <specific name="Item Slot" />
    <specific name="Requirement" />
    <specific name="Prerequisite" />
    <specific name="Critical" />
    <specific name="Special" />
    <specific name="Power"> Power (Consumable * Acid, Implement, Poison): Standard Action. Effect: You make the following attack.
	Ranged 5
	Target: One creature
	Attack: Dexterity vs. Reflex
	Hit: 3d8 + Dexterity modifier poison damage, and ongoing 5 acid damage (save ends).
	Miss: Half damage, and ongoing 5 acid damage (save ends).
	Special: If the DM allows it, a creature reduced to 0 hit points by this poison is not killed, but is instead knocked unconscious until the end of the encounter, and it is permanently and visibly scarred. 
Power (Consumable): Standard Action. You place the ungol dust in a closed container, such as a chest or a jewelry box. Make the attack above against the first creature to open the container within the next hour. </specific>
    <specific name="_Rarity" />
    <specific name="Property"> Rarity: Uncommon Item. </specific>
    <specific name="_Monster" />
    <specific name="Granted Powers" />
  </RulesElement>
  <RulesElement name="Black Lotus Recipe" type="Class Feature" internal-id="ID_HOS_CLASS_FEATURE_BLACK_LOTUS_RECIPE" source="Player Essentials: Heroes of Shadow" revision-date="10/14/2010 9:29:04 AM">
    <Category> Assassin Poison,15 </Category>
    <Flavor></Flavor>
    <specific name="Short Description"></specific>
    <specific name="Level"> 15 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <specific name="_DisplayPowers"> ID_FMP_MAGIC_ITEM_10059 </specific>
    <rules>
      <grant type="Magic Item" name="ID_FMP_MAGIC_ITEM_10059" />
      <statadd name="FREEBEE:ID_FMP_MAGIC_ITEM_10059" value="+1" />
    </rules>
This powder is derived from the legendary black lotus flower. The effect is devastating when this substance comes in contact with a creature for more than a few seconds. Black lotuses bloom only once every three years, and it is during that time that the flowers can be harvested to produce this toxic oil. Black lotuses grow only in deep swamps, along shadowed riverbanks, and at the edges of caves where they are sheltered from direct light.
</RulesElement>
  <RulesElement name="Black Lotus Extract (paragon tier)" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_10059" source="Player Essentials: Heroes of Shadow" revision-date="3/25/2011 2:23:17 PM">
    <Category> Assassin Poison,15 </Category>
    <Flavor> This thick oil is dark blue, though it becomes invisible when applied to a weapon or object. </Flavor>
    <specific name="Level"> 15 </specific>
    <specific name="Gold" />
    <specific name="Magic Item Type"> Alchemical </specific>
    <specific name="Tier" />
    <specific name="_Item_Set_ID" />
    <specific name="Armor" />
    <specific name="Weapon" />
    <specific name="Item Slot" />
    <specific name="Requirement" />
    <specific name="Prerequisite" />
    <specific name="Critical" />
    <specific name="Special" />
    <specific name="Power"> Power (Consumable * Poison): Minor Action. You apply the poison to your melee weapon or five pieces of your ammunition. Until the end of the encounter, when you hit a creature with a weapon attack using the poisoned item, the creature takes 8 extra poison damage.
Power (Consumable * Poison): Minor Action. You apply the poison to a handheld object. Within the next hour, the next creature other than you to hold or wear the object for more than 1 minute takes 40 poison damage. </specific>
    <specific name="_Rarity" />
    <specific name="Property"> Rarity: Uncommon Item. </specific>
    <specific name="_Monster" />
    <specific name="Granted Powers" />
  </RulesElement>
  <RulesElement name="Insanity Mist Recipe" type="Class Feature" internal-id="ID_HOS_CLASS_FEATURE_INSANITY_MIST_RECIPE" source="Player Essentials: Heroes of Shadow" revision-date="10/14/2010 9:29:04 AM">
    <Category> Assassin Poison,15 </Category>
    <Flavor></Flavor>
    <specific name="Short Description"></specific>
    <specific name="Level"> 15 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <specific name="_DisplayPowers"> ID_FMP_MAGIC_ITEM_10060 </specific>
    <rules>
      <grant type="Magic Item" name="ID_FMP_MAGIC_ITEM_10060" />
      <statadd name="FREEBEE:ID_FMP_MAGIC_ITEM_10060" value="+1" />
    </rules>
Another poison designed to affect the mind as much as the body, insanity mist is a liquid that is only potent when made airborne and then inhaled. A liquid is distilled from the brains of mind f layer thralls (or mind flayers themselves, which produce a much higher quantity of poison) and combined with several kinds of mold spores to deliver the poison straight to the brain. Insanity mist begins eroding the consciousness of the victim almost instantly.
If The DM allows, a character brought to 0 HP by the poison can be knocked unconscious and permanently scarred instead of killed.
</RulesElement>
  <RulesElement name="Insanity Mist (paragon tier)" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_10060" source="Player Essentials: Heroes of Shadow" revision-date="3/25/2011 2:23:18 PM">
    <Category> Assassin Poison,15 </Category>
    <Flavor> This deep purple liquid swirls with milky colors that sometimes seem to resolve into disturbing images. </Flavor>
    <specific name="Level"> 15 </specific>
    <specific name="Gold" />
    <specific name="Magic Item Type"> Alchemical </specific>
    <specific name="Tier" />
    <specific name="_Item_Set_ID" />
    <specific name="Armor" />
    <specific name="Weapon" />
    <specific name="Item Slot" />
    <specific name="Requirement" />
    <specific name="Prerequisite" />
    <specific name="Critical" />
    <specific name="Special" />
    <specific name="Power"> Power (Consumable * Implement, Poison, Psychic): Standard Action. Effect: Make the following attack:
	Ranged 5
	Target: One creature
	Attack: Dexterity vs. Fortitude
	Hit: 3d10 + Dexterity modifier poison damage, and ongoing 10 psychic damage (save ends).
		First Failed Saving Throw: The ongoing damage increases to 15.
	Miss: Half damage, and ongoing 5 psychic damage (save ends).
	Special: If the DM allows it, a creature reduced to 0 hit points by this poison is not killed, but is instead driven permanently insane. 
Power (Consumable * Poison): Standard Action. You place the insanity mist in a closed container, such as a chest or a jewelry box. Make the attack above against the first creature to open the container within the next hour. </specific>
    <specific name="_Rarity" />
    <specific name="Property"> Rarity: Uncommon Item. </specific>
    <specific name="_Monster" />
    <specific name="Granted Powers" />
  </RulesElement>
  <RulesElement name="Lich Dust Recipe" type="Class Feature" internal-id="ID_HOS_CLASS_FEATURE_LICH_DUST_RECIPE" source="Player Essentials: Heroes of Shadow" revision-date="10/14/2010 9:29:04 AM">
    <Category> Assassin Poison,15 </Category>
    <Flavor></Flavor>
    <specific name="Short Description"></specific>
    <specific name="Level"> 15 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <specific name="_DisplayPowers"> ID_FMP_MAGIC_ITEM_10061 </specific>
    <rules>
      <grant type="Magic Item" name="ID_FMP_MAGIC_ITEM_10061" />
      <statadd name="FREEBEE:ID_FMP_MAGIC_ITEM_10061" value="+1" />
    </rules>
To those uneducated in the art of poison crafting, lich dust is often believed to be a powder made from the ground-up bones of liches. This belief is only partially correct; in truth, lich dust is made from a combination of pulverized bones taken from a variety of undead creatures (liches among them) mixed with other alchemical and natural substances. Lich dust retains some of the necromantic power that once animated the bones it is made from, which can drain the energy and spirit of creatures that consume it or are injured by a weapon coated with the poison.
</RulesElement>
  <RulesElement name="Lich Dust (paragon tier)" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_10061" source="Player Essentials: Heroes of Shadow" revision-date="3/25/2011 2:23:18 PM">
    <Category> Assassin Poison,15 </Category>
    <Flavor> This white powder looks to be the residue of ground-up bones. </Flavor>
    <specific name="Level"> 15 </specific>
    <specific name="Gold" />
    <specific name="Magic Item Type"> Alchemical </specific>
    <specific name="Tier" />
    <specific name="_Item_Set_ID" />
    <specific name="Armor" />
    <specific name="Weapon" />
    <specific name="Item Slot" />
    <specific name="Requirement" />
    <specific name="Prerequisite" />
    <specific name="Critical" />
    <specific name="Special" />
    <specific name="Power"> Power (Consumable * Poison): Minor Action. You apply the poison to your melee weapon or one piece of your ammunition. During this encounter, the next creature you hit with a weapon attack using the poisoned item takes 10 extra poison damage, and it is weakened (save ends).
Power (Consumable * Poison): Minor Action. You pour the poison into a drink or onto a plate of food. Within the next hour, the first creature to consume the food or drink is weakened until the end of its next extended rest. </specific>
    <specific name="_Rarity" />
    <specific name="Property"> Rarity: Uncommon Item. </specific>
    <specific name="_Monster" />
    <specific name="Granted Powers" />
  </RulesElement>
  <RulesElement name="Wyven Venom Recipe" type="Class Feature" internal-id="ID_HOS_CLASS_FEATURE_WYVERN_VENOM_RECIPE" source="Player Essentials: Heroes of Shadow" revision-date="10/14/2010 9:29:04 AM">
    <Category> Assassin Poison,20 </Category>
    <Flavor></Flavor>
    <specific name="Short Description"></specific>
    <specific name="Level"> 20 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <specific name="_DisplayPowers"> ID_FMP_MAGIC_ITEM_10062 </specific>
    <rules>
      <grant type="Magic Item" name="ID_FMP_MAGIC_ITEM_10062" />
      <statadd name="FREEBEE:ID_FMP_MAGIC_ITEM_10062" value="+1" />
    </rules>
The secret to creating this rare and potent toxin is closely guarded by the most powerful assassins&apos;s guilds. Versatile in its application, it not only does injury to a creature&apos;s body, it rots away flesh and bone, melts sinew, and boils the blood. Even after the initial shock of the effect of the venom is over, the pain and damage inf licted by the poison linger, making it difficult for the body to heal. The base of the poison is the venom from an actual wyvern, though the poison used by executioners is the result of a complex alchemical process that increases its potency tenfold.
</RulesElement>
  <RulesElement name="Wyvern Venom (paragon tier)" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_10062" source="Player Essentials: Heroes of Shadow" revision-date="3/25/2011 2:23:18 PM">
    <Category> Assassin Poison,20 </Category>
    <Flavor> This poison is far more dangerous than that delivered by the sting of a wyvern itself, as a result of the alchemical process that produces this inky-black liquid. </Flavor>
    <specific name="Level"> 20 </specific>
    <specific name="Gold" />
    <specific name="Magic Item Type"> Alchemical </specific>
    <specific name="Tier" />
    <specific name="_Item_Set_ID" />
    <specific name="Armor" />
    <specific name="Weapon" />
    <specific name="Item Slot" />
    <specific name="Requirement" />
    <specific name="Prerequisite" />
    <specific name="Critical" />
    <specific name="Special" />
    <specific name="Power"> Power (Consumable * Necrotic, Poison): Minor Action. You apply the poison to your melee weapon or one piece of your ammunition. During this encounter, the next creature you hit with a weapon attack using the poisoned item takes 25 extra necrotic and poison damage.
Power (Consumable * Necrotic, Poison): Minor Action. You pour the poison into a drink or onto a plate of food. Within the next hour, the first creature to consume the food or drink takes necrotic and poison damage equal to half of its bloodied value, and it cannot regain hit points until the end of its next extended rest.
Power (Consumable * Necrotic, Poison): Minor Action. You apply the poison to a single handheld object. Within the next hour, the first creature other than you to hold or wear the object for more than 1 minute takes necrotic and poison damage equal to half of its bloodied value, and it cannot regain hit points until the end of its next extended rest. </specific>
    <specific name="_Rarity" />
    <specific name="Property"> Rarity: Uncommon Item. </specific>
    <specific name="_Monster" />
    <specific name="Granted Powers" />
  </RulesElement>
  <RulesElement name="Dark Reaver Recipe" type="Class Feature" internal-id="ID_HOS_CLASS_FEATURE_DARK_REAVER_RECIPE" source="Player Essentials: Heroes of Shadow" revision-date="10/14/2010 9:29:04 AM">
    <Category> Assassin Poison,25 </Category>
    <Flavor></Flavor>
    <specific name="Short Description"></specific>
    <specific name="Level"> 25 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <specific name="_DisplayPowers"> ID_FMP_MAGIC_ITEM_10063 </specific>
    <rules>
      <grant type="Magic Item" name="ID_FMP_MAGIC_ITEM_10063" />
      <statadd name="FREEBEE:ID_FMP_MAGIC_ITEM_10063" value="+1" />
    </rules>
Said to come from the pulverized bodies of angels devoted to gods of death, dark reaver powder has the ability to knock a creature unconscious for a long time. Assassins use dark reaver powder to get enemies out of the way without killing them or to send a message not to cross the wrong person. When applied in powder form to a weapon, the poison seeps into the blood and produces a diluted effect that renders enemies woozy for a short period of time.
</RulesElement>
  <RulesElement name="Dark Reaver Powder (epic tier)" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_10063" source="Player Essentials: Heroes of Shadow" revision-date="3/25/2011 2:23:18 PM">
    <Category> Assassin Poison,25 </Category>
    <Flavor> This black powder can render a creature comatose if consumed. </Flavor>
    <specific name="Level"> 25 </specific>
    <specific name="Gold" />
    <specific name="Magic Item Type"> Alchemical </specific>
    <specific name="Tier" />
    <specific name="_Item_Set_ID" />
    <specific name="Armor" />
    <specific name="Weapon" />
    <specific name="Item Slot" />
    <specific name="Requirement" />
    <specific name="Prerequisite" />
    <specific name="Critical" />
    <specific name="Special" />
    <specific name="Power"> Power (Consumable * Poison): Minor Action. You apply the poison to your melee weapon or five pieces of your ammunition. Until the end of the encounter, when you hit a creature with a weapon attack using the poisoned item, the creature takes 10 extra poison damage, and it is dazed until the end of your next turn.
Power (Consumable * Poison): Minor Action. You pour the poison into a drink or onto a plate of food. Within the next hour, the first creature to consume the food or drink falls unconscious (save ends). The creature can make a saving throw against this unconsciousness only at the end of an extended rest and does so with a -5 penalty. </specific>
    <specific name="_Rarity" />
    <specific name="Property"> Rarity: Uncommon Item. </specific>
    <specific name="_Monster" />
    <specific name="Granted Powers" />
  </RulesElement>
  <RulesElement name="Dragon Bile Recipe" type="Class Feature" internal-id="ID_HOS_CLASS_FEATURE_DRAGON_BILE_RECIPE" source="Player Essentials: Heroes of Shadow" revision-date="10/14/2010 9:29:04 AM">
    <Category> Assassin Poison,25 </Category>
    <Flavor></Flavor>
    <specific name="Short Description"></specific>
    <specific name="Level"> 25 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <specific name="_DisplayPowers"> ID_FMP_MAGIC_ITEM_10064 </specific>
    <rules>
      <grant type="Magic Item" name="ID_FMP_MAGIC_ITEM_10064" />
      <statadd name="FREEBEE:ID_FMP_MAGIC_ITEM_10064" value="+1" />
    </rules>
Dragon bile is one of the most sought-after substances harvested from dragons. It can be made into a deadly poison that can slay a person in a matter of minutes. The dragon bile used by assassins is among the most potent, and is harvested from the bodies of powerful and ancient dragons slain by adventurers. A brief touch of dragon bile can make it impossible for a creature to move or do anything else, while prolonged exposure is almost always fatal.
</RulesElement>
  <RulesElement name="Dragon Bile (epic tier)" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_10064" source="Player Essentials: Heroes of Shadow" revision-date="3/25/2011 2:23:18 PM">
    <Category> Assassin Poison,25 </Category>
    <Flavor> Harvested from the bodies of ancient dead dragons, this poison is one of the most lethal. </Flavor>
    <specific name="Level"> 25 </specific>
    <specific name="Gold" />
    <specific name="Magic Item Type"> Alchemical </specific>
    <specific name="Tier" />
    <specific name="_Item_Set_ID" />
    <specific name="Armor" />
    <specific name="Weapon" />
    <specific name="Item Slot" />
    <specific name="Requirement" />
    <specific name="Prerequisite" />
    <specific name="Critical" />
    <specific name="Special" />
    <specific name="Power"> Power (Consumable * Poison): Minor Action. You apply the poison to a melee weapon or one piece of your ammunition. During this encounter, the next creature you hit with a weapon attack using the poisoned item falls prone, and it is stunned until the end of your next turn.
Power (Consumable * Poison): Minor Action. You apply the poison to a single handheld object. Within the next hour, the first creature other than you to hold or wear the object for more than 1 minute dies, but only if the creature is your level or lower. </specific>
    <specific name="_Rarity" />
    <specific name="Property"> Rarity: Uncommon Item. </specific>
    <specific name="_Monster" />
    <specific name="Granted Powers" />
  </RulesElement>
  <RulesElement name="Eye of Basilisk Recipe" type="Class Feature" internal-id="ID_HOS_CLASS_FEATURE_BASILISK_EYE_RECIPE" source="Player Essentials: Heroes of Shadow" revision-date="10/14/2010 9:29:04 AM">
    <Category> Assassin Poison,25 </Category>
    <Flavor></Flavor>
    <specific name="Short Description"></specific>
    <specific name="Level"> 25 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <specific name="_DisplayPowers"> ID_FMP_MAGIC_ITEM_10065 </specific>
    <rules>
      <grant type="Magic Item" name="ID_FMP_MAGIC_ITEM_10065" />
      <statadd name="FREEBEE:ID_FMP_MAGIC_ITEM_10065" value="+1" />
    </rules>
Among the rarest of poisons used by assassins, eye of basilisk powder is exceptionally potent in minute quantities. The eyes of actual basilisks (harvested at great expense by adventurers) are dried out and ground into a powder that, when properly prepared, can turn its victims to stone. Assassins put small amounts of the powder into alchemical pellets that explode when broken to release a small cloud of the poison around the victim.
</RulesElement>
  <RulesElement name="Eye of Basilisk Powder (epic tier)" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_10065" source="Player Essentials: Heroes of Shadow" revision-date="3/25/2011 2:23:18 PM">
    <Category> Assassin Poison,25 </Category>
    <Flavor> This unremarkable white powder harnesses the petrifying ability of the basilisk. </Flavor>
    <specific name="Level"> 25 </specific>
    <specific name="Gold" />
    <specific name="Magic Item Type"> Alchemical </specific>
    <specific name="Tier" />
    <specific name="_Item_Set_ID" />
    <specific name="Armor" />
    <specific name="Weapon" />
    <specific name="Item Slot" />
    <specific name="Requirement" />
    <specific name="Prerequisite" />
    <specific name="Critical" />
    <specific name="Special" />
    <specific name="Power"> Power (Consumable * Implement, Poison): Standard Action. Effect: You make the following attack.
	Ranged 5
	Target: One creature
	Attack: Dexterity vs. Reflex
	Hit: 6d10 + Dexterity modifier poison damage.
	Miss: Half damage.
	Effect: The target is slowed (save ends).
		First Failed Saving Throw: The target is instead immobilized (save ends).
		Second Failed Saving Throw: The target is instead petrified (save ends). 
Power (Consumable * Poison): Standard Action. You place the poison in a closed container, such as a chest or a jewelry box. Make the attack above against the first creature to open the container within the next hour. </specific>
    <specific name="_Rarity" />
    <specific name="Property"> Rarity: Uncommon Item. </specific>
    <specific name="_Monster" />
    <specific name="Granted Powers" />
  </RulesElement>
  <!-- Executioner Powers, Heroes of Shadow -->
  <RulesElement name="Garrote Strangle" type="Power" internal-id="ID_FMP_POWER_13793" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:46:41 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3535,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_466,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION </Category>
    <Flavor> You wait for the perfect moment when your foe is within reach, then strangle it with your garrote. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Assassin Attack  </specific>
    <specific name="Keywords"> Martial, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Requirement"> You must use this power with a garrote. </specific>
    <specific name="Effect"> You shift up to 2 squares before the attack. </specific>
    <specific name="Target"> One creature you are hidden from </specific>
    <specific name="Attack"> Dexterity vs. Reflex </specific>
    <specific name="Hit"> 2[W] + Dexterity modifier damage, and the target is grabbed until the end of your next turn. While the grab persists, the target takes a -2 penalty to attack rolls against you and cannot speak, and you cannot make other attacks.
	Level 21: 4[W] + Dexterity modifier damage. </specific>
    <specific name="Sustain Standard"> The grab persists, and the target takes 2[W] + your Dexterity modifier damage.
	Level 21: 4[W] + Dexterity modifier damage. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_466 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_811 </specific>
    <specific name="Level" />
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3535 </specific>
The garrote is a favorite weapon for silent executions. It gives the assassin a silent and efficient weapon for use on the unsuspecting. Though it is difficult to use a garrote on someone who is aware of its presence, assassins have been known to lie in wait for just the right moment when their target wanders too close, then reach out to strangle the target before he or she can react.
</RulesElement>
  <RulesElement name="Poisoned Dagger" type="Power" internal-id="ID_FMP_POWER_13794" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:46:43 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3535,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_466,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION </Category>
    <Flavor> Your piercing blade delivers poisons quickly and cleanly, making them difficult to shake off. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Assassin Attack  </specific>
    <specific name="Keywords"> Martial, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Requirement"> You must use this power with a dagger. </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Dexterity vs. AC </specific>
    <specific name="Hit"> 1[W] + Dexterity modifier damage. If you deliver an assassin poison with this attack, the target takes a -4 penalty to its first saving throw, if any, against the poison&apos;s effect.
	Level 21: 2[W] + Dexterity modifier damage. </specific>
    <specific name="Effect"> If the dagger has an assassin poison on it that is normally delivered on a hit, you can deliver that poison to the target even if the attack misses. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_466 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_811 </specific>
    <specific name="Level" />
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3535 </specific>
The dagger&apos;s narrow blade excels at piercing armor and slipping through gaps in defenses, making it a good candidate for delivering poisons. Since only a slight nick is required to administer a poison, many assassins carry daggers for just this purpose, even when using some other weapon as their primary one.
</RulesElement>
  <RulesElement name="Quick Lunge" type="Power" internal-id="ID_FMP_POWER_13795" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:46:45 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3535,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_466,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION </Category>
    <Flavor> You lunge forward quickly, upending your foe with a kick and a thrust of your weapon. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Assassin Attack  </specific>
    <specific name="Keywords"> Martial, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee 1 </specific>
    <specific name="Effect"> You shift 1 square before the attack. </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Dexterity vs. AC </specific>
    <specific name="Hit"> 1[W] damage, and you knock the target prone. You can then shift 1 square back to your starting position.
	Level 21: 2[W] damage. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_466 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_811 </specific>
    <specific name="Level" />
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3535 </specific>
You focus some of your training on the speed of your movements in combat. This particular attack technique allows you to lash out quickly at an enemy that believes itself to be out of your reach. You can not only attack a quarry that would normally be protected by an intervening bodyguard, but you can also upend a foe to prevent its retreat.
</RulesElement>
  <RulesElement name="Bola Takedown" type="Power" internal-id="ID_FMP_POWER_13796" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:46:46 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3536,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_466,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION </Category>
    <Flavor> You whirl your bola over your head and take careful aim before hurling it at a foe&apos;s legs. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Assassin Attack  </specific>
    <specific name="Keywords"> Martial, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Ranged weapon </specific>
    <specific name="Requirement"> You must use this power with a bola. </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Dexterity vs. Reflex </specific>
    <specific name="Hit"> 1[W] damage, and the target falls prone.
	Level 21: 2[W] damage. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_466 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_811 </specific>
    <specific name="Level" />
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3536 </specific>
The proper application of bolas can bring down even the most nimble of enemies. Executioners frequently use bolas to keep their targets from escaping, since most creatures tend to flee from their killers on sight. However, this particular technique, which uses a specialized throwing motion to ensure maximum extension of the weapon, is also sometimes used to trip up pursuit when fleeing from the scene of an execution.
</RulesElement>
  <RulesElement name="Precision Dart" type="Power" internal-id="ID_FMP_POWER_13797" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:46:48 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3536,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_466,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION </Category>
    <Flavor> The poisoned dart flies from your blowgun with unerring accuracy. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Assassin Attack  </specific>
    <specific name="Keywords"> Martial, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Ranged weapon </specific>
    <specific name="Requirement"> You must use this power with a blowgun. </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Dexterity vs. Reflex </specific>
    <specific name="Hit"> 1[W] + Dexterity modifier damage. If you deliver an assassin poison with this attack, the target takes a -4 penalty to its first saving throw, if any, against the poison&apos;s effect.
	Level 21: 2[W] + Dexterity modifier damage. </specific>
    <specific name="Effect"> If the ammunition has an assassin poison on it that is normally delivered on a hit, you can deliver that poison to the target even if the attack misses. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_466 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_811 </specific>
    <specific name="Level" />
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3536 </specific>
Though one of the weaker weapons in the executioner&apos;s repertoire, the blowgun is an excellent tool for ensuring that a poison is delivered directly to an opponent and not turned aside by armor that can deflect a dagger. This technique gives you pinpoint accuracy with the blowgun. A well-placed dart can even be lethal to weaker foes if it punctures a vital area.
</RulesElement>
  <RulesElement name="Quick Shot" type="Power" internal-id="ID_FMP_POWER_13798" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:46:50 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3536,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_466,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION </Category>
    <Flavor> You loose a quick bolt from your crossbow, thereby creating a momentary opening for your escape. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Assassin Attack  </specific>
    <specific name="Keywords"> Martial, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Ranged 1 </specific>
    <specific name="Requirement"> You must use this power with a hand crossbow. </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Dexterity vs. AC </specific>
    <specific name="Hit"> 1[W] + Dexterity modifier damage.
	Level 21: 2[W] + Dexterity modifier damage. </specific>
    <specific name="Effect"> You shift up to 2 squares. </specific>
    <specific name="Special"> Using this power doesn&apos;st provoke opportunity attacks. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_466 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_811 </specific>
    <specific name="Level" />
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3536 </specific>
The hand crossbow is one of the great equalizers when it comes to lethal ranged combat. Executioners often prefer to perform most of their assassinations up close, which can sometimes bring the assassin too close to other enemies. This particular quick-fire technique uses the hand crossbow to surprise and stagger nearby enemies long enough for the executioner to escape.
</RulesElement>
  <RulesElement name="Assassin&apos;s Strike" type="Power" internal-id="ID_FMP_POWER_13799" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:46:52 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3537,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_466,ID_FMP_CATEGORY_36,ID_INTERNAL_CATEGORY_NO_ACTION </Category>
    <Flavor> You strike with precision at the exact right moment, landing an attack that can be instantly fatal. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Assassin Attack  </specific>
    <specific name="Keywords"> Martial </specific>
    <specific name="Action Type"> No Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Trigger"> You hit a creature within 5 squares of you with an attack using a weapon. </specific>
    <specific name="Target"> The creature you hit </specific>
    <specific name="Effect"> The target takes 1d10 extra damage from the triggering attack. If the target is helpless, this damage is maximized.
	Level 3: 2d10 extra damage.
	Level 7: 3d10 extra damage.
	Level 13: 4d10 extra damage.
	Level 17: 5d10 extra damage.
	Level 23: 6d10 extra damage.
	Level 27: 7d10 extra damage. </specific>
    <specific name="Special"> Nothing but a short or an extended rest can allow you to regain the use of this power. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_466 </specific>
    <specific name="Level" />
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3537 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_811 </specific>
  </RulesElement>
  <RulesElement name="Distracting Illusion" type="Power" internal-id="ID_FMP_POWER_13800" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:46:54 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_UTILITY,ID_FMP_CLASS_FEATURE_3539,ID_INTERNAL_CATEGORY_SWAPPABLE_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_466,ID_FMP_CATEGORY_10,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_MINOR_ACTION,2 </Category>
    <Flavor> The image of a creature flickers and then solidifies as you craft an illusion meant to cover your dark deeds. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Assassin Utility 2 </specific>
    <specific name="Keywords"> Illusion, Shadow </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Close burst 10 </specific>
    <specific name="Effect"> You create the illusion of a Medium creature of your choice in an unoccupied square in the burst. The illusion is silent but moves and acts as though it was the creature it appears to be. Creatures that closely examine the illusion can make an Insight check to discover the illusion for what it really is. The check is opposed by a Bluff check that you make when you create the illusion. The illusion lasts until the end of your next turn. </specific>
    <specific name="Sustain Minor"> The illusion persists until the end of your next turn, and you can move it up to 6 squares. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_466 </specific>
    <specific name="Level"> 2 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3539 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_811 </specific>
Mastering the ability to weave shadow magic to create illusions can be a useful skill for the assassin who wants to focus on subterfuge and misdirection. The images created by distracting illusion won&apos;st fool anyone who examines them closely or interacts with them. Instead, these illusions are meant to cover up the assassin&apos;s actions. For example, an assassin might create an illusion of the guard that the assassin just killed, standing at his assigned post, in order to fool observers into thinking the guard is still on duty. Alternatively, an assassin might lure his or her quarry out into the open by creating an illusion of a trusted companion beckoning the target urgently to where the assassin lurks in the shadows.
</RulesElement>
  <RulesElement name="Silent Stalker" type="Power" internal-id="ID_FMP_POWER_13801" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:46:55 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_UTILITY,ID_FMP_CLASS_FEATURE_3539,ID_INTERNAL_CATEGORY_SWAPPABLE_UTILITY,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_466,ID_FMP_CATEGORY_36,ID_INTERNAL_CATEGORY_MOVE_ACTION,2 </Category>
    <Flavor> You pad quietly toward your victim, unseen and unheard. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Assassin Utility 2 </specific>
    <specific name="Keywords"> Martial </specific>
    <specific name="Action Type"> Move Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Requirement"> You must be hidden. </specific>
    <specific name="Effect"> You move up to your speed to a square within 2 squares of an enemy. You remain hidden until the end of this turn or until you make an attack. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_466 </specific>
    <specific name="Level"> 2 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3539 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_811 </specific>
You have learned to quiet your steps and keep your equipment from making noise. As soon as your enemies turn their backs on you, you can approach quickly and quietly, using your enemy&apos;s body to shield yourself from sight.
</RulesElement>
  <RulesElement name="Summon the Mists" type="Power" internal-id="ID_FMP_POWER_13802" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:46:57 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_UTILITY,ID_FMP_CLASS_FEATURE_3539,ID_INTERNAL_CATEGORY_SWAPPABLE_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_466,ID_FMP_CATEGORY_38,ID_FMP_CATEGORY_39,ID_INTERNAL_CATEGORY_MINOR_ACTION,2 </Category>
    <Flavor> A thick fog rises around you. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Assassin Utility 2 </specific>
    <specific name="Keywords"> Shadow, Zone </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Close burst 5 </specific>
    <specific name="Effect"> The burst creates a zone of lightly obscured squares that lasts until the end of the encounter. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_466 </specific>
    <specific name="Level"> 2 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3539 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_811 </specific>
Summon the mists is a simple power that provides rudimentary cover against observation. It allows you to call up a bank of fog that rolls out from the shadows to conceal your actions. When used properly, it usually draws little attention from observers because the fog appears to be perfectly natural even as it conceals dark deeds.
</RulesElement>
  <RulesElement name="Ghost of the Rooftops" type="Power" internal-id="ID_FMP_POWER_13803" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:46:58 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_UTILITY,ID_FMP_CLASS_FEATURE_3543,ID_INTERNAL_CATEGORY_SWAPPABLE_UTILITY,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_466,ID_FMP_CATEGORY_36,ID_INTERNAL_CATEGORY_MOVE_ACTION,6 </Category>
    <Flavor> Your skill at climbing and leaping allows you to move across the rooftops unhindered. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Assassin Utility 6 </specific>
    <specific name="Keywords"> Martial </specific>
    <specific name="Action Type"> Move Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Effect"> You climb or make a long jump, moving a number of squares up to your speed, without making an Athletics check. </specific>
    <specific name="Special"> You can use this power only once per round. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_466 </specific>
    <specific name="Level"> 6 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3543 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_811 </specific>
Streets and alleyways are filled with city guards and other witnesses, so some executioners learn the art of dancing from roof to roof with speed and precision. For such a character, clearing the distance between buildings or scaling a palace wall is like taking a stroll around the corner.
</RulesElement>
  <RulesElement name="Darkness" type="Power" internal-id="ID_FMP_POWER_13804" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:47 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_UTILITY,ID_FMP_CLASS_FEATURE_3543,ID_INTERNAL_CATEGORY_SWAPPABLE_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_466,ID_FMP_CATEGORY_38,ID_FMP_CATEGORY_39,ID_INTERNAL_CATEGORY_MINOR_ACTION,6 </Category>
    <Flavor> A cloud of pure shadow expands from you, shrouding the area in darkness. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Assassin Utility 6 </specific>
    <specific name="Keywords"> Shadow, Zone </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Close burst 2 </specific>
    <specific name="Effect"> The burst creates a zone that lasts until the end of your next turn. To creatures other than you, the zone is totally obscured and blocks line of sight. </specific>
    <specific name="Sustain Minor"> The zone persists until the end of your next turn. You must be in the zone to sustain it. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_466 </specific>
    <specific name="Level"> 6 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3543 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_811 </specific>
Not every execution can be performed with only your victim present. Bodyguards, servants, and innocent bystanders sometimes interfere with assassinations. Darkness allows you to sow confusion by creating an area of pure, magical darkness that no light can penetrate. Those in the area of its effect cannot see you performing your lethal task. Some executioners also use this power to conceal their hiding places from outside observers; a wellplaced darkness effect can block the light of lamps and candles, making a room in an inn appear dark to observers who might be hunting the assassin just outside the window.
</RulesElement>
  <RulesElement name="Vanish" type="Power" internal-id="ID_FMP_POWER_13805" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:47:02 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_UTILITY,ID_FMP_CLASS_FEATURE_3543,ID_INTERNAL_CATEGORY_SWAPPABLE_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_466,ID_FMP_CATEGORY_38,ID_FMP_CATEGORY_19,ID_INTERNAL_CATEGORY_IMMEDIATE_REACTION,6 </Category>
    <Flavor> Without warning you disappear from the sight of all around you. By the time you reappear, you are far from where you once stood. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Assassin Utility 6 </specific>
    <specific name="Keywords"> Shadow, Teleportation </specific>
    <specific name="Action Type"> Immediate Reaction </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Trigger"> You are hit by an attack. </specific>
    <specific name="Effect"> You become invisible until the start of your next turn, and you teleport up to your speed. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_466 </specific>
    <specific name="Level"> 6 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3543 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_811 </specific>
A quick escape is one of the most valued tools in your repertoire. This power ensures that you can disappear without a trace, at least long enough to retreat without being pursued. It envelops you in a cloak of invisibility, then teleports you a short distance to make sure that your enemies are completely confounded.
</RulesElement>
  <RulesElement name="Hidden Stab" type="Power" internal-id="ID_FMP_POWER_13806" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:47:03 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3544,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_466,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION </Category>
    <Flavor> With a quick grab from behind, you cause your enemy to lower its defenses, allowing you to land a deadly blow even as they struggle to break free. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Assassin Attack  </specific>
    <specific name="Keywords"> Martial, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee 1 </specific>
    <specific name="Requirement"> You must have a hand free and use this power with a light blade. </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Dexterity vs. AC </specific>
    <specific name="Hit"> 1[W] damage, and the target is grabbed until the end of your next turn. While the grab persists, the target grants combat advantage, and it takes a -2 penalty to its first escape attempt. If you make a melee weapon attack against the target before the grab ends and your assassin&apos;s strike is not expended, you can use that power against the target even if the attack misses.
	Level 21: 2[W] damage. </specific>
    <specific name="Sustain Minor"> The grab persists until the end of your next turn. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_466 </specific>
    <specific name="Level" />
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3544 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_811 </specific>
  </RulesElement>
  <RulesElement name="Death Mark" type="Power" internal-id="ID_FMP_POWER_13807" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:47:05 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_UTILITY,ID_FMP_CLASS_FEATURE_3547,ID_INTERNAL_CATEGORY_SWAPPABLE_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_466,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_MINOR_ACTION,10 </Category>
    <Flavor> A black mark appears on the target&apos;s form, appearing to be burned in with a hot iron. It warns of impending death. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Assassin Utility 10 </specific>
    <specific name="Keywords"> Shadow </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Close burst 5 </specific>
    <specific name="Target"> One creature in the burst </specific>
    <specific name="Effect"> Until the end of your next extended rest, you always know the direction and approximate distance to the target. In addition, the target cannot become invisible to you. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_466 </specific>
    <specific name="Level"> 10 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3547 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_811 </specific>
Executioners often mark their targets in some way before the assassination occurs. This power creates a singed, black sigil somewhere on the target&apos;s body that pulses with shadow magic. This mark creates a bond between the executioner and the target that gives the executioner the ability to detect the target with unerring accuracy. Once a death mark is placed, the assassin is rarely far behind.
</RulesElement>
  <RulesElement name="Eyes Unseen" type="Power" internal-id="ID_FMP_POWER_13808" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:47:07 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_UTILITY,ID_FMP_CLASS_FEATURE_3547,ID_INTERNAL_CATEGORY_SWAPPABLE_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_466,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_MINOR_ACTION,10 </Category>
    <Flavor> You conjure a sensor of shadow that appears nearby and allows you to see through walls and other barriers. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Assassin Utility 10 </specific>
    <specific name="Keywords"> Shadow </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Effect"> Choose a square within 5 squares of you, even a square on the other side of blocking terrain. Until the end of your next turn, you can see and hear from that square, as well as from your own. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_466 </specific>
    <specific name="Level"> 10 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3547 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_811 </specific>
A useful power that has saved the lives of many an executioner, eyes unseen allows the user to peer through walls, around corners, and even through ceilings and floors to see what lies ahead. It creates a small, invisible sensor crafted by shadow magic that can appear within a small radius and pass visions back to the assassin. Many executioners use eyes unseen to search for guards, keep an eye on pursuers, or reveal traps and ambushes before walking into them.
</RulesElement>
  <RulesElement name="Walk Through Shadow" type="Power" internal-id="ID_FMP_POWER_13809" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:47:09 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_UTILITY,ID_FMP_CLASS_FEATURE_3547,ID_INTERNAL_CATEGORY_SWAPPABLE_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_466,ID_FMP_CATEGORY_38,ID_FMP_CATEGORY_19,ID_INTERNAL_CATEGORY_MOVE_ACTION,10 </Category>
    <Flavor> A swirling mass of shadow surrounds you before transporting you instantaneously a short distance. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Assassin Utility 10 </specific>
    <specific name="Keywords"> Shadow, Teleportation </specific>
    <specific name="Action Type"> Move Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Effect"> You teleport up to 5 squares. You do not need line of sight to the destination space. If you try to teleport into a space that you cannot occupy, the teleportation is negated. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_466 </specific>
    <specific name="Level"> 10 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3547 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_811 </specific>
When you use walk through shadow, you create a brief, flickering shadow that whisks you quickly from one place to another. Unlike some other teleportation abilities, walk through shadow can take the user into unknown places and allows him or her to bypass walls, doors, and other barriers with a blind jump.
</RulesElement>
  <RulesElement name="Daring Escape" type="Power" internal-id="ID_FMP_POWER_13810" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:47:10 PM">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_FMP_CLASS_FEATURE_3551,ID_INTERNAL_CATEGORY_SWAPPABLE_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_PARAGON_PATH_812,ID_FMP_CATEGORY_36,ID_INTERNAL_CATEGORY_FREE_ACTION,12 </Category>
    <Flavor> You transfer the momentum of a killing blow into a rapid dash that leaves remaining enemies far behind. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Guild Executioner Utility 12 </specific>
    <specific name="Keywords"> Martial </specific>
    <specific name="Action Type"> Free Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Trigger"> You reduce an enemy to 0 hit points. </specific>
    <specific name="Effect"> You shift up to twice your speed. During the shift, you can climb and jump, with a +5 power bonus to Athletics checks to do so. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_PARAGON_PATH_812 </specific>
    <specific name="Level"> 12 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3551 </specific>
  </RulesElement>
  <RulesElement name="Untraceable Step" type="Power" internal-id="ID_FMP_POWER_13812" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:47:12 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_UTILITY,ID_FMP_CLASS_FEATURE_3555,ID_INTERNAL_CATEGORY_SWAPPABLE_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_466,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_MOVE_ACTION,16 </Category>
    <Flavor> The air wavers for a moment before a veil of invisibility covers you from head to toe. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Assassin Utility 16 </specific>
    <specific name="Keywords"> Shadow </specific>
    <specific name="Action Type"> Move Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Effect"> You become invisible and move up to your speed. You remain invisible until the end of your next turn. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_466 </specific>
    <specific name="Level"> 16 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3555 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_811 </specific>
  </RulesElement>
  <RulesElement name="Shadow Coffin" type="Power" internal-id="ID_FMP_POWER_13813" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:47:14 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_UTILITY,ID_FMP_CLASS_FEATURE_3556,ID_INTERNAL_CATEGORY_SWAPPABLE_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_466,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_FREE_ACTION </Category>
    <Flavor> You trap the target of your assassination in a small object, which keeps the body out of sight until you are ready to release it. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Assassin Utility  </specific>
    <specific name="Keywords"> Shadow </specific>
    <specific name="Action Type"> Free Action </specific>
    <specific name="Attack Type"> Melee 1 </specific>
    <specific name="Trigger"> You kill an adjacent creature and don&apos;st already have a corpse trapped by this power. </specific>
    <specific name="Target"> The creature&apos;s corpse </specific>
    <specific name="Effect"> The target disappears and is trapped in a nonmagical object of your choice on your person (such as a handheld mirror, a small gem, or a piece of jewelry). The target remains trapped until you release it or until the object is destroyed. To release the target into an adjacent square, you must hold the object and concentrate for 1 minute. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_466 </specific>
    <specific name="Level" />
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3556 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_811 </specific>
  </RulesElement>
  <RulesElement name="Ignore Barriers" type="Power" internal-id="ID_FMP_POWER_13814" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:47:16 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_UTILITY,ID_FMP_CLASS_FEATURE_3559,ID_INTERNAL_CATEGORY_SWAPPABLE_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_466,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_MINOR_ACTION,22 </Category>
    <Flavor> Your physical form becomes as unstable as a shadow, allowing you to step through physical barriers with ease. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Assassin Utility 22 </specific>
    <specific name="Keywords"> Shadow </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Effect"> You are phasing until the end of the encounter. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_466 </specific>
    <specific name="Level"> 22 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3559 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_811 </specific>
  </RulesElement>
  
<!--Executioner Guild Training for Assassins-->
<RulesElement name="Guild Training" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_1921" source="Dragon Magazine 379,Dragon Magazine 400" revision-date="10/5/2010 1:47:05 PM" >
      <Category> 1 </Category>
      <specific name="Short Description"> Choose a training method. </specific>
      <specific name="Level"> 1 </specific>
      <specific name="_PARSED_SUB_FEATURES"> ID_FMP_CLASS_FEATURE_1952, ID_FMP_CLASS_FEATURE_1953, ID_CDJ_CLASS_FEATURE_40001 </specific>
      <rules>
         <select type="Class Feature" number="1" Category="ID_FMP_CLASS_FEATURE_1921" />
      </rules>
Assassins gain their abilities by following a training regimen developed by a particular guild. Even an assassin taught by an individual master studies a set of teachings that were once developed by a guild.
Assassins&apos; guilds claim towns and other territories as their hunting grounds. Nonguild assassins who seek to practice their art must first gain the permission of the local grandmaster of assassins. In some areas, particularly large cities that have many potential contracts, two guilds go to war for control of the slayers&apos; trade. In that situation, you must choose a side or face the wrath of both factions.
Choose a method of training. The choice you make gives you the benefit described below and also provides bonuses to certain assassin powers, as detailed in those powers.
</RulesElement>
<RulesElement name="Executioner&apos;s Guild" type="Class Feature" internal-id="ID_CDJ_CLASS_FEATURE_40001" source="Dragon Magazine 400" revision-date="10/5/2010 1:47:05 PM" >
      <Category> ID_FMP_CLASS_FEATURE_1921,1 </Category>
      <specific name="Short Description"> You gain the Assassin&apos;s Strike power. You do not gain assassin encounter powers. </specific>
      <specific name="Level"> 1 </specific>
	  <rules>
	  <grant type="Power" name="ID_FMP_POWER_13799" />
	 <grant name="ID_INTERNAL_INTERNAL_NO_ENCOUNTER_POWERS" type="Internal" />
	  </rules>
You gain the Assassin&apos;s Strike power. You do not gain assassin encounter powers.
 </RulesElement>
 
<!--End Executioner Guild Training for Assassins-->
<!--Assassin Powers Corrected for Hybrid Executioner-->
<RulesElement name="Executioner&apos;s Noose" type="Power" internal-id="ID_FMP_POWER_9403" source="Dragon Magazine 379" revision-date="8/27/2010 11:48:53 AM" >
      <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_466,ID_FMP_CATEGORY_8,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
      <Prereqs> !Hybrid Executioner </Prereqs> <Flavor> You gather shadows into the form of a noose, cast it around your foe&apos;s neck, and pull. </Flavor>
      <specific name="Power Usage"> At-Will </specific>
      <specific name="_SkillPower" />
      <specific name="Display"> Assassin Attack 1 </specific>
      <specific name="Keywords"> Force, Implement, Shadow </specific>
      <specific name="Action Type"> Standard action </specific>
      <specific name="Attack Type"> Ranged 5 </specific>
      <specific name="Target"> One creature </specific>
      <specific name="Attack"> Dexterity vs. Fortitude </specific>
      <specific name="Hit"> 1d6 + Dexterity modifier force damage, and you pull the target 2 squares. The target is slowed until the end of your next turn.
	Level 21: 2d6 + Dexterity modifier force damage. </specific>
      <specific name="_Associated Feats" />
      <specific name="Class"> ID_FMP_CLASS_466 </specific>
      <specific name="Level"> 1 </specific>
      <specific name="Power Type"> Attack </specific>
   </RulesElement>
   <RulesElement name="Inescapable Blade" type="Power" internal-id="ID_FMP_POWER_9404" source="Dragon Magazine 379" revision-date="8/27/2010 11:48:53 AM" >
      <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_466,ID_FMP_CATEGORY_38,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
      <Prereqs> !Hybrid Executioner </Prereqs> <Flavor> You stop several feet away from your foe and slash with your weapon. Your weapon&apos;s shadow closes the distance, and mundane obstacles do not slow it. </Flavor>
      <specific name="Power Usage"> At-Will </specific>
      <specific name="_SkillPower" />
      <specific name="Display"> Assassin Attack 1 </specific>
      <specific name="Keywords"> Shadow, Weapon </specific>
      <specific name="Action Type"> Standard action </specific>
      <specific name="Attack Type"> Melee weapon +2 reach </specific>
      <specific name="Target"> One creature </specific>
      <specific name="Attack"> Dexterity vs. AC. The attack ignores cover and superior cover. </specific>
      <specific name="Hit"> 1[W] damage.
	Level 21: 2[W] damage. </specific>
      <specific name="_Associated Feats" />
      <specific name="Class"> ID_FMP_CLASS_466 </specific>
      <specific name="Level"> 1 </specific>
      <specific name="Power Type"> Attack </specific>
   </RulesElement>
   <RulesElement name="Leaping Shade" type="Power" internal-id="ID_FMP_POWER_9405" source="Dragon Magazine 379" revision-date="8/27/2010 11:48:54 AM" >
      <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_466,ID_FMP_CATEGORY_38,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
      <Prereqs> !Hybrid Executioner </Prereqs> <Flavor> As your weapon makes contact, the shrouds you have placed on your victim dig cruelly into its flesh. </Flavor>
      <specific name="Power Usage"> At-Will </specific>
      <specific name="_SkillPower" />
      <specific name="Display"> Assassin Attack 1 </specific>
      <specific name="Keywords"> Shadow, Weapon </specific>
      <specific name="Action Type"> Standard action </specific>
      <specific name="Attack Type"> Melee weapon </specific>
      <specific name="Target"> One creature </specific>
      <specific name="Attack"> Dexterity vs. AC </specific>
      <specific name="Hit"> 1[W] + Dexterity modifier damage. If you didn&apos;t invoke your shrouds on the target, it takes 1 extra damage for each of your shrouds on it.
	Level 21: 2[W] + Dexterity modifier damage, and 2 extra damage for each of your shrouds on the target. </specific>
      <specific name="_Associated Feats" />
      <specific name="Class"> ID_FMP_CLASS_466 </specific>
      <specific name="Level"> 1 </specific>
      <specific name="Power Type"> Attack </specific>
   </RulesElement>
   <RulesElement name="Shadow Storm" type="Power" internal-id="ID_FMP_POWER_9406" source="Dragon Magazine 379" revision-date="8/27/2010 11:48:54 AM" >
      <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_466,ID_FMP_CATEGORY_38,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
      <Prereqs> !Hybrid Executioner </Prereqs> <Flavor> Your tie to the Shadowfell calls on the living shadows around your foe, causing them to claw at it as you make your attack. </Flavor>
      <specific name="Power Usage"> At-Will </specific>
      <specific name="_SkillPower" />
      <specific name="Display"> Assassin Attack 1 </specific>
      <specific name="Keywords"> Shadow, Weapon </specific>
      <specific name="Action Type"> Standard action </specific>
      <specific name="Attack Type"> Melee weapon </specific>
      <specific name="Target"> One creature </specific>
      <specific name="Attack"> Dexterity vs. AC </specific>
      <specific name="Hit"> 1[W] + Dexterity modifier damage, plus 1 damage for each creature adjacent to the target.
	Level 21: 2[W] + Dexterity modifier damage, plus 2 damage for each creature adjacent to the target. </specific>
      <specific name="_Associated Feats" />
      <specific name="Class"> ID_FMP_CLASS_466 </specific>
      <specific name="Level"> 1 </specific>
      <specific name="Power Type"> Attack </specific>
   </RulesElement>
   <RulesElement name="Gloom Thief" type="Power" internal-id="ID_FMP_POWER_9407" source="Dragon Magazine 379" revision-date="8/27/2010 11:48:54 AM" >
      <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_466,ID_FMP_CATEGORY_38,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
      <Prereqs> !Hybrid Executioner </Prereqs> <Flavor> As you slash at your foe, you seize part of its shadow, which you use to hide yourself from your enemies&apos; eyes. </Flavor>
      <specific name="Power Usage"> Encounter </specific>
      <specific name="_SkillPower" />
      <specific name="Display"> Assassin Attack 1 </specific>
      <specific name="Keywords"> Shadow, Weapon </specific>
      <specific name="Action Type"> Standard action </specific>
      <specific name="Attack Type"> Melee weapon </specific>
      <specific name="Target"> One creature </specific>
      <specific name="Attack"> Dexterity vs. AC </specific>
      <specific name="Hit"> 2[W] + Dexterity modifier damage. Until the end of your next turn, you are invisible while within 2 squares of the target. </specific>
      <specific name="_Associated Feats" />
      <specific name="Class"> ID_FMP_CLASS_466 </specific>
      <specific name="Level"> 1 </specific>
      <specific name="Power Type"> Attack </specific>
   </RulesElement>
   <RulesElement name="Nightmare Shades" type="Power" internal-id="ID_FMP_POWER_9408" source="Dragon Magazine 379" revision-date="8/27/2010 11:48:55 AM" >
      <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_466,ID_FMP_CATEGORY_7,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_16,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
      <Prereqs> !Hybrid Executioner </Prereqs> <Flavor> The darkness in the corner of your foe&apos;s eyes shifts and moves, causing it to glance about in terror. In its panic, it forgets the true threat to its life. </Flavor>
      <specific name="Power Usage"> Encounter </specific>
      <specific name="_SkillPower" />
      <specific name="Display"> Assassin Attack 1 </specific>
      <specific name="Keywords"> Fear, Implement, Psychic, Shadow </specific>
      <specific name="Action Type"> Standard action </specific>
      <specific name="Attack Type"> Ranged 5 </specific>
      <specific name="Target"> One creature </specific>
      <specific name="Attack"> Dexterity vs. Will </specific>
      <specific name="Hit"> 2d8 + Dexterity modifier psychic damage, and the target grants combat advantage to you until the end of your next turn. </specific>
      <specific name="	Night Stalker"> Until the end of your next turn, you gain a power bonus to damage rolls against the target equal to your Charisma modifier. </specific>
      <specific name="_Associated Feats" />
      <specific name="Class"> ID_FMP_CLASS_466 </specific>
      <specific name="Level"> 1 </specific>
      <specific name="Power Type"> Attack </specific>
   </RulesElement>
   <RulesElement name="Shadow Darts" type="Power" internal-id="ID_FMP_POWER_9409" source="Dragon Magazine 379" revision-date="8/27/2010 11:48:55 AM" >
      <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_466,ID_FMP_CATEGORY_1,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
      <Prereqs> !Hybrid Executioner </Prereqs> <Flavor> You launch a volley of chilling darts of shadow energy at your foe. </Flavor>
      <specific name="Power Usage"> Encounter </specific>
      <specific name="_SkillPower" />
      <specific name="Display"> Assassin Attack 1 </specific>
      <specific name="Keywords"> Cold, Implement, Shadow </specific>
      <specific name="Action Type"> Standard action </specific>
      <specific name="Attack Type"> Ranged 5 </specific>
      <specific name="Target"> One creature </specific>
      <specific name="Attack"> Dexterity vs. Reflex. Make three attack rolls. If any of them hit, resolve them as a single hit, and all of them must miss for the attack to miss. </specific>
      <specific name="Hit"> 1d8 cold damage if one of the attack rolls hits, 2d8 cold damage if two hit, or 3d8 cold damage if three hit. </specific>
      <specific name="_Associated Feats" />
      <specific name="Class"> ID_FMP_CLASS_466 </specific>
      <specific name="Level"> 1 </specific>
      <specific name="Power Type"> Attack </specific>
   </RulesElement>
   <RulesElement name="Smothering Shadow" type="Power" internal-id="ID_FMP_POWER_9410" source="Dragon Magazine 379" revision-date="8/27/2010 11:48:56 AM" >
      <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_466,ID_FMP_CATEGORY_10,ID_FMP_CATEGORY_38,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
      <Prereqs> !Hybrid Executioner </Prereqs> <Flavor> You stab at your foe and channel shadow magic into its body, causing its own shadow to hinder it. </Flavor>
      <specific name="Power Usage"> Encounter </specific>
      <specific name="_SkillPower" />
      <specific name="Display"> Assassin Attack 1 </specific>
      <specific name="Keywords"> Illusion, Shadow, Weapon </specific>
      <specific name="Action Type"> Standard action </specific>
      <specific name="Attack Type"> Melee weapon </specific>
      <specific name="Target"> One creature </specific>
      <specific name="Attack"> Dexterity vs. AC </specific>
      <specific name="Hit"> 2[W] + Dexterity modifier damage, and the target is slowed until the end of your next turn. </specific>
      <specific name="	Bleak Disciple"> The target takes extra damage equal to your Constitution modifier. </specific>
      <specific name="_Associated Feats" />
      <specific name="Class"> ID_FMP_CLASS_466 </specific>
      <specific name="Level"> 1 </specific>
      <specific name="Power Type"> Attack </specific>
   </RulesElement>
   <RulesElement name="Grave Spike" type="Power" internal-id="ID_FMP_POWER_9411" source="Dragon Magazine 379" revision-date="8/27/2010 11:48:56 AM" >
      <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_466,ID_FMP_CATEGORY_38,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,1 </Category>
      <Prereqs> !Hybrid Executioner </Prereqs> <Flavor> As you strike your foe, your weapon shoots hundreds of tiny shadow spikes into it, wracking it with pain. </Flavor>
      <specific name="Power Usage"> Daily </specific>
      <specific name="_SkillPower" />
      <specific name="Display"> Assassin Attack 1 </specific>
      <specific name="Keywords"> Shadow, Weapon </specific>
      <specific name="Action Type"> Standard action </specific>
      <specific name="Attack Type"> Melee weapon </specific>
      <specific name="Target"> One creature </specific>
      <specific name="Attack"> Dexterity vs. AC </specific>
      <specific name="Hit"> 2[W] + Dexterity modifier damage, and ongoing 5 damage (save ends). Whenever the target takes this ongoing damage, the target falls prone. </specific>
      <specific name="Miss"> Half damage. </specific>
      <specific name="Effect"> Until the end of the encounter, you gain a +2 power bonus to attack rolls against the target while your shrouds are on it. </specific>
      <specific name="_Associated Feats" />
      <specific name="Class"> ID_FMP_CLASS_466 </specific>
      <specific name="Level"> 1 </specific>
      <specific name="Power Type"> Attack </specific>
   </RulesElement>
   <RulesElement name="Strangling Shadow" type="Power" internal-id="ID_FMP_POWER_9412" source="Dragon Magazine 379" revision-date="8/27/2010 11:48:56 AM" >
      <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_466,ID_FMP_CATEGORY_38,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,1 </Category>
      <Prereqs> !Hybrid Executioner </Prereqs> <Flavor> Your attack distracts your foe with pain just long enough for you to weave a noose of shadows around its neck. </Flavor>
      <specific name="Power Usage"> Daily </specific>
      <specific name="_SkillPower" />
      <specific name="Display"> Assassin Attack 1 </specific>
      <specific name="Keywords"> Shadow, Weapon </specific>
      <specific name="Action Type"> Standard action </specific>
      <specific name="Attack Type"> Melee weapon </specific>
      <specific name="Target"> One creature </specific>
      <specific name="Attack"> Dexterity vs. Fortitude </specific>
      <specific name="Hit"> 1[W] + Dexterity modifier damage, and the target takes ongoing 5 damage and is immobilized (save ends both). </specific>
      <specific name="Miss"> Half damage, and the target is immobilized (save ends). </specific>
      <specific name="Effect"> Until the target saves against this power, you can pull the target 3 squares as a free action once during each of your turns. </specific>
      <specific name="_Associated Feats" />
      <specific name="Class"> ID_FMP_CLASS_466 </specific>
      <specific name="Level"> 1 </specific>
      <specific name="Power Type"> Attack </specific>
   </RulesElement>
   <RulesElement name="Targeted for Death" type="Power" internal-id="ID_FMP_POWER_9413" source="Dragon Magazine 379" revision-date="8/27/2010 11:48:57 AM" >
      <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_466,ID_FMP_CATEGORY_1,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,1 </Category>
      <Prereqs> !Hybrid Executioner </Prereqs> <Flavor> A black dart streaks from your hand to strike the target, surrounding it in a warmth-stealing gloom. </Flavor>
      <specific name="Power Usage"> Daily </specific>
      <specific name="_SkillPower" />
      <specific name="Display"> Assassin Attack 1 </specific>
      <specific name="Keywords"> Cold, Implement, Shadow </specific>
      <specific name="Action Type"> Standard action </specific>
      <specific name="Attack Type"> Ranged 5 </specific>
      <specific name="Target"> One creature </specific>
      <specific name="Attack"> Dexterity vs. Will </specific>
      <specific name="Hit"> 3d8 + Dexterity modifier cold damage. </specific>
      <specific name="Miss"> Half damage. </specific>
      <specific name="Effect"> Until the end of the encounter, whenever you use assassin&apos;s shroud against the target, you subject it to two shrouds instead of one. </specific>
      <specific name="_Associated Feats" />
      <specific name="Class"> ID_FMP_CLASS_466 </specific>
      <specific name="Level"> 1 </specific>
      <specific name="Power Type"> Attack </specific>
   </RulesElement>
   <RulesElement name="Terrifying Visage" type="Power" internal-id="ID_FMP_POWER_9414" source="Dragon Magazine 379" revision-date="8/27/2010 11:48:57 AM" >
      <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_466,ID_FMP_CATEGORY_7,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_16,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,1 </Category>
      <Prereqs> !Hybrid Executioner </Prereqs> <Flavor> Your face distorts into a horrid visage, which drives your foes before you, but leaves one victim rooted in place. </Flavor>
      <specific name="Power Usage"> Daily </specific>
      <specific name="_SkillPower" />
      <specific name="Display"> Assassin Attack 1 </specific>
      <specific name="Keywords"> Fear, Implement, Psychic, Shadow </specific>
      <specific name="Action Type"> Standard action </specific>
      <specific name="Attack Type"> Close blast 5 </specific>
      <specific name="Primary Target"> One creature adjacent to you in blast </specific>
      <specific name="Primary Attack"> Dexterity vs. Will </specific>
      <specific name="Hit"> 2d8 + Dexterity modifier psychic damage, and the primary target is immobilized (save ends). </specific>
      <specific name="Miss"> Half damage, and the primary target is immobilized until the end of your next turn. </specific>
      <specific name="Effect"> Make a secondary attack. </specific>
      <specific name="	Secondary Target"> Each creature other than the primary target in blast </specific>
      <specific name="	Secondary Attack"> Dexterity vs. Will </specific>
      <specific name="	Hit"> You push the secondary target 4 squares. </specific>
      <specific name="	Miss"> You push the secondary target 2 squares. </specific>
      <specific name="_Associated Feats" />
      <specific name="Class"> ID_FMP_CLASS_466 </specific>
      <specific name="Level"> 1 </specific>
      <specific name="Power Type"> Attack </specific>
   </RulesElement>
   <RulesElement name="Army of the Night" type="Power" internal-id="ID_FMP_POWER_9419" source="Dragon Magazine 379" revision-date="8/27/2010 11:48:59 AM" >
      <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_466,ID_FMP_CATEGORY_7,ID_FMP_CATEGORY_10,ID_FMP_CATEGORY_38,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,3 </Category>
      <Prereqs> !Hybrid Executioner </Prereqs> <Flavor> Your shadow magic spawns a phantom mob in your foe&apos;s mind, and the mob spurs the foe to strike out at its allies in terror. </Flavor>
      <specific name="Power Usage"> Encounter </specific>
      <specific name="_SkillPower" />
      <specific name="Display"> Assassin Attack 3 </specific>
      <specific name="Keywords"> Fear, Illusion, Shadow, Weapon </specific>
      <specific name="Action Type"> Standard action </specific>
      <specific name="Attack Type"> Melee weapon </specific>
      <specific name="Target"> One creature </specific>
      <specific name="Attack"> Dexterity vs. Will </specific>
      <specific name="Hit"> 1[W] + Dexterity modifier damage. Until the end of your next turn, the target makes a melee basic attack as an opportunity action against any enemy that ends its turn adjacent to the target. </specific>
      <specific name="	Night Stalker"> The target makes the attack with a power bonus to attack rolls equal to your Charisma modifier. </specific>
      <specific name="_Associated Feats" />
      <specific name="Class"> ID_FMP_CLASS_466 </specific>
      <specific name="Level"> 3 </specific>
      <specific name="Power Type"> Attack </specific>
   </RulesElement>
   <RulesElement name="Cloaking Mist" type="Power" internal-id="ID_FMP_POWER_9420" source="Dragon Magazine 379" revision-date="8/27/2010 11:48:59 AM" >
      <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_466,ID_FMP_CATEGORY_1,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_STANDARD_ACTION,3 </Category>
      <Prereqs> !Hybrid Executioner </Prereqs> <Flavor> You draw the stuff of shadows to your hands and cast it forth, creating cold, black mist that chokes your enemies and gives you a chance to vanish. </Flavor>
      <specific name="Power Usage"> Encounter </specific>
      <specific name="_SkillPower" />
      <specific name="Display"> Assassin Attack 3 </specific>
      <specific name="Keywords"> Cold, Implement, Shadow </specific>
      <specific name="Action Type"> Standard action </specific>
      <specific name="Attack Type"> Close blast 3 </specific>
      <specific name="Target"> Each creature in blast </specific>
      <specific name="Attack"> Dexterity vs. Fortitude </specific>
      <specific name="Hit"> 2d6 + Dexterity modifier cold damage. </specific>
      <specific name="Effect"> Until the end of your turn, you can make a Stealth check to hide from the targets even if you have only cover or concealment against them. </specific>
      <specific name="_Associated Feats" />
      <specific name="Class"> ID_FMP_CLASS_466 </specific>
      <specific name="Level"> 3 </specific>
      <specific name="Power Type"> Attack </specific>
   </RulesElement>
   <RulesElement name="Inescapable Shadow" type="Power" internal-id="ID_FMP_POWER_9421" source="Dragon Magazine 379" revision-date="8/27/2010 11:48:59 AM" >
      <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_466,ID_FMP_CATEGORY_38,ID_FMP_CATEGORY_19,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,3 </Category>
      <Prereqs> !Hybrid Executioner </Prereqs> <Flavor> You step from your foe&apos;s shadow, driving your blade into the foe before it can make a sound. </Flavor>
      <specific name="Power Usage"> Encounter </specific>
      <specific name="_SkillPower" />
      <specific name="Display"> Assassin Attack 3 </specific>
      <specific name="Keywords"> Shadow, Teleportation, Weapon </specific>
      <specific name="Action Type"> Standard action </specific>
      <specific name="Attack Type"> Melee 1 </specific>
      <specific name="Effect"> Before the attack, you teleport 5 squares to a square adjacent to your assassin&apos;s shroud target. </specific>
      <specific name="Target"> Your assassin&apos;s shroud target </specific>
      <specific name="Attack"> Dexterity vs. AC </specific>
      <specific name="Hit"> 2[W] + Dexterity modifier damage. </specific>
      <specific name="_Associated Feats" />
      <specific name="Class"> ID_FMP_CLASS_466 </specific>
      <specific name="Level"> 3 </specific>
      <specific name="Power Type"> Attack </specific>
   </RulesElement>
   <RulesElement name="Nightshade&apos;s Kiss" type="Power" internal-id="ID_FMP_POWER_9422" source="Dragon Magazine 379" revision-date="8/27/2010 11:49 AM" >
      <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_466,ID_FMP_CATEGORY_7,ID_FMP_CATEGORY_38,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,3 </Category>
      <Prereqs> !Hybrid Executioner </Prereqs> <Flavor> Your strike infects your foe&apos;s mind, causing the foe to recoil from every attack. </Flavor>
      <specific name="Power Usage"> Encounter </specific>
      <specific name="_SkillPower" />
      <specific name="Display"> Assassin Attack 3 </specific>
      <specific name="Keywords"> Fear, Shadow, Weapon </specific>
      <specific name="Action Type"> Standard action </specific>
      <specific name="Attack Type"> Melee weapon </specific>
      <specific name="Target"> One creature </specific>
      <specific name="Attack"> Dexterity vs. Reflex </specific>
      <specific name="Hit"> 2[W] + Dexterity modifier damage, and you slide the target 2 squares. Until the end of your next turn, you can slide the target 1 square as a free action whenever the target is hit. </specific>
      <specific name="	Bleak Disciple"> The number of squares you slide the target increases by 1. </specific>
      <specific name="_Associated Feats" />
      <specific name="Class"> ID_FMP_CLASS_466 </specific>
      <specific name="Level"> 3 </specific>
      <specific name="Power Type"> Attack </specific>
   </RulesElement>
   <RulesElement name="Heart of Dust" type="Power" internal-id="ID_FMP_POWER_9423" source="Dragon Magazine 379" revision-date="8/27/2010 11:49 AM" >
      <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_466,ID_FMP_CATEGORY_14,ID_FMP_CATEGORY_38,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,5 </Category>
      <Prereqs> !Hybrid Executioner </Prereqs> <Flavor> Shadow venom courses through your target, causing it to shed a gray dust that chokes nearby enemies. </Flavor>
      <specific name="Power Usage"> Daily </specific>
      <specific name="_SkillPower" />
      <specific name="Display"> Assassin Attack 5 </specific>
      <specific name="Keywords"> Poison, Shadow, Weapon </specific>
      <specific name="Action Type"> Standard action </specific>
      <specific name="Attack Type"> Melee weapon </specific>
      <specific name="Target"> One creature </specific>
      <specific name="Attack"> Dexterity vs. AC </specific>
      <specific name="Hit"> 2[W] + Dexterity modifier damage, and ongoing 5 poison damage (save ends). Whenever the target takes this ongoing damage, each enemy within 2 squares of it takes 5 poison damage. </specific>
      <specific name="Miss"> Half damage, and each enemy within 2 squares of the target takes 3 poison damage. </specific>
      <specific name="_Associated Feats" />
      <specific name="Class"> ID_FMP_CLASS_466 </specific>
      <specific name="Level"> 5 </specific>
      <specific name="Power Type"> Attack </specific>
   </RulesElement>
   <RulesElement name="Shadow Soul" type="Power" internal-id="ID_FMP_POWER_9424" source="Dragon Magazine 379" revision-date="8/27/2010 11:49 AM" >
      <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_466,ID_FMP_CATEGORY_38,ID_FMP_CATEGORY_19,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,5 </Category>
      <Prereqs> !Hybrid Executioner </Prereqs> <Flavor> You tear away a piece of your foe&apos;s shadow and tuck it into the hollow in your soul. You can sense your foe now and step from its shadow at will. </Flavor>
      <specific name="Power Usage"> Daily </specific>
      <specific name="_SkillPower" />
      <specific name="Display"> Assassin Attack 5 </specific>
      <specific name="Keywords"> Shadow, Teleportation, Weapon </specific>
      <specific name="Action Type"> Standard action </specific>
      <specific name="Attack Type"> Melee weapon </specific>
      <specific name="Target"> One creature </specific>
      <specific name="Attack"> Dexterity vs. AC </specific>
      <specific name="Hit"> 2[W] + Dexterity modifier damage. </specific>
      <specific name="Miss"> Half damage. </specific>
      <specific name="Effect"> Until the end of your next turn, you gain a +5 power bonus to Perception checks against the target. </specific>
      <specific name="Sustain Minor"> The power bonus persists, and if the target is not hidden from you, you teleport 20 squares to a square adjacent to it. </specific>
      <specific name="_Associated Feats" />
      <specific name="Class"> ID_FMP_CLASS_466 </specific>
      <specific name="Level"> 5 </specific>
      <specific name="Power Type"> Attack </specific>
   </RulesElement>
   <RulesElement name="Treacherous Shades" type="Power" internal-id="ID_FMP_POWER_9425" source="Dragon Magazine 379" revision-date="8/27/2010 11:49:01 AM" >
      <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_466,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_16,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,5 </Category>
      <Prereqs> !Hybrid Executioner </Prereqs> <Flavor> You seize control of your enemies&apos; shadows, which rattle the enemies by turning on them. </Flavor>
      <specific name="Power Usage"> Daily </specific>
      <specific name="_SkillPower" />
      <specific name="Display"> Assassin Attack 5 </specific>
      <specific name="Keywords"> Implement, Psychic, Shadow </specific>
      <specific name="Action Type"> Standard action </specific>
      <specific name="Attack Type"> Close blast 3 </specific>
      <specific name="Target"> Each creature in blast </specific>
      <specific name="Attack"> Dexterity vs. Will </specific>
      <specific name="Hit"> 2d6 + Dexterity modifier psychic damage, and the target grants combat advantage (save ends). Until the target saves against this effect, enemies grant combat advantage while adjacent to the target. </specific>
      <specific name="Miss"> Half damage, and the target grants combat advantage until the end of your next turn. </specific>
      <specific name="_Associated Feats" />
      <specific name="Class"> ID_FMP_CLASS_466 </specific>
      <specific name="Level"> 5 </specific>
      <specific name="Power Type"> Attack </specific>
   </RulesElement>
   <RulesElement name="Twilight Assassin" type="Power" internal-id="ID_FMP_POWER_9426" source="Dragon Magazine 379" revision-date="8/27/2010 11:49:01 AM" >
      <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_466,ID_FMP_CATEGORY_26,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_STANDARD_ACTION,5 </Category>
      <Prereqs> !Hybrid Executioner </Prereqs> <Flavor> Your shadow leaps from you to attack your enemies, and the two of you fight as one. </Flavor>
      <specific name="Power Usage"> Daily </specific>
      <specific name="_SkillPower" />
      <specific name="_ChildPower"> ID_FMP_POWER_10039 </specific>
      <specific name="Display"> Assassin Attack 5 </specific>
      <specific name="Keywords"> Conjuration, Implement, Shadow </specific>
      <specific name="Action Type"> Standard action </specific>
      <specific name="Attack Type"> Ranged 5 </specific>
      <specific name="Primary Target"> One creature </specific>
      <specific name="Primary Attack"> Dexterity vs. Reflex </specific>
      <specific name="Hit"> 2d8 + Dexterity modifier damage. </specific>
      <specific name="Effect"> You conjure a shadowy duplicate of yourself in an unoccupied square adjacent to the primary target. The duplicate occupies its space, and it lasts until the end of the encounter. Whenever you use a move action, you can also move the duplicate 5 squares. You can flank enemies with the duplicate, but your allies cannot. Until the duplicate vanishes, it can use the Twilight Assassin Attack power. </specific>
      <specific name="_Associated Feats" />
      <specific name="Class"> ID_FMP_CLASS_466 </specific>
      <specific name="Level"> 5 </specific>
      <specific name="Power Type"> Attack </specific>
      <specific name="_DisplayPowers"> ID_FMP_POWER_10039 </specific>
      <rules>
         <grant name="ID_FMP_POWER_10039" type="Power" />
      </rules>
   </RulesElement>
   <RulesElement name="Captured Shadow" type="Power" internal-id="ID_FMP_POWER_9431" source="Dragon Magazine 379" revision-date="8/27/2010 11:49:03 AM" >
      <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_466,ID_FMP_CATEGORY_38,ID_FMP_CATEGORY_19,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,7 </Category>
      <Prereqs> !Hybrid Executioner </Prereqs> <Flavor> As you strike your foe, you steal its shadow. In a moment, you can teleport your foe back to your side. </Flavor>
      <specific name="Power Usage"> Encounter </specific>
      <specific name="_SkillPower" />
      <specific name="Display"> Assassin Attack 7 </specific>
      <specific name="Keywords"> Shadow, Teleportation, Weapon </specific>
      <specific name="Action Type"> Standard action </specific>
      <specific name="Attack Type"> Melee weapon </specific>
      <specific name="Target"> One creature </specific>
      <specific name="Attack"> Dexterity vs. AC </specific>
      <specific name="Hit"> 2[W] + Dexterity modifier damage. Once before the end of your next turn, you can use a free action to teleport the target to a square adjacent to you. That square cannot be hindering terrain. </specific>
      <specific name="_Associated Feats" />
      <specific name="Class"> ID_FMP_CLASS_466 </specific>
      <specific name="Level"> 7 </specific>
      <specific name="Power Type"> Attack </specific>
   </RulesElement>
   <RulesElement name="Echoing Threat" type="Power" internal-id="ID_FMP_POWER_9432" source="Dragon Magazine 379" revision-date="8/27/2010 11:49:03 AM" >
      <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_466,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_16,ID_FMP_CATEGORY_38,ID_FMP_CATEGORY_19,ID_INTERNAL_CATEGORY_STANDARD_ACTION,7 </Category>
      <Prereqs> !Hybrid Executioner </Prereqs> <Flavor> Your foe sees threats in every corner and betrayal in every eye. If it cannot escape the press of the crowd, it will go mad. </Flavor>
      <specific name="Power Usage"> Encounter </specific>
      <specific name="_SkillPower" />
      <specific name="Display"> Assassin Attack 7 </specific>
      <specific name="Keywords"> Implement, Psychic, Shadow, Teleportation </specific>
      <specific name="Action Type"> Standard action </specific>
      <specific name="Attack Type"> Ranged 10 </specific>
      <specific name="Target"> One creature </specific>
      <specific name="Attack"> Dexterity vs. Will </specific>
      <specific name="Hit"> 1d10 + Dexterity modifier psychic damage. At the end of its next turn, the target takes 10 psychic damage if any creatures are within 2 squares of it. </specific>
      <specific name="	Night Stalker"> During your next turn, you can teleport a number of squares equal to your Charisma modifier as a minor action. You must end the teleportation closer to the target. </specific>
      <specific name="_Associated Feats" />
      <specific name="Class"> ID_FMP_CLASS_466 </specific>
      <specific name="Level"> 7 </specific>
      <specific name="Power Type"> Attack </specific>
   </RulesElement>
   <RulesElement name="Shadow Jack" type="Power" internal-id="ID_FMP_POWER_9433" source="Dragon Magazine 379" revision-date="8/27/2010 11:49:04 AM" >
      <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_466,ID_FMP_CATEGORY_38,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,7 </Category>
      <Prereqs> !Hybrid Executioner </Prereqs> <Flavor> You strike your foe and then merge with its shadow. Your enemies&apos; attacks pass through you and hit your foe instead. </Flavor>
      <specific name="Power Usage"> Encounter </specific>
      <specific name="_SkillPower" />
      <specific name="Display"> Assassin Attack 7 </specific>
      <specific name="Keywords"> Shadow, Weapon </specific>
      <specific name="Action Type"> Standard action </specific>
      <specific name="Attack Type"> Melee 1 </specific>
      <specific name="Target"> One creature </specific>
      <specific name="Attack"> Dexterity vs. AC </specific>
      <specific name="Hit"> 2[W] + Dexterity modifier damage, and you shift 1 square into the target&apos;s space and remain there until the start of your next turn. While there, you are insubstantial, you move with the target (this movement doesn&apos;t provoke opportunity attacks), and any melee or ranged attack that misses you hits the target instead, unless the target is the attacker. At the start of your next turn, you slide 1 square to a square adjacent to the target. </specific>
      <specific name="_Associated Feats" />
      <specific name="Class"> ID_FMP_CLASS_466 </specific>
      <specific name="Level"> 7 </specific>
      <specific name="Power Type"> Attack </specific>
   </RulesElement>
   <RulesElement name="Shadow Link" type="Power" internal-id="ID_FMP_POWER_9434" source="Dragon Magazine 379" revision-date="8/27/2010 11:49:04 AM" >
      <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_466,ID_FMP_CATEGORY_38,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,7 </Category>
      <Prereqs> !Hybrid Executioner </Prereqs> <Flavor> Your attack forges a brief bond with your foe that allows you to shroud it with greater darkness each time you feel pain. </Flavor>
      <specific name="Power Usage"> Encounter </specific>
      <specific name="_SkillPower" />
      <specific name="Display"> Assassin Attack 7 </specific>
      <specific name="Keywords"> Shadow, Weapon </specific>
      <specific name="Action Type"> Standard action </specific>
      <specific name="Attack Type"> Melee weapon </specific>
      <specific name="Target"> Your assassin&apos;s shroud target </specific>
      <specific name="Attack"> Dexterity vs. AC </specific>
      <specific name="Hit"> 2[W] + Dexterity modifier damage. Until the end of your next turn, you can use your assassin&apos;s shroud against the target whenever you are hit. </specific>
      <specific name="	Bleak Disciple"> You gain temporary hit points equal to your Constitution modifier when the attack hits. </specific>
      <specific name="_Associated Feats" />
      <specific name="Class"> ID_FMP_CLASS_466 </specific>
      <specific name="Level"> 7 </specific>
      <specific name="Power Type"> Attack </specific>
   </RulesElement>
   <RulesElement name="Black Garrote" type="Power" internal-id="ID_FMP_POWER_9435" source="Dragon Magazine 379" revision-date="8/27/2010 11:49:04 AM" >
      <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_466,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_22,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_STANDARD_ACTION,9 </Category>
      <Prereqs> !Hybrid Executioner </Prereqs> <Flavor> A wisp of shadow stuff stretches between your hands. You loop it around your foe&apos;s throat and transform the shadow into a material as hard as steel. </Flavor>
      <specific name="Power Usage"> Daily </specific>
      <specific name="_SkillPower" />
      <specific name="Display"> Assassin Attack 9 </specific>
      <specific name="Keywords"> Implement, Reliable, Shadow </specific>
      <specific name="Action Type"> Standard action </specific>
      <specific name="Attack Type"> Melee touch </specific>
      <specific name="Target"> One creature </specific>
      <specific name="Attack"> Dexterity vs. Reflex </specific>
      <specific name="Hit"> You grab the target. Until the grab ends, the target takes a -5 penalty to all escape attempts and a -2 penalty to attack rolls against you. When the grab ends, the target takes 1d10 + your Dexterity modifier damage. </specific>
      <specific name="Sustain Standard"> The grab persists, and the target takes 2d10 + your Dexterity modifier damage. </specific>
      <specific name="Special"> You can instead sustain the grab as a minor action. If you do so, the power&apos;s effect ends, and the grab becomes a normal grab. </specific>
      <specific name="_Associated Feats" />
      <specific name="Class"> ID_FMP_CLASS_466 </specific>
      <specific name="Level"> 9 </specific>
      <specific name="Power Type"> Attack </specific>
   </RulesElement>
   <RulesElement name="Bound by Shadow" type="Power" internal-id="ID_FMP_POWER_9436" source="Dragon Magazine 379" revision-date="8/27/2010 11:49:05 AM" >
      <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_466,ID_FMP_CATEGORY_38,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,9 </Category>
      <Prereqs> !Hybrid Executioner </Prereqs> <Flavor> As your weapon pierces your foe, you send deadly shadow energy coursing into it, linking your two fates. When you are harmed, so is your foe. </Flavor>
      <specific name="Power Usage"> Daily </specific>
      <specific name="_SkillPower" />
      <specific name="Display"> Assassin Attack 9 </specific>
      <specific name="Keywords"> Shadow, Weapon </specific>
      <specific name="Action Type"> Standard action </specific>
      <specific name="Attack Type"> Melee weapon </specific>
      <specific name="Target"> One creature </specific>
      <specific name="Attack"> Dexterity vs. Fortitude </specific>
      <specific name="Hit"> 2[W] + Dexterity modifier damage. </specific>
      <specific name="Miss"> Half damage. </specific>
      <specific name="Effect"> Until the end of the encounter, the target takes 5 damage whenever an enemy, including the target, deals damage to you. </specific>
      <specific name="_Associated Feats" />
      <specific name="Class"> ID_FMP_CLASS_466 </specific>
      <specific name="Level"> 9 </specific>
      <specific name="Power Type"> Attack </specific>
   </RulesElement>
   <RulesElement name="Obscuring Shadow" type="Power" internal-id="ID_FMP_POWER_9437" source="Dragon Magazine 379" revision-date="8/27/2010 11:49:05 AM" >
      <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_466,ID_FMP_CATEGORY_10,ID_FMP_CATEGORY_38,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,9 </Category>
      <Prereqs> !Hybrid Executioner </Prereqs> <Flavor> You slash at your foe, calling up shadows that blot you from its vision. </Flavor>
      <specific name="Power Usage"> Daily </specific>
      <specific name="_SkillPower" />
      <specific name="Display"> Assassin Attack 9 </specific>
      <specific name="Keywords"> Illusion, Shadow, Weapon </specific>
      <specific name="Action Type"> Standard action </specific>
      <specific name="Attack Type"> Melee weapon </specific>
      <specific name="Target"> One creature </specific>
      <specific name="Attack"> Dexterity vs. Will </specific>
      <specific name="Hit"> 3[W] + Dexterity modifier damage. </specific>
      <specific name="Miss"> Half damage. </specific>
      <specific name="Effect"> The target cannot see you (save ends). </specific>
      <specific name="_Associated Feats" />
      <specific name="Class"> ID_FMP_CLASS_466 </specific>
      <specific name="Level"> 9 </specific>
      <specific name="Power Type"> Attack </specific>
   </RulesElement>
   <RulesElement name="Wall of Shadows" type="Power" internal-id="ID_FMP_POWER_9438" source="Dragon Magazine 379" revision-date="8/27/2010 11:49:05 AM" >
      <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_466,ID_FMP_CATEGORY_1,ID_FMP_CATEGORY_26,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_38,ID_FMP_CATEGORY_19,ID_INTERNAL_CATEGORY_STANDARD_ACTION,9 </Category>
      <Prereqs> !Hybrid Executioner </Prereqs> <Flavor> You weave a skein of shadows that bites your enemies with a deathly chill. </Flavor>
      <specific name="Power Usage"> Daily </specific>
      <specific name="_SkillPower" />
      <specific name="Display"> Assassin Attack 9 </specific>
      <specific name="Keywords"> Cold, Conjuration, Implement, Shadow, Teleportation </specific>
      <specific name="Action Type"> Standard action </specific>
      <specific name="Attack Type"> Area wall 5 within 10 squares </specific>
      <specific name="Effect"> You conjure a wall of darkness that lasts until the end of your next turn. The wall can be up to 2 squares high, and it blocks line of sight for creatures other than you. Any creature that enters the wall or starts its turn there takes 1d6 + your Dexterity modifier cold damage. If you are in the wall or adjacent to it, you can use a move action to teleport to another square in the wall or adjacent to it. </specific>
      <specific name="Sustain Minor"> The wall persists. </specific>
      <specific name="_Associated Feats" />
      <specific name="Class"> ID_FMP_CLASS_466 </specific>
      <specific name="Level"> 9 </specific>
      <specific name="Power Type"> Attack </specific>
   </RulesElement>
   <RulesElement name="Dark Step Ambush" type="Power" internal-id="ID_FMP_POWER_9443" source="Dragon Magazine 379" revision-date="8/27/2010 11:49:07 AM" >
      <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_466,ID_FMP_CATEGORY_10,ID_FMP_CATEGORY_38,ID_FMP_CATEGORY_19,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,13 </Category>
      <Prereqs> !Hybrid Executioner </Prereqs> <Flavor> You step from your foe&apos;s shadow to deliver a deadly attack, then hide in the tatters of the foe&apos;s soul. </Flavor>
      <specific name="Power Usage"> Encounter </specific>
      <specific name="_SkillPower" />
      <specific name="Display"> Assassin Attack 13 </specific>
      <specific name="Keywords"> Illusion, Shadow, Teleportation, Weapon </specific>
      <specific name="Action Type"> Standard action </specific>
      <specific name="Attack Type"> Melee 1 </specific>
      <specific name="Effect"> Before the attack, you teleport 5 squares to a square adjacent to your assassin&apos;s shroud target. </specific>
      <specific name="Target"> Your assassin&apos;s shroud target </specific>
      <specific name="Attack"> Dexterity vs. AC </specific>
      <specific name="Hit"> 2[W] + Dexterity modifier damage, and you become invisible until the end of your next turn. </specific>
      <specific name="_Associated Feats" />
      <specific name="Class"> ID_FMP_CLASS_466 </specific>
      <specific name="Level"> 13 </specific>
      <specific name="Power Type"> Attack </specific>
   </RulesElement>
   <RulesElement name="Flurry of Talons" type="Power" internal-id="ID_FMP_POWER_9444" source="Dragon Magazine 379" revision-date="8/27/2010 11:49:07 AM" >
      <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_466,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_STANDARD_ACTION,13 </Category>
      <Prereqs> !Hybrid Executioner </Prereqs> <Flavor> You fly toward your foe in the shape of a dozen shadows, each winged and fanged. After savaging your foe, you return to your normal form. </Flavor>
      <specific name="Power Usage"> Encounter </specific>
      <specific name="_SkillPower" />
      <specific name="Display"> Assassin Attack 13 </specific>
      <specific name="Keywords"> Implement, Shadow </specific>
      <specific name="Action Type"> Standard action </specific>
      <specific name="Attack Type"> Melee 1 </specific>
      <specific name="Effect"> Before the attack, you fly your speed to a square adjacent to an enemy. This movement doesn&apos;t provoke opportunity attacks. </specific>
      <specific name="Target"> One enemy </specific>
      <specific name="Attack"> Dexterity vs. Reflex. Make three attack rolls. If any of them hit, resolve them as a single hit, and all of them must miss for the attack to miss. </specific>
      <specific name="Hit"> 1d8 + Dexterity modifier damage if one of the attack rolls hits, 2d8 + Dexterity modifier damage if two hit, and 3d8 + Dexterity modifier damage if three hit. </specific>
      <specific name="_Associated Feats" />
      <specific name="Class"> ID_FMP_CLASS_466 </specific>
      <specific name="Level"> 13 </specific>
      <specific name="Power Type"> Attack </specific>
   </RulesElement>
   <RulesElement name="Slayer in the Dark" type="Power" internal-id="ID_FMP_POWER_9445" source="Dragon Magazine 379" revision-date="8/27/2010 11:49:08 AM" >
      <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_466,ID_FMP_CATEGORY_7,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_16,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_STANDARD_ACTION,13 </Category>
      <Prereqs> !Hybrid Executioner </Prereqs> <Flavor> Darkness clouds the eyes of your enemy, and you manipulate its fears, causing it to slash in a panic when its allies approach. </Flavor>
      <specific name="Power Usage"> Encounter </specific>
      <specific name="_SkillPower" />
      <specific name="Display"> Assassin Attack 13 </specific>
      <specific name="Keywords"> Fear, Implement, Psychic, Shadow </specific>
      <specific name="Action Type"> Standard action </specific>
      <specific name="Attack Type"> Ranged 5 </specific>
      <specific name="Target"> One creature </specific>
      <specific name="Attack"> Dexterity vs. Will </specific>
      <specific name="Hit"> 1d10 + Dexterity modifier psychic damage, and the target is blinded until the end of your next turn. Until this blindness ends, you can use an opportunity action to compel the target to make a melee basic attack as a free action against any enemy that enters a square adjacent to the target. The target makes the attack without the penalty to attack rolls from being blinded. </specific>
      <specific name="	Night Stalker"> The target makes the attack with a power bonus to attack rolls and damage rolls equal to your Charisma modifier. </specific>
      <specific name="_Associated Feats" />
      <specific name="Class"> ID_FMP_CLASS_466 </specific>
      <specific name="Level"> 13 </specific>
      <specific name="Power Type"> Attack </specific>
   </RulesElement>
   <RulesElement name="Well of Shades" type="Power" internal-id="ID_FMP_POWER_9446" source="Dragon Magazine 379" revision-date="8/27/2010 11:49:08 AM" >
      <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_466,ID_FMP_CATEGORY_1,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_38,ID_FMP_CATEGORY_19,ID_INTERNAL_CATEGORY_STANDARD_ACTION,13 </Category>
      <Prereqs> !Hybrid Executioner </Prereqs> <Flavor> Freezing shadows stretch out from you and pull your enemies close before you vanish. </Flavor>
      <specific name="Power Usage"> Encounter </specific>
      <specific name="_SkillPower" />
      <specific name="Display"> Assassin Attack 13 </specific>
      <specific name="Keywords"> Cold, Implement, Shadow, Teleportation </specific>
      <specific name="Action Type"> Standard action </specific>
      <specific name="Attack Type"> Close burst 3 </specific>
      <specific name="Target"> Each enemy in burst </specific>
      <specific name="Attack"> Dexterity vs. Fortitude </specific>
      <specific name="Hit"> 2d6 + Dexterity modifier cold damage, and you pull the target 2 squares. </specific>
      <specific name="	Bleak Disciple"> The target is also slowed until the end of your next turn. </specific>
      <specific name="Effect"> You either teleport 5 squares or become invisible until the end of your next turn. </specific>
      <specific name="_Associated Feats" />
      <specific name="Class"> ID_FMP_CLASS_466 </specific>
      <specific name="Level"> 13 </specific>
      <specific name="Power Type"> Attack </specific>
   </RulesElement>
   <RulesElement name="Bleak Gallows" type="Power" internal-id="ID_FMP_POWER_9447" source="Dragon Magazine 379" revision-date="8/27/2010 11:49:09 AM" >
      <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_466,ID_FMP_CATEGORY_26,ID_FMP_CATEGORY_8,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_38,ID_FMP_CATEGORY_19,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,15 </Category>
      <Prereqs> !Hybrid Executioner </Prereqs> <Flavor> Shadows coalesce into a black gallows, and a noose of force drops around your foe&apos;s neck. </Flavor>
      <specific name="Power Usage"> Daily </specific>
      <specific name="_SkillPower" />
      <specific name="Display"> Assassin Attack 15 </specific>
      <specific name="Keywords"> Conjuration, Force, Implement, Shadow, Teleportation </specific>
      <specific name="Action Type"> Standard action </specific>
      <specific name="Attack Type"> Ranged 5 </specific>
      <specific name="Target"> One creature </specific>
      <specific name="Attack"> Dexterity vs. Reflex </specific>
      <specific name="Hit"> 4d6 + Dexterity modifier force damage. </specific>
      <specific name="Miss"> Half damage. </specific>
      <specific name="Effect"> You conjure a gallows in an unoccupied square adjacent to the target. The gallows occupies its square, and it lasts until the end of the encounter. The gallows can be attacked and has 35 hit points. Until the gallows vanishes, you can use a free action to teleport the target to a square adjacent to the gallows at the end of each of the target&apos;s turns. </specific>
      <specific name="_Associated Feats" />
      <specific name="Class"> ID_FMP_CLASS_466 </specific>
      <specific name="Level"> 15 </specific>
      <specific name="Power Type"> Attack </specific>
   </RulesElement>
   <RulesElement name="Death&apos;s Doorstep" type="Power" internal-id="ID_FMP_POWER_9448" source="Dragon Magazine 379" revision-date="8/27/2010 11:49:09 AM" >
      <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_466,ID_FMP_CATEGORY_38,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,15 </Category>
      <Prereqs> !Hybrid Executioner </Prereqs> <Flavor> As your weapon strikes your foe, you open a channel from your tainted shadow into its soul, making it easier to shroud it and tear it to shreds. </Flavor>
      <specific name="Power Usage"> Daily </specific>
      <specific name="_SkillPower" />
      <specific name="Display"> Assassin Attack 15 </specific>
      <specific name="Keywords"> Shadow, Weapon </specific>
      <specific name="Action Type"> Standard action </specific>
      <specific name="Attack Type"> Melee weapon </specific>
      <specific name="Target"> One creature </specific>
      <specific name="Attack"> Dexterity vs. Reflex </specific>
      <specific name="Hit"> 3[W] + Dexterity modifier damage. </specific>
      <specific name="Miss"> Half damage. </specific>
      <specific name="Effect"> Until the end of the encounter, whenever you attack the target and invoke your shrouds on it, a shroud is not subtracted if that attack misses. </specific>
      <specific name="_Associated Feats" />
      <specific name="Class"> ID_FMP_CLASS_466 </specific>
      <specific name="Level"> 15 </specific>
      <specific name="Power Type"> Attack </specific>
   </RulesElement>
   <RulesElement name="Shade Venom" type="Power" internal-id="ID_FMP_POWER_9449" source="Dragon Magazine 379" revision-date="8/27/2010 11:49:09 AM" >
      <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_466,ID_FMP_CATEGORY_14,ID_FMP_CATEGORY_38,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,15 </Category>
      <Prereqs> !Hybrid Executioner </Prereqs> <Flavor> Your weapon becomes covered with a translucent, gray poison. When you strike your foe, the poison gives life to your foe&apos;s shadow, turning it into a malevolent beast. </Flavor>
      <specific name="Power Usage"> Daily </specific>
      <specific name="_SkillPower" />
      <specific name="Display"> Assassin Attack 15 </specific>
      <specific name="Keywords"> Poison, Shadow, Weapon </specific>
      <specific name="Action Type"> Standard action </specific>
      <specific name="Attack Type"> Melee weapon </specific>
      <specific name="Target"> One creature </specific>
      <specific name="Attack"> Dexterity vs. AC </specific>
      <specific name="Hit"> 2[W] + Dexterity modifier poison damage. </specific>
      <specific name="Miss"> Half damage. </specific>
      <specific name="Effect"> The target is affected by your shade venom (save ends). Until this effect ends, you can use an opportunity action at the start of each of the target&apos;s turns to compel it to make a melee basic attack against itself with combat advantage. The target can make a saving throw against this effect only on a turn during which it hit itself with the melee basic attack. </specific>
      <specific name="_Associated Feats" />
      <specific name="Class"> ID_FMP_CLASS_466 </specific>
      <specific name="Level"> 15 </specific>
      <specific name="Power Type"> Attack </specific>
   </RulesElement>
   <RulesElement name="Sundered Shadow" type="Power" internal-id="ID_FMP_POWER_9450" source="Dragon Magazine 379" revision-date="8/27/2010 11:49:10 AM" >
      <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_466,ID_FMP_CATEGORY_38,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,15 </Category>
      <Prereqs> !Hybrid Executioner </Prereqs> <Flavor> You slice into your foe&apos;s shadow and grasp it. Now your foe cannot escape your attacks. </Flavor>
      <specific name="Power Usage"> Daily </specific>
      <specific name="_SkillPower" />
      <specific name="Display"> Assassin Attack 15 </specific>
      <specific name="Keywords"> Shadow, Weapon </specific>
      <specific name="Action Type"> Standard action </specific>
      <specific name="Attack Type"> Melee weapon </specific>
      <specific name="Target"> One creature </specific>
      <specific name="Attack"> Dexterity vs. AC </specific>
      <specific name="Hit"> 3[W] + Dexterity modifier damage. Until the end of the encounter, you gain a +2 power bonus to attack rolls against the target, and you can make melee attacks against the target even when it is beyond your melee reach. </specific>
      <specific name="Miss"> Half damage. Until the end of your next turn, you can make melee attacks against the target even when it is beyond your melee reach. </specific>
      <specific name="_Associated Feats" />
      <specific name="Class"> ID_FMP_CLASS_466 </specific>
      <specific name="Level"> 15 </specific>
      <specific name="Power Type"> Attack </specific>
   </RulesElement>
   <RulesElement name="Mob of Shadows" type="Power" internal-id="ID_FMP_POWER_9455" source="Dragon Magazine 379" revision-date="8/27/2010 11:49:11 AM" >
      <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_466,ID_FMP_CATEGORY_38,ID_FMP_CATEGORY_24,ID_FMP_CATEGORY_39,ID_INTERNAL_CATEGORY_STANDARD_ACTION,17 </Category>
      <Prereqs> !Hybrid Executioner </Prereqs> <Flavor> You slice your foe&apos;s shadow to pieces. Each piece forms a miniature copy of you and stands next to the foe, weapon poised. </Flavor>
      <specific name="Power Usage"> Encounter </specific>
      <specific name="_SkillPower" />
      <specific name="Display"> Assassin Attack 17 </specific>
      <specific name="Keywords"> Shadow, Weapon, Zone </specific>
      <specific name="Action Type"> Standard action </specific>
      <specific name="Attack Type"> Melee weapon </specific>
      <specific name="Target"> One creature </specific>
      <specific name="Attack"> Dexterity vs. Fortitude </specific>
      <specific name="Hit"> 2[W] + Dexterity modifier damage. The attack creates a zone that fills the squares adjacent to the target. The zone lasts until the end of your next turn. When any enemy enters the zone, you can use an opportunity action to deal damage to that enemy equal to your Dexterity modifier. If you do so, that enemy is slowed until the end of your next turn. </specific>
      <specific name="	Bleak Disciple"> Add your Constitution modifier to the damage dealt by the zone. </specific>
      <specific name="_Associated Feats" />
      <specific name="Class"> ID_FMP_CLASS_466 </specific>
      <specific name="Level"> 17 </specific>
      <specific name="Power Type"> Attack </specific>
   </RulesElement>
   <RulesElement name="Shadow Fire" type="Power" internal-id="ID_FMP_POWER_9456" source="Dragon Magazine 379" revision-date="8/27/2010 11:49:12 AM" >
      <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_466,ID_FMP_CATEGORY_3,ID_FMP_CATEGORY_10,ID_FMP_CATEGORY_38,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,17 </Category>
      <Prereqs> !Hybrid Executioner </Prereqs> <Flavor> You stab at your foe three times, and each strike creates an inky blot on it that erupts into flickering, ebony flares. </Flavor>
      <specific name="Power Usage"> Encounter </specific>
      <specific name="_SkillPower" />
      <specific name="Display"> Assassin Attack 17 </specific>
      <specific name="Keywords"> Fire, Illusion, Shadow, Weapon </specific>
      <specific name="Action Type"> Standard action </specific>
      <specific name="Attack Type"> Melee weapon </specific>
      <specific name="Target"> One creature </specific>
      <specific name="Attack"> Dexterity vs. AC. Make three attack rolls. If any of them hit, resolve them as a single hit, and all of them must miss for the attack to miss. </specific>
      <specific name="Hit"> 1[W] + Dexterity modifier fire damage if one of the attack rolls hits, 2[W] + Dexterity modifier fire damage if two hit, and 3[W] + Dexterity modifier fire damage if three hit. In addition, you become invisible until the end of your next turn. </specific>
      <specific name="_Associated Feats" />
      <specific name="Class"> ID_FMP_CLASS_466 </specific>
      <specific name="Level"> 17 </specific>
      <specific name="Power Type"> Attack </specific>
   </RulesElement>
   <RulesElement name="Shadowed Deception" type="Power" internal-id="ID_FMP_POWER_9457" source="Dragon Magazine 379" revision-date="8/27/2010 11:49:12 AM" >
      <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_466,ID_FMP_CATEGORY_7,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_16,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_STANDARD_ACTION,17 </Category>
      <Prereqs> !Hybrid Executioner </Prereqs> <Flavor> In your foe&apos;s eyes, you take on a form so terrifying that you cow it utterly. </Flavor>
      <specific name="Power Usage"> Encounter </specific>
      <specific name="_SkillPower" />
      <specific name="Display"> Assassin Attack 17 </specific>
      <specific name="Keywords"> Fear, Implement, Psychic, Shadow </specific>
      <specific name="Action Type"> Standard action </specific>
      <specific name="Attack Type"> Ranged 5 </specific>
      <specific name="Target"> One creature </specific>
      <specific name="Attack"> Dexterity vs. Will </specific>
      <specific name="Hit"> 3d10 + Dexterity modifier psychic damage, and the target cannot attack you until the end of your next turn. </specific>
      <specific name="	Night Stalker"> The target also grants combat advantage until the end of your next turn. </specific>
      <specific name="_Associated Feats" />
      <specific name="Class"> ID_FMP_CLASS_466 </specific>
      <specific name="Level"> 17 </specific>
      <specific name="Power Type"> Attack </specific>
   </RulesElement>
   <RulesElement name="Traitorous Shadow" type="Power" internal-id="ID_FMP_POWER_9458" source="Dragon Magazine 379" revision-date="8/27/2010 11:49:12 AM" >
      <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_466,ID_FMP_CATEGORY_38,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,17 </Category>
      <Prereqs> !Hybrid Executioner </Prereqs> <Flavor> Your foe&apos;s shadow writhes as it gains a malevolent will of its own. The moment the foe drops its guard, the shadow strikes. </Flavor>
      <specific name="Power Usage"> Encounter </specific>
      <specific name="_SkillPower" />
      <specific name="Display"> Assassin Attack 17 </specific>
      <specific name="Keywords"> Shadow, Weapon </specific>
      <specific name="Action Type"> Standard action </specific>
      <specific name="Attack Type"> Melee weapon </specific>
      <specific name="Target"> One creature </specific>
      <specific name="Attack"> Dexterity vs. AC </specific>
      <specific name="Hit"> 3[W] + Dexterity modifier damage. During the target&apos;s next turn, the target falls prone after moving without shifting or after making a ranged or an area attack. </specific>
      <specific name="_Associated Feats" />
      <specific name="Class"> ID_FMP_CLASS_466 </specific>
      <specific name="Level"> 17 </specific>
      <specific name="Power Type"> Attack </specific>
   </RulesElement>
   <RulesElement name="Consign to Shadow" type="Power" internal-id="ID_FMP_POWER_9459" source="Dragon Magazine 379" revision-date="8/27/2010 11:49:13 AM" >
      <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_466,ID_FMP_CATEGORY_38,ID_FMP_CATEGORY_19,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,19 </Category>
      <Prereqs> !Hybrid Executioner </Prereqs> <Flavor> Your attack taints your enemy with the essence of the Shadowfell and creates a bond between you two, which causes you both to fade away for a few moments. </Flavor>
      <specific name="Power Usage"> Daily </specific>
      <specific name="_SkillPower" />
      <specific name="Display"> Assassin Attack 19 </specific>
      <specific name="Keywords"> Shadow, Teleportation, Weapon </specific>
      <specific name="Action Type"> Standard action </specific>
      <specific name="Attack Type"> Melee weapon </specific>
      <specific name="Target"> One creature </specific>
      <specific name="Attack"> Dexterity vs. Reflex </specific>
      <specific name="Hit"> 3[W] + Dexterity modifier damage. </specific>
      <specific name="Miss"> Half damage. </specific>
      <specific name="Effect"> You create a shadow bond that lasts until the end of your next turn. Until the bond ends, both you and the target become insubstantial to every combatant but each other, the target&apos;s allies don&apos;t have line of effect to it, and you can use a move action to teleport to a square adjacent to the target. </specific>
      <specific name="Sustain Minor"> The shadow bond persists. You can sustain the bond only if the target has at least 1 hit point. </specific>
      <specific name="_Associated Feats" />
      <specific name="Class"> ID_FMP_CLASS_466 </specific>
      <specific name="Level"> 19 </specific>
      <specific name="Power Type"> Attack </specific>
   </RulesElement>
   <RulesElement name="Executioner&apos;s Blade" type="Power" internal-id="ID_FMP_POWER_9460" source="Dragon Magazine 379" revision-date="8/27/2010 11:49:13 AM" >
      <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_466,ID_FMP_CATEGORY_22,ID_FMP_CATEGORY_38,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,19 </Category>
      <Prereqs> !Hybrid Executioner </Prereqs> <Flavor> Having studied your foe, you are ready to deliver a killing blow. Your foe might dodge or parry your strike, but in the end, it cannot escape you. </Flavor>
      <specific name="Power Usage"> Daily </specific>
      <specific name="_SkillPower" />
      <specific name="Display"> Assassin Attack 19 </specific>
      <specific name="Keywords"> Reliable, Shadow, Weapon </specific>
      <specific name="Action Type"> Standard action </specific>
      <specific name="Attack Type"> Melee weapon </specific>
      <specific name="Target"> Your assassin&apos;s shroud target </specific>
      <specific name="Attack"> Dexterity vs. AC </specific>
      <specific name="Hit"> 5[W] + Dexterity modifier damage. </specific>
      <specific name="Effect"> If you invoked your shrouds on the target as part of this attack, a shroud is not subtracted if the attack misses. </specific>
      <specific name="_Associated Feats" />
      <specific name="Class"> ID_FMP_CLASS_466 </specific>
      <specific name="Level"> 19 </specific>
      <specific name="Power Type"> Attack </specific>
   </RulesElement>
   <RulesElement name="Guild of Shadows" type="Power" internal-id="ID_FMP_POWER_9461" source="Dragon Magazine 379" revision-date="8/27/2010 11:49:14 AM" >
      <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_466,ID_FMP_CATEGORY_26,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_MINOR_ACTION,19 </Category>
      <Prereqs> !Hybrid Executioner </Prereqs> <Flavor> Three ebon duplicates of yourself appear, eager to aid you in slaying your foes. </Flavor>
      <specific name="Power Usage"> Daily </specific>
      <specific name="_SkillPower" />
      <specific name="Display"> Assassin Attack 19 </specific>
      <specific name="Keywords"> Conjuration, Implement, Shadow </specific>
      <specific name="Action Type"> Minor Action </specific>
      <specific name="Attack Type"> Close burst 5 </specific>
      <specific name="Effect"> You conjure three shadowy duplicates of yourself in 3 unoccupied squares in the burst. The duplicates occupy their spaces, and they last until the end of your next turn. Whenever you use a move action, you can also move each duplicate 5 squares. You can flank enemies with the duplicates, but your allies cannot. Any enemy that starts its turn adjacent to one or more of the duplicates takes 5 damage. </specific>
      <specific name="Sustain Minor"> The duplicates persist, and each one makes the following melee attack against a different creature. </specific>
      <specific name="	Target"> One creature adjacent to the duplicate </specific>
      <specific name="	Attack"> Dexterity vs. Reflex </specific>
      <specific name="	Hit"> 5 + Dexterity modifier damage. </specific>
      <specific name="_Associated Feats" />
      <specific name="Class"> ID_FMP_CLASS_466 </specific>
      <specific name="Level"> 19 </specific>
      <specific name="Power Type"> Attack </specific>
   </RulesElement>
   <RulesElement name="Phantom Assault" type="Power" internal-id="ID_FMP_POWER_9462" source="Dragon Magazine 379" revision-date="8/27/2010 11:49:14 AM" >
      <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_466,ID_FMP_CATEGORY_10,ID_FMP_CATEGORY_38,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,19 </Category>
      <Prereqs> !Hybrid Executioner </Prereqs> <Flavor> With each of your blows, shadows flit around your enemy, distracting it and allowing you to remain hidden from its sight. </Flavor>
      <specific name="Power Usage"> Daily </specific>
      <specific name="_SkillPower" />
      <specific name="Display"> Assassin Attack 19 </specific>
      <specific name="Keywords"> Illusion, Shadow, Weapon </specific>
      <specific name="Action Type"> Standard action </specific>
      <specific name="Attack Type"> Melee weapon </specific>
      <specific name="Target"> One creature </specific>
      <specific name="Attack"> Dexterity vs. Will </specific>
      <specific name="Hit"> 4[W] + Dexterity modifier damage. </specific>
      <specific name="Miss"> Half damage. </specific>
      <specific name="Effect"> You become invisible to the target until the end of your next turn. In addition, whenever you hit the target with a shadow attack before the end of the encounter, you become invisible to it until the end of your next turn. </specific>
      <specific name="_Associated Feats" />
      <specific name="Class"> ID_FMP_CLASS_466 </specific>
      <specific name="Level"> 19 </specific>
      <specific name="Power Type"> Attack </specific>
   </RulesElement>
   <RulesElement name="Cruel Shadows" type="Power" internal-id="ID_FMP_POWER_9467" source="Dragon Magazine 379" revision-date="8/27/2010 11:49:16 AM" >
      <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_466,ID_FMP_CATEGORY_7,ID_FMP_CATEGORY_16,ID_FMP_CATEGORY_38,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,23 </Category>
      <Prereqs> !Hybrid Executioner </Prereqs> <Flavor> Your attack bends and twists your enemy&apos;s shadow, causing it to terrify that enemy. </Flavor>
      <specific name="Power Usage"> Encounter </specific>
      <specific name="_SkillPower" />
      <specific name="Display"> Assassin Attack 23 </specific>
      <specific name="Keywords"> Fear, Psychic, Shadow, Weapon </specific>
      <specific name="Action Type"> Standard action </specific>
      <specific name="Attack Type"> Melee weapon </specific>
      <specific name="Target"> One creature </specific>
      <specific name="Attack"> Dexterity vs. Will </specific>
      <specific name="Hit"> 3[W] + Dexterity modifier psychic damage. Until the end of your next turn, you can slide the target 3 squares as a free action when any creature ends its turn adjacent to the target. </specific>
      <specific name="	Night Stalker"> The target also grants combat advantage until the end of your next turn. </specific>
      <specific name="_Associated Feats" />
      <specific name="Class"> ID_FMP_CLASS_466 </specific>
      <specific name="Level"> 23 </specific>
      <specific name="Power Type"> Attack </specific>
   </RulesElement>
   <RulesElement name="Obsidian Spiders" type="Power" internal-id="ID_FMP_POWER_9468" source="Dragon Magazine 379" revision-date="8/27/2010 11:49:16 AM" >
      <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_466,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_14,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_STANDARD_ACTION,23 </Category>
      <Prereqs> !Hybrid Executioner </Prereqs> <Flavor> With a gesture, you cause the shadows around your foes to transform into black spiders, which swarm over them and deliver dozens of poisonous bites. </Flavor>
      <specific name="Power Usage"> Encounter </specific>
      <specific name="_SkillPower" />
      <specific name="Display"> Assassin Attack 23 </specific>
      <specific name="Keywords"> Implement, Poison, Shadow </specific>
      <specific name="Action Type"> Standard action </specific>
      <specific name="Attack Type"> Area burst 1 within 10 squares </specific>
      <specific name="Target"> Each creature in burst </specific>
      <specific name="Attack"> Dexterity vs. Fortitude. If the target is your assassin&apos;s shroud target, you gain a +2 bonus to the attack roll. </specific>
      <specific name="Hit"> 3d8 + Dexterity modifier poison damage. </specific>
      <specific name="_Associated Feats" />
      <specific name="Class"> ID_FMP_CLASS_466 </specific>
      <specific name="Level"> 23 </specific>
      <specific name="Power Type"> Attack </specific>
   </RulesElement>
   <RulesElement name="Shadow Swap" type="Power" internal-id="ID_FMP_POWER_9469" source="Dragon Magazine 379" revision-date="8/27/2010 11:49:16 AM" >
      <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_466,ID_FMP_CATEGORY_38,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,23 </Category>
      <Prereqs> !Hybrid Executioner </Prereqs> <Flavor> As you strike at your foe, your shadows mingle. </Flavor>
      <specific name="Power Usage"> Encounter </specific>
      <specific name="_SkillPower" />
      <specific name="Display"> Assassin Attack 23 </specific>
      <specific name="Keywords"> Shadow, Weapon </specific>
      <specific name="Action Type"> Standard action </specific>
      <specific name="Attack Type"> Melee weapon </specific>
      <specific name="Target"> One creature </specific>
      <specific name="Attack"> Dexterity vs. AC </specific>
      <specific name="Hit"> 3[W] + Dexterity modifier damage. The next time you are subjected to an effect that a save can end before the end of your next turn, the target is also subjected to that effect. </specific>
      <specific name="	Bleak Disciple"> When the target is subjected to the effect that a save can end, the target takes damage equal to your Constitution modifier. </specific>
      <specific name="_Associated Feats" />
      <specific name="Class"> ID_FMP_CLASS_466 </specific>
      <specific name="Level"> 23 </specific>
      <specific name="Power Type"> Attack </specific>
   </RulesElement>
   <RulesElement name="Wraith&apos;s Assault" type="Power" internal-id="ID_FMP_POWER_9470" source="Dragon Magazine 379" revision-date="8/27/2010 11:49:17 AM" >
      <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_466,ID_FMP_CATEGORY_38,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,23 </Category>
      <Prereqs> !Hybrid Executioner </Prereqs> <Flavor> You move through your enemies like a shadow, advancing on your chosen foe despite the defenses around it. </Flavor>
      <specific name="Power Usage"> Encounter </specific>
      <specific name="_SkillPower" />
      <specific name="Display"> Assassin Attack 23 </specific>
      <specific name="Keywords"> Shadow, Weapon </specific>
      <specific name="Action Type"> Standard action </specific>
      <specific name="Attack Type"> Melee weapon </specific>
      <specific name="Effect"> Before the attack, you fly your speed + 4, and you gain phasing and become insubstantial during the movement. </specific>
      <specific name="Target"> One creature </specific>
      <specific name="Attack"> Dexterity vs. AC </specific>
      <specific name="Hit"> 3[W] + Dexterity modifier damage. </specific>
      <specific name="_Associated Feats" />
      <specific name="Class"> ID_FMP_CLASS_466 </specific>
      <specific name="Level"> 23 </specific>
      <specific name="Power Type"> Attack </specific>
   </RulesElement>
   <RulesElement name="Assassin&apos;s Scalpel" type="Power" internal-id="ID_FMP_POWER_9471" source="Dragon Magazine 379" revision-date="8/27/2010 11:49:17 AM" >
      <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_466,ID_FMP_CATEGORY_22,ID_FMP_CATEGORY_38,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,25 </Category>
      <Prereqs> !Hybrid Executioner </Prereqs> <Flavor> You ready the perfect attack to slay your foe, confident that you can score the killing blow under the right circumstances. </Flavor>
      <specific name="Power Usage"> Daily </specific>
      <specific name="_SkillPower" />
      <specific name="Display"> Assassin Attack 25 </specific>
      <specific name="Keywords"> Reliable, Shadow, Weapon </specific>
      <specific name="Action Type"> Standard action </specific>
      <specific name="Attack Type"> Melee weapon </specific>
      <specific name="Target"> One creature </specific>
      <specific name="Attack"> Dexterity vs. AC. You can score a critical hit on a roll of 18-20. After making the attack roll, you can turn the attack into a miss. </specific>
      <specific name="Hit"> 6[W] + Dexterity modifier damage. </specific>
      <specific name="_Associated Feats" />
      <specific name="Class"> ID_FMP_CLASS_466 </specific>
      <specific name="Level"> 25 </specific>
      <specific name="Power Type"> Attack </specific>
   </RulesElement>
   <RulesElement name="Folded Shadow" type="Power" internal-id="ID_FMP_POWER_9472" source="Dragon Magazine 379" revision-date="8/27/2010 11:49:17 AM" >
      <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_466,ID_FMP_CATEGORY_38,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,25 </Category>
      <Prereqs> !Hybrid Executioner </Prereqs> <Flavor> As you lunge at your enemy, your blade slices deep into it, and you disappear into its shadow. </Flavor>
      <specific name="Power Usage"> Daily </specific>
      <specific name="_SkillPower" />
      <specific name="Display"> Assassin Attack 25 </specific>
      <specific name="Keywords"> Shadow, Weapon </specific>
      <specific name="Action Type"> Standard action </specific>
      <specific name="Attack Type"> Melee 1 </specific>
      <specific name="Target"> One creature </specific>
      <specific name="Attack"> Dexterity vs. AC </specific>
      <specific name="Hit"> 5[W] + Dexterity modifier damage. </specific>
      <specific name="Miss"> Half damage. </specific>
      <specific name="Effect"> You shift 1 square into the target&apos;s space and remain there until the end of your next turn. While there, you are insubstantial, you move with the target (this movement doesn&apos;t provoke opportunity attacks), and any melee or ranged attack that misses you hits the target instead, unless the target is the attacker. When the effect ends, you slide 1 square to a square adjacent to the target. </specific>
      <specific name="Sustain Minor"> The effect persists. </specific>
      <specific name="_Associated Feats" />
      <specific name="Class"> ID_FMP_CLASS_466 </specific>
      <specific name="Level"> 25 </specific>
      <specific name="Power Type"> Attack </specific>
   </RulesElement>
   <RulesElement name="Reaper&apos;s Touch" type="Power" internal-id="ID_FMP_POWER_9473" source="Dragon Magazine 379" revision-date="8/27/2010 11:49:18 AM" >
      <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_466,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_12,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,25 </Category>
      <Prereqs> !Hybrid Executioner </Prereqs> <Flavor> With an innocuous tap, you place an echo of death energy into your foe&apos;s body and soul. </Flavor>
      <specific name="Power Usage"> Daily </specific>
      <specific name="_SkillPower" />
      <specific name="Display"> Assassin Attack 25 </specific>
      <specific name="Keywords"> Implement, Necrotic, Shadow </specific>
      <specific name="Action Type"> Standard action </specific>
      <specific name="Attack Type"> Melee touch </specific>
      <specific name="Target"> One creature </specific>
      <specific name="Attack"> Dexterity vs. Fortitude </specific>
      <specific name="Hit"> Ongoing 25 necrotic damage (save ends). </specific>
      <specific name="	Aftereffect"> Ongoing 15 necrotic damage (save ends). </specific>
      <specific name="Miss"> Ongoing 15 necrotic damage (save ends). </specific>
      <specific name="	Aftereffect"> Ongoing 10 necrotic damage (save ends). </specific>
      <specific name="Effect"> Until the end of the encounter, whenever you hit the target with a shadow attack, it takes a -5 penalty to saving throws against this power&apos;s ongoing damage until the end of your next turn. </specific>
      <specific name="_Associated Feats" />
      <specific name="Class"> ID_FMP_CLASS_466 </specific>
      <specific name="Level"> 25 </specific>
      <specific name="Power Type"> Attack </specific>
   </RulesElement>
   <RulesElement name="Wall of Death" type="Power" internal-id="ID_FMP_POWER_9474" source="Dragon Magazine 379" revision-date="8/27/2010 11:49:18 AM" >
      <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_466,ID_FMP_CATEGORY_26,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_12,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_STANDARD_ACTION,25 </Category>
      <Prereqs> !Hybrid Executioner </Prereqs> <Flavor> You call forth a shadowy construct built from the shards of your previous victims. It howls in pain and lashes out with long tendrils as the souls trapped within seek to escape. </Flavor>
      <specific name="Power Usage"> Daily </specific>
      <specific name="_SkillPower" />
      <specific name="Display"> Assassin Attack 25 </specific>
      <specific name="Keywords"> Conjuration, Implement, Necrotic, Shadow </specific>
      <specific name="Action Type"> Standard action </specific>
      <specific name="Attack Type"> Area wall 5 within 10 squares </specific>
      <specific name="Effect"> You conjure a wall of darkness that lasts until the end of your next turn. The wall can be up to 4 squares high, and it blocks line of sight for creatures other than you. Any enemy that starts its turn in the wall or adjacent to it takes 15 necrotic damage, plus 5 damage for each of your shrouds on that enemy. Whenever a creature drops to 0 hit points or fewer within 5 squares of the wall, the wall&apos;s length can increase by 2 squares. </specific>
      <specific name="Sustain Minor"> The wall persists. </specific>
      <specific name="_Associated Feats" />
      <specific name="Class"> ID_FMP_CLASS_466 </specific>
      <specific name="Level"> 25 </specific>
      <specific name="Power Type"> Attack </specific>
   </RulesElement>
   <RulesElement name="Ambush from Thin Air" type="Power" internal-id="ID_FMP_POWER_9475" source="Dragon Magazine 379" revision-date="8/27/2010 11:49:19 AM" >
      <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_466,ID_FMP_CATEGORY_38,ID_FMP_CATEGORY_19,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,27 </Category>
      <Prereqs> !Hybrid Executioner </Prereqs> <Flavor> You appear suddenly next to your foe and make a deadly attack. </Flavor>
      <specific name="Power Usage"> Encounter </specific>
      <specific name="_SkillPower" />
      <specific name="Display"> Assassin Attack 27 </specific>
      <specific name="Keywords"> Shadow, Teleportation, Weapon </specific>
      <specific name="Action Type"> Standard action </specific>
      <specific name="Attack Type"> Melee 1 </specific>
      <specific name="Effect"> Before the attack, you teleport 20 squares to a square adjacent to your assassin&apos;s shroud target. This teleportation does not require line of sight. </specific>
      <specific name="Target"> Your assassin&apos;s shroud target </specific>
      <specific name="Attack"> Dexterity vs. Reflex </specific>
      <specific name="Hit"> 3[W] + Dexterity modifier damage. </specific>
      <specific name="_Associated Feats" />
      <specific name="Class"> ID_FMP_CLASS_466 </specific>
      <specific name="Level"> 27 </specific>
      <specific name="Power Type"> Attack </specific>
   </RulesElement>
   <RulesElement name="Last Word" type="Power" internal-id="ID_FMP_POWER_9476" source="Dragon Magazine 379" revision-date="8/27/2010 11:49:19 AM" >
      <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_466,ID_FMP_CATEGORY_38,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,27 </Category>
      <Prereqs> !Hybrid Executioner </Prereqs> <Flavor> Having studied your enemy, you are now ready to end its life with a single strike. </Flavor>
      <specific name="Power Usage"> Encounter </specific>
      <specific name="_SkillPower" />
      <specific name="Display"> Assassin Attack 27 </specific>
      <specific name="Keywords"> Shadow, Weapon </specific>
      <specific name="Action Type"> Standard action </specific>
      <specific name="Attack Type"> Melee weapon </specific>
      <specific name="Target"> Your assassin&apos;s shroud target </specific>
      <specific name="Attack"> Dexterity vs. AC </specific>
      <specific name="Hit"> 3[W] + Dexterity modifier damage. </specific>
      <specific name="Effect"> If you invoked your shrouds on the target as part of the attack, roll d12s instead of d6s for that damage. </specific>
      <specific name="_Associated Feats" />
      <specific name="Class"> ID_FMP_CLASS_466 </specific>
      <specific name="Level"> 27 </specific>
      <specific name="Power Type"> Attack </specific>
   </RulesElement>
   <RulesElement name="Reaper in Black" type="Power" internal-id="ID_FMP_POWER_9477" source="Dragon Magazine 379" revision-date="8/27/2010 11:49:19 AM" >
      <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_466,ID_FMP_CATEGORY_7,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_16,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_STANDARD_ACTION,27 </Category>
      <Prereqs> !Hybrid Executioner </Prereqs> <Flavor> In your foe&apos;s eyes, you become an avatar of death. Your presence is enough to hold the foe rapt with fear, and your other enemies sense that creature&apos;s impending doom. </Flavor>
      <specific name="Power Usage"> Encounter </specific>
      <specific name="_SkillPower" />
      <specific name="Display"> Assassin Attack 27 </specific>
      <specific name="Keywords"> Fear, Implement, Psychic, Shadow </specific>
      <specific name="Action Type"> Standard action </specific>
      <specific name="Attack Type"> Ranged 5 </specific>
      <specific name="Target"> One creature </specific>
      <specific name="Attack"> Dexterity vs. Will </specific>
      <specific name="Hit"> 3d10 + Dexterity modifier psychic damage, and the target is immobilized until the end of your next turn. In addition, you slide each enemy within 5 squares of the target 1 square. </specific>
      <specific name="	Night Stalker"> The number of squares you slide each enemy equals 3. </specific>
      <specific name="_Associated Feats" />
      <specific name="Class"> ID_FMP_CLASS_466 </specific>
      <specific name="Level"> 27 </specific>
      <specific name="Power Type"> Attack </specific>
   </RulesElement>
   <RulesElement name="Shadows of Doom" type="Power" internal-id="ID_FMP_POWER_9478" source="Dragon Magazine 379" revision-date="8/27/2010 11:49:20 AM" >
      <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_466,ID_FMP_CATEGORY_38,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,27 </Category>
      <Prereqs> !Hybrid Executioner </Prereqs> <Flavor> Your foe&apos;s shadow writhes as it gains a malevolent will of its own. It strikes the moment your foe lets its guard down. </Flavor>
      <specific name="Power Usage"> Encounter </specific>
      <specific name="_SkillPower" />
      <specific name="Display"> Assassin Attack 27 </specific>
      <specific name="Keywords"> Shadow, Weapon </specific>
      <specific name="Action Type"> Standard action </specific>
      <specific name="Attack Type"> Melee weapon </specific>
      <specific name="Target"> One creature </specific>
      <specific name="Attack"> Dexterity vs. AC </specific>
      <specific name="Hit"> 3[W] + Dexterity modifier damage. Until the end of your next turn, the target takes 3 damage each time it takes any action other than a free action. </specific>
      <specific name="	Bleak Disciple"> The target instead takes damage equal to your Constitution modifier each time it takes any action other than a free action. </specific>
      <specific name="_Associated Feats" />
      <specific name="Class"> ID_FMP_CLASS_466 </specific>
      <specific name="Level"> 27 </specific>
      <specific name="Power Type"> Attack </specific>
   </RulesElement>
   <RulesElement name="Doom Foretold" type="Power" internal-id="ID_FMP_POWER_9479" source="Dragon Magazine 379" revision-date="8/27/2010 11:49:20 AM" >
      <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_466,ID_FMP_CATEGORY_38,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,29 </Category>
      <Prereqs> !Hybrid Executioner </Prereqs> <Flavor> As your weapon slices your foe, you lay bare the root of its doom. Your next strike is the last one you&apos;ll need. </Flavor>
      <specific name="Power Usage"> Daily </specific>
      <specific name="_SkillPower" />
      <specific name="Display"> Assassin Attack 29 </specific>
      <specific name="Keywords"> Shadow, Weapon </specific>
      <specific name="Action Type"> Standard action </specific>
      <specific name="Attack Type"> Melee weapon </specific>
      <specific name="Target"> One creature </specific>
      <specific name="Attack"> Dexterity vs. AC </specific>
      <specific name="Hit"> 7[W] + Dexterity modifier damage. </specific>
      <specific name="Miss"> Half damage. </specific>
      <specific name="Effect"> You use your assassin&apos;s shroud against the target up to four times. </specific>
      <specific name="_Associated Feats" />
      <specific name="Class"> ID_FMP_CLASS_466 </specific>
      <specific name="Level"> 29 </specific>
      <specific name="Power Type"> Attack </specific>
   </RulesElement>
   <RulesElement name="Intent to Murder" type="Power" internal-id="ID_FMP_POWER_9480" source="Dragon Magazine 379" revision-date="8/27/2010 11:49:20 AM" >
      <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_466,ID_FMP_CATEGORY_38,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,29 </Category>
      <Prereqs> !Hybrid Executioner </Prereqs> <Flavor> You have studied your foe long enough. Now is the time to end its life. </Flavor>
      <specific name="Power Usage"> Daily </specific>
      <specific name="_SkillPower" />
      <specific name="Display"> Assassin Attack 29 </specific>
      <specific name="Keywords"> Shadow, Weapon </specific>
      <specific name="Action Type"> Standard action </specific>
      <specific name="Attack Type"> Melee weapon </specific>
      <specific name="Target"> One enemy that has four of your shrouds on it </specific>
      <specific name="Attack"> Dexterity vs. Reflex </specific>
      <specific name="Hit"> Damage equal to your bloodied value, or twice that if the target is helpless. </specific>
      <specific name="Miss"> Damage equal to your healing surge value, or twice that if the target is helpless. </specific>
      <specific name="_Associated Feats" />
      <specific name="Class"> ID_FMP_CLASS_466 </specific>
      <specific name="Level"> 29 </specific>
      <specific name="Power Type"> Attack </specific>
   </RulesElement>
   <RulesElement name="Shadow Puppet" type="Power" internal-id="ID_FMP_POWER_9481" source="Dragon Magazine 379" revision-date="8/27/2010 11:49:21 AM" >
      <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_466,ID_FMP_CATEGORY_6,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_16,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,29 </Category>
      <Prereqs> !Hybrid Executioner </Prereqs> <Flavor> You reach into your foe&apos;s shadow and rip away part of its essence, which you use to manipulate the foe like a puppet. </Flavor>
      <specific name="Power Usage"> Daily </specific>
      <specific name="_SkillPower" />
      <specific name="Display"> Assassin Attack 29 </specific>
      <specific name="Keywords"> Charm, Implement, Psychic, Shadow </specific>
      <specific name="Action Type"> Standard action </specific>
      <specific name="Attack Type"> Melee touch </specific>
      <specific name="Target"> One creature </specific>
      <specific name="Attack"> Dexterity vs. Will </specific>
      <specific name="Hit"> 4d8 + Dexterity modifier psychic damage, and the target is dominated (save ends). Until the target saves against this effect, when any enemy leaves a square adjacent to the target or makes a ranged attack while adjacent to it, you can use an opportunity action to compel the target to make a melee basic attack as a free action against that enemy. </specific>
      <specific name="Miss"> Half damage, and the target is dominated until the end of your next turn. </specific>
      <specific name="_Associated Feats" />
      <specific name="Class"> ID_FMP_CLASS_466 </specific>
      <specific name="Level"> 29 </specific>
      <specific name="Power Type"> Attack </specific>
   </RulesElement>
   <RulesElement name="Three Shadow Venoms" type="Power" internal-id="ID_FMP_POWER_9482" source="Dragon Magazine 379" revision-date="8/27/2010 11:49:21 AM" >
      <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_466,ID_FMP_CATEGORY_14,ID_FMP_CATEGORY_38,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,29 </Category>
      <Prereqs> !Hybrid Executioner </Prereqs> <Flavor> You draw the essence of shadow into your weapon and transform it into a deadly mixture of three poisons. </Flavor>
      <specific name="Power Usage"> Daily </specific>
      <specific name="_SkillPower" />
      <specific name="Display"> Assassin Attack 29 </specific>
      <specific name="Keywords"> Poison, Shadow, Weapon </specific>
      <specific name="Action Type"> Standard action </specific>
      <specific name="Attack Type"> Melee weapon </specific>
      <specific name="Target"> One creature </specific>
      <specific name="Attack"> Dexterity vs. Fortitude </specific>
      <specific name="Hit"> 2[W] + Dexterity modifier damage, and the target is weakened (save ends) and takes ongoing 15 poison damage (save ends). </specific>
      <specific name="Miss"> Half damage, and the target takes a -5 penalty to damage rolls (save ends) and takes ongoing 5 poison damage (save ends). </specific>
      <specific name="Effect"> The target is dazed (save ends). </specific>
      <specific name="_Associated Feats" />
      <specific name="Class"> ID_FMP_CLASS_466 </specific>
      <specific name="Level"> 29 </specific>
      <specific name="Power Type"> Attack </specific>
   </RulesElement>
<RulesElement name="Shadow Knives" type="Power" internal-id="ID_FMP_POWER_12570" source="Dragon Magazine 388" revision-date="8/27/2010 12:04:23 PM" >
      <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_466,ID_FMP_CATEGORY_38,ID_FMP_CATEGORY_19,ID_FMP_CATEGORY_24,ID_FMP_CATEGORY_39,ID_INTERNAL_CATEGORY_STANDARD_ACTION,17 </Category>
      <Prereqs> !Hybrid Executioner </Prereqs>
	  <Flavor> Inky darkness flows from your body, and within its blackest depths are the instruments of your opponent&apos;s defeat. </Flavor>
      <specific name="Power Usage"> Encounter </specific>
      <specific name="_SkillPower" />
      <specific name="_ChildPower"> ID_FMP_POWER_12571 </specific>
      <specific name="Display"> Assassin Attack 17 </specific>
      <specific name="Keywords"> Shadow, Teleportation, Weapon, Zone </specific>
      <specific name="Action Type"> Standard action </specific>
      <specific name="Attack Type"> Close burst 2 </specific>
      <specific name="Effect"> The burst creates a zone that lasts until the end of your next turn. The zone blocks line of sight for all creatures other than you, and any creature other than you is blinded while entirely within the zone. While the zone remains, you can use the power Shadow Knives Attack. </specific>
      <specific name="_Associated Feats" />
      <specific name="Class"> ID_FMP_CLASS_466 </specific>
      <specific name="Level"> 17 </specific>
      <specific name="Power Type"> Attack </specific>
      <specific name="_DisplayPowers"> ID_FMP_POWER_12571 </specific>
      <rules>
         <grant name="ID_FMP_POWER_12571" type="Power" />
      </rules>
   </RulesElement>
   <RulesElement name="Spectral Assailants" type="Power" internal-id="ID_FMP_POWER_12566" source="Dragon Magazine 388" revision-date="8/27/2010 12:04:22 PM" >
      <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_466,ID_FMP_CATEGORY_7,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_12,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_STANDARD_ACTION,13 </Category>
      <Prereqs> !Hybrid Executioner </Prereqs>
	  <Flavor> Your enemies&apos; shadows come to life to claw and menace as you direct, creating the perfect distraction so you can beat a hasty retreat. </Flavor>
      <specific name="Power Usage"> Encounter </specific>
      <specific name="_SkillPower" />
      <specific name="Display"> Assassin Attack 13 </specific>
      <specific name="Keywords"> Fear, Implement, Necrotic, Shadow </specific>
      <specific name="Action Type"> Standard action </specific>
      <specific name="Attack Type"> Close burst 2 </specific>
      <specific name="Target"> Each enemy in burst </specific>
      <specific name="Attack"> Dexterity vs. Will </specific>
      <specific name="Hit"> 2d6 + Dexterity modifier necrotic damage. Until the end of your next turn, the target cannot take opportunity actions, and you can slide the target 1 square as a free action each time it takes damage. </specific>
      <specific name="Effect"> You can use shadow step as a minor action until the end of your next turn. </specific>
      <specific name="_Associated Feats" />
      <specific name="Class"> ID_FMP_CLASS_466 </specific>
      <specific name="Level"> 13 </specific>
      <specific name="Power Type"> Attack </specific>
   </RulesElement>
   <RulesElement name="Blood Shadows" type="Power" internal-id="ID_FMP_POWER_12567" source="Dragon Magazine 388" revision-date="8/27/2010 12:04:22 PM" >
      <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_466,ID_FMP_CATEGORY_26,ID_FMP_CATEGORY_38,ID_FMP_CATEGORY_19,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,15 </Category>
      <Prereqs> !Hybrid Executioner </Prereqs>
	  <Flavor> Your enemy&apos;s spilled vitality calls forth animate darkness to aid your bloody work. </Flavor>
      <specific name="Power Usage"> Daily </specific>
      <specific name="_SkillPower" />
      <specific name="Display"> Assassin Attack 15 </specific>
      <specific name="Keywords"> Conjuration, Shadow, Teleportation, Weapon </specific>
      <specific name="Action Type"> Standard action </specific>
      <specific name="Attack Type"> Melee weapon </specific>
      <specific name="Target"> One creature </specific>
      <specific name="Attack"> Dexterity vs. AC </specific>
      <specific name="Special"> If you are hidden from the target, you can teleport 2 squares to a square adjacent to the target before the attack. </specific>
      <specific name="Hit"> 4[W] + Dexterity modifier damage </specific>
      <specific name="Miss"> Half damage. </specific>
      <specific name="Effect"> You conjure four blood shadows in 4 different unoccupied squares within 5 squares of the target. The blood shadows occupy their squares and last until the end of the encounter. The blood shadows can be attacked; each is insubstantial and has 8 hit points. The blood shadows count as creatures for the purpose of your shadow step power, and bloodied enemies grant combat advantage while adjacent to a blood shadow. </specific>
      <specific name="_Associated Feats" />
      <specific name="Class"> ID_FMP_CLASS_466 </specific>
      <specific name="Level"> 15 </specific>
      <specific name="Power Type"> Attack </specific>
   </RulesElement>
 <RulesElement name="Murderous Shadow" type="Power" internal-id="ID_FMP_POWER_12572" source="Dragon Magazine 388" revision-date="8/27/2010 12:04:24 PM" >
      <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_466,ID_FMP_CATEGORY_7,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_16,ID_FMP_CATEGORY_38,ID_FMP_CATEGORY_51,ID_INTERNAL_CATEGORY_MINOR_ACTION,19 </Category>
      <Prereqs> !Hybrid Executioner </Prereqs>
	  <Flavor> Your opponent&apos;s shadow comes to life, warping and twisting until it becomes your monstrous thrall. </Flavor>
      <specific name="Power Usage"> Daily </specific>
      <specific name="_SkillPower" />
      <specific name="Display"> Assassin Attack 19 </specific>
      <specific name="Keywords"> Fear, Implement, Psychic, Shadow, Summoning </specific>
      <specific name="Action Type"> Minor Action </specific>
      <specific name="Attack Type"> Ranged 5 </specific>
      <specific name="Effect"> You summon a Medium murderous shadow in a square adjacent to one enemy in range. The murderous shadow has the adjacent enemy&apos;s speed and all its movement modes. The shadow also has insubstantial, phasing, and vulnerable 5 radiant. You can give the murderous shadow the following special commands. </specific>
      <specific name="	Standard action"> Melee 1 (one creature); Dexterity vs. Reflex; 2d6 + Dexterity modifier psychic damage, the shadow pushes the target 3 squares, and the shadow shifts 3 squares to a square adjacent to the target. </specific>
      <specific name="	Standard action"> The shadow teleports 5 squares and makes the following attack at the end of this movement: close burst 1 (creatures in burst); Dexterity vs. Will; 1d6 + Dexterity modifier psychic damage, and the shade slides the target 1 square. </specific>
      <specific name="	Instinctive Effect"> If you haven&apos;t given the shadow any commands by the end of your turn, it uses its first attack against a random creature adjacent to it. </specific>
      <specific name="_Associated Feats" />
      <specific name="Class"> ID_FMP_CLASS_466 </specific>
      <specific name="Level"> 19 </specific>
      <specific name="Power Type"> Attack </specific>
   </RulesElement>
<!--End Assassin Powers Corrected for Hybrid Executioner-->
  <!-- Errata for August 2011 -->
   <RulesElement name="Soul Killer" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_1933" source="Dragon Magazine 379" revision-date="10/5/2010 1:47:05 PM">
      <Category> 11 </Category>
      <specific name="Short Description"> A creature killed by you cannot be restored to life except by a creature of a level higher than yours. </specific>
      <specific name="Level"> 11 </specific>
A creature killed by you cannot be restored to life except by a creature of a level higher than yours.
   </RulesElement>
   <RulesElement name="Soul Reaper" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_1934" source="Dragon Magazine 379" revision-date="10/5/2010 1:47:05 PM">
      <Category> 16 </Category>
      <specific name="Short Description"> When any enemy within 3 squares of you drops to 0 hit points, you gain a soul shard as a free action. </specific>
      <specific name="Level"> 16 </specific>
When any enemy within 3 squares of you drops to 0 hit points, you gain a soul shard as a free action.
   </RulesElement>
   
<!-- Secrets of the Ninja article from Dragon 404 -->
	<AppendNodes name="Attack Finesse (Executioner - Heroic)" type="Class Feature" internal-id="ID_ATTACK_FINESSE_HEROIC_TIER" source="Dragon Magazine 400" revision-date="7/21/2011 10:09:00 PM">
		<rules>
			<textstring name="Kusari-gama:damage" condition="once per turn (Attack Finesse)" value="+1d8" requires="Way of the Ninja" />
		</rules>
	</AppendNodes>
	<AppendNodes name="Attack Finesse (Executioner - Paragon)" type="Class Feature" internal-id="ID_ATTACK_FINESSE_PARAGON_TIER" source="Dragon Magazine 400" revision-date="7/21/2011 10:09:00 PM">
		<rules>
			<textstring name="Kusari-gama:damage" condition="once per turn (Attack Finesse)" value="+2d8" requires="Way of the Ninja" />
		</rules>
	</AppendNodes>
	<AppendNodes name="Attack Finesse (Executioner - Epic)" type="Class Feature" internal-id="ID_ATTACK_FINESSE_EPIC_TIER" source="Dragon Magazine 400" revision-date="7/21/2011 10:09:00 PM">
		<rules>
			<textstring name="Kusari-gama:damage" condition="once per turn (Attack Finesse)" value="+3d8" requires="Way of the Ninja" />
		</rules>
	</AppendNodes>
  <RulesElement name="Way of the Ninja" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_4209" source="Dragon Magazine 404">
    <Category> ID_FMP_CLASS_FEATURE_3534,1 </Category>
    <Flavor> The Way of the Ninja teaches that secrets are power. Use the secrets you have learned to strike in an unexpected way. Utilize all that you know to defeat your target, and to accomplish your mission. Keep safe the secrets of your clan, even if it means your death. Mixing melee, reach, and ranged weapons means that you will never be caught off guard no matter the situation, but your opponents will. </Flavor>
    <specific name="Short Description"> Gain at-will powers; gain proficiency with shuriken and kusari-gama and assassin class features apply to these weapons </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Powers"> ID_FMP_POWER_15911,ID_FMP_POWER_15912,ID_FMP_POWER_15913 </specific>
    <specific name="Type"> At-Will </specific>
    <specific name="Class"> ID_FMP_CLASS_466 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_15911,ID_FMP_POWER_15912,ID_FMP_POWER_15913 </specific>
    <rules>
      <grant name="ID_FMP_POWER_15911" type="Power" />
      <grant name="ID_FMP_POWER_15912" type="Power" />
      <grant name="ID_FMP_POWER_15913" type="Power" />
      <grant name="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(KUSARI-GAMA)" type="Proficiency" />
      <grant name="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SHURIKEN)" type="Proficiency" />
    </rules> 
You gain the powers ninja-to rush, poisonous shuriken, and whirling kusari-gama. In addition, you have proficiency with shuriken and the kusari-gama, your Attack Finesse class feature also applies to kusari-gama and shuriken, and your assassin poisons that can be applied to ammunition can also be applied to your shuriken.
</RulesElement>
  <RulesElement name="Ninja-to Rush" type="Power" internal-id="ID_FMP_POWER_15911" source="Dragon Magazine 404">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_4209,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_466,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION </Category>
    <Flavor> Coming from an unexpected direction, surprise and momentum combine to form a powerful strike. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="Display"> Assassin Attack  </specific>
    <specific name="Keywords"> Martial, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Requirement"> You must use this power with a short sword. </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Dexterity vs. AC. If you have jumped, fallen, or flown this turn, you gain combat advantage against the target for this attack. </specific>
    <specific name="Hit"> 1[W] + Dexterity modifier damage.
	Level 21: 2[W] + Dexterity modifier damage. </specific>
    <specific name="Special"> When charging, you can use this power in place of a melee basic attack. </specific>
    <specific name="Class"> ID_FMP_CLASS_466 </specific>
    <specific name="Level" />
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_4209 </specific>
  </RulesElement>
  <RulesElement name="Poisonous Shuriken" type="Power" internal-id="ID_FMP_POWER_15912" source="Dragon Magazine 404">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_4209,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_466,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION </Category>
    <Flavor> Your foes barely feel it when the sharp metal pierces their skin. They certainly feel it after that. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="Display"> Assassin Attack  </specific>
    <specific name="Keywords"> Martial, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Ranged weapon </specific>
    <specific name="Requirement"> You must use this power with shuriken. </specific>
    <specific name="Target"> One, two, or three creatures </specific>
    <specific name="Attack"> Dexterity vs. AC </specific>
    <specific name="Hit"> 1[W] damage.
	Level 21: 2[W] damage. </specific>
    <specific name="Special"> If you deliver an assassin poison with this attack, it applies to each target hit by this attack, even if the poison would normally be applied to only a single piece of ammunition. </specific>
    <specific name="Class"> ID_FMP_CLASS_466 </specific>
    <specific name="Level" />
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_4209 </specific>
  </RulesElement>
  <RulesElement name="Whirling Kusari-gama" type="Power" internal-id="ID_FMP_POWER_15913" source="Dragon Magazine 404">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_4209,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_466,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION </Category>
    <Flavor> Though your foe is watching the chain, it really should be watching the sickle. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="Display"> Assassin Attack  </specific>
    <specific name="Keywords"> Martial, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Requirement"> You must use this power with a kusari-gama. </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Dexterity vs. Reflex </specific>
    <specific name="Hit"> Dexterity modifier damage, and the target falls prone. You can shift 1 square and make the secondary attack with the secondary end of the kusari-gama. </specific>
    <specific name=" Secondary Target"> One creature </specific>
    <specific name=" Secondary Attack"> Dexterity vs. AC </specific>
    <specific name=" Hit"> 1[W] damage.
	Level 21: 2[W] damage. </specific>
    <specific name="Class"> ID_FMP_CLASS_466 </specific>
    <specific name="Level" />
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_4209 </specific>
  </RulesElement>
  <RulesElement name="Smoke Bomb" type="Power" internal-id="ID_FMP_POWER_15914" source="Dragon Magazine 404">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_466,ID_FMP_CATEGORY_38,ID_FMP_CATEGORY_39,ID_INTERNAL_CATEGORY_IMMEDIATE_REACTION,2 </Category>
    <Flavor> With an alchemical concoction mixed with a bit of shadow magic, you conjure a wall of smoke to cover your escape. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Assassin Utility 2 </specific>
    <specific name="Keywords"> Shadow, Zone </specific>
    <specific name="Action Type"> Immediate Reaction </specific>
    <specific name="Attack Type"> Close burst 1 </specific>
    <specific name="Trigger"> An enemy enters a square adjacent to you. </specific>
    <specific name="Effect"> The burst creates a lightly obscured zone that lasts until the end of your next turn. You can then shift up to your speed. </specific>
    <specific name="Class"> ID_FMP_CLASS_466 </specific>
    <specific name="Level"> 2 </specific>
    <specific name="Power Type"> Utility </specific>
  </RulesElement>
  <RulesElement name="Feathery Tread" type="Power" internal-id="ID_FMP_POWER_15915" source="Dragon Magazine 404">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_466,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_MINOR_ACTION,6 </Category>
    <Flavor> Even the sea cannot keep you from your target. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Assassin Utility 6 </specific>
    <specific name="Keywords"> Shadow </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Effect"> Until the start of your next turn, you float an inch above the ground. You ignore difficult terrain and can both move across liquid and stand on it as if it were solid ground. </specific>
    <specific name="Class"> ID_FMP_CLASS_466 </specific>
    <specific name="Level"> 6 </specific>
    <specific name="Power Type"> Utility </specific>
  </RulesElement>
  <RulesElement name="Veil of a Thousand Faces" type="Power" internal-id="ID_FMP_POWER_15916" source="Dragon Magazine 404">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_466,ID_FMP_CATEGORY_10,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_STANDARD_ACTION,10 </Category>
    <Prereqs> You must have the Flawless Disguise class feature. </Prereqs>
    <print-prereqs> You must have the Flawless Disguise class feature. </print-prereqs>
    <Flavor> You shed your identity as easily as you shed your clothes. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="Display"> Assassin Utility 10 </specific>
    <specific name="Keywords"> Illusion, Shadow </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Prerequisite"> You must have the Flawless Disguise class feature. </specific>
    <specific name="Effect"> You craft a new disguise. You gain a +2 power bonus to the Bluff checks made to prevent detection. </specific>
    <specific name="Class"> ID_FMP_CLASS_466 </specific>
    <specific name="Level"> 10 </specific>
    <specific name="Power Type"> Utility </specific>
  </RulesElement>
<!-- Secrets of the Ninja article from Dragon 404 for Hybrids-->
<RulesElement name="Way of the Ninja" type="CountsAsFeature" internal-id="ID_INTERNAL_COUNTSASFEATURE_WAY_OF_THE_NINJA" source="Dragon Magazine 404">
You count as a Way of the Ninja member for meeting prerequisites.
</RulesElement>
<RulesElement name="Way of the Ninja (Hybrid)" type="Class Feature" internal-id="ID_CDJ_CLASS_FEATURE_HYBRID_WAY_OF_THE_NINJA" source="Dragon Magazine 404" revision-date="4/11/2011 1:43:54 PM">
	<Category> ID_CDJ_CLASS_FEATURE_HYBRID_GUILDS,1 </Category>
	<Flavor> The Way of the Ninja teaches that secrets are power. Use the secrets you have learned to strike in an unexpected way. Utilize all that you know to defeat your target, and to accomplish your mission. Keep safe the secrets of your clan, even if it means your death. Mixing melee, reach, and ranged weapons means that you will never be caught off guard no matter the situation, but your opponents will. </Flavor>
	<specific name="Short Description"> You may choose two powers from among ninja-to rush, poisonous shuriken, and whirling kusari-gama. </specific>
	<specific name="Level"> 1 </specific>
	<specific name="Powers"> ID_FMP_POWER_15911,ID_FMP_POWER_15912,ID_FMP_POWER_15913 </specific>
	<specific name="Type"> At-Will </specific>
	<specific name="Class"> ID_FMP_CLASS_466 </specific>
	<specific name="_DisplayPowers"> ID_FMP_POWER_15911,ID_FMP_POWER_15912,ID_FMP_POWER_15913 </specific>
	<specific name="_CS_ShortDescription"> @ </specific>
	<rules>
		<select number="2" category="ID_FMP_POWER_15911|ID_FMP_POWER_15912|ID_FMP_POWER_15913" type="Power" />
		<grant name="ID_INTERNAL_COUNTSASFEATURE_WAY_OF_THE_NINJA" type="CountsAsFeature" />
		<grant name="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(KUSARI-GAMA)" type="Proficiency" />
		<grant name="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SHURIKEN)" type="Proficiency" />
	</rules>
You may choose two powers from among garrote strangle, poisoned dagger, and quick lunge.
</RulesElement>
<AppendNodes name="Attack Finesse (Hybrid Executioner - Heroic)" type="Class Feature" internal-id="ID_ATTACK_FINESSE_HYBRID_HEROIC_TIER" source="Dragon Magazine 400" revision-date="7/21/2011 10:09:00 PM">
	<rules>
		<textstring name="Kusari-gama,melee basic:damage" condition="once per turn (Attack Finesse)" value="+1d8" requires="Way of the Ninja" />
		<textstring name="ID_FMP_CLASS_466,Kusari-gama:damage" condition="once per turn (Attack Finesse)" value="+1d8" requires="Way of the Ninja" />
	</rules>
</AppendNodes>
<AppendNodes name="Attack Finesse (Hybrid Executioner - Paragon)" type="Class Feature" internal-id="ID_ATTACK_FINESSE_HYBRID_PARAGON_TIER" source="Dragon Magazine 400" revision-date="7/21/2011 10:09:00 PM">
	<rules>
		<textstring name="Kusari-gama,melee basic:damage" condition="once per turn (Attack Finesse)" value="+2d8" requires="Way of the Ninja" />
		<textstring name="ID_FMP_CLASS_466,Kusari-gama:damage" condition="once per turn (Attack Finesse)" value="+2d8" requires="Way of the Ninja" />
	</rules>
</AppendNodes>
<AppendNodes name="Attack Finesse (Hybrid Executioner - Epic)" type="Class Feature" internal-id="ID_ATTACK_FINESSE_HYBRID_EPIC_TIER" source="Dragon Magazine 400" revision-date="7/21/2011 10:09:00 PM">
	<rules>
		<textstring name="Kusari-gama,melee basic:damage" condition="once per turn (Attack Finesse)" value="+3d8" requires="Way of the Ninja" />
		<textstring name="ID_FMP_CLASS_466,Kusari-gama:damage" condition="once per turn (Attack Finesse)" value="+3d8" requires="Way of the Ninja" />
	</rules>
</AppendNodes>
</D20Rules>