<?xml version="1.0" encoding="utf-8"?>
<D20Rules game-system="D&amp;D4E">
  <UpdateInfo>
    <Version>1.19</Version>
    <Filename>15-warlock.part</Filename>
    <PartAddress>http://cbloader.com/sorted/15-warlock.part</PartAddress>
    <VersionAddress>http://cbloader.com/sorted/15-warlock.txt</VersionAddress>
  </UpdateInfo>
  <!-- Warlock -->
  <!-- 15-warlock.part, version 1.19 -->
  <!-- Original release: 13-July-2011; Last modified: 8-March-2012 -->
  <!-- Test compiled with CBLoader build V1.3.0 -->
  <!-- This part file belongs to the July 2011 reorganization of data files. -->
  <!-- Special thanks to the entire community for handling the materials. -->
<Changelog>
 Updated 13-July-2011 File released.
 Updated 19-July-2011 Fixed display bug with Hexblade Weapons.
 Updated 25-July-2011 Fixed power card bug.
 Updated 29-July-2011 Completed Class Compendium updates.
 Updated 31-July-2011 Spelling Issue.
 Updated 01-August-2011 Moved main class from Dark Sun part file.
 Updated 14-August-2011 Hybrid Binder material.
 Updated 13-September-2011 Immediate Interrupt spelling fix.
 Updated 1-October-2011 Added fixes from community (Entilzha4)
 Updated 7-October-2011 Added powers from Dragon 403
 Updated 19-October-2011 Changed Free Action (Special) to Free Action on Line 1006.
 Updated 25-December-2011 Compatibility Upgrades and General Fixes.
 Updated 26-December-2011 Malicious Shadow sub-power assignment fix. Hellfire Soul update.
 Updated 28-December-2011 Binder Fey Pact "Secrets of the Fey Dragon 406.
 Updated 3-March-2012 Added Heroes of the Elemental Chaos Elemental Pact
 Updated 8-March-2012 Updated Accursed Affinity
</Changelog>
  <!-- Warlock Class Updates -->
  <RulesElement name="Warlock" type="Class" internal-id="ID_FMP_CLASS_7" source="Player's Handbook" revision-date="8/27/2010 12:40:06 PM">
    <Flavor> “The darkness holds no terror for me, demon! I curse you now under the Sign of Ill Omen!” </Flavor>
    <specific name="Key Abilities"> Charisma, Constitution, Intelligence </specific>
    <specific name="Implements"> Rods, wands </specific>
    <specific name="Armor Proficiencies"> Cloth, leather </specific>
    <specific name="Weapon Proficiencies"> Simple melee, simple ranged </specific>
    <specific name="Bonus to Defense"> +1 Reflex, +1 Will </specific>
    <specific name="Hit Points at 1st Level"> 12+ Constitution Score </specific>
    <specific name="Hit Points per Level Gained"> 5 </specific>
    <specific name="Healing Surges"> 6+ Constitution Modifier </specific>
    <specific name="Trained Skills"> From the class skills list below, choose 4 trained skills at 1st level. </specific>
    <specific name="Class Skills"> Arcana (Int), Bluff (Cha), History (Int), Insight (Wis), Intimidate (Cha), Religion (Int), Streetwise (Cha), Thievery (Dex) </specific>
    <specific name="Build Options"> Deceptive Warlock, Scourge Warlock, Sorcerer-King Pact </specific>
    <specific name="_PARSED_CLASS_FEATURE"> Eldritch Blast, Eldritch Pact, Prime Shot, Shadow Walk, Warlock's Curse </specific>
    <specific name="Role"> Striker. Your attack powers are highly damaging and often weaken or hamper the target in some way. You can elude attacks by flying, teleporting, or turning invisible. </specific>
    <specific name="Power Source"> Arcane. You gain your magical power from a pact you forge with a powerful, supernatural force or an unnamed entity. </specific>
    <specific name="Creating"> The two basic builds of warlock are the deceptive warlock and the scourge warlock. Warlocks rely on Charisma, Constitution, and Intelligence. No warlock powers or class features depend on Strength, Dexterity, or Wisdom. </specific>
    <specific name="Class Features"> You have the following class features. </specific>
    <specific name="Supplemental" />
    <specific name="Implement"> Warlocks make use of rods and wands to help channel and direct their arcane powers. A warlock wielding a magic rod or wand can add its enhancement bonus to attack rolls and damage rolls of warlock powers, as well as warlock paragon path powers, that have the implement keyword. Without a rod or a wand, a warlock can still use these powers, but he or she doesn't gain the bonus provided by the magic implement.
	A pact blade, a special magic dagger, can also be used as an implement for warlock powers, as well as warlock paragon powers. These daggers are highly sought after by warlocks. </specific>
    <specific name="Powers"> Your powers are also known as spells. Each power is associated with one of the three eldritch pacts, but you aren't limited to choosing powers associated with your pact. In fact, most warlocks choose at least a few powers from outside their pact to give themselves a wider range of options.
	Spells of the infernal pact use your Constitution score. The dark energy you wield is inherently harmful to the mortal body, and only through sheer physical resolve and discipline can you wield it safely. Fey pact spells rely on Charisma. Your force of will and your ability to bargain with the fey is key to spells of this type. Star pact spells require you to be physically inured to the rigors of otherworldly energy (Constitution), and also ambitious and driven enough to impose your willpower on the strands of fate (Charisma). </specific>
    <specific name="Power Name"> Spells </specific>
    <specific name="_RoleElement"> ID_FMP_ROLE_3 </specific>
    <specific name="_PowerSourceElement"> ID_FMP_POWER_SOURCE_2 </specific>
    <specific name="_SecondaryPowerSourceElement" />
    <specific name="Secondary Abilities" />
    <specific name="Hybrid Talent Options" />
    <specific name="Short Description"> You draw on a pact formed with a greater power, using that alliance to vex your enemies. </specific>
    <specific name="_ParentClass" />
    <specific name="Trait Package" />
    <rules>
      <grant name="ID_INTERNAL_GRANTS_WARLOCK" type="Grants" />
      <textstring name="_CLASSNAME" value="ID_FMP_CLASS_7" />
      <statadd name="_LEVEL-ONE-HPS" value="+12" />
      <statadd name="_PER-LEVEL-HPS" value="+5" />
      <statadd name="Healing Surges" value="+6" />
      <select type="Build" number="1" Category="$$CLASS" optional="true" />
      <statadd name="Reflex Defense Class Bonus" value="+1" />
      <statadd name="Will Defense Class Bonus" value="+1" />
      <select type="Skill Training" number="4" Category="ID_FMP_CLASS_7" />
    </rules>
Warlocks channel arcane might wrested from primeval entities. They commune with infernal intelligences and fey spirits, scour enemies with potent blasts of eldritch power, and bedevil foes with hexing curses. Armed with esoteric secrets and dangerous lore, warlocks are clever and resourceful foes.
	However you came to your arcane knowledge, you need not accept the poor reputation warlocks sometimes endure. You could be a libram-toting scholar captivated by ominous lore, a foot-loose wanderer searching for elusive ultimate truths, a devil-touched hunter using infernal spells to eliminate evil, or even a black-clad mercenary who uses sinister trappings to discourage prying strangers and unwanted attention. On the other hand, you could be a true diabolist using your gifts to tyrannize the weak—some warlocks unfortunately are exactly that.
	The pacts are complete. The rites have concluded. The signs are drawn in blood, and the seals are broken. Your destiny beckons.
   </RulesElement>
  <!-- Level 1 -->
  <RulesElement name="Eldritch Bolt" type="Power" internal-id="ID_FMP_POWER_13634" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category>ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_8,ID_FMP_CATEGORY_25,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
    <Flavor>With a gesture, you create a shard of shimmering force and send it streaking toward your enemy. </Flavor>
    <specific name="Power Type"> Attack </specific>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="Display"> Warlock Attack 1 </specific>
    <specific name="Keywords"> Arcane, Force, Implement </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Charisma vs. Reflex </specific>
    <specific name="Hit"> 1d10 + Charisma modifier force damage.
Level 21: 2d10 + Charisma modifier force damage. </specific>
    <specific name="Special">You can use this power as a ranged basic attack. </specific>
    <specific name="Class">ID_FMP_CLASS_7 </specific>
    <specific name="Level"> 1 </specific>
    <specific name="_BasicAttack">Ranged</specific>
    <rules>
      <modify name="this" Field="_BasicAttack" value="Ranged" />
    </rules>
  </RulesElement>
  <!-- Hexblade sub-class, Heroes of the Forgotten Kingdoms -->
  <!-- Hexblade Powers -->
  <!-- Hexblade Daily Powers -->
  <!-- Level 1 -->
  <RulesElement name="Armor of Winter's Grasp" type="Power" internal-id="ID_FMP_POWER_13635" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_1,ID_FMP_CATEGORY_25,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,1 </Category>
    <Flavor> You create a vicious, icy wind that scythes through your enemies before settling on you as a shell of frozen air.</Flavor>
    <specific name="Power Type"> Attack </specific>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display"> Warlock Attack 1 </specific>
    <specific name="Keywords"> Arcane, Cold, Implement </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Close burst 1 </specific>
    <specific name="Target"> Each creature in the burst </specific>
    <specific name="Attack"> Charisma vs. Fortitude </specific>
    <specific name="Hit"> 2d6 + Charisma modifier cold damage, and the target is slowed (save ends). </specific>
    <specific name="Miss"> Half damage. </specific>
    <specific name="Effect"> You gain a +2 power bonus to AC and Fortitude until the end of the encounter. </specific>
    <specific name="Special"></specific>
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level"> 1 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_793 </specific>
  </RulesElement>
  <RulesElement name="Hellfire Blast" type="Power" internal-id="ID_FMP_POWER_13636" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_3,ID_FMP_CATEGORY_25,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,1 </Category>
    <Flavor> Waves of flame roll forth from your extended hand, blasting your foes.</Flavor>
    <specific name="Power Type"> Attack </specific>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display"> Warlock Attack 1 </specific>
    <specific name="Keywords">Arcane, Fire, Implement </specific>
    <specific name="Action Type">Standard Action </specific>
    <specific name="Attack Type">Close blast 3 </specific>
    <specific name="Target">Each creature in the blast</specific>
    <specific name="Attack">Charisma vs. Reflex </specific>
    <specific name="Hit">3d8 + Charisma modifier fire damage.</specific>
    <specific name="Miss">Half damage.</specific>
    <specific name="Effect"></specific>
    <specific name="Special"></specific>
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level"> 1 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_793 </specific>
  </RulesElement>
  <RulesElement name="Mists of Madness" type="Power" internal-id="ID_FMP_POWER_13637" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_6,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_16,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
    <Flavor>A thick mist rises around you. Within it, the intoxicating power of fey magic overwhelms your enemies' senses, driving those foes to lash out at each other in their madness.</Flavor>
    <specific name="Power Type"> Attack </specific>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display"> Warlock Attack 1 </specific>
    <specific name="Keywords"> Arcane, Charm, Implement, Psychic </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Close burst 1 </specific>
    <specific name="Target"> Each creature in the burst</specific>
    <specific name="Attack"> Charisma vs. Will </specific>
    <specific name="Hit"> 1d6 + Charisma modifier psychic damage, and the target makes a melee basic attack as a free action against a creature of your choice.</specific>
    <specific name="Miss"></specific>
    <specific name="Effect"> If you miss every target, the power is not expended.</specific>
    <specific name="Special"></specific>
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level"> 1 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_793 </specific>
  </RulesElement>
  <!-- Level 5 -->
  <RulesElement name="Emerald Shield (Secondary Power)" type="Power" internal-id="ID_FMP_POWER_13643" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category>ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_INTERNAL_CATEGORY_IMMEDIATE_REACTION,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_2</Category>
    <Prereqs> Unselectable; Unselectable </Prereqs>
    <specific name="Power Type"> Attack </specific>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="Keywords">Arcane, Radiant</specific>
    <specific name="Action Type">Immediate Reaction</specific>
    <specific name="Attack Type">Melee 1</specific>
    <specific name="Trigger">An adjacent enemy attacks you.</specific>
    <specific name="Target">The triggering enemy</specific>
    <specific name="Effect">The target takes 5 + Charisma modifier radiant damage.</specific>
    <specific name="Requirement"> The Emerald Shield power must be active to use this power. </specific>
    <specific name="_ParentPower">ID_FMP_POWER_13642</specific>
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="_Subclasses">ID_FMP_CLASS_793</specific>
  </RulesElement>
  <RulesElement name="Emerald Shield" type="Power" internal-id="ID_FMP_POWER_13642" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category>ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_INTERNAL_CATEGORY_MINOR_ACTION,5 </Category>
    <Flavor>Your magic brings forth a shield that is a mixture of green quartz and scintillating energy.</Flavor>
    <specific name="Power Type"> Attack </specific>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display"> Warlock Attack 5 </specific>
    <specific name="Keywords"> Arcane </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Personal </specific>
    <specific name="Target"></specific>
    <specific name="Attack"></specific>
    <specific name="Hit"></specific>
    <specific name="Miss"></specific>
    <specific name="Effect"> Until the end of the encounter, you gain a +2 shield bonus to AC and Reflex, and you can use the secondary power at will.</specific>
    <specific name="Special"></specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level">5</specific>
    <specific name="_Subclasses">ID_FMP_CLASS_793</specific>
    <specific name="_ChildPower"> ID_FMP_POWER_13643 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13643 </specific>
    <rules>
      <grant name="ID_FMP_POWER_13643" type="Power" />
    </rules>
  </RulesElement>
  <RulesElement name="Nightshade Dreams" type="Power" internal-id="ID_FMP_POWER_13644" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category>ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_14,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,5 </Category>
    <Flavor>Your hand turns black as you reach forward to deliver a dose of nightshade poison to your foe.</Flavor>
    <specific name="Power Type"> Attack </specific>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display">Warlock Attack 5 </specific>
    <specific name="Keywords">Arcane, Implement, Poison </specific>
    <specific name="Action Type">Standard Action </specific>
    <specific name="Attack Type">Melee 1 </specific>
    <specific name="Target">One creature</specific>
    <specific name="Attack">Charisma vs. Fortitude</specific>
    <specific name="Hit">1d8 + Charisma modifier poison damage, and the target is dazed and takes ongoing 10 poison damage (save ends both).</specific>
    <specific name="Miss">Half damage, and the target grants combat advantage and takes ongoing 5 poison damage (save ends both).</specific>
    <specific name="Effect"></specific>
    <specific name="Special"></specific>
    <specific name="Class">ID_FMP_CLASS_7 </specific>
    <specific name="Level">5</specific>
    <specific name="_Subclasses">ID_FMP_CLASS_793</specific>
    <rules></rules>
  </RulesElement>
  <RulesElement name="Roaring Storm of Cania" type="Power" internal-id="ID_FMP_POWER_13645" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category>ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_1,ID_FMP_CATEGORY_25,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,5 </Category>
    <Flavor>A gale of frigid wind rips through your foes, hurling them to the ground and pelting them with razor-sharp blades of ice.</Flavor>
    <specific name="Power Type"> Attack </specific>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display"> Warlock Attack 5 </specific>
    <specific name="Keywords">Arcane, Cold, Implement</specific>
    <specific name="Action Type">Standard Action </specific>
    <specific name="Attack Type">Close blast 5 </specific>
    <specific name="Target">Each creature in the blast</specific>
    <specific name="Attack">Charisma vs. Fortitude</specific>
    <specific name="Hit">2d8 + Charisma modifier cold damage, and the target falls prone.</specific>
    <specific name="Miss">Half damage.</specific>
    <specific name="Effect">You slide each target up to 3 squares.</specific>
    <specific name="Special"></specific>
    <specific name="Class">ID_FMP_CLASS_7 </specific>
    <specific name="Level">5</specific>
    <specific name="_Subclasses">ID_FMP_CLASS_793</specific>
    <rules></rules>
  </RulesElement>
  <!-- Level 9 -->
  <RulesElement name="Summon Warlock's Ally" type="Power" internal-id="ID_FMP_POWER_13649" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category>ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_793,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_51,ID_INTERNAL_CATEGORY_MINOR_ACTION </Category>
    <Flavor>A sudden gust of wind, the smell of brimstone, and a flash of light herald the arrival of a creature from the planes, pulled into your presence to serve you.</Flavor>
    <specific name="Power Type"> Attack </specific>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display"> Warlock Attack </specific>
    <specific name="Keywords"> Arcane, Summoning </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Ranged 5 </specific>
    <specific name="Target"></specific>
    <specific name="Attack"></specific>
    <specific name="Hit"></specific>
    <specific name="Miss"></specific>
    <specific name="Effect">You summon a creature associated with your pact in an unoccupied space within range. The creature is an ally to you and your allies.
   The creature lacks actions of its own. Instead, you spend actions to command it mentally, choosing from the actions in the creature's description. You must have line of effect to the creature to command it. When you command the creature, you and the creature share knowledge but not senses.
   When the creature makes a check, you make the roll using your game statistics, not including any temporary bonuses or penalties.
   The creature lasts until it drops to 0 hit points, at which point you lose a healing surge (or hit points equal to your surge value if you have no surges left). Otherwise, it lasts until you dismiss it as a minor action or until the end of the encounter.</specific>
    <specific name="Special"></specific>
    <specific name="Class"> ID_FMP_CLASS_793 </specific>
    <rules></rules>
  </RulesElement>
  <!-- Level 15 -->
  <RulesElement name="Armor of Summer's Glory" type="Power" internal-id="ID_FMP_POWER_13654" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category>ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_INTERNAL_CATEGORY_MINOR_ACTION,15 </Category>
    <Flavor>A suit of gleaming metal appears around you. The armor's mirrorlike surface sends intense flashes of radiant light spearing through your enemies.</Flavor>
    <specific name="Power Type">Attack</specific>
    <specific name="Power Usage">Daily</specific>
    <specific name="Display">Warlock Attack 15 </specific>
    <specific name="Keywords">Arcane</specific>
    <specific name="Action Type">Minor Action </specific>
    <specific name="Attack Type">Personal</specific>
    <specific name="Target"></specific>
    <specific name="Attack"></specific>
    <specific name="Hit"></specific>
    <specific name="Miss"></specific>
    <specific name="Effect">Until the end of the encounter, you gain a +2 power bonus to all defenses against melee attacks and ranged attacks, you shed bright light in a radius of 10 squares, and you can use the secondary power once per round.</specific>
    <specific name="Sustain Minor"></specific>
    <specific name="Special"></specific>
    <specific name="_Associated Feats" />
    <specific name="Class">ID_FMP_CLASS_7 </specific>
    <specific name="Level">15</specific>
    <specific name="_Subclasses">ID_FMP_CLASS_793</specific>
    <specific name="_ChildPower"> ID_FMP_POWER_13655 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13655 </specific>
    <rules>
      <grant name="ID_FMP_POWER_13655" type="Power" />
    </rules>
  </RulesElement>
  <RulesElement name="Armor of Summer's Glory (Secondary Power)" type="Power" internal-id="ID_FMP_POWER_13655" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category>ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_2,ID_INTERNAL_CATEGORY_MINOR_ACTION</Category>
    <Prereqs>Unselectable</Prereqs>
    <specific name="Keywords">Arcane, Implement, Radiant</specific>
    <specific name="Power Type">Attack</specific>
    <specific name="Power Usage">At-Will</specific>
    <specific name="Action Type">Minor Action</specific>
    <specific name="Attack Type">Close burst 1</specific>
    <specific name="Trigger"></specific>
    <specific name="Target">Each creature in the burst</specific>
    <specific name="Attack">Charisma vs. Fortitude</specific>
    <specific name="Hit">10 radiant damage.</specific>
    <specific name="Special">You can use this power only once per round</specific>
    <specific name="Requirement"> The Armor of Summer's Glory power must be active to use this power. </specific>
    <specific name="Effect"></specific>
    <specific name="_ParentPower">ID_FMP_POWER_13654</specific>
    <specific name="Class">ID_FMP_CLASS_7</specific>
    <specific name="_Subclasses">ID_FMP_CLASS_793</specific>
  </RulesElement>
  <RulesElement name="Vortex of Fire" type="Power" internal-id="ID_FMP_POWER_13656" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category>ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_3,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_39,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,15 </Category>
    <Flavor>A dancing column of flame sweeps through your enemies, burning those within its fiery core and trapping them there with its searing winds.</Flavor>
    <specific name="Power Type"> Attack </specific>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display">Warlock Attack 15 </specific>
    <specific name="Keywords">Arcane, Fire, Implement, Zone</specific>
    <specific name="Action Type">Standard Action </specific>
    <specific name="Attack Type">Area burst 1 within 10 squares</specific>
    <specific name="Target">Each creature in the burst</specific>
    <specific name="Attack">Charisma vs. Reflex</specific>
    <specific name="Hit">3d8 + Charisma modifier fire damage.</specific>
    <specific name="Miss">Half damage.</specific>
    <specific name="Effect">The burst creates a zone that lasts until the end of your next turn. Any creature that ends its turn in the zone takes 10 fire damage and is slowed until the end of its next turn.</specific>
    <specific name="  Move Action">You can move the zone up to 3 squares</specific>
    <specific name="Sustain Minor">The zone persistes until the end of your next turn.</specific>
    <specific name="Special"></specific>
    <specific name="Class">ID_FMP_CLASS_7 </specific>
    <specific name="Level">15</specific>
    <specific name="_Subclasses">ID_FMP_CLASS_793</specific>
    <rules></rules>
  </RulesElement>
  <RulesElement name="Whispers of the Void" type="Power" internal-id="ID_FMP_POWER_13657" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category>ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_6,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_16,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,15 </Category>
    <Flavor>When you whisper the words of this spell, your enemy emits a hideous shriek as madness overwhelms it.</Flavor>
    <specific name="Power Type"> Attack </specific>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display">Warlock Attack 15</specific>
    <specific name="Keywords">Arcane, Charm, Implement, Psychic</specific>
    <specific name="Action Type">Standard Action </specific>
    <specific name="Attack Type">Ranged 10</specific>
    <specific name="Target">One creature</specific>
    <specific name="Attack">Charisma vs. Will</specific>
    <specific name="Hit">4d6 + Charisma modifier psychic damage, and the target is dazed (save ends). Until this effect ends, the target rolls a d6 at the start of each of its turns to determine how it uses its Standard Action.</specific>
    <specific name="1-2">The target does nothing.</specific>
    <specific name="3-4">The target charges or makes a melee basic attack against the nearest creature it can see.</specific>
    <specific name="5-6">The target charges or makes a ranged basic attack against a creature of your choice.</specific>
    <specific name="Miss">Half damage, and the target is dazes until the end of its next turn.</specific>
    <specific name="Effect"></specific>
    <specific name="Sustain Minor"></specific>
    <specific name="Special"></specific>
    <specific name="Class">ID_FMP_CLASS_7 </specific>
    <specific name="Level">15</specific>
    <specific name="_Subclasses">ID_FMP_CLASS_793</specific>
    <rules></rules>
  </RulesElement>
  <!-- Level 19 -->
  <RulesElement name="Memory of Blades (Secondary Power)" type="Power" internal-id="ID_FMP_POWER_13662" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category>ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_8,ID_FMP_CATEGORY_25,ID_INTERNAL_CATEGORY_IMMEDIATE_REACTION,ID_FMP_CLASS_7</Category>
    <Prereqs>Unselectable</Prereqs>
    <specific name="Keywords">Arcane, Force, Implement</specific>
    <specific name="Power Type">Attack</specific>
    <specific name="Power Usage">At-Will</specific>
    <specific name="Action Type">Immediate Reaction</specific>
    <specific name="Attack Type">Close blast 3</specific>
    <specific name="Trigger">An enemy within 3 squares of you attacks you.</specific>
    <specific name="Target">Each creature in the blast, which must include the triggering enemy</specific>
    <specific name="Attack">Charisma vs. Reflex</specific>
    <specific name="Hit">10 force damage, and you push the target up to 2 squares.</specific>
    <specific name="Requirement"> The Memory of Blades power must be active to use this power. </specific>
    <specific name="Effect"></specific>
    <specific name="_ParentPower">ID_FMP_POWER_13661</specific>
    <specific name="Class">ID_FMP_CLASS_7</specific>
    <specific name="_Subclasses">ID_FMP_CLASS_793</specific>
  </RulesElement>
  <RulesElement name="Memory of Blades" type="Power" internal-id="ID_FMP_POWER_13661" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category>ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_INTERNAL_CATEGORY_MINOR_ACTION,19 </Category>
    <Flavor>A weightless iron shield crafted from a dozen sword blades appears on your arm. At your command, it unleashes shards of force that slice through your enemies.</Flavor>
    <specific name="Power Type">Attack</specific>
    <specific name="Power Usage">Daily</specific>
    <specific name="Display">Warlock Attack 19 </specific>
    <specific name="Keywords">Arcane</specific>
    <specific name="Action Type">Minor Action </specific>
    <specific name="Attack Type">Personal</specific>
    <specific name="Target"></specific>
    <specific name="Attack"></specific>
    <specific name="Hit"></specific>
    <specific name="Miss"></specific>
    <specific name="Effect">Until the end of the encounter, you gain a +3 shield bonus to AC and Reflex and can use the secondary power at will.</specific>
    <specific name="Move Action"></specific>
    <specific name="Sustain Minor"></specific>
    <specific name="Special"></specific>
    <specific name="_Associated Feats" />
    <specific name="Class">ID_FMP_CLASS_7 </specific>
    <specific name="Level">19</specific>
    <specific name="_Subclasses">ID_FMP_CLASS_793</specific>
    <specific name="_ChildPower"> ID_FMP_POWER_13662 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13662 </specific>
    <rules>
      <grant name="ID_FMP_POWER_13662" type="Power" />
    </rules>
  </RulesElement>
  <RulesElement name="Nightshade Cloud" type="Power" internal-id="ID_FMP_POWER_13663" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category>ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_7,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_14,ID_FMP_CATEGORY_39,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,19 </Category>
    <Flavor>A thick cloud of smoke pours through the area, choking your enemies and filling their minds with visions of terror and madness.</Flavor>
    <specific name="Power Type"> Attack </specific>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display">Warlock Attack 19 </specific>
    <specific name="Keywords">Arcane, Fear, Implement, Poison, Zone</specific>
    <specific name="Action Type">Standard Action </specific>
    <specific name="Attack Type">Close blast 5</specific>
    <specific name="Target">Each creature in the blast</specific>
    <specific name="Attack">Charisma vs. Will</specific>
    <specific name="Hit">3d10 + Charisma modifier poison damage, and the target's mind becomes poisoned with madness (save ends). While under this effect, the target cannot shift, and if it ends its turn adjacent to an enemy, it is dazed until the end of its next turn.</specific>
    <specific name="Miss">Half damage.</specific>
    <specific name="Effect">The blast creates a zone of lightly obscured squares that lasts until the end of the encounter. Whenever an enemy ends its turn in the zone, you can slide it 1 square as a free action.</specific>
    <specific name="Move Action"></specific>
    <specific name="Sustain Minor"></specific>
    <specific name="Special"></specific>
    <specific name="Class">ID_FMP_CLASS_7 </specific>
    <specific name="Level">19</specific>
    <specific name="_Subclasses">ID_FMP_CLASS_793</specific>
    <rules></rules>
  </RulesElement>
  <RulesElement name="Rain of Lead" type="Power" internal-id="ID_FMP_POWER_13664" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category>ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_3,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_39,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,19 </Category>
    <Flavor>The area around your enemies darkens as chunks of molten lead fall, searing them with agonizing heat even as the lead coating hardens.</Flavor>
    <specific name="Power Type"> Attack </specific>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display">Warlock Attack 19 </specific>
    <specific name="Keywords">Arcane, Fire, Implement, Zone</specific>
    <specific name="Action Type">Standard Action </specific>
    <specific name="Attack Type">Close blast 5</specific>
    <specific name="Target">Each creature in the blast</specific>
    <specific name="Attack">Charisma vs. Reflex</specific>
    <specific name="Hit">3d10 + Charisma modifier fire damage, and the target is restrained (save ends). If the target takes 20 or more damage from a single source (including its own attacks), it can make an extra saving throw against this effect as a free action.</specific>
    <specific name="Miss">Half damage.</specific>
    <specific name="Effect">The blast creates a zone of difficult terrain that lasts until the end of the encounter.</specific>
    <specific name="Move Action"></specific>
    <specific name="Sustain Minor"></specific>
    <specific name="Special"></specific>
    <specific name="Class">ID_FMP_CLASS_7 </specific>
    <specific name="Level">19</specific>
    <specific name="_Subclasses">ID_FMP_CLASS_793</specific>
    <rules></rules>
  </RulesElement>
  <!-- Level 29 -->
  <RulesElement name="Armor of the Void" type="Power" internal-id="ID_FMP_POWER_13666" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category>ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_1,ID_FMP_CATEGORY_19,ID_INTERNAL_CATEGORY_MINOR_ACTION,29 </Category>
    <Flavor>A suit of black plate armor appears on you. Its dull surface gives off no reflection or even the slightest glare, as if it consumes the light that falls upon it.</Flavor>
    <specific name="Power Type">Attack</specific>
    <specific name="Power Usage">Daily</specific>
    <specific name="Display">Warlock Attack 29 </specific>
    <specific name="Keywords">Arcane, Cold, Teleportation</specific>
    <specific name="Action Type">Minor Action </specific>
    <specific name="Attack Type">Personal</specific>
    <specific name="Target"></specific>
    <specific name="Attack"></specific>
    <specific name="Hit"></specific>
    <specific name="Miss"></specific>
    <specific name="Effect">Until the end of the encounter, you gain a +4 power bonus to AC, and whenever an enemy hits you with a melee attack, that enemy takes 10 cold damage after the attack, and you then teleport it up to 4 squares as a free action. You can end this effect to use the secondary power.</specific>
    <specific name="  Move Action"></specific>
    <specific name="Sustain Minor"></specific>
    <specific name="Special"></specific>
    <specific name="_Associated Feats" />
    <specific name="Class">ID_FMP_CLASS_7 </specific>
    <specific name="Level">29</specific>
    <specific name="_Subclasses">ID_FMP_CLASS_793</specific>
    <specific name="_ChildPower"> ID_FMP_POWER_13667 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13667 </specific>
    <rules>
      <grant name="ID_FMP_POWER_13667" type="Power" />
    </rules>
  </RulesElement>
  <RulesElement name="Armor of the Void (Secondary Power)" type="Power" internal-id="ID_FMP_POWER_13667" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category>ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_1,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_19,ID_INTERNAL_CATEGORY_MISS</Category>
    <Prereqs>Unselectable</Prereqs>
    <specific name="Keywords">Arcane, Cold, Implement, Teleportation</specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Action Type">Standard Action</specific>
    <specific name="Attack Type">Close burst 3</specific>
    <specific name="Trigger"></specific>
    <specific name="Target">Each enemy in the burst</specific>
    <specific name="Attack">Charisma vs. Fortitude</specific>
    <specific name="Hit">4d8 + Charisma modifier cold damage.</specific>
    <specific name="Miss">Half damage.</specific>
    <specific name="Effect">You teleport each target up to 3 squares.</specific>
    <specific name="_ParentPower">ID_FMP_POWER_13666</specific>
    <specific name="Class">ID_FMP_CLASS_7</specific>
    <specific name="_Subclasses">ID_FMP_CLASS_793</specific>
  </RulesElement>
  <RulesElement name="Soul Cutter" type="Power" internal-id="ID_FMP_POWER_13668" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category>ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,29 </Category>
    <Flavor>You pour a cascade of magic into your pact weapon, causing it to glow brightly with arcane energy as you slash into your enemy.</Flavor>
    <specific name="Power Type"> Attack </specific>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display">Warlock Attack 29 </specific>
    <specific name="Keywords">Arcane, Implement, Weapon</specific>
    <specific name="Action Type">Standard Action </specific>
    <specific name="Attack Type">Melee weapon</specific>
    <specific name="Requirement">You must use this power with your pact weapon</specific>
    <specific name="Target">One creature</specific>
    <specific name="Attack">Charisma vs. Reflex</specific>
    <specific name="Hit">6[W] + Charisma modifier damage. After rolling damage, you can reroll any of the damage dice, but must use the new result.</specific>
    <specific name="Miss">The power is not expended.</specific>
    <specific name="Effect"></specific>
    <specific name="Move Action"></specific>
    <specific name="Sustain Minor"></specific>
    <specific name="Special"></specific>
    <specific name="Class">ID_FMP_CLASS_7 </specific>
    <specific name="Level">29</specific>
    <specific name="_Subclasses">ID_FMP_CLASS_793</specific>
    <rules></rules>
  </RulesElement>
  <!-- Hexblade Utility Powers -->
  <!-- Level 2 -->
  <RulesElement name="Spectral Fade" type="Power" internal-id="ID_FMP_POWER_13638" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category>ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_10,ID_INTERNAL_CATEGORY_MINOR_ACTION,2 </Category>
    <Flavor>You become misty and transparent, fading from your enemies' view for a moment.</Flavor>
    <specific name="Power Type">Utility</specific>
    <specific name="Power Usage">Encounter</specific>
    <specific name="Display">Warlock Utility 2 </specific>
    <specific name="Keywords">Arcane, Illusion </specific>
    <specific name="Action Type">Minor Action </specific>
    <specific name="Attack Type">Personal </specific>
    <specific name="Target"></specific>
    <specific name="Attack"></specific>
    <specific name="Hit"></specific>
    <specific name="Miss"></specific>
    <specific name="Effect">You become invisible until the end of your turn.</specific>
    <specific name="Special"></specific>
    <specific name="Class">ID_FMP_CLASS_7 </specific>
    <specific name="Level">2 </specific>
    <specific name="_Subclasses">ID_FMP_CLASS_793</specific>
  </RulesElement>
  <RulesElement name="Spider Scuttle" type="Power" internal-id="ID_FMP_POWER_1923" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_INTERNAL_CATEGORY_FREE_ACTION,2 </Category>
    <Flavor> Shadowy spider legs sprout from your body, allowing you to scuttle across the ground and easily scale a nearby surface. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warlock Utility 2 </specific>
    <specific name="Keywords"> Arcane </specific>
    <specific name="Action Type"> Free Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Effect"> Until the end of your next turn, you gain a climb speed equal to your speed, and you can move at that speed when you crawl. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="_Subclasses">ID_FMP_CLASS_793</specific>
    <specific name="Level"> 2 </specific>
    <specific name="Power Type"> Utility </specific>
  </RulesElement>
  <RulesElement name="Wrathful Aspect" type="Power" internal-id="ID_FMP_POWER_13640" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category>ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_7,ID_FMP_CATEGORY_3,ID_INTERNAL_CATEGORY_MINOR_ACTION,2 </Category>
    <Flavor>Your eyes glow with power, and a cloak of red fire swirls around you as you channel the wrath and fury of your pact.</Flavor>
    <specific name="Power Type">Utility</specific>
    <specific name="Power Usage">Encounter</specific>
    <specific name="Display">Warlock Utility 2 </specific>
    <specific name="Keywords">Arcane, Fear, Fire </specific>
    <specific name="Action Type">Minor Action </specific>
    <specific name="Attack Type">Personal </specific>
    <specific name="Target"></specific>
    <specific name="Attack"></specific>
    <specific name="Hit"></specific>
    <specific name="Miss"></specific>
    <specific name="Effect">Until the end of your next turn, you gain a +5 power bonus to Intimidate checks, and any creature that hits you with a melee attack takes 5 fire damage.</specific>
    <specific name="Special"></specific>
    <specific name="Class">ID_FMP_CLASS_7 </specific>
    <specific name="Level">2 </specific>
    <specific name="_Subclasses">ID_FMP_CLASS_793</specific>
  </RulesElement>
  <!-- Level 6 -->
  <RulesElement name="Astral Eyes" type="Power" internal-id="ID_FMP_POWER_13646" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category>ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_INTERNAL_CATEGORY_MINOR_ACTION,6 </Category>
    <Flavor>Your eyes exude the light that bathes the Astral Sea, sharpening your sight and allowing you to perceive subtle details with ease.</Flavor>
    <specific name="Power Type">Utility</specific>
    <specific name="Power Usage">Encounter</specific>
    <specific name="Display">Warlock Utility 6 </specific>
    <specific name="Keywords">Arcane</specific>
    <specific name="Action Type">Minor Action </specific>
    <specific name="Attack Type">Personal</specific>
    <specific name="Target"></specific>
    <specific name="Attack"></specific>
    <specific name="Hit"></specific>
    <specific name="Miss"></specific>
    <specific name="Effect">Until the end of your next turn, you gain darkvision and a +2 power bonus to Insight checks and Perception checks.</specific>
    <specific name="Special"></specific>
    <specific name="Class">ID_FMP_CLASS_7 </specific>
    <specific name="Level">6</specific>
    <specific name="_Subclasses">ID_FMP_CLASS_793</specific>
    <rules></rules>
  </RulesElement>
  <RulesElement name="Fey Switch" type="Power" internal-id="ID_FMP_POWER_2264" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category>ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_19,ID_INTERNAL_CATEGORY_MOVE_ACTION,6 </Category>
    <Flavor>You briefly slide the veil of the Feywild over yourself and an ally and then snap it back into place. When the veil stabilizes, you and your friend have switched places.</Flavor>
    <specific name="Power Type">Utility</specific>
    <specific name="Power Usage">Encounter</specific>
    <specific name="Display">Warlock Utility 6 </specific>
    <specific name="Keywords">Arcane, Teleportation</specific>
    <specific name="Action Type">Move Action </specific>
    <specific name="Attack Type">Ranged 10</specific>
    <specific name="Target">One ally</specific>
    <specific name="Attack"></specific>
    <specific name="Hit"></specific>
    <specific name="Miss"></specific>
    <specific name="Effect">You and the target teleport, swapping positions.</specific>
    <specific name="Special"></specific>
    <specific name="Class">ID_FMP_CLASS_7 </specific>
    <specific name="Level">6</specific>
    <specific name="_Subclasses">ID_FMP_CLASS_793</specific>
    <rules></rules>
  </RulesElement>
  <RulesElement name="Iron Aspect of Dispater" type="Power" internal-id="ID_FMP_POWER_13648" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category>ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_INTERNAL_CATEGORY_MINOR_ACTION,6 </Category>
    <Flavor>Your skin becomes as hard as iron, making you immovable against your foes' attacks.</Flavor>
    <specific name="Power Type">Utility</specific>
    <specific name="Power Usage">Encounter</specific>
    <specific name="Display">Warlock Utility 6 </specific>
    <specific name="Keywords">Arcane</specific>
    <specific name="Action Type">Minor Action </specific>
    <specific name="Attack Type">Personal</specific>
    <specific name="Target"></specific>
    <specific name="Attack"></specific>
    <specific name="Hit"></specific>
    <specific name="Miss"></specific>
    <specific name="Effect">Until the end of your next turn, you gain resist 5 to all damage and can ignore forced movement.</specific>
    <specific name="Special"></specific>
    <specific name="Class">ID_FMP_CLASS_7 </specific>
    <specific name="Level">6</specific>
    <specific name="_Subclasses">ID_FMP_CLASS_793</specific>
    <rules></rules>
  </RulesElement>
  <!-- Level 10 -->
  <RulesElement name="Duelist's Dance (Secondary Power)" type="Power" internal-id="ID_FMP_POWER_13651" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category>ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_INTERNAL_CATEGORY_IMMEDIATE_REACTION,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_19</Category>
    <Prereqs>Unselectable</Prereqs>
    <specific name="Power Usage">At-Will</specific>
    <specific name="Keywords">Arcane, Teleportation</specific>
    <specific name="Power Type">Utility</specific>
    <specific name="Action Type">Immediate Reaction</specific>
    <specific name="Attack Type">Personal</specific>
    <specific name="Trigger">An enemy attacks you.</specific>
    <specific name="Target"></specific>
    <specific name="Effect">You teleport up to 3 squares.</specific>
    <specific name="Requirement"> The Duelist's Dance power must be active to use this power. </specific>
    <specific name="_ParentPower">ID_FMP_POWER_13650</specific>
    <specific name="Class">ID_FMP_CLASS_7</specific>
    <specific name="_Subclasses">ID_FMP_CLASS_793</specific>
  </RulesElement>
  <RulesElement name="Duelist's Dance" type="Power" internal-id="ID_FMP_POWER_13650" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category>ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_INTERNAL_CATEGORY_MINOR_ACTION,10 </Category>
    <Prereqs></Prereqs>
    <print-prereqs></print-prereqs>
    <Flavor>You slip through the planar firmament with ease, dancing away from your enemies' attacks in much the same manner as the rakes and bravos that inhabit the Feywild's strange cities.</Flavor>
    <specific name="Power Type">Utility</specific>
    <specific name="Power Usage">Daily</specific>
    <specific name="Display">Warlock Utility 10 </specific>
    <specific name="Keywords">Arcane</specific>
    <specific name="Action Type">Minor Action </specific>
    <specific name="Attack Type">Personal</specific>
    <specific name="Target"></specific>
    <specific name="Attack"></specific>
    <specific name="Hit"></specific>
    <specific name="Miss"></specific>
    <specific name="Effect">Until the end of the encounter, you can use the secondary power at will.</specific>
    <specific name="Special"></specific>
    <specific name="_Associated Feats" />
    <specific name="Class">ID_FMP_CLASS_7 </specific>
    <specific name="Level">10</specific>
    <specific name="_Subclasses">ID_FMP_CLASS_793</specific>
    <specific name="_ChildPower"> ID_FMP_POWER_13651 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13651 </specific>
    <rules>
      <grant name="ID_FMP_POWER_13651" type="Power" />
    </rules>
  </RulesElement>
  <RulesElement name="Smothering Darkness" type="Power" internal-id="ID_FMP_POWER_13652" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category>ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_46,ID_INTERNAL_CATEGORY_MINOR_ACTION,10 </Category>
    <Flavor>You reach into the Shadowfell and pull dark shadows around yourself. At the same time, that plane's dark energy infuses your eyes, allowing you to see easily in the darkest night.</Flavor>
    <specific name="Power Type">Utility</specific>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display">Warlock Utility 10 </specific>
    <specific name="Keywords">Arcane, Zone</specific>
    <specific name="Action Type">Minor Action </specific>
    <specific name="Attack Type">Close burst 1</specific>
    <specific name="Target"></specific>
    <specific name="Attack"></specific>
    <specific name="Hit"></specific>
    <specific name="Miss"></specific>
    <specific name="Effect">The burst creates a zone that lasts until the end of your next turn. The zone blocks line of sight for all creatures except you. You also gain darkvision while the zone persists.</specific>
    <specific name="Sustain Minor">The zone persists until the end of your next turn.</specific>
    <specific name="Special"></specific>
    <specific name="Class">ID_FMP_CLASS_7 </specific>
    <specific name="Level">10</specific>
    <specific name="_Subclasses">ID_FMP_CLASS_793</specific>
    <rules></rules>
  </RulesElement>
  <RulesElement name="Spined Devil's Boon" type="Power" internal-id="ID_FMP_POWER_13653" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category>ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_INTERNAL_CATEGORY_MINOR_ACTION,10 </Category>
    <Flavor>You steal the essence of a spined devil, gaining wings and a protective layer of barbed quills.</Flavor>
    <specific name="Power Type">Utility</specific>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display">Warlock Utility 10 </specific>
    <specific name="Keywords">Arcane</specific>
    <specific name="Action Type">Minor Action </specific>
    <specific name="Attack Type">Personal</specific>
    <specific name="Target"></specific>
    <specific name="Attack"></specific>
    <specific name="Hit"></specific>
    <specific name="Miss"></specific>
    <specific name="Effect">Until the end of the encounter, you gain a fly speed of 6, and any enemy that hits you with a melee attack takes 5 damage.</specific>
    <specific name="Sustain Minor"></specific>
    <specific name="Special"></specific>
    <specific name="Class">ID_FMP_CLASS_7 </specific>
    <specific name="Level">10</specific>
    <specific name="_Subclasses">ID_FMP_CLASS_793</specific>
    <rules></rules>
  </RulesElement>
  <!-- Level 16 -->
  <RulesElement name="Death Shroud Aspect" type="Power" internal-id="ID_FMP_POWER_13658" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category>ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_INTERNAL_CATEGORY_IMMEDIATE_INTERRUPT,16 </Category>
    <Flavor>As your foe attacks, your physical body fades and becomes ghostly. Your enemy's attack passes through you, barely injuring you.</Flavor>
    <specific name="Power Type">Utility</specific>
    <specific name="Power Usage">Encounter</specific>
    <specific name="Display">Warlock Utility 16 </specific>
    <specific name="Keywords">Arcane</specific>
    <specific name="Action Type">Immediate Interrupt</specific>
    <specific name="Attack Type">Personal</specific>
    <specific name="Trigger">You take damage from an attack</specific>
    <specific name="Target"></specific>
    <specific name="Attack"></specific>
    <specific name="Hit"></specific>
    <specific name="Miss"></specific>
    <specific name="Effect">You take only half the damage.</specific>
    <specific name="Sustain Minor"></specific>
    <specific name="Special"></specific>
    <specific name="Class">ID_FMP_CLASS_7 </specific>
    <specific name="Level">16</specific>
    <specific name="_Subclasses">ID_FMP_CLASS_793</specific>
    <rules></rules>
  </RulesElement>
  <RulesElement name="Diabolic Escape" type="Power" internal-id="ID_FMP_POWER_13659" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category>ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_19,ID_INTERNAL_CATEGORY_MOVE_ACTION,16 </Category>
    <Flavor>You disappear in a burst of smoke, leaving your enemies open to a fiery rebuke.</Flavor>
    <specific name="Power Type">Utility</specific>
    <specific name="Power Usage">Encounter</specific>
    <specific name="Display">Warlock Utility 16 </specific>
    <specific name="Keywords">Arcane, Teleportation</specific>
    <specific name="Action Type">Move Action </specific>
    <specific name="Attack Type">Close burst 1</specific>
    <specific name="Target">Each enemy in the burst</specific>
    <specific name="Attack"></specific>
    <specific name="Hit"></specific>
    <specific name="Miss"></specific>
    <specific name="Effect">Each target gains vulnerable 5 fire until the start of your next turn. You then teleport up to 10 squares.</specific>
    <specific name="Sustain Minor"></specific>
    <specific name="Special"></specific>
    <specific name="Class">ID_FMP_CLASS_7 </specific>
    <specific name="Level">16</specific>
    <specific name="_Subclasses">ID_FMP_CLASS_793</specific>
    <rules></rules>
  </RulesElement>
  <RulesElement name="Guise of the Laughing Fool" type="Power" internal-id="ID_FMP_POWER_13660" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category>ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_10,ID_INTERNAL_CATEGORY_MINOR_ACTION,16 </Category>
    <Flavor>You dance a foolish jig and cackle with glee as you take on the guise of the laughing fool. Your foes realize you are a threat, but they are unable to attack such a ridiculous figure.</Flavor>
    <specific name="Power Type">Utility</specific>
    <specific name="Power Usage">Encounter</specific>
    <specific name="Display">Warlock Utility 16 </specific>
    <specific name="Keywords">Arcane, Illusion</specific>
    <specific name="Action Type">Minor Action </specific>
    <specific name="Attack Type">Personal</specific>
    <specific name="Target"></specific>
    <specific name="Attack"></specific>
    <specific name="Hit"></specific>
    <specific name="Miss"></specific>
    <specific name="Effect">Until the end of your next turn or until you make an attack, you gain a +2 power bonus to speed and cannot be the target of melee attacks or ranged attacks.</specific>
    <specific name="Sustain Minor"></specific>
    <specific name="Special"></specific>
    <specific name="Class">ID_FMP_CLASS_7 </specific>
    <specific name="Level">16</specific>
    <specific name="_Subclasses">ID_FMP_CLASS_793</specific>
    <rules></rules>
  </RulesElement>
  <!-- Level 22 -->
  <RulesElement name="Master of Magic" type="Power" internal-id="ID_FMP_POWER_13665" source="Player Essentials: Heroes of the Forgotten Kingdoms,Player Essentials: Heroes of Shadow" revision-date="1/18/2011 4:08:15 PM">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_WOG_HEXBLADE_CLASS_FEATURE_18,ID_FMP_CLASS_FEATURE_3405,ID_INTERNAL_CATEGORY_SWAPPABLE_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_INTERNAL_CATEGORY_MINOR_ACTION,22 </Category>
    <Flavor> The secrets of the magic of the planes are revealed to you, allowing you to access any magic to suit your needs. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warlock Utility 22 </specific>
    <specific name="Keywords"> Arcane </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Close burst 5 </specific>
    <specific name="Target"> You or one ally in the burst </specific>
    <specific name="Effect"> Choose one of the following effects. </specific>
    <specific name=" * Arcane (Teleportation)"> You teleport the target up to 20 squares. </specific>
    <specific name=" * Divine (Healing)"> The target can spend a healing surge. In addition, he or she can make a saving throw with a +5 power bonus. </specific>
    <specific name=" * Shadow"> The target is insubstantial and weakened until the end of the encounter. The target can end this effect as a minor action. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level"> 22 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_WOG_HEXBLADE_CLASS_FEATURE_18,ID_FMP_CLASS_FEATURE_3405 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_793,ID_FMP_CLASS_821 </specific>
  </RulesElement>
  <!-- Hexblade Special Powers -->
  <RulesElement name="Lesser Planar Ally" type="Power" internal-id="ID_FMP_POWER_13641" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category>ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_26,ID_INTERNAL_CATEGORY_STANDARD_ACTION</Category>
    <Prereqs>Unselectable</Prereqs>
    <Flavor>The air around you ripples and becomes heavy as you call forth a spirit of the planes to serve you.</Flavor>
    <specific name="Power Type">Utility</specific>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display">Warlock Utility</specific>
    <specific name="Keywords">Arcane, Conjuration </specific>
    <specific name="Action Type">Standard Action </specific>
    <specific name="Attack Type">Melee 1</specific>
    <specific name="Target"></specific>
    <specific name="Attack"></specific>
    <specific name="Hit"></specific>
    <specific name="Miss"></specific>
    <specific name="Effect">You conjure the Tiny spirit of a planar being in a square adjacent to you. The spirit is an invisible conjuration that lasts until it is dismissed as a free action or until it completes its task, which can take no longer than 1 hour. You command the spirit to attempt one of the following tasks.
-Locate and Object or a Person: The spirit can locate a specific object or creature within 5 miles of you that you have seen or touched. When it completes the task, the spirit returns to you and describes the direction, distance, and location of the object or creature.
-Explore an Area: The spirit can provide a rough description of an area up to 20 squares on a side, including obvious physical features. The spirit cannot open doors or breach physical or magical barriers, so it cannot explore any area that a Tiny creature couldn't reach. It cannot notice anything that requires a Perception check to detect. When it completes the task, the spirit returns to you and telepathically provides a mental image of the area.</specific>
    <specific name="Special"></specific>
    <specific name="Class">ID_FMP_CLASS_7 </specific>
    <specific name="_Subclasses">ID_FMP_CLASS_793</specific>
  </RulesElement>
  <!-- Fey Pact -->
  <RulesElement name="Soul Step" type="Power" internal-id="ID_FMP_POWER_13669" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category>ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_19,ID_INTERNAL_CATEGORY_FREE_ACTION</Category>
    <Prereqs>Unselectable</Prereqs>
    <Flavor>As your enemy falls, you become a creature of wind and mist.</Flavor>
    <specific name="Power Type">Utility</specific>
    <specific name="Power Usage">At-Will</specific>
    <specific name="Display">Warlock Utility</specific>
    <specific name="Keywords">Arcane, Teleportation</specific>
    <specific name="Action Type">Free Action</specific>
    <specific name="Attack Type">Personal</specific>
    <specific name="Trigger">You reduce an enemy to 0 hit points, or an enemy adjacent to you drops to 0 hit points.</specific>
    <specific name="Effect">You teleport a number of squares up to your Dexterity modifier</specific>
    <specific name="Special">You can use this power only once per round.</specific>
    <specific name="Class">ID_FMP_CLASS_7</specific>
  </RulesElement>
  <RulesElement name="Icy Skewer" type="Power" internal-id="ID_FMP_POWER_13670" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category>ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_1,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION</Category>
    <Prereqs>Unselectable</Prereqs>
    <Flavor>Your strike imparts the deathly chill of winter on the target, hindering its attacks.</Flavor>
    <specific name="Power Type">Attack</specific>
    <specific name="Power Usage">At-Will</specific>
    <specific name="Display">Warlock Attack</specific>
    <specific name="Keywords">Arcane, Cold, Implement, Weapon</specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type">Melee weapon</specific>
    <specific name="Requirement">You must use this power with your Blade of Winter's Mourning.</specific>
    <specific name="Trigger"></specific>
    <specific name="Target">One creature</specific>
    <specific name="Attack">Charisma vs. AC</specific>
    <specific name="Hit">1[W] + Charisma modifier cold damage. You gain a +2 power bonus to all defenses against the target's attacks until the end of your next turn.
Level 21: 2[W] + Charisma modifier cold damage.</specific>
    <specific name="Effect"></specific>
    <specific name="Special">You can use this power as a melee basic attack.</specific>
    <specific name="Class">ID_FMP_CLASS_7</specific>
    <specific name="_BasicAttack">Melee</specific>
    <rules>
      <modify name="this" Field="_BasicAttack" value="Melee" />
    </rules>
  </RulesElement>
  <RulesElement name="Piercing Shard" type="Power" internal-id="ID_FMP_POWER_13671" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category>ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_1,ID_FMP_CATEGORY_10,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_16,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION</Category>
    <Prereqs>Unselectable</Prereqs>
    <Flavor>As you pierce your enemy's defenses, its perceptions of reality become twisted, cloaking you from its sight.</Flavor>
    <specific name="Power Type">Attack</specific>
    <specific name="Power Usage">Encounter</specific>
    <specific name="Display">Warlock Attack</specific>
    <specific name="Keywords">Arcane, Cold, Illusion, Implement, Psychic, Weapon</specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type">Melee weapon</specific>
    <specific name="Requirement">You must use this power with your Blade of Winter's Mourning.</specific>
    <specific name="Trigger"></specific>
    <specific name="Target">One creature</specific>
    <specific name="Attack">Charisma vs. Will</specific>
    <specific name="Hit">2[W] + Charisma modifier cold and psychic damage.
Increase damage to 3[W] + Charisma modifier cold and psychic damage at 13th level.
Increase damage to 4[W] + Charisma modifier cold and psychic damage at 23rd level.</specific>
    <specific name="Effect">You are invisible to the target until the start of your next turn.</specific>
    <specific name="Special"></specific>
    <specific name="Class">ID_FMP_CLASS_7</specific>
    <specific name="_BasicAttack"></specific>
  </RulesElement>
  <RulesElement name="Winter's Retributive Escape" type="Power" internal-id="ID_FMP_POWER_13672" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category>ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_1,ID_FMP_CATEGORY_16,ID_FMP_CATEGORY_19,ID_INTERNAL_CATEGORY_IMMEDIATE_REACTION,7</Category>
    <Prereqs>Unselectable</Prereqs>
    <Flavor>You lash out with the fury of a winter storm, leaving your foe frozen in your wake as you swirl away.</Flavor>
    <specific name="Power Type">Attack</specific>
    <specific name="Power Usage">Encounter</specific>
    <specific name="Display">Warlock Attack 7</specific>
    <specific name="Keywords">Arcane, Cold, Psychic, Teleportation</specific>
    <specific name="Action Type">Immediate Reaction</specific>
    <specific name="Attack Type">Melee 1</specific>
    <specific name="Requirement">You must be holding your Blade of Winter's Mourning.</specific>
    <specific name="Trigger">An adjacent enemy attacks you.</specific>
    <specific name="Target">The triggering enemy</specific>
    <specific name="Attack"></specific>
    <specific name="Hit"></specific>
    <specific name="Effect">The target takes 5 + your Charisma modifer cold and psychic damage, and you teleport a number of squares up to your Dexterity modifier.
Level 17: 10 + your Charisma modifier cold and psychic damage.
Level 27: 15 + your Charisma modifier cold and psychic damage.</specific>
    <specific name="Special"></specific>
    <specific name="Class">ID_FMP_CLASS_7</specific>
    <specific name="Level">7</specific>
    <specific name="_BasicAttack"></specific>
  </RulesElement>
  <!-- Infernal Pact -->
  <RulesElement name="Soul Feast" type="Power" internal-id="ID_FMP_POWER_13679" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category>ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_INTERNAL_CATEGORY_FREE_ACTION</Category>
    <Prereqs>Unselectable</Prereqs>
    <Flavor>Your eyes glow a fiery red as you restore your vitality by stealing soul energy from a vanquished foe - energy meant for devilish beings.</Flavor>
    <specific name="Power Type">Utility</specific>
    <specific name="Power Usage">At-Will</specific>
    <specific name="Display">Warlock Utility</specific>
    <specific name="Keywords">Arcane</specific>
    <specific name="Action Type">Free Action</specific>
    <specific name="Attack Type">Personal</specific>
    <specific name="Trigger">You reduce an enemy to 0 hit points, or an enemy adjacent to you drops to 0 hit points.</specific>
    <specific name="Effect">You gain temporary hit points equal to your Constitution modifier.
Level 11: Temporary hit points equal to 2 + your Constitution modifier.
Level 21: Temporary hit points equal to 5 + your Constitution modifier.</specific>
    <specific name="Special">You can use this power only once per round.</specific>
    <specific name="Class">ID_FMP_CLASS_7</specific>
  </RulesElement>
  <RulesElement name="Soul Eater" type="Power" internal-id="ID_FMP_POWER_13680" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category>ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_12,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION</Category>
    <Prereqs>Unselectable</Prereqs>
    <Flavor>Your blade glows with fell energy as it devours your foe's soul and transfers that life force to you.</Flavor>
    <specific name="Power Type">Attack</specific>
    <specific name="Power Usage">At-Will</specific>
    <specific name="Display">Warlock Attack</specific>
    <specific name="Keywords">Arcane, Implement, Necrotic, Weapon</specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type">Melee weapon</specific>
    <specific name="Requirement">You must use this power with your Blade of Annihilation.</specific>
    <specific name="Trigger"></specific>
    <specific name="Target">One creature</specific>
    <specific name="Attack">Charisma vs. AC</specific>
    <specific name="Hit">1[W] + Charisma modifier necrotic damage, and you gain a +2 power bonus to your next attack roll against the target before the end of your next turn.
Level 21: 2[W] + Charisma modifier necrotic damage.</specific>
    <specific name="Effect"></specific>
    <specific name="Special">You can use this power as a melee basic attack.</specific>
    <specific name="Class">ID_FMP_CLASS_7</specific>
    <specific name="_BasicAttack">Melee</specific>
    <rules>
      <modify name="this" Field="_BasicAttack" value="Melee" />
    </rules>
  </RulesElement>
  <RulesElement name="Blazing Doom of the Void" type="Power" internal-id="ID_FMP_POWER_13681" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category>ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_3,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_12,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION</Category>
    <Prereqs>Unselectable</Prereqs>
    <Flavor>You infuse your blade with hellish fire and pain. Infernal magic tugs at your enemy's soul, making your attacks against the foe more damaging.</Flavor>
    <specific name="Power Type">Attack</specific>
    <specific name="Power Usage">Encounter</specific>
    <specific name="Display">Warlock Attack</specific>
    <specific name="Keywords">Arcane, Fire, Implement, Necrotic, Weapon</specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type">Melee weapon</specific>
    <specific name="Requirement">You must use this power with your Blade of Annihilation.</specific>
    <specific name="Trigger"></specific>
    <specific name="Target">One creature</specific>
    <specific name="Attack">Charisma vs. Fortitude</specific>
    <specific name="Hit">2[W] + Charisma modifier fire and necrotic damage.
Increase damage to 3[W] + Charisma modifier fire and necrotic damage at 13th level.
Increase damage to 4[W] + Charisma modifier fire and necrotic damage at 23rd level.</specific>
    <specific name="Effect">You gain a +5 power bonus to your next damage roll against the target before the end of your next turn.</specific>
    <specific name="Special"></specific>
    <specific name="Class">ID_FMP_CLASS_7</specific>
    <specific name="_BasicAttack"></specific>
  </RulesElement>
  <RulesElement name="Reflexive Hellstrike" type="Power" internal-id="ID_FMP_POWER_13682" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category>ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_3,ID_FMP_CATEGORY_12,ID_INTERNAL_CATEGORY_IMMEDIATE_REACTION,7</Category>
    <Prereqs>Unselectable</Prereqs>
    <Flavor>You counterattack against an enemy, delivering a painful and fiery wound upon it.</Flavor>
    <specific name="Power Type">Attack</specific>
    <specific name="Power Usage">Encounter</specific>
    <specific name="Display">Warlock Attack 7</specific>
    <specific name="Keywords">Arcane, Fire, Necrotic</specific>
    <specific name="Action Type">Immediate Reaction</specific>
    <specific name="Attack Type">Melee 1</specific>
    <specific name="Requirement">You must be holding your Blade of Annihilation.</specific>
    <specific name="Trigger">An adjacent enemy attacks you.</specific>
    <specific name="Target">The triggering enemy</specific>
    <specific name="Attack"></specific>
    <specific name="Hit"></specific>
    <specific name="Effect">The target takes 5 + your Charisma modifer fire and necrotic damage, and you push it a number of squares up to your Constitution modifier.
Level 17: 10 + your Charisma modifier fire and necrotic damage.
Level 27: 15 + your Charisma modifier fire and necrotic damage.</specific>
    <specific name="Special"></specific>
    <specific name="Class">ID_FMP_CLASS_7</specific>
    <specific name="Level">7</specific>
    <specific name="_BasicAttack"></specific>
  </RulesElement>
  <!-- Star Pact -->
  <RulesElement name="Dire Fate" type="Power" internal-id="ID_FMP_POWER_13721" source="Dragon Magazine 393" revision-date="12/2/2010">
    <Category>ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_INTERNAL_CATEGORY_FREE_ACTION</Category>
    <Prereqs>Unselectable</Prereqs>
    <Flavor>The death of one foe seals the fate of another as the stars guide your hands and mind to kill.</Flavor>
    <specific name="Power Type">Utility</specific>
    <specific name="Power Usage">At-Will</specific>
    <specific name="Display">Warlock Utility</specific>
    <specific name="Keywords">Arcane</specific>
    <specific name="Action Type">Free Action</specific>
    <specific name="Attack Type">Personal</specific>
    <specific name="Trigger">You reduce an enemy to 0 hit points, or an enemy adjacent to you drops to 0 hit points.</specific>
    <specific name="Effect">You gain a +1 bonus to attack rolls until the end of your next turn.</specific>
    <specific name="Special">You can use this power only once per round.</specific>
    <specific name="Class">ID_FMP_CLASS_7</specific>
    <specific name="_ParentFeature"></specific>
  </RulesElement>
  <RulesElement name="Resplendent Blade" type="Power" internal-id="ID_FMP_POWER_13722" source="Dragon Magazine 393" revision-date="12/2/2010">
    <Category>ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_2,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION</Category>
    <Prereqs>Unselectable</Prereqs>
    <Flavor>Your sword flares with dazzling white light, and as you plunge it into your foe, your enemy bleeds brilliance.</Flavor>
    <specific name="Power Type">Attack</specific>
    <specific name="Power Usage">At-Will</specific>
    <specific name="Display">Warlock Attack</specific>
    <specific name="Keywords">Arcane, Implement, Radiant, Weapon</specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type">Melee weapon</specific>
    <specific name="Requirement">You must use this power with your Starshadow Blade.</specific>
    <specific name="Trigger"></specific>
    <specific name="Target">One creature</specific>
    <specific name="Attack">Charisma vs. AC</specific>
    <specific name="Hit">1[W] + Charisma modifier radiant damage, and one enemy adjacent to the target takes radiant damage equal to your Intelligence modifier.
Level 21: 2[W] + Charisma modifier radiant damage.</specific>
    <specific name="Effect"></specific>
    <specific name="Special">You can use this power as a melee basic attack.</specific>
    <specific name="Class">ID_FMP_CLASS_7</specific>
    <specific name="_ParentFeature"></specific>
    <specific name="_BasicAttack">Melee</specific>
    <rules>
      <modify name="this" Field="_BasicAttack" value="Melee" />
    </rules>
  </RulesElement>
  <RulesElement name="Wield the Warp" type="Power" internal-id="ID_FMP_POWER_13723" source="Dragon Magazine 393" revision-date="12/2/2010">
    <Category>ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_16,ID_FMP_CATEGORY_2,ID_FMP_CATEGORY_19,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION</Category>
    <Prereqs>Unselectable</Prereqs>
    <Flavor>As you stab into open air, time and space warp to place your startled foe on the tip of your sword.</Flavor>
    <specific name="Power Type">Attack</specific>
    <specific name="Power Usage">Encounter</specific>
    <specific name="Display">Warlock Attack</specific>
    <specific name="Keywords">Arcane, Implement, Psychic, Radiant, Teleportation, Weapon</specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type">Melee weapon</specific>
    <specific name="Requirement">You must use this power with your Starshadow Blade.</specific>
    <specific name="Trigger"></specific>
    <specific name="Target">One creature</specific>
    <specific name="Attack">Charisma vs. Fortitude</specific>
    <specific name="Hit">2[W] + Charisma modifier psychic and radiant damage and you teleport the target to another square adjacent to you.
Increase damage to 3[W] + Charisma modifier psychic and radiant damage at 13th level.
Increase damage to 4[W] + Charisma modifier psychic and radiant damage at 23rd level.</specific>
    <specific name="Effect"></specific>
    <specific name="Special"></specific>
    <specific name="Class">ID_FMP_CLASS_7</specific>
    <specific name="_ParentFeature"></specific>
    <specific name="_BasicAttack"></specific>
  </RulesElement>
  <RulesElement name="Gaze Into Nothing" type="Power" internal-id="ID_FMP_POWER_13724" source="Dragon Magazine 393" revision-date="12/2/2010">
    <Category>ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_INTERNAL_CATEGORY_IMMEDIATE_REACTION,7</Category>
    <Prereqs>Unselectable</Prereqs>
    <Flavor>You pass your sword before your foe and starlike motes of darkness leap from it to enter your enemy's eyes, leaving them black voids.</Flavor>
    <specific name="Power Type">Attack</specific>
    <specific name="Power Usage">Encounter</specific>
    <specific name="Display">Warlock Attack 7</specific>
    <specific name="Keywords">Arcane</specific>
    <specific name="Action Type">Immediate Reaction</specific>
    <specific name="Attack Type">Melee weapon</specific>
    <specific name="Requirement">You must be holding your Starshadow Blade.</specific>
    <specific name="Trigger">An enemy hits or misses you with an attack.</specific>
    <specific name="Target">The triggering enemy</specific>
    <specific name="Attack"></specific>
    <specific name="Hit"></specific>
    <specific name="Effect">The target is blinded until the end of your next turn.</specific>
    <specific name="Special"></specific>
    <specific name="Class">ID_FMP_CLASS_7</specific>
    <specific name="Level">7</specific>
    <specific name="_ParentFeature"></specific>
    <specific name="_BasicAttack"></specific>
  </RulesElement>
  <!-- Pact of the White Well -->
  <RulesElement name="Moonfire Blade" type="Power" internal-id="ID_FMP_POWER_13746" source="Dragon Magazine 393">
    <Category>ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_2,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION</Category>
    <Prereqs>Unselectable</Prereqs>
    <Flavor>The blade' soft glow builds until it blazes with dread power. Each strike using this weapon slashes through your foe's defenses.</Flavor>
    <specific name="Power Type">Attack</specific>
    <specific name="Power Usage">At-Will</specific>
    <specific name="Display">Warlock Attack</specific>
    <specific name="Keywords">Arcane, Implement, Radiant, Weapon</specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type">Melee weapon</specific>
    <specific name="Requirement">You must use this power with your Sword of the White Well.</specific>
    <specific name="Trigger"></specific>
    <specific name="Target">One creature</specific>
    <specific name="Attack">Charisma vs. Reflex</specific>
    <specific name="Hit">1[W] + Charisma modifier radiant damage. If the target ends its next turn adjacent to you, it takes radiant damage equal to your Dexterity modifier.
Level 21: 2[W] + Charisma modifier radiant damage.</specific>
    <specific name="Effect"></specific>
    <specific name="Special">You can use this power as a melee basic attack.</specific>
    <specific name="Class">ID_FMP_CLASS_7</specific>
    <specific name="_ParentFeature"></specific>
    <specific name="_BasicAttack">Melee</specific>
    <rules>
      <modify name="this" Field="_BasicAttack" value="Melee" />
    </rules>
  </RulesElement>
  <RulesElement name="Well of Light" type="Power" internal-id="ID_FMP_POWER_13747" source="Dragon Magazine 393">
    <Category>ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_68,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_22,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION</Category>
    <Prereqs>Unselectable</Prereqs>
    <Flavor>By spinning your blade in a complex pattern, you call forth the Lady's favor in a brilliant white light.</Flavor>
    <specific name="Power Type">Attack</specific>
    <specific name="Power Usage">Encounter</specific>
    <specific name="Display">Warlock Attack</specific>
    <specific name="Keywords">Arcane, Aura, Implement, Radiant, Weapon</specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type">Melee weapon</specific>
    <specific name="Requirement">You must use this power with your Sword of the White Well.</specific>
    <specific name="Trigger"></specific>
    <specific name="Target">One creature</specific>
    <specific name="Attack">Charisma vs. AC</specific>
    <specific name="Hit">2[W] + Charisma modifier radiant damage.
Increase damage to 3[W] + Charisma modifier radiant damage at 13th level.
Increase damage to 4[W] + Charisma modifier radiant damage at 23rd level.</specific>
    <specific name="Effect">You activate an aura 1 that lasts until the end of your next turn. While in the aura, your enemies have vulnerable 3 radiant to your attacks.</specific>
    <specific name="Special"></specific>
    <specific name="Class">ID_FMP_CLASS_7</specific>
    <specific name="_ParentFeature"></specific>
    <specific name="_BasicAttack"></specific>
  </RulesElement>
  <RulesElement name="Moonlit Escape" type="Power" internal-id="ID_FMP_POWER_13752" source="Dragon Magazine 393">
    <Category>ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_16,ID_FMP_CATEGORY_2,ID_INTERNAL_CATEGORY_IMMEDIATE_REACTION,7</Category>
    <Prereqs>Unselectable</Prereqs>
    <Flavor>An enemy's attack stir the Lady's heart, and she shelters you in her protective light.</Flavor>
    <specific name="Power Type">Attack</specific>
    <specific name="Power Usage">Encounter</specific>
    <specific name="Display">Warlock Attack 7</specific>
    <specific name="Keywords">Arcane, Psychic, Radiant</specific>
    <specific name="Action Type">Immediate Reaction</specific>
    <specific name="Attack Type">Melee 1</specific>
    <specific name="Requirement">You must be holding your Sword of the White Well</specific>
    <specific name="Trigger">An adjacent enemy attacks you.</specific>
    <specific name="Target">The triggering enemy</specific>
    <specific name="Attack"></specific>
    <specific name="Hit"></specific>
    <specific name="Effect">The target takes 5 + your Charisma modifer psychic and radiant damage. In addition, you become insubstantial until the start of your next turn, and you can shift 1 square.</specific>
    <specific name="Special"></specific>
    <specific name="Class">ID_FMP_CLASS_7</specific>
    <specific name="Level">7</specific>
    <specific name="_ParentFeature"></specific>
    <specific name="_BasicAttack"></specific>
  </RulesElement>
  <!-- Hexblade Gloom Pact powers, Heroes of Shadow -->
  <RulesElement name="Convocation of Shadows" type="Power" internal-id="ID_FMP_POWER_13962" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:51:49 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_UTILITY,ID_FMP_CLASS_FEATURE_3730,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_FREE_ACTION </Category>
    <Prereqs>Unselectable</Prereqs>
    <Flavor> Each time an enemy falls before you, you call on its departing shade to pull you partway to the realm of darkness. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warlock Utility  </specific>
    <specific name="Keywords"> Arcane, Shadow </specific>
    <specific name="Action Type"> Free Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Trigger"> You reduce an enemy to 0 hit points, or an enemy adjacent to you drops to 0 hit points. </specific>
    <specific name="Effect"> You are insubstantial and phasing until the end of your next turn. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level" />
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3730 </specific>
  </RulesElement>
  <RulesElement name="Flesh Rend" type="Power" internal-id="ID_FMP_POWER_13963" source="Player Essentials: Heroes of Shadow" revision-date="4/5/2011 10:53:42 AM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3731,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_12,ID_FMP_CATEGORY_38,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION </Category>
    <Prereqs>Unselectable</Prereqs>
    <Flavor> The tails of your scourge wrap around your foe, directing its painful retreat. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warlock Attack  </specific>
    <specific name="Keywords"> Arcane, Implement, Necrotic, Shadow, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Requirement"> You must use this power with your scourge of exquisite agony. </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Charisma vs. AC </specific>
    <specific name="Hit"> 1[W] + Charisma modifier necrotic damage, and you can slide the target 1 square. The target takes a -2 penalty to attack rolls until the start of your next turn.
	Level 21: 2[W] + Charisma modifier necrotic damage. </specific>
    <specific name="Special"> You can use this power as a melee basic attack. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level" />
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3731 </specific>
    <specific name="_BasicAttack"> Melee </specific>
  </RulesElement>
  <RulesElement name="Spirit Flay" type="Power" internal-id="ID_FMP_POWER_13964" source="Player Essentials: Heroes of Shadow" revision-date="4/5/2011 10:53:27 AM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3731,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_12,ID_FMP_CATEGORY_16,ID_FMP_CATEGORY_38,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION </Category>
    <Prereqs>Unselectable</Prereqs>
    <Flavor> As you lash out at your foes, the pain produced by your scourge manifests as concealing shadow. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warlock Attack  </specific>
    <specific name="Keywords"> Arcane, Implement, Necrotic, Psychic, Shadow, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Requirement"> You must use this power with your scourge of exquisite agony. </specific>
    <specific name="Target"> One or two creatures </specific>
    <specific name="Attack"> Charisma vs. Reflex </specific>
    <specific name="Hit"> 1[W] + Charisma modifier necrotic and psychic damage, and the target is dazed until the end of your next turn.
	Level 13: 2[W] + Charisma modifier necrotic and psychic damage.
	Level 23: 3[W] + Charisma modifier necrotic and psychic damage. </specific>
    <specific name="Effect"> You gain partial concealment until the end of your next turn. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level" />
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3731 </specific>
  </RulesElement>
  <RulesElement name="Shadow Scourge" type="Power" internal-id="ID_FMP_POWER_13965" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:51:49 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3732,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_12,ID_FMP_CATEGORY_16,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_IMMEDIATE_REACTION </Category>
    <Prereqs>Unselectable</Prereqs>
    <Flavor> When a nearby foe lashes out, your counterattack cloaks it in bonds of shadow that leave it at your mercy. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warlock Attack  </specific>
    <specific name="Keywords"> Arcane, Necrotic, Psychic, Shadow </specific>
    <specific name="Action Type"> Immediate Reaction </specific>
    <specific name="Attack Type"> Melee 1 </specific>
    <specific name="Requirement"> You must be holding your scourge of exquisite agony. </specific>
    <specific name="Trigger"> An adjacent enemy attacks you. </specific>
    <specific name="Target"> The triggering enemy </specific>
    <specific name="Effect"> The target takes 5 + your Charisma modifier necrotic and psychic damage, and grants combat advantage until the end of your next turn.
	Level 13: 10 + your Charisma modifier necrotic and psychic damage.
	Level 23: 15 + your Charisma modifier necrotic and psychic damage. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level" />
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3732 </specific>
  </RulesElement>
  <RulesElement name="Curse of Age" type="Power" internal-id="ID_FMP_POWER_13966" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:51:49 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3736,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_PARAGON_PATH_796,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_12,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_STANDARD_ACTION,11 </Category>
    <Prereqs>Unselectable</Prereqs>
    <Flavor> As your foe succumbs to your attack, its form briefly shows the ravages of age. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Legendary Hexblade Attack 11 </specific>
    <specific name="Keywords"> Arcane, Implement, Necrotic, Shadow </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Ranged 5 </specific>
    <specific name="Target"> One enemy </specific>
    <specific name="Attack"> Charisma vs. Fortitude </specific>
    <specific name="Hit"> 2d8 + Charisma modifier necrotic damage, and the target is slowed and weakened until the end of your next turn. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_PARAGON_PATH_796 </specific>
    <specific name="Level"> 11 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3736 </specific>
  </RulesElement>
  <RulesElement name="Dark Invocation" type="Power" internal-id="ID_FMP_POWER_13967" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:51:49 PM">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_FMP_CLASS_FEATURE_3737,ID_INTERNAL_CATEGORY_SWAPPABLE_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_PARAGON_PATH_796,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_MINOR_ACTION,12 </Category>
    <Prereqs>Unselectable</Prereqs>
    <Flavor> You call on the darkness to cloak you against your enemies' attacks, but that protection comes at a price. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Legendary Hexblade Utility 12 </specific>
    <specific name="Keywords"> Arcane, Shadow </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Effect"> Until the end of the encounter, when any enemy targets you with a melee or a ranged attack, roll a d20. On a 10 or higher, you gain total concealment against that attack. On a 1 or 2, the enemy gains a +10 power bonus to the attack's damage roll (if any) against you, and you are weakened until the end of your next turn. Otherwise, the attack is resolved as normal. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_PARAGON_PATH_796 </specific>
    <specific name="Level"> 12 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3737 </specific>
  </RulesElement>
  <RulesElement name="Shadow Transformation" type="Power" internal-id="ID_FMP_POWER_13968" source="Player Essentials: Heroes of Shadow" revision-date="3/14/2011 12:14:17 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3739,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_PARAGON_PATH_796,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_68,ID_FMP_CATEGORY_15,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_MINOR_ACTION,20 </Category>
    <Prereqs>Unselectable</Prereqs>
    <Flavor> With a thought, you transform into a creature of pure shadow, drifting like a harbinger of death across the battlefield. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="_ChildPower"> ID_FMP_POWER_13969 </specific>
    <specific name="Display"> Legendary Hexblade Attack 20 </specific>
    <specific name="Keywords"> Arcane, Aura, Polymorph, Shadow </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Effect"> Until the end of the encounter, you gain the following benefits.
	* Aura 2: Bright light in the aura becomes dim light, and dim light becomes darkness.
	* Darkvision.
	* A fly speed of 3.
	* Immunity to disease and fear.
	* Insubstantial.
	* You can use the secondary power once per round. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_PARAGON_PATH_796 </specific>
    <specific name="Level"> 20 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3739 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13969 </specific>
  </RulesElement>
  <RulesElement name="Shadow Transformation (Secondary Power)" type="Power" internal-id="ID_FMP_POWER_13969" source="Player Essentials: Heroes of Shadow" revision-date="3/14/2011 12:01:43 PM">
    <Category> ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_PARAGON_PATH_796,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_12,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_MINOR_ACTION </Category>
    <Prereqs> Unselectable </Prereqs>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower" />
    <specific name="Display" />
    <specific name="Keywords"> Arcane, Implement, Necrotic, Shadow </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Melee 1 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Charisma vs. Reflex </specific>
    <specific name="Hit"> 5 necrotic damage, and the target is weakened until the end of your next turn. </specific>
    <specific name="Requirement"> The Shadow Transformation power must be active to use this power. </specific>
    <specific name="Special"> You can use this power only once per round. </specific>
    <specific name="_Associated Feats" />
    <specific name="_ParentPower"> ID_FMP_POWER_13968 </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_796 </specific>
  </RulesElement>
  <!-- Hexblade Class Features -->
  <RulesElement name="Pact Choice" type="Class Feature" internal-id="ID_WOG_HEXBLADE_CLASS_FEATURE_0" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 1 </Category>
    <specific name="Short Description"> Gain pact benefits. </specific>
    <specific name="Level"> 1 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <select type="Trait Package" number="1" Category="ID_FMP_CLASS_793" />
    </rules>
  </RulesElement>
  <RulesElement name="Fey Pact" type="Trait Package" internal-id="ID_WOG_HEXBLADE_TRAIT_PACKAGE_1" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> ID_FMP_CLASS_793 </Category>
    <Prereqs> Hexblade </Prereqs>
    <print-prereqs> Hexblade </print-prereqs>
    <flavor> The fey pact represents a bargain struck with an enigmatic, unpredictable lord of the Feywild. Such entities grant you arcane power in exchange for a shard of the soul energy taken from each of your defeated foes. In this manner, a fey lord gains more power and more territory within the Feywild. This pact requires that you have a good Dexterity score, because its magic focuses on speed and agility. Fey pact hexblades rely on quick feet and a sharp blade to overcome their enemies.
</flavor>
    <specific name="_PARSED_CLASS_FEATURE"> ID_WOG_HEXBLADE_CLASS_FEATURE_1A,ID_WOG_HEXBLADE_CLASS_FEATURE_2A,ID_WOG_HEXBLADE_CLASS_FEATURE_3A,ID_WOG_HEXBLADE_CLASS_FEATURE_11A,ID_WOG_HEXBLADE_CLASS_FEATURE_12A,ID_WOG_LEGENDARY_HEXBLADE_CLASS_FEATURE_1A,ID_WOG_VALIANT_HEXBLADE_CLASS_FEATURE_1,ID_WOG_LEGENDARY_HEXBLADE_CLASS_FEATURE_2A,ID_WOG_VALIANT_HEXBLADE_CLASS_FEATURE_2,ID_WOG_LEGENDARY_HEXBLADE_CLASS_FEATURE_3A,ID_WOG_VALIANT_HEXBLADE_CLASS_FEATURE_3,ID_WOG_LEGENDARY_HEXBLADE_CLASS_FEATURE_4A,ID_WOG_VALIANT_HEXBLADE_CLASS_FEATURE_4,ID_WOG_LEGENDARY_HEXBLADE_CLASS_FEATURE_5A,ID_WOG_VALIANT_HEXBLADE_CLASS_FEATURE_5,ID_WOG_LEGENDARY_HEXBLADE_CLASS_FEATURE_6A,ID_WOG_VALIANT_HEXBLADE_CLASS_FEATURE_6,ID_WOG_HEXBLADE_CLASS_FEATURE_19A </specific>
    <specific name="Short Description"> You have the Fey pact. </specific>
    <specific name="_CS_ShortDescription"> Gain Fey pact benefits </specific>
You gain the following benefits:
</RulesElement>
  <RulesElement name="Infernal Pact" type="Trait Package" internal-id="ID_WOG_HEXBLADE_TRAIT_PACKAGE_2" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> ID_FMP_CLASS_793 </Category>
    <Prereqs> Hexblade </Prereqs>
    <print-prereqs> Hexblade </print-prereqs>
    <flavor> While the fey pact embraces speed and elegance, the infernal pact is all about brutal strength and powerful attacks. By using infernal laws against the rulers of the hells, this pact allows you to steal power from devils without making any offering in return. However, the strain of performing this act and the power you channel through your pact is a burden on your physical vitality. A good Constitution score is critical to succeeding with an infernal pact. Most infernal pact hexblades rely on heavy armor and great durability to outlast their foes.
</flavor>
    <specific name="_PARSED_CLASS_FEATURE"> ID_WOG_HEXBLADE_CLASS_FEATURE_1B,ID_WOG_HEXBLADE_CLASS_FEATURE_2B,ID_WOG_HEXBLADE_CLASS_FEATURE_3B,ID_WOG_HEXBLADE_CLASS_FEATURE_11B,ID_WOG_HEXBLADE_CLASS_FEATURE_12B,ID_WOG_LEGENDARY_HEXBLADE_CLASS_FEATURE_1B,ID_WOG_LEGENDARY_HEXBLADE_CLASS_FEATURE_2B,ID_WOG_LEGENDARY_HEXBLADE_CLASS_FEATURE_3B,ID_WOG_LEGENDARY_HEXBLADE_CLASS_FEATURE_4B,ID_WOG_LEGENDARY_HEXBLADE_CLASS_FEATURE_5B,ID_WOG_LEGENDARY_HEXBLADE_CLASS_FEATURE_6B,ID_WOG_HEXBLADE_CLASS_FEATURE_19B </specific>
    <specific name="Short Description"> You have the Infernal pact. </specific>
    <specific name="_CS_ShortDescription"> Gain Infernal pact benefits </specific>
You gain the following benefits:
</RulesElement>
  <RulesElement name="Star Pact" type="Trait Package" internal-id="ID_WOG_HEXBLADE_TRAIT_PACKAGE_3" source="Dragon Magazine 393">
    <Category> ID_FMP_CLASS_793 </Category>
    <Prereqs> Hexblade </Prereqs>
    <print-prereqs> Hexblade </print-prereqs>
    <flavor> The strange entities that associated with the stars have many names, but oddly, these names seem a constant across all languages and cultures that know them. Star hexblades learn the names in fevered dreams and waking delusions, and among them are the following: Hadar, Acamar, Gibbeth, Nihal, and Ulban. Each is associated with a particular light in the night sky, or in the position where a star should be. The powers and personalities associated with the stars differ according to the warlock who interacts with them, and their influence is often so subtle as to make star pact hexblades who detect it doubt their own thoughts and senses.
</flavor>
    <specific name="_PARSED_CLASS_FEATURE"> ID_WOG_HEXBLADE_CLASS_FEATURE_1C,ID_WOG_HEXBLADE_CLASS_FEATURE_2C,ID_WOG_HEXBLADE_CLASS_FEATURE_3C,ID_WOG_HEXBLADE_CLASS_FEATURE_11C,ID_WOG_HEXBLADE_CLASS_FEATURE_12C,ID_WOG_LEGENDARY_HEXBLADE_CLASS_FEATURE_1C,ID_WOG_LEGENDARY_HEXBLADE_CLASS_FEATURE_2C,ID_WOG_LEGENDARY_HEXBLADE_CLASS_FEATURE_3C,ID_WOG_LEGENDARY_HEXBLADE_CLASS_FEATURE_4C,ID_WOG_LEGENDARY_HEXBLADE_CLASS_FEATURE_5C,ID_WOG_LEGENDARY_HEXBLADE_CLASS_FEATURE_6C,ID_WOG_HEXBLADE_CLASS_FEATURE_19C </specific>
    <specific name="Short Description"> You have the Star pact. </specific>
    <specific name="_CS_ShortDescription"> Gain Star pact benefits </specific>
You gain the following benefits:
</RulesElement>
  <RulesElement name="Fey Pact of the White Well" type="Trait Package" internal-id="ID_WOG_HEXBLADE_TRAIT_PACKAGE_4" source="Dragon Magazine 393">
    <Category> ID_FMP_CLASS_793 </Category>
    <Prereqs> Hexblade </Prereqs>
    <print-prereqs> Hexblade </print-prereqs>
    <flavor> You have sought out the Lady of the White Well and impressed her enough to earn her favor. She entrusts you with a charge: fight in her name and for her honor. If you are a warlock with the fey pact, you can choose the following class features in place of those normally granted to hexblades of the fey pact.
</flavor>
    <specific name="_PARSED_CLASS_FEATURE"> ID_WOG_HEXBLADE_CLASS_FEATURE_1D,ID_WOG_HEXBLADE_CLASS_FEATURE_2D,ID_WOG_HEXBLADE_CLASS_FEATURE_3D,ID_WOG_HEXBLADE_CLASS_FEATURE_11D,ID_WOG_HEXBLADE_CLASS_FEATURE_12D,ID_WOG_LEGENDARY_HEXBLADE_CLASS_FEATURE_1A,ID_WOG_VALIANT_HEXBLADE_CLASS_FEATURE_1,ID_WOG_LEGENDARY_HEXBLADE_CLASS_FEATURE_2A,ID_WOG_VALIANT_HEXBLADE_CLASS_FEATURE_2,ID_WOG_LEGENDARY_HEXBLADE_CLASS_FEATURE_3A,ID_WOG_VALIANT_HEXBLADE_CLASS_FEATURE_3,ID_WOG_LEGENDARY_HEXBLADE_CLASS_FEATURE_4A,ID_WOG_VALIANT_HEXBLADE_CLASS_FEATURE_4,ID_WOG_LEGENDARY_HEXBLADE_CLASS_FEATURE_5A,ID_WOG_VALIANT_HEXBLADE_CLASS_FEATURE_5,ID_WOG_LEGENDARY_HEXBLADE_CLASS_FEATURE_6A,ID_WOG_VALIANT_HEXBLADE_CLASS_FEATURE_6,ID_WOG_HEXBLADE_CLASS_FEATURE_19D </specific>
    <specific name="Short Description"> You have the Star pact. </specific>
    <specific name="_CS_ShortDescription"> Gain Star pact benefits </specific>
You gain the following benefits:
</RulesElement>
  <RulesElement name="Gloom Pact (Hexblade)" type="Trait Package" internal-id="ID_FMP_TRAIT_PACKAGE_827" source="Player Essentials: Heroes of Shadow" revision-date="4/5/2011 10:53:56 AM">
    <Category> ID_FMP_CLASS_793 </Category>
    <specific name="Short Description" />
    <specific name="_PARSED_CLASS_FEATURE"> ID_FMP_CLASS_FEATURE_3729, ID_FMP_CLASS_FEATURE_3730, ID_FMP_CLASS_FEATURE_3731, ID_FMP_CLASS_FEATURE_3732, ID_WOG_HEXBLADE_CLASS_FEATURE_12E, ID_FMP_CLASS_FEATURE_3734, ID_FMP_CLASS_FEATURE_3735, ID_FMP_CLASS_FEATURE_3736, ID_FMP_CLASS_FEATURE_3737, ID_FMP_CLASS_FEATURE_3738, ID_FMP_CLASS_FEATURE_3739, ID_WOG_HEXBLADE_CLASS_FEATURE_19E </specific>
    <specific name="_CLASSNAME"> Hexblade </specific>
You have made a bargain with the darkness, drawing on the power of the unseen masters of the Shadowfell and making that power your own. When you forged this pact, you sacrificed a portion of your own soul to whet your patron's appetite. From that point forward, each enemy that falls before you is drawn into the embrace of the dark power you serve.
	The gloom pact grants you access to shadow power, which you weave into your arcane spells. Charisma is important to you, because your pact features and powers depend on it. Dexterity should be your second-highest score.
	The gloom pact is a new pact for the hexblade, adding to the options presented in Heroes of the Forgotten Kingdoms. This section also has gloom pact options for the legendary hexblade paragon path, which appears in that book as well.
</RulesElement>
<RulesElement name="Pact Boon" type="Class Feature" internal-id="ID_WOG_HEXBLADE_CLASS_FEATURE_1" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 1 </Category>
    <Flavor> Hexblades, like other warlocks, enter into pacts with powerful beings from across the planes. Your choice of pact has an important effect on the powers and other abilities you gain. One benefit of associating with a greater power is the ability to use a small portion of that entity's magic directly. When you choose your pact, your bond with your patron is represented by a boon it grants you as a symbol of its influence. </Flavor>
    <specific name="Short Description"> Gain pact boon. </specific>
    <specific name="Level"> 1 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <specific name="_PARSED_SUB_FEATURES"> ID_WOG_HEXBLADE_CLASS_FEATURE_1A,ID_WOG_HEXBLADE_CLASS_FEATURE_1B,ID_WOG_HEXBLADE_CLASS_FEATURE_1C, ID_WOG_HEXBLADE_CLASS_FEATURE_1D, ID_FMP_CLASS_FEATURE_3730, ID_FMP_CLASS_FEATURE_4343 </specific>
    <rules>
      <grant name="ID_WOG_HEXBLADE_CLASS_FEATURE_1A" type="Class Feature" requires="ID_WOG_HEXBLADE_TRAIT_PACKAGE_1" />
      <grant name="ID_WOG_HEXBLADE_CLASS_FEATURE_1B" type="Class Feature" requires="ID_WOG_HEXBLADE_TRAIT_PACKAGE_2" />
      <grant name="ID_WOG_HEXBLADE_CLASS_FEATURE_1C" type="Class Feature" requires="ID_WOG_HEXBLADE_TRAIT_PACKAGE_3" />
      <grant name="ID_WOG_HEXBLADE_CLASS_FEATURE_1D" type="Class Feature" requires="ID_WOG_HEXBLADE_TRAIT_PACKAGE_4" />
      <grant name="ID_FMP_CLASS_FEATURE_3730" type="Class Feature" requires="ID_FMP_TRAIT_PACKAGE_827" />
	  <grant name="ID_FMP_CLASS_FEATURE_4343" type="Class Feature" requires="ID_FMP_TRAIT_PACKAGE_957" />
    </rules>
At 1st level, each Hexblade chooses a pact to embrace.

Your choice of pact determines some of your class features and you gain the benefits associated with that pact.
</RulesElement>
  <RulesElement name="Fey Pact Boon" type="Class Feature" internal-id="ID_WOG_HEXBLADE_CLASS_FEATURE_1A" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 1 </Category>
    <Flavor> The lords of the Feywild practice magic that bends and twists the planes. In that realm, a step through a dense thicket can cover hundreds of miles as mortals reckon distances. With this boon, you transform into a being of wind and clouds, allowing you to leap through space. </Flavor>
    <specific name="Short Description"> You gain the soul step power. </specific>
    <specific name="Level"> 1 </specific>
    <specific name="_CS_ShortDescription"> Gain soul step power </specific>
    <specific name="Powers"> ID_FMP_POWER_13669 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13669 </specific>
    <rules>
      <grant name="ID_FMP_POWER_13669" type="Power" />
      <grant name="ID_INTERNAL_COUNTS_AS_FEY_HEXBLADE" type="Category" />
    </rules>
You gain the soul step power.
</RulesElement>
  <RulesElement name="Infernal Pact Boon" type="Class Feature" internal-id="ID_WOG_HEXBLADE_CLASS_FEATURE_1B" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 1 </Category>
    <Flavor> Most hexblades bid some part of their enemies' souls to their patrons, but you have turned the laws of the hells against their masters. When you slay a foe, you claim its soul energy for yourself. Minor cuts and bruises disappear as you reap the benefits of your treachery. In the back of your mind you can hear the infernal lords cursing you and plotting your demise. </Flavor>
    <specific name="Short Description"> You gain the soul feast power. </specific>
    <specific name="Level"> 1 </specific>
    <specific name="_CS_ShortDescription"> Gain soul feast power </specific>
    <specific name="Powers"> ID_FMP_POWER_13679 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13679 </specific>
    <rules>
      <grant name="ID_FMP_POWER_13679" type="Power" />
    </rules>
You gain the soul feast power.
</RulesElement>
  <RulesElement name="Star Pact Boon" type="Class Feature" internal-id="ID_WOG_HEXBLADE_CLASS_FEATURE_1C" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 1 </Category>
    <Flavor> They say a creature's fate is written in the stars, yet only star pact hexblades can fully comprehend how true that aphorism is. Doom begets doom, and death spirals inevitably toward more death. With the influence of Acamar, the Hungry Star, you use the death of one foe to tug at the web of fate and draw another enemy closer to the end. </Flavor>
    <specific name="Short Description"> You gain the dire fate power. </specific>
    <specific name="Level"> 1 </specific>
    <specific name="_CS_ShortDescription"> Gain dire fate power </specific>
    <specific name="Powers"> ID_FMP_POWER_13721 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13721 </specific>
    <rules>
      <grant name="ID_FMP_POWER_13721" type="Power" />
    </rules>
You gain the dire fate power.
</RulesElement>
  <RulesElement name="Fey Pact of the White Well Boon" type="Class Feature" internal-id="ID_WOG_HEXBLADE_CLASS_FEATURE_1D" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 1 </Category>
    <Flavor> The lords of the Feywild practice magic that bends and twists the planes. In that realm, a step through a dense thicket can cover hundreds of miles as mortals reckon distances. With this boon, you transform into a being of wind and clouds, allowing you to leap through space. </Flavor>
    <specific name="Short Description"> You gain the soul step power. </specific>
    <specific name="Level"> 1 </specific>
    <specific name="_CS_ShortDescription"> Gain soul step power </specific>
    <specific name="Powers"> ID_FMP_POWER_13669 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13669 </specific>
    <rules>
      <grant name="ID_FMP_POWER_13669" type="Power" />
      <grant name="ID_INTERNAL_COUNTS_AS_FEY_HEXBLADE" type="Category" />
      <grant name="ID_INTERNAL_COUNTSASPACT_FEY_PACT" type="CountsAsPact" />
    </rules>
You gain the soul step power.
</RulesElement>
  <RulesElement name="Gloom Pact Boon (Hexblade)" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3730" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 1 </Category>
    <Flavor> The spirits of those you slay congregate around you, warped by shadow energy into wretched shells that are hungry for the life denied them. When you harvest an enemy's life force, you let it carry it into the shadow for a time. </Flavor>
    <specific name="Short Description"> Gain the Convocation of Shadows utility power </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Powers"> ID_FMP_POWER_13962 </specific>
    <specific name="Type"> Utility </specific>
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13962 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_POWER_13962" type="Power" />
    </rules>
You gain the convocation of shadows power.
</RulesElement>
<RulesElement name="Pact Reward" type="Class Feature" internal-id="ID_WOG_HEXBLADE_CLASS_FEATURE_2" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 1 </Category>
    <Flavor> The pact you forge with an otherworldly entity provides many benefits. To help you defeat your enemies, and thereby provide that entity with shards of life force through the pact, your patron rewards your service with a small gift. </Flavor>
    <specific name="Short Description"> Gain pact reward. </specific>
    <specific name="Level"> 1 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <specific name="_PARSED_SUB_FEATURES"> ID_WOG_HEXBLADE_CLASS_FEATURE_2A,ID_WOG_HEXBLADE_CLASS_FEATURE_2B,ID_WOG_HEXBLADE_CLASS_FEATURE_2C, ID_WOG_HEXBLADE_CLASS_FEATURE_2D, ID_FMP_CLASS_FEATURE_3729, ID_FMP_CLASS_FEATURE_4342 </specific>
    <rules>
      <grant name="ID_WOG_HEXBLADE_CLASS_FEATURE_2A" type="Class Feature" requires="ID_WOG_HEXBLADE_TRAIT_PACKAGE_1" />
      <grant name="ID_WOG_HEXBLADE_CLASS_FEATURE_2B" type="Class Feature" requires="ID_WOG_HEXBLADE_TRAIT_PACKAGE_2" />
      <grant name="ID_WOG_HEXBLADE_CLASS_FEATURE_2C" type="Class Feature" requires="ID_WOG_HEXBLADE_TRAIT_PACKAGE_3" />
      <grant name="ID_WOG_HEXBLADE_CLASS_FEATURE_2D" type="Class Feature" requires="ID_WOG_HEXBLADE_TRAIT_PACKAGE_4" />
      <grant name="ID_FMP_CLASS_FEATURE_3729" type="Class Feature" requires="ID_FMP_TRAIT_PACKAGE_827" />
	  <grant name="ID_FMP_CLASS_FEATURE_4342" type="Class Feature" requires="ID_FMP_TRAIT_PACKAGE_957" />
    </rules>
You gain a bonus to damage rolls determined by your pact.
</RulesElement>
  <RulesElement name="Fey Pact Reward" type="Class Feature" internal-id="ID_WOG_HEXBLADE_CLASS_FEATURE_2A" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 1 </Category>
    <Flavor> As a fey pact hexblade, you learn to channel your natural agility into your magical and physical attacks, enhancing their deadliness. </Flavor>
    <specific name="Short Description"> You gain a bonus to damage rolls. </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Pact Reward" />
    <specific name="_CS_ShortDescription"> Gain tiered damage bonus </specific>
    <rules>
      <statadd name="Pact Reward" value="+Dexterity modifier" />
      <statadd name="Pact Reward" value="+2" requires="5 level" />
      <statadd name="Pact Reward" value="+2" requires="15 level" />
      <statadd name="Pact Reward" value="+2" requires="25 level" />
      <statadd name="ID_FMP_CLASS_7:damage" value="+Pact Reward" />
      <statadd name="ID_FMP_PARAGON_PATH_796:damage" value="+Pact Reward" />
      <statadd name="ID_FMP_PARAGON_PATH_234:damage" value="+Pact Reward" />
      <statadd name="ID_FMP_PARAGON_PATH_322:damage" value="+Pact Reward" />
      <statadd name="ID_FMP_PARAGON_PATH_88:damage" value="+Pact Reward" />
      <statadd name="ID_FMP_PARAGON_PATH_325:damage" value="+Pact Reward" />
      <statadd name="ID_FMP_PARAGON_PATH_349:damage" value="+Pact Reward" />
      <statadd name="ID_FMP_PARAGON_PATH_223:damage" value="+Pact Reward" />
      <statadd name="ID_FMP_PARAGON_PATH_803:damage" value="+Pact Reward" />
      <statadd name="ID_FMP_PARAGON_PATH_14:damage" value="+Pact Reward" />
      <statadd name="ID_FMP_PARAGON_PATH_328:damage" value="+Pact Reward" />
      <statadd name="ID_FMP_PARAGON_PATH_830:damage" value="+Pact Reward" />
      <statadd name="ID_FMP_PARAGON_PATH_831:damage" value="+Pact Reward" />
      <statadd name="ID_FMP_PARAGON_PATH_833:damage" value="+Pact Reward" />
      <statadd name="ID_FMP_PARAGON_PATH_835:damage" value="+Pact Reward" />
      <statadd name="ID_FMP_PARAGON_PATH_836:damage" value="+Pact Reward" />
      <statadd name="ID_FMP_PARAGON_PATH_838:damage" value="+Pact Reward" />
      <statadd name="ID_FMP_PARAGON_PATH_839:damage" value="+Pact Reward" />
      <statadd name="ID_WOG_COMPANION_3_POWERCARD_2:damage" value="+Pact Reward" />
      <statadd name="ID_WOG_COMPANION_7_POWERCARD_2:damage" value="+Pact Reward" />
      <statadd name="ID_WOG_COMPANION_7_POWERCARD_4:damage" value="+Pact Reward" />
    </rules>
You gain a bonus to the damage rolls of your warlock and warlock paragon path attack powers. The bonus equals your Dexterity modifier. The bonus increases to 2 + your Dexterity modifier at 5th level, 4 + your Dexterity modifier at 15th level, and 6 + your Dexterity modifier at 25th level. At 9th level, you also gain this bonus to the damage rolls of the creature you summon with summon warlock's ally.
</RulesElement>
  <RulesElement name="Infernal Pact Reward" type="Class Feature" internal-id="ID_WOG_HEXBLADE_CLASS_FEATURE_2B" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 1 </Category>
    <Flavor> With the power of the infernal pact, your vitality and endurance help fuel your spells. </Flavor>
    <specific name="Short Description"> You gain a bonus to damage rolls. </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Pact Reward" />
    <specific name="_CS_ShortDescription"> Gain tiered damage bonus </specific>
    <rules>
      <statadd name="Pact Reward" value="+Constitution modifier" />
      <statadd name="Pact Reward" value="+2" requires="5 level" />
      <statadd name="Pact Reward" value="+2" requires="15 level" />
      <statadd name="Pact Reward" value="+2" requires="25 level" />
      <statadd name="ID_FMP_CLASS_7:damage" value="+Pact Reward" />
      <statadd name="ID_FMP_PARAGON_PATH_796:damage" value="+Pact Reward" />
      <statadd name="ID_FMP_PARAGON_PATH_234:damage" value="+Pact Reward" />
      <statadd name="ID_FMP_PARAGON_PATH_322:damage" value="+Pact Reward" />
      <statadd name="ID_FMP_PARAGON_PATH_88:damage" value="+Pact Reward" />
      <statadd name="ID_FMP_PARAGON_PATH_325:damage" value="+Pact Reward" />
      <statadd name="ID_FMP_PARAGON_PATH_349:damage" value="+Pact Reward" />
      <statadd name="ID_FMP_PARAGON_PATH_223:damage" value="+Pact Reward" />
      <statadd name="ID_FMP_PARAGON_PATH_324:damage" value="+Pact Reward" />
      <statadd name="ID_FMP_PARAGON_PATH_38:damage" value="+Pact Reward" />
      <statadd name="ID_FMP_PARAGON_PATH_830:damage" value="+Pact Reward" />
      <statadd name="ID_FMP_PARAGON_PATH_831:damage" value="+Pact Reward" />
      <statadd name="ID_FMP_PARAGON_PATH_833:damage" value="+Pact Reward" />
      <statadd name="ID_FMP_PARAGON_PATH_835:damage" value="+Pact Reward" />
      <statadd name="ID_FMP_PARAGON_PATH_836:damage" value="+Pact Reward" />
      <statadd name="ID_FMP_PARAGON_PATH_838:damage" value="+Pact Reward" />
      <statadd name="ID_FMP_PARAGON_PATH_839:damage" value="+Pact Reward" />
      <statadd name="ID_WOG_COMPANION_4_POWERCARD_2:damage" value="+Pact Reward" />
      <statadd name="ID_WOG_COMPANION_4_POWERCARD_3:damage" value="+Pact Reward" />
      <statadd name="ID_WOG_COMPANION_8_POWERCARD_2:damage" value="+Pact Reward" />
      <statadd name="ID_WOG_COMPANION_8_POWERCARD_4:damage" value="+Pact Reward" />
    </rules>
You gain a bonus to the damage rolls of your warlock and warlock paragon path attack powers. The bonus equals your Constitution modifier. The bonus increases to 2 + your Constitution modifier at 5th level, 4 + your Constitution modifier at 15th level, and 6 + your Constitution modifier at 25th level. At 9th level, you also gain this bonus to the damage rolls of the creature you summon with summon warlock's ally.
</RulesElement>
  <RulesElement name="Star Pact Reward" type="Class Feature" internal-id="ID_WOG_HEXBLADE_CLASS_FEATURE_2C" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 1 </Category>
    <Flavor> As a star pact hexblade, you use your intellect and knowledge of the arcane to weave strength into your attacks, adding power to both your magical and physical attacks. </Flavor>
    <specific name="Short Description"> You gain a bonus to damage rolls. </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Pact Reward" />
    <specific name="_CS_ShortDescription"> Gain tiered damage bonus </specific>
    <rules>
      <statadd name="Pact Reward" value="+Intelligence modifier" />
      <statadd name="Pact Reward" value="+2" requires="5 level" />
      <statadd name="Pact Reward" value="+2" requires="15 level" />
      <statadd name="Pact Reward" value="+2" requires="25 level" />
      <statadd name="ID_FMP_CLASS_7:damage" value="+Pact Reward" />
      <statadd name="ID_FMP_PARAGON_PATH_796:damage" value="+Pact Reward" />
      <statadd name="ID_FMP_PARAGON_PATH_234:damage" value="+Pact Reward" />
      <statadd name="ID_FMP_PARAGON_PATH_322:damage" value="+Pact Reward" />
      <statadd name="ID_FMP_PARAGON_PATH_88:damage" value="+Pact Reward" />
      <statadd name="ID_FMP_PARAGON_PATH_325:damage" value="+Pact Reward" />
      <statadd name="ID_FMP_PARAGON_PATH_349:damage" value="+Pact Reward" />
      <statadd name="ID_FMP_PARAGON_PATH_223:damage" value="+Pact Reward" />
      <statadd name="ID_FMP_PARAGON_PATH_39:damage" value="+Pact Reward" />
      <statadd name="ID_FMP_PARAGON_PATH_326:damage" value="+Pact Reward" />
      <statadd name="ID_FMP_PARAGON_PATH_156:damage" value="+Pact Reward" />
      <statadd name="ID_FMP_PARAGON_PATH_830:damage" value="+Pact Reward" />
      <statadd name="ID_FMP_PARAGON_PATH_831:damage" value="+Pact Reward" />
      <statadd name="ID_FMP_PARAGON_PATH_833:damage" value="+Pact Reward" />
      <statadd name="ID_FMP_PARAGON_PATH_835:damage" value="+Pact Reward" />
      <statadd name="ID_FMP_PARAGON_PATH_836:damage" value="+Pact Reward" />
      <statadd name="ID_FMP_PARAGON_PATH_838:damage" value="+Pact Reward" />
      <statadd name="ID_FMP_PARAGON_PATH_839:damage" value="+Pact Reward" />
      <statadd name="ID_WOG_COMPANION_5_POWERCARD_2:damage" value="+Pact Reward" />
      <statadd name="ID_WOG_COMPANION_9_POWERCARD_2:damage" value="+Pact Reward" />
    </rules>
You gain a bonus to the damage rolls of your warlock and warlock paragon path powers. The bonus equals your Intelligence modifier. The bonus increases to 2 + your Intelligence modifier at 5th level, 4 + your Intelligence modifier at 15th level, and 6 + your Intelligence modifier at 25th level. At 9th level, you also gain this bonus to the damage rolls of the creature you summon with summon warlock's ally.
</RulesElement>
  <RulesElement name="Fey Pact of the White Well Reward" type="Class Feature" internal-id="ID_WOG_HEXBLADE_CLASS_FEATURE_2D" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 1 </Category>
    <Flavor> As a fey pact hexblade, you learn to channel your natural agility into your magical and physical attacks, enhancing their deadliness. </Flavor>
    <specific name="Short Description"> You gain a bonus to damage rolls. </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Pact Reward" />
    <specific name="_CS_ShortDescription"> Gain tiered damage bonus </specific>
    <rules>
      <statadd name="Pact Reward" value="+Dexterity modifier" />
      <statadd name="Pact Reward" value="+2" requires="5 level" />
      <statadd name="Pact Reward" value="+2" requires="15 level" />
      <statadd name="Pact Reward" value="+2" requires="25 level" />
      <statadd name="ID_FMP_CLASS_7:damage" value="+Pact Reward" />
      <statadd name="ID_FMP_PARAGON_PATH_796:damage" value="+Pact Reward" />
      <statadd name="ID_FMP_PARAGON_PATH_234:damage" value="+Pact Reward" />
      <statadd name="ID_FMP_PARAGON_PATH_322:damage" value="+Pact Reward" />
      <statadd name="ID_FMP_PARAGON_PATH_88:damage" value="+Pact Reward" />
      <statadd name="ID_FMP_PARAGON_PATH_325:damage" value="+Pact Reward" />
      <statadd name="ID_FMP_PARAGON_PATH_349:damage" value="+Pact Reward" />
      <statadd name="ID_FMP_PARAGON_PATH_223:damage" value="+Pact Reward" />
      <statadd name="ID_FMP_PARAGON_PATH_803:damage" value="+Pact Reward" />
      <statadd name="ID_FMP_PARAGON_PATH_14:damage" value="+Pact Reward" />
      <statadd name="ID_FMP_PARAGON_PATH_328:damage" value="+Pact Reward" />
      <statadd name="ID_FMP_PARAGON_PATH_830:damage" value="+Pact Reward" />
      <statadd name="ID_FMP_PARAGON_PATH_831:damage" value="+Pact Reward" />
      <statadd name="ID_FMP_PARAGON_PATH_833:damage" value="+Pact Reward" />
      <statadd name="ID_FMP_PARAGON_PATH_835:damage" value="+Pact Reward" />
      <statadd name="ID_FMP_PARAGON_PATH_836:damage" value="+Pact Reward" />
      <statadd name="ID_FMP_PARAGON_PATH_838:damage" value="+Pact Reward" />
      <statadd name="ID_FMP_PARAGON_PATH_839:damage" value="+Pact Reward" />
      <statadd name="ID_WOG_COMPANION_6_POWERCARD_2:damage" value="+Pact Reward" />
      <statadd name="ID_WOG_COMPANION_10_POWERCARD_2:damage" value="+Pact Reward" />
      <statadd name="ID_WOG_COMPANION_10_POWERCARD_4:damage" value="+Pact Reward" />
    </rules>
You gain a bonus to the damage rolls of your warlock and warlock paragon path attack powers. The bonus equals your Dexterity modifier. The bonus increases to 2 + your Dexterity modifier at 5th level, 4 + your Dexterity modifier at 15th level, and 6 + your Dexterity modifier at 25th level. At 9th level, you also gain this bonus to the damage rolls of the creature you summon with summon warlock's ally.
</RulesElement>
  <RulesElement name="Gloom Pact Reward" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3729" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 1 </Category>
    <Flavor> The darkness to which you pay homage grants you a surge of supernatural power that you can channel into your magical attacks. </Flavor>
    <specific name="Short Description"> +[Dex mod] bonus to dmg rolls for your warlock and warlock paragon path powers. Bonus increases by +2 at lvl 5, +4 at lvl 15, +6 at lvl 25. At 9th lvl, the bonus applies to your summoned warlock's ally. </specific>
    <specific name="_CS_ShortDescription"> Gain tiered damage bonus </specific>
    <specific name="Level"> 1 </specific>
    <rules>
      <statadd name="Pact Reward" value="+Dexterity modifier" />
      <statadd name="Pact Reward" value="+2" requires="5 level" />
      <statadd name="Pact Reward" value="+2" requires="15 level" />
      <statadd name="Pact Reward" value="+2" requires="25 level" />
      <statadd name="ID_FMP_CLASS_7:damage" value="+Pact Reward" type="Class Feature" />
      <statadd name="ID_FMP_PARAGON_PATH_796:damage" value="+Pact Reward" />
      <statadd name="ID_FMP_PARAGON_PATH_234:damage" value="+Pact Reward" />
      <statadd name="ID_FMP_PARAGON_PATH_322:damage" value="+Pact Reward" />
      <statadd name="ID_FMP_PARAGON_PATH_88:damage" value="+Pact Reward" />
      <statadd name="ID_FMP_PARAGON_PATH_325:damage" value="+Pact Reward" />
      <statadd name="ID_FMP_PARAGON_PATH_349:damage" value="+Pact Reward" />
      <statadd name="ID_FMP_PARAGON_PATH_223:damage" value="+Pact Reward" />
      <statadd name="ID_FMP_PARAGON_PATH_324:damage" value="+Pact Reward" />
      <statadd name="ID_FMP_PARAGON_PATH_38:damage" value="+Pact Reward" />
      <statadd name="ID_FMP_PARAGON_PATH_830:damage" value="+Pact Reward" />
      <statadd name="ID_FMP_PARAGON_PATH_831:damage" value="+Pact Reward" />
      <statadd name="ID_FMP_PARAGON_PATH_832:damage" value="+Pact Reward" />
      <statadd name="ID_FMP_PARAGON_PATH_833:damage" value="+Pact Reward" />
      <statadd name="ID_FMP_PARAGON_PATH_835:damage" value="+Pact Reward" />
      <statadd name="ID_FMP_PARAGON_PATH_836:damage" value="+Pact Reward" />
      <statadd name="ID_FMP_PARAGON_PATH_838:damage" value="+Pact Reward" />
      <statadd name="ID_FMP_PARAGON_PATH_839:damage" value="+Pact Reward" />
      <statadd name="ID_HOS_COMPANION_1_POWERCARD_2:damage" value="+Pact Reward" />
      <statadd name="ID_HOS_COMPANION_2_POWERCARD_2:damage" value="+Pact Reward" />
      <statadd name="ID_HOS_COMPANION_2_POWERCARD_3:damage" value="+Pact Reward" />
    </rules>
You gain a bonus to the damage rolls of your warlock and warlock paragon path attack powers. The bonus equals your Dexterity modifier. The bonus increases to 2 + your Dexterity modifier at 5th level, 4 + your Dexterity modifier at 15th level, and 6 + your Dexterity modifier at 25th level.
	At 9th level, you also gain this bonus to the damage rolls of the creature you summon with summon warlock's ally.
</RulesElement>
<RulesElement name="Pact Weapon" type="Class Feature" internal-id="ID_WOG_HEXBLADE_CLASS_FEATURE_3" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 1 </Category>
    <Flavor> Your pact weapon is a physical manifestation of the arcane alliance you have struck with an otherworldly power. </Flavor>
    <specific name="Short Description"> Gain pact weapon. </specific>
    <specific name="Level"> 1 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <specific name="_PARSED_SUB_FEATURES"> ID_WOG_HEXBLADE_CLASS_FEATURE_3A,ID_WOG_HEXBLADE_CLASS_FEATURE_3B,ID_WOG_HEXBLADE_CLASS_FEATURE_3C, ID_WOG_HEXBLADE_CLASS_FEATURE_3D, ID_FMP_CLASS_FEATURE_3731, ID_FMP_CLASS_FEATURE_4344 </specific>
    <rules>
      <grant name="ID_WOG_HEXBLADE_CLASS_FEATURE_3A" type="Class Feature" requires="ID_WOG_HEXBLADE_TRAIT_PACKAGE_1" />
      <grant name="ID_WOG_HEXBLADE_CLASS_FEATURE_3B" type="Class Feature" requires="ID_WOG_HEXBLADE_TRAIT_PACKAGE_2" />
      <grant name="ID_WOG_HEXBLADE_CLASS_FEATURE_3C" type="Class Feature" requires="ID_WOG_HEXBLADE_TRAIT_PACKAGE_3" />
      <grant name="ID_WOG_HEXBLADE_CLASS_FEATURE_3D" type="Class Feature" requires="ID_WOG_HEXBLADE_TRAIT_PACKAGE_4" />
      <grant name="ID_FMP_CLASS_FEATURE_3731" type="Class Feature" requires="ID_FMP_TRAIT_PACKAGE_827" />
	  <grant name="ID_FMP_CLASS_FEATURE_4344" type="Class Feature" requires="ID_FMP_TRAIT_PACKAGE_957" />
    </rules>
While you hold your implement in one hand, you can use a minor action to manifest your pact weapon in the other hand. The pact weapon you create depends on your pact. Your pact weapon persists until you no longer hold either it or the implement, or until you dismiss it as a free action.
     You can make weapon attacks with your pact weapon, using its proficiency bonus and the appropriate damage die. Your pact weapon shares your implement's enhancement bonus, critical hit effect, properties, and powers. The weapon cannot be enchanted.
     When you use a power associated with your pact weapon and the power has both the weapon and the implement keyword, you are considered to be wielding both your pact weapon and your implement for the purpose of feats and other game elements.
</RulesElement>
  <RulesElement name="Fey Pact Weapon" type="Class Feature" internal-id="ID_WOG_HEXBLADE_CLASS_FEATURE_3A" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 1 </Category>
    <Flavor> The blade of winter's mourning is a gift from the fey lords of winter, ice, and snow. It is made from a strange, blue metal that delivers lethal wounds. Because of its supernatural origin, it is lighter and easier to handle than a mundane weapon.
     The blade reflects the elegant fighting style of the rakes and bravos who haunt wintry fey citadels. A rapier of living metal, the blade shifts and moves of its own accord to aid you in battle. It twists to parry attacks, and with its ability to hinder your enemy's counterattack, you can dart in, deliver an attack, and move away.</Flavor>
    <specific name="Short Description"> You gain the fey pact weapon. </specific>
    <specific name="Level"> 1 </specific>
    <specific name="_CS_ShortDescription"> Blade of Winter's Mourning </specific>
    <specific name="Powers"> ID_FMP_POWER_13670,ID_FMP_POWER_13671 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13670,ID_FMP_POWER_13671 </specific>
    <rules>
      <grant name="ID_FMP_POWER_13670" type="Power" />
      <grant name="ID_FMP_POWER_13671" type="Power" />
      <grant name="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(FEY_PACT_WEAPON)" type="proficiency" />
      <statadd name="FREEBEE:ID_WOG_HEXBLADE_TRAIT_WEAPON_1_ITEM" value="+1" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_1:attack" value="+Offhand Implement Bonus" type="off-hand enhancement" requires="WearingPactBlade&amp;WearingRod" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_1:damage" value="+Offhand Implement Bonus" type="off-hand enhancement" requires="WearingPactBlade&amp;WearingRod" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_1:attack" value="+Offhand Implement Bonus" type="off-hand enhancement" requires="WearingPactBlade&amp;WearingWand" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_1:damage" value="+Offhand Implement Bonus" type="off-hand enhancement" requires="WearingPactBlade&amp;WearingWand" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_1,ID_FMP_CLASS_7:attack" value="+1" type="Feat" requires="ID_FMP_FEAT_3522&amp;WearingRod&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_1,ID_FMP_CLASS_7:attack" value="+2" type="Feat" requires="ID_FMP_FEAT_3522&amp;11 level&amp;WearingRod&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_1,ID_FMP_CLASS_7:attack" value="+3" type="Feat" requires="ID_FMP_FEAT_3522&amp;21 level&amp;WearingRod&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_1,ID_FMP_CLASS_7:damage" value="+1" type="Feat" requires="ID_INTERNAL_FEAT_IMPLEMENT_FOCUS_(ROD)&amp;WearingRod&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_1,ID_FMP_CLASS_7:damage" value="+2" type="Feat" requires="ID_INTERNAL_FEAT_IMPLEMENT_FOCUS_(ROD)&amp;11 level&amp;WearingRod&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_1,ID_FMP_CLASS_7:damage" value="+3" type="Feat" requires="ID_INTERNAL_FEAT_IMPLEMENT_FOCUS_(ROD)&amp;21 level&amp;WearingRod&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_1,ID_FMP_CLASS_7:attack" value="+1" type="Feat" requires="ID_FMP_FEAT_3157&amp;WearingWand&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_1,ID_FMP_CLASS_7:attack" value="+2" type="Feat" requires="ID_FMP_FEAT_3157&amp;11 level&amp;WearingWand&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_1,ID_FMP_CLASS_7:attack" value="+3" type="Feat" requires="ID_FMP_FEAT_3157&amp;21 level&amp;WearingWand&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_1,ID_FMP_CLASS_7:damage" value="+1" type="Feat" requires="ID_INTERNAL_FEAT_IMPLEMENT_FOCUS_(WAND)&amp;WearingWand&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_1,ID_FMP_CLASS_7:damage" value="+2" type="Feat" requires="ID_INTERNAL_FEAT_IMPLEMENT_FOCUS_(WAND)&amp;11 level&amp;WearingWand&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_1,ID_FMP_CLASS_7:damage" value="+3" type="Feat" requires="ID_INTERNAL_FEAT_IMPLEMENT_FOCUS_(WAND)&amp;21 level&amp;WearingWand&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_1,ID_FMP_CLASS_7:attack" value="+1" type="Feat" requires="ID_INTERNAL_FEAT_IMPLEMENT_EXPERTISE_(ROD)&amp;WearingRod&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_1,ID_FMP_CLASS_7:attack" value="+2" type="Feat" requires="ID_INTERNAL_FEAT_IMPLEMENT_EXPERTISE_(ROD)&amp;15 level&amp;WearingRod&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_1,ID_FMP_CLASS_7:attack" value="+3" type="Feat" requires="ID_INTERNAL_FEAT_IMPLEMENT_EXPERTISE_(ROD)&amp;25 level&amp;WearingRod&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_1,ID_FMP_CLASS_7:attack" value="+1" type="Feat" requires="ID_INTERNAL_FEAT_IMPLEMENT_EXPERTISE_(WAND)&amp;WearingWand&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_1,ID_FMP_CLASS_7:attack" value="+2" type="Feat" requires="ID_INTERNAL_FEAT_IMPLEMENT_EXPERTISE_(WAND)&amp;15 level&amp;WearingWand&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_1,ID_FMP_CLASS_7:attack" value="+3" type="Feat" requires="ID_INTERNAL_FEAT_IMPLEMENT_EXPERTISE_(WAND)&amp;25 level&amp;WearingWand&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_1,ID_FMP_CLASS_7:attack" value="+1" type="Feat" requires="ID_INTERNAL_CLASS_FEATURE_VERSATILE_EXPERTISE_(ROD)&amp;WearingRod&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_1,ID_FMP_CLASS_7:attack" value="+2" type="Feat" requires="ID_INTERNAL_CLASS_FEATURE_VERSATILE_EXPERTISE_(ROD)&amp;15 level&amp;WearingRod&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_1,ID_FMP_CLASS_7:attack" value="+3" type="Feat" requires="ID_INTERNAL_CLASS_FEATURE_VERSATILE_EXPERTISE_(ROD)&amp;25 level&amp;WearingRod&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_1,ID_FMP_CLASS_7:attack" value="+1" type="Feat" requires="ID_INTERNAL_CLASS_FEATURE_VERSATILE_EXPERTISE_(WAND)&amp;WearingWand&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_1,ID_FMP_CLASS_7:attack" value="+2" type="Feat" requires="ID_INTERNAL_CLASS_FEATURE_VERSATILE_EXPERTISE_(WAND)&amp;15 level&amp;WearingWand&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_1,ID_FMP_CLASS_7:attack" value="+3" type="Feat" requires="ID_INTERNAL_CLASS_FEATURE_VERSATILE_EXPERTISE_(WAND)&amp;25 level&amp;WearingWand&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_1,ID_FMP_CLASS_7:attack" value="+1" type="Superior Implement" requires="ID_INTERNAL_FEAT_SUPERIOR_IMPLEMENT_TRAINING_(ACCURATE_ROD)&amp;WearingRod&amp;WearingAccurateRod&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_1,ID_FMP_CLASS_7:attack" value="+1" type="Superior Implement" requires="ID_INTERNAL_FEAT_SUPERIOR_IMPLEMENT_TRAINING_(ACCURATE_WAND)&amp;WearingWand&amp;WearingAccurateWand&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_1,ID_FMP_CLASS_7,reflex:attack" value="+1" type="Superior Implement" requires="ID_INTERNAL_FEAT_SUPERIOR_IMPLEMENT_TRAINING_(ASHEN_ROD)&amp;WearingRod&amp;WearingAshenRod&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_1,ID_FMP_CLASS_7,Fire:damage" value="+Ashen rod" type="Superior Implement" requires="ID_INTERNAL_FEAT_SUPERIOR_IMPLEMENT_TRAINING_(ASHEN_ROD)&amp;WearingRod&amp;WearingAshenRod&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_1,ID_FMP_CLASS_7,will:attack" value="+1" type="Superior Implement" requires="ID_INTERNAL_FEAT_SUPERIOR_IMPLEMENT_TRAINING_(DEATHBONE_ROD)&amp;WearingRod&amp;WearingDeathboneRod&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_1,ID_FMP_CLASS_7,Necrotic:damage" value="+Deathbone rod" type="Superior Implement" requires="ID_INTERNAL_FEAT_SUPERIOR_IMPLEMENT_TRAINING_(DEATHBONE_ROD)&amp;WearingRod&amp;WearingDeathboneRod&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_1,ID_FMP_CLASS_7,Radiant:damage" value="+Defiant rod" type="Superior Implement" requires="ID_INTERNAL_FEAT_SUPERIOR_IMPLEMENT_TRAINING_(DEFIANT_ROD)&amp;WearingRod&amp;WearingDefiantRod&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_1,ID_FMP_CLASS_7,Fire:damage" value="+Cinder wand" type="Superior Implement" requires="ID_INTERNAL_FEAT_SUPERIOR_IMPLEMENT_TRAINING_(CINDER_WAND)&amp;WearingWand&amp;WearingCinderWand&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_1,ID_FMP_CLASS_7,reflex:attack" value="+1" type="Superior Implement" requires="ID_INTERNAL_FEAT_SUPERIOR_IMPLEMENT_TRAINING_(DRAGONTOOTH_WAND)&amp;WearingWand&amp;WearingDragontoothWand&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_1,ID_FMP_CLASS_7:damage" value="+Dragontooth wand" type="Superior Implement" requires="ID_INTERNAL_FEAT_SUPERIOR_IMPLEMENT_TRAINING_(DRAGONTOOTH_WAND)&amp;WearingWand&amp;WearingDragontoothWand&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_1,ID_FMP_CLASS_7,Lightning:damage" value="+Rowan wand" type="Superior Implement" requires="ID_INTERNAL_FEAT_SUPERIOR_IMPLEMENT_TRAINING_(ROWAN_WAND)&amp;WearingWand&amp;WearingRowanWand&amp;WearingPactBlade" />
    </rules>
You may summon the blade of winter's mourning weapon and you also gain two powers that you can use whenever you wield the blade: icy skewer and piercing shard.
</RulesElement>
  <RulesElement name="Infernal Pact Weapon" type="Class Feature" internal-id="ID_WOG_HEXBLADE_CLASS_FEATURE_3B" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 1 </Category>
    <Flavor> The origin of the blade of annihilation is not entirely known. Some believe that the powerful tiefling warlock who created the first infernal pact created the blade. Others believe that it is the remains of an ancient curse placed upon Asmodeus, lord of the Nine Hells, for his treachery in slaying the god remembered as He Who Was and rising to rule all devilkind. What is known is that although infernal pact hexblades are hated and loathed by devils, those hexblades bearing a blade of annihilation are met with even greater wrath. This might be due to the fact that some believe the blade is crafted from the essence of slain devils, and that their life force is what powers a hexblades pact.
     There might be some truth to the thought that the blade is a partially sentient being, for it seems to exult whenever it is used to defeat an enemy. With soul eater, you unlock the weapon's ability to drain a foe's life essence to empower your attacks. Blazing doom of the void stokes the weapon's bloodlust, causing flames to lick along its edge as it slices into your enemy. A hexblade wielding this weapon hears a faint roar in his or her mind with each strike, as if some faint, distant being seeks greater acts of bloodlust. Rumors also abound of hexblades who bore this weapon and fell into the service of evil, rising to become great champions of the hells. </Flavor>
    <specific name="Short Description"> You gain the infernal pact weapon. </specific>
    <specific name="Level"> 1 </specific>
    <specific name="_CS_ShortDescription"> Blade of Annihilation </specific>
    <specific name="Powers"> ID_FMP_POWER_13680,ID_FMP_POWER_13681 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13680,ID_FMP_POWER_13681 </specific>
    <rules>
      <grant name="ID_FMP_POWER_13680" type="Power" />
      <grant name="ID_FMP_POWER_13681" type="Power" />
      <grant name="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(INFERNAL_PACT_WEAPON)" type="proficiency" />
      <statadd name="FREEBEE:ID_WOG_HEXBLADE_TRAIT_WEAPON_2_ITEM" value="+1" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_2:attack" value="+Offhand Implement Bonus" type="off-hand enhancement" requires="WearingPactBlade&amp;WearingRod" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_2:damage" value="+Offhand Implement Bonus" type="off-hand enhancement" requires="WearingPactBlade&amp;WearingRod" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_2:attack" value="+Offhand Implement Bonus" type="off-hand enhancement" requires="WearingPactBlade&amp;WearingWand" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_2:damage" value="+Offhand Implement Bonus" type="off-hand enhancement" requires="WearingPactBlade&amp;WearingWand" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_2,ID_FMP_CLASS_7:attack" value="+1" type="Feat" requires="ID_FMP_FEAT_3522&amp;WearingRod&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_2,ID_FMP_CLASS_7:attack" value="+2" type="Feat" requires="ID_FMP_FEAT_3522&amp;11 level&amp;WearingRod&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_2,ID_FMP_CLASS_7:attack" value="+3" type="Feat" requires="ID_FMP_FEAT_3522&amp;21 level&amp;WearingRod&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_2,ID_FMP_CLASS_7:damage" value="+1" type="Feat" requires="ID_INTERNAL_FEAT_IMPLEMENT_FOCUS_(ROD)&amp;WearingRod&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_2,ID_FMP_CLASS_7:damage" value="+2" type="Feat" requires="ID_INTERNAL_FEAT_IMPLEMENT_FOCUS_(ROD)&amp;11 level&amp;WearingRod&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_2,ID_FMP_CLASS_7:damage" value="+3" type="Feat" requires="ID_INTERNAL_FEAT_IMPLEMENT_FOCUS_(ROD)&amp;21 level&amp;WearingRod&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_2,ID_FMP_CLASS_7:attack" value="+1" type="Feat" requires="ID_FMP_FEAT_3157&amp;WearingWand&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_2,ID_FMP_CLASS_7:attack" value="+2" type="Feat" requires="ID_FMP_FEAT_3157&amp;11 level&amp;WearingWand&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_2,ID_FMP_CLASS_7:attack" value="+3" type="Feat" requires="ID_FMP_FEAT_3157&amp;21 level&amp;WearingWand&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_2,ID_FMP_CLASS_7:damage" value="+1" type="Feat" requires="ID_INTERNAL_FEAT_IMPLEMENT_FOCUS_(WAND)&amp;WearingWand&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_2,ID_FMP_CLASS_7:damage" value="+2" type="Feat" requires="ID_INTERNAL_FEAT_IMPLEMENT_FOCUS_(WAND)&amp;11 level&amp;WearingWand&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_2,ID_FMP_CLASS_7:damage" value="+3" type="Feat" requires="ID_INTERNAL_FEAT_IMPLEMENT_FOCUS_(WAND)&amp;21 level&amp;WearingWand&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_2,ID_FMP_CLASS_7:attack" value="+1" type="Feat" requires="ID_INTERNAL_FEAT_IMPLEMENT_EXPERTISE_(ROD)&amp;WearingRod&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_2,ID_FMP_CLASS_7:attack" value="+2" type="Feat" requires="ID_INTERNAL_FEAT_IMPLEMENT_EXPERTISE_(ROD)&amp;15 level&amp;WearingRod&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_2,ID_FMP_CLASS_7:attack" value="+3" type="Feat" requires="ID_INTERNAL_FEAT_IMPLEMENT_EXPERTISE_(ROD)&amp;25 level&amp;WearingRod&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_2,ID_FMP_CLASS_7:attack" value="+1" type="Feat" requires="ID_INTERNAL_FEAT_IMPLEMENT_EXPERTISE_(WAND)&amp;WearingWand&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_2,ID_FMP_CLASS_7:attack" value="+2" type="Feat" requires="ID_INTERNAL_FEAT_IMPLEMENT_EXPERTISE_(WAND)&amp;15 level&amp;WearingWand&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_2,ID_FMP_CLASS_7:attack" value="+3" type="Feat" requires="ID_INTERNAL_FEAT_IMPLEMENT_EXPERTISE_(WAND)&amp;25 level&amp;WearingWand&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_2,ID_FMP_CLASS_7:attack" value="+1" type="Feat" requires="ID_INTERNAL_CLASS_FEATURE_VERSATILE_EXPERTISE_(ROD)&amp;WearingRod&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_2,ID_FMP_CLASS_7:attack" value="+2" type="Feat" requires="ID_INTERNAL_CLASS_FEATURE_VERSATILE_EXPERTISE_(ROD)&amp;15 level&amp;WearingRod&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_2,ID_FMP_CLASS_7:attack" value="+3" type="Feat" requires="ID_INTERNAL_CLASS_FEATURE_VERSATILE_EXPERTISE_(ROD)&amp;25 level&amp;WearingRod&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_2,ID_FMP_CLASS_7:attack" value="+1" type="Feat" requires="ID_INTERNAL_CLASS_FEATURE_VERSATILE_EXPERTISE_(WAND)&amp;WearingWand&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_2,ID_FMP_CLASS_7:attack" value="+2" type="Feat" requires="ID_INTERNAL_CLASS_FEATURE_VERSATILE_EXPERTISE_(WAND)&amp;15 level&amp;WearingWand&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_2,ID_FMP_CLASS_7:attack" value="+3" type="Feat" requires="ID_INTERNAL_CLASS_FEATURE_VERSATILE_EXPERTISE_(WAND)&amp;25 level&amp;WearingWand&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_2,ID_FMP_CLASS_7:attack" value="+1" type="Superior Implement" requires="ID_INTERNAL_FEAT_SUPERIOR_IMPLEMENT_TRAINING_(ACCURATE_ROD)&amp;WearingRod&amp;WearingAccurateRod&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_2,ID_FMP_CLASS_7:attack" value="+1" type="Superior Implement" requires="ID_INTERNAL_FEAT_SUPERIOR_IMPLEMENT_TRAINING_(ACCURATE_WAND)&amp;WearingWand&amp;WearingAccurateWand&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_2,ID_FMP_CLASS_7,reflex:attack" value="+1" type="Superior Implement" requires="ID_INTERNAL_FEAT_SUPERIOR_IMPLEMENT_TRAINING_(ASHEN_ROD)&amp;WearingRod&amp;WearingAshenRod&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_2,ID_FMP_CLASS_7,Fire:damage" value="+Ashen rod" type="Superior Implement" requires="ID_INTERNAL_FEAT_SUPERIOR_IMPLEMENT_TRAINING_(ASHEN_ROD)&amp;WearingRod&amp;WearingAshenRod&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_2,ID_FMP_CLASS_7,will:attack" value="+1" type="Superior Implement" requires="ID_INTERNAL_FEAT_SUPERIOR_IMPLEMENT_TRAINING_(DEATHBONE_ROD)&amp;WearingRod&amp;WearingDeathboneRod&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_2,ID_FMP_CLASS_7,Necrotic:damage" value="+Deathbone rod" type="Superior Implement" requires="ID_INTERNAL_FEAT_SUPERIOR_IMPLEMENT_TRAINING_(DEATHBONE_ROD)&amp;WearingRod&amp;WearingDeathboneRod&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_2,ID_FMP_CLASS_7,Radiant:damage" value="+Defiant rod" type="Superior Implement" requires="ID_INTERNAL_FEAT_SUPERIOR_IMPLEMENT_TRAINING_(DEFIANT_ROD)&amp;WearingRod&amp;WearingDefiantRod&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_2,ID_FMP_CLASS_7,Fire:damage" value="+Cinder wand" type="Superior Implement" requires="ID_INTERNAL_FEAT_SUPERIOR_IMPLEMENT_TRAINING_(CINDER_WAND)&amp;WearingWand&amp;WearingCinderWand&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_2,ID_FMP_CLASS_7,reflex:attack" value="+1" type="Superior Implement" requires="ID_INTERNAL_FEAT_SUPERIOR_IMPLEMENT_TRAINING_(DRAGONTOOTH_WAND)&amp;WearingWand&amp;WearingDragontoothWand&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_2,ID_FMP_CLASS_7:damage" value="+Dragontooth wand" type="Superior Implement" requires="ID_INTERNAL_FEAT_SUPERIOR_IMPLEMENT_TRAINING_(DRAGONTOOTH_WAND)&amp;WearingWand&amp;WearingDragontoothWand&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_2,ID_FMP_CLASS_7,Lightning:damage" value="+Rowan wand" type="Superior Implement" requires="ID_INTERNAL_FEAT_SUPERIOR_IMPLEMENT_TRAINING_(ROWAN_WAND)&amp;WearingWand&amp;WearingRowanWand&amp;WearingPactBlade" />
    </rules>
You may summon the blade of annihilation weapon and you also gain two powers that you can use whenever you wield the blade: soul eater and blazing doom of the void.
</RulesElement>
  <RulesElement name="Star Pact Weapon" type="Class Feature" internal-id="ID_WOG_HEXBLADE_CLASS_FEATURE_3C" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 1 </Category>
    <Flavor> The secrets of the starshadow blade always find their way into the possession of a star pact hexblade through seeming coincidence and accidents of misfortune. When you call your pact weapon, it takes the form of a longsword formed of ghostly light and darkness. At times it glimmers with a baleful paleness and at others it appears surrounded by slithering tendrils of shadow visible only from the corner of the eye.
     The entities you contact through the star pact exist as beings of unknowable minds associated with both the brilliance of stars and the cold silence of the dark between them. Occupying a unique place both within and outside the cosmos, they sit astride the skeins of fate. Resplendent blade and wield the warp reveal these connections by giving you the power to create starbursts with sword strokes and to alter existence by shifting all in the universe but you and your foe. </Flavor>
    <specific name="Short Description"> You gain the star pact weapon. </specific>
    <specific name="Level"> 1 </specific>
    <specific name="_CS_ShortDescription"> Starshadow Blade </specific>
    <specific name="Powers"> ID_FMP_POWER_13722,ID_FMP_POWER_13723 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13722,ID_FMP_POWER_13723 </specific>
    <rules>
      <grant name="ID_FMP_POWER_13722" type="Power" />
      <grant name="ID_FMP_POWER_13723" type="Power" />
      <grant name="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(STAR_PACT_WEAPON)" type="proficiency" />
      <statadd name="FREEBEE:ID_WOG_HEXBLADE_TRAIT_WEAPON_3_ITEM" value="+1" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_3:attack" value="+Offhand Implement Bonus" type="off-hand enhancement" requires="WearingPactBlade&amp;WearingRod" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_3:damage" value="+Offhand Implement Bonus" type="off-hand enhancement" requires="WearingPactBlade&amp;WearingRod" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_3:attack" value="+Offhand Implement Bonus" type="off-hand enhancement" requires="WearingPactBlade&amp;WearingWand" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_3:damage" value="+Offhand Implement Bonus" type="off-hand enhancement" requires="WearingPactBlade&amp;WearingWand" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_3,ID_FMP_CLASS_7:attack" value="+1" type="Feat" requires="ID_FMP_FEAT_3522&amp;WearingRod&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_3,ID_FMP_CLASS_7:attack" value="+2" type="Feat" requires="ID_FMP_FEAT_3522&amp;11 level&amp;WearingRod&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_3,ID_FMP_CLASS_7:attack" value="+3" type="Feat" requires="ID_FMP_FEAT_3522&amp;21 level&amp;WearingRod&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_3,ID_FMP_CLASS_7:damage" value="+1" type="Feat" requires="ID_INTERNAL_FEAT_IMPLEMENT_FOCUS_(ROD)&amp;WearingRod&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_3,ID_FMP_CLASS_7:damage" value="+2" type="Feat" requires="ID_INTERNAL_FEAT_IMPLEMENT_FOCUS_(ROD)&amp;11 level&amp;WearingRod&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_3,ID_FMP_CLASS_7:damage" value="+3" type="Feat" requires="ID_INTERNAL_FEAT_IMPLEMENT_FOCUS_(ROD)&amp;21 level&amp;WearingRod&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_3,ID_FMP_CLASS_7:attack" value="+1" type="Feat" requires="ID_FMP_FEAT_3157&amp;WearingWand&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_3,ID_FMP_CLASS_7:attack" value="+2" type="Feat" requires="ID_FMP_FEAT_3157&amp;11 level&amp;WearingWand&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_3,ID_FMP_CLASS_7:attack" value="+3" type="Feat" requires="ID_FMP_FEAT_3157&amp;21 level&amp;WearingWand&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_3,ID_FMP_CLASS_7:damage" value="+1" type="Feat" requires="ID_INTERNAL_FEAT_IMPLEMENT_FOCUS_(WAND)&amp;WearingWand&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_3,ID_FMP_CLASS_7:damage" value="+2" type="Feat" requires="ID_INTERNAL_FEAT_IMPLEMENT_FOCUS_(WAND)&amp;11 level&amp;WearingWand&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_3,ID_FMP_CLASS_7:damage" value="+3" type="Feat" requires="ID_INTERNAL_FEAT_IMPLEMENT_FOCUS_(WAND)&amp;21 level&amp;WearingWand&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_3,ID_FMP_CLASS_7:attack" value="+1" type="Feat" requires="ID_INTERNAL_FEAT_IMPLEMENT_EXPERTISE_(ROD)&amp;WearingRod&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_3,ID_FMP_CLASS_7:attack" value="+2" type="Feat" requires="ID_INTERNAL_FEAT_IMPLEMENT_EXPERTISE_(ROD)&amp;15 level&amp;WearingRod&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_3,ID_FMP_CLASS_7:attack" value="+3" type="Feat" requires="ID_INTERNAL_FEAT_IMPLEMENT_EXPERTISE_(ROD)&amp;25 level&amp;WearingRod&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_3,ID_FMP_CLASS_7:attack" value="+1" type="Feat" requires="ID_INTERNAL_FEAT_IMPLEMENT_EXPERTISE_(WAND)&amp;WearingWand&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_3,ID_FMP_CLASS_7:attack" value="+2" type="Feat" requires="ID_INTERNAL_FEAT_IMPLEMENT_EXPERTISE_(WAND)&amp;15 level&amp;WearingWand&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_3,ID_FMP_CLASS_7:attack" value="+3" type="Feat" requires="ID_INTERNAL_FEAT_IMPLEMENT_EXPERTISE_(WAND)&amp;25 level&amp;WearingWand&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_3,ID_FMP_CLASS_7:attack" value="+1" type="Feat" requires="ID_INTERNAL_CLASS_FEATURE_VERSATILE_EXPERTISE_(ROD)&amp;WearingRod&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_3,ID_FMP_CLASS_7:attack" value="+2" type="Feat" requires="ID_INTERNAL_CLASS_FEATURE_VERSATILE_EXPERTISE_(ROD)&amp;15 level&amp;WearingRod&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_3,ID_FMP_CLASS_7:attack" value="+3" type="Feat" requires="ID_INTERNAL_CLASS_FEATURE_VERSATILE_EXPERTISE_(ROD)&amp;25 level&amp;WearingRod&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_3,ID_FMP_CLASS_7:attack" value="+1" type="Feat" requires="ID_INTERNAL_CLASS_FEATURE_VERSATILE_EXPERTISE_(WAND)&amp;WearingWand&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_3,ID_FMP_CLASS_7:attack" value="+2" type="Feat" requires="ID_INTERNAL_CLASS_FEATURE_VERSATILE_EXPERTISE_(WAND)&amp;15 level&amp;WearingWand&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_3,ID_FMP_CLASS_7:attack" value="+3" type="Feat" requires="ID_INTERNAL_CLASS_FEATURE_VERSATILE_EXPERTISE_(WAND)&amp;25 level&amp;WearingWand&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_3,ID_FMP_CLASS_7:attack" value="+1" type="Superior Implement" requires="ID_INTERNAL_FEAT_SUPERIOR_IMPLEMENT_TRAINING_(ACCURATE_ROD)&amp;WearingRod&amp;WearingAccurateRod&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_3,ID_FMP_CLASS_7:attack" value="+1" type="Superior Implement" requires="ID_INTERNAL_FEAT_SUPERIOR_IMPLEMENT_TRAINING_(ACCURATE_WAND)&amp;WearingWand&amp;WearingAccurateWand&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_3,ID_FMP_CLASS_7,reflex:attack" value="+1" type="Superior Implement" requires="ID_INTERNAL_FEAT_SUPERIOR_IMPLEMENT_TRAINING_(ASHEN_ROD)&amp;WearingRod&amp;WearingAshenRod&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_3,ID_FMP_CLASS_7,Fire:damage" value="+Ashen rod" type="Superior Implement" requires="ID_INTERNAL_FEAT_SUPERIOR_IMPLEMENT_TRAINING_(ASHEN_ROD)&amp;WearingRod&amp;WearingAshenRod&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_3,ID_FMP_CLASS_7,will:attack" value="+1" type="Superior Implement" requires="ID_INTERNAL_FEAT_SUPERIOR_IMPLEMENT_TRAINING_(DEATHBONE_ROD)&amp;WearingRod&amp;WearingDeathboneRod&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_3,ID_FMP_CLASS_7,Necrotic:damage" value="+Deathbone rod" type="Superior Implement" requires="ID_INTERNAL_FEAT_SUPERIOR_IMPLEMENT_TRAINING_(DEATHBONE_ROD)&amp;WearingRod&amp;WearingDeathboneRod&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_3,ID_FMP_CLASS_7,Radiant:damage" value="+Defiant rod" type="Superior Implement" requires="ID_INTERNAL_FEAT_SUPERIOR_IMPLEMENT_TRAINING_(DEFIANT_ROD)&amp;WearingRod&amp;WearingDefiantRod&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_3,ID_FMP_CLASS_7,Fire:damage" value="+Cinder wand" type="Superior Implement" requires="ID_INTERNAL_FEAT_SUPERIOR_IMPLEMENT_TRAINING_(CINDER_WAND)&amp;WearingWand&amp;WearingCinderWand&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_3,ID_FMP_CLASS_7,reflex:attack" value="+1" type="Superior Implement" requires="ID_INTERNAL_FEAT_SUPERIOR_IMPLEMENT_TRAINING_(DRAGONTOOTH_WAND)&amp;WearingWand&amp;WearingDragontoothWand&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_3,ID_FMP_CLASS_7:damage" value="+Dragontooth wand" type="Superior Implement" requires="ID_INTERNAL_FEAT_SUPERIOR_IMPLEMENT_TRAINING_(DRAGONTOOTH_WAND)&amp;WearingWand&amp;WearingDragontoothWand&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_3,ID_FMP_CLASS_7,Lightning:damage" value="+Rowan wand" type="Superior Implement" requires="ID_INTERNAL_FEAT_SUPERIOR_IMPLEMENT_TRAINING_(ROWAN_WAND)&amp;WearingWand&amp;WearingRowanWand&amp;WearingPactBlade" />
    </rules>
You may summon the starshadow blade weapon and you also gain two powers that you can use whenever you wield the blade: resplendent blade and wield the warp.
</RulesElement>
  <RulesElement name="Fey Pact of the White Well Weapon" type="Class Feature" internal-id="ID_WOG_HEXBLADE_CLASS_FEATURE_3D" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 1 </Category>
    <Flavor> The sword of the White Well was the noble blade used by the fey knight who fathered the Lady. When he learned how he had been used by Lolth, the knight hurled the weapon into the well and vowed to never fight again. Thus the weapon symbolizes the tragic circumstances of the Lady's birth while also representing the gift of magic she bestows to champions who have the best chance at winning her heart.
     The weapon possesses perfect balance and adjusts its length and weight to its wielder. While not as accurate as those weapons favored in the eladrin courts, it compensates by delivering devastating wounds wherever it strikes.
     On gaining the sword, you also learn two spells to unlock its magical power. Moonfire blade transforms the weapon into radiant moonlight to help your strikes slip through armor and other defenses unobstructed. When enemies loom on all sides, you can use well of light to call forth the Lady's power in a shining beacon. </Flavor>
    <specific name="Short Description"> You gain the white well weapon. </specific>
    <specific name="Level"> 1 </specific>
    <specific name="_CS_ShortDescription"> Sword of the White Well </specific>
    <specific name="Powers"> ID_FMP_POWER_13746,ID_FMP_POWER_13747 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13746,ID_FMP_POWER_13747 </specific>
    <rules>
      <grant name="ID_FMP_POWER_13746" type="Power" />
      <grant name="ID_FMP_POWER_13747" type="Power" />
      <grant name="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(WHITE_WELL_PACT_WEAPON)" type="proficiency" />
      <statadd name="FREEBEE:ID_WOG_HEXBLADE_TRAIT_WEAPON_4_ITEM" value="+1" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_4:attack" value="+Offhand Implement Bonus" type="off-hand enhancement" requires="WearingPactBlade&amp;WearingRod" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_4:damage" value="+Offhand Implement Bonus" type="off-hand enhancement" requires="WearingPactBlade&amp;WearingRod" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_4:attack" value="+Offhand Implement Bonus" type="off-hand enhancement" requires="WearingPactBlade&amp;WearingWand" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_4:damage" value="+Offhand Implement Bonus" type="off-hand enhancement" requires="WearingPactBlade&amp;WearingWand" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_4,ID_FMP_CLASS_7:attack" value="+1" type="Feat" requires="ID_FMP_FEAT_3522&amp;WearingRod&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_4,ID_FMP_CLASS_7:attack" value="+2" type="Feat" requires="ID_FMP_FEAT_3522&amp;11 level&amp;WearingRod&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_4,ID_FMP_CLASS_7:attack" value="+3" type="Feat" requires="ID_FMP_FEAT_3522&amp;21 level&amp;WearingRod&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_4,ID_FMP_CLASS_7:damage" value="+1" type="Feat" requires="ID_INTERNAL_FEAT_IMPLEMENT_FOCUS_(ROD)&amp;WearingRod&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_4,ID_FMP_CLASS_7:damage" value="+2" type="Feat" requires="ID_INTERNAL_FEAT_IMPLEMENT_FOCUS_(ROD)&amp;11 level&amp;WearingRod&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_4,ID_FMP_CLASS_7:damage" value="+3" type="Feat" requires="ID_INTERNAL_FEAT_IMPLEMENT_FOCUS_(ROD)&amp;21 level&amp;WearingRod&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_4,ID_FMP_CLASS_7:attack" value="+1" type="Feat" requires="ID_FMP_FEAT_3157&amp;WearingWand&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_4,ID_FMP_CLASS_7:attack" value="+2" type="Feat" requires="ID_FMP_FEAT_3157&amp;11 level&amp;WearingWand&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_4,ID_FMP_CLASS_7:attack" value="+3" type="Feat" requires="ID_FMP_FEAT_3157&amp;21 level&amp;WearingWand&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_4,ID_FMP_CLASS_7:damage" value="+1" type="Feat" requires="ID_INTERNAL_FEAT_IMPLEMENT_FOCUS_(WAND)&amp;WearingWand&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_4,ID_FMP_CLASS_7:damage" value="+2" type="Feat" requires="ID_INTERNAL_FEAT_IMPLEMENT_FOCUS_(WAND)&amp;11 level&amp;WearingWand&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_4,ID_FMP_CLASS_7:damage" value="+3" type="Feat" requires="ID_INTERNAL_FEAT_IMPLEMENT_FOCUS_(WAND)&amp;21 level&amp;WearingWand&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_4,ID_FMP_CLASS_7:attack" value="+1" type="Feat" requires="ID_INTERNAL_FEAT_IMPLEMENT_EXPERTISE_(ROD)&amp;WearingRod&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_4,ID_FMP_CLASS_7:attack" value="+2" type="Feat" requires="ID_INTERNAL_FEAT_IMPLEMENT_EXPERTISE_(ROD)&amp;15 level&amp;WearingRod&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_4,ID_FMP_CLASS_7:attack" value="+3" type="Feat" requires="ID_INTERNAL_FEAT_IMPLEMENT_EXPERTISE_(ROD)&amp;25 level&amp;WearingRod&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_4,ID_FMP_CLASS_7:attack" value="+1" type="Feat" requires="ID_INTERNAL_FEAT_IMPLEMENT_EXPERTISE_(WAND)&amp;WearingWand&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_4,ID_FMP_CLASS_7:attack" value="+2" type="Feat" requires="ID_INTERNAL_FEAT_IMPLEMENT_EXPERTISE_(WAND)&amp;15 level&amp;WearingWand&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_4,ID_FMP_CLASS_7:attack" value="+3" type="Feat" requires="ID_INTERNAL_FEAT_IMPLEMENT_EXPERTISE_(WAND)&amp;25 level&amp;WearingWand&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_4,ID_FMP_CLASS_7:attack" value="+1" type="Feat" requires="ID_INTERNAL_CLASS_FEATURE_VERSATILE_EXPERTISE_(ROD)&amp;WearingRod&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_4,ID_FMP_CLASS_7:attack" value="+2" type="Feat" requires="ID_INTERNAL_CLASS_FEATURE_VERSATILE_EXPERTISE_(ROD)&amp;15 level&amp;WearingRod&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_4,ID_FMP_CLASS_7:attack" value="+3" type="Feat" requires="ID_INTERNAL_CLASS_FEATURE_VERSATILE_EXPERTISE_(ROD)&amp;25 level&amp;WearingRod&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_4,ID_FMP_CLASS_7:attack" value="+1" type="Feat" requires="ID_INTERNAL_CLASS_FEATURE_VERSATILE_EXPERTISE_(WAND)&amp;WearingWand&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_4,ID_FMP_CLASS_7:attack" value="+2" type="Feat" requires="ID_INTERNAL_CLASS_FEATURE_VERSATILE_EXPERTISE_(WAND)&amp;15 level&amp;WearingWand&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_4,ID_FMP_CLASS_7:attack" value="+3" type="Feat" requires="ID_INTERNAL_CLASS_FEATURE_VERSATILE_EXPERTISE_(WAND)&amp;25 level&amp;WearingWand&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_4,ID_FMP_CLASS_7:attack" value="+1" type="Superior Implement" requires="ID_INTERNAL_FEAT_SUPERIOR_IMPLEMENT_TRAINING_(ACCURATE_ROD)&amp;WearingRod&amp;WearingAccurateRod&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_4,ID_FMP_CLASS_7:attack" value="+1" type="Superior Implement" requires="ID_INTERNAL_FEAT_SUPERIOR_IMPLEMENT_TRAINING_(ACCURATE_WAND)&amp;WearingWand&amp;WearingAccurateWand&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_4,ID_FMP_CLASS_7,reflex:attack" value="+1" type="Superior Implement" requires="ID_INTERNAL_FEAT_SUPERIOR_IMPLEMENT_TRAINING_(ASHEN_ROD)&amp;WearingRod&amp;WearingAshenRod&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_4,ID_FMP_CLASS_7,Fire:damage" value="+Ashen rod" type="Superior Implement" requires="ID_INTERNAL_FEAT_SUPERIOR_IMPLEMENT_TRAINING_(ASHEN_ROD)&amp;WearingRod&amp;WearingAshenRod&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_4,ID_FMP_CLASS_7,will:attack" value="+1" type="Superior Implement" requires="ID_INTERNAL_FEAT_SUPERIOR_IMPLEMENT_TRAINING_(DEATHBONE_ROD)&amp;WearingRod&amp;WearingDeathboneRod&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_4,ID_FMP_CLASS_7,Necrotic:damage" value="+Deathbone rod" type="Superior Implement" requires="ID_INTERNAL_FEAT_SUPERIOR_IMPLEMENT_TRAINING_(DEATHBONE_ROD)&amp;WearingRod&amp;WearingDeathboneRod&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_4,ID_FMP_CLASS_7,Radiant:damage" value="+Defiant rod" type="Superior Implement" requires="ID_INTERNAL_FEAT_SUPERIOR_IMPLEMENT_TRAINING_(DEFIANT_ROD)&amp;WearingRod&amp;WearingDefiantRod&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_4,ID_FMP_CLASS_7,Fire:damage" value="+Cinder wand" type="Superior Implement" requires="ID_INTERNAL_FEAT_SUPERIOR_IMPLEMENT_TRAINING_(CINDER_WAND)&amp;WearingWand&amp;WearingCinderWand&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_4,ID_FMP_CLASS_7,reflex:attack" value="+1" type="Superior Implement" requires="ID_INTERNAL_FEAT_SUPERIOR_IMPLEMENT_TRAINING_(DRAGONTOOTH_WAND)&amp;WearingWand&amp;WearingDragontoothWand&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_4,ID_FMP_CLASS_7:damage" value="+Dragontooth wand" type="Superior Implement" requires="ID_INTERNAL_FEAT_SUPERIOR_IMPLEMENT_TRAINING_(DRAGONTOOTH_WAND)&amp;WearingWand&amp;WearingDragontoothWand&amp;WearingPactBlade" />
      <statadd name="ID_WOG_HEXBLADE_TRAIT_WEAPON_4,ID_FMP_CLASS_7,Lightning:damage" value="+Rowan wand" type="Superior Implement" requires="ID_INTERNAL_FEAT_SUPERIOR_IMPLEMENT_TRAINING_(ROWAN_WAND)&amp;WearingWand&amp;WearingRowanWand&amp;WearingPactBlade" />
    </rules>
You may summon the sword of the White Well weapon and you also gain two powers that you can use whenever you wield the blade: moonfire blade and well of light.
</RulesElement>
  <RulesElement name="Gloom Pact Weapon" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3731" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 1 </Category>
    <Flavor> The scourge of exquisite agony is the vile weapon of a torturer, and it can channel the shadow power of your pact against those who refuse to yield to you. An iron handle wrapped in stained leather, the scourge is set with nine steel chains each ending in a barbed hook. These tails move of their own volition, writhing in their eagerness to taste the flesh of your foes. </Flavor>
    <specific name="Short Description"> Gain the Scourge of Exquisite Agony warlock item, as well as the Flesh Rend and Spirit Flay attack powers </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Weapon"> ID_FMP_WEAPON_163 </specific>
    <specific name="Powers"> ID_FMP_POWER_13963,ID_FMP_POWER_13964 </specific>
    <specific name="Type"> Encounter </specific>
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="_DisplayWeapons"> ID_FMP_WEAPON_163 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13963,ID_FMP_POWER_13964 </specific>
    <rules>
      <grant name="ID_FMP_POWER_13963" type="Power" />
      <grant name="ID_FMP_POWER_13964" type="Power" />
      <grant name="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(GLOOM_PACT_WEAPON)" type="proficiency" />
      <statadd name="FREEBEE:ID_HOS_GLOOM_PACT_WEAPON_ITEM" value="+1" />
      <statadd name="ID_FMP_WEAPON_163:attack" value="+Offhand Implement Bonus" type="off-hand enhancement" requires="WearingPactBlade&amp;WearingRod" />
      <statadd name="ID_FMP_WEAPON_163:damage" value="+Offhand Implement Bonus" type="off-hand enhancement" requires="WearingPactBlade&amp;WearingRod" />
      <statadd name="ID_FMP_WEAPON_163:attack" value="+Offhand Implement Bonus" type="off-hand enhancement" requires="WearingPactBlade&amp;WearingWand" />
      <statadd name="ID_FMP_WEAPON_163:damage" value="+Offhand Implement Bonus" type="off-hand enhancement" requires="WearingPactBlade&amp;WearingWand" />
      <statadd name="ID_FMP_WEAPON_163,ID_FMP_CLASS_7:attack" value="+1" type="Feat" requires="ID_FMP_FEAT_3522&amp;WearingRod&amp;WearingPactBlade" />
      <statadd name="ID_FMP_WEAPON_163,ID_FMP_CLASS_7:attack" value="+2" type="Feat" requires="ID_FMP_FEAT_3522&amp;11 level&amp;WearingRod&amp;WearingPactBlade" />
      <statadd name="ID_FMP_WEAPON_163,ID_FMP_CLASS_7:attack" value="+3" type="Feat" requires="ID_FMP_FEAT_3522&amp;21 level&amp;WearingRod&amp;WearingPactBlade" />
      <statadd name="ID_FMP_WEAPON_163,ID_FMP_CLASS_7:damage" value="+1" type="Feat" requires="ID_INTERNAL_FEAT_IMPLEMENT_FOCUS_(ROD)&amp;WearingRod&amp;WearingPactBlade" />
      <statadd name="ID_FMP_WEAPON_163,ID_FMP_CLASS_7:damage" value="+2" type="Feat" requires="ID_INTERNAL_FEAT_IMPLEMENT_FOCUS_(ROD)&amp;11 level&amp;WearingRod&amp;WearingPactBlade" />
      <statadd name="ID_FMP_WEAPON_163,ID_FMP_CLASS_7:damage" value="+3" type="Feat" requires="ID_INTERNAL_FEAT_IMPLEMENT_FOCUS_(ROD)&amp;21 level&amp;WearingRod&amp;WearingPactBlade" />
      <statadd name="ID_FMP_WEAPON_163,ID_FMP_CLASS_7:attack" value="+1" type="Feat" requires="ID_FMP_FEAT_3157&amp;WearingWand&amp;WearingPactBlade" />
      <statadd name="ID_FMP_WEAPON_163,ID_FMP_CLASS_7:attack" value="+2" type="Feat" requires="ID_FMP_FEAT_3157&amp;11 level&amp;WearingWand&amp;WearingPactBlade" />
      <statadd name="ID_FMP_WEAPON_163,ID_FMP_CLASS_7:attack" value="+3" type="Feat" requires="ID_FMP_FEAT_3157&amp;21 level&amp;WearingWand&amp;WearingPactBlade" />
      <statadd name="ID_FMP_WEAPON_163,ID_FMP_CLASS_7:damage" value="+1" type="Feat" requires="ID_INTERNAL_FEAT_IMPLEMENT_FOCUS_(WAND)&amp;WearingWand&amp;WearingPactBlade" />
      <statadd name="ID_FMP_WEAPON_163,ID_FMP_CLASS_7:damage" value="+2" type="Feat" requires="ID_INTERNAL_FEAT_IMPLEMENT_FOCUS_(WAND)&amp;11 level&amp;WearingWand&amp;WearingPactBlade" />
      <statadd name="ID_FMP_WEAPON_163,ID_FMP_CLASS_7:damage" value="+3" type="Feat" requires="ID_INTERNAL_FEAT_IMPLEMENT_FOCUS_(WAND)&amp;21 level&amp;WearingWand&amp;WearingPactBlade" />
      <statadd name="ID_FMP_WEAPON_163,ID_FMP_CLASS_7:attack" value="+1" type="Feat" requires="ID_INTERNAL_FEAT_IMPLEMENT_EXPERTISE_(ROD)&amp;WearingRod&amp;WearingPactBlade" />
      <statadd name="ID_FMP_WEAPON_163,ID_FMP_CLASS_7:attack" value="+2" type="Feat" requires="ID_INTERNAL_FEAT_IMPLEMENT_EXPERTISE_(ROD)&amp;15 level&amp;WearingRod&amp;WearingPactBlade" />
      <statadd name="ID_FMP_WEAPON_163,ID_FMP_CLASS_7:attack" value="+3" type="Feat" requires="ID_INTERNAL_FEAT_IMPLEMENT_EXPERTISE_(ROD)&amp;25 level&amp;WearingRod&amp;WearingPactBlade" />
      <statadd name="ID_FMP_WEAPON_163,ID_FMP_CLASS_7:attack" value="+1" type="Feat" requires="ID_INTERNAL_FEAT_IMPLEMENT_EXPERTISE_(WAND)&amp;WearingWand&amp;WearingPactBlade" />
      <statadd name="ID_FMP_WEAPON_163,ID_FMP_CLASS_7:attack" value="+2" type="Feat" requires="ID_INTERNAL_FEAT_IMPLEMENT_EXPERTISE_(WAND)&amp;15 level&amp;WearingWand&amp;WearingPactBlade" />
      <statadd name="ID_FMP_WEAPON_163,ID_FMP_CLASS_7:attack" value="+3" type="Feat" requires="ID_INTERNAL_FEAT_IMPLEMENT_EXPERTISE_(WAND)&amp;25 level&amp;WearingWand&amp;WearingPactBlade" />
      <statadd name="ID_FMP_WEAPON_163,ID_FMP_CLASS_7:attack" value="+1" type="Feat" requires="ID_INTERNAL_CLASS_FEATURE_VERSATILE_EXPERTISE_(ROD)&amp;WearingRod&amp;WearingPactBlade" />
      <statadd name="ID_FMP_WEAPON_163,ID_FMP_CLASS_7:attack" value="+2" type="Feat" requires="ID_INTERNAL_CLASS_FEATURE_VERSATILE_EXPERTISE_(ROD)&amp;15 level&amp;WearingRod&amp;WearingPactBlade" />
      <statadd name="ID_FMP_WEAPON_163,ID_FMP_CLASS_7:attack" value="+3" type="Feat" requires="ID_INTERNAL_CLASS_FEATURE_VERSATILE_EXPERTISE_(ROD)&amp;25 level&amp;WearingRod&amp;WearingPactBlade" />
      <statadd name="ID_FMP_WEAPON_163,ID_FMP_CLASS_7:attack" value="+1" type="Feat" requires="ID_INTERNAL_CLASS_FEATURE_VERSATILE_EXPERTISE_(WAND)&amp;WearingWand&amp;WearingPactBlade" />
      <statadd name="ID_FMP_WEAPON_163,ID_FMP_CLASS_7:attack" value="+2" type="Feat" requires="ID_INTERNAL_CLASS_FEATURE_VERSATILE_EXPERTISE_(WAND)&amp;15 level&amp;WearingWand&amp;WearingPactBlade" />
      <statadd name="ID_FMP_WEAPON_163,ID_FMP_CLASS_7:attack" value="+3" type="Feat" requires="ID_INTERNAL_CLASS_FEATURE_VERSATILE_EXPERTISE_(WAND)&amp;25 level&amp;WearingWand&amp;WearingPactBlade" />
      <statadd name="ID_FMP_WEAPON_163,ID_FMP_CLASS_7:attack" value="+1" type="Superior Implement" requires="ID_INTERNAL_FEAT_SUPERIOR_IMPLEMENT_TRAINING_(ACCURATE_ROD)&amp;WearingRod&amp;WearingAccurateRod&amp;WearingPactBlade" />
      <statadd name="ID_FMP_WEAPON_163,ID_FMP_CLASS_7:attack" value="+1" type="Superior Implement" requires="ID_INTERNAL_FEAT_SUPERIOR_IMPLEMENT_TRAINING_(ACCURATE_WAND)&amp;WearingWand&amp;WearingAccurateWand&amp;WearingPactBlade" />
      <statadd name="ID_FMP_WEAPON_163,ID_FMP_CLASS_7,reflex:attack" value="+1" type="Superior Implement" requires="ID_INTERNAL_FEAT_SUPERIOR_IMPLEMENT_TRAINING_(ASHEN_ROD)&amp;WearingRod&amp;WearingAshenRod&amp;WearingPactBlade" />
      <statadd name="ID_FMP_WEAPON_163,ID_FMP_CLASS_7,Fire:damage" value="+Ashen rod" type="Superior Implement" requires="ID_INTERNAL_FEAT_SUPERIOR_IMPLEMENT_TRAINING_(ASHEN_ROD)&amp;WearingRod&amp;WearingAshenRod&amp;WearingPactBlade" />
      <statadd name="ID_FMP_WEAPON_163,ID_FMP_CLASS_7,will:attack" value="+1" type="Superior Implement" requires="ID_INTERNAL_FEAT_SUPERIOR_IMPLEMENT_TRAINING_(DEATHBONE_ROD)&amp;WearingRod&amp;WearingDeathboneRod&amp;WearingPactBlade" />
      <statadd name="ID_FMP_WEAPON_163,ID_FMP_CLASS_7,Necrotic:damage" value="+Deathbone rod" type="Superior Implement" requires="ID_INTERNAL_FEAT_SUPERIOR_IMPLEMENT_TRAINING_(DEATHBONE_ROD)&amp;WearingRod&amp;WearingDeathboneRod&amp;WearingPactBlade" />
      <statadd name="ID_FMP_WEAPON_163,ID_FMP_CLASS_7,Radiant:damage" value="+Defiant rod" type="Superior Implement" requires="ID_INTERNAL_FEAT_SUPERIOR_IMPLEMENT_TRAINING_(DEFIANT_ROD)&amp;WearingRod&amp;WearingDefiantRod&amp;WearingPactBlade" />
      <statadd name="ID_FMP_WEAPON_163,ID_FMP_CLASS_7,Fire:damage" value="+Cinder wand" type="Superior Implement" requires="ID_INTERNAL_FEAT_SUPERIOR_IMPLEMENT_TRAINING_(CINDER_WAND)&amp;WearingWand&amp;WearingCinderWand&amp;WearingPactBlade" />
      <statadd name="ID_FMP_WEAPON_163,ID_FMP_CLASS_7,reflex:attack" value="+1" type="Superior Implement" requires="ID_INTERNAL_FEAT_SUPERIOR_IMPLEMENT_TRAINING_(DRAGONTOOTH_WAND)&amp;WearingWand&amp;WearingDragontoothWand&amp;WearingPactBlade" />
      <statadd name="ID_FMP_WEAPON_163,ID_FMP_CLASS_7:damage" value="+Dragontooth wand" type="Superior Implement" requires="ID_INTERNAL_FEAT_SUPERIOR_IMPLEMENT_TRAINING_(DRAGONTOOTH_WAND)&amp;WearingWand&amp;WearingDragontoothWand&amp;WearingPactBlade" />
      <statadd name="ID_FMP_WEAPON_163,ID_FMP_CLASS_7,Lightning:damage" value="+Rowan wand" type="Superior Implement" requires="ID_INTERNAL_FEAT_SUPERIOR_IMPLEMENT_TRAINING_(ROWAN_WAND)&amp;WearingWand&amp;WearingRowanWand&amp;WearingPactBlade" />
    </rules>
You gain the scourge of exquisite agony. When you gain this weapon, you also gain flesh rend and spirit flay, two powers that you can use whenever you wield it.
</RulesElement>
  <RulesElement name="Eldritch Bolt" type="Class Feature" internal-id="ID_WOG_HEXBLADE_CLASS_FEATURE_4" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 1 </Category>
    <Flavor> You tap into the magic of your pact to unleash an attack against your enemies. </Flavor>
    <specific name="Short Description"> You gain the eldritch bolt power. </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Powers"> ID_FMP_POWER_13634 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13634 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_POWER_13634" type="Power" />
    </rules>
You gain the eldritch bolt power.
</RulesElement>
  <RulesElement name="Level 1 Hexblade Daily Power" type="Class Feature" internal-id="ID_WOG_HEXBLADE_CLASS_FEATURE_5" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 1 </Category>
    <specific name="Level"> 1 </specific>
    <Flavor> You call on the full strength of your pact to defeat your foes. Tapping into such power is draining; you can make the effort only so often. </Flavor>
    <specific name="_CS_ShortDescription"> @ </specific>
    <specific name="Powers"> ID_FMP_POWER_13635,ID_FMP_POWER_13636,ID_FMP_POWER_13637 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13635,ID_FMP_POWER_13636,ID_FMP_POWER_13637 </specific>
    <rules>
      <select type="Power" number="1" Category="ID_FMP_CLASS_7,daily,1" />
    </rules>
You gain one of the following daily attack powers of your choice.
</RulesElement>
  <RulesElement name="Level 2 Hexblade Utility Power" type="Class Feature" internal-id="ID_WOG_HEXBLADE_CLASS_FEATURE_6" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 2 </Category>
    <Flavor> As your power grows, you are able to use your pact in new ways. Though you can select any spell you wish, some spells are associated with one pact or another. </Flavor>
    <specific name="Short Description"> Choose one utility power </specific>
    <specific name="Level"> 2 </specific>
    <specific name="Powers"> ID_FMP_POWER_13638,ID_FMP_POWER_1923,ID_FMP_POWER_13640 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13638,ID_FMP_POWER_1923,ID_FMP_POWER_13640 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <select type="Power" number="1" Category="ID_FMP_CLASS_7,utility,2" />
    </rules>
You gain one of the following utility powers of your choice.
</RulesElement>
  <RulesElement name="Improved Pact Weapon" type="Class Feature" internal-id="ID_WOG_HEXBLADE_CLASS_FEATURE_7" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 3 </Category>
    <Flavor> As you gain more experience wielding your pact weapon, it becomes an extension of your body. </Flavor>
    <specific name="Short Description"> Gain additional encounter power use. </specific>
    <specific name="Level"> 3 </specific>
    <specific name="_CS_ShortDescription"> Gain additional encounter power use </specific>
    <rules>
      <modify type="Power" name="ID_FMP_POWER_13671" field="Special" value="You can use this power twice per encounter, but only once per turn." requires="ID_WOG_HEXBLADE_TRAIT_PACKAGE_1" />
      <modify type="Power" name="ID_FMP_POWER_13681" field="Special" value="You can use this power twice per encounter, but only once per turn." requires="ID_WOG_HEXBLADE_TRAIT_PACKAGE_2" />
      <modify type="Power" name="ID_FMP_POWER_13723" field="Special" value="You can use this power twice per encounter, but only once per turn." requires="ID_WOG_HEXBLADE_TRAIT_PACKAGE_3" />
      <modify type="Power" name="ID_FMP_POWER_13747" field="Special" value="You can use this power twice per encounter, but only once per turn." requires="ID_WOG_HEXBLADE_TRAIT_PACKAGE_4" />
      <modify type="Power" name="ID_FMP_POWER_13964" field="Special" value="You can use this power twice per encounter, but only once per turn." requires="ID_FMP_TRAIT_PACKAGE_827" />
    </rules>
You gain one more use per encounter of the pact weapon encounter attack power that you gained at 1st level, but you can still use it only once per turn.
</RulesElement>
  <RulesElement name="Lesser Planar Ally" type="Class Feature" internal-id="ID_WOG_HEXBLADE_CLASS_FEATURE_8" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 4 </Category>
    <Flavor> You gain the ability to call a minor planar spirit to aid you. The spirit is of little use in battle, but it is the perfect spy or scout. </Flavor>
    <specific name="Short Description"> You gain the lesser planar ally power. </specific>
    <specific name="Level"> 4 </specific>
    <specific name="Powers"> ID_FMP_POWER_13641 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13641 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_POWER_13641" type="Power" />
    </rules>
You gain the lesser planar ally power.
</RulesElement>
  <RulesElement name="Level 5 Hexblade Daily Power" type="Class Feature" internal-id="ID_WOG_HEXBLADE_CLASS_FEATURE_9" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 5 </Category>
    <specific name="Level"> 5 </specific>
    <Flavor> Never forget that your pact is a two-way street. If you provide enough of your enemies' life force to your patron, or siphon away that energy for yourself, you can draw on great power in return. </Flavor>
    <specific name="_CS_ShortDescription"> @ </specific>
    <specific name="Powers"> ID_FMP_POWER_13642,ID_FMP_POWER_13643,ID_FMP_POWER_13644,ID_FMP_POWER_13645 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13642,ID_FMP_POWER_13643,ID_FMP_POWER_13644,ID_FMP_POWER_13645 </specific>
    <rules>
      <select type="Power" number="1" Category="ID_FMP_CLASS_7,daily,5" />
    </rules>
You gain one of the following daily attack powers of your choice.
</RulesElement>
  <RulesElement name="Level 6 Hexblade Utility Power" type="Class Feature" internal-id="ID_WOG_HEXBLADE_CLASS_FEATURE_10" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 6 </Category>
    <Flavor> As you become accustomed to using pact magic, the powers you consort with teach you deadlier tricks to use against your enemies. </Flavor>
    <specific name="Short Description"> Choose one utility power </specific>
    <specific name="Level"> 6 </specific>
    <specific name="Powers"> ID_FMP_POWER_13646,ID_FMP_POWER_2264,ID_FMP_POWER_13648 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13646,ID_FMP_POWER_2264,ID_FMP_POWER_13648 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <select type="Power" number="1" Category="ID_FMP_CLASS_7,utility,6" />
    </rules>
You gain one of the following utility powers of your choice.
</RulesElement>
<RulesElement name="Pact Weapon Retribution" type="Class Feature" internal-id="ID_WOG_HEXBLADE_CLASS_FEATURE_11" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 7 </Category>
    <Flavor> Your mastery of your pact magic has improved. You can now coax magical effects from your pact weapon through the careful application of arcane power. Energy that once slumbered within your weapon now emerges at your command. </Flavor>
    <specific name="Short Description"> Gain pact benefit. </specific>
    <specific name="Level"> 7 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <specific name="_PARSED_SUB_FEATURES"> ID_WOG_HEXBLADE_CLASS_FEATURE_11A,ID_WOG_HEXBLADE_CLASS_FEATURE_11B,ID_WOG_HEXBLADE_CLASS_FEATURE_11C, ID_WOG_HEXBLADE_CLASS_FEATURE_11D, ID_FMP_CLASS_FEATURE_3732, ID_FMP_CLASS_FEATURE_4345 </specific>
    <rules>
      <grant name="ID_WOG_HEXBLADE_CLASS_FEATURE_11A" type="Class Feature" requires="ID_WOG_HEXBLADE_TRAIT_PACKAGE_1" />
      <grant name="ID_WOG_HEXBLADE_CLASS_FEATURE_11B" type="Class Feature" requires="ID_WOG_HEXBLADE_TRAIT_PACKAGE_2" />
      <grant name="ID_WOG_HEXBLADE_CLASS_FEATURE_11C" type="Class Feature" requires="ID_WOG_HEXBLADE_TRAIT_PACKAGE_3" />
      <grant name="ID_WOG_HEXBLADE_CLASS_FEATURE_11D" type="Class Feature" requires="ID_WOG_HEXBLADE_TRAIT_PACKAGE_4" />
      <grant name="ID_FMP_CLASS_FEATURE_3732" type="Class Feature" requires="ID_FMP_TRAIT_PACKAGE_827" />
	  <grant name="ID_FMP_CLASS_FEATURE_4345" type="Class Feature" requires="ID_FMP_TRAIT_PACKAGE_957" />
    </rules>
You gain a power associated with your choice of pact.
</RulesElement>
  <RulesElement name="Level 7 Fey Pact Weapon Retribution" type="Class Feature" internal-id="ID_WOG_HEXBLADE_CLASS_FEATURE_11A" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 7 </Category>
    <Flavor> When an enemy dares attack you, you call on the fury of the winter court, manifesting it within your blade as you punish the offender. </Flavor>
    <specific name="Short Description"> You gain the winter's retributive escape power. </specific>
    <specific name="Level"> 7 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <specific name="Powers"> ID_FMP_POWER_13672 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13672 </specific>
    <rules>
      <grant name="ID_FMP_POWER_13672" type="Power" />
    </rules>
You gain the winter's retributive escape power.
</RulesElement>
  <RulesElement name="Level 7 Infernal Pact Weapon Retribution" type="Class Feature" internal-id="ID_WOG_HEXBLADE_CLASS_FEATURE_11B" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 7 </Category>
    <Flavor> When an enemy dares attack you, you lash out at it with your pact blade, leaving a wound of fire, which forces your foe away. </Flavor>
    <specific name="Short Description"> You gain the reflexive hellstrike power. </specific>
    <specific name="Level"> 7 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <specific name="Powers"> ID_FMP_POWER_13682 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13682 </specific>
    <rules>
      <grant name="ID_FMP_POWER_13682" type="Power" />
    </rules>
You gain the reflexive hellstrike power.
</RulesElement>
  <RulesElement name="Level 7 Star Pact Weapon Retribution" type="Class Feature" internal-id="ID_WOG_HEXBLADE_CLASS_FEATURE_11C" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 7 </Category>
    <Flavor> Star pact hexblades know Ihbar not by its light, but by its darkness. A blot of black in the sky that has slowly expanded over the centuries, Ihbar swallows traveling stars, cloaking their light as they enter it. Ihbar seems reluctant to release the wandering celestial bodies that enter it, because they take longer to cross Ihbar's darkness than other sectors of the sky. Star pact hexblades use the gaze into nothing power to grant foes a glimpse into Ihbar's darkness. For some the blindness provokes terror. A rare few have even gone mad. </Flavor>
    <specific name="Short Description"> You gain the gaze into nothing power. </specific>
    <specific name="Level"> 7 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <specific name="Powers"> ID_FMP_POWER_13724 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13724 </specific>
    <rules>
      <grant name="ID_FMP_POWER_13724" type="Power" />
    </rules>
You gain the gaze into nothing power.
</RulesElement>
  <RulesElement name="Level 7 White Well Pact Weapon Retribution" type="Class Feature" internal-id="ID_WOG_HEXBLADE_CLASS_FEATURE_11D" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 7 </Category>
    <Flavor> The Lady intercedes on your behalf when you come into danger and bathes you in her radiance to spare you from harm. </Flavor>
    <specific name="Short Description"> You gain the moonlit escape power. </specific>
    <specific name="Level"> 7 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <specific name="Powers"> ID_FMP_POWER_13752 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13752 </specific>
    <rules>
      <grant name="ID_FMP_POWER_13752" type="Power" />
    </rules>
You gain the moonlit escape power.
</RulesElement>
  <RulesElement name="Level 7 Gloom Pact Weapon Retribution" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3732" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 7 </Category>
    <Flavor> Any enemy that dares to strike at you discovers that you are never defenseless when armed with your deadly scourge. </Flavor>
    <specific name="Short Description"> Gain the Shadow Scourge attack power </specific>
    <specific name="Level"> 7 </specific>
    <specific name="Powers"> ID_FMP_POWER_13965 </specific>
    <specific name="Type"> Encounter </specific>
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13965 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_POWER_13965" type="Power" />
    </rules>
You gain the shadow scourge power.
</RulesElement>
<RulesElement name="Summon Warlock's Ally" type="Class Feature" internal-id="ID_WOG_HEXBLADE_CLASS_FEATURE_12" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 9 </Category>
    <Flavor> Your magic can rip a creature from another plane and place it into your service for a short time. The creature summoned in this manner rarely cooperates willingly. Instead, the threat of punishment from your arcane magic forces it into service. </Flavor>
    <specific name="Short Description"> You gain the summon warlock's ally power. </specific>
    <specific name="Level"> 9 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <specific name="Powers"> ID_FMP_POWER_13649 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13649 </specific>
    <specific name="_PARSED_SUB_FEATURES"> ID_WOG_HEXBLADE_CLASS_FEATURE_12A,ID_WOG_HEXBLADE_CLASS_FEATURE_12B,ID_WOG_HEXBLADE_CLASS_FEATURE_12C, ID_WOG_HEXBLADE_CLASS_FEATURE_12D, ID_WOG_HEXBLADE_CLASS_FEATURE_12E, ID_FMP_CLASS_FEATURE_4346 </specific>
    <rules>
      <grant name="ID_FMP_POWER_13649" type="Power" />
      <modify name="ID_FMP_POWER_13649" type="Power" Field="Display" value="Hexblade Attack" />
      <grant name="ID_WOG_HEXBLADE_CLASS_FEATURE_12A" type="Class Feature" requires="ID_WOG_HEXBLADE_TRAIT_PACKAGE_1" />
      <grant name="ID_WOG_HEXBLADE_CLASS_FEATURE_12B" type="Class Feature" requires="ID_WOG_HEXBLADE_TRAIT_PACKAGE_2" />
      <grant name="ID_WOG_HEXBLADE_CLASS_FEATURE_12C" type="Class Feature" requires="ID_WOG_HEXBLADE_TRAIT_PACKAGE_3" />
      <grant name="ID_WOG_HEXBLADE_CLASS_FEATURE_12D" type="Class Feature" requires="ID_WOG_HEXBLADE_TRAIT_PACKAGE_4" />
      <grant name="ID_WOG_HEXBLADE_CLASS_FEATURE_12E" type="Class Feature" requires="ID_FMP_TRAIT_PACKAGE_827" />
	  <grant name="ID_FMP_CLASS_FEATURE_4346" type="Class Feature" requires="ID_FMP_TRAIT_PACKAGE_957" />
    </rules>
You gain the summon warlock's ally power. The game statistics for the creature you summon depend on your pact.
</RulesElement>
  <RulesElement name="Level 9 Summon Warlock's Ally (Fey)" type="Class Feature" internal-id="ID_WOG_HEXBLADE_CLASS_FEATURE_12A" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 9 </Category>
    <Flavor> A humanoid creature with woodlike flesh and bearing a heavy, gnarled club answers your summons to serve as a temporary bodyguard at the behest of your fey allies. The wood woad guardian is slow but tough, its thick hide allowing it to absorb attacks. It is a faithful protector, loyally taking attacks meant for you. </Flavor>
    <specific name="Short Description"> You can summon a wood woad guardian. </specific>
    <specific name="Level"> 9 </specific>
    <specific name="_CS_ShortDescription"> Can summon wood woad guardian. </specific>
    <specific name="_DisplayPowers"> ID_WOG_COMPANION_3_POWERCARD_0,ID_WOG_COMPANION_3_POWERCARD_1,ID_WOG_COMPANION_3_POWERCARD_2 </specific>
    <rules>
      <grant name="ID_WOG_COMPANION_3_POWERCARD_0" type="Power" />
      <grant name="ID_WOG_COMPANION_3_POWERCARD_1" type="Power" />
      <grant name="ID_WOG_COMPANION_3_POWERCARD_2" type="Power" />
    </rules>
You can use summon warlock's ally to summon a wood woad guardian.
</RulesElement>
  <RulesElement name="Wood Woad Guardian" type="Companion" internal-id="ID_WOG_COMPANION_3" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> ID_FMP_CLASS_793,ID_WOG_HEXBLADE_CLASS_FEATURE_12A </Category>
    <Flavor> Wood Woad Guardian </Flavor>
Wood Woad Guardian, Medium fey humanoid (plant), Summoned Creature
   </RulesElement>
<RulesElement name="Summoned Creature (Fey Pact)" type="Power" internal-id="ID_WOG_COMPANION_3_POWERCARD_0" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Prereqs> Unselectable </Prereqs>
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_51,ID_FMP_CATEGORY_68 </Category>
    <Flavor> A humanoid creature with woodlike flesh and bearing a heavy, gnarled club answers your summons to serve as a temporary bodyguard at the behest of your fey allies. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display" />
    <specific name="Keywords"> Arcane, Summoning </specific>
    <specific name="Action Type" />
    <specific name="Attack Type" />
    <specific name="Creature"> Wood Woad Guardian </specific>
    <specific name="Size"> Medium </specific>
    <specific name="Origin"> Fey </specific>
    <specific name="Type"> Humanoid (plant) </specific>
    <specific name="Hit Points"> Your bloodied value. </specific>
    <specific name="Healing Surges"> None, but you can expend a healing surge for the guardian if an effect allows it to spend one. </specific>
    <specific name="Defenses"> Your defenses + 2, not including any temporary bonuses or penalties. </specific>
    <specific name="Speed"> 5 </specific>
    <specific name="_ParentFeature" />
    <specific name="Class"> ID_FMP_CLASS_793 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="Level"> 9 </specific>
  </RulesElement>
  <RulesElement name="Wood Woad Guardian" type="Power" internal-id="ID_WOG_COMPANION_3_POWERCARD_1" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Prereqs> Unselectable </Prereqs>
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_51,ID_FMP_CATEGORY_68 </Category>
    <Flavor> A humanoid creature with woodlike flesh and bearing a heavy, gnarled club answers your summons to serve as a temporary bodyguard at the behest of your fey allies. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display" />
    <specific name="Keywords"> Arcane, Summoning, Aura </specific>
    <specific name="Action Type" />
    <specific name="Attack Type" />
    <specific name="Eyes of the Woodland (Aura 2)"> You gain a +2 power bonus to Perception checks while you are in the aura. </specific>
    <specific name="Special Movement (At-Will; 1/round)"> Minor Action. Effect: The guardian either walks, shifts, runs, stands up, squeezes, or crawls. </specific>
    <specific name="Opportunity Action (teleportation, At-Will)"> Trigger: An enemy hits you with a melee attack while within 10 squares of the guardian. Effect (Immediate Interrupt): The guardian teleports to a square adjacent to the triggering enemy, the attack targets the guardian instead of you, and the attack hits it.</specific>
    <specific name="_ParentFeature" />
    <specific name="Class"> ID_FMP_CLASS_793 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="Level"> 9 </specific>
    <rules>
      <statadd name="ID_WOG_COMPANION_3_POWERCARD_2:attack" value="+5" />
    </rules>
  </RulesElement>
  <RulesElement name="Wood Woad Guardian's Attack" type="Power" internal-id="ID_WOG_COMPANION_3_POWERCARD_2" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Prereqs> Unselectable </Prereqs>
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_793,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_51,ID_FMP_CATEGORY_68 </Category>
    <Flavor> The wood woad guardian is slow but tough, its thick hide allowing it to absorb attacks. It is a faithful protector, loyally taking attacks meant for you. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warlock Attack </specific>
    <specific name="Keywords"> Arcane, Summoning </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee 1 </specific>
    <specific name="Requirement"> You must have summoned your wood woad guardian. </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Beast's attack bonus vs. Fortitude </specific>
    <specific name="Hit"> 2d8 + your Charisma modifier damage, and the target falls prone. </specific>
    <specific name="Special"> The creature lacks actions of its own. Instead, you spend actions to command it. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_793 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Level 9 Summon Warlock's Ally (Infernal)" type="Class Feature" internal-id="ID_WOG_HEXBLADE_CLASS_FEATURE_12B" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 9 </Category>
    <Flavor> Spined devils are some of the weakest of their kind, making their enforced fealty to you more offensive to them. They serve only out of terror, knowing the price your magic will extract from them for any rebellion, since a devil that fails to honor its summoner's demand is instantly annihilated. A summoned spined devil will shout oaths and threats at you, and this spell usually calls forth the same devil, allowing it to nurse a long-standing grudge. The spined devil lackey's death in the world does not destroy it if it died following your orders; instead, it is released back to the hells. Thus, a summoned devil enthusiastically follows suicidal orders.
     When summoned into battle, a spined devil lackey rains its deadly quills upon your enemies. If an enemy moves too close to you, a quick mental command to it will make the devil launch a quill attack at your foe. </Flavor>
    <specific name="Short Description"> You can summon a spined devil lackey. </specific>
    <specific name="Level"> 9 </specific>
    <specific name="_CS_ShortDescription"> Can summon spined devil lackey </specific>
    <specific name="_DisplayPowers"> ID_WOG_COMPANION_4_POWERCARD_0,ID_WOG_COMPANION_4_POWERCARD_1,ID_WOG_COMPANION_4_POWERCARD_2,ID_WOG_COMPANION_4_POWERCARD_3 </specific>
    <rules>
      <grant name="ID_WOG_COMPANION_4_POWERCARD_0" type="Power" />
      <grant name="ID_WOG_COMPANION_4_POWERCARD_1" type="Power" />
      <grant name="ID_WOG_COMPANION_4_POWERCARD_2" type="Power" />
      <grant name="ID_WOG_COMPANION_4_POWERCARD_3" type="Power" />
    </rules>
You can summon a spined devil lackey.
</RulesElement>
  <RulesElement name="Spined Devil Lackey" type="Companion" internal-id="ID_WOG_COMPANION_4" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> ID_FMP_CLASS_793,ID_WOG_HEXBLADE_CLASS_FEATURE_12B </Category>
    <Flavor> Spined Devil Lackey </Flavor>
Spined Devil Lackey, Medium immortal humanoid, Summoned Creature
   </RulesElement>
  <RulesElement name="Summoned Creature (Infernal Pact)" type="Power" internal-id="ID_WOG_COMPANION_4_POWERCARD_0" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Prereqs> Unselectable </Prereqs>
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_51,ID_FMP_CATEGORY_68 </Category>
    <Flavor> Spined devils serve as scouts and sentries in the Nine Hells. They gather in raucous, marauding bands, winging through the burning skies and viciously harrying any prey they come across. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display" />
    <specific name="Keywords"> Arcane, Summoning </specific>
    <specific name="Action Type" />
    <specific name="Attack Type" />
    <specific name="Creature"> Spined Devil Lackey </specific>
    <specific name="Size"> Medium </specific>
    <specific name="Origin"> Immortal </specific>
    <specific name="Type"> Humanoid </specific>
    <specific name="Hit Points"> Your bloodied value. </specific>
    <specific name="Healing Surges"> None, but you can expend a healing surge for the guardian if an effect allows it to spend one. </specific>
    <specific name="Defenses"> Your defenses, not including any temporary bonuses or penalties. </specific>
    <specific name="Speed"> 6 , fly 6 (hover) </specific>
    <specific name="_ParentFeature" />
    <specific name="Class"> ID_FMP_CLASS_793 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="Level"> 9 </specific>
  </RulesElement>
  <RulesElement name="Spined Devil Lackey" type="Power" internal-id="ID_WOG_COMPANION_4_POWERCARD_1" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Prereqs> Unselectable </Prereqs>
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_51,ID_FMP_CATEGORY_68 </Category>
    <Flavor> Spined devils serve as scouts and sentries in the Nine Hells. They gather in raucous, marauding bands, winging through the burning skies and viciously harrying any prey they come across. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display" />
    <specific name="Keywords"> Arcane, Summoning, Aura </specific>
    <specific name="Action Type" />
    <specific name="Attack Type" />
    <specific name="Hell's Dark Presence (Aura 2)"> You gain a +2 power bonus to Intimidate checks while you are in the aura. </specific>
    <specific name="Special Movement (At-Will; 1/round)"> Minor Action. Effect: The lackey either walks, shifts, runs, stands up, squeezes, or crawls. </specific>
    <specific name="_ParentFeature" />
    <specific name="Class"> ID_FMP_CLASS_793 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="Level"> 9 </specific>
    <rules>
      <statadd name="ID_WOG_COMPANION_4_POWERCARD_2:attack" value="+5" />
      <statadd name="ID_WOG_COMPANION_4_POWERCARD_3:attack" value="+5" />
    </rules>
  </RulesElement>
  <RulesElement name="Spined Devil Lackey's Attack" type="Power" internal-id="ID_WOG_COMPANION_4_POWERCARD_2" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Prereqs> Unselectable </Prereqs>
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_793,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_51,ID_FMP_CATEGORY_68 </Category>
    <Flavor> Spined devils are some of the weakest of their kind, making their enforced fealty to you more offensive to them. They serve only out of terror, knowing the price your magic will extract from them for any rebellion, since a devil that fails to honor its summoner's demand is instantly annihilated. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warlock Attack </specific>
    <specific name="Keywords"> Arcane, Summoning </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Requirement"> You must have summoned your spined devil lackey. </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Beast's attack bonus vs. Reflex </specific>
    <specific name="Hit"> 1d8 + your Charisma modifier damage, and ongoing 5 poison damage (save ends). </specific>
    <specific name="Special"> The creature lacks actions of its own. Instead, you spend actions to command it. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_793 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Spined Devil Lackey's Opportunity" type="Power" internal-id="ID_WOG_COMPANION_4_POWERCARD_3" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Prereqs> Unselectable </Prereqs>
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_793,ID_INTERNAL_CATEGORY_OPPORTUNITY_ACTION,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_51,ID_FMP_CATEGORY_68 </Category>
    <Flavor> When summoned into battle, a spined devil lackey rains its deadly quills upon your enemies. If an enemy moves too close to you, a quick mental command to it will make the devil launch a quill attack at your foe. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warlock Attack </specific>
    <specific name="Keywords"> Arcane, Summoning </specific>
    <specific name="Action Type"> Opportunity Action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Requirement"> You must have summoned your spined devil lackey. </specific>
    <specific name="Trigger">  An enemy ends its turn adjacent to you. </specific>
    <specific name="Target"> The triggering enemy </specific>
    <specific name="Attack"> Beast's attack bonus vs. Reflex </specific>
    <specific name="Hit"> 5 damage. </specific>
    <specific name="Special"> The creature lacks actions of its own. Instead, you spend actions to command it. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_793 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Level 9 Summon Warlock's Ally (Star)" type="Class Feature" internal-id="ID_WOG_HEXBLADE_CLASS_FEATURE_12C" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 9 </Category>
    <Flavor> A presence enters the world in response to your call. A crack in the air opens to reveal a sucking void, and the struggling mass of an unseen thing emerges before the crack closes with a sound like skin tearing. You have summoned a thought phantom, one of the lesser spawn of the star entities. The thought phantom is slow but it stalks foes invisibly and seeks to crush their thoughts.</Flavor>
    <specific name="Short Description"> You can summon a thought phantom. </specific>
    <specific name="Level"> 9 </specific>
    <specific name="_CS_ShortDescription"> Can summon thought phantom </specific>
    <specific name="_DisplayPowers"> ID_WOG_COMPANION_5_POWERCARD_0,ID_WOG_COMPANION_5_POWERCARD_1,ID_WOG_COMPANION_5_POWERCARD_2 </specific>
    <rules>
      <grant name="ID_WOG_COMPANION_5_POWERCARD_0" type="Power" />
      <grant name="ID_WOG_COMPANION_5_POWERCARD_1" type="Power" />
      <grant name="ID_WOG_COMPANION_5_POWERCARD_2" type="Power" />
    </rules>
You can summon a thought phantom.
</RulesElement>
  <RulesElement name="Thought Phantom" type="Companion" internal-id="ID_WOG_COMPANION_5" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> ID_FMP_CLASS_793,ID_WOG_HEXBLADE_CLASS_FEATURE_12C </Category>
    <Flavor> Thought Phantom </Flavor>
Thought Phantom, Medium aberrant magical beast, Summoned Creature
</RulesElement>
  <RulesElement name="Summoned Creature (Star Pact)" type="Power" internal-id="ID_WOG_COMPANION_5_POWERCARD_0" source="Dragon Magazine 393">
    <Prereqs> Unselectable </Prereqs>
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_51,ID_FMP_CATEGORY_68 </Category>
    <Flavor> A crack in the air opens to reveal a sucking void, and the struggling mass of an unseen thing emerges before the crack closes with a sound like skin tearing. You have summoned a thought phantom, one of the lesser spawn of the star entities. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display" />
    <specific name="Keywords"> Arcane, Summoning </specific>
    <specific name="Action Type" />
    <specific name="Attack Type" />
    <specific name="Creature"> Thought Phantom </specific>
    <specific name="Size"> Medium </specific>
    <specific name="Origin"> Aberrant </specific>
    <specific name="Type"> Magical Beast </specific>
    <specific name="Hit Points"> Your bloodied value. </specific>
    <specific name="Healing Surges"> None, but you can expend a healing surge for the guardian if an effect allows it to spend one. </specific>
    <specific name="Defenses"> Your defenses - 2, not including any temporary bonuses or penalties. </specific>
    <specific name="Speed"> 5 </specific>
    <specific name="_ParentFeature" />
    <specific name="Class"> ID_FMP_CLASS_793 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="Level"> 9 </specific>
  </RulesElement>
  <RulesElement name="Thought Phantom" type="Power" internal-id="ID_WOG_COMPANION_5_POWERCARD_1" source="Dragon Magazine 393">
    <Prereqs> Unselectable </Prereqs>
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_51,ID_FMP_CATEGORY_68 </Category>
    <Flavor> A crack in the air opens to reveal a sucking void, and the struggling mass of an unseen thing emerges before the crack closes with a sound like skin tearing. You have summoned a thought phantom, one of the lesser spawn of the star entities. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display" />
    <specific name="Keywords"> Arcane, Summoning, Aura </specific>
    <specific name="Action Type" />
    <specific name="Attack Type" />
    <specific name="Vanish into the Void (Aura 2)"> You gain a +2 power bonus to Stealth checks while you are in the aura. The thought phantom is invisible, so it has total concealment and combat advantage against any creature that cannot see it somehow. </specific>
    <specific name="Special Movement (At-Will; 1/round)"> Minor Action. Effect: The phantom either walks, shifts, runs, stands up, squeezes, or crawls. </specific>
    <specific name="Opportunity Action (At-Will)"> Trigger: An enemy adjacent to the thought phantom hits you. Effect: You become invisible until the start of your next turn. </specific>
    <specific name="_ParentFeature" />
    <specific name="Class"> ID_FMP_CLASS_793 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="Level"> 9 </specific>
    <rules>
      <statadd name="ID_WOG_COMPANION_5_POWERCARD_2:attack" value="+3" />
    </rules>
  </RulesElement>
  <RulesElement name="Thought Phantom's Attack" type="Power" internal-id="ID_WOG_COMPANION_5_POWERCARD_2" source="Dragon Magazine 393">
    <Prereqs> Unselectable </Prereqs>
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_793,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_FMP_CATEGORY_16,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_51,ID_FMP_CATEGORY_68 </Category>
    <Flavor> The thought phantom is slow but it stalks foes invisibly and seeks to crush their thoughts. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warlock Attack </specific>
    <specific name="Keywords"> Arcane, Psychic, Summoning </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee 1 </specific>
    <specific name="Requirement"> You must have summoned your thought phantom. </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Beast's attack bonus vs. Will </specific>
    <specific name="Hit"> 1d8 + your Charisma modifier damage, and ongoing 5 psychic damage (save ends). </specific>
    <specific name="Special"> The creature lacks actions of its own. Instead, you spend actions to command it. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_793 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Level 9 Summon Warlock's Ally (White Well)" type="Class Feature" internal-id="ID_WOG_HEXBLADE_CLASS_FEATURE_12D" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 9 </Category>
    <Flavor> During the first years of the Lady's exile, several handmaidens stayed with her, offering companionship and sympathy. As these handmaidens died, the Lady sustained them in undeath and sometimes sends these servants to aid her champions.
     The handmaiden appears in soft, white light. She is an achingly beautiful eladrin, yet strange in her bearing and manner. She is armed with a slim, white sword and ready to fight at your side. </Flavor>
    <specific name="Short Description"> You can summon a mourning handmaiden. </specific>
    <specific name="Level"> 9 </specific>
    <specific name="_CS_ShortDescription"> Can summon mourning handmaiden </specific>
    <specific name="_DisplayPowers"> ID_WOG_COMPANION_6_POWERCARD_0,ID_WOG_COMPANION_6_POWERCARD_1,ID_WOG_COMPANION_6_POWERCARD_2 </specific>
    <rules>
      <grant name="ID_WOG_COMPANION_6_POWERCARD_0" type="Power" />
      <grant name="ID_WOG_COMPANION_6_POWERCARD_1" type="Power" />
      <grant name="ID_WOG_COMPANION_6_POWERCARD_2" type="Power" />
    </rules>
You can summon a mourning handmaiden.
</RulesElement>
  <RulesElement name="Mourning Handmaiden" type="Companion" internal-id="ID_WOG_COMPANION_6" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> ID_FMP_CLASS_793,ID_WOG_HEXBLADE_CLASS_FEATURE_12D </Category>
    <Flavor> Mourning Handmaiden </Flavor>
Mourning Handmaiden, Medium fey humanoid (undead), Summoned Creature
   </RulesElement>
  <RulesElement name="Summoned Creature (White Well)" type="Power" internal-id="ID_WOG_COMPANION_6_POWERCARD_0" source="Dragon Magazine 393">
    <Prereqs> Unselectable </Prereqs>
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_51,ID_FMP_CATEGORY_68 </Category>
    <Flavor> The Lady sometimes sends these undead handmaiden servants to aid her champions </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display" />
    <specific name="Keywords"> Arcane, Summoning </specific>
    <specific name="Action Type" />
    <specific name="Attack Type" />
    <specific name="Creature"> Mourning Handmaiden </specific>
    <specific name="Size"> Medium </specific>
    <specific name="Origin"> Fey </specific>
    <specific name="Type"> Humanoid (Undead) </specific>
    <specific name="Hit Points"> Your bloodied value. </specific>
    <specific name="Healing Surges"> None, but you can expend a healing surge for the handmaiden if an effect allows it to spend one. </specific>
    <specific name="Defenses"> Your defenses + 2, not including any temporary bonuses or penalties. </specific>
    <specific name="Speed"> 6 </specific>
    <specific name="_ParentFeature" />
    <specific name="Class"> ID_FMP_CLASS_793 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="Level"> 9 </specific>
  </RulesElement>
  <RulesElement name="Mourning Handmaiden" type="Power" internal-id="ID_WOG_COMPANION_6_POWERCARD_1" source="Dragon Magazine 393">
    <Prereqs> Unselectable </Prereqs>
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_51,ID_FMP_CATEGORY_68 </Category>
    <Flavor> The Lady sometimes sends these undead handmaiden servants to aid her champions. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display" />
    <specific name="Keywords"> Arcane, Summoning, Aura </specific>
    <specific name="Action Type" />
    <specific name="Attack Type" />
    <specific name="Shining Presence (Aura 2)"> You gain a +2 power bonus to Insight checks while you are in the aura. </specific>
    <specific name="Special Movement (At-Will; 1/round)"> Minor Action. Effect: The handmaiden either walks, shifts, runs, stands up, squeezes, or crawls. </specific>
    <specific name="Opportunity Action (teleportation, At-Will)"> Trigger: An enemy hits you with a melee attack while within 10 squares of the handmaiden. Effect (Immediate Interrupt): The handmaiden teleports to a square adjacent to you. You take only half damage from the triggering attack, and the handmaiden takes the other half of the damage. </specific>
    <specific name="_ParentFeature" />
    <specific name="Class"> ID_FMP_CLASS_793 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="Level"> 9 </specific>
    <rules>
      <statadd name="ID_WOG_COMPANION_6_POWERCARD_2:attack" value="+5" />
    </rules>
  </RulesElement>
  <RulesElement name="Mourning Handmaiden's Attack" type="Power" internal-id="ID_WOG_COMPANION_6_POWERCARD_2" source="Dragon Magazine 393">
    <Prereqs> Unselectable </Prereqs>
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_793,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_51,ID_FMP_CATEGORY_68,ID_FMP_CATEGORY_2 </Category>
    <Flavor> The handmaiden appears in soft, white light. She is an achingly beautiful eladrin, yet strange in her bearing and manner. She is armed with a slim, white sword and ready to fight at your side. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warlock Attack </specific>
    <specific name="Keywords"> Arcane, Radiant, Summoning </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee 1 </specific>
    <specific name="Requirement"> You must have summoned your mourning handmaiden. </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Beast's attack bonus vs. Reflex </specific>
    <specific name="Hit"> 2d8 + your Charisma modifier radiant damage, and the target is immobilized until the end of your next turn. </specific>
    <specific name="Special"> The creature lacks actions of its own. Instead, you spend actions to command it. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_793 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Level 9 Summon Warlock's Ally (Gloom)" type="Class Feature" internal-id="ID_WOG_HEXBLADE_CLASS_FEATURE_12E" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 9 </Category>
    <Flavor> The mysterious dark ones are a furtive, murderous lot, wicked and unnerving in their zeal for murder. As your servant, a dark creeper eagerly answers your call for the chance to target distracted enemies, slinking across the battlefield to help conceal you from your foes and plant its blade in an enemy's back. </Flavor>
    <specific name="Short Description"> You can use Summon Warlock's Ally to summon a dark creeper </specific>
    <specific name="Level"> 9 </specific>
    <specific name="_DisplayPowers"> ID_HOS_COMPANION_1_POWERCARD_0,ID_HOS_COMPANION_1_POWERCARD_1,ID_HOS_COMPANION_1_POWERCARD_2 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_HOS_COMPANION_1_POWERCARD_0" type="Power" />
      <grant name="ID_HOS_COMPANION_1_POWERCARD_1" type="Power" />
      <grant name="ID_HOS_COMPANION_1_POWERCARD_2" type="Power" />
    </rules>
You can use summon warlock's ally to summon a dark creeper.
</RulesElement>
  <RulesElement name="Summoned Creature (Gloom Pact)" type="Power" internal-id="ID_HOS_COMPANION_1_POWERCARD_0" source="Player Essentials: Heroes of Shadow">
    <Prereqs> Unselectable </Prereqs>
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_51,ID_FMP_CATEGORY_68 </Category>
    <Flavor> As your servant, a dark creeper eagerly answers your call for the chance to target distracted enemies, slinking across the battlefield to help conceal you from your foes and plant its blade in an enemy's back. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display" />
    <specific name="Keywords"> Arcane, Summoning </specific>
    <specific name="Action Type" />
    <specific name="Attack Type" />
    <specific name="Creature"> Dark Creeper </specific>
    <specific name="Size"> Small </specific>
    <specific name="Origin"> Shadow </specific>
    <specific name="Type"> Humanoid </specific>
    <specific name="Hit Points"> Your bloodied value. </specific>
    <specific name="Healing Surges"> None, but you can expend a healing surge for the creeper if an effect allows it to spend one. </specific>
    <specific name="Defenses"> Your defenses, not including any temporary bonuses or penalties. </specific>
    <specific name="Speed"> 6 </specific>
    <specific name="_ParentFeature" />
    <specific name="Class"> ID_FMP_CLASS_793 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="Level"> 9 </specific>
  </RulesElement>
  <RulesElement name="Dark Creeper" type="Power" internal-id="ID_HOS_COMPANION_1_POWERCARD_1" source="Player Essentials: Heroes of Shadow">
    <Prereqs> Unselectable </Prereqs>
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_51,ID_FMP_CATEGORY_68 </Category>
    <Flavor> The mysterious dark ones are a furtive, murderous lot, wicked and unnerving in their zeal for murder. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display" />
    <specific name="Keywords"> Arcane, Summoning, Aura </specific>
    <specific name="Action Type" />
    <specific name="Attack Type" />
    <specific name="Dancing Shadows (Aura 2)"> You have partial concealment while you are in the aura. </specific>
    <specific name="Special Movement (At-Will; 1/round)"> Minor Action. Effect: The creeper either walks, shifts, runs, stands up, squeezes, or crawls. </specific>
    <specific name="Combat Advantage (At-Will; 1/round)"> Minor Action. Effect: The dark creeper shifts up to 2 squares. At the end of the shift, the dark creeper gains combat advantage against each enemy adjacent to it. The combat advantage lasts until the end of the current turn. </specific>
    <specific name="Death Throes (Encounter)"> No Action. Trigger: The dark creeper drops to 0 hit points. Effect: Each creature adjacent to the dark creeper is blinded (save ends). </specific>
    <specific name="Class"> ID_FMP_CLASS_793 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="Level"> 9 </specific>
    <rules>
      <statadd name="ID_HOS_COMPANION_1_POWERCARD_2:attack" value="+7" />
    </rules>
  </RulesElement>
  <RulesElement name="Dark Creeper's Attack" type="Power" internal-id="ID_HOS_COMPANION_1_POWERCARD_2" source="Player Essentials: Heroes of Shadow">
    <Prereqs> Unselectable </Prereqs>
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_793,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_51,ID_FMP_CATEGORY_68 </Category>
    <Flavor> As your servant, a dark creeper eagerly answers your call for the chance to target distracted enemies, slinking across the battlefield to help conceal you from your foes and plant its blade in an enemy's back. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warlock Attack </specific>
    <specific name="Keywords"> Arcane, Summoning </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee 1 </specific>
    <specific name="Requirement"> You must have summoned your dark creeper. </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Beast's attack bonus vs. AC </specific>
    <specific name="Hit"> 1d6 + your Charisma modifier damage. The target takes 2d6 extra damage if the dark creeper has combat advantage against it. </specific>
    <specific name="Special"> The creature lacks actions of its own. Instead, you spend actions to command it. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_793 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Level 10 Hexblade Utility Power" type="Class Feature" internal-id="ID_WOG_HEXBLADE_CLASS_FEATURE_13" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 10 </Category>
    <Flavor> Thanks to your pact, you have risen in power beyond the dreams of most mortals. In acknowledgement of that service, you are gifted with the power to rise further. </Flavor>
    <specific name="Short Description"> Choose one utility power </specific>
    <specific name="Level"> 10 </specific>
    <specific name="Powers"> ID_FMP_POWER_13650,ID_FMP_POWER_13651,ID_FMP_POWER_13652,ID_FMP_POWER_13653  </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13650,ID_FMP_POWER_13651,ID_FMP_POWER_13652,ID_FMP_POWER_13653 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <select type="Power" number="1" Category="ID_FMP_CLASS_7,utility,10" />
    </rules>
You gain one of the following utility powers of your choice.
</RulesElement>
  <RulesElement name="Level 15 Hexblade Daily Power" type="Class Feature" internal-id="ID_WOG_HEXBLADE_CLASS_FEATURE_14" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 15 </Category>
    <Flavor> As a reward for delivering so many shards of your enemies' life force to your patron, you gain access to stronger spells to maintain the pact. </Flavor>
    <specific name="Short Description"> Choose one daily power to replace the daily attack power you gained at 1st level. </specific>
    <specific name="Level"> 15 </specific>
    <specific name="Powers"> ID_FMP_POWER_13654,ID_FMP_POWER_13654_SECONDARY,ID_FMP_POWER_13656,ID_FMP_POWER_13657 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13654,ID_FMP_POWER_13654_SECONDARY,ID_FMP_POWER_13656,ID_FMP_POWER_13657 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <replace name="Power Daily 15" powerswap="ID_FMP_CLASS_7,daily,15" />
    </rules>
You gain one of the following daily attack powers of your choice. This new power replaces the daily attack power you gained at 1st level.
</RulesElement>
  <RulesElement name="Level 16 Hexblade Utility Power" type="Class Feature" internal-id="ID_WOG_HEXBLADE_CLASS_FEATURE_15" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 16 </Category>
    <Flavor> You learn many arcane secrets through knowledge gained from your pact. The secrets that help you escape bad situations are particularly interesting. </Flavor>
    <specific name="Short Description"> Choose one utility power </specific>
    <specific name="Level"> 16 </specific>
    <specific name="Powers"> ID_FMP_POWER_13658,ID_FMP_POWER_13659,ID_FMP_POWER_13660 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13658,ID_FMP_POWER_13659,ID_FMP_POWER_13660 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <select type="Power" number="1" Category="ID_FMP_CLASS_7,utility,16" />
    </rules>
You gain one of the following utility powers of your choice.
</RulesElement>
  <RulesElement name="Superior Warlock's Ally" type="Class Feature" internal-id="ID_WOG_HEXBLADE_CLASS_FEATURE_16" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 17 </Category>
    <Flavor> As the power of your pact grows stronger, so too does it strengthen the creatures you call from the planes. </Flavor>
    <specific name="Short Description"> When you summon a creature using summon warlock's ally, it gains a +3 power bonus to damage rolls. </specific>
    <specific name="Level"> 17 </specific>
    <specific name="_CS_ShortDescription"> Gain +3 damage for summoned ally </specific>
    <rules>
      <statadd name="ID_WOG_COMPANION_3_POWERCARD_2:damage" value="+3" type="Power" />
      <statadd name="ID_WOG_COMPANION_4_POWERCARD_2:damage" value="+3" type="Power" />
      <statadd name="ID_WOG_COMPANION_4_POWERCARD_3:damage" value="+3" type="Power" />
      <statadd name="ID_WOG_COMPANION_5_POWERCARD_2:damage" value="+3" type="Power" />
      <statadd name="ID_WOG_COMPANION_6_POWERCARD_2:damage" value="+3" type="Power" />
      <statadd name="ID_WOG_COMPANION_7_POWERCARD_2:damage" value="+3" type="Power" />
      <statadd name="ID_WOG_COMPANION_7_POWERCARD_4:damage" value="+3" type="Power" />
      <statadd name="ID_WOG_COMPANION_8_POWERCARD_2:damage" value="+3" type="Power" />
      <statadd name="ID_WOG_COMPANION_8_POWERCARD_4:damage" value="+3" type="Power" />
      <statadd name="ID_WOG_COMPANION_9_POWERCARD_2:damage" value="+3" type="Power" />
      <statadd name="ID_WOG_COMPANION_9_POWERCARD_4:damage" value="+3" type="Power" />
      <statadd name="ID_WOG_COMPANION_10_POWERCARD_2:damage" value="+3" type="Power" />
      <statadd name="ID_WOG_COMPANION_10_POWERCARD_4:damage" value="+3" type="Power" />
      <statadd name="ID_HOS_COMPANION_1_POWERCARD_2:damage" value="+3" type="Power" />
      <statadd name="ID_HOS_COMPANION_2_POWERCARD_2:damage" value="+3" type="Power" />
      <statadd name="ID_HOS_COMPANION_2_POWERCARD_3:damage" value="+3" type="Power" />
    </rules>
When you summon a creature using summon warlock's ally, it gains a +3 power bonus to damage rolls.
</RulesElement>
  <RulesElement name="Level 19 Hexblade Daily Power" type="Class Feature" internal-id="ID_WOG_HEXBLADE_CLASS_FEATURE_17" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 19 </Category>
    <Flavor> As you approach the height of the paragon tier, you tap into levels of primal power denied to all but the most dedicated heroes. </Flavor>
    <specific name="Short Description"> Choose one daily power to replace the daily attack power you gained at 5th level. </specific>
    <specific name="Level"> 19 </specific>
    <specific name="Powers"> ID_FMP_POWER_13661,ID_FMP_POWER_13661_SECONDARY,ID_FMP_POWER_13663,ID_FMP_POWER_13664 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13661,ID_FMP_POWER_13661_SECONDARY,ID_FMP_POWER_13663,ID_FMP_POWER_13664 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <replace name="Power Daily 19" powerswap="ID_FMP_CLASS_7,daily,19" />
    </rules>
You gain one of the following powers of your choice. This new power replaces the daily attack power you gained at 5th level.
</RulesElement>
  <RulesElement name="Master of Magic" type="Class Feature" internal-id="ID_WOG_HEXBLADE_CLASS_FEATURE_18" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 22 </Category>
    <Flavor> A hexblade learns to undermine the structures of the cosmos, stealing magic from across the planes and using it as needed. As you explore the epic tier, the true nature of arcane magic becomes apparent to you. It is the underlying power of the cosmos, a source that transcends gods, primordials, and the other great powers. With your cunning and skill, you can command any magic you wish. </Flavor>
    <specific name="Short Description"> You gain the master of magic daily utility power. </specific>
    <specific name="Level"> 22 </specific>
    <specific name="Powers"> ID_FMP_POWER_13665 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13665 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_POWER_13665" type="Power" />
    </rules>
You gain the master of magic daily utility power.
</RulesElement>
<RulesElement name="Greater Summon Warlock's Ally" type="Class Feature" internal-id="ID_WOG_HEXBLADE_CLASS_FEATURE_19" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 25 </Category>
    <Flavor> Your ability to summon assistance from across the planes grows stronger, allowing you to summon a more powerful creature. </Flavor>
    <specific name="Short Description"> You gain the summon warlock's ally power. </specific>
    <specific name="Level"> 25 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <specific name="Powers"> ID_FMP_POWER_13649 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13649 </specific>
    <specific name="_PARSED_SUB_FEATURES"> ID_WOG_HEXBLADE_CLASS_FEATURE_19A,ID_WOG_HEXBLADE_CLASS_FEATURE_19B,ID_WOG_HEXBLADE_CLASS_FEATURE_19C, ID_WOG_HEXBLADE_CLASS_FEATURE_19D, ID_WOG_HEXBLADE_CLASS_FEATURE_19E </specific>
    <rules>
      <grant name="ID_WOG_HEXBLADE_CLASS_FEATURE_19A" type="Class Feature" requires="ID_WOG_HEXBLADE_TRAIT_PACKAGE_1" />
      <grant name="ID_WOG_HEXBLADE_CLASS_FEATURE_19B" type="Class Feature" requires="ID_WOG_HEXBLADE_TRAIT_PACKAGE_2" />
      <grant name="ID_WOG_HEXBLADE_CLASS_FEATURE_19C" type="Class Feature" requires="ID_WOG_HEXBLADE_TRAIT_PACKAGE_3" />
      <grant name="ID_WOG_HEXBLADE_CLASS_FEATURE_19D" type="Class Feature" requires="ID_WOG_HEXBLADE_TRAIT_PACKAGE_4" />
      <grant name="ID_WOG_HEXBLADE_CLASS_FEATURE_19E" type="Class Feature" requires="ID_FMP_TRAIT_PACKAGE_827" />
	  <grant name="ID_FMP_CLASS_FEATURE_4347" type="Class Feature" requires="ID_FMP_TRAIT_PACKAGE_957" />
    </rules>
You gain another creature that you can summon when you use summon warlock's ally. The specific creature depends on your pact.
</RulesElement>
  <RulesElement name="Level 25 Greater Summon Warlock's Ally (Fey)" type="Class Feature" internal-id="ID_WOG_HEXBLADE_CLASS_FEATURE_19A" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 25 </Category>
    <Flavor> Drawn from the cold regions of the Feywild, a frostblight treant serves as an implacable guardian. The fey lords of the icy reaches command the treants to stand in long ranks amid the mundane trees of their forest realms, crushing invaders with their gnarled limbs and rooting them in place with blasts of cold and ice.
     Away from its icy home, a summoned frostblight treant has only a fraction of the power that it normally possesses. It freezes enemies in place with its icy roots, protects you with craggy limbs, and can draw the vitality out of your foes. </Flavor>
    <specific name="Short Description"> You can use summon warlock's ally to summon a frostblight treant protector. </specific>
    <specific name="Level"> 25 </specific>
    <specific name="_CS_ShortDescription"> Can summon frostblight treant </specific>
    <specific name="_DisplayPowers"> ID_WOG_COMPANION_7_POWERCARD_0,ID_WOG_COMPANION_7_POWERCARD_1,ID_WOG_COMPANION_7_POWERCARD_2,ID_WOG_COMPANION_7_POWERCARD_3,ID_WOG_COMPANION_7_POWERCARD_4 </specific>
    <rules>
      <grant name="ID_WOG_COMPANION_7_POWERCARD_0" type="Power" />
      <grant name="ID_WOG_COMPANION_7_POWERCARD_1" type="Power" />
      <grant name="ID_WOG_COMPANION_7_POWERCARD_2" type="Power" />
      <grant name="ID_WOG_COMPANION_7_POWERCARD_3" type="Power" />
      <grant name="ID_WOG_COMPANION_7_POWERCARD_4" type="Power" />
    </rules>
You can use summon warlock's ally to summon a frostblight treant protector.
</RulesElement>
  <RulesElement name="Frostblight Treant Protector" type="Companion" internal-id="ID_WOG_COMPANION_7" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> ID_FMP_CLASS_793,ID_WOG_HEXBLADE_CLASS_FEATURE_19A </Category>
    <Flavor> Frostblight Treant Protector </Flavor>
Frostblight Treant Protector, Huge fey beast (plant), Summoned Creature
   </RulesElement>
  <RulesElement name="Greater Summon (Fey Pact)" type="Power" internal-id="ID_WOG_COMPANION_7_POWERCARD_0" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Prereqs> Unselectable </Prereqs>
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_51,ID_FMP_CATEGORY_68 </Category>
    <Flavor> Drawn from the cold regions of the Feywild, a frostblight treant serves as an implacable guardian. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display" />
    <specific name="Keywords"> Arcane, Summoning </specific>
    <specific name="Action Type" />
    <specific name="Attack Type" />
    <specific name="Creature"> Frostblight Treant Protector </specific>
    <specific name="Size"> Huge </specific>
    <specific name="Origin"> Fey </specific>
    <specific name="Type"> Beast (Plant) </specific>
    <specific name="Hit Points"> Your bloodied value. </specific>
    <specific name="Healing Surges"> None, but you can expend a healing surge for the protector if an effect allows it to spend one. </specific>
    <specific name="Defenses"> Your defenses, not including any temporary bonuses or penalties. </specific>
    <specific name="Speed"> 6 </specific>
    <specific name="_ParentFeature" />
    <specific name="Class"> ID_FMP_CLASS_793 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="Level"> 25 </specific>
  </RulesElement>
  <RulesElement name="Frostblight Treant Protector" type="Power" internal-id="ID_WOG_COMPANION_7_POWERCARD_1" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Prereqs> Unselectable </Prereqs>
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_51,ID_FMP_CATEGORY_68 </Category>
    <Flavor> Drawn from the cold regions of the Feywild, a frostblight treant serves as an implacable guardian. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display" />
    <specific name="Keywords"> Arcane, Summoning, Aura </specific>
    <specific name="Action Type" />
    <specific name="Attack Type" />
    <specific name="Eyes of the Woodland (Aura 2)"> You gain a +4 power bonus to Perception checks while you are in the aura. </specific>
    <specific name="Special Movement (At-Will; 1/round)"> Minor Action. Effect: The protector either walks, shifts, runs, stands up, squeezes, or crawls. </specific>
    <specific name="_ParentFeature" />
    <specific name="Class"> ID_FMP_CLASS_793 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="Level"> 25 </specific>
    <rules>
      <statadd name="ID_WOG_COMPANION_7_POWERCARD_2:attack" value="+5" />
      <statadd name="ID_WOG_COMPANION_7_POWERCARD_4:attack" value="+5" />
    </rules>
  </RulesElement>
  <RulesElement name="Frostblight Treant Protector's Attack" type="Power" internal-id="ID_WOG_COMPANION_7_POWERCARD_2" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Prereqs> Unselectable </Prereqs>
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_793,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_51,ID_FMP_CATEGORY_68,ID_FMP_CATEGORY_1 </Category>
    <Flavor> It freezes enemies in place with its icy roots, protects you with craggy limbs, and can draw the vitality out of your foes. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warlock Attack </specific>
    <specific name="Keywords"> Arcane, Cold, Summoning </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Close burst 1 </specific>
    <specific name="Requirement"> You must have summoned your frostblight treant protector. </specific>
    <specific name="Target"> Enemies in burst </specific>
    <specific name="Attack"> Beast's attack bonus vs. Fortitude </specific>
    <specific name="Hit"> 2d12 + your Charisma modifier cold damage, and the target is immobilized until the end of its next turn. </specific>
    <specific name="Special"> The creature lacks actions of its own. Instead, you spend actions to command it. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_793 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Frostblight Treant Protector's Aura" type="Power" internal-id="ID_WOG_COMPANION_7_POWERCARD_3" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Prereqs> Unselectable </Prereqs>
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_793,ID_INTERNAL_CATEGORY_MINOR_ACTION,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_51,ID_FMP_CATEGORY_68,ID_FMP_CATEGORY_12 </Category>
    <Flavor> It freezes enemies in place with its icy roots, protects you with craggy limbs, and can draw the vitality out of your foes. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warlock Attack </specific>
    <specific name="Keywords"> Arcane, Aura, Necrotic, Summoning </specific>
    <specific name="Action Type"> Minor action </specific>
    <specific name="Requirement"> You must have summoned your frostblight treant protector. </specific>
    <specific name="Effect"> Until the end of your next turn, any enemy that ends its turn in the protector's aura takes 10 necrotic damage and is slowed until the end of the enemy's next turn. </specific>
    <specific name="Special"> The creature lacks actions of its own. Instead, you spend actions to command it. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_793 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="F.Blight Treant Protector's Opportunity" type="Power" internal-id="ID_WOG_COMPANION_7_POWERCARD_4" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Prereqs> Unselectable </Prereqs>
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_793,ID_INTERNAL_CATEGORY_OPPORTUNITY_ACTION,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_51,ID_FMP_CATEGORY_68,ID_FMP_CATEGORY_1 </Category>
    <Flavor> Away from its icy home, a summoned frostblight treant has only a fraction of the power that it normally possesses. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warlock Attack </specific>
    <specific name="Keywords"> Arcane, Cold, Summoning </specific>
    <specific name="Action Type"> Opportunity Action </specific>
    <specific name="Attack Type"> Melee 3 </specific>
    <specific name="Requirement"> You must have summoned your frostblight treant protector. </specific>
    <specific name="Trigger"> An enemy adjacent to you and within 3 squares of the protector moves. </specific>
    <specific name="Target"> The triggering enemy </specific>
    <specific name="Attack"> Beast's attack bonus vs. Reflex </specific>
    <specific name="Hit"> 10 cold damage, and the target is slowed (save ends). </specific>
    <specific name="Special"> The creature lacks actions of its own. Instead, you spend actions to command it. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_793 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Level 25 Greater Summon Warlock's Ally (Infernal)" type="Class Feature" internal-id="ID_WOG_HEXBLADE_CLASS_FEATURE_19B" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 25 </Category>
    <Flavor> Plucking a pit fiend from the battlefields of the Blood War and forcing it to serve you shows the height of both your power to summon devils and the insult you levy against the lords of the Nine Hells with each spell you cast. Although your magic is strong, it is not strong enough to force complete obedience from a pit fiend. Instead, you compel it to send a shadow of itself to your side, but a shadow that is still a fearsome enemy and a useful ally. It uses its flametouched mace to deliver scorching melee strikes, and its tail sting poisons enemies that linger too close to you.
     The shadow of the pit fiend summoned in this manner takes note of your appearance, name, goals, and enemies, relaying it back to the original. Thereafter, your name is entered into the annals of the hells as an enemy of every devil. </Flavor>
    <specific name="Short Description"> You can use summon warlock's ally to summon a pit fiend servitor. </specific>
    <specific name="Level"> 25 </specific>
    <specific name="_CS_ShortDescription"> Can summon pit fiend servitor </specific>
    <specific name="_DisplayPowers"> ID_WOG_COMPANION_8_POWERCARD_0,ID_WOG_COMPANION_8_POWERCARD_1,ID_WOG_COMPANION_8_POWERCARD_2,ID_WOG_COMPANION_8_POWERCARD_3,ID_WOG_COMPANION_8_POWERCARD_4 </specific>
    <rules>
      <grant name="ID_WOG_COMPANION_8_POWERCARD_0" type="Power" />
      <grant name="ID_WOG_COMPANION_8_POWERCARD_1" type="Power" />
      <grant name="ID_WOG_COMPANION_8_POWERCARD_2" type="Power" />
      <grant name="ID_WOG_COMPANION_8_POWERCARD_3" type="Power" />
      <grant name="ID_WOG_COMPANION_8_POWERCARD_4" type="Power" />
    </rules>
You can use summon warlock's ally to summon a pit fiend servitor.
</RulesElement>
  <RulesElement name="Pit Fiend Servitor" type="Companion" internal-id="ID_WOG_COMPANION_8" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> ID_FMP_CLASS_793,ID_WOG_HEXBLADE_CLASS_FEATURE_19B </Category>
    <Flavor> Pit Fiend Servitor </Flavor>
Pit Fiend Servitor, Large immortal humanoid, Summoned Creature
   </RulesElement>
  <RulesElement name="Greater Summon (Infernal Pact)" type="Power" internal-id="ID_WOG_COMPANION_8_POWERCARD_0" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Prereqs> Unselectable </Prereqs>
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_51,ID_FMP_CATEGORY_68 </Category>
    <Flavor> Plucking a pit fiend from the battlefields of the Blood War and forcing it to serve you shows the height of both your power to summon devils and the insult you levy against the lords of the Nine Hells with each spell you cast. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display" />
    <specific name="Keywords"> Arcane, Summoning </specific>
    <specific name="Action Type" />
    <specific name="Attack Type" />
    <specific name="Creature"> Pit Fiend Servitor </specific>
    <specific name="Size"> Large </specific>
    <specific name="Origin"> Immortal </specific>
    <specific name="Type"> Humanoid </specific>
    <specific name="Hit Points"> Your bloodied value. </specific>
    <specific name="Healing Surges"> None, but you can expend a healing surge for the servitor if an effect allows it to spend one. </specific>
    <specific name="Defenses"> Your defenses, not including any temporary bonuses or penalties. </specific>
    <specific name="Speed"> 8, fly 8 </specific>
    <specific name="_ParentFeature" />
    <specific name="Class"> ID_FMP_CLASS_793 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="Level"> 25 </specific>
  </RulesElement>
  <RulesElement name="Pit Fiend Servitor" type="Power" internal-id="ID_WOG_COMPANION_8_POWERCARD_1" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Prereqs> Unselectable </Prereqs>
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_51,ID_FMP_CATEGORY_68 </Category>
    <Flavor> The shadow of the pit fiend summoned in this manner takes note of your appearance, name, goals, and enemies, relaying it back to the original. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display" />
    <specific name="Keywords"> Arcane, Summoning, Aura </specific>
    <specific name="Action Type" />
    <specific name="Attack Type" />
    <specific name="Hell's Dark Presence (Aura 2)"> You gain a +4 power bonus to Intimidate checks while you are in the aura. </specific>
    <specific name="Special Movement (At-Will; 1/round)"> Minor Action. Effect: The servitor either walks, shifts, runs, stands up, squeezes, or crawls. </specific>
    <specific name="_ParentFeature" />
    <specific name="Class"> ID_FMP_CLASS_793 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="Level"> 25 </specific>
    <rules>
      <statadd name="ID_WOG_COMPANION_8_POWERCARD_2:attack" value="+5" />
      <statadd name="ID_WOG_COMPANION_8_POWERCARD_4:attack" value="+5" />
    </rules>
  </RulesElement>
  <RulesElement name="Pit Fiend Servitor's Attack" type="Power" internal-id="ID_WOG_COMPANION_8_POWERCARD_2" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Prereqs> Unselectable </Prereqs>
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_793,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_51,ID_FMP_CATEGORY_68,ID_FMP_CATEGORY_3 </Category>
    <Flavor> It uses its flametouched mace to deliver scorching melee strikes, and its tail sting poisons enemies that linger too close to you. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warlock Attack </specific>
    <specific name="Keywords"> Arcane, Fire, Summoning </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee 2 </specific>
    <specific name="Requirement"> You must have summoned your pit fiend servitor. </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Beast's attack bonus vs. Reflex </specific>
    <specific name="Hit"> 4d10 + your Charisma modifier fire damage. </specific>
    <specific name="Special"> The creature lacks actions of its own. Instead, you spend actions to command it. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_793 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Pit Fiend Servitor's Aura" type="Power" internal-id="ID_WOG_COMPANION_8_POWERCARD_3" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Prereqs> Unselectable </Prereqs>
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_793,ID_INTERNAL_CATEGORY_MINOR_ACTION,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_51,ID_FMP_CATEGORY_68,ID_FMP_CATEGORY_7 </Category>
    <Flavor> You compel it to send a shadow of itself to your side, but a shadow that is still a fearsome enemy and a useful ally. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warlock Attack </specific>
    <specific name="Keywords"> Arcane, Aura, Fear, Summoning </specific>
    <specific name="Action Type"> Minor action </specific>
    <specific name="Requirement"> You must have summoned your pit fiend servitor. </specific>
    <specific name="Effect"> Until the end of your next turn, any enemy takes a -2 penalty to attack rolls while in the servitor's aura. </specific>
    <specific name="Special"> The creature lacks actions of its own. Instead, you spend actions to command it. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_793 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Pit Fiend Servitor's Opportunity" type="Power" internal-id="ID_WOG_COMPANION_8_POWERCARD_4" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Prereqs> Unselectable </Prereqs>
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_793,ID_INTERNAL_CATEGORY_OPPORTUNITY_ACTION,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_51,ID_FMP_CATEGORY_68,ID_FMP_CATEGORY_14 </Category>
    <Flavor> It uses its flametouched mace to deliver scorching melee strikes, and its tail sting poisons enemies that linger too close to you. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warlock Attack </specific>
    <specific name="Keywords"> Arcane, Poison, Summoning </specific>
    <specific name="Action Type"> Opportunity Action </specific>
    <specific name="Attack Type"> Melee 2 </specific>
    <specific name="Requirement"> You must have summoned your pit fiend servitor. </specific>
    <specific name="Trigger"> An enemy ends its turn adjacent to you and within 2 squares of the servitor. </specific>
    <specific name="Target"> The triggering enemy </specific>
    <specific name="Attack"> Beast's attack bonus vs. Fortitude </specific>
    <specific name="Hit"> 10 damage, and ongoing 10 poison damage (save ends). </specific>
    <specific name="Special"> The creature lacks actions of its own. Instead, you spend actions to command it. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_793 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Level 25 Greater Summon Warlock's Ally (Star)" type="Class Feature" internal-id="ID_WOG_HEXBLADE_CLASS_FEATURE_19C" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 25 </Category>
    <Flavor> A moment after your call, the soundless and weightless immensity of the way walker simply appears. Air feels drawn into the starry void that forms its roughly humanoid body. Around it sounds seem muted. Light dims.
     This being from the outer darkness serves the star entities, acting toward their unknowable ends in the voids between worlds and planes. Unused to existence in mortal space, the way walker is only half real. It passes through objects like a ghost, and it can grant you and your allies the power to walk with it in the spaces between existence and nothingness. Enemies who feel its touch aren't so lucky; their minds become open to the incredible disinterest the way walker feels toward all reality, and, for a moment, they lose the will to act or to live. </Flavor>
    <specific name="Short Description"> You can use your summon warlock's ally power to summon a way walker. </specific>
    <specific name="Level"> 25 </specific>
    <specific name="_CS_ShortDescription"> Can summon way walker </specific>
    <specific name="_DisplayPowers"> ID_WOG_COMPANION_9_POWERCARD_0,ID_WOG_COMPANION_9_POWERCARD_1,ID_WOG_COMPANION_9_POWERCARD_2,ID_WOG_COMPANION_9_POWERCARD_3,ID_WOG_COMPANION_9_POWERCARD_4 </specific>
    <rules>
      <grant name="ID_WOG_COMPANION_9_POWERCARD_0" type="Power" />
      <grant name="ID_WOG_COMPANION_9_POWERCARD_1" type="Power" />
      <grant name="ID_WOG_COMPANION_9_POWERCARD_2" type="Power" />
      <grant name="ID_WOG_COMPANION_9_POWERCARD_3" type="Power" />
      <grant name="ID_WOG_COMPANION_9_POWERCARD_4" type="Power" />
    </rules>
You can use your summon warlock's ally power to summon a way walker.
</RulesElement>
  <RulesElement name="Way Walker" type="Companion" internal-id="ID_WOG_COMPANION_9" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> ID_FMP_CLASS_793,ID_WOG_HEXBLADE_CLASS_FEATURE_19C </Category>
    <Flavor> Way Walker </Flavor>
Way Walker, Huge Aberrant Magical beast, Summoned Creature
   </RulesElement>
  <RulesElement name="Greater Summon (Star Pact)" type="Power" internal-id="ID_WOG_COMPANION_9_POWERCARD_0" source="Dragon Magazine 393">
    <Prereqs> Unselectable </Prereqs>
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_51,ID_FMP_CATEGORY_68 </Category>
    <Flavor> Air feels drawn into the starry void that forms its roughly humanoid body. Around it sounds seem muted. Light dims. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display" />
    <specific name="Keywords"> Arcane, Summoning </specific>
    <specific name="Action Type" />
    <specific name="Attack Type" />
    <specific name="Creature"> Way Walker </specific>
    <specific name="Size"> Huge </specific>
    <specific name="Origin"> Aberrant </specific>
    <specific name="Type"> Magical Beast </specific>
    <specific name="Hit Points"> Your bloodied value. </specific>
    <specific name="Healing Surges"> None, but you can expend a healing surge for the walker if an effect allows it to spend one. </specific>
    <specific name="Defenses"> Your defenses + 2, not including any temporary bonuses or penalties. </specific>
    <specific name="Speed"> 10 (phasing) </specific>
    <specific name="_ParentFeature" />
    <specific name="Class"> ID_FMP_CLASS_793 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="Level"> 25 </specific>
  </RulesElement>
  <RulesElement name="Way Walker" type="Power" internal-id="ID_WOG_COMPANION_9_POWERCARD_1" source="Dragon Magazine 393">
    <Prereqs> Unselectable </Prereqs>
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_51,ID_FMP_CATEGORY_68 </Category>
    <Flavor> This being from the outer darkness serves the star entities, acting toward their unknowable ends in the voids between worlds and planes. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display" />
    <specific name="Keywords"> Arcane, Summoning, Aura </specific>
    <specific name="Action Type" />
    <specific name="Attack Type" />
    <specific name="Vanish into the Void (Aura 2)"> You gain a +4 power bonus to Stealth checks while you are in the aura. </specific>
    <specific name="Special Movement (At-Will; 1/round)"> Minor Action. Effect: The walker either walks, shifts, runs, stands up, squeezes, or crawls. </specific>
    <specific name="_ParentFeature" />
    <specific name="Class"> ID_FMP_CLASS_793 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="Level"> 25 </specific>
    <rules>
      <statadd name="ID_WOG_COMPANION_9_POWERCARD_2:attack" value="+5" />
    </rules>
  </RulesElement>
  <RulesElement name="Way Walker's Attack" type="Power" internal-id="ID_WOG_COMPANION_9_POWERCARD_2" source="Dragon Magazine 393">
    <Prereqs> Unselectable </Prereqs>
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_793,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_51,ID_FMP_CATEGORY_68,ID_FMP_CATEGORY_16 </Category>
    <Flavor> Enemies who feel its touch aren't so lucky; their minds become open to the incredible disinterest the way walker feels toward all reality, and, for a moment, they lose the will to act or to live. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warlock Attack </specific>
    <specific name="Keywords"> Arcane, Psychic, Summoning </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee 3 </specific>
    <specific name="Requirement"> You must have summoned your way walker. </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Beast's attack bonus vs. Will </specific>
    <specific name="Hit"> 2d12 + your Charisma modifier psychic damage, and the target is dazed until the end of its next turn. </specific>
    <specific name="Special"> The creature lacks actions of its own. Instead, you spend actions to command it. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_793 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Way Walker's Aura" type="Power" internal-id="ID_WOG_COMPANION_9_POWERCARD_3" source="Dragon Magazine 393">
    <Prereqs> Unselectable </Prereqs>
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_793,ID_INTERNAL_CATEGORY_MINOR_ACTION,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_51,ID_FMP_CATEGORY_68 </Category>
    <Flavor> Enemies who feel its touch aren't so lucky; their minds become open to the incredible disinterest the way walker feels toward all reality, and, for a moment, they lose the will to act or to live. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warlock Attack </specific>
    <specific name="Keywords"> Arcane, Aura, Summoning </specific>
    <specific name="Action Type"> Minor action </specific>
    <specific name="Requirement"> You must have summoned your way walker. </specific>
    <specific name="Effect"> Until the end of your next turn, any enemy that ends its turn in the way walker's aura is pushed up to 2 squares away from it. </specific>
    <specific name="Special"> The creature lacks actions of its own. Instead, you spend actions to command it. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_793 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Way Walker's Phasing" type="Power" internal-id="ID_WOG_COMPANION_9_POWERCARD_4" source="Dragon Magazine 393">
    <Prereqs> Unselectable </Prereqs>
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_793,ID_INTERNAL_CATEGORY_MINOR_ACTION,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_51,ID_FMP_CATEGORY_68 </Category>
    <Flavor> It passes through objects like a ghost, and it can grant you and your allies the power to walk with it in the spaces between existence and nothingness. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warlock Attack </specific>
    <specific name="Keywords"> Arcane, Summoning </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type" />
    <specific name="Requirement"> You must have summoned your way walker. </specific>
    <specific name="Trigger" />
    <specific name="Target" />
    <specific name="Attack" />
    <specific name="Effect"> You or one ally within 2 squares of the way walker gains phasing until the end of its next turn. </specific>
    <specific name="Special"> The creature lacks actions of its own. Instead, you spend actions to command it. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_793 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Level 25 Greater Summon Warlock's Ally (White Well)" type="Class Feature" internal-id="ID_WOG_HEXBLADE_CLASS_FEATURE_19D" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 25 </Category>
    <Flavor> The knight who fell to Lolth's treachery so long ago lingers as a watchful and protective spirit over his daughter. Although the knight vowed never to bear arms and don armor after his disgrace, he safeguards his offspring from harm by using the Feywild's magic.
     The Lady's favor rewards you with a fragment of the knight's essence to fight at your side. The doomed knight unleashes all the grief brought on by his fall and withers your enemies' resolve to fight. </Flavor>
    <specific name="Short Description"> You can use summon warlock's ally to summon a spectral protector. </specific>
    <specific name="Level"> 25 </specific>
    <specific name="_CS_ShortDescription"> Can summon spectral protector </specific>
    <specific name="_DisplayPowers"> ID_WOG_COMPANION_10_POWERCARD_0,ID_WOG_COMPANION_10_POWERCARD_1,ID_WOG_COMPANION_10_POWERCARD_2,ID_WOG_COMPANION_10_POWERCARD_3,ID_WOG_COMPANION_10_POWERCARD_4 </specific>
    <rules>
      <grant name="ID_WOG_COMPANION_10_POWERCARD_0" type="Power" />
      <grant name="ID_WOG_COMPANION_10_POWERCARD_1" type="Power" />
      <grant name="ID_WOG_COMPANION_10_POWERCARD_2" type="Power" />
      <grant name="ID_WOG_COMPANION_10_POWERCARD_3" type="Power" />
      <grant name="ID_WOG_COMPANION_10_POWERCARD_4" type="Power" />
    </rules>
You can use summon warlock's ally to summon a spectral protector.
</RulesElement>
  <RulesElement name="Spectral Protector" type="Companion" internal-id="ID_WOG_COMPANION_10" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> ID_FMP_CLASS_793,ID_WOG_HEXBLADE_CLASS_FEATURE_19D </Category>
    <Flavor> Spectral Protector </Flavor>
Spectral Protector, Medium fey humanoid (undead), Summoned Creature
   </RulesElement>
  <RulesElement name="Greater Summon (White Well Pact)" type="Power" internal-id="ID_WOG_COMPANION_10_POWERCARD_0" source="Dragon Magazine 393">
    <Prereqs> Unselectable </Prereqs>
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_51,ID_FMP_CATEGORY_68 </Category>
    <Flavor> The Lady's favor rewards you with a fragment of the knight's essence to fight at your side. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display" />
    <specific name="Keywords"> Arcane, Summoning </specific>
    <specific name="Action Type" />
    <specific name="Attack Type" />
    <specific name="Creature"> Spectral Protector </specific>
    <specific name="Size"> Medium </specific>
    <specific name="Origin"> Fey </specific>
    <specific name="Type"> Humanoid (Undead) </specific>
    <specific name="Hit Points"> Your bloodied value. </specific>
    <specific name="Healing Surges"> None, but you can expend a healing surge for the protector if an effect allows it to spend one. </specific>
    <specific name="Defenses"> Your defenses + 2, not including any temporary bonuses or penalties. </specific>
    <specific name="Speed"> 7 , fly 3 (hover) </specific>
    <specific name="_ParentFeature" />
    <specific name="Class"> ID_FMP_CLASS_793 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="Level"> 25 </specific>
  </RulesElement>
  <RulesElement name="Spectral Protector" type="Power" internal-id="ID_WOG_COMPANION_10_POWERCARD_1" source="Dragon Magazine 393">
    <Prereqs> Unselectable </Prereqs>
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_51,ID_FMP_CATEGORY_68 </Category>
    <Flavor> The doomed knight unleashes all the grief brought on by his fall and withers your enemies' resolve to fight. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display" />
    <specific name="Keywords"> Arcane, Summoning, Aura </specific>
    <specific name="Action Type" />
    <specific name="Attack Type" />
    <specific name="Shining Presence (Aura 2)"> You gain a +4 power bonus to Insight checks while you are in the aura. </specific>
    <specific name="Special Movement (At-Will; 1/round)"> Minor Action. Effect: The protector either walks, shifts, runs, stands up, squeezes, or crawls. </specific>
    <specific name="_ParentFeature" />
    <specific name="Class"> ID_FMP_CLASS_793 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="Level"> 25 </specific>
    <rules>
      <statadd name="ID_WOG_COMPANION_10_POWERCARD_2:attack" value="+5" />
      <statadd name="ID_WOG_COMPANION_10_POWERCARD_4:attack" value="+5" />
    </rules>
  </RulesElement>
  <RulesElement name="Spectral Protector's Attack" type="Power" internal-id="ID_WOG_COMPANION_10_POWERCARD_2" source="Dragon Magazine 393">
    <Prereqs> Unselectable </Prereqs>
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_793,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_51,ID_FMP_CATEGORY_68,ID_FMP_CATEGORY_2,ID_FMP_CATEGORY_16 </Category>
    <Flavor> The Lady's favor rewards you with a fragment of the knight's essence to fight at your side. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warlock Attack </specific>
    <specific name="Keywords"> Arcane, Psychic, Radiant, Summoning </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Close blast 3 </specific>
    <specific name="Requirement"> You must have summoned your spectral protector. </specific>
    <specific name="Target"> Enemies in the blast </specific>
    <specific name="Attack"> Beast's attack bonus vs. Will </specific>
    <specific name="Hit"> 2d12 + your Charisma modifier psychic and radiant damage, and the protector can push the target up to 3 squares. </specific>
    <specific name="Special"> The creature lacks actions of its own. Instead, you spend actions to command it. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_793 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Spectral Protector's Aura" type="Power" internal-id="ID_WOG_COMPANION_10_POWERCARD_3" source="Dragon Magazine 393">
    <Prereqs> Unselectable </Prereqs>
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_793,ID_INTERNAL_CATEGORY_MINOR_ACTION,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_51,ID_FMP_CATEGORY_68,ID_FMP_CATEGORY_16 </Category>
    <Flavor> The doomed knight unleashes all the grief brought on by his fall and withers your enemies' resolve to fight. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warlock Attack </specific>
    <specific name="Keywords"> Arcane, Psychic, Summoning </specific>
    <specific name="Action Type"> Minor action </specific>
    <specific name="Requirement"> You must have summoned your spectral protector. </specific>
    <specific name="Effect"> Until the end of your next turn, any enemy that ends its turn in the protector's aura takes 5 psychic damage and a -2 penalty to attack rolls until the end of the enemy's next turn. </specific>
    <specific name="Special"> The creature lacks actions of its own. Instead, you spend actions to command it. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_793 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Spectral Protector's Opportunity" type="Power" internal-id="ID_WOG_COMPANION_10_POWERCARD_4" source="Dragon Magazine 393">
    <Prereqs> Unselectable </Prereqs>
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_793,ID_INTERNAL_CATEGORY_OPPORTUNITY_ACTION,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_51,ID_FMP_CATEGORY_68,ID_FMP_CATEGORY_16,ID_FMP_CATEGORY_19 </Category>
    <Flavor> The knight who fell to Lolth's treachery so long ago lingers as a watchful and protective spirit. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warlock Attack </specific>
    <specific name="Keywords"> Arcane, Psychic, Summoning, Teleporation </specific>
    <specific name="Action Type"> Opportunity Action </specific>
    <specific name="Attack Type"> Melee 1 </specific>
    <specific name="Requirement"> You must have summoned your spectral protector. </specific>
    <specific name="Trigger"> An enemy adjacent to you attacks you. </specific>
    <specific name="Effect"> You and the protector teleport, swapping positions. The protector becomes the target of the attack. If the triggering attack hits the protector, it makes the following attack. </specific>
    <specific name="Target"> The triggering enemy </specific>
    <specific name="Attack"> Beast's attack bonus vs. Will </specific>
    <specific name="Hit"> 5 psychic damage, and the protector can slide the target up to 3 squares. </specific>
    <specific name="Special"> The creature lacks actions of its own. Instead, you spend actions to command it. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_793 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Level 25 Greater Summon Warlock's Ally (Gloom)" type="Class Feature" internal-id="ID_WOG_HEXBLADE_CLASS_FEATURE_19E" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 25 </Category>
    <Flavor> The sorrowsworn owe allegiance to no master except perhaps the Raven Queen. Chasing after the misery and suffering on which they feast, these creatures act as dark emissaries of the Shadowfell, exacting vengeance on mortals that have circumvented the natural order, or battling the sinister forces at large in their native plane. Though you lack the power to truly master the sorrowsworn, you can draw on your gloom pact to give you temporary command of such a creature, which aids you until dismissed or destroyed to be re-formed in the darkness. </Flavor>
    <specific name="Short Description"> You can use Summon Warlock's Ally to summon a sorrowsworn </specific>
    <specific name="Level"> 25 </specific>
    <specific name="_DisplayPowers"> ID_HOS_COMPANION_2_POWERCARD_0,ID_HOS_COMPANION_2_POWERCARD_1,ID_HOS_COMPANION_2_POWERCARD_2 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_HOS_COMPANION_2_POWERCARD_0" type="Power" />
      <grant name="ID_HOS_COMPANION_2_POWERCARD_1" type="Power" />
      <grant name="ID_HOS_COMPANION_2_POWERCARD_2" type="Power" />
      <grant name="ID_HOS_COMPANION_2_POWERCARD_3" type="Power" />
    </rules>
You can use summon warlock's ally to summon a sorrowsworn.
</RulesElement>
  <RulesElement name="Greater Summon (Gloom Pact)" type="Power" internal-id="ID_HOS_COMPANION_2_POWERCARD_0" source="Player Essentials: Heroes of Shadow">
    <Prereqs> Unselectable </Prereqs>
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_51,ID_FMP_CATEGORY_68 </Category>
    <Flavor> The sorrowsworn owe allegiance to no master except perhaps the Raven Queen. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display" />
    <specific name="Keywords"> Arcane, Summoning </specific>
    <specific name="Action Type" />
    <specific name="Attack Type" />
    <specific name="Creature"> Sorrowsworn </specific>
    <specific name="Size"> Medium </specific>
    <specific name="Origin"> Shadow </specific>
    <specific name="Type"> Humanoid </specific>
    <specific name="Hit Points"> Your bloodied value. </specific>
    <specific name="Healing Surges"> None, but you can expend a healing surge for the sorrowsworn if an effect allows it to spend one. </specific>
    <specific name="Defenses"> Your defenses + 2, not including any temporary bonuses or penalties. </specific>
    <specific name="Speed"> 8, Fly 10; Phasing </specific>
    <specific name="_ParentFeature" />
    <specific name="Class"> ID_FMP_CLASS_793 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="Level"> 25 </specific>
  </RulesElement>
  <RulesElement name="Sorrowsworn" type="Power" internal-id="ID_HOS_COMPANION_2_POWERCARD_1" source="Player Essentials: Heroes of Shadow">
    <Prereqs> Unselectable </Prereqs>
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_51,ID_FMP_CATEGORY_68 </Category>
    <Flavor> Chasing after the misery and suffering on which they feast, these creatures act as dark emissaries of the Shadowfell, exacting vengeance on mortals that have circumvented the natural order, or battling the sinister forces at large in their native plane. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display" />
    <specific name="Keywords"> Arcane, Summoning, Aura </specific>
    <specific name="Action Type" />
    <specific name="Attack Type" />
    <specific name="Dancing Shadows (Aura 2)"> You have partial concealment while you are in the aura. </specific>
    <specific name="Special Movement (At-Will; 1/round)"> Minor Action. Effect: sorrowsworn either walks, shifts, runs, stands up, squeezes, or crawls. </specific>
    <specific name="Teleporation (Encounter)"> Minor Action. Effect: The sorrowsworn teleports up to 10 squares and becomes insubstantial until the start of your next turn. </specific>
    <specific name="_ParentFeature" />
    <specific name="Class"> ID_FMP_CLASS_793 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="Level"> 25 </specific>
    <rules>
      <statadd name="ID_HOS_COMPANION_2_POWERCARD_2:attack" value="+7" />
      <statadd name="ID_HOS_COMPANION_2_POWERCARD_3:attack" value="+5" />
    </rules>
  </RulesElement>
  <RulesElement name="Sorrowsworn's Attack" type="Power" internal-id="ID_HOS_COMPANION_2_POWERCARD_2" source="Player Essentials: Heroes of Shadow">
    <Prereqs> Unselectable </Prereqs>
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_793,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_51,ID_FMP_CATEGORY_68,ID_FMP_CATEGORY_16,ID_FMP_CATEGORY_12 </Category>
    <Flavor> Though you lack the power to truly master the sorrowsworn, you can draw on your gloom pact to give you temporary command of such a creature, which aids you until dismissed or destroyed to be re-formed in the darkness. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warlock Attack </specific>
    <specific name="Keywords"> Arcane, Necrotic, Psychic, Summoning </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee 1 </specific>
    <specific name="Requirement"> You must have summoned your sorrowsworn. </specific>
    <specific name="Target"> One Creature </specific>
    <specific name="Attack"> Beast's attack bonus vs. AC </specific>
    <specific name="Hit"> 2d12 + your Charisma modifier necrotic and psychic damage, and the target is weakened (save ends). </specific>
    <specific name="Special"> The creature lacks actions of its own. Instead, you spend actions to command it. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_793 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="Level"> 25 </specific>
  </RulesElement>
  <RulesElement name="Sorrowsworn's Opportunity" type="Power" internal-id="ID_HOS_COMPANION_2_POWERCARD_3" source="Player Essentials: Heroes of Shadow">
    <Prereqs> Unselectable </Prereqs>
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_793,ID_INTERNAL_CATEGORY_OPPORTUNITY_ACTION,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_51,ID_FMP_CATEGORY_68,ID_FMP_CATEGORY_12 </Category>
    <Flavor> The sorrowsworn owe allegiance to no master except perhaps the Raven Queen. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warlock Attack </specific>
    <specific name="Keywords"> Arcane, Psychic, Summoning </specific>
    <specific name="Action Type"> Opportunity Action </specific>
    <specific name="Attack Type"> Melee 1 </specific>
    <specific name="Requirement"> You must have summoned your sorrowsworn. </specific>
    <specific name="Trigger"> An enemy ends its turn adjacent to the sorrowsworn. </specific>
    <specific name="Target"> The triggering enemy </specific>
    <specific name="Attack"> Beast's attack bonus vs. Will </specific>
    <specific name="Hit"> 15 psychic damage, and the target is dazed (save ends). </specific>
    <specific name="Special"> The creature lacks actions of its own. Instead, you spend actions to command it. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_793 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="Level"> 25 </specific>
  </RulesElement>
  <RulesElement name="Level 29 Hexblade Daily Power" type="Class Feature" internal-id="ID_WOG_HEXBLADE_CLASS_FEATURE_20" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 29 </Category>
    <Flavor> You can now access the greatest spells from across the planes. </Flavor>
    <specific name="Short Description"> Choose one daily power to replace the daily attack power you gained at 15th level. </specific>
    <specific name="Level"> 29 </specific>
    <specific name="Powers"> ID_FMP_POWER_13666,ID_FMP_POWER_13666_SECONDARY,ID_FMP_POWER_13668 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13666,ID_FMP_POWER_13666_SECONDARY,ID_FMP_POWER_13668 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <replace name="Power Daily 29" powerswap="ID_FMP_CLASS_7,daily,29" />
    </rules>
You gain one of the following daily attack powers of your choice. This new power replaces the daily attack power you gained at 15th level.
</RulesElement>
  <!-- Notes: Eldritch Bolt, Level 1 Hexblade Daily Power, Pact Boon, Pact Reward, Pact Weapon, Level 2 Hexblade Utility Power, Improved Pact Weapon, Lesser Planar Ally, Level 5 Hexblade Daily Power, Level 6 Hexblade Utility Power, Pact Weapon Retribution, Summon Warlock&apos;s Ally, Level 10 Hexblade Utility Power, Level 15 Hexblade Daily Power, Level 16 Hexblade Utility Power, Superior Warlock&apos;s Ally, Level 19 Hexblade Daily Power, Master of Magic, Greater Summon Warlock&apos;s Ally, Level 29 Hexblade Daily Power -->
  <!-- Hexblade Class -->
  <RulesElement name="Hexblade Implements" type="Grants" internal-id="ID_INTERNAL_GRANTS_HEXBLADE_IMPLEMENTS" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <specific name="_SupportsID"> ID_FMP_CLASS_793 </specific>
    <rules>
      <grant name="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(ROD)" type="Proficiency" />
      <grant name="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(WAND)" type="Proficiency" />
    </rules>
  </RulesElement>
  <RulesElement name="Hexblade" type="CountsAsClass" internal-id="ID_INTERNAL_COUNTSASCLASS_HEXBLADE" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <specific name="_SupportsID"> ID_FMP_CLASS_793 </specific>
  </RulesElement>
  <RulesElement name="HexbladeFeyPact" type="Category" internal-id="ID_INTERNAL_COUNTS_AS_FEY_HEXBLADE" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <specific name="_SupportsID"> ID_FMP_CLASS_793 </specific>
  </RulesElement>
  <RulesElement name="WearingPactBlade" type="Category" internal-id="ID_INTERNAL_WOG_WEARING_PACT_BLADE" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <specific name="_SupportsID"> ID_FMP_CLASS_793 </specific>
  </RulesElement>
  <RulesElement name="Hexblade" type="Class" internal-id="ID_FMP_CLASS_793" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <specific name="Key Abilities"> Charisma, Dexterity, Constitution, Intelligence </specific>
    <specific name="Implements"> Rods, wands </specific>
    <specific name="Armor Proficiencies"> Cloth, leather, hide, chainmail </specific>
    <specific name="Weapon Proficiencies"> Simple melee, military melee, simple ranged </specific>
    <specific name="Bonus to Defense"> +1 Fortitude, +1 Will </specific>
    <specific name="Hit Points at 1st Level"> 12+ Constitution Score </specific>
    <specific name="Hit Points per Level Gained"> 5 </specific>
    <specific name="Healing Surges"> 6+ Constitution Modifier </specific>
    <specific name="Trained Skills"> Four from the list of class skills. </specific>
    <specific name="Class Skills"> Arcana (Int), Bluff (Cha), History (Int), Insight (Wis), Intimidate (Cha), Religion (Int), Stealth (Dex), Streetwise (Cha), Thievery (Dex) </specific>
    <specific name="_PARSED_CLASS_FEATURE"> Eldritch Bolt, Level 1 Hexblade Daily Power, Pact Boon, Pact Reward, Pact Weapon, Level 2 Hexblade Utility Power, Improved Pact Weapon, Lesser Planar Ally, Level 5 Hexblade Daily Power, Level 6 Hexblade Utility Power, Pact Weapon Retribution, Summon Warlock's Ally, Level 10 Hexblade Utility Power, Level 15 Hexblade Daily Power, Level 16 Hexblade Utility Power, Superior Warlock's Ally, Level 19 Hexblade Daily Power, Master of Magic, Greater Summon Warlock's Ally, Level 29 Hexblade Daily Power </specific>
    <specific name="Role"> Striker. You wield a deadly weapon forged with magic, backed by your skill at spells, stout armor, and keen fighting ability. </specific>
    <specific name="Power Source"> Arcane. You gain your magical power from a pact you forge with a powerful, supernatural force or an unnamed entity. </specific>
    <specific name="_RoleElement"> ID_FMP_ROLE_3 </specific>
    <specific name="_PowerSourceElement"> ID_FMP_POWER_SOURCE_2 </specific>
    <specific name="Short Description"> You wield a deadly weapon forged with magic, backed by your skill at spells, stout armor, and keen fighting ability. </specific>
    <specific name="_ParentClass"> ID_FMP_CLASS_7 </specific>
    <specific name="Trait Package"> Fey Pact, Infernal Pact, Star Pact, Fey Pact of the White Well </specific>
    <rules>
      <grant name="ID_INTERNAL_GRANTS_HEXBLADE" type="Grants" />
      <textstring name="_CLASSNAME" value="ID_FMP_CLASS_7 (ID_FMP_CLASS_793)" />
      <statadd name="_LEVEL-ONE-HPS" value="+12" />
      <statadd name="_PER-LEVEL-HPS" value="+5" />
      <statadd name="Healing Surges" value="+6" />
      <statadd name="Fortitude Defense Class Bonus" value="+1" />
      <statadd name="Will Defense Class Bonus" value="+1" />
      <select type="Skill Training" number="4" Category="ID_FMP_CLASS_793" />
    </rules>
Most people believe that the path to arcane power traces its way through dusty libraries, impenetrable tomes of lore, and countless hours of practice and study. What little the common folk understand about wizards revolves around their scholarly pursuits. Warlocks, however, know about different paths to power. The labyrinthine rules and theories of arcane magic are by no means complete. In some places, the laws of magic are vague, twisted, or subject to the whims of powerful entities. Warlocks enter into pacts with these entities, pledging their service and their souls in return for access to spells. With a word of promise, warlocks gain great power, but rarely do they have the wisdom and foresight needed to wield such power.
     A warlock gains this power with little practice or focus. One need only learn the rituals needed to contact a planar entity in order to gain a warlock's power. Most warlocks face suspicion and mistrust from the common people, because all too often those who embrace this path do so in search of a quick, easy way to gain power over others. Yet for every warlock who enters a pact for selfish reasons, there is one who turned to it as a last resort against a mad tyrant or a rampaging horde of monsters.
     Warlocks rarely congregate in large groups. They easily accept members of other classes as allies, but there are few if any guilds, schools, or other organizations to bind them. The typical warlock enters into a pact and perfects its magic alone. Aside from the rituals used to create pacts, little formal research or study is involved in the warlock's art.
     Hexblades are warlocks who learn to shape the arcane energy of their pacts into deadly weapons, such as a sword forged from infernal power or a slender blade that gleams with fey magic. Both a warrior and an arcanist, a hexblade uses a deadly combination of spells and fighting ability during combat.	 
     Few people trust hexblades. Although most common folk are at best suspicious of wizards, the typical mage isolates himself or herself while engaging in arcane study, rarely exposing the populace to deadly magic. Hexblades come by their power through an easier, and more easily mistrusted, path. Some of the greatest villains to plague the land have been hexblades. After stumbling across the rituals and incantations needed to contact and forge a bargain with a mighty entity, a marauding bandit or a bloodthirsty ore chieftain could become a hexblade. The entities that would grant power to hexblades care little for how such a gift is used. Their interest is focused on the souls and the powder provided to them by those to whom they give power through a pact. And such evil hexblades don't isolate themselves in the wild, but instead take what they want from those less powerful.	 
     Those few hexblades who prefer to be honorable face suspicion and persecution from a variety of quarters, because their magic is misunderstood and typically wielded by villains. Even though these hexblades choose to do good, most are forced to the shadows by suspicion and fear from common folk, and they must strike at evil in secret, working behind the scenes to keep the fragile structure of civilization intact.
</RulesElement>
  <RulesElement name="Hexblade" type="Grants" internal-id="ID_INTERNAL_GRANTS_HEXBLADE" source="Player Essentials: Heroes of the Fallen Lands">
    <specific name="_SupportsID"> ID_FMP_CLASS_705 </specific>
    <rules>
      <grant name="ID_FMP_ROLE_3" type="Role" />
      <grant name="ID_FMP_POWER_SOURCE_2" type="Power Source" />
      <grant name="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(CLOTH)" type="Proficiency" />
      <grant name="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(LEATHER)" type="Proficiency" />
      <grant name="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(HIDE)" type="Proficiency" />
      <grant name="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(CHAINMAIL)" type="Proficiency" />
      <grant name="ID_INTERNAL_PROFICIENCY_SIMPLE_MELEE" type="Proficiency" />
      <grant name="ID_INTERNAL_PROFICIENCY_MILITARY_MELEE" type="Proficiency" />
      <grant name="ID_INTERNAL_PROFICIENCY_SIMPLE_RANGED" type="Proficiency" />
      <grant name="ID_INTERNAL_GRANTS_HEXBLADE_IMPLEMENTS" type="Grants" />
      <grant name="ID_INTERNAL_INTERNAL_ESSENTIALS_CLASS" type="Internal" />
      <grant name="ID_INTERNAL_COUNTSASCLASS_HEXBLADE" type="CountsAsClass" />
      <grant name="ID_INTERNAL_COUNTSASCLASS_WARLOCK" type="CountsAsClass" />
      <grant name="ID_WOG_HEXBLADE_CLASS_FEATURE_0" type="Class Feature" Level="1" />
      <grant name="ID_WOG_HEXBLADE_CLASS_FEATURE_1" type="Class Feature" Level="1" />
      <grant name="ID_WOG_HEXBLADE_CLASS_FEATURE_2" type="Class Feature" Level="1" />
      <grant name="ID_WOG_HEXBLADE_CLASS_FEATURE_3" type="Class Feature" Level="1" />
      <grant name="ID_WOG_HEXBLADE_CLASS_FEATURE_4" type="Class Feature" Level="1" />
      <grant name="ID_WOG_HEXBLADE_CLASS_FEATURE_5" type="Class Feature" Level="1" />
      <grant name="ID_WOG_HEXBLADE_CLASS_FEATURE_6" type="Class Feature" Level="2" />
      <grant name="ID_WOG_HEXBLADE_CLASS_FEATURE_7" type="Class Feature" Level="3" />
      <grant name="ID_WOG_HEXBLADE_CLASS_FEATURE_8" type="Class Feature" Level="4" />
      <grant name="ID_WOG_HEXBLADE_CLASS_FEATURE_9" type="Class Feature" Level="5" />
      <grant name="ID_WOG_HEXBLADE_CLASS_FEATURE_10" type="Class Feature" Level="6" />
      <grant name="ID_WOG_HEXBLADE_CLASS_FEATURE_11" type="Class Feature" Level="7" />
      <grant name="ID_WOG_HEXBLADE_CLASS_FEATURE_12" type="Class Feature" Level="9" />
      <grant name="ID_WOG_HEXBLADE_CLASS_FEATURE_13" type="Class Feature" Level="10" />
      <grant name="ID_WOG_HEXBLADE_CLASS_FEATURE_14" type="Class Feature" Level="15" />
      <grant name="ID_WOG_HEXBLADE_CLASS_FEATURE_15" type="Class Feature" Level="16" />
      <grant name="ID_WOG_HEXBLADE_CLASS_FEATURE_16" type="Class Feature" Level="17" />
      <grant name="ID_WOG_HEXBLADE_CLASS_FEATURE_17" type="Class Feature" Level="19" />
      <grant name="ID_WOG_HEXBLADE_CLASS_FEATURE_18" type="Class Feature" Level="22" />
      <grant name="ID_WOG_HEXBLADE_CLASS_FEATURE_19" type="Class Feature" Level="25" />
      <grant name="ID_WOG_HEXBLADE_CLASS_FEATURE_20" type="Class Feature" Level="29" />
    </rules>
  </RulesElement>
  <!-- Hexblade Paragon Path Powers-->
  <!-- Fey Pacts -->
  <RulesElement name="Curse of Shattered Armor" type="Power" internal-id="ID_FMP_POWER_13674" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category>ID_DBB_CLASS_FEATURE_500003,ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_PARAGON_PATH_796,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_25,ID_INTERNAL_CATEGORY_STANDARD_ACTION,11</Category>
    <Prereqs> Legendary Hexblade </Prereqs>
    <Flavor>Tendrils of vegetation suddenly grow from your enemy's body, wracking it with pain and creating gaps in its armor that you can exploit.</Flavor>
    <specific name="Power Type">Attack</specific>
    <specific name="Power Usage">Encounter</specific>
    <specific name="Display">Legendary Hexblade Attack 11</specific>
    <specific name="Keywords">Arcane, Implement</specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type">Ranged 5</specific>
    <specific name="Requirement"></specific>
    <specific name="Trigger"></specific>
    <specific name="Target">One enemy</specific>
    <specific name="Attack">Charisma vs. Fortitude</specific>
    <specific name="Hit">3d10 + Charisma modifier damage.</specific>
    <specific name="Effect">The target grants combat advantage until the end of your next turn.</specific>
    <specific name="Special"></specific>
    <specific name="Class">ID_FMP_PARAGON_PATH_796</specific>
    <specific name="Level"> 11 </specific>
    <specific name="_BasicAttack"></specific>
  </RulesElement>
  <RulesElement name="Fey Invocation" type="Power" internal-id="ID_FMP_POWER_13676" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category>ID_DBB_CLASS_FEATURE_500004,ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_PARAGON_PATH_796,ID_FMP_CATEGORY_31,ID_INTERNAL_CATEGORY_MINOR_ACTION,12</Category>
    <Prereqs> Legendary Hexblade </Prereqs>
    <Flavor>You call upon the luck of the fey lords, but their favor can be as fickle as the cast of a die.</Flavor>
    <specific name="Power Type">Utility</specific>
    <specific name="Power Usage">Daily</specific>
    <specific name="Display">Legendary Hexblade Utility 12</specific>
    <specific name="Keywords">Arcane</specific>
    <specific name="Action Type"> Minor action </specific>
    <specific name="Attack Type">Personal</specific>
    <specific name="Requirement"></specific>
    <specific name="Trigger"></specific>
    <specific name="Target"></specific>
    <specific name="Attack"></specific>
    <specific name="Hit"></specific>
    <specific name="Effect">Until the end of the encounter, whenever you take damage, roll a d20. On a 10 or higher, you take only half damage. On a 1 or a 2, you take double damage. Otherwise, you take the damage as normal.</specific>
    <specific name="Special"></specific>
    <specific name="Class">ID_FMP_PARAGON_PATH_796</specific>
    <specific name="Level"> 12 </specific>
    <specific name="_BasicAttack"></specific>
  </RulesElement>
  <RulesElement name="Feywild Transformation" type="Power" internal-id="ID_FMP_POWER_13677" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category>ID_DBB_CLASS_FEATURE_500006,ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_PARAGON_PATH_796,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_19,ID_INTERNAL_CATEGORY_MINOR_ACTION,20</Category>
    <Prereqs> Legendary Hexblade </Prereqs>
    <Flavor>The power of the Feywild infuses you, and the planar firmament twists and bends around you. Your foes reel as the threads of reality fray, and your image wavers before their eyes.</Flavor>
    <specific name="Power Type">Attack</specific>
    <specific name="Power Usage">Daily</specific>
    <specific name="Display">Legendary Hexblade Attack 20</specific>
    <specific name="Keywords">Arcane, Teleportation</specific>
    <specific name="Action Type"> Minor action </specific>
    <specific name="Attack Type">Personal</specific>
    <specific name="Requirement"></specific>
    <specific name="Trigger"></specific>
    <specific name="Target"></specific>
    <specific name="Attack"></specific>
    <specific name="Hit"></specific>
    <specific name="Effect">Until the end of the encounter, you gain a +2 power bonus to Reflex and Will, you can teleport up to 3 squares as a move action, and you can use the secondary power once per round.</specific>
    <specific name="Special"></specific>
    <specific name="Class">ID_FMP_PARAGON_PATH_796</specific>
    <specific name="Level"> 20 </specific>
    <specific name="_BasicAttack"></specific>
    <rules>
      <grant name="ID_FMP_POWER_13678" type="Power" />
    </rules>
  </RulesElement>
  <RulesElement name="Feywild Transformation (Secondary Power)" type="Power" internal-id="ID_FMP_POWER_13678" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category>ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_10,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_16</Category>
    <Prereqs>Unselectable</Prereqs>
    <specific name="Keywords">Arcane, Illusion, Implement, Psychic</specific>
    <specific name="Power Type">Attack</specific>
    <specific name="Power Usage">At-Will</specific>
    <specific name="Action Type">Minor Action</specific>
    <specific name="Attack Type">Close burst 1</specific>
    <specific name="Trigger"></specific>
    <specific name="Target">Each creature in the burst</specific>
    <specific name="Attack">Charisma vs. Will</specific>
    <specific name="Hit">10 psychic damage and you are invisible to the target until the end of your next turn.</specific>
    <specific name="Miss"></specific>
    <specific name="Effect"></specific>
    <specific name="Requirement"> The Feywild Transformation power must be active to use this power. </specific>
    <specific name="Special"> You can use this power only once per round. </specific>
    <specific name="_ParentPower">ID_FMP_POWER_13677</specific>
    <specific name="Class">ID_FMP_PARAGON_PATH_796</specific>
    <specific name="_Subclasses">ID_FMP_CLASS_793</specific>
  </RulesElement>
  <RulesElement name="Curse of Blinding Radiance" type="Power" internal-id="ID_FMP_POWER_13748" source="Dragon Magazine 393" revision-date="12/4/2010">
    <Category>ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_PARAGON_PATH_803,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_2,ID_INTERNAL_CATEGORY_STANDARD_ACTION,11</Category>
    <Flavor>White light blazes from you, stealing your foe's vision and giving you new power with which you bring this contest to a close.</Flavor>
    <specific name="Power Type">Attack</specific>
    <specific name="Power Usage">Encounter</specific>
    <specific name="Display">Valiant Hexblade Attack 11</specific>
    <specific name="Keywords">Arcane, Implement, Radiant</specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type">Ranged 5</specific>
    <specific name="Requirement"></specific>
    <specific name="Trigger"></specific>
    <specific name="Target">One enemy</specific>
    <specific name="Attack">Charisma vs. Fortitude</specific>
    <specific name="Hit">2d6 + Charisma modifier radiant damage, and the target is blinded until the end of your next turn.</specific>
    <specific name="Effect">Until the end of your next turn, your attacks against the target deal 5 extra radiant damage.</specific>
    <specific name="Special"></specific>
    <specific name="Class">ID_FMP_PARAGON_PATH_803</specific>
    <specific name="Level"> 11 </specific>
    <specific name="_BasicAttack"></specific>
  </RulesElement>
  <RulesElement name="White Well Invocation" type="Power" internal-id="ID_FMP_POWER_13749" source="Dragon Magazine 393" revision-date="12/2/2010">
    <Category>ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_PARAGON_PATH_803,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_68,ID_INTERNAL_CATEGORY_MINOR_ACTION,12</Category>
    <Flavor>The White Well's magic transforms you into pure moonlight, enabling you to move with supernatural speed. The grief carried by the magic, though, can overwhelm you.</Flavor>
    <specific name="Power Type">Utility</specific>
    <specific name="Power Usage">Daily</specific>
    <specific name="Display">Valiant Hexblade Utility 12</specific>
    <specific name="Keywords">Arcane, Aura</specific>
    <specific name="Action Type"> Minor action </specific>
    <specific name="Attack Type">Personal</specific>
    <specific name="Requirement"></specific>
    <specific name="Trigger"></specific>
    <specific name="Target"></specific>
    <specific name="Attack"></specific>
    <specific name="Hit"></specific>
    <specific name="Effect">You activate an aura 1 that lasts until the end of the encounter. The aura is filled with bright light. Whenever you take damage while the aura is active, roll a d20. On a 10 or higher, you can teleport up to 5 squares after taking the damage and become insubstantial until the start of your next turn. On a 1 or 2, you are dazed until the start of your next turn. Otherwise, nothing happens.</specific>
    <specific name="Special"></specific>
    <specific name="Class">ID_FMP_PARAGON_PATH_803</specific>
    <specific name="Level"> 12 </specific>
    <specific name="_BasicAttack"></specific>
  </RulesElement>
  <RulesElement name="White Well Transformation" type="Power" internal-id="ID_FMP_POWER_13750" source="Dragon Magazine 393" revision-date="12/2/2010">
    <Category>ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_PARAGON_PATH_803,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_19,ID_INTERNAL_CATEGORY_MINOR_ACTION,20</Category>
    <Flavor>The White Well's magic flows through you, transforming you into a radiant champion. Your foes recoil in fear from your brilliant aspect.</Flavor>
    <specific name="Power Type">Attack</specific>
    <specific name="Power Usage">Daily</specific>
    <specific name="Display">Valiant Hexblade Attack 20</specific>
    <specific name="Keywords">Arcane, Teleportation</specific>
    <specific name="Action Type"> Minor action </specific>
    <specific name="Attack Type">Personal</specific>
    <specific name="Requirement"></specific>
    <specific name="Trigger"></specific>
    <specific name="Target"></specific>
    <specific name="Attack"></specific>
    <specific name="Hit"></specific>
    <specific name="Effect">Until the end of the encounter, you gain a +2 power bonus to Reflex, Will, and speed, and you can use the secondary power once per round.</specific>
    <specific name="Special"></specific>
    <specific name="Class">ID_FMP_PARAGON_PATH_803</specific>
    <specific name="Level"> 20 </specific>
    <specific name="_BasicAttack"></specific>
    <rules>
      <grant name="ID_FMP_POWER_13751" type="Power" />
    </rules>
  </RulesElement>
  <RulesElement name="White Well Transformation (Secondary Power)" type="Power" internal-id="ID_FMP_POWER_13751" source="Dragon Magazine 393" revision-date="12/2/2010">
    <Category>ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_7,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_2</Category>
    <Prereqs>Unselectable</Prereqs>
    <specific name="Keywords">Arcane, Fear, Implement, Radiant</specific>
    <specific name="Power Type">Attack</specific>
    <specific name="Power Usage">At-Will</specific>
    <specific name="Action Type">Minor Action</specific>
    <specific name="Attack Type">Melee 1</specific>
    <specific name="Trigger"></specific>
    <specific name="Target">One creature</specific>
    <specific name="Attack">Charisma vs. Will</specific>
    <specific name="Hit">10 radiant damage, and the target grants combat advantage to you until the end of your next turn.</specific>
    <specific name="Miss"></specific>
    <specific name="Requirement"> The White Well Transformation power must be active to use this power. </specific>
    <specific name="Special"> You can use this power only once per round. </specific>
    <specific name="Effect"></specific>
    <specific name="_ParentPower">ID_FMP_POWER_13750</specific>
    <specific name="Class">ID_FMP_PARAGON_PATH_803</specific>
  </RulesElement>
  <!-- Infernal Pact -->
  <RulesElement name="Curse of the Fiery Soul" type="Power" internal-id="ID_FMP_POWER_13683" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category>ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_PARAGON_PATH_796,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_3,ID_FMP_CATEGORY_25,ID_INTERNAL_CATEGORY_STANDARD_ACTION,11</Category>
    <Prereqs> Legendary Hexblade </Prereqs>
    <Flavor>Heat cascades from your enemy as you cause it to burn from the inside out. As the painful conflagration consumes it, bursts of fire erupt from its body to strike any enemies that get too close to it.</Flavor>
    <specific name="Power Type">Attack</specific>
    <specific name="Power Usage">Encounter</specific>
    <specific name="Display">Legendary Hexblade Attack 11</specific>
    <specific name="Keywords">Arcane, Fire, Implement</specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type">Ranged 5</specific>
    <specific name="Requirement"></specific>
    <specific name="Trigger"></specific>
    <specific name="Target">One enemy</specific>
    <specific name="Attack">Charisma vs. Fortitude</specific>
    <specific name="Hit">3d10 + Charisma modifier fire damage.</specific>
    <specific name="Effect">Until the end of your next turn, any enemy that ends its turn within 2 squares of the target takes 5 fire damage.</specific>
    <specific name="Special"></specific>
    <specific name="Class">ID_FMP_PARAGON_PATH_796</specific>
    <specific name="Level"> 11 </specific>
    <specific name="_BasicAttack"></specific>
  </RulesElement>
  <RulesElement name="Infernal Invocation" type="Power" internal-id="ID_FMP_POWER_13684" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category>ID_DBB_CLASS_FEATURE_500004,ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_PARAGON_PATH_796,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_9,ID_INTERNAL_CATEGORY_MINOR_ACTION,12</Category>
    <Prereqs> Legendary Hexblade </Prereqs>
    <Flavor>The lords of the Nine Hells laugh as they exult in your predicament. They lend you the power you need to survive, but at a steep cost.</Flavor>
    <specific name="Power Type">Utility</specific>
    <specific name="Power Usage">Daily</specific>
    <specific name="Display">Legendary Hexblade Utility 12</specific>
    <specific name="Keywords">Arcane, Healing</specific>
    <specific name="Action Type"> Minor action </specific>
    <specific name="Attack Type">Personal</specific>
    <specific name="Requirement"></specific>
    <specific name="Trigger"></specific>
    <specific name="Target"></specific>
    <specific name="Attack"></specific>
    <specific name="Hit"></specific>
    <specific name="Effect">Choose one of the follwing effects:
		  -You regain hit points as if you spent two healing surges. You then cannot regain hit points by any other means until the end of the encounter.
		  -You gain a +10 power bonus to the next saving throw you make during this encounter. After that saving throw, you take a -2 penalty to saving throws until the end of the encounter.</specific>
    <specific name="Special"></specific>
    <specific name="Level"> 12 </specific>
    <specific name="Class">ID_FMP_PARAGON_PATH_796</specific>
    <specific name="_BasicAttack"></specific>
  </RulesElement>
  <RulesElement name="Infernal Transformation" type="Power" internal-id="ID_FMP_POWER_13685" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category>ID_DBB_CLASS_FEATURE_500006,ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_PARAGON_PATH_796,ID_FMP_CATEGORY_31,ID_INTERNAL_CATEGORY_MINOR_ACTION,20</Category>
    <Prereqs> Legendary Hexblade </Prereqs>
    <Flavor>With a fiendish roar, you take on the features of a devilish beast, growing long, fiery horns, which you can use with a flick of your head to gore your enemies.</Flavor>
    <specific name="Power Type">Attack</specific>
    <specific name="Power Usage">Daily</specific>
    <specific name="Display">Legendary Hexblade Attack 20</specific>
    <specific name="Keywords">Arcane</specific>
    <specific name="Action Type"> Minor action </specific>
    <specific name="Attack Type">Personal</specific>
    <specific name="Requirement"></specific>
    <specific name="Trigger"></specific>
    <specific name="Target"></specific>
    <specific name="Attack"></specific>
    <specific name="Hit"></specific>
    <specific name="Effect">Until the end of the encounter, you gain both immunity to fire and a +4 power bonus to the damage rolls of melee attacks. In addition, you can use the secondary power once per round.</specific>
    <specific name="Special"></specific>
    <specific name="Class">ID_FMP_PARAGON_PATH_796</specific>
    <specific name="Level"> 20 </specific>
    <specific name="_BasicAttack"></specific>
    <rules>
      <grant name="ID_FMP_POWER_13686" type="Power" />
    </rules>
  </RulesElement>
  <RulesElement name="Infernal Transformation (Secondary Power)" type="Power" internal-id="ID_FMP_POWER_13686" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category>ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_3,ID_FMP_CATEGORY_25</Category>
    <Prereqs>Unselectable</Prereqs>
    <specific name="Keywords">Arcane, Fire, Implement</specific>
    <specific name="Power Type">Attack</specific>
    <specific name="Power Usage">At-Will</specific>
    <specific name="Action Type">Minor Action</specific>
    <specific name="Attack Type">Melee 1</specific>
    <specific name="Trigger"></specific>
    <specific name="Target">One creature</specific>
    <specific name="Attack">Charisma vs. Fortitude</specific>
    <specific name="Hit">10 fire damage and you push the target up to 3 squares</specific>
    <specific name="Miss"></specific>
    <specific name="Effect"></specific>
    <specific name="Requirement"> The Infernal Transformation power must be active to use this power. </specific>
    <specific name="Special"> You can use this power only once per round. </specific>
    <specific name="_ParentPower">ID_FMP_POWER_13685</specific>
    <specific name="Class">ID_FMP_PARAGON_PATH_796</specific>
    <specific name="_Subclasses">ID_FMP_CLASS_793</specific>
  </RulesElement>
  <!-- Star Pact -->
  <RulesElement name="Curse of Forbidden Knowledge" type="Power" internal-id="ID_FMP_POWER_13725" source="Dragon Magazine 393" revision-date="12/2/2010">
    <Category>ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_PARAGON_PATH_796,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_16,ID_INTERNAL_CATEGORY_STANDARD_ACTION,11</Category>
    <Prereqs> Legendary Hexblade </Prereqs>
    <Flavor>You open your enemy's mind to the maddening knowledge of unknowable thought. Your babbling foe foams at the mouth and lashes out at any of its friends that come close lest they learn something from its gibberish.</Flavor>
    <specific name="Power Type">Attack</specific>
    <specific name="Power Usage">Encounter</specific>
    <specific name="Display">Legendary Hexblade Attack 11</specific>
    <specific name="Keywords">Arcane, Implement, Psychic</specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type">Ranged 5</specific>
    <specific name="Requirement"></specific>
    <specific name="Trigger"></specific>
    <specific name="Target">One enemy</specific>
    <specific name="Attack">Charisma vs. Fortitude</specific>
    <specific name="Hit">3d10 + Charisma modifier psychic damage.</specific>
    <specific name="Effect">Until the end of your next turn, the target makes a basic attack as an opportunity action against any ally of the target that ends its turn adjacent to the target.</specific>
    <specific name="Special"></specific>
    <specific name="Level"> 11 </specific>
    <specific name="Class">ID_FMP_PARAGON_PATH_796</specific>
    <specific name="_ParentFeature"></specific>
    <specific name="_BasicAttack"></specific>
  </RulesElement>
  <RulesElement name="Star Invocation" type="Power" internal-id="ID_FMP_POWER_13726" source="Dragon Magazine 393" revision-date="12/2/2010">
    <Category>ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_PARAGON_PATH_796,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_19,ID_INTERNAL_CATEGORY_MINOR_ACTION,12</Category>
    <Prereqs> Legendary Hexblade </Prereqs>
    <Flavor>Your body explodes into stars that whirl through space and coalesce at a distant location as a starry void in your body's shape.</Flavor>
    <specific name="Power Type">Utility</specific>
    <specific name="Power Usage">Daily</specific>
    <specific name="Display">Legendary Hexblade Utility 12</specific>
    <specific name="Keywords">Arcane, Teleportation</specific>
    <specific name="Action Type"> Minor action </specific>
    <specific name="Attack Type">Personal</specific>
    <specific name="Requirement"></specific>
    <specific name="Trigger"></specific>
    <specific name="Target"></specific>
    <specific name="Attack"></specific>
    <specific name="Hit"></specific>
    <specific name="Effect">You become insubstantial and weakened until the end of the encounter or until you dismiss this effect with a minor action.</specific>
    <specific name="Special"></specific>
    <specific name="Class">ID_FMP_PARAGON_PATH_796</specific>
    <specific name="Level"> 12 </specific>
    <specific name="_ParentFeature"></specific>
    <specific name="_BasicAttack"></specific>
  </RulesElement>
  <RulesElement name="Starry Transformation" type="Power" internal-id="ID_FMP_POWER_13727" source="Dragon Magazine 393" revision-date="12/2/2010">
    <Category>ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_PARAGON_PATH_796,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_25,ID_INTERNAL_CATEGORY_MINOR_ACTION,20</Category>
    <Prereqs> Legendary Hexblade </Prereqs>
    <Flavor>Like a shining mote of light, you float into the air and shed brilliant light.</Flavor>
    <specific name="Power Type">Attack</specific>
    <specific name="Power Usage">Daily</specific>
    <specific name="Display">Legendary Hexblade Attack 20</specific>
    <specific name="Keywords">Arcane, Implement</specific>
    <specific name="Action Type"> Minor action </specific>
    <specific name="Attack Type">Personal</specific>
    <specific name="Requirement"></specific>
    <specific name="Trigger"></specific>
    <specific name="Target"></specific>
    <specific name="Attack"></specific>
    <specific name="Hit"></specific>
    <specific name="Effect">Until the end of the encounter, you shed bright light to a radius of 30 squares, and you gain fly speed 8 and immunity to radiant damage. In addition, you can use the secondary power once per round.</specific>
    <specific name="Special"></specific>
    <specific name="Class">ID_FMP_PARAGON_PATH_796</specific>
    <specific name="_ParentFeature"></specific>
    <specific name="Level"> 20 </specific>
    <specific name="_BasicAttack"></specific>
    <rules>
      <grant name="ID_FMP_POWER_13728" type="Power" />
    </rules>
  </RulesElement>
  <RulesElement name="Starry Transformation (Secondary Power)" type="Power" internal-id="ID_FMP_POWER_13728" source="Dragon Magazine 393" revision-date="12/2/2010">
    <Category>ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_25</Category>
    <Prereqs>Unselectable</Prereqs>
    <specific name="Keywords">Arcane, Implement</specific>
    <specific name="Power Type">Attack</specific>
    <specific name="Power Usage">At-Will</specific>
    <specific name="Action Type">Minor Action</specific>
    <specific name="Attack Type">Close burst 3</specific>
    <specific name="Trigger"></specific>
    <specific name="Target">Each creature in the burst</specific>
    <specific name="Attack">Charisma vs. Reflex</specific>
    <specific name="Hit">The target is blind until the end of its next turn.</specific>
    <specific name="Miss"></specific>
    <specific name="Requirement"> The Starry Transformation power must be active to use this power. </specific>
    <specific name="Special"> You can use this power only once per round. </specific>
    <specific name="Effect"></specific>
    <specific name="_ParentPower">ID_FMP_POWER_13727</specific>
    <specific name="Class">ID_FMP_PARAGON_PATH_796</specific>
    <specific name="_Subclasses">ID_FMP_CLASS_793</specific>
  </RulesElement>
  <!-- Hexblade Paragon Paths -->
<RulesElement name="Legendary Hexblade" type="Paragon Path" internal-id="ID_FMP_PARAGON_PATH_796" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Prereqs> Hexblade </Prereqs>
    <print-prereqs> Hexblade </print-prereqs>
    <specific name="Class Features"> ID_WOG_LEGENDARY_HEXBLADE_CLASS_FEATURE_1,ID_WOG_LEGENDARY_HEXBLADE_CLASS_FEATURE_2,ID_WOG_LEGENDARY_HEXBLADE_CLASS_FEATURE_3,ID_WOG_LEGENDARY_HEXBLADE_CLASS_FEATURE_4,ID_WOG_LEGENDARY_HEXBLADE_CLASS_FEATURE_5,ID_WOG_LEGENDARY_HEXBLADE_CLASS_FEATURE_6 </specific>
    <specific name="Powers"> ID_FMP_POWER_13674,ID_FMP_POWER_13683,ID_FMP_POWER_13966,ID_FMP_POWER_13725,ID_FMP_POWER_13676,ID_FMP_POWER_13967,ID_FMP_POWER_13684,ID_FMP_POWER_13726,ID_FMP_POWER_13678,ID_FMP_POWER_13677,ID_FMP_POWER_13686,ID_FMP_POWER_13685,ID_FMP_POWER_13728,ID_FMP_POWER_13727,ID_FMP_POWER_13968,ID_FMP_POWER_16331,ID_FMP_POWER_16332,ID_FMP_POWER_16333,ID_FMP_POWER_16334 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13674,ID_FMP_POWER_13683,ID_FMP_POWER_13966,ID_FMP_POWER_13725,ID_FMP_POWER_13676,ID_FMP_POWER_13967,ID_FMP_POWER_13684,ID_FMP_POWER_13726,ID_FMP_POWER_13677,ID_FMP_POWER_13685,ID_FMP_POWER_13727,ID_FMP_POWER_13968,ID_FMP_POWER_16331,ID_FMP_POWER_16332,ID_FMP_POWER_16333,ID_FMP_POWER_16334 </specific>
    <rules>
      <grant type="Class Feature" name="ID_WOG_LEGENDARY_HEXBLADE_CLASS_FEATURE_1" level="11" />
      <grant type="Class Feature" name="ID_WOG_LEGENDARY_HEXBLADE_CLASS_FEATURE_2" level="11" />
      <grant type="Class Feature" name="ID_WOG_LEGENDARY_HEXBLADE_CLASS_FEATURE_3" level="11" />
      <grant type="Class Feature" name="ID_WOG_LEGENDARY_HEXBLADE_CLASS_FEATURE_4" level="12" />
      <grant type="Class Feature" name="ID_WOG_LEGENDARY_HEXBLADE_CLASS_FEATURE_5" level="16" />
      <grant type="Class Feature" name="ID_WOG_LEGENDARY_HEXBLADE_CLASS_FEATURE_6" level="20" />
    </rules>
Your pact weapon has claimed many enemies, and with each victory your magic grows stronger. You focus your study and arcane practice on your pact, uncovering its mysteries and mastering the magic it offers.
</RulesElement>
<RulesElement name="Hexblade's Action" type="Class Feature" internal-id="ID_WOG_LEGENDARY_HEXBLADE_CLASS_FEATURE_1" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 11 </Category>
    <flavor> When you push yourself beyond your normal limits, the magic inherent to your pact flares around you, aiding your efforts. </flavor>
    <specific name="Level"> 11 </specific>
    <specific name="Short Description">gain a path feature associated with your pact.</specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_WOG_LEGENDARY_HEXBLADE_CLASS_FEATURE_1A" type="Class Feature" requires="ID_WOG_HEXBLADE_TRAIT_PACKAGE_1" />
      <grant name="ID_WOG_LEGENDARY_HEXBLADE_CLASS_FEATURE_1B" type="Class Feature" requires="ID_WOG_HEXBLADE_TRAIT_PACKAGE_2" />
      <grant name="ID_WOG_LEGENDARY_HEXBLADE_CLASS_FEATURE_1C" type="Class Feature" requires="ID_WOG_HEXBLADE_TRAIT_PACKAGE_3" />
      <grant name="ID_WOG_LEGENDARY_HEXBLADE_CLASS_FEATURE_1D" type="Class Feature" requires="ID_WOG_HEXBLADE_TRAIT_PACKAGE_4" />
      <grant name="ID_FMP_CLASS_FEATURE_3734" type="Class Feature" requires="ID_FMP_TRAIT_PACKAGE_827" />
	  <grant name="ID_FMP_CLASS_FEATURE_4375" type="Class Feature" requires="ID_FMP_TRAIT_PACKAGE_957" />
    </rules>
You gain a paragon path feature associated with your pact.
</RulesElement>
  <RulesElement name="Level 11 Hexblade's Action [Fey] (Legendary Hexblade)" type="Class Feature" internal-id="ID_WOG_LEGENDARY_HEXBLADE_CLASS_FEATURE_1A" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 11 </Category>
    <flavor> As you enter the paragon tier, you are able to better access the magic of the fey through your pact. With practice, you learn to slide into the fey realm and travel a short distance, appearing elsewhere in the blink of an eye. </flavor>
    <specific name="Level"> 11 </specific>
    <specific name="Short Description">Gain effect associated with your pact.</specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <textstring name="Action Point" value="When you spend an action point to take an extra action, you can take a free action to become invisible and teleport a number of squares up to your Dexterity modifier, either before or after that action. You remain invisible until the start of your next turn." />
    </rules>
When you spend an action point to take an extra action, you can take a free action to become invisible and teleport a number of squares up to your Dexterity modifier, either before or after that action. You remain invisible until the start of your next turn.
</RulesElement>
  <RulesElement name="Level 11 Hexblade's Action [Infernal] (Legendary Hexblade)" type="Class Feature" internal-id="ID_WOG_LEGENDARY_HEXBLADE_CLASS_FEATURE_1B" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 11 </Category>
    <flavor> As you enter the paragon tier, you learn to master the infernal energy channeled to you through your pact. Your control is such that you can now direct that energy at an enemy, causing it searing pain. </flavor>
    <specific name="Level"> 11 </specific>
    <specific name="Short Description">Gain effect associated with your pact.</specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <textstring name="Action Point" value="When you spend an action point to take an extra action, the next enemy you hit or miss with an attack before the end of your turn takes fire damage equal to 5 + your Constitution modifier." />
    </rules>
When you spend an action point to take an extra action, the next enemy you hit or miss with an attack before the end of your turn takes fire damage equal to 5 + your Constitution modifier.
</RulesElement>
  <RulesElement name="Level 11 Hexblade's Action [Star] (Legendary Hexblade)" type="Class Feature" internal-id="ID_WOG_LEGENDARY_HEXBLADE_CLASS_FEATURE_1C" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 11 </Category>
    <flavor> With intense focus upon your arcane connection to the stars, you open a conduit to the thoughts of the star entities and foist their attentions upon your foe. By shielding your brain to even a glimpse of their intense minds, you save yourself from their staggering power. </flavor>
    <specific name="Level"> 11 </specific>
    <specific name="Short Description">Gain effect associated with your pact.</specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <textstring name="Action Point" value="When you spend an action point to take an extra action, the next enemy you hit or miss with an attack before the end of your next turn is dazed until the end of your next turn." />
    </rules>
When you spend an action point to take an extra action, the next enemy you hit or miss with an attack before the end of your turn takes fire damage equal to 5 + your Constitution modifier.
</RulesElement>
  <RulesElement name="Level 11 Hexblade's Action [Fey] [Legendary Hexblade]" type="Class Feature" internal-id="ID_WOG_LEGENDARY_HEXBLADE_CLASS_FEATURE_1D" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 11 </Category>
    <flavor> As you enter the paragon tier, you are able to better access the magic of the fey through your pact. With practice, you learn to slide into the fey realm and travel a short distance, appearing elsewhere in the blink of an eye. </flavor>
    <specific name="Level"> 11 </specific>
    <specific name="Short Description">Gain effect associated with your pact.</specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <textstring name="Action Point" value="When you spend an action point to take an extra action, you can take a free action to become invisible and teleport a number of squares up to your Dexterity modifier, either before or after that action. You remain invisible until the start of your next turn." />
    </rules>
When you spend an action point to take an extra action, you can take a free action to become invisible and teleport a number of squares up to your Dexterity modifier, either before or after that action. You remain invisible until the start of your next turn.
</RulesElement>
  <RulesElement name="Level 11 Hexblade's Action [Gloom] (Legendary Hexblade)" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3734" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 11 </Category>
    <Flavor> The dark power behind your pact lends you the strength you need to push beyond your normal limits. By drinking deep of the power of shadow, you become something like a shadow yourself. </Flavor>
    <specific name="Short Description"> Action point (extra action):you may become insubstantial until your next turn ends </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <textstring name="Action Point" value="Hexblade's Action:When you spend an action point to take an extra action, you can become insubstantial until the end of your next turn." />
    </rules>
When you spend an action point to take an extra action, you can become insubstantial until the end of your next turn.
</RulesElement>
<RulesElement name="Pact Aspect" type="Class Feature" internal-id="ID_WOG_LEGENDARY_HEXBLADE_CLASS_FEATURE_2" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 11 </Category>
    <flavor> As you gain greater skill with arcane magic, you also form a stronger link to your pact. This link alters your mind and body, subtly aligning you with the enigmatic entity granting you your hexblade powers. </flavor>
    <specific name="Level"> 11 </specific>
    <specific name="Short Description">gain a path feature associated with your pact.</specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_WOG_LEGENDARY_HEXBLADE_CLASS_FEATURE_2A" type="Class Feature" requires="ID_WOG_HEXBLADE_TRAIT_PACKAGE_1" />
      <grant name="ID_WOG_LEGENDARY_HEXBLADE_CLASS_FEATURE_2B" type="Class Feature" requires="ID_WOG_HEXBLADE_TRAIT_PACKAGE_2" />
      <grant name="ID_WOG_LEGENDARY_HEXBLADE_CLASS_FEATURE_2C" type="Class Feature" requires="ID_WOG_HEXBLADE_TRAIT_PACKAGE_3" />
      <grant name="ID_WOG_LEGENDARY_HEXBLADE_CLASS_FEATURE_2D" type="Class Feature" requires="ID_WOG_HEXBLADE_TRAIT_PACKAGE_4" />
      <grant name="ID_FMP_CLASS_FEATURE_3735" type="Class Feature" requires="ID_FMP_TRAIT_PACKAGE_827" />
	  <grant name="ID_FMP_CLASS_FEATURE_4376" type="Class Feature" requires="ID_FMP_TRAIT_PACKAGE_957" />
    </rules>
You gain a paragon path feature associated with your pact.
</RulesElement>
  <RulesElement name="Level 11 Fey Pact Aspect (Legendary Hexblade)" type="Class Feature" internal-id="ID_WOG_LEGENDARY_HEXBLADE_CLASS_FEATURE_2A" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 11 </Category>
    <flavor> Your mastery of fey magic lends arcane credence to your lies and unmatched speed to your feet. </flavor>
    <specific name="Level"> 11 </specific>
    <specific name="Short Description"> Gain effect associated with your pact. </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <statadd name="Speed" value="+1" />
      <statadd name="Bluff Misc" value="+2" />
    </rules>
You gain a +2 bonus to Bluff checks and a +1 bonus to speed.
</RulesElement>
  <RulesElement name="Level 11 Infernal Pact Aspect (Legendary Hexblade)" type="Class Feature" internal-id="ID_WOG_LEGENDARY_HEXBLADE_CLASS_FEATURE_2B" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 11 </Category>
    <flavor> Your scaly skin and supernatural presence unsettle other creatures. </flavor>
    <specific name="Level"> 11 </specific>
    <specific name="Short Description"> Gain effect associated with your pact. </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <statadd name="resist:fire" value="10" />
      <statadd name="resist:fire" value="20" requires="21 level" />
      <statadd name="Intimidate Misc" value="+2" />
    </rules>
You gain resist 10 fire and a +2 bonus to Intimidate checks. At 21st level, the resistance increases to 20. If you already have resist 10 fire or higher (or resist 20 fire or higher at 21st level), your resistance increases by 5.
</RulesElement>
  <RulesElement name="Level 11 Star Pact Aspect (Legendary Hexblade)" type="Class Feature" internal-id="ID_WOG_LEGENDARY_HEXBLADE_CLASS_FEATURE_2C" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 11 </Category>
    <flavor> Your intense meditation on the beings that lurk beyond space and that link the planes gives you astonishing insight into the magic that flows through everything and steels your mind against the horrors of the knowledge you unearth. </flavor>
    <specific name="Level"> 11 </specific>
    <specific name="Short Description">Gain effect associated with your pact.</specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <statadd name="resist:psychic" value="10" />
      <statadd name="resist:psychic" value="20" requires="21 level" />
      <statadd name="Arcana Misc" value="+2" />
    </rules>
You gain a +2 bonus to Arcana checks and resist 10 psychic. At 20th level, the resistance increase to 20. If you already have resist 10 psychic or higher (or resist 20 psychic or higher at 21st level), increase the value of that resistance by 5.
</RulesElement>
  <RulesElement name="Level 11 Fey Pact Aspect [Legendary Hexblade]" type="Class Feature" internal-id="ID_WOG_LEGENDARY_HEXBLADE_CLASS_FEATURE_2D" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 11 </Category>
    <flavor> Your mastery of fey magic lends arcane credence to your lies and unmatched speed to your feet. </flavor>
    <specific name="Level"> 11 </specific>
    <specific name="Short Description"> Gain effect associated with your pact. </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <statadd name="Speed" value="+1" />
      <statadd name="Bluff Misc" value="+2" />
    </rules>
You gain a +2 bonus to Bluff checks and a +1 bonus to speed.
</RulesElement>
  <RulesElement name="Level 11 Gloom Pact Aspect (Legendary Hexblade)" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3735" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 11 </Category>
    <Flavor> As the energy of the Shadowfell flows through you, the dark power of that realm grants you a measure of protection. </Flavor>
    <specific name="Short Description"> +2 to Stealth checks, resist 10 necrotic. If you already have resist 10 (or more) necrotic, instead gain +5  to your resist necrotic value </specific>
    <specific name="Level"> 11 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <statadd name="Stealth Misc" value="+2" />
      <statadd name="resist:necrotic" value="+10" type="resist" />
    </rules>
You gain resist 10 necrotic and a +2 bonus to Stealth checks. If you already have necrotic resistance that is equal to or higher than the resistance granted by this feature, that resistance instead increases by 5.
</RulesElement>
<RulesElement name="Pact Curse" type="Class Feature" internal-id="ID_WOG_LEGENDARY_HEXBLADE_CLASS_FEATURE_3" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 11 </Category>
    <flavor> Your pact requires you to seek out, battle, and defeat your enemies. Otherwise, the magic that sustains it slowly fades. As your pact hungers for life force, you learn to turn its needs into a useful weapon. You master a spell that allows you to place a curse upon an enemy. </flavor>
    <specific name="Level"> 11 </specific>
    <specific name="Short Description"> Gain an encounter matching your pact. </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_WOG_LEGENDARY_HEXBLADE_CLASS_FEATURE_3A" type="Class Feature" requires="ID_WOG_HEXBLADE_TRAIT_PACKAGE_1" />
      <grant name="ID_WOG_LEGENDARY_HEXBLADE_CLASS_FEATURE_3B" type="Class Feature" requires="ID_WOG_HEXBLADE_TRAIT_PACKAGE_2" />
      <grant name="ID_WOG_LEGENDARY_HEXBLADE_CLASS_FEATURE_3C" type="Class Feature" requires="ID_WOG_HEXBLADE_TRAIT_PACKAGE_3" />
      <grant name="ID_WOG_LEGENDARY_HEXBLADE_CLASS_FEATURE_3D" type="Class Feature" requires="ID_WOG_HEXBLADE_TRAIT_PACKAGE_4" />
      <grant name="ID_FMP_CLASS_FEATURE_3736" type="Class Feature" requires="ID_FMP_TRAIT_PACKAGE_827" />
	  <grant name="ID_FMP_CLASS_FEATURE_4377" type="Class Feature" requires="ID_FMP_TRAIT_PACKAGE_957" />
    </rules>
You gain an encounter attack power associated with your path.
</RulesElement>
  <RulesElement name="Level 11 Fey Pact Curse (Legendary Hexblade)" type="Class Feature" internal-id="ID_WOG_LEGENDARY_HEXBLADE_CLASS_FEATURE_3A" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 11 </Category>
    <Flavor> You call on the power of the Feywild, directing the verdant growth inherent in that realm to infest your enemy. Leaves and vines quickly take root in your foe, leaving it open to attack. </Flavor>
    <specific name="Short Description"> You gain the curse of shattered armor encounter attack power. </specific>
    <specific name="Level"> 11 </specific>
    <specific name="Powers"> ID_FMP_POWER_13674 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13674 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_POWER_13674" type="Power" />
    </rules>
You gain the curse of shattered armor encounter attack power.
</RulesElement>
  <RulesElement name="Level 11 Infernal Pact Curse (Legendary Hexblade)" type="Class Feature" internal-id="ID_WOG_LEGENDARY_HEXBLADE_CLASS_FEATURE_3B" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 11 </Category>
    <Flavor> With this spell, you weave hellfire into your enemy's soul. A smoldering flame erupts within its body, exploding out in jets of fire that sear nearby enemies. </Flavor>
    <specific name="Short Description"> You gain the curse of the fiery soul encounter attack power. </specific>
    <specific name="Level"> 11 </specific>
    <specific name="Powers"> ID_FMP_POWER_13683 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13683 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_POWER_13683" type="Power" />
    </rules>
You gain the curse of the fiery soul encounter attack power.
</RulesElement>
  <RulesElement name="Level 11 Star Pact Curse (Legendary Hexblade)" type="Class Feature" internal-id="ID_WOG_LEGENDARY_HEXBLADE_CLASS_FEATURE_3C" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 11 </Category>
    <Flavor> You've come to learn things forgotten by primordials and kept secret by gods. Your connection with the beings that provide that knowledge grants you protection against the dangers of knowing things that the universe wishes to remain unknown, but your enemies aren't so lucky. You open a foe to the insights of Khirad, the piercing blue star of insight and horror. </Flavor>
    <specific name="Short Description"> You gain the curse of forbidden knowledge encounter attack power. </specific>
    <specific name="Level"> 11 </specific>
    <specific name="Powers"> ID_FMP_POWER_13725 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13725 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_POWER_13725" type="Power" />
    </rules>
You gain the curse of forbidden knowledge encounter attack power.
</RulesElement>
  <RulesElement name="Level 11 Fey Pact Curse [Legendary Hexblade]" type="Class Feature" internal-id="ID_WOG_LEGENDARY_HEXBLADE_CLASS_FEATURE_3D" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 11 </Category>
    <Flavor> You call on the power of the Feywild, directing the verdant growth inherent in that realm to infest your enemy. Leaves and vines quickly take root in your foe, leaving it open to attack. </Flavor>
    <specific name="Short Description"> You gain the curse of shattered armor encounter attack power. </specific>
    <specific name="Level"> 11 </specific>
    <specific name="Powers"> ID_FMP_POWER_13674 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13674 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_POWER_13674" type="Power" />
    </rules>
You gain the curse of shattered armor encounter attack power.
</RulesElement>
  <RulesElement name="Level 11 Gloom Pact Curse (Legendary Hexblade)" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3736" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 11 </Category>
    <Flavor> You maintain your pact through the destruction you wreak in battle. To aid in this harvest of souls, you master a dreadful spell that denies your enemy the ability to flee or fight back. </Flavor>
    <specific name="Short Description"> Gain the Curse of Age attack power </specific>
    <specific name="Level"> 11 </specific>
    <specific name="Powers"> ID_FMP_POWER_13966 </specific>
    <specific name="Type"> Encounter </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_796 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13966 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_POWER_13966" type="Power" />
    </rules>
You gain the curse of age power.
</RulesElement>
<RulesElement name="Pact Invocation" type="Class Feature" internal-id="ID_WOG_LEGENDARY_HEXBLADE_CLASS_FEATURE_4" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 12 </Category>
    <flavor> During times of stress or great peril, you can call upon the entity that you forged your pact with to aid you. However, this added demand comes at a price. If you forced a pact upon an unwilling creature, it will aid you only when you have enough strength to demand it. Otherwise, your patron might choose to rob you of the power offered by this spell at an inopportune time due to capriciousness or boredom. </flavor>
    <specific name="Level"> 12 </specific>
    <specific name="Short Description"> You gain an paragon path utility power associated with your pact. </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_WOG_LEGENDARY_HEXBLADE_CLASS_FEATURE_4A" type="Class Feature" requires="ID_WOG_HEXBLADE_TRAIT_PACKAGE_1" />
      <grant name="ID_WOG_LEGENDARY_HEXBLADE_CLASS_FEATURE_4B" type="Class Feature" requires="ID_WOG_HEXBLADE_TRAIT_PACKAGE_2" />
      <grant name="ID_WOG_LEGENDARY_HEXBLADE_CLASS_FEATURE_4C" type="Class Feature" requires="ID_WOG_HEXBLADE_TRAIT_PACKAGE_3" />
      <grant name="ID_WOG_LEGENDARY_HEXBLADE_CLASS_FEATURE_4D" type="Class Feature" requires="ID_WOG_HEXBLADE_TRAIT_PACKAGE_4" />
      <grant name="ID_FMP_CLASS_FEATURE_3737" type="Class Feature" requires="ID_FMP_TRAIT_PACKAGE_827" />
	  <grant name="ID_FMP_CLASS_FEATURE_4378" type="Class Feature" requires="ID_FMP_TRAIT_PACKAGE_957" />
    </rules>
You gain an paragon path utility power associated with your pact.
</RulesElement>
  <RulesElement name="Level 12 Fey Pact Invocation (Legendary Hexblade)" type="Class Feature" internal-id="ID_WOG_LEGENDARY_HEXBLADE_CLASS_FEATURE_4A" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 12 </Category>
    <Flavor> With this spell, you appeal to the lords of the Feywild to aid you with good fortune in your battles-a sudden gust of wind knocks aside an arrow certain to hit you. or an enemy stumbles on a tree root before it can bring its axe crashing down upon you. However, the fey lords are fickle creatures. Just as they offer good fortune, their moods can suddenly change and curse you with ill luck. </Flavor>
    <specific name="Short Description"> You gain the fey invocation utility power. </specific>
    <specific name="Level"> 12 </specific>
    <specific name="Powers"> ID_FMP_POWER_13676 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13676 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_POWER_13676" type="Power" />
    </rules>
You gain the fey invocation utility power.
</RulesElement>
  <RulesElement name="Level 12 Infernal Pact Invocation (Legendary Hexblade)" type="Class Feature" internal-id="ID_WOG_LEGENDARY_HEXBLADE_CLASS_FEATURE_4B" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 12 </Category>
    <Flavor> The lords of the Nine Hells have no interest in aiding you. After all, you have used their own rules against them to steal their power. They prefer worship and service, not defiant robbery. When you use this power, the pact you forced upon them requires them to give you aid. However, this assistance comes at a price. </Flavor>
    <specific name="Short Description"> You gain the infernal invocation utility power. </specific>
    <specific name="Level"> 12 </specific>
    <specific name="Powers"> ID_FMP_POWER_13684 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13684 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_POWER_13684" type="Power" />
    </rules>
You gain the infernal invocation utility power.
</RulesElement>
  <RulesElement name="Level 12 Star Pact Invocation (Legendary Hexblade)" type="Class Feature" internal-id="ID_WOG_LEGENDARY_HEXBLADE_CLASS_FEATURE_4C" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 12 </Category>
    <Flavor> You open your mind and body to the stars and become them. Your body transforms into radiance and void, and as you gain the perspective of the distant stars, you feel yourself becoming more detached from the reality you know. The star entities show little interest in the affairs of mortals, but as you siphon their power to do your will, you can't help but feel that something is watching-and drawing closer. </Flavor>
    <specific name="Short Description"> You gain the star invocation utility power. </specific>
    <specific name="Level"> 12 </specific>
    <specific name="Powers"> ID_FMP_POWER_13726 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13726 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_POWER_13726" type="Power" />
    </rules>
You gain the star invocation utility power.
</RulesElement>
  <RulesElement name="Level 12 Fey Pact Invocation [Legendary Hexblade]" type="Class Feature" internal-id="ID_WOG_LEGENDARY_HEXBLADE_CLASS_FEATURE_4D" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 12 </Category>
    <Flavor> With this spell, you appeal to the lords of the Feywild to aid you with good fortune in your battles-a sudden gust of wind knocks aside an arrow certain to hit you. or an enemy stumbles on a tree root before it can bring its axe crashing down upon you. However, the fey lords are fickle creatures. Just as they offer good fortune, their moods can suddenly change and curse you with ill luck. </Flavor>
    <specific name="Short Description"> You gain the fey invocation utility power. </specific>
    <specific name="Level"> 12 </specific>
    <specific name="Powers"> ID_FMP_POWER_13676 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13676 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_POWER_13676" type="Power" />
    </rules>
You gain the fey invocation utility power.
</RulesElement>
  <RulesElement name="Level 12 Gloom Pact Invocation (Legendary Hexblade)" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3737" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 12 </Category>
    <Flavor> You call on the power of shadow, but no one ever truly controls that power. The gloom that swirls around you can hide you from view. However, this same darkness can steal away your strength to leave you vulnerable to attack. </Flavor>
    <specific name="Short Description"> Gain the Dark Invocation utility power </specific>
    <specific name="Level"> 12 </specific>
    <specific name="Powers"> ID_FMP_POWER_13967 </specific>
    <specific name="Type"> Utility </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_796 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13967 </specific>
    <rules>
      <grant name="ID_FMP_POWER_13967" type="Power" />
    </rules>
You gain the dark invocation power.
</RulesElement>
<RulesElement name="Improved Pact Boon" type="Class Feature" internal-id="ID_WOG_LEGENDARY_HEXBLADE_CLASS_FEATURE_5" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 16 </Category>
    <flavor> Your continuing dedication to your pact, along with your improved understanding of the underlying mechanics of arcane power, allows you to tap deeper into the source of your magic. </flavor>
    <specific name="Level"> 16 </specific>
    <specific name="Short Description"> You gain a path feature associated with your pact. </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_WOG_LEGENDARY_HEXBLADE_CLASS_FEATURE_5A" type="Class Feature" requires="ID_WOG_HEXBLADE_TRAIT_PACKAGE_1" />
      <grant name="ID_WOG_LEGENDARY_HEXBLADE_CLASS_FEATURE_5B" type="Class Feature" requires="ID_WOG_HEXBLADE_TRAIT_PACKAGE_2" />
      <grant name="ID_WOG_LEGENDARY_HEXBLADE_CLASS_FEATURE_5C" type="Class Feature" requires="ID_WOG_HEXBLADE_TRAIT_PACKAGE_3" />
      <grant name="ID_WOG_LEGENDARY_HEXBLADE_CLASS_FEATURE_5D" type="Class Feature" requires="ID_WOG_HEXBLADE_TRAIT_PACKAGE_4" />
      <grant name="ID_FMP_CLASS_FEATURE_3738" type="Class Feature" requires="ID_FMP_TRAIT_PACKAGE_827" />
	  <grant name="ID_FMP_CLASS_FEATURE_4379" type="Class Feature" requires="ID_FMP_TRAIT_PACKAGE_957" />
    </rules>
You gain a path feature associated with your pact.
</RulesElement>
  <RulesElement name="Level 16 Improved Fey Pact Boon (Legendary Hexblade)" type="Class Feature" internal-id="ID_WOG_LEGENDARY_HEXBLADE_CLASS_FEATURE_5A" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 16 </Category>
    <Flavor> Your initial understanding of your fey pact allowed you to move among the fabric of the planes, disappearing in one spot and appearing elsewhere in the blink of an eye. With experience, you now know how to draw more deeply on the Feywild's magic. When you teleport, the magic lingers, cloaking you in invisibility. </Flavor>
    <specific name="Short Description"> When you use soul step, you become invisible to your enemies until the end of your next turn. </specific>
    <specific name="Level"> 16 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <modify name="ID_FMP_POWER_13669" type="Power" field="Effect" value="You teleport a number of squares up to your Dexterity modifier. You become invisible to your enemies until the end of your next turn." />
    </rules>
When you use soul step, you become invisible to your enemies until the end of your next turn.
</RulesElement>
  <RulesElement name="Level 16 Improved Infernal Pact Boon (Legendary Hexblade)" type="Class Feature" internal-id="ID_WOG_LEGENDARY_HEXBLADE_CLASS_FEATURE_5B" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 16 </Category>
    <Flavor> As you consign your foes to oblivion, you extract raw arcane power from their passing. You have mastered this power to the point that you can now bring forth that energy in the form of a concussive burst that sweeps away your foes. </Flavor>
    <specific name="Short Description"> When you use soul feast, you can also push each enemy adjacent to you 1 square. </specific>
    <specific name="Level"> 16 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <modify name="ID_FMP_POWER_13679" type="Power" field="Improved Pact Boon" value="When you use soul feast, you can also push each enemy adjacent to you 1 square." />
    </rules>
When you use soul feast, you can also push each enemy adjacent to you 1 square.
</RulesElement>
  <RulesElement name="Level 16 Improved Star Pact Boon (Legendary Hexblade)" type="Class Feature" internal-id="ID_WOG_LEGENDARY_HEXBLADE_CLASS_FEATURE_5C" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 16 </Category>
    <Flavor> You open your mind and body to the stars and become them. Your body transforms into radiance and void, and as you gain the perspective of the distant stars, you feel yourself becoming more detached from the reality you know. The star entities show little interest in the affairs of mortals, but as you siphon their power to do your will, you can't help but feel that something is watching-and drawing closer. </Flavor>
    <specific name="Short Description"> When you use your dire fate power, you can choose an enemy within 2 squares of you and slide that enemy 1 square. </specific>
    <specific name="Level"> 16 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <modify name="ID_FMP_POWER_13721" type="Power" field="Improved Pact Boon" value="When you use your dire fate power, you can choose an enemy within 2 squares of you and slide that enemy 1 square." />
    </rules>
When you use your dire fate power, you can choose an enemy within 2 squares of you and slide that enemy 1 square.
</RulesElement>
  <RulesElement name="Level 16 Improved Fey Pact Boon [Legendary Hexblade]" type="Class Feature" internal-id="ID_WOG_LEGENDARY_HEXBLADE_CLASS_FEATURE_5D" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 16 </Category>
    <Flavor> Your initial understanding of your fey pact allowed you to move among the fabric of the planes, disappearing in one spot and appearing elsewhere in the blink of an eye. With experience, you now know how to draw more deeply on the Feywild's magic. When you teleport, the magic lingers, cloaking you in invisibility. </Flavor>
    <specific name="Short Description"> When you use soul step, you become invisible to your enemies until the end of your next turn. </specific>
    <specific name="Level"> 16 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <modify name="ID_FMP_POWER_13669" type="Power" field="Effect" value="You teleport a number of squares up to your Dexterity modifier. You become invisible to your enemies until the end of your next turn." />
    </rules>
When you use soul step, you become invisible to your enemies until the end of your next turn.
</RulesElement>
  <RulesElement name="Level 16 Improved Gloom Pact Boon (Legendary Hexblade)" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3738" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 16 </Category>
    <Flavor> The spirit energy of your fallen enemies is twisted and corrupted by your increased dark power. When the time is right, you channel the rage of all those foes into a concerted attack. </Flavor>
    <specific name="Short Description"> Use Convocation of Shadows: gain combat advantage vs. 1 target of your next attack before your next turn ends </specific>
    <specific name="Level"> 16 </specific>
    <rules>
      <modify name="Convocation of Shadows" type="Power" Field="Improved Gloom Pact Boon" value="You also gain combat advantage against a single target of your next attack before the end of your next turn." />
    </rules>
When you use your convocation of shadows, you also gain combat advantage against a single target of your next attack before the end of your next turn.
</RulesElement>
<RulesElement name="Pact Transformation" type="Class Feature" internal-id="ID_WOG_LEGENDARY_HEXBLADE_CLASS_FEATURE_6" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 20 </Category>
    <flavor> With this powerful spell, you draw fully on your pact's magic and undergo a startling transformation. For a brief time, you take on the aspect of your pact, appearing as a lesser version of an entity from the appropriate realm. </flavor>
    <specific name="Level"> 20 </specific>
    <specific name="Short Description"> You gain an paragon path daily attack power associated with your pact. </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_WOG_LEGENDARY_HEXBLADE_CLASS_FEATURE_6A" type="Class Feature" requires="ID_WOG_HEXBLADE_TRAIT_PACKAGE_1" />
      <grant name="ID_WOG_LEGENDARY_HEXBLADE_CLASS_FEATURE_6B" type="Class Feature" requires="ID_WOG_HEXBLADE_TRAIT_PACKAGE_2" />
      <grant name="ID_WOG_LEGENDARY_HEXBLADE_CLASS_FEATURE_6C" type="Class Feature" requires="ID_WOG_HEXBLADE_TRAIT_PACKAGE_3" />
      <grant name="ID_WOG_LEGENDARY_HEXBLADE_CLASS_FEATURE_6D" type="Class Feature" requires="ID_WOG_HEXBLADE_TRAIT_PACKAGE_4" />
      <grant name="ID_FMP_CLASS_FEATURE_3739" type="Class Feature" requires="ID_FMP_TRAIT_PACKAGE_827" />
	  <grant name="ID_FMP_CLASS_FEATURE_4380" type="Class Feature" requires="ID_FMP_TRAIT_PACKAGE_957" />
    </rules>
You gain an paragon path daily attack power associated with your pact.
</RulesElement>
  <RulesElement name="Level 20 Fey Pact Transformation (Legendary Hexblade)" type="Class Feature" internal-id="ID_WOG_LEGENDARY_HEXBLADE_CLASS_FEATURE_6A" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 20 </Category>
    <Flavor> You draw the magic of the Feywild into yourself and use it to warp the world around you. By twisting the planes, you can teleport with a single step, while your flickering, misty image makes it difficult for foes to attack you. At your command, this magic swirls around you, wracking your foes' minds and leaving them blind to your presence. </Flavor>
    <specific name="Short Description"> You gain the feywild transformation daily attack power. </specific>
    <specific name="Level"> 20 </specific>
    <specific name="Powers"> ID_FMP_POWER_13678,ID_FMP_POWER_13677 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13678,ID_FMP_POWER_13677 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_POWER_13677" type="Power" />
    </rules>
You gain the feywild transformation daily attack power.
</RulesElement>
  <RulesElement name="Level 20 Infernal Pact Transformation (Legendary Hexblade)" type="Class Feature" internal-id="ID_WOG_LEGENDARY_HEXBLADE_CLASS_FEATURE_6B" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 20 </Category>
    <Flavor> This audacious spell steals power from Asmodeus himself, seizing an iota of his raw energy and seeding it within you to fuel a dramatic transformation. Though such a small portion might not seem like much, it is enough to grant you the power to hew through your enemies. Asmodeus's wrath at your theft flows through this spell, turning you into a berserk warrior. </Flavor>
    <specific name="Short Description"> You gain the infernal transformation daily attack power. </specific>
    <specific name="Level"> 20 </specific>
    <specific name="Powers"> ID_FMP_POWER_13686,ID_FMP_POWER_13685 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13686,ID_FMP_POWER_13685 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_POWER_13685" type="Power" />
    </rules>
You gain the infernal transformation daily attack power.
</RulesElement>
  <RulesElement name="Level 20 Star Pact Transformation (Legendary Hexblade)" type="Class Feature" internal-id="ID_WOG_LEGENDARY_HEXBLADE_CLASS_FEATURE_6C" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 20 </Category>
    <Flavor> Calling upon the star entities to fulfill their enigmatic promise to you, you erupt into an ecstasy of light. Floating high above the battlefield, your radiance shines brighter than the sun. Allies can hardly bear to look upon your majesty, and enemies can be struck blind when they dare to face you. </Flavor>
    <specific name="Short Description"> You gain the starry transformation daily attack power. </specific>
    <specific name="Level"> 20 </specific>
    <specific name="Powers"> ID_FMP_POWER_13728,ID_FMP_POWER_13727 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13728,ID_FMP_POWER_13727 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_POWER_13727" type="Power" />
    </rules>
You gain the starry transformation daily attack power.
</RulesElement>
  <RulesElement name="Level 20 Fey Pact Transformation [Legendary Hexblade]" type="Class Feature" internal-id="ID_WOG_LEGENDARY_HEXBLADE_CLASS_FEATURE_6D" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 20 </Category>
    <Flavor> You draw the magic of the Feywild into yourself and use it to warp the world around you. By twisting the planes, you can teleport with a single step, while your flickering, misty image makes it difficult for foes to attack you. At your command, this magic swirls around you, wracking your foes' minds and leaving them blind to your presence. </Flavor>
    <specific name="Short Description"> You gain the feywild transformation daily attack power. </specific>
    <specific name="Level"> 20 </specific>
    <specific name="Powers"> ID_FMP_POWER_13678,ID_FMP_POWER_13677 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13678,ID_FMP_POWER_13677 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_POWER_13677" type="Power" />
    </rules>
You gain the feywild transformation daily attack power.
</RulesElement>
  <RulesElement name="Level 20 Gloom Pact Transformation (Legendary Hexblade)" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3739" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 20 </Category>
    <Flavor> By releasing the shadow that clouds your soul, you invest your physical form with dread magic. You become a creature of pure darkness—a malevolent wraith whose touch saps your enemies' strength and whose form is nearly impervious to attack. </Flavor>
    <specific name="Short Description"> Gain the Shadow Transformation attack power </specific>
    <specific name="Level"> 20 </specific>
    <specific name="Powers"> ID_FMP_POWER_13968 </specific>
    <specific name="Type"> Daily </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_796 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13968 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_POWER_13968" type="Power" />
    </rules>
You gain the shadow transformation power.
</RulesElement>
  <RulesElement name="Valiant Hexblade" type="Paragon Path" internal-id="ID_FMP_PARAGON_PATH_803" source="Dragon Magazine 393">
    <Prereqs> HexbladeFeyPact </Prereqs>
    <print-prereqs> Fey Pact Hexblade or equivalent </print-prereqs>
    <specific name="Class Features"> ID_WOG_VALIANT_HEXBLADE_CLASS_FEATURE_1,ID_WOG_VALIANT_HEXBLADE_CLASS_FEATURE_2,ID_WOG_VALIANT_HEXBLADE_CLASS_FEATURE_3,ID_WOG_VALIANT_HEXBLADE_CLASS_FEATURE_4,ID_WOG_VALIANT_HEXBLADE_CLASS_FEATURE_5,ID_WOG_VALIANT_HEXBLADE_CLASS_FEATURE_6 </specific>
    <specific name="Powers"> ID_FMP_POWER_13748,ID_FMP_POWER_13749,ID_FMP_POWER_13750 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13748,ID_FMP_POWER_13749,ID_FMP_POWER_13750 </specific>
    <rules>
      <grant type="Class Feature" name="ID_WOG_VALIANT_HEXBLADE_CLASS_FEATURE_1" level="11" />
      <grant type="Class Feature" name="ID_WOG_VALIANT_HEXBLADE_CLASS_FEATURE_2" level="11" />
      <grant type="Class Feature" name="ID_WOG_VALIANT_HEXBLADE_CLASS_FEATURE_3" level="11" />
      <grant type="Class Feature" name="ID_WOG_VALIANT_HEXBLADE_CLASS_FEATURE_4" level="12" />
      <grant type="Class Feature" name="ID_WOG_VALIANT_HEXBLADE_CLASS_FEATURE_5" level="16" />
      <grant type="Class Feature" name="ID_WOG_VALIANT_HEXBLADE_CLASS_FEATURE_6" level="20" />
    </rules>
Your pact weapon has claimed many enemies, and with each victory your magic grows stronger. You focus your study and arcane practice on your pact, uncovering its mysteries and mastering the magic it offers. You are a shining warrior armed with the Feywild's power and steeped in strange magic from an otherworldly patron.
</RulesElement>
  <RulesElement name="Level 11 Sustaining Action [Fey] (Valiant Hexblade)" type="Class Feature" internal-id="ID_WOG_VALIANT_HEXBLADE_CLASS_FEATURE_1" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 11 </Category>
    <flavor> The first steps on your paragon path reward you with greater access to the magical energy of your pact. You learn to use this magic to draw forth the Feywild's life-giving energy to sustain you. </flavor>
    <specific name="Level"> 11 </specific>
    <specific name="Short Description">Gain effect associated with your pact.</specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <textstring name="Action Point" value="When you spend an action point to take an extra action, you regain a number of hit points equal to your Charisma modifier. In addition, you can take a free action to teleport a number of squares up to your Dexterity modifier, either before or after the extra action." />
    </rules>
When you spend an action point to take an extra action, you regain a number of hit points equal to your Charisma modifier. In addition, you can take a free action to teleport a number of squares up to your Dexterity modifier, either before or after the extra action.
</RulesElement>
  <RulesElement name="Level 11 Fey Pact Visage (Valiant Hexblade)" type="Class Feature" internal-id="ID_WOG_VALIANT_HEXBLADE_CLASS_FEATURE_2" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 11 </Category>
    <flavor> Fey magic infuses and transforms you into an idealized version of yourself. </flavor>
    <specific name="Level"> 11 </specific>
    <specific name="Short Description"> You gain a +2 bonus to diplomacy checks and initiative checks. </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <statadd name="Diplomacy Misc" value="+2" />
      <statadd name="Initiative Misc" value="+2" />
    </rules>
You gain a +2 bonus to Diplomacy checks and initiative checks.
</RulesElement>
  <RulesElement name="Level 11 White Well Curse (Valiant Hexblade)" type="Class Feature" internal-id="ID_WOG_VALIANT_HEXBLADE_CLASS_FEATURE_3" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 11 </Category>
    <Flavor> You learn to tap into the White Well's power through your pact and summon it to destroy your enemies. Soft light plays across your features and suddenly intensifies in a blinding flash. </Flavor>
    <specific name="Short Description"> You gain the curse of blinding radiance encounter attack power. </specific>
    <specific name="Level"> 11 </specific>
    <specific name="Powers"> ID_FMP_POWER_13748 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13748 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_POWER_13748" type="Power" />
    </rules>
You gain the curse of blinding radiance encounter attack power.
</RulesElement>
  <RulesElement name="Level 12 White Well Invocation (Valiant Hexblade)" type="Class Feature" internal-id="ID_WOG_VALIANT_HEXBLADE_CLASS_FEATURE_4" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 12 </Category>
    <Flavor> The Lady watches you with great interest. She celebrates your triumphs and mourns your defeats. Her increased attention results in greater access to her power; you can call upon her name to aid you when your situation is dire. The Lady lends you powerful magic to become pure, silvery light. With this boon comes her sorrow, a poignant grief that can crush your spirit. </Flavor>
    <specific name="Short Description"> You gain the white well invocation utility power. </specific>
    <specific name="Level"> 12 </specific>
    <specific name="Powers"> ID_FMP_POWER_13749 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13749 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_POWER_13749" type="Power" />
    </rules>
You gain the white well invocation utility power.
</RulesElement>
  <RulesElement name="Level 16 Improved Fey Pact Boon (Valiant Hexblade)" type="Class Feature" internal-id="ID_WOG_VALIANT_HEXBLADE_CLASS_FEATURE_5" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 16 </Category>
    <Flavor> The magic gained from your pact helps you to merge with the moon's light, to let it flow through you and shield you from harm. As your experience with this magic grows, so too does your ability to transform yourself into this brilliant radiance. </Flavor>
    <specific name="Short Description"> When you use soul step, you become insubstantial until the end of your next turn. </specific>
    <specific name="Level"> 16 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <modify name="ID_FMP_POWER_13669" type="Power" field="Effect" value="You teleport a number of squares up to your Dexterity modifier. You become insubstantial until the end of your next turn." />
    </rules>
When you use soul step, you become insubstantial until the end of your next turn.
</RulesElement>
  <RulesElement name="Level 20 Fey Pact Transformation (Valiant Hexblade)" type="Class Feature" internal-id="ID_WOG_VALIANT_HEXBLADE_CLASS_FEATURE_6" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 20 </Category>
    <Flavor> Your bond with the Lady grows strong and her affection for you seems boundless. You can call upon her favor to become a shining knight, a devoted protector who fights for her honor and hand. So transformed, your enemies recoil in fear, sensing their demise in the moonlight that dapples your armor. </Flavor>
    <specific name="Short Description"> You gain the white well transformation daily attack power. </specific>
    <specific name="Level"> 20 </specific>
    <specific name="Powers"> ID_FMP_POWER_13751,ID_FMP_POWER_13750 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13751,ID_FMP_POWER_13750 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_POWER_13750" type="Power" />
    </rules>
You gain the white well transformation daily attack power.
</RulesElement>
  <!-- Hexblade Weapon Code -->
  <RulesElement name="Fey Pact Weapon" type="Weapon" internal-id="ID_WOG_HEXBLADE_TRAIT_WEAPON_1" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> ID_INTERNAL_CATEGORY_ONE-HAND,ID_FMP_WEAPON_GROUP_2,ID_INTERNAL_CATEGORY_ONE-HANDED,ID_INTERNAL_CATEGORY_SELECTABLE </Category>
    <specific name="InternalOnly"> 1 </specific>
    <specific name="Full Text"> Fey Pact Weapon
Military one-handed melee weapon
Damage: 1d10
Proficient: +3
Group: 
Light blade (Light blades reward accuracy as much as force. Pinpoint attacks, lunges, and agile defenses are the strong points of these weapons). </specific>
    <specific name="Weight"> 0 </specific>
    <specific name="Gold"> 0 </specific>
    <specific name="Range" />
    <specific name="Damage"> 1d10 </specific>
    <specific name="Proficiency Bonus"> 3 </specific>
    <specific name="_Primary End" />
    <specific name="Weapon Category"> Military Melee </specific>
    <specific name="Hands Required"> One-Handed </specific>
    <specific name="Item Slot"> One-hand </specific>
    <specific name="Group"> Light Blade </specific>
    <specific name="Properties" />
  </RulesElement>
  <RulesElement name="Infernal Pact Weapon" type="Weapon" internal-id="ID_WOG_HEXBLADE_TRAIT_WEAPON_2" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> ID_INTERNAL_CATEGORY_ONE-HAND,ID_FMP_WEAPON_GROUP_7,ID_INTERNAL_CATEGORY_ONE-HANDED,ID_INTERNAL_CATEGORY_SELECTABLE </Category>
    <specific name="InternalOnly"> 1 </specific>
    <specific name="Full Text"> Infernal Pact Weapon
Military one-handed melee weapon
Damage: 1d12
Proficient: +2

Group: 
Heavy blade (Blades are balanced edged weapons. Heavy blades share some of the precision of light blades and some of the mass of axes. Heavy blades are used primarily for slashing cuts rather than stabs and thrusts). </specific>
    <specific name="Weight"> 0 </specific>
    <specific name="Gold"> 0 </specific>
    <specific name="Range" />
    <specific name="Damage"> 1d12 </specific>
    <specific name="Proficiency Bonus"> 2 </specific>
    <specific name="_Primary End" />
    <specific name="Weapon Category"> Military Melee </specific>
    <specific name="Hands Required"> One-Handed </specific>
    <specific name="Item Slot"> One-hand </specific>
    <specific name="Group"> Heavy Blade </specific>
    <specific name="Properties" />
  </RulesElement>
  <RulesElement name="Star Pact Weapon" type="Weapon" internal-id="ID_WOG_HEXBLADE_TRAIT_WEAPON_3" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> ID_INTERNAL_CATEGORY_ONE-HAND,ID_FMP_WEAPON_GROUP_7,ID_INTERNAL_CATEGORY_ONE-HANDED,ID_INTERNAL_CATEGORY_SELECTABLE </Category>
    <specific name="InternalOnly"> 1 </specific>
    <specific name="Full Text"> Star Pact Weapon
Military one-handed melee weapon
Damage: 1d10
Proficient: +3

Group: 
Heavy blade (Blades are balanced edged weapons. Heavy blades share some of the precision of light blades and some of the mass of axes. Heavy blades are used primarily for slashing cuts rather than stabs and thrusts). </specific>
    <specific name="Weight"> 0 </specific>
    <specific name="Gold"> 0 </specific>
    <specific name="Range" />
    <specific name="Damage"> 1d10 </specific>
    <specific name="Proficiency Bonus"> 3 </specific>
    <specific name="_Primary End" />
    <specific name="Weapon Category"> Military Melee </specific>
    <specific name="Hands Required"> One-Handed </specific>
    <specific name="Item Slot"> One-hand </specific>
    <specific name="Group"> Heavy Blade </specific>
    <specific name="Properties" />
  </RulesElement>
  <RulesElement name="Fey Pact of the White Well Weapon" type="Weapon" internal-id="ID_WOG_HEXBLADE_TRAIT_WEAPON_4" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> ID_INTERNAL_CATEGORY_ONE-HAND,ID_FMP_WEAPON_GROUP_7,ID_INTERNAL_CATEGORY_ONE-HANDED,ID_INTERNAL_CATEGORY_SELECTABLE </Category>
    <specific name="InternalOnly"> 1 </specific>
    <specific name="Full Text"> Fey Pact of the White Well Weapon
Military one-handed melee weapon
Damage: 1d12
Proficient: +2

Group: 
Heavy blade (Blades are balanced edged weapons. Heavy blades share some of the precision of light blades and some of the mass of axes. Heavy blades are used primarily for slashing cuts rather than stabs and thrusts). </specific>
    <specific name="Weight"> 0 </specific>
    <specific name="Gold"> 0 </specific>
    <specific name="Range" />
    <specific name="Damage"> 1d12 </specific>
    <specific name="Proficiency Bonus"> 2 </specific>
    <specific name="_Primary End" />
    <specific name="Weapon Category"> Military Melee </specific>
    <specific name="Hands Required"> One-Handed </specific>
    <specific name="Item Slot"> One-hand </specific>
    <specific name="Group"> Heavy Blade </specific>
    <specific name="Properties" />
  </RulesElement>
  <RulesElement name="Gloom Pact Weapon" type="Weapon" internal-id="ID_FMP_WEAPON_163" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:51:50 PM">
    <Category> ID_INTERNAL_CATEGORY_ONE-HAND,ID_FMP_WEAPON_GROUP_10,ID_INTERNAL_CATEGORY_ONE-HANDED </Category>
    <specific name="Full Text"> Gloom Pact Weapon
Military one-handed melee weapon

Damage: 1d10
Proficient: +2

The horrid tails hanging from this blackened flail writhe like steel serpents, their bite capable of rending armor, flesh, and bone.

Properties: 
Reach (With a reach weapon, you can attack enemies that are 2 squares away from you as well as adjacent enemies, with no attack penalty. You can still make opportunity attacks only against adjacent enemies. Likewise, you can flank only an adjacent enemy.).

Group: 
Flail (Weapons in the flail group have a flexible material, usually a length of chain, between a solid handle and the damage-dealing end of the weapon.). </specific>
    <specific name="Weight" />
    <specific name="Gold" />
    <specific name="Range" />
    <specific name="Damage"> 1d10 </specific>
    <specific name="Proficiency Bonus"> 2 </specific>
    <specific name="_Primary End" />
    <specific name="Weapon Category"> Military Melee </specific>
    <specific name="Hands Required"> One-Handed </specific>
    <specific name="Item Slot"> One-hand </specific>
    <specific name="Group"> Flail </specific>
    <specific name="Properties"> Reach </specific>
    <specific name="InternalOnly"> 1 </specific>
The horrid tails hanging from this blackened flail writhe like steel serpents, their bite capable of rending armor, flesh, and bone.
</RulesElement>
  <RulesElement name="Blade of Winter's Mourning" type="Magic Item" internal-id="ID_WOG_HEXBLADE_TRAIT_WEAPON_1_ITEM" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Flavor> This rapier seems to quiver and hum with its own power, its steel covered with a patina of frost. </Flavor>
    <specific name="Level" />
    <specific name="Gold"> 0 </specific>
    <specific name="Magic Item Type"> Artifact </specific>
    <specific name="Tier" />
    <specific name="_Item_Set_ID" />
    <specific name="Armor" />
    <specific name="Weapon"> Fey Pact Weapon </specific>
    <specific name="Property"> While you hold your implement in one hand, you can use a minor action to manifest your pact weapon in the other hand. The pact weapon you create depends on your pact. Your pact weapon persists until you no longer hold either it or the implement, or until you dismiss it as a free action. </specific>
    <specific name="Item Slot" />
    <specific name="Requirement" />
    <specific name="Critical" />
    <specific name="Special"> You can make weapon attacks with your pact weapon, using its proficiency bonus and the appropriate damage die. Your pact weapon shares your implement's enhancement bonus, critical hit effect, properties, and powers. The weapon cannot be enchanted.
     When you use a power associated with your pact weapon and the power has both the weapon and the implement keyword, you are considered to be wielding both your pact weapon and your implement for the purpose of feats and other game elements. </specific>
    <specific name="Power" />
    <specific name="_Rarity"> Rare </specific>
    <specific name="Enhancement" />
    <specific name="Granted Powers" />
    <rules>
      <grant name="WearingPactBlade" type="Category" />
    </rules>
  </RulesElement>
  <RulesElement name="Blade of Annihilation" type="Magic Item" internal-id="ID_WOG_HEXBLADE_TRAIT_WEAPON_2_ITEM" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Flavor> This ebony sword seems to absorb the light around it Motes of silvery light dance along its blade. </Flavor>
    <specific name="Level" />
    <specific name="Gold"> 0 </specific>
    <specific name="Magic Item Type"> Artifact </specific>
    <specific name="Tier" />
    <specific name="_Item_Set_ID" />
    <specific name="Armor" />
    <specific name="Weapon"> Infernal Pact Weapon </specific>
    <specific name="Property"> While you hold your implement in one hand, you can use a minor action to manifest your pact weapon in the other hand. The pact weapon you create depends on your pact. Your pact weapon persists until you no longer hold either it or the implement, or until you dismiss it as a free action. </specific>
    <specific name="Item Slot" />
    <specific name="Requirement" />
    <specific name="Critical" />
    <specific name="Special"> You can make weapon attacks with your pact weapon, using its proficiency bonus and the appropriate damage die. Your pact weapon shares your implement's enhancement bonus, critical hit effect, properties, and powers. The weapon cannot be enchanted.
     When you use a power associated with your pact weapon and the power has both the weapon and the implement keyword, you are considered to be wielding both your pact weapon and your implement for the purpose of feats and other game elements. </specific>
    <specific name="Power" />
    <specific name="_Rarity"> Rare </specific>
    <specific name="Enhancement" />
    <specific name="Granted Powers" />
    <rules>
      <grant name="WearingPactBlade" type="Category" />
    </rules>
  </RulesElement>
  <RulesElement name="Starshadow Blade" type="Magic Item" internal-id="ID_WOG_HEXBLADE_TRAIT_WEAPON_3_ITEM" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Flavor> This longsword of shifting light and shadow appears as if someone made it by folding molten dreams and nightmares in the forge of a star. </Flavor>
    <specific name="Level" />
    <specific name="Gold"> 0 </specific>
    <specific name="Magic Item Type"> Artifact </specific>
    <specific name="Tier" />
    <specific name="_Item_Set_ID" />
    <specific name="Armor" />
    <specific name="Weapon"> Star Pact Weapon </specific>
    <specific name="Property"> While you hold your implement in one hand, you can use a minor action to manifest your pact weapon in the other hand. The pact weapon you create depends on your pact. Your pact weapon persists until you no longer hold either it or the implement, or until you dismiss it as a free action. </specific>
    <specific name="Item Slot" />
    <specific name="Requirement" />
    <specific name="Critical" />
    <specific name="Special"> You can make weapon attacks with your pact weapon, using its proficiency bonus and the appropriate damage die. Your pact weapon shares your implement's enhancement bonus, critical hit effect, properties, and powers. The weapon cannot be enchanted.
     When you use a power associated with your pact weapon and the power has both the weapon and the implement keyword, you are considered to be wielding both your pact weapon and your implement for the purpose of feats and other game elements. </specific>
    <specific name="Power" />
    <specific name="_Rarity"> Rare </specific>
    <specific name="Enhancement" />
    <specific name="Granted Powers" />
    <rules>
      <grant name="WearingPactBlade" type="Category" />
    </rules>
  </RulesElement>
  <RulesElement name="Sword of the White Well" type="Magic Item" internal-id="ID_WOG_HEXBLADE_TRAIT_WEAPON_4_ITEM" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Flavor> The sword's slim, pale blade shines as if bathed in moonlight. </Flavor>
    <specific name="Level" />
    <specific name="Gold"> 0 </specific>
    <specific name="Magic Item Type"> Artifact </specific>
    <specific name="Tier" />
    <specific name="_Item_Set_ID" />
    <specific name="Armor" />
    <specific name="Weapon"> Fey Pact of the White Well Weapon </specific>
    <specific name="Property"> While you hold your implement in one hand, you can use a minor action to manifest your pact weapon in the other hand. The pact weapon you create depends on your pact. Your pact weapon persists until you no longer hold either it or the implement, or until you dismiss it as a free action. </specific>
    <specific name="Item Slot" />
    <specific name="Requirement" />
    <specific name="Critical" />
    <specific name="Special"> You can make weapon attacks with your pact weapon, using its proficiency bonus and the appropriate damage die. Your pact weapon shares your implement's enhancement bonus, critical hit effect, properties, and powers. The weapon cannot be enchanted.
     When you use a power associated with your pact weapon and the power has both the weapon and the implement keyword, you are considered to be wielding both your pact weapon and your implement for the purpose of feats and other game elements. </specific>
    <specific name="Power" />
    <specific name="_Rarity"> Rare </specific>
    <specific name="Enhancement" />
    <specific name="Granted Powers" />
    <rules>
      <grant name="WearingPactBlade" type="Category" />
    </rules>
  </RulesElement>
  <RulesElement name="Scourge of Exquisite Agony" type="Magic Item" internal-id="ID_HOS_GLOOM_PACT_WEAPON_ITEM" source="Player Essentials: Heroes of Shadow">
    <Flavor> The horrid tails hanging from this blackened flail writhe like steel serpents, their bite capable of rending armor, flesh, and bone. </Flavor>
    <specific name="Level" />
    <specific name="Gold"> 0 </specific>
    <specific name="Magic Item Type"> Artifact </specific>
    <specific name="Tier" />
    <specific name="_Item_Set_ID" />
    <specific name="Armor" />
    <specific name="Weapon"> Gloom Pact Weapon </specific>
    <specific name="Property"> While you hold your implement in one hand, you can use a minor action to manifest your pact weapon in the other hand. The pact weapon you create depends on your pact. Your pact weapon persists until you no longer hold either it or the implement, or until you dismiss it as a free action. </specific>
    <specific name="Item Slot" />
    <specific name="Requirement" />
    <specific name="Critical" />
    <specific name="Special"> You can make weapon attacks with your pact weapon, using its proficiency bonus and the appropriate damage die. Your pact weapon shares your implement's enhancement bonus, critical hit effect, properties, and powers. The weapon cannot be enchanted.
     When you use a power associated with your pact weapon and the power has both the weapon and the implement keyword, you are considered to be wielding both your pact weapon and your implement for the purpose of feats and other game elements. </specific>
    <specific name="Power" />
    <specific name="_Rarity"> Rare </specific>
    <specific name="Enhancement" />
    <specific name="Granted Powers" />
    <rules>
      <grant name="WearingPactBlade" type="Category" />
    </rules>
  </RulesElement>
  <RulesElement name="Weapon Proficiency (Fey Pact Weapon)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(FEY_PACT_WEAPON)" source="Core">
      <Prereqs> Unselectable </Prereqs>
    <Category> ID_FMP_WEAPON_GROUP_2,ID_INTERNAL_CATEGORY_MILITARY,ID_INTERNAL_CATEGORY_MELEE </Category>
  </RulesElement>
  <RulesElement name="Weapon Proficiency (Infernal Pact Weapon)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(INFERNAL_PACT_WEAPON)" source="Core">
      <Prereqs> Unselectable </Prereqs>
    <Category> ID_FMP_WEAPON_GROUP_7,ID_INTERNAL_CATEGORY_MILITARY,ID_INTERNAL_CATEGORY_MELEE </Category>
  </RulesElement>
  <RulesElement name="Weapon Proficiency (Star Pact Weapon)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(STAR_PACT_WEAPON)" source="Core">
      <Prereqs> Unselectable </Prereqs>
    <Category> ID_FMP_WEAPON_GROUP_7,ID_INTERNAL_CATEGORY_MILITARY,ID_INTERNAL_CATEGORY_MELEE </Category>
  </RulesElement>
  <RulesElement name="Weapon Proficiency (Fey Pact of the White Well Weapon)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(WHITE_WELL_PACT_WEAPON)" source="Core">
      <Prereqs> Unselectable </Prereqs>
    <Category> ID_FMP_WEAPON_GROUP_7,ID_INTERNAL_CATEGORY_MILITARY,ID_INTERNAL_CATEGORY_MELEE </Category>
  </RulesElement>
  <RulesElement name="Weapon Proficiency (Gloom Pact Weapon)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(GLOOM_PACT_WEAPON)" source="Core">
      <Prereqs> Unselectable </Prereqs>
    <Category> ID_FMP_WEAPON_GROUP_10,ID_INTERNAL_CATEGORY_MILITARY,ID_INTERNAL_CATEGORY_MELEE </Category>
  </RulesElement>
  <!-- Binder sub-class, Heroes of Shadow -->
  <!-- Updated with Fey Pact, 28-December-2011 -->
<RulesElement name="Binder" type="Class" internal-id="ID_FMP_CLASS_821" source="Player Essentials: Heroes of Shadow">
    <specific name="Key Abilities"> Charisma; Dexterity or Intelligence </specific>
    <specific name="Implements"> Rods, wands </specific>
    <specific name="Armor Proficiencies"> Cloth, leather </specific>
    <specific name="Weapon Proficiencies"> Simple melee, simple ranged </specific>
    <specific name="Bonus to Defense"> +1 Reflex, +1 Will </specific>
    <specific name="Hit Points at 1st Level"> 12+ Constitution Score </specific>
    <specific name="Hit Points per Level Gained"> 5 </specific>
    <specific name="Healing Surges"> 6+ Constitution Modifier </specific>
    <specific name="Trained Skills"> From the class skills list below, choose 4 trained skills at 1st level. </specific>
    <specific name="Class Skills"> Arcana (Int), Bluff (Cha), Dungeoneering (Wis), History (Int), Insight (Wis), Intimidate (Cha), Religion (Int), Streetwise (Cha), Thievery (Dex) </specific>
    <specific name="_PARSED_CLASS_FEATURE"> Level 1 Binder Daily Power, Level 1 Pact Encounter Power, Pact Boon (Binder), Shadow Claws, Shadow Twist, Shadow Walk, Level 2 Binder Utility Power, Level 3 Pact Encounter Power, Pact Lore, Level 5 Binder Daily Power, Level 6 Binder Utility Power, Level 7 Pact Encounter Power, Summon Warlock's Ally, Level 10 Binder Utility Power, Level 13 Pact Encounter Power, Level 15 Binder Daily Power, Level 16 Binder Utility Power, Level 17 Pact Encounter Power, Level 19 Binder Daily Power, Master of Magic, Level 23 Pact Encounter Power, Greater Summon Warlock's Ally, Level 27 Pact Encounter Power, Level 29 Binder Daily Power </specific>
    <specific name="Role"> Controller. </specific>
    <specific name="Power Source"> Arcane. </specific>
    <specific name="_RoleElement"> ID_FMP_ROLE_1 </specific>
    <specific name="_PowerSourceElement"> ID_FMP_POWER_SOURCE_2 </specific>
    <specific name="Short Description"> You bend extraplanar entities to your will as a means to channel arcane power. </specific>
    <specific name="_ParentClass"> ID_FMP_CLASS_7 </specific>
    <specific name="Trait Package"> Star Pact (Binder), Gloom Pact (Binder), Fey Pact (Binder) </specific>
    <specific name="_SUGGESTED_FEATS"> ID_FMP_FEAT_3522,ID_FMP_FEAT_3154,ID_FMP_FEAT_3153,ID_FMP_FEAT_3559,ID_FMP_FEAT_3147,ID_FMP_FEAT_145,ID_FMP_FEAT_3575,ID_FMP_FEAT_3142,ID_FMP_FEAT_3564,ID_FMP_FEAT_131,ID_FMP_FEAT_171,ID_FMP_FEAT_272,ID_FMP_FEAT_3137,ID_FMP_FEAT_3574,ID_FMP_FEAT_3567,ID_FMP_FEAT_3571,ID_FMP_FEAT_3573,ID_FMP_FEAT_3569,ID_FMP_FEAT_3570,ID_FMP_FEAT_3128 </specific>
    <rules>
      <grant name="ID_INTERNAL_GRANTS_BINDER" type="Grants" />
      <textstring name="_CLASSNAME" value="ID_FMP_CLASS_7 (ID_FMP_CLASS_821)" />
      <statadd name="_LEVEL-ONE-HPS" value="+12" />
      <statadd name="_PER-LEVEL-HPS" value="+5" />
      <statadd name="Healing Surges" value="+6" />
      <statadd name="Reflex Defense Class Bonus" value="+1" />
      <statadd name="Will Defense Class Bonus" value="+1" />
      <select type="Skill Training" number="4" Category="ID_FMP_CLASS_821" />
    </rules>
Warlocks manipulate arcane power, as wizards do, but their conduit to that power is vastly different. For a warlock, it's as much about who you know as what you know—and in effect, the two are the same.
	All warlocks gain access to their power by entering into a pact with some force or entity in which that power rests. In return for their continuing loyalty and service to the source of their power, warlocks become more adept at their craft, and the abilities they bring to the battlefield grow more lethal.
	The type of warlock you can create with this book is the binder.
</RulesElement>
  <RulesElement name="Binder" type="Grants" internal-id="ID_INTERNAL_GRANTS_BINDER" source="Player Essentials: Heroes of Shadow">
    <specific name="_SupportsID"> ID_FMP_CLASS_821 </specific>
    <rules>
      <grant name="ID_FMP_ROLE_1" type="Role" />
      <grant name="ID_FMP_POWER_SOURCE_2" type="Power Source" />
      <grant name="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(CLOTH)" type="Proficiency" />
      <grant name="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(LEATHER)" type="Proficiency" />
      <grant name="ID_INTERNAL_PROFICIENCY_SIMPLE_MELEE" type="Proficiency" />
      <grant name="ID_INTERNAL_PROFICIENCY_SIMPLE_RANGED" type="Proficiency" />
      <grant name="ID_INTERNAL_GRANTS_BINDER_IMPLEMENTS" type="Grants" />
      <grant name="ID_FMP_CLASS_FEATURE_3651" type="Class Feature" />
      <grant name="ID_FMP_CLASS_FEATURE_3652" type="Class Feature" />
      <grant name="ID_FMP_CLASS_FEATURE_3653" type="Class Feature" />
      <grant name="ID_FMP_CLASS_FEATURE_604" type="Class Feature" />
      <grant name="ID_FMP_CLASS_FEATURE_3656" type="Class Feature" />
      <grant name="ID_FMP_CLASS_FEATURE_3657" type="Class Feature" />
      <grant name="ID_FMP_CLASS_FEATURE_3658" type="Class Feature" level="2" />
      <grant name="ID_FMP_CLASS_FEATURE_3659" type="Class Feature" level="3" />
      <grant name="ID_FMP_CLASS_FEATURE_3660" type="Class Feature" level="4" />
      <grant name="ID_FMP_CLASS_FEATURE_3661" type="Class Feature" level="5" />
      <grant name="ID_FMP_CLASS_FEATURE_3662" type="Class Feature" level="6" />
      <grant name="ID_FMP_CLASS_FEATURE_3663" type="Class Feature" level="7" />
      <grant name="ID_FMP_CLASS_FEATURE_3733" type="Class Feature" level="9" />
      <grant name="ID_FMP_CLASS_FEATURE_3665" type="Class Feature" level="10" />
      <grant name="ID_FMP_CLASS_FEATURE_3670" type="Class Feature" level="13" />
      <grant name="ID_FMP_CLASS_FEATURE_3671" type="Class Feature" level="15" />
      <grant name="ID_FMP_CLASS_FEATURE_3673" type="Class Feature" level="16" />
      <grant name="ID_FMP_CLASS_FEATURE_3674" type="Class Feature" level="17" />
      <grant name="ID_FMP_CLASS_FEATURE_3675" type="Class Feature" level="19" />
      <grant name="ID_FMP_CLASS_FEATURE_3405" type="Class Feature" level="22" />
      <grant name="ID_FMP_CLASS_FEATURE_3679" type="Class Feature" level="23" />
      <grant name="ID_FMP_CLASS_FEATURE_3740" type="Class Feature" level="25" />
      <grant name="ID_FMP_CLASS_FEATURE_3682" type="Class Feature" level="27" />
      <grant name="ID_FMP_CLASS_FEATURE_3683" type="Class Feature" level="29" />
      <grant name="ID_INTERNAL_COUNTSASCLASS_BINDER" type="CountsAsClass" />
      <grant name="ID_INTERNAL_COUNTSASCLASS_WARLOCK" type="CountsAsClass" />
      <grant name="ID_INTERNAL_INTERNAL_ESSENTIALS_CLASS" type="Internal" />
    </rules>
  </RulesElement>
  <RulesElement name="Binder Implements" type="Grants" internal-id="ID_INTERNAL_GRANTS_BINDER_IMPLEMENTS" source="Player Essentials: Heroes of Shadow">
    <specific name="_SupportsID"> ID_FMP_CLASS_821 </specific>
    <rules>
      <grant name="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(ROD)" type="Proficiency" />
      <grant name="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(WAND)" type="Proficiency" />
    </rules>
  </RulesElement>
  <RulesElement name="Binder" type="CountsAsClass" internal-id="ID_INTERNAL_COUNTSASCLASS_BINDER" source="Player Essentials: Heroes of Shadow">
    <specific name="_SupportsID"> ID_FMP_CLASS_821 </specific>
You count as a binder for meeting prerequisites.
</RulesElement>
  <!--Binder Class Features -->
  <RulesElement name="Shadow Claws" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3651" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 1 </Category>
    <Flavor> One of the first spells you master is one that can freeze any foe in place with the power of darkness. </Flavor>
    <specific name="Short Description"> Gain the Shadow Claws power </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Powers"> ID_FMP_POWER_13877 </specific>
    <specific name="Type"> At-Will </specific>
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="_CLASSNAME"> Binder </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13877 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_POWER_13877" type="Power" />
    </rules>
You gain the shadow claws power.
</RulesElement>
  <RulesElement name="Pact Boon (Binder)" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3652" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 1 </Category>
    <Flavor> The entities with which your pact is forged care little for how their power is used. Their only demand is tribute in the form of the spiritual essence of your defeated foes, and they grant you the power to dispatch those foes with ease. </Flavor>
    <specific name="Short Description"> You gain an at-will attack power and a utility power associated with your pact. </specific>
    <specific name="Level"> 1 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <select type="Trait Package" number="1" Category="ID_FMP_CLASS_FEATURE_3652" />
    </rules>
You gain an at-will attack power and a utility power associated with your pact.
</RulesElement>
  <RulesElement name="Gloom Pact (Binder)" type="Trait Package" internal-id="ID_FMP_TRAIT_PACKAGE_823" source="Player Essentials: Heroes of Shadow" revision-date="3/29/2011 3:04:03 PM">
    <Category> ID_FMP_CLASS_FEATURE_3652 </Category>
    <specific name="Short Description" />
    <specific name="_CS_ShortDescription"> @ </specific>
    <specific name="_PARSED_CLASS_FEATURE"> ID_FMP_CLASS_FEATURE_3684, ID_FMP_CLASS_FEATURE_3685, ID_FMP_CLASS_FEATURE_3686, ID_FMP_CLASS_FEATURE_3687, ID_FMP_CLASS_FEATURE_3688, ID_FMP_CLASS_FEATURE_3689, ID_FMP_CLASS_FEATURE_3690, ID_FMP_CLASS_FEATURE_3691, ID_FMP_CLASS_FEATURE_3692, ID_FMP_CLASS_FEATURE_3693, ID_FMP_CLASS_FEATURE_3694, ID_FMP_CLASS_FEATURE_3695, ID_FMP_CLASS_FEATURE_3696, ID_FMP_CLASS_FEATURE_3697, ID_FMP_CLASS_FEATURE_3698 </specific>
    <rules>
      <grant name="ID_FMP_CLASS_FEATURE_3684" type="Class Feature" />
    </rules>
The gloom pact of the warlock draws on the power of creatures that dwell forever in gloom and shadow. Such arcane entities can be found in vast numbers in the Shadowfell. The masters of the gloom pact remain effectively unknown, even to those who serve them. However, many binders who forge this pact believe that they channel the power of the dark lords trapped in the Shadowfell. Locked in their prisons, these dark lords are beyond concern for how their power is used—making them perfect partners for the arcane might a binder seeks.
</RulesElement>
  <RulesElement name="Star Pact (Binder)" type="Trait Package" internal-id="ID_FMP_TRAIT_PACKAGE_824" source="Player Essentials: Heroes of Shadow" revision-date="3/29/2011 3:04:03 PM">
    <Category> ID_FMP_CLASS_FEATURE_3652 </Category>
    <specific name="Short Description" />
    <specific name="_CS_ShortDescription"> @ </specific>
    <specific name="_PARSED_CLASS_FEATURE"> ID_FMP_CLASS_FEATURE_3699, ID_FMP_CLASS_FEATURE_3700, ID_FMP_CLASS_FEATURE_3701, ID_FMP_CLASS_FEATURE_3702, ID_FMP_CLASS_FEATURE_3703, ID_FMP_CLASS_FEATURE_3704, ID_FMP_CLASS_FEATURE_3705, ID_FMP_CLASS_FEATURE_3706, ID_FMP_CLASS_FEATURE_3707, ID_FMP_CLASS_FEATURE_3708, ID_FMP_CLASS_FEATURE_3709, ID_FMP_CLASS_FEATURE_3710, ID_FMP_CLASS_FEATURE_3711, ID_FMP_CLASS_FEATURE_3712, ID_FMP_CLASS_FEATURE_3713 </specific>
    <rules>
      <grant name="ID_FMP_CLASS_FEATURE_3699" type="Class Feature" />
    </rules>
The night sky of the mortal realm is an unfathomable deep filled with uncountable stars. In the dark between those stars lies the Far Realm, where dread creatures creep just beyond the reach of mortal senses and sanity. Older than all other parts of creation, these entities can be observed only as celestial patterns and signs. A binder of the star pact learns to manipulate those fell patterns, and to channel power no mortal creature was meant to know.
	Star pact warlocks depend on Intelligence to master the dangerous knowledge they pursue. Any warlock can choose to take powers of the star pact that have levels, but binders have a special affinity for the madness and magic it represents. A binder gains additional benefit from some star pact powers, as noted in the power's description.
</RulesElement>
<!-- Updated Section for Fey Pact, 28-December-2011, Secrets of the Fey Dragon 406 -->
  <RulesElement name="Fey Pact (Binder)" type="Trait Package" internal-id="ID_WOG_D406_TRAIT_PACKAGE_FEY_PACT" source="Dragon Magazine 406">
    <Category> ID_FMP_CLASS_FEATURE_3652 </Category>
    <specific name="Short Description" />
    <specific name="_CS_ShortDescription"> @ </specific>
    <specific name="_PARSED_CLASS_FEATURE"> ID_WOG_D406_FEY_PACT_BINDER_CLASS_FEATURE_1,ID_WOG_D406_FEY_PACT_BINDER_CLASS_FEATURE_2,ID_WOG_D406_FEY_PACT_BINDER_CLASS_FEATURE_3,ID_WOG_D406_FEY_PACT_BINDER_CLASS_FEATURE_4,ID_WOG_D406_FEY_PACT_BINDER_CLASS_FEATURE_5,ID_WOG_D406_FEY_PACT_BINDER_CLASS_FEATURE_6,ID_WOG_D406_FEY_PACT_MASTER_BINDER_CLASS_FEATURE_1,ID_WOG_D406_FEY_PACT_MASTER_BINDER_CLASS_FEATURE_2,ID_WOG_D406_FEY_PACT_MASTER_BINDER_CLASS_FEATURE_3,ID_WOG_D406_FEY_PACT_BINDER_CLASS_FEATURE_7,ID_WOG_D406_FEY_PACT_MASTER_BINDER_CLASS_FEATURE_4,ID_WOG_D406_FEY_PACT_BINDER_CLASS_FEATURE_8,ID_WOG_D406_FEY_PACT_BINDER_CLASS_FEATURE_9,ID_WOG_D406_FEY_PACT_BINDER_CLASS_FEATURE_10,ID_WOG_D406_FEY_PACT_BINDER_CLASS_FEATURE_11 </specific>
    <rules>
      <grant name="ID_WOG_D406_FEY_PACT_BINDER_CLASS_FEATURE_1" type="Class Feature" />
    </rules>
While many tales of the Feywild make it seem like a whimsical land of enchantment, anyone with planar experience knows that, as with the world of men, there is a dark side to the realm of the fey. Sinister fey creatures, agents of the Unseelie, lurk in the shadows of forests and wait for passing prey. The most powerful of these creatures extend their reach beyond their own realm, tempting and warping the minds of mortals.
	Fey pact binders are a means by which dark fey extend their grasp outside of the Feywild. Binders who form pacts with these powerful Unseelie wield shadow-tainted arcane magic, reflecting the dark, corrupted natures of the fey creatures they serve. Many binders have learned not just how to coax knowledge out of these dark fey creatures, but how to become one of them; the unwary fey pact binder is often corrupted by the same malevolence that empowers his or her benefactor.
	Alternatively, your fey pact binder might be a dark fey that has taken on the guise of one of the friendlier races, openly using knowledge of Unseelie power while disguising his or her true nature. Such an elaborate disguise often requires the dark fey to actually transform into one of the mortal races; more than just a disguise, the mortal body is a prison in which the power of the dark fey resides.
</RulesElement>
<!-- End this updated section -->
  <RulesElement name="Gloom Pact Boon (Binder)" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3684" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 1 </Category>
    <Flavor> You have an aptitude for the shaping of shadow. The darkness that eddies around you on the battlefield responds to your command, carrying allies and enemies like dead leaves on the wind. </Flavor>
    <specific name="Short Description"> Gain the Echoing Dirge and Shadow Warp powers </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Powers"> ID_FMP_POWER_13902,ID_FMP_POWER_13903 </specific>
    <specific name="Type"> At-Will </specific>
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13902,ID_FMP_POWER_13903 </specific>
    <rules>
      <grant name="ID_FMP_POWER_13902" type="Power" />
      <grant name="ID_FMP_POWER_13903" type="Power" />
    </rules>
You gain the echoing dirge and shadow warp powers.
</RulesElement>
  <RulesElement name="Star Pact Boon (Binder)" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3699" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 1 </Category>
    <Flavor> Your connection to the mysterious Far Realm allows you to thwart the sight and senses of your enemies. You shroud a foe's mind with a glimpse of the darkness beyond the stars. </Flavor>
    <specific name="Short Description"> Gain the Hidden Lore and Mind Shadows powers </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Powers"> ID_FMP_POWER_13912,ID_FMP_POWER_13913 </specific>
    <specific name="Type"> At-Will </specific>
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13912,ID_FMP_POWER_13913 </specific>
    <rules>
      <grant name="ID_FMP_POWER_13912" type="Power" />
      <grant name="ID_FMP_POWER_13913" type="Power" />
    </rules>
You gain the hidden lore and mind shadows powers.
</RulesElement>
<!-- Updated Section for Fey Pact, 28-December-2011, Secrets of the Fey Dragon 406 -->
<RulesElement name="Fey Pact Boon (Binder)" type="Class Feature" internal-id="ID_WOG_D406_FEY_PACT_BINDER_CLASS_FEATURE_1" source="Dragon Magazine 406">
    <Category> 1 </Category>
    <Flavor> Some of the first tricks that a fey pact binder masters include how to cloud sight and how to create distractions out of pure shadow. The nature of the power that a binder draws from fey creatures often necessitates luring enemies in close before landing a final strike; a cautious binder learns techniques to keep these lured enemies from inflicting too much harm. </Flavor>
    <specific name="Short Description"> Gain the Cloud Sight and Fascinating Shadows powers </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Powers"> ID_WOG_D404_BINDER_POWER_1,ID_WOG_D404_BINDER_POWER_2 </specific>
    <specific name="Type"> At-Will </specific>
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="_DisplayPowers"> ID_WOG_D404_BINDER_POWER_1,ID_WOG_D404_BINDER_POWER_2 </specific>
    <rules>
      <grant name="ID_WOG_D404_BINDER_POWER_1" type="Power" />
      <grant name="ID_WOG_D404_BINDER_POWER_2" type="Power" />
    </rules>
You gain the cloud sight and fascinating shadows powers.
</RulesElement>
  <RulesElement name="Cloud Sight" type="Power" internal-id="ID_WOG_D404_BINDER_POWER_1" source="Dragon Magazine 406">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_UTILITY,ID_WOG_D406_FEY_PACT_BINDER_CLASS_FEATURE_1,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_FREE_ACTION </Category>
    <Flavor> You draw power from the dying that allows you to exert your will over the minds of other creatures, confusing their perceptions. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="Display"> Warlock Utility </specific>
    <specific name="Keywords"> Arcane, Shadow </specific>
    <specific name="Action Type"> Free Action </specific>
    <specific name="Attack Type"> Close burst 5 </specific>
    <specific name="Trigger"> You reduce a creature to 0 hit points, or an enemy adjacent to you drops to 0 hit points. </specific>
	<specific name="Target" > One creature in the burst </specific>
    <specific name="Effect"> The target takes a -5 penalty to attack rolls made against you until the end of your next turn. </specific>
    <specific name="Special"> You can use this power only once per round. </specific>
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level" />
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_WOG_D406_FEY_PACT_BINDER_CLASS_FEATURE_1 </specific>
  </RulesElement>
  <RulesElement name="Fascinating Shadows" type="Power" internal-id="ID_WOG_D404_BINDER_POWER_2" source="Dragon Magazine 406">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_WOG_D406_FEY_PACT_BINDER_CLASS_FEATURE_1,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_16,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
    <Flavor> You create a dizzying array of images out of the shadows, lulling your enemies into drawing closer. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="Display"> Warlock Attack </specific>
    <specific name="Keywords"> Arcane, Implement, Psychic, Shadow </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Close blast 5 </specific>
    <specific name="Target"> One or two creatures in the blast </specific>
    <specific name="Attack"> Charisma vs. Will </specific>
    <specific name="Hit"> 1d8 + Charisma modifier psychic damage, and you pull the target up to 2 squares. The first time the target attacks you before the end of your next turn, it takes psychic damage equal to your Intelligence modifier.</specific>
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level" />
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_WOG_D406_FEY_PACT_BINDER_CLASS_FEATURE_1 </specific>
  </RulesElement>
<!-- End this updated section -->
  <RulesElement name="Shadow Twist" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3653" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 1 </Category>
    <Flavor> When a creature fights alone, the energy imbued in its shadow becomes more sharply defined. Your command of shadow magic allows you to channel your power through this shadow with added potency. </Flavor>
    <specific name="Short Description"> +1 bonus to ranged attack rolls and area attack rolls vs. any enemy that has no other creature adjacent to it </specific>
    <specific name="_CS_ShortDescription"> +1 to ranged/area attacks vs enemy with no creature adjacent </specific>
    <specific name="Level"> 1 </specific>
    <specific name="_CLASSNAME"> Binder </specific>
    <rules>
      <statadd name="area:attack" value="+1" condition="against any enemy that has no other creature adjacent to it" />
      <statadd name="ranged:attack" value="+1" condition="against any enemy that has no other creature adjacent to it" />
    </rules>
You gain a +1 bonus to ranged attack rolls and area attack rolls against any enemy that has no other creature adjacent to it.
</RulesElement>
  <RulesElement name="Shadow Walk" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_604" source="Player's Handbook,Player's Handbook 3,Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:50 PM">
    <Category> ID_FMP_HYBRID_CLASS_358,ID_CDJ_HYBRID_CLASS_40006,1 </Category>
    <specific name="Short Description"> On your turn, if you move 3+ squares from starting square, gain concealment until end of your next turn </specific>
    <specific name="_CS_ShortDescription"> If you move 3+ squares gain concealment until end of next turn. </specific>
    <specific name="Level"> 1 </specific>
    <specific name="_CLASSNAME"> Binder </specific>
During your turn, if you move 3 or more squares away from where you started your turn, you gain partial concealment until the end of your next turn.
</RulesElement>
<!-- Updated Section for Fey Pact, 28-December-2011, Secrets of the Fey Dragon 406 -->
  <RulesElement name="Level 1 Pact Encounter Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3656" source="Player Essentials: Heroes of Shadow">
    <Category> 1 </Category>
    <Flavor> The pact you have forged with otherworldly entities grants you a potent measure of their sinister power. </Flavor>
    <specific name="Short Description"> Gain an encounter attack power associated with your pact </specific>
    <specific name="Level"> 1 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_CLASS_FEATURE_3685" type="Class Feature" requires="ID_FMP_TRAIT_PACKAGE_823" />
      <grant name="ID_FMP_CLASS_FEATURE_3700" type="Class Feature" requires="ID_FMP_TRAIT_PACKAGE_824" />
      <grant name="ID_WOG_D406_FEY_PACT_BINDER_CLASS_FEATURE_2" type="Class Feature" requires="ID_WOG_D406_TRAIT_PACKAGE_FEY_PACT" />
    </rules>  
You gain an encounter attack power associated with your pact.
</RulesElement>
<!-- End this updated section -->
  <RulesElement name="Level 1 Gloom Pact Encounter Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3685" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 1 </Category>
    <Flavor> Legends tell of a shadowy beast that dwells in the mist that borders and encases the domains of dread. The magic of the gloom pact gives this hound form and substance at your command, driving your foes from you in terror. </Flavor>
    <specific name="Short Description"> Gain the Hound of Dark Omen power </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Powers"> ID_FMP_POWER_13904 </specific>
    <specific name="Type"> Encounter </specific>
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13904 </specific>
    <rules>
      <grant name="ID_FMP_POWER_13904" type="Power" />
    </rules>
You gain the hound of dark omen power.
</RulesElement>
  <RulesElement name="Level 1 Star Pact Encounter Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3700" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 1 </Category>
    <Flavor> The power of the Far Realm lets you shape shadow in the likeness of the creatures that writhe beyond the void. </Flavor>
    <specific name="Short Description"> Gain the Shadow Tentacles attack power </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Powers"> ID_FMP_POWER_13914 </specific>
    <specific name="Type"> Encounter </specific>
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13914 </specific>
    <rules>
      <grant name="ID_FMP_POWER_13914" type="Power" />
    </rules>
You gain the shadow tentacles power.
</RulesElement>
<!-- Updated Section for Fey Pact, 28-December-2011, Secrets of the Fey Dragon 406 -->
  <RulesElement name="Level 1 Fey Pact Encounter Power" type="Class Feature" internal-id="ID_WOG_D406_FEY_PACT_BINDER_CLASS_FEATURE_2" source="Dragon Magazine 406">
    <Category> 1 </Category>
    <Flavor> Not all of the dark fey in the Feywild are large, powerful creatures. Among the most dangerous are swarms of tiny sprites that can set upon an unwary traveler, bringing a painful death by a thousand cuts. The binder can summon and command a whirlwind of these vicious sprites and watch as they rend the binder's enemies with tiny claws, teeth, and makeshift weapons tipped in painful poisons. </Flavor>
    <specific name="Short Description"> Gain the Unseelie Sprites attack power </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Powers"> ID_WOG_D404_BINDER_POWER_3 </specific>
    <specific name="Type"> Encounter </specific>
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="_DisplayPowers"> ID_WOG_D404_BINDER_POWER_3 </specific>
    <rules>
      <grant name="ID_WOG_D404_BINDER_POWER_3" type="Power" />
    </rules>
You gain the unseelie sprites power.
</RulesElement>
<RulesElement name="Unseelie Sprites" type="Power" internal-id="ID_WOG_D404_BINDER_POWER_3" source="Dragon Magazine 406">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_WOG_D406_FEY_PACT_BINDER_CLASS_FEATURE_2,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_14,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
    <Flavor> You call forth a group of tiny, shadow-winged sprites that swarm around your enemies and lash out at them with poison-tipped spears. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Warlock Attack 1 </specific>
    <specific name="Keywords"> Arcane, Implement, Poison, Shadow </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Close burst 2 </specific>
    <specific name="Target"> Each enemy in the burst </specific>
    <specific name="Attack"> Charisma vs. Reflex </specific>
    <specific name="Hit"> 1d6 + Charisma modifier damage. </specific>
    <specific name=" Fey Pact (Binder)"> The target also takes poison damage equal to your Intelligence modifier. </specific>
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_WOG_D406_FEY_PACT_BINDER_CLASS_FEATURE_2 </specific>
  </RulesElement>
<!-- End this updated section -->
  <RulesElement name="Level 1 Binder Daily Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3657" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 1 </Category>
    <Flavor> Shadow courses across the battlefield under your direction, giving your foes a taste of your deadliest spells. </Flavor>
    <specific name="Short Description"> Gain a 1st-level warlock daily attack power of your choice. </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Powers"> ID_FMP_POWER_13878,ID_FMP_POWER_13879 </specific>
    <specific name="Type"> Daily </specific>
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="_CLASSNAME"> Binder </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13878,ID_FMP_POWER_13879 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <select type="Power" number="1" Category="ID_FMP_CLASS_7,daily,1" />
    </rules>
You gain a 1st-level warlock daily attack power of your choice.
</RulesElement>
  <RulesElement name="Level 2 Binder Utility Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3658" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 2 </Category>
    <Flavor> As you uncover more of the arcane secrets of the binder, you learn to use your powers to connect yourself to or separate yourself from your foes. </Flavor>
    <specific name="Short Description"> Gain a 2nd-level warlock utility power of your choice </specific>
    <specific name="Level"> 2 </specific>
    <specific name="Powers"> ID_FMP_POWER_13880,ID_FMP_POWER_13638 </specific>
    <specific name="Type"> Utility </specific>
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="_CLASSNAME"> Binder </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13880,ID_FMP_POWER_13638 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <select type="Power" number="1" Category="ID_FMP_CLASS_7,utility,2" />
    </rules>
You gain a 2nd-level warlock utility power of your choice.
</RulesElement>
<!-- Updated Section for Fey Pact, 28-December-2011, Secrets of the Fey Dragon 406 -->
  <RulesElement name="Level 3 Pact Encounter Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3659" source="Player Essentials: Heroes of Shadow">
    <Category> 3 </Category>
    <Flavor> The entities behind your pact guard their arcane might carefully, but you have learned to seize a greater measure of their power. </Flavor>
    <specific name="Short Description"> You gain an encounter attack power associated with your pact. </specific>
    <specific name="Level"> 3 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_CLASS_FEATURE_3686" type="Class Feature" requires="ID_FMP_TRAIT_PACKAGE_823" />
      <grant name="ID_FMP_CLASS_FEATURE_3701" type="Class Feature" requires="ID_FMP_TRAIT_PACKAGE_824" />
      <grant name="ID_WOG_D406_FEY_PACT_BINDER_CLASS_FEATURE_3" type="Class Feature" requires="ID_WOG_D406_TRAIT_PACKAGE_FEY_PACT" />
    </rules>
You gain an encounter attack power associated with your pact.
</RulesElement>
<!-- End this updated section -->
  <RulesElement name="Level 3 Gloom Pact Encounter Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3686" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 3 </Category>
    <Flavor> You call on the power of shadow to extend your reach across the battlefield, crafting a swarm of clawed hands that surround and tear into your foe. </Flavor>
    <specific name="Short Description"> Gain the Ebon Claws attack power </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <specific name="Level"> 3 </specific>
    <specific name="Powers"> ID_FMP_POWER_13905 </specific>
    <specific name="Type"> Encounter </specific>
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13905 </specific>
    <rules>
      <grant name="ID_FMP_POWER_13905" type="Power" />
    </rules>
You gain the ebon claws power.
</RulesElement>
  <RulesElement name="Level 3 Star Pact Encounter Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3701" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 3 </Category>
    <Flavor> By opening a small rent in the boundary between this world and the lightless void, you allow the horror of that darkness to wash across your enemies. </Flavor>
    <specific name="Short Description"> Gain the Void Blast attack power </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <specific name="Level"> 3 </specific>
    <specific name="Powers"> ID_FMP_POWER_13915 </specific>
    <specific name="Type"> Encounter </specific>
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13915 </specific>
    <rules>
      <grant name="ID_FMP_POWER_13915" type="Power" />
    </rules>
You gain the void blast power.
</RulesElement>
<!-- Updated Section for Fey Pact, 28-December-2011, Secrets of the Fey Dragon 406 -->
  <RulesElement name="Level 3 Fey Pact Encounter Power" type="Class Feature" internal-id="ID_WOG_D406_FEY_PACT_BINDER_CLASS_FEATURE_3" source="Dragon Magazine 406">
    <Category> 3 </Category>
    <Flavor> A binder that draws power from the fey quickly learns how to sow confusion among his or her enemies. With the proper application of shadow magic, the mind of a weak enemy can be bent so that they see friends as enemies and enemies as friends. However, those who have their minds clouded in this way often emerge from their shadowy haze to find that they have attacked their own allies. </Flavor>
    <specific name="Short Description"> Gain the Lure of Loyalty attack power </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <specific name="Level"> 3 </specific>
    <specific name="Powers"> ID_WOG_D404_BINDER_POWER_4 </specific>
    <specific name="Type"> Encounter </specific>
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="_DisplayPowers"> ID_WOG_D404_BINDER_POWER_4 </specific>
    <rules>
      <grant name="ID_WOG_D404_BINDER_POWER_4" type="Power" />
    </rules>
You gain the lure of loyalty power.
</RulesElement>
  <RulesElement name="Lure of Loyalty" type="Power" internal-id="ID_WOG_D404_BINDER_POWER_4" source="Dragon Magazine 406">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_WOG_D406_FEY_PACT_BINDER_CLASS_FEATURE_3,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_6,ID_FMP_CATEGORY_25,ID_INTERNAL_CATEGORY_STANDARD_ACTION,3 </Category>
    <Flavor> You lay a wreath of shadowy confusion over your enemy, drawing it closer and commanding its temporary loyalty. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Warlock Attack 3 </specific>
    <specific name="Keywords"> Arcane, Charm, Implement </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Ranged 5 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Charisma vs. Will </specific>
    <specific name="Hit"> You pull the target up to 4 squares to a square adjacent to you, and the first time an enemy attacks you before the end of your next turn, the target must charge that enemy or make a basic attack against it as a free action. </specific>
    <specific name=" Fey Pact (Binder)"> You slide the target up to 3 squares before it makes this attack. </specific>
    <specific name="Effect"> The target cannot attack you until the end of your next turn. </specific>
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level"> 3 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_WOG_D406_FEY_PACT_BINDER_CLASS_FEATURE_3 </specific>
  </RulesElement>
<!-- End this updated section -->
<!-- Updated Section for Fey Pact, 28-December-2011, Secrets of the Fey Dragon 406 -->
  <RulesElement name="Pact Lore" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3660" source="Player Essentials: Heroes of Shadow">
    <Category> 4 </Category>
    <Flavor> The mastery of your pact grants you a keen insight into the nature of magic and the realm from which your power is drawn. </Flavor>
    <specific name="Short Description"> You gain a Pact Lore feature associated with your pact. </specific>
    <specific name="Level"> 4 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_CLASS_FEATURE_3687" type="Class Feature" requires="ID_FMP_TRAIT_PACKAGE_823" />
      <grant name="ID_FMP_CLASS_FEATURE_3702" type="Class Feature" requires="ID_FMP_TRAIT_PACKAGE_824" />
      <grant name="ID_WOG_D406_FEY_PACT_BINDER_CLASS_FEATURE_4" type="Class Feature" requires="ID_WOG_D406_TRAIT_PACKAGE_FEY_PACT" />
    </rules>
You gain a Pact Lore feature associated with your pact.
</RulesElement>
<!-- End this updated section -->
  <RulesElement name="Gloom Pact Lore" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3687" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 4 </Category>
    <Flavor> The secrets of shadow open your eyes and protect your body against the power of death. </Flavor>
    <specific name="Short Description"> Gain darkvision and resist 5 more necrotic </specific>
    <specific name="Level"> 4 </specific>
    <rules>
      <grant name="ID_INTERNAL_VISION_DARKVISION" type="Vision" />
      <statadd name="resist:necrotic" value="+5" type="resist" zero="true" />
    </rules>
You gain darkvision and resist 5 necrotic. If you already have necrotic resistance of 5 or higher, that resistance instead increases by 5.
</RulesElement>
  <RulesElement name="Star Pact Lore" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3702" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 4 </Category>
    <Flavor> Touched by knowledge that is not meant to be tasted by mortals, your mind opens to the power of the Far Realm. </Flavor>
    <specific name="Short Description"> Gain resist 5 psychic and a +2 bonus to Arcana checks and Religion checks. </specific>
    <specific name="_CS_ShortDescription"> Gain resist 5 psychic, +2 bonus to Arcana &amp; Religion checks </specific>
    <specific name="Level"> 4 </specific>
    <rules>
      <statadd name="resist:psychic" value="+2" type="resist" />
      <statadd name="Arcana Misc" value="+2" />
      <statadd name="Religion Misc" value="+2" />
    </rules>
You gain resist 5 psychic and a +2 bonus to Arcana checks and Religion checks.
</RulesElement>
<!-- Updated Section for Fey Pact, 28-December-2011, Secrets of the Fey Dragon 406 -->
<RulesElement name="Fey Pact Lore" type="Class Feature" internal-id="ID_WOG_D406_FEY_PACT_BINDER_CLASS_FEATURE_4" source="Dragon Magazine 406">
    <Category> 4 </Category>
    <Flavor> As a result of an ongoing association with a powerful fey creature, the binder learns to weave permanent wards over his or her own body to fend off attacks. Similarly, the binder's mind is so accustomed to the mind-clouding effects of dark fey magic that it becomes inured to such effects. </Flavor>
    <specific name="Short Description"> Gain a +1 bonus to AC and Will. </specific>
    <specific name="_CS_ShortDescription"> Gain a +1 bonus to AC and Will </specific>
    <specific name="Level"> 4 </specific>
    <rules>
      <statadd name="Will Defense" value="+1" type="Class Feature" />
      <statadd name="Armor Class" value="+1" type="Class Feature" />
    </rules>
You gain a +1 bonus to AC and Will.
</RulesElement>
<!-- End this updated section -->
  <RulesElement name="Level 5 Binder Daily Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3661" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 5 </Category>
    <Flavor> The power of shadow becomes a deadly weapon in your hands, letting you control your enemies' movement as you deliver them to their doom. </Flavor>
    <specific name="Short Description"> Gain a new warlock daily attack power of your level or lower </specific>
    <specific name="Level"> 5 </specific>
    <specific name="Powers"> ID_FMP_POWER_13882,ID_FMP_POWER_13883 </specific>
    <specific name="Type"> Daily </specific>
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="_CLASSNAME"> Binder </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13882,ID_FMP_POWER_13883 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <select type="Power" number="1" Category="ID_FMP_CLASS_7,daily,5" />
    </rules>
You gain a new warlock daily attack power of your level or lower.
</RulesElement>
  <RulesElement name="Level 6 Binder Utility Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3662" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 6 </Category>
    <Flavor> Shadow infuses your body and spirit, allowing you to cross the boundary between light and darkness. </Flavor>
    <specific name="Short Description"> Gain a new warlock utility power of your level or lower </specific>
    <specific name="Level"> 6 </specific>
    <specific name="Powers"> ID_FMP_POWER_13885,ID_FMP_POWER_13886 </specific>
    <specific name="Type"> Utility </specific>
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="_CLASSNAME"> Binder </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13885,ID_FMP_POWER_13886 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <select type="Power" number="1" Category="ID_FMP_CLASS_7,utility,6" />
    </rules>
You gain a new warlock utility power of your level or lower.
</RulesElement>
<!-- Updated Section for Fey Pact, 28-December-2011, Secrets of the Fey Dragon 406 -->
  <RulesElement name="Level 7 Pact Encounter Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3663" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 7 </Category>
    <Flavor> As your devotion to otherworldly power increases, you reap the benefit of another deadly talent. </Flavor>
    <specific name="Short Description"> Gain an encounter attack power associated with your pact. </specific>
    <specific name="Level"> 7 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_CLASS_FEATURE_3688" type="Class Feature" requires="ID_FMP_TRAIT_PACKAGE_823" />
      <grant name="ID_FMP_CLASS_FEATURE_3703" type="Class Feature" requires="ID_FMP_TRAIT_PACKAGE_824" />
      <grant name="ID_WOG_D406_FEY_PACT_BINDER_CLASS_FEATURE_5" type="Class Feature" requires="ID_WOG_D406_TRAIT_PACKAGE_FEY_PACT" />
    </rules>
You gain an encounter attack power associated with your pact.
</RulesElement>
<!-- End this updated section -->
  <RulesElement name="Level 7 Gloom Pact Encounter Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3688" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 7 </Category>
    <Flavor> The dark energy of the Shadowfell spreads easily from a point of darkness you create. As your foe is stricken by the power of your spell, your other enemies are quickly drawn to share its suffering. </Flavor>
    <specific name="Short Description"> Gain the Pall of Darkness encounter attack power </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <specific name="Level"> 7 </specific>
    <specific name="Powers"> ID_FMP_POWER_13906 </specific>
    <specific name="Type"> Encounter </specific>
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13906 </specific>
    <rules>
      <grant name="ID_FMP_POWER_13906" type="Power" />
    </rules>
You gain the pall of darkness power.
</RulesElement>
  <RulesElement name="Level 7 Star Pact Encounter Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3703" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 7 </Category>
    <Flavor> The eternal darkness that spreads between the stars is charged with deadly cold. By manipulating your power to form a black cyst of this nothingness, you freeze your foe from the inside out. </Flavor>
    <specific name="Short Description"> Gain the Cyst of Darkness power </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <specific name="Level"> 7 </specific>
    <specific name="Powers"> ID_FMP_POWER_13916 </specific>
    <specific name="Type"> Encounter </specific>
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13916 </specific>
    <rules>
      <grant name="ID_FMP_POWER_13916" type="Power" />
    </rules>
You gain the cyst of darkness power.
</RulesElement>
<!-- Updated Section for Fey Pact, 28-December-2011, Secrets of the Fey Dragon 406 -->
  <RulesElement name="Level 7 Fey Pact Encounter Power" type="Class Feature" internal-id="ID_WOG_D406_FEY_PACT_BINDER_CLASS_FEATURE_5" source="Dragon Magazine 406">
    <Category> 7 </Category>
    <Flavor> Though many might dismiss tales of men being enchanted by a fey song or by the whispers of a dryad, there is one warning from those tales that all travelers in the Feywild know: never let a creature touch you, for that is the surest way for a capricious fey to make you its slave. The binder masters the magic that makes this possible, and by laying a hand on a foe that gets too close, a warlock can make that enemy into a slave for a short time. </Flavor>
    <specific name="Short Description"> Gain the Touch of Command power </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <specific name="Level"> 7 </specific>
    <specific name="Powers"> ID_WOG_D404_BINDER_POWER_5 </specific>
    <specific name="Type"> Encounter </specific>
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="_DisplayPowers"> ID_WOG_D404_BINDER_POWER_5 </specific>
    <rules>
      <grant name="ID_WOG_D404_BINDER_POWER_5" type="Power" />
    </rules>
You gain the touch of command power.
</RulesElement>
<RulesElement name="Touch of Command" type="Power" internal-id="ID_WOG_D404_BINDER_POWER_5" source="Dragon Magazine 406">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_WOG_D406_FEY_PACT_BINDER_CLASS_FEATURE_5,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_6,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_16,ID_INTERNAL_CATEGORY_IMMEDIATE_REACTION,7 </Category>
    <Flavor> You touch the one who would dare to strike you, bringing them under your spell. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Warlock Attack 7 </specific>
    <specific name="Keywords"> Arcane, Charm, Implement, Psychic </specific>
    <specific name="Action Type"> Immediate Reaction </specific>
    <specific name="Attack Type"> Melee 1 </specific>
    <specific name="Trigger"> An adjacent enemy attacks you. </specific>
    <specific name="Target"> The triggering enemy </specific>
    <specific name="Attack"> Charisma vs. Will </specific>
    <specific name="Hit"> The target is dominated until the end of its next turn. </specific>
    <specific name=" Fey Pact (Binder)"> The target also takes psychic damage equal to 3 + your Intelligence modifier. </specific>
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level"> 7 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_WOG_D406_FEY_PACT_BINDER_CLASS_FEATURE_5 </specific>
  </RulesElement>
<!-- End this updated section -->
<!-- Updated Section for Fey Pact, 28-December-2011, Secrets of the Fey Dragon 406 -->
  <RulesElement name="Summon Warlock's Ally (Binder)" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3733" source="Player Essentials: Heroes of Shadow">
    <Category> 9 </Category>
    <Flavor> Your magic can rip a creature from another plane and place it into your service for a short time. The creature summoned in this manner rarely cooperates willingly. Instead, the threat of punishment from your arcane magic forces it into service. </Flavor>
    <specific name="Short Description"> You gain the summon warlock's ally power. </specific>
    <specific name="Level"> 9 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <specific name="Powers"> ID_FMP_POWER_13649 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13649 </specific>
    <rules>
      <grant name="ID_FMP_POWER_13649" type="Power" />
      <modify name="ID_FMP_POWER_13649" type="Power" Field="Display" value="Binder Attack" />
      <modify name="ID_FMP_POWER_13649" type="Power" Field="Class" value="ID_FMP_CLASS_821" />
      <grant name="ID_FMP_CLASS_FEATURE_3689" type="Class Feature" requires="ID_FMP_TRAIT_PACKAGE_823" />
      <grant name="ID_FMP_CLASS_FEATURE_3704" type="Class Feature" requires="ID_FMP_TRAIT_PACKAGE_824" />
      <grant name="ID_WOG_D406_FEY_PACT_BINDER_CLASS_FEATURE_6" type="Class Feature" requires="ID_WOG_D406_TRAIT_PACKAGE_FEY_PACT" />
    </rules>
You gain the summon warlock's ally power. The game statistics for the creature you summon depend on your pact.
</RulesElement>
<!-- End this updated section -->
  <RulesElement name="Binder's Ally (Gloom)" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3689" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 9 </Category>
    <Flavor> A shadow lurk is a creature born of a sliver of gloom and given the barest level of sentience. It flutters like a ghost, shrouding you as it lashes out through armor, flesh, and bone to claw at the spirit and soul within its target. </Flavor>
    <specific name="Short Description"> You can summon a shadow lurk. </specific>
    <specific name="Level"> 9 </specific>
    <specific name="_CS_ShortDescription"> Can summon a shadow lurk </specific>
    <specific name="_DisplayPowers"> ID_HOS_COMPANION_3_POWERCARD_0,ID_HOS_COMPANION_3_POWERCARD_1,ID_HOS_COMPANION_3_POWERCARD_2 </specific>
    <rules>
      <grant name="ID_HOS_COMPANION_3_POWERCARD_0" type="Power" />
      <grant name="ID_HOS_COMPANION_3_POWERCARD_1" type="Power" />
      <grant name="ID_HOS_COMPANION_3_POWERCARD_2" type="Power" />
    </rules>
You can use summon warlock's ally to summon a shadow lurk.
</RulesElement>
  <RulesElement name="Summoned Creature [Gloom Pact]" type="Power" internal-id="ID_HOS_COMPANION_3_POWERCARD_0" source="Player Essentials: Heroes of Shadow">
    <Prereqs> Unselectable </Prereqs>
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_51,ID_FMP_CATEGORY_68 </Category>
    <Flavor> A shadow lurk is a creature born of a sliver of gloom and given the barest level of sentience. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display" />
    <specific name="Keywords"> Arcane, Summoning </specific>
    <specific name="Action Type" />
    <specific name="Attack Type" />
    <specific name="Creature"> Shadow Lurk </specific>
    <specific name="Size"> Medium </specific>
    <specific name="Origin"> Shadow </specific>
    <specific name="Type"> Humanoid </specific>
    <specific name="Hit Points"> Your bloodied value. </specific>
    <specific name="Healing Surges"> None, but you can expend a healing surge for the shadow lurk if an effect allows it to spend one. </specific>
    <specific name="Defenses"> Your defenses + 2, not including any temporary bonuses or penalties. </specific>
    <specific name="Speed"> 8 </specific>
    <specific name="_ParentFeature" />
    <specific name="Class"> ID_FMP_CLASS_821 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="Level"> 9 </specific>
  </RulesElement>
  <RulesElement name="Shadow Lurk" type="Power" internal-id="ID_HOS_COMPANION_3_POWERCARD_1" source="Player Essentials: Heroes of Shadow">
    <Prereqs> Unselectable </Prereqs>
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_51,ID_FMP_CATEGORY_68 </Category>
    <Flavor> It flutters like a ghost, shrouding you as it lashes out through armor, flesh, and bone to claw at the spirit and soul within its target. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display" />
    <specific name="Keywords"> Arcane, Summoning, Aura </specific>
    <specific name="Action Type" />
    <specific name="Attack Type" />
    <specific name="Mists of Shadow (Aura 2)"> You have partial concealment while you are in the aura. </specific>
    <specific name="Special Movement (At-Will; 1/round)"> Minor Action. Effect: The shadow lurk either walks, shifts, runs, stands up, squeezes, or crawls. </specific>
    <specific name="Invisibility (Encounter)"> Minor Action. Effect: Each ally adjacent to the shadow lurk becomes invisible until the end of your next turn. </specific>
    <specific name="_ParentFeature" />
    <specific name="Class"> ID_FMP_CLASS_821 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="Level"> 9 </specific>
    <rules>
      <statadd name="ID_WOG_COMPANION_3_POWERCARD_2:attack" value="+5" />
    </rules>
  </RulesElement>
  <RulesElement name="Shadow Lurk's Attack" type="Power" internal-id="ID_HOS_COMPANION_3_POWERCARD_2" source="Player Essentials: Heroes of Shadow">
    <Prereqs> Unselectable </Prereqs>
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_51,ID_FMP_CATEGORY_68 </Category>
    <Flavor> A shadow lurk is a creature born of a sliver of gloom and given the barest level of sentience. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warlock Attack </specific>
    <specific name="Keywords"> Arcane, Summoning </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee 1 </specific>
    <specific name="Requirement"> You must have summoned your shadow lurk. </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Beast's attack bonus vs. Reflex </specific>
    <specific name="Hit"> 1d10 + your Charisma modifier damage, and the target is immobilized until the end of your next turn. </specific>
    <specific name="Special"> The creature lacks actions of its own. Instead, you spend actions to command it. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_821 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Binder's Ally (Star)" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3704" source="Player Essentials: Heroes of Shadow">
    <Category> 9 </Category>
    <Flavor> The soul eater is a strange creature spawned between the stars. It appears as an inky cloud of darkness from which emerge two gnarled claws. Feeding on the death energy of other creatures, the soul eater channels that energy to you in the heat of combat. </Flavor>
    <specific name="Short Description"> You can summon a soul eater. </specific>
    <specific name="Level"> 9 </specific>
    <specific name="_CS_ShortDescription"> Can summon a soul eater </specific>
    <specific name="_DisplayPowers"> ID_HOS_COMPANION_4_POWERCARD_0,ID_HOS_COMPANION_4_POWERCARD_1,ID_HOS_COMPANION_4_POWERCARD_2 </specific>
    <rules>
      <grant name="ID_HOS_COMPANION_4_POWERCARD_0" type="Power" />
      <grant name="ID_HOS_COMPANION_4_POWERCARD_1" type="Power" />
      <grant name="ID_HOS_COMPANION_4_POWERCARD_2" type="Power" />
    </rules>
You can use summon warlock's ally to summon a soul eater.
</RulesElement>
  <RulesElement name="Summoned Creature [Star Pact]" type="Power" internal-id="ID_HOS_COMPANION_4_POWERCARD_0" source="Player Essentials: Heroes of Shadow">
    <Prereqs> Unselectable </Prereqs>
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_51,ID_FMP_CATEGORY_68 </Category>
    <Flavor> The soul eater is a strange creature spawned between the stars. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display" />
    <specific name="Keywords"> Arcane, Summoning </specific>
    <specific name="Action Type" />
    <specific name="Attack Type" />
    <specific name="Creature"> Soul Eater </specific>
    <specific name="Size"> Medium </specific>
    <specific name="Origin"> Aberrant </specific>
    <specific name="Type"> Animate </specific>
    <specific name="Hit Points"> Your bloodied value. </specific>
    <specific name="Healing Surges"> None, but you can expend a healing surge for the soul eater if an effect allows it to spend one. </specific>
    <specific name="Defenses"> Your defenses, not including any temporary bonuses or penalties. </specific>
    <specific name="Speed"> 1 , fly 8 (hover) </specific>
    <specific name="_ParentFeature" />
    <specific name="Class"> ID_FMP_CLASS_821 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="Level"> 9 </specific>
  </RulesElement>
  <RulesElement name="Soul Eater (Creature)" type="Power" internal-id="ID_HOS_COMPANION_4_POWERCARD_1" source="Player Essentials: Heroes of Shadow">
    <Prereqs> Unselectable </Prereqs>
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_51,ID_FMP_CATEGORY_68 </Category>
    <Flavor> It appears as an inky cloud of darkness from which emerge two gnarled claws. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display" />
    <specific name="Keywords"> Arcane, Summoning, Aura </specific>
    <specific name="Action Type" />
    <specific name="Attack Type" />
    <specific name="Soul Devourer (Aura 1)"> When any creature drops to 0 hit points or fewer while in the aura, you gain a +2 power bonus to attack rolls until the end of your next turn. </specific>
    <specific name="Special Movement (At-Will; 1/round)"> Minor Action. Effect: The soul eater either walks, shifts, runs, stands up, squeezes, or crawls. </specific>
    <specific name="Teleportation (Encounter)"> Minor Action. Effect: You teleport to a square adjacent to the soul eater.</specific>
    <specific name="_ParentFeature" />
    <specific name="Class"> ID_FMP_CLASS_821 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="Level"> 9 </specific>
    <rules>
      <statadd name="ID_HOS_COMPANION_4_POWERCARD_2:attack" value="+5" />
    </rules>
  </RulesElement>
  <RulesElement name="Soul Eater's Attack" type="Power" internal-id="ID_HOS_COMPANION_4_POWERCARD_2" source="Player Essentials: Heroes of Shadow">
    <Prereqs> Unselectable </Prereqs>
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_51,ID_FMP_CATEGORY_68 </Category>
    <Flavor> Feeding on the death energy of other creatures, the soul eater channels that energy to you in the heat of combat. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warlock Attack </specific>
    <specific name="Keywords"> Arcane, Summoning </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Requirement"> You must have summoned your spined devil lackey. </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Beast's attack bonus vs. Fortitude </specific>
    <specific name="Hit"> 1d10 + your Charisma modifier damage, and you gain 5 temporary hit points. If you already have temporary hit points, you instead gain a +2 power bonus to your next damage roll. </specific>
    <specific name="Special"> The creature lacks actions of its own. Instead, you spend actions to command it. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_821 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="Level"> 9 </specific>
  </RulesElement>
  <!-- Updated Section for Fey Pact, 28-December-2011, Secrets of the Fey Dragon 406 -->
  <RulesElement name="Binder's Ally (Fey)" type="Class Feature" internal-id="ID_WOG_D406_FEY_PACT_BINDER_CLASS_FEATURE_6" source="Dragon Magazine 406">
    <Category> 9 </Category>
    <Flavor> A powerful Unseelie patron might be convinced to loan a binder one of its retainers. Among the most common servants of the dark fey are creatures known as satyrs of the night. These satyrs were once just like their Feywild brethren-jovial, carefree, and tricksy. But these satyrs were seduced by the shadowy power of the binder's fey patron and were slowly corrupted into twisted, cruel versions of their former selves. </Flavor>
    <specific name="Short Description"> You can summon a satyr of the night. </specific>
    <specific name="Level"> 9 </specific>
    <specific name="_CS_ShortDescription"> Can summon a satyr of the night </specific>
    <specific name="_DisplayPowers"> ID_HOS_COMPANION_7_POWERCARD_0,ID_HOS_COMPANION_7_POWERCARD_1,ID_HOS_COMPANION_7_POWERCARD_2 </specific>
    <rules>
      <grant name="ID_HOS_COMPANION_7_POWERCARD_0" type="Power" />
      <grant name="ID_HOS_COMPANION_7_POWERCARD_1" type="Power" />
      <grant name="ID_HOS_COMPANION_7_POWERCARD_2" type="Power" />
    </rules>
You can use summon warlock's ally to summon a satyr of the night.
</RulesElement>
  <RulesElement name="Summoned Creature [Fey Pact]" type="Power" internal-id="ID_HOS_COMPANION_7_POWERCARD_0" source="Dragon Magazine 406">
    <Prereqs> Unselectable </Prereqs>
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_51,ID_FMP_CATEGORY_68 </Category>
    <Flavor> Among the most common servants of the dark fey are creatures known as satyrs of the night. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display" />
    <specific name="Keywords"> Arcane, Summoning </specific>
    <specific name="Action Type" />
    <specific name="Attack Type" />
    <specific name="Creature"> Satyr of the Night </specific>
    <specific name="Size"> Medium </specific>
    <specific name="Origin"> Fey </specific>
    <specific name="Type"> Humanoid </specific>
    <specific name="Hit Points"> Your bloodied value. </specific>
    <specific name="Healing Surges"> None, but you can expend a healing surge for the soul eater if an effect allows it to spend one. </specific>
    <specific name="Defenses"> Your defenses + 2, not including any temporary bonuses or penalties. </specific>
    <specific name="Speed"> 6 </specific>
    <specific name="_ParentFeature" />
    <specific name="Class"> ID_FMP_CLASS_821 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="Level"> 9 </specific>
  </RulesElement>
  <RulesElement name="Satyr of the Night" type="Power" internal-id="ID_HOS_COMPANION_7_POWERCARD_1" source="Dragon Magazine 406">
    <Prereqs> Unselectable </Prereqs>
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_51 </Category>
    <Flavor> These satyrs were once just like their Feywild brethren-jovial, carefree, and tricksy. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display" />
    <specific name="Keywords"> Arcane, Summoning </specific>
    <specific name="Action Type" />
    <specific name="Attack Type" />
    <specific name="Special Movement (At-Will; 1/round)"> Minor Action. Effect: The satyr either walks, shifts, runs, stands up, squeezes, or crawls. </specific>
    <specific name="Teleportation (At-Will; 1/round)"> Minor Action. Effect: The satyr can teleport up to 3 squares. </specific>
    <specific name="Opportunity Action (At-Will; 1/round)"> Trigger: An enemy leaves a square adjacent to the satyr without shifting, or makes a ranged attack while adjacent to the satyr. Effect: The satyr uses its attack against the triggering enemy. </specific>
    <specific name="_ParentFeature" />
    <specific name="Class"> ID_FMP_CLASS_821 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="Level"> 9 </specific>
    <rules>
      <statadd name="ID_HOS_COMPANION_7_POWERCARD_2:attack" value="+6" />
    </rules>
  </RulesElement>
  <RulesElement name="Satyr of the Night's Attack" type="Power" internal-id="ID_HOS_COMPANION_7_POWERCARD_2" source="Dragon Magazine 406">
    <Prereqs> Unselectable </Prereqs>
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_51,ID_FMP_CATEGORY_68 </Category>
    <Flavor> But these satyrs were seduced by the shadowy power of the binder's fey patron and were slowly corrupted into twisted, cruel versions of their former selves. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warlock Attack </specific>
    <specific name="Keywords"> Arcane, Summoning </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee 1 </specific>
    <specific name="Requirement"> You must have summoned your satyr of the night. </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Beast's attack bonus vs. AC </specific>
    <specific name="Hit"> 1d8 + your Charisma modifier damage, and the satyr can slide the target 1 square. The target is slowed until the end of your next turn. </specific>
    <specific name="Special"> The creature lacks actions of its own. Instead, you spend actions to command it. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_821 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="Level"> 9 </specific>
  </RulesElement>
<!-- End this updated section -->
  <RulesElement name="Level 10 Binder Utility Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3665" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 10 </Category>
    <Flavor> Your heroic mastery of the power of shadow lets you shape darkness by the force of your will, creating objects and modes of transport beyond normal reckoning. </Flavor>
    <specific name="Short Description"> Gain a new warlock utility power of your level or lower. </specific>
    <specific name="Level"> 10 </specific>
    <specific name="Powers"> ID_FMP_POWER_13887,ID_FMP_POWER_13888 </specific>
    <specific name="Type"> Utility </specific>
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="_CLASSNAME"> Binder </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13887,ID_FMP_POWER_13888 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <select type="Power" number="1" Category="ID_FMP_CLASS_7,utility,10" />
    </rules>
You gain a new warlock utility power of your level or lower.
</RulesElement>
<!-- Updated Section for Fey Pact, 28-December-2011, Secrets of the Fey Dragon 406 -->
  <RulesElement name="Level 13 Pact Encounter Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3670" source="Player Essentials: Heroes of Shadow">
    <Category> 13 </Category>
    <Flavor> Your power increases by leaps and bounds, and the spells that once defined your approach to combat can no longer keep up with the threats you face. </Flavor>
    <specific name="Short Description"> A new encounter attack power associated with your pact replaces the pact encounter attack power gained at lvl 1 </specific>
    <specific name="Level"> 13 </specific>
    <specific name="_CLASSNAME"> Binder </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_CLASS_FEATURE_3693" type="Class Feature" requires="ID_FMP_TRAIT_PACKAGE_823" />
      <grant name="ID_FMP_CLASS_FEATURE_3708" type="Class Feature" requires="ID_FMP_TRAIT_PACKAGE_824" />
      <grant name="ID_WOG_D406_FEY_PACT_BINDER_CLASS_FEATURE_7" type="Class Feature" requires="ID_WOG_D406_TRAIT_PACKAGE_FEY_PACT" />
    </rules>
You gain an encounter attack power associated with your pact. This new power replaces the encounter attack power you gained at 1st level from your pact.
</RulesElement>
<!-- End this updated section -->
  <RulesElement name="Level 13 Gloom Pact Encounter Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3693" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 13 </Category>
    <Flavor> You turn a bit of coalesced shadow into a dread spectral beast that chills your foes to the bone. </Flavor>
    <specific name="Short Description"> Gain the Haunting Shadow power </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <specific name="Level"> 13 </specific>
    <specific name="Powers"> ID_FMP_POWER_13908 </specific>
    <specific name="Type"> Encounter </specific>
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13908 </specific>
    <rules>
      <replace power-replace="ID_FMP_POWER_13908:ID_FMP_POWER_13904" />
    </rules>
You gain the haunting shadow power.
</RulesElement>
  <RulesElement name="Level 13 Star Pact Encounter Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3708" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 13 </Category>
    <Flavor> The dark energy of the void has a hunger for all living things. When you summon that void to the battlefield, any creature that lingers too close pays the price. </Flavor>
    <specific name="Short Description"> Gain the Devouring Dark attack power </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <specific name="Level"> 13 </specific>
    <specific name="Powers"> ID_FMP_POWER_13918 </specific>
    <specific name="Type"> Encounter </specific>
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13918 </specific>
    <rules>
      <replace power-replace="ID_FMP_POWER_13918:ID_FMP_POWER_13914" />
    </rules>
You gain the devouring dark power.
</RulesElement>
<!-- Updated Section for Fey Pact, 28-December-2011, Secrets of the Fey Dragon 406 -->
  <RulesElement name="Level 13 Fey Pact Encounter Power" type="Class Feature" internal-id="ID_WOG_D406_FEY_PACT_BINDER_CLASS_FEATURE_7" source="Dragon Magazine 406">
    <Category> 13 </Category>
    <Flavor> Those who live in cities in the mortal realm, far from fey crossings or forests with a strong fey presence, rarely believe the stories of strong-willed men lured into danger by a dryad's sweet song. You have drawn the knowledge of such magic out of your fey patron, learning to combine that seductive song with other spells. You lure your enemies close to you, then vanish and flit away, leaving them grouped together and vulnerable to your allies' attacks. </Flavor>
    <specific name="Short Description"> Gain the Fleeting Call attack power </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <specific name="Level"> 13 </specific>
    <specific name="Powers"> ID_WOG_D404_BINDER_POWER_6 </specific>
    <specific name="Type"> Encounter </specific>
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="_DisplayPowers"> ID_WOG_D404_BINDER_POWER_6 </specific>
    <rules>
      <replace power-replace="ID_WOG_D404_BINDER_POWER_6:ID_WOG_D404_BINDER_POWER_3" />
    </rules>
You gain the fleeting call power.
</RulesElement>
<RulesElement name="Fleeting Call" type="Power" internal-id="ID_WOG_D404_BINDER_POWER_6" source="Dragon Magazine 406">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_WOG_D406_FEY_PACT_BINDER_CLASS_FEATURE_7,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_16,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_STANDARD_ACTION,13 </Category>
    <Flavor> You utter an enticing whisper, lacing it with the allure of dark fey creatures, fleeing quickly when your enemies get too close. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Warlock Attack 13 </specific>
    <specific name="Keywords"> Arcane, Implement, Psychic, Shadow </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Close burst 3 </specific>
    <specific name="Target"> One or two creatures in the burst </specific>
    <specific name="Attack"> Charisma vs. Will </specific>
    <specific name="Hit"> 3d8 + Charisma modifier psychic damage, and you pull the target up to 2 squares. </specific>
    <specific name=" Fey Pact (Binder)"> Until the end of your next turn, you become invisible, gain phasing, and can occupy the same space as other creatures. These effects end if you make an attack. </specific>
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level"> 13 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_WOG_D406_FEY_PACT_BINDER_CLASS_FEATURE_7 </specific>
  </RulesElement>
<!-- End this updated section -->
  <RulesElement name="Level 15 Binder Daily Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3671" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 15 </Category>
    <Flavor> The power you channel through your pact is a living part of you now, helping to shape your most potent spells. </Flavor>
    <specific name="Short Description"> You may replace a class daily attack power with a new one of your level or lower </specific>
    <specific name="Level"> 15 </specific>
    <specific name="Powers"> ID_FMP_POWER_13891,ID_FMP_POWER_13893 </specific>
    <specific name="Type"> Daily </specific>
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="_CLASSNAME"> Binder </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <replace name="Level 15 Binder Daily Power" powerswap="ID_FMP_CLASS_7,daily,15" />
    </rules>
You can gain a new warlock daily attack power of your level or lower. If you do so, this new power must replace one of the daily attack powers you already have from your class (usually your lowest-level daily attack power).
</RulesElement>
  <RulesElement name="Level 16 Binder Utility Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3673" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 16 </Category>
    <Flavor> As your soul becomes imbued with the dark magic you have mastered, you gain the power to reshape chance and fate. </Flavor>
    <specific name="Short Description"> Gain a new warlock utility power of your level or lower </specific>
    <specific name="Level"> 16 </specific>
    <specific name="Powers"> ID_FMP_POWER_13894,ID_FMP_POWER_13895 </specific>
    <specific name="Type"> Utility </specific>
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="_CLASSNAME"> Binder </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13894,ID_FMP_POWER_13895 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <select type="Power" number="1" Category="ID_FMP_CLASS_7,utility,16" />
    </rules>
You gain a new warlock utility power of your level or lower.
</RulesElement>
<!-- Updated Section for Fey Pact, 28-December-2011, Secrets of the Fey Dragon 406 -->
  <RulesElement name="Level 17 Pact Encounter Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3674" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 17 </Category>
    <Flavor> As your connection to your dark allies deepens, the power you call upon strips away the lesser knowledge on which your pact was forged. </Flavor>
    <specific name="Short Description"> Gain an encounter attack power associated with your pact. This power replaces the one you gained at lvl 3 </specific>
    <specific name="Level"> 17 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_CLASS_FEATURE_3695" type="Class Feature" requires="ID_FMP_TRAIT_PACKAGE_823" />
      <grant name="ID_FMP_CLASS_FEATURE_3710" type="Class Feature" requires="ID_FMP_TRAIT_PACKAGE_824" />
      <grant name="ID_WOG_D406_FEY_PACT_BINDER_CLASS_FEATURE_8" type="Class Feature" requires="ID_WOG_D406_TRAIT_PACKAGE_FEY_PACT" />
    </rules>
You gain an encounter attack power associated with your pact. This new power replaces the encounter attack power you gained at 3rd level.
</RulesElement>
<!-- End this updated section -->
  <RulesElement name="Level 17 Gloom Pact Encounter Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3695" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 17 </Category>
    <Flavor> Many spells of shadow focus on animating and controlling a single shadow, but devouring tide takes the opposite approach. Uncountable shards of shadowstuff are spawned at your command, each possessing the hunger of the void. </Flavor>
    <specific name="Short Description"> Gain the Devouring Tide power </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <specific name="Level"> 17 </specific>
    <specific name="Powers"> ID_FMP_POWER_13909 </specific>
    <specific name="Type"> Encounter </specific>
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13909 </specific>
    <rules>
      <replace power-replace="ID_FMP_POWER_13909:ID_FMP_POWER_13905" />
    </rules>
You gain the devouring tide power.
</RulesElement>
  <RulesElement name="Level 17 Star Pact Encounter Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3710" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 17 </Category>
    <Flavor> You have spent your life strengthening your mind against the horrors of the Far Realm. Those who lack your discipline and training do not fare as well as you when the void presses in. </Flavor>
    <specific name="Short Description"> Gain the Greater Void Burst attack power </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <specific name="Level"> 17 </specific>
    <specific name="Powers"> ID_FMP_POWER_13919 </specific>
    <specific name="Type"> Encounter </specific>
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13919 </specific>
    <rules>
      <replace power-replace="ID_FMP_POWER_13919:ID_FMP_POWER_13915" />
    </rules>
You gain the greater void burst power.
</RulesElement>
<!-- Updated Section for Fey Pact, 28-December-2011, Secrets of the Fey Dragon 406 -->
  <RulesElement name="Level 17 Fey Pact Encounter Power" type="Class Feature" internal-id="ID_WOG_D406_FEY_PACT_BINDER_CLASS_FEATURE_8" source="Dragon Magazine 406">
    <Category> 17 </Category>
    <Flavor> As you grow more and more like your fey patron, filled with Unseelie magic and knowledge both dangerous and arcane, you learn to focus your abilities on a single enemy and bend its will to your needs. You make that enemy your faithful servant, ensuring that it turns upon its own allies rather than see you come to harm. </Flavor>
    <specific name="Short Description"> Gain the Song of the Siren attack power </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <specific name="Level"> 17 </specific>
    <specific name="Powers"> ID_WOG_D404_BINDER_POWER_7 </specific>
    <specific name="Type"> Encounter </specific>
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="_DisplayPowers"> ID_WOG_D404_BINDER_POWER_7 </specific>
    <rules>
      <replace power-replace="ID_WOG_D404_BINDER_POWER_7:ID_WOG_D404_BINDER_POWER_4" />
    </rules>
You gain the song of the siren power.
</RulesElement>
  <RulesElement name="Song of the Siren" type="Power" internal-id="ID_WOG_D404_BINDER_POWER_7" source="Dragon Magazine 406">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_WOG_D406_FEY_PACT_BINDER_CLASS_FEATURE_8,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_6,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_STANDARD_ACTION,17 </Category>
    <Flavor> You wrap your will around an enemy's mind, enthralling it with your very presence and preying upon its newfound dedication to you. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Warlock Attack 17 </specific>
    <specific name="Keywords"> Arcane, Charm, Implement, Shadow </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Charisma vs. Will </specific>
    <specific name="Hit"> Whenever one of your enemies ends its turn adjacent to you, the target must shift up to its speed and make a melee basic attack against that enemy as an opportunity action. This effect lasts until the end of your next turn. </specific>
    <specific name=" Fey Pact (Binder)"> You can choose for the target to charge an enemy instead of shifting and making a basic attack. You can make this choice for each enemy the target must attack. </specific>
    <specific name="Miss"> The target is dazed until the end of your next turn. </specific>
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level"> 17 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_WOG_D406_FEY_PACT_BINDER_CLASS_FEATURE_8 </specific>
  </RulesElement>
<!-- End this updated section -->
  <RulesElement name="Level 19 Binder Daily Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3675" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 19 </Category>
    <Flavor> You feel the pull of epic power draw you on, granting you the ability to call down the darkness to hound your enemies. </Flavor>
    <specific name="Short Description"> You may replace a class daily attack power with a new one of your level or lower </specific>
    <specific name="Level"> 19 </specific>
    <specific name="Powers"> ID_FMP_POWER_13896,ID_FMP_POWER_13897 </specific>
    <specific name="Type"> Daily </specific>
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="_CLASSNAME"> Binder </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <replace name="Power Daily 19" powerswap="ID_FMP_CLASS_7,daily,19" />
    </rules>
You can gain a new warlock daily attack power of your level or lower. If you do so, this new power must replace one of the daily attack powers you already have from your class (usually your lowest-level daily attack power).
</RulesElement>
  <RulesElement name="Master of Magic (Binder)" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3405" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 22 </Category>
    <Flavor> A warlock learns to undermine the structures of the cosmos, stealing magic from across the planes and using it as needed. As you explore the epic tier, the true nature of arcane magic becomes apparent to you. It is the underlying power of the cosmos, a source that transcends gods, primordials, and the other great powers. With your cunning and skill, you can command any magic you wish. </Flavor>
    <specific name="Short Description"> Gain the Master of Magic power </specific>
    <specific name="Level"> 22 </specific>
    <specific name="Powers"> ID_FMP_POWER_13665 </specific>
    <specific name="Type"> Utility </specific>
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="_CLASSNAME"> Hexblade,Binder </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13665,ID_FMP_POWER_13665 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_POWER_13665" type="Power" />
    </rules>
You gain the master of magic power.
</RulesElement>
<!-- Updated Section for Fey Pact, 28-December-2011, Secrets of the Fey Dragon 406 -->
  <RulesElement name="Level 23 Pact Encounter Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3679" source="Player Essentials: Heroes of Shadow">
    <Category> 23 </Category>
    <Flavor> As you move toward your epic destiny, the most potent aspects of your pact come to the fore. </Flavor>
    <specific name="Short Description"> Gain an encounter attack power associated with your pact. This new power replaces the one you gained at lvl 7 </specific>
    <specific name="Level"> 23 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_CLASS_FEATURE_3696" type="Class Feature" requires="ID_FMP_TRAIT_PACKAGE_823" />
      <grant name="ID_FMP_CLASS_FEATURE_3711" type="Class Feature" requires="ID_FMP_TRAIT_PACKAGE_824" />
      <grant name="ID_WOG_D406_FEY_PACT_BINDER_CLASS_FEATURE_9" type="Class Feature" requires="ID_WOG_D406_TRAIT_PACKAGE_FEY_PACT" />
    </rules>
You gain an encounter attack power associated with your pact. This new power replaces the encounter attack power you gained at 7th level.
</RulesElement>
<!-- End this updated section -->
  <RulesElement name="Level 23 Gloom Pact Encounter Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3696" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 23 </Category>
    <Flavor> Light and shadow destroy each other where they touch. By imbuing the power of darkness and radiance into your foe, you let the energy of that destruction consume it from the inside out. </Flavor>
    <specific name="Short Description"> Gain the Umbral Radiance power </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <specific name="Level"> 23 </specific>
    <specific name="Powers"> ID_FMP_POWER_13910 </specific>
    <specific name="Type"> Encounter </specific>
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13910 </specific>
    <rules>
      <replace power-replace="ID_FMP_POWER_13910:ID_FMP_POWER_13906" />
    </rules>
You gain the umbral radiance power.
</RulesElement>
  <RulesElement name="Level 23 Star Pact Encounter Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3711" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 23 </Category>
    <Flavor> This deadly spell can cripple even the strongest foe with searing pain, for no creature can withstand the power of the void for long. </Flavor>
    <specific name="Short Description"> Gain the Inner Void attack power </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <specific name="Level"> 23 </specific>
    <specific name="Powers"> ID_FMP_POWER_13920 </specific>
    <specific name="Type"> Encounter </specific>
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13920 </specific>
    <rules>
      <replace power-replace="ID_FMP_POWER_13920:ID_FMP_POWER_13916" />
    </rules>
You gain the inner void power.
</RulesElement>
<!-- Updated Section for Fey Pact, 28-December-2011, Secrets of the Fey Dragon 406 -->
<RulesElement name="Level 23 Fey Pact Encounter Power" type="Class Feature" internal-id="ID_WOG_D406_FEY_PACT_BINDER_CLASS_FEATURE_9" source="Dragon Magazine 406">
    <Category> 23 </Category>
    <Flavor> Those who are foolish enough to approach you quickly find themselves under your thrall. You are now as much of an Unseelie force as your fey patron, and any who get close enough for you to lay a hand on them quickly turn to strike their own allies. </Flavor>
    <specific name="Short Description"> Gain the Unwilling Betrayal attack power </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <specific name="Level"> 23 </specific>
    <specific name="Powers"> ID_WOG_D404_BINDER_POWER_8 </specific>
    <specific name="Type"> Encounter </specific>
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="_DisplayPowers"> ID_WOG_D404_BINDER_POWER_8 </specific>
    <rules>
      <replace power-replace="ID_WOG_D404_BINDER_POWER_8:ID_WOG_D404_BINDER_POWER_5" />
    </rules>
You gain the unwilling betrayal power.
</RulesElement>
<RulesElement name="Unwilling Betrayal" type="Power" internal-id="ID_WOG_D404_BINDER_POWER_8" source="Dragon Magazine 406">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_WOG_D406_FEY_PACT_BINDER_CLASS_FEATURE_9,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_6,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_16,ID_INTERNAL_CATEGORY_IMMEDIATE_REACTION,23 </Category>
    <Flavor> You wait until an enemy is close enough to touch before turning them against their own allies. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Warlock Attack 23 </specific>
    <specific name="Keywords"> Arcane, Charm, Implement, Psychic </specific>
    <specific name="Action Type"> Immediate Reaction </specific>
    <specific name="Attack Type"> Melee 1 </specific>
    <specific name="Trigger"> An adjacent enemy attacks you. </specific>
    <specific name="Target"> The triggering enemy </specific>
    <specific name="Attack"> Charisma vs. Will </specific>
    <specific name="Hit"> The target is dominated until the end of its next turn. If one of your enemies other than the target is within range of the triggering attack, the triggering attack hits that enemy instead. </specific>
    <specific name=" Fey Pact (Binder)"> The target also takes psychic damage equal to 8 + your Intelligence modifier. </specific>
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level"> 23 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_WOG_D406_FEY_PACT_BINDER_CLASS_FEATURE_9 </specific>
  </RulesElement>
<!-- End this updated section -->
<!-- Updated Section for Fey Pact, 28-December-2011, Secrets of the Fey Dragon 406 -->
  <RulesElement name="Greater Summon Warlock's Ally (Binder)" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3740" source="Player Essentials: Heroes of Shadow">
    <Category> 25 </Category>
    <Flavor> Your ability to summon assistance from across the planes grows stronger, allowing you to summon a more powerful creature. </Flavor>
    <specific name="Short Description"> You gain the summon warlock's ally power. </specific>
    <specific name="Level"> 25 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <specific name="Powers"> ID_FMP_POWER_13649 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13649 </specific>
    <specific name="_PARSED_SUB_FEATURES"> ID_WOG_HEXBLADE_CLASS_FEATURE_19A,ID_WOG_HEXBLADE_CLASS_FEATURE_19B,ID_WOG_HEXBLADE_CLASS_FEATURE_19C, ID_WOG_HEXBLADE_CLASS_FEATURE_19D, ID_WOG_HEXBLADE_CLASS_FEATURE_19E </specific>
    <rules>
      <grant name="ID_FMP_CLASS_FEATURE_3697" type="Class Feature" requires="ID_FMP_TRAIT_PACKAGE_823" />
      <grant name="ID_FMP_CLASS_FEATURE_3712" type="Class Feature" requires="ID_FMP_TRAIT_PACKAGE_824" />
      <grant name="ID_WOG_D406_FEY_PACT_BINDER_CLASS_FEATURE_10" type="Class Feature" requires="ID_WOG_D406_TRAIT_PACKAGE_FEY_PACT" />
    </rules>
You gain another creature that you can summon when you use summon warlock's ally. The specific creature depends on your pact.
</RulesElement>
<!-- End this updated section -->
  <RulesElement name="Greater Binder's Ally (Gloom)" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3697" source="Player Essentials: Heroes of Shadow">
    <Category> 25 </Category>
    <Flavor> A gloom beast resembles an enormous hunting cat whose yellow eyes glare out from swirling, smoky darkness. Like a displacer beast, it has two whiplike tentacles emerging from its back, which attack with stinging cold that spreads numbness throughout the body. </Flavor>
    <specific name="Short Description"> You can use Summon Warlock's Ally to summon a gloom beast. </specific>
    <specific name="_CS_ShortDescription"> Can summon gloom beast </specific>
    <specific name="Level"> 25 </specific>
    <specific name="_DisplayPowers"> ID_HOS_COMPANION_5_POWERCARD_0,ID_HOS_COMPANION_5_POWERCARD_1,ID_HOS_COMPANION_5_POWERCARD_2,ID_HOS_COMPANION_5_POWERCARD_3 </specific>
    <rules>
      <grant name="ID_HOS_COMPANION_5_POWERCARD_0" type="Power" />
      <grant name="ID_HOS_COMPANION_5_POWERCARD_1" type="Power" />
      <grant name="ID_HOS_COMPANION_5_POWERCARD_2" type="Power" />
      <grant name="ID_HOS_COMPANION_5_POWERCARD_3" type="Power" />
    </rules>
You can use Summon Warlock's Ally to summon a gloom beast.
</RulesElement>
  <RulesElement name="Greater Summon [Gloom Pact]" type="Power" internal-id="ID_HOS_COMPANION_5_POWERCARD_0" source="Player Essentials: Heroes of Shadow">
    <Prereqs> Unselectable </Prereqs>
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_51,ID_FMP_CATEGORY_68 </Category>
    <Flavor> A gloom beast resembles an enormous hunting cat whose yellow eyes glare out from swirling, smoky darkness. </Flavor>
    <specific name="Display" />
    <specific name="Keywords"> Arcane, Summoning </specific>
    <specific name="Action Type" />
    <specific name="Attack Type" />
    <specific name="Creature"> Gloom Beast </specific>
    <specific name="Size"> Large </specific>
    <specific name="Origin"> Shadow </specific>
    <specific name="Type"> Humanoid </specific>
    <specific name="Hit Points"> Your bloodied value. </specific>
    <specific name="Healing Surges"> None, but you can expend a healing surge for the beast if an effect allows it to spend one. </specific>
    <specific name="Defenses"> Your defenses, not including any temporary bonuses or penalties. </specific>
    <specific name="Speed"> 8 </specific>
    <specific name="_ParentFeature" />
    <specific name="Class"> ID_FMP_CLASS_821 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="Level"> 25 </specific>
  </RulesElement>
  <RulesElement name="Gloom Beast" type="Power" internal-id="ID_HOS_COMPANION_5_POWERCARD_1" source="Player Essentials: Heroes of Shadow">
    <Prereqs> Unselectable </Prereqs>
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_51,ID_FMP_CATEGORY_68 </Category>
    <Flavor> Like a displacer beast, it has two whiplike tentacles emerging from its back. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display" />
    <specific name="Keywords"> Arcane, Summoning, Aura </specific>
    <specific name="Action Type" />
    <specific name="Attack Type" />
    <specific name="Disruptive Tentacles (Aura 2)"> Enemies take a -2 penalty to attack rolls while in the aura. </specific>
    <specific name="Special Movement (At-Will; 1/round)"> Minor Action. Effect: The beast either walks, shifts, runs, stands up, squeezes, or crawls. </specific>
    <specific name="Teleportation (Encounter)"> Minor Action. Effect: The beast teleports adjacent to an enemy within 5 squares of you. </specific>
    <specific name="_ParentFeature" />
    <specific name="Class"> ID_FMP_CLASS_821 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="Level"> 25 </specific>
    <rules>
      <statadd name="ID_HOS_COMPANION_5_POWERCARD_2:attack" value="+5" />
      <statadd name="ID_HOS_COMPANION_5_POWERCARD_3:attack" value="+5" />
    </rules>
  </RulesElement>
  <RulesElement name="Gloom Beast's Attack" type="Power" internal-id="ID_HOS_COMPANION_5_POWERCARD_2" source="Player Essentials: Heroes of Shadow">
    <Prereqs> Unselectable </Prereqs>
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_821,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_51,ID_FMP_CATEGORY_68,ID_FMP_CATEGORY_12 </Category>
    <Flavor> Its tentacles attack with stinging cold that spreads numbness throughout the body. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warlock Attack </specific>
    <specific name="Keywords"> Arcane, Necrotic, Summoning </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee 3 </specific>
    <specific name="Requirement"> You must have summoned your gloom beast. </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Beast's attack bonus vs. Fortitude </specific>
    <specific name="Hit"> 2d12 + your Charisma modifier necrotic damage, and the target is slowed (save ends). </specific>
    <specific name="Special"> The creature lacks actions of its own. Instead, you spend actions to command it. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_821 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="Level"> 25 </specific>
  </RulesElement>
  <RulesElement name="Gloom Beast's Reaction" type="Power" internal-id="ID_HOS_COMPANION_5_POWERCARD_3" source="Player Essentials: Heroes of Shadow">
    <Prereqs> Unselectable </Prereqs>
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_821,ID_INTERNAL_CATEGORY_IMMEDIATE_REACTION,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_51,ID_FMP_CATEGORY_68,ID_FMP_CATEGORY_12 </Category>
    <Flavor> It has two whiplike tentacles emerging from its back ready to strike. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warlock Attack </specific>
    <specific name="Keywords"> Arcane, Necrotic, Summoning </specific>
    <specific name="Action Type"> Immediate Reaction </specific>
    <specific name="Attack Type"> Melee 3 </specific>
    <specific name="Requirement"> You must have summoned your gloom beast. </specific>
    <specific name="Trigger"> An enemy within 3 squares of the gloom beast attacks you. </specific>
    <specific name="Target"> The triggering enemy </specific>
    <specific name="Attack"> Beast's attack bonus vs. Fortitude </specific>
    <specific name="Hit"> 10 necrotic damage, and the gloom beast pulls the target up to 2 squares. </specific>
    <specific name="Special"> The creature lacks actions of its own. Instead, you spend actions to command it. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_821 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="Level"> 25 </specific>
  </RulesElement>
  <RulesElement name="Greater Binder's Ally (Star)" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3712" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 25 </Category>
    <Flavor> A doom hulk is a humanoid brute sculpted from the darkness between the stars, then bound by magic and granted limited sentience. It crushes its foes with its powerful fists, while those who remain too close to it quickly feel their life force drawn away. </Flavor>
    <specific name="Short Description"> You can use Summon Warlock's Ally to summon a doom hulk. </specific>
    <specific name="_CS_ShortDescription"> Can summon doom hulk </specific>
    <specific name="Level"> 25 </specific>
    <specific name="_DisplayPowers"> ID_HOS_COMPANION_6_POWERCARD_0,ID_HOS_COMPANION_6_POWERCARD_1,ID_HOS_COMPANION_6_POWERCARD_2 </specific>
    <rules>
      <grant name="ID_HOS_COMPANION_6_POWERCARD_0" type="Power" />
      <grant name="ID_HOS_COMPANION_6_POWERCARD_1" type="Power" />
      <grant name="ID_HOS_COMPANION_6_POWERCARD_2" type="Power" />
    </rules>
You can use summon warlock's ally to summon a doom hulk.
</RulesElement>
  <RulesElement name="Greater Summon [Star Pact]" type="Power" internal-id="ID_HOS_COMPANION_6_POWERCARD_0" source="Player Essentials: Heroes of Shadow">
    <Prereqs> Unselectable </Prereqs>
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_51,ID_FMP_CATEGORY_68 </Category>
    <Flavor> A gloom beast resembles an enormous hunting cat whose yellow eyes glare out from swirling, smoky darkness. </Flavor>
    <specific name="Display" />
    <specific name="Keywords"> Arcane, Summoning </specific>
    <specific name="Action Type" />
    <specific name="Attack Type" />
    <specific name="Creature"> Doom Hulk </specific>
    <specific name="Size"> Large </specific>
    <specific name="Origin"> Aberrant </specific>
    <specific name="Type"> Animate </specific>
    <specific name="Hit Points"> Your bloodied value. </specific>
    <specific name="Healing Surges"> None, but you can expend a healing surge for the doom hulk if an effect allows it to spend one. </specific>
    <specific name="Defenses"> Your defenses, not including any temporary bonuses or penalties. </specific>
    <specific name="Speed"> 6 </specific>
    <specific name="_ParentFeature" />
    <specific name="Class"> ID_FMP_CLASS_821 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="Level"> 25 </specific>
  </RulesElement>
  <RulesElement name="Doom Hulk" type="Power" internal-id="ID_HOS_COMPANION_6_POWERCARD_1" source="Player Essentials: Heroes of Shadow">
    <Prereqs> Unselectable </Prereqs>
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_51,ID_FMP_CATEGORY_68,ID_FMP_CATEGORY_12 </Category>
    <Flavor> Like a displacer beast, it has two whiplike tentacles emerging from its back. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display" />
    <specific name="Keywords"> Arcane, Necrotic, Summoning, Aura </specific>
    <specific name="Action Type" />
    <specific name="Attack Type" />
    <specific name="Child of the Void (Necrotic, Aura 1)"> Any creature that willingly leaves the aura takes 10 necrotic damage. </specific>
    <specific name="Special Movement (At-Will; 1/round)"> Minor Action. Effect: The hulk either walks, shifts, runs, stands up, squeezes, or crawls. </specific>
    <specific name="_ParentFeature" />
    <specific name="Class"> ID_FMP_CLASS_821 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="Level"> 25 </specific>
    <rules>
      <statadd name="ID_HOS_COMPANION_6_POWERCARD_2:attack" value="+5" />
    </rules>
  </RulesElement>
  <RulesElement name="Doom Hulk's Attack" type="Power" internal-id="ID_HOS_COMPANION_6_POWERCARD_2" source="Player Essentials: Heroes of Shadow">
    <Prereqs> Unselectable </Prereqs>
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_821,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_51,ID_FMP_CATEGORY_68,ID_FMP_CATEGORY_12 </Category>
    <Flavor> Its tentacles attack with stinging cold that spreads numbness throughout the body. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warlock Attack </specific>
    <specific name="Keywords"> Arcane, Necrotic, Summoning </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee 2 </specific>
    <specific name="Requirement"> You must have summoned your doom hulk. </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Beast's attack bonus vs. Reflex </specific>
    <specific name="Hit"> 3d10 + your Charisma modifier necrotic damage, and you gain 10 temporary hit points. If you already have temporary hit points, you gain a +5 power bonus to your next damage roll. </specific>
    <specific name="Special"> The creature lacks actions of its own. Instead, you spend actions to command it. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_821 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="Level"> 25 </specific>
  </RulesElement>
<!-- Updated Section for Fey Pact, 28-December-2011, Secrets of the Fey Dragon 406 -->
  <RulesElement name="Greater Binder's Ally (Fey)" type="Class Feature" internal-id="ID_WOG_D406_FEY_PACT_BINDER_CLASS_FEATURE_10" source="Dragon Magazine 406">
    <Category> 25 </Category>
    <Flavor> A status symbol among many eladrin noble houses and a valued servant among all fey creatures, the displacer beast is a dangerous creature that reflects the predatory and deceptive aspects of the Feywild. Your power has grown to the extent that you can reach into the Feywild and summon one of these creatures. Upon its arrival, it obeys your commands, sensing the Unseelie magic you wield. </Flavor>
    <specific name="Short Description"> You can use Summon Warlock's Ally to summon a Displacer Beast. </specific>
    <specific name="_CS_ShortDescription"> Can summon displacer beast </specific>
    <specific name="Level"> 25 </specific>
    <specific name="_DisplayPowers"> ID_HOS_COMPANION_8_POWERCARD_0,ID_HOS_COMPANION_8_POWERCARD_1,ID_HOS_COMPANION_8_POWERCARD_2 </specific>
    <rules>
      <grant name="ID_HOS_COMPANION_8_POWERCARD_0" type="Power" />
      <grant name="ID_HOS_COMPANION_8_POWERCARD_1" type="Power" />
      <grant name="ID_HOS_COMPANION_8_POWERCARD_2" type="Power" />
      <grant name="ID_HOS_COMPANION_8_POWERCARD_3" type="Power" />
    </rules>
You can use summon warlock's ally to summon a displacer beast.
</RulesElement>
  <RulesElement name="Greater Summon [Fey Pact]" type="Power" internal-id="ID_HOS_COMPANION_8_POWERCARD_0" source="Dragon Magazine 406">
    <Prereqs> Unselectable </Prereqs>
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_51,ID_FMP_CATEGORY_68 </Category>
    <Flavor> The displacer beast resembles an enormous hunting cat whose yellow eyes glare at you. </Flavor>
    <specific name="Display" />
    <specific name="Keywords"> Arcane, Summoning </specific>
    <specific name="Action Type" />
    <specific name="Attack Type" />
    <specific name="Creature"> Displacer Beast </specific>
    <specific name="Size"> Large </specific>
    <specific name="Origin"> Fey </specific>
    <specific name="Type"> Beast </specific>
    <specific name="Hit Points"> Your bloodied value. </specific>
    <specific name="Healing Surges"> None, but you can expend a healing surge for the doom hulk if an effect allows it to spend one. </specific>
    <specific name="Defenses"> Your defenses + 2, not including any temporary bonuses or penalties. </specific>
    <specific name="Speed"> 10 </specific>
    <specific name="_ParentFeature" />
    <specific name="Class"> ID_FMP_CLASS_821 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="Level"> 25 </specific>
  </RulesElement>
  <RulesElement name="Displacer Beast" type="Power" internal-id="ID_HOS_COMPANION_8_POWERCARD_1" source="Dragon Magazine 406">
    <Prereqs> Unselectable </Prereqs>
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_51 </Category>
    <Flavor> The displacer beast has two whiplike tentacles emerging from its back. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display" />
    <specific name="Keywords"> Arcane, Summoning </specific>
    <specific name="Action Type" />
    <specific name="Attack Type" />
    <specific name="Displacement (Illusion)"> When a melee or a ranged attack hits the displacer beast, roll a d20. On a 10 or higher, the attack misses instead. On a 9 or lower, the displacer beast loses this trait until the start of your next turn. </specific>
    <specific name="Special Movement (At-Will; 1/round)"> Minor Action. Effect: The beast shifts up to half its speed. </specific>
    <specific name="Special Movement (At-Will; 1/round)"> Minor Action. Effect: The beast either walks, runs, stands up, squeezes, or crawls. </specific>
    <specific name="_ParentFeature" />
    <specific name="Class"> ID_FMP_CLASS_821 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="Level"> 25 </specific>
    <rules>
      <statadd name="ID_HOS_COMPANION_8_POWERCARD_2:attack" value="+5" />
    </rules>
  </RulesElement>
  <RulesElement name="Displacer Beast's Attack" type="Power" internal-id="ID_HOS_COMPANION_8_POWERCARD_2" source="Dragon Magazine 406">
    <Prereqs> Unselectable </Prereqs>
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_821,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_51,ID_FMP_CATEGORY_68 </Category>
    <Flavor> Upon its arrival, it obeys your commands, sensing the Unseelie magic you wield. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warlock Attack </specific>
    <specific name="Keywords"> Arcane, Summoning </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee 2 </specific>
    <specific name="Requirement"> You must have summoned your displacer beast. </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Beast's attack bonus vs. Reflex </specific>
    <specific name="Hit"> 3d8 + your Charisma modifier damage, and the displacer beast slides the target up to 3 squares. </specific>
    <specific name="Special"> The creature lacks actions of its own. Instead, you spend actions to command it. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_821 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="Level"> 25 </specific>
  </RulesElement>
  <RulesElement name="Displacer Beast's Interrupt" type="Power" internal-id="ID_HOS_COMPANION_8_POWERCARD_3" source="Dragon Magazine 406">
    <Prereqs> Unselectable </Prereqs>
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_821,ID_INTERNAL_CATEGORY_IMMEDIATE_INTERRUPT,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_51,ID_FMP_CATEGORY_68 </Category>
    <Flavor> It has two whiplike tentacles emerging from its back ready to strike. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warlock Attack </specific>
    <specific name="Keywords"> Arcane, Summoning </specific>
    <specific name="Action Type"> Immediate Interrupt </specific>
    <specific name="Attack Type"> Melee 2 </specific>
    <specific name="Requirement"> You must have summoned your displacer beast. </specific>
    <specific name="Trigger"> An enemy within 2 squares of the displacer beast attacks you. </specific>
    <specific name="Effect"> The displacer beast uses its attack against the triggering enemy. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_821 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="Level"> 25 </specific>
  </RulesElement>
<!-- End this updated section -->
<!-- Updated Section for Fey Pact, 28-December-2011, Secrets of the Fey Dragon 406 -->
  <RulesElement name="Level 27 Pact Encounter Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3682" source="Player Essentials: Heroes of Shadow">
    <Category> 27 </Category>
    <Flavor> As you near the apex of your power, you bring the most potent forces of your pact to bear with deadly frequency. </Flavor>
    <specific name="Short Description"> Gain an encounter attack power associated with your pact. This new power replaces the one you gained at lvl 13 </specific>
    <specific name="Level"> 27 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_CLASS_FEATURE_3698" type="Class Feature" requires="ID_FMP_TRAIT_PACKAGE_823" />
      <grant name="ID_FMP_CLASS_FEATURE_3713" type="Class Feature" requires="ID_FMP_TRAIT_PACKAGE_824" />
      <grant name="ID_WOG_D406_FEY_PACT_BINDER_CLASS_FEATURE_11" type="Class Feature" requires="ID_WOG_D406_TRAIT_PACKAGE_FEY_PACT" />
    </rules>
You gain an encounter attack power associated with your pact. This new power replaces the encounter attack power you gained at 13th level.
</RulesElement>
<!-- End this updated section -->
  <RulesElement name="Level 27 Gloom Pact Encounter Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3698" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 27 </Category>
    <Flavor> As your command of shadow magic reaches its heights, you create a portal into a distant region of the Shadowfell. Lashing out at an enemy, you banish it from the battle for a key moment, even as its shadowy afterimage flails in rage and pain. </Flavor>
    <specific name="Short Description"> Gain the Umbral Swap power </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <specific name="Level"> 27 </specific>
    <specific name="Powers"> ID_FMP_POWER_13911 </specific>
    <specific name="Type"> Encounter </specific>
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13911 </specific>
    <rules>
      <replace power-replace="ID_FMP_POWER_13911:ID_FMP_POWER_13908" />
    </rules>
You gain the umbral swap power.
</RulesElement>
  <RulesElement name="Level 27 Star Pact Encounter Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3713" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 27 </Category>
    <Flavor> At the height of your pact's power, you call forth the lifeless maw of the void. This dark energy tears at all creatures with the hunger of the faceless horrors that dwell within it. </Flavor>
    <specific name="Short Description"> Gain the Hungry Void attack power </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <specific name="Level"> 27 </specific>
    <specific name="Powers"> ID_FMP_POWER_13921 </specific>
    <specific name="Type"> Encounter </specific>
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13921 </specific>
    <rules>
      <replace power-replace="ID_FMP_POWER_13921:ID_FMP_POWER_13918" />
    </rules>
You gain the hungry void power.
</RulesElement>
<!-- Updated Section for Fey Pact, 28-December-2011, Secrets of the Fey Dragon 406 -->
  <RulesElement name="Level 27 Fey Pact Encounter Power" type="Class Feature" internal-id="ID_WOG_D406_FEY_PACT_BINDER_CLASS_FEATURE_11" source="Dragon Magazine 406">
    <Category> 27 </Category>
    <Flavor> Even the most shadow-tainted of fey creatures retains some of the Feywild's beauty and charm. Your fey patron wants the same adoration and devotion as any other fey lord. But where many members of the Court of Stars offer protection and generosity in return for the supplication of their subjects, your patron sees lesser creatures as worms that should grovel at its feet or be crushed under its boot, should the whim strike. You can tap into this drive and force your enemies to kneel before you as they writhe in the terrible beauty and delicious agony of your presence. This devotion briefly lingers, even after you depart. </Flavor>
    <specific name="Short Description"> Gain the Supplication of the Worms attack power </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <specific name="Level"> 27 </specific>
    <specific name="Powers"> ID_WOG_D404_BINDER_POWER_9 </specific>
    <specific name="Type"> Encounter </specific>
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="_DisplayPowers"> ID_WOG_D404_BINDER_POWER_9 </specific>
    <rules>
      <replace power-replace="ID_WOG_D404_BINDER_POWER_9:ID_WOG_D404_BINDER_POWER_6" />
    </rules>
You gain the supplication of the worms power.
</RulesElement>
<RulesElement name="Supplication of the Worms" type="Power" internal-id="ID_WOG_D404_BINDER_POWER_9" source="Dragon Magazine 406">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_WOG_D406_FEY_PACT_BINDER_CLASS_FEATURE_11,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_16,ID_FMP_CATEGORY_38,ID_FMP_CATEGORY_19,ID_INTERNAL_CATEGORY_STANDARD_ACTION,27 </Category>
    <Flavor> You tug on the hearts of the enemies around you, drawing them closer so that they can kneel before you in adoration. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Warlock Attack 27 </specific>
    <specific name="Keywords"> Arcane, Implement, Psychic, Shadow, Teleportation </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Close burst 3 </specific>
    <specific name="Target"> Each enemy in the burst </specific>
    <specific name="Attack"> Charisma vs. Will </specific>
    <specific name="Hit"> 3d6 + Charisma modifier psychic damage, and you pull the target up to 2 squares and knock it prone. </specific>
    <specific name="Miss"> The target falls prone. </specific>
    <specific name=" Fey Pact (Binder)"> You become invisible and teleport up to your speed. The invisibility lasts until the end of your next turn or until you attack. </specific>
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level"> 27 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_WOG_D406_FEY_PACT_BINDER_CLASS_FEATURE_11 </specific>
  </RulesElement>
<!-- End this updated section -->
  <RulesElement name="Level 29 Binder Daily Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3683" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 29 </Category>
    <Flavor> The ultimate expression of your pact's power is now firmly in your grasp. The darkness you wield has become an extension of your will, and the ruin of any who dare stand against you. </Flavor>
    <specific name="Short Description"> You may replace one warlock daily attack power with another of your level or lower </specific>
    <specific name="Level"> 29 </specific>
    <specific name="Powers"> ID_FMP_POWER_13900,ID_FMP_POWER_13901 </specific>
    <specific name="Type"> Daily </specific>
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="_CLASSNAME"> Binder </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <replace name="Power Daily 29" powerswap="ID_FMP_CLASS_7,daily,29" />
    </rules>
You can gain a new warlock daily attack power of your level or lower. If you do so, this new power must replace one of the daily attack powers you already have from your class (usually your lowest-level daily attack power).
</RulesElement>
  <!--Master Binder Paragon Path, Heroes of Shadow -->
<!-- Updated Section for Fey Pact, 28-December-2011, Secrets of the Fey Dragon 406 -->
  <RulesElement name="Master Binder" type="Paragon Path" internal-id="ID_FMP_PARAGON_PATH_822" source="Player Essentials: Heroes of Shadow" revision-date="3/29/2011 3:04:03 PM">
    <Prereqs> Binder </Prereqs>
    <print-prereqs> Only a binder can take this paragon path. </print-prereqs>
    <specific name="Power Name" />
    <specific name="Trait Package" />
    <specific name="Class Features"> ID_FMP_CLASS_FEATURE_3666, ID_FMP_CLASS_FEATURE_3667, ID_FMP_CLASS_FEATURE_3668, ID_FMP_CLASS_FEATURE_3669, ID_FMP_CLASS_FEATURE_3672, ID_FMP_CLASS_FEATURE_3676 </specific>
    <specific name="Powers"> ID_FMP_POWER_13890,ID_FMP_POWER_13899,ID_FMP_POWER_13907,ID_FMP_POWER_13917,ID_WOG_D404_MASTER_BINDER_POWER_1 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13890,ID_FMP_POWER_13899,ID_FMP_POWER_13907,ID_FMP_POWER_13917,ID_WOG_D404_MASTER_BINDER_POWER_1 </specific>
    <rules>
      <grant name="ID_FMP_CLASS_FEATURE_3666" type="Class Feature" Level="11" />
      <grant name="ID_FMP_CLASS_FEATURE_3667" type="Class Feature" Level="11" />
      <grant name="ID_FMP_CLASS_FEATURE_3668" type="Class Feature" Level="11" />
      <grant name="ID_FMP_CLASS_FEATURE_3669" type="Class Feature" Level="12" />
      <grant name="ID_FMP_CLASS_FEATURE_3672" type="Class Feature" Level="16" />
      <grant name="ID_FMP_CLASS_FEATURE_3676" type="Class Feature" Level="20" />
    </rules>
Your adventuring success demonstrates the wisdom of your having set out along a dark path. You have accomplished much with the help of your unseen allies. Now, even greater understanding and power are yours to seek and seize.
</RulesElement>
  <RulesElement name="Binder's Action" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3666" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 11 </Category>
    <Flavor> Your mastery of the magic woven into your pact allows you to draw on additional power when you push yourself beyond your normal limits. </Flavor>
    <specific name="Short Description"> Gain a paragon path feature associated with your pact </specific>
    <specific name="Level"> 11 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_CLASS_FEATURE_3690" type="Class Feature" requires="ID_FMP_TRAIT_PACKAGE_823" />
      <grant name="ID_FMP_CLASS_FEATURE_3705" type="Class Feature" requires="ID_FMP_TRAIT_PACKAGE_824" />
      <grant name="ID_WOG_D406_FEY_PACT_MASTER_BINDER_CLASS_FEATURE_1" type="Class Feature" requires="ID_WOG_D406_TRAIT_PACKAGE_FEY_PACT" />
    </rules>
You gain a paragon path feature associated with your pact.
</RulesElement>
  <RulesElement name="Binder's Action (Gloom)" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3690" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 11 </Category>
    <Flavor> Your eyes become orbs of absolute darkness, allowing you to see the life energy flowing within your foes. With this sight, you can focus your attacks to increase your enemies' vulnerability. </Flavor>
    <specific name="Short Description"> Action point spent (attack power): gain combat advantage over each target of this attack </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <textstring name="Action Point" value="Binder's Action:When you spend an action point to use an attack power, you have combat advantage against each target of that attack." />
    </rules>
When you spend an action point to use an attack power, you have combat advantage against each target of that attack.
</RulesElement>
  <RulesElement name="Binder's Action (Star)" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3705" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 11 </Category>
    <Flavor> Your mastery over the forces that dwell in the void makes your spontaneous attacks more potent. </Flavor>
    <specific name="Short Description"> Action point spent (extra action): +4 bonus to cold, necrotic, or psychic damage rolls until your turn ends </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <textstring name="Action Point" value="Binder's Action:When you spend an action point to take an extra action, you gain a +4 bonus to damage rolls that deal cold, necrotic, or psychic damage. The bonus lasts until the end of your turn." />
    </rules>
When you spend an action point to take an extra action, you gain a +4 bonus to damage rolls that deal cold, necrotic, or psychic damage. The bonus lasts until the end of your turn.
</RulesElement>
  <RulesElement name="Binder's Action (Fey)" type="Class Feature" internal-id="ID_WOG_D406_FEY_PACT_MASTER_BINDER_CLASS_FEATURE_1" source="Dragon Magazine 406">
    <Category> 11 </Category>
    <Flavor> Shadow magic infuses the arcane power that fuels your spells, seeping through from your dark patron's own corruption. When you exert yourself, your ability to wield that shadow magic clouds the mind of your enemy. </Flavor>
    <specific name="Short Description"> Action point spent (extra attack only): one enemy hit is dazed until the end of your next turn </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <textstring name="Action Point" value="Binder's Action:When you spend an action point to make an extra attack, one enemy you hit with that attack is dazed until the end of your next turn." />
    </rules>
When you spend an action point to make an extra attack, one enemy you hit with that attack is dazed until the end of your next turn.
</RulesElement>
  <RulesElement name="Binder's Favor" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3667" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 11 </Category>
    <Flavor> The entities to which you have bound yourself recognize your growing power and grant you a unique boon. </Flavor>
    <specific name="Short Description"> Gain a paragon path feature associated with your pact </specific>
    <specific name="Level"> 11 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_CLASS_FEATURE_3691" type="Class Feature" requires="ID_FMP_TRAIT_PACKAGE_823" />
      <grant name="ID_FMP_CLASS_FEATURE_3706" type="Class Feature" requires="ID_FMP_TRAIT_PACKAGE_824" />
      <grant name="ID_WOG_D406_FEY_PACT_MASTER_BINDER_CLASS_FEATURE_2" type="Class Feature" requires="ID_WOG_D406_TRAIT_PACKAGE_FEY_PACT" />
    </rules>
You gain a paragon path feature associated with your pact.
</RulesElement>
  <RulesElement name="Binder's Favor (Gloom)" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3691" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 11 </Category>
    <Flavor> With a gesture, you can use the fleeting energy of echoing dirge to affect another enemy. </Flavor>
    <specific name="Short Description"> Hit with Echoing Dirge: 1 additional creature in the blast takes psychic damage equal to your Dexterity modifier </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <modify name="Echoing Dirge" type="Power" Field="Binder's Favor" value="One additional creature in the blast takes psychic damage equal to your Dexterity modifier." />
    </rules>
When you hit with your echoing dirge, one additional creature in the blast takes psychic damage equal to your Dexterity modifier.
</RulesElement>
  <RulesElement name="Binder's Favor (Star)" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3706" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 11 </Category>
    <Flavor> You can cast your foe's mind into a darkness that renders it more vulnerable to the realities of the physical world. </Flavor>
    <specific name="Short Description"> Hit target w/ Mind Shadows: attacks vs. target made with combat advantage gain +2 dmg until your next turn ends </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <modify name="Mind Shadows" type="Power" Field="Binder's Favor" value="All attacks made with combat advantage against the target of that power gain a +2 power bonus to damage rolls until the end of your next turn." />
    </rules>
When you hit with your mind shadows, all attacks made with combat advantage against the target of that power gain a +2 power bonus to damage rolls until the end of your next turn.
</RulesElement>
  <RulesElement name="Binder's Favor (Fey)" type="Class Feature" internal-id="ID_WOG_D406_FEY_PACT_MASTER_BINDER_CLASS_FEATURE_2" source="Dragon Magazine 406">
    <Category> 11 </Category>
    <Flavor> Whenever you draw upon the corrupted magic of your Unseelie patron, shadows now seem to form over the eyes of those whom you strike. </Flavor>
    <specific name="Short Description"> Hit target w/ Fascinating Shadows: allies have partial concealment until end of next turn </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <modify name="Fascinating Shadows" type="Power" Field="Binder's Favor" value="When you hit an enemy with fascinating shadows, your allies have partial concealment against that enemy until the end of your next turn." />
    </rules>
When you hit an enemy with fascinating shadows, your allies have partial concealment against that enemy until the end of your next turn.
</RulesElement>
  <RulesElement name="Level 11 Pact Encounter Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3668" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 11 </Category>
    <Flavor> The gifts you gain from your pact hone your understanding and mastery of arcane power. </Flavor>
    <specific name="Short Description"> Gain an encounter attack power associated with your pact </specific>
    <specific name="Level"> 11 </specific>
    <specific name="_CLASSNAME"> Binder </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_CLASS_FEATURE_3692" type="Class Feature" requires="ID_FMP_TRAIT_PACKAGE_823" />
      <grant name="ID_FMP_CLASS_FEATURE_3707" type="Class Feature" requires="ID_FMP_TRAIT_PACKAGE_824" />
      <grant name="ID_WOG_D406_FEY_PACT_MASTER_BINDER_CLASS_FEATURE_3" type="Class Feature" requires="ID_WOG_D406_TRAIT_PACKAGE_FEY_PACT" />
    </rules>
You gain an encounter attack power associated with your pact.
</RulesElement>
  <RulesElement name="Level 11 Gloom Pact Encounter Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3692" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 11 </Category>
    <Flavor> By leaching the light from the battlefield, you create an impenetrable cloud of darkness within which whispering shades and lurking shadows feast upon your foes. </Flavor>
    <specific name="Short Description"> Gain the Tide of Night attack power </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <specific name="Level"> 11 </specific>
    <specific name="Powers"> ID_FMP_POWER_13907 </specific>
    <specific name="Type"> Encounter </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_822 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13907 </specific>
    <rules>
      <grant name="ID_FMP_POWER_13907" type="Power" />
    </rules>
You gain the tide of night power.
</RulesElement>
  <RulesElement name="Level 11 Star Pact Encounter Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3707" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 11 </Category>
    <Flavor> As you enter the paragon tier, you gain a deeper understanding of the terrors that lurk within the void. This dreaded spell casts a foe into the darkness for a brief second to overwhelm its body and mind. </Flavor>
    <specific name="Short Description"> Gain the Banish to Darkness attack power </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <specific name="Level"> 11 </specific>
    <specific name="Powers"> ID_FMP_POWER_13917 </specific>
    <specific name="Type"> Encounter </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_822 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13917 </specific>
    <rules>
      <grant name="ID_FMP_POWER_13917" type="Power" />
    </rules>
You gain the banish to darkness power.
</RulesElement>
  <RulesElement name="Level 11 Fey Pact Encounter Power" type="Class Feature" internal-id="ID_WOG_D406_FEY_PACT_MASTER_BINDER_CLASS_FEATURE_3" source="Dragon Magazine 406">
    <Category> 11 </Category>
    <Flavor> In the deepest, blackest hearts of Feywild forests, there grows a plant. This plant exudes a poison that fills the minds of living beings with terror. You have wheedled the knowledge of this plant out of the dark fey, and can create a facsimile of its vines out of pure shadow. </Flavor>
    <specific name="Short Description"> Gain the Nightmare Vines attack power </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <specific name="Level"> 11 </specific>
    <specific name="Powers"> ID_WOG_D404_MASTER_BINDER_POWER_1 </specific>
    <specific name="Type"> Encounter </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_822 </specific>
    <specific name="_DisplayPowers"> ID_WOG_D404_MASTER_BINDER_POWER_1 </specific>
    <rules>
      <grant name="ID_WOG_D404_MASTER_BINDER_POWER_1" type="Power" />
    </rules>
You gain the nightmare vines power.
</RulesElement>
  <RulesElement name="Nightmare Vines" type="Power" internal-id="ID_WOG_D404_MASTER_BINDER_POWER_1" source="Dragon Magazine 406">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_WOG_D406_FEY_PACT_MASTER_BINDER_CLASS_FEATURE_3,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_PARAGON_PATH_822,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_16,ID_FMP_CATEGORY_14,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_STANDARD_ACTION,11 </Category>
    <Flavor> You conjure up nightmarish vines that seize upon your enemies and hold them still long enough for you to walk by. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Master Binder Attack 11 </specific>
    <specific name="Keywords"> Arcane, Implement, Poison, Psychic, Shadow </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Area burst 1 within 10 squares </specific>
    <specific name="Target"> Each enemy in the burst </specific>
    <specific name="Attack"> Charisma vs. Fortitude </specific>
    <specific name="Hit"> 2d8 + Charisma modifier poison and psychic damage. </specific>
    <specific name=" Fey Pact (Binder)"> The target is also restrained and cannot make opportunity attacks until the end of your next turn. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_PARAGON_PATH_822 </specific>
    <specific name="Level"> 11 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_WOG_D406_FEY_PACT_MASTER_BINDER_CLASS_FEATURE_3 </specific>
  </RulesElement>
  <RulesElement name="Pact Keeper's Pledge" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3669" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 12 </Category>
    <Flavor> You are an increasingly valuable partner in the pact that grants your power. Your diverse associations in the realms beyond the world grant you numerous options when you need help. </Flavor>
    <specific name="Short Description"> Gain the Pact Keeper's Pledge power </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <specific name="Level"> 12 </specific>
    <specific name="Powers"> ID_FMP_POWER_13890 </specific>
    <specific name="Type"> Utility </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_822 </specific>
    <specific name="_CLASSNAME"> Binder </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13890 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_POWER_13890" type="Power" />
    </rules>
You gain the pact keeper's pledge power.
</RulesElement>
  <RulesElement name="Binder's Boon" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3672" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 16 </Category>
    <Flavor> Your continued dedication to your pact grants you an increased understanding of the underlying mechanics of arcane power. </Flavor>
    <specific name="Short Description"> Gain a paragon path feature associated with your pact </specific>
    <specific name="Level"> 16 </specific>
    <specific name="_CLASSNAME"> Binder </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_CLASS_FEATURE_3694" type="Class Feature" requires="ID_FMP_TRAIT_PACKAGE_823" />
      <grant name="ID_FMP_CLASS_FEATURE_3709" type="Class Feature" requires="ID_FMP_TRAIT_PACKAGE_824" />
      <grant name="ID_WOG_D406_FEY_PACT_MASTER_BINDER_CLASS_FEATURE_4" type="Class Feature" requires="ID_WOG_D406_TRAIT_PACKAGE_FEY_PACT" />
    </rules>
You gain a paragon path feature associated with your pact.
</RulesElement>
  <RulesElement name="Binder's Boon (Gloom)" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3694" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 16 </Category>
    <Flavor> The shadows that dance around you in combat can render those who ride them capable of moving through solid objects. </Flavor>
    <specific name="Short Description"> Shadow Warp can slide the target through enemies' spaces and blocking terrain </specific>
    <specific name="Level"> 16 </specific>
    <rules>
      <modify name="Shadow Warp" type="Power" Field="Binder's Boon" value="You can slide the target through enemies' spaces and through blocking terrain. The target must end in a space it could normally occupy." />
    </rules>
When you use your shadow warp, you can slide the target through enemies' spaces and through blocking terrain. The target must end in a space it could normally occupy.
</RulesElement>
  <RulesElement name="Binder's Boon (Star)" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3709" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 16 </Category>
    <Flavor> Your alliance with the entities beyond the stars allows you to fade from reality, slipping toward nonexistence when you vanish from your foes' sight. </Flavor>
    <specific name="Short Description"> When you use Hidden Lore, you can also become insubstantial until the end of your next turn </specific>
    <specific name="Level"> 16 </specific>
    <rules>
      <modify name="Hidden Lore" type="Power" Field="Binder's Boon" value="You can also become insubstantial until the end of your next turn." />
    </rules>
When you use your hidden lore, you can also become insubstantial until the end of your next turn.
</RulesElement>
  <RulesElement name="Binder's Boon (Fey)" type="Class Feature" internal-id="ID_WOG_D406_FEY_PACT_MASTER_BINDER_CLASS_FEATURE_4" source="Dragon Magazine 406">
    <Category> 16 </Category>
    <Flavor> Your ability to manipulate the will of your enemies does more than blind them to the threat you pose; it muddles their senses to the point that they have a hard time putting up a defense against your allies. </Flavor>
    <specific name="Short Description"> When you use Hidden Lore, you can also become insubstantial until the end of your next turn </specific>
    <specific name="Level"> 16 </specific>
    <rules>
      <modify name="Cloud Sight" type="Power" Field="Binder's Boon" value="Target also grants combat advantage until the end of your next turn." />
    </rules>
When you use cloud sight, the power's target also grants combat advantage until the end of your next turn.
</RulesElement>
  <RulesElement name="Offering of Magic" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3676" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 20 </Category>
    <Flavor> When you attempt to offer up the entire spirit of an enemy to your pact-forged masters, those masters channel more potent power through you. </Flavor>
    <specific name="Short Description"> Gain the Offering of Magic power </specific>
    <specific name="Level"> 20 </specific>
    <specific name="Powers"> ID_FMP_POWER_13899 </specific>
    <specific name="Type"> Daily </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_822 </specific>
    <specific name="_CLASSNAME"> Binder </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13899 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_POWER_13899" type="Power" />
    </rules>
You gain the offering of magic power.
</RulesElement>
  <!--Binder sub-class Powers, Heroes of Shadow -->
  <RulesElement name="Shadow Claws" type="Power" internal-id="ID_FMP_POWER_13877" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:51:49 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3651,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_1,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
    <Flavor> A cloud of freezing shadow wraps around your foe, turning into a snarling beast that lashes out when that enemy tries to move. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warlock Attack 1 </specific>
    <specific name="Keywords"> Arcane, Cold, Implement, Shadow </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Charisma vs. Fortitude </specific>
    <specific name="Hit"> 1d10 + Charisma modifier cold damage.
	Level 21: 2d10 + Charisma modifier cold damage. </specific>
    <specific name="Effect"> If the target moves during its next turn, it takes cold damage equal to 2 + your Dexterity or Intelligence modifier. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3651 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_821 </specific>
  </RulesElement>
  <RulesElement name="Hateful Shade" type="Power" internal-id="ID_FMP_POWER_13878" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:51:49 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3657,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_8,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
    <Flavor> With a gesture, you wrap your enemy with a dark shroud that threatens to choke the life out of it. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warlock Attack 1 </specific>
    <specific name="Keywords"> Arcane, Force, Implement, Shadow </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Charisma vs. Will </specific>
    <specific name="Hit"> 3d8 + Charisma modifier force damage, and ongoing 5 force damage (save ends). The target can also take a move action to make an opposed Acrobatics check or Athletics check against you. If it succeeds, the ongoing damage ends. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3657 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_821 </specific>
You grant an additional shadow to a foe, then infuse that shadow with madness as it attacks your enemy. As dark hands clutch the foe's throat, it experiences a taste of the Shadowfell's sinister touch.
</RulesElement>
  <RulesElement name="Web of Shadows" type="Power" internal-id="ID_FMP_POWER_13879" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:51:49 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3657,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_12,ID_FMP_CATEGORY_38,ID_FMP_CATEGORY_39,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,1 </Category>
    <Flavor> Strands of darkness shroud the battlefield around your foes, forming a dense web of black tendrils that can hold any creature fast. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warlock Attack 1 </specific>
    <specific name="Keywords"> Arcane, Implement, Necrotic, Shadow, Zone </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Area burst 1 within 10 squares </specific>
    <specific name="Target"> Each enemy in the burst </specific>
    <specific name="Attack"> Charisma vs. Reflex </specific>
    <specific name="Hit"> 2d6 + Charisma modifier necrotic damage, and the target is immobilized (save ends). </specific>
    <specific name="Miss"> Half damage, and the target is slowed (save ends). </specific>
    <specific name="Effect"> The burst creates a zone that lasts until the end of the encounter. Any creature that willingly enters the zone is immobilized until the end of its next turn. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3657 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_821 </specific>
The shadow you summon becomes a solid weave of darkness, entangling creatures like a black net. Binders use this spell to secure an escape, leaving the web in place to capture their pursuers.
</RulesElement>
  <RulesElement name="Shade Twin" type="Power" internal-id="ID_FMP_POWER_13880" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:51:49 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_UTILITY,ID_FMP_CLASS_FEATURE_3658,ID_INTERNAL_CATEGORY_SWAPPABLE_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_10,ID_FMP_CATEGORY_16,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_MINOR_ACTION,2 </Category>
    <Flavor> Darkness swirls around you. When it passes, you have taken on the guise of another creature. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warlock Utility 2 </specific>
    <specific name="Keywords"> Arcane, Illusion, Psychic, Shadow </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Close burst 10 </specific>
    <specific name="Target"> One creature in the burst </specific>
    <specific name="Effect"> You adopt the target's appearance until the end of your next turn. Creatures that observe you using this power are aware that you have done so. You gain a +5 power bonus to Bluff checks related to mimicking the target. Whenever you take damage while you have adopted the target's appearance, the target takes psychic damage equal to half the damage you take. Whenever the target takes damage from this effect, roll a d20. On a 10 or higher, the effect ends. </specific>
    <specific name="Sustain Minor"> The effect persists until the end of your next turn. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level"> 2 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3658 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_821 </specific>
You steal a sliver of an enemy's shadow, absorbing it into your own to mimic that foe's appearance. Your enemy suffers a psychic shock from any blow that strikes you, but each such attack strains the arcane link you have forged between the two of you.
</RulesElement>
  <RulesElement name="Spectral Fade" type="Power" internal-id="ID_FMP_POWER_13638" source="Player Essentials: Heroes of Shadow" revision-date="1/18/2011 4:08:07 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_UTILITY,ID_FMP_CLASS_FEATURE_3387,ID_FMP_CLASS_FEATURE_3658,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_10,ID_INTERNAL_CATEGORY_MINOR_ACTION,2 </Category>
    <Flavor> You become misty and transparent, fading from your enemies' view for a moment. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warlock Utility 2 </specific>
    <specific name="Keywords"> Arcane, Illusion </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Effect"> You become invisible until the end of your turn. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level"> 2 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3387,ID_FMP_CLASS_FEATURE_3658 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_793,ID_FMP_CLASS_821 </specific>
Using this spell, you step into the space between the planes to render yourself invisible. You remain there for only a moment, because lurking too long beyond the world can have catastrophic consequences, but it buys you enough time to escape your enemies or land an attack.
</RulesElement>
  <RulesElement name="Shard of Darkness" type="Power" internal-id="ID_FMP_POWER_13882" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:51:49 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3661,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_1,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,5 </Category>
    <Flavor> A frozen blade of raw shadowstuff appears in your hand, then cripples a foe with cold when it strikes. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warlock Attack 5 </specific>
    <specific name="Keywords"> Arcane, Cold, Implement, Shadow </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Charisma vs. Fortitude </specific>
    <specific name="Hit"> 3d10 + Charisma modifier cold damage, and the target is slowed (save ends). </specific>
    <specific name="Miss"> The power is not expended. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level"> 5 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3661 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_821 </specific>
The bitter cold of the Shadowfell leaves its mark on any creature it touches. With the power of shard of darkness at your command, you can slow even the most aggressive melee combatant, hurling the blade again and again until it strikes true.
</RulesElement>
  <RulesElement name="Well of Shadows" type="Power" internal-id="ID_FMP_POWER_13883" source="Player Essentials: Heroes of Shadow" revision-date="3/14/2011 12:14:09 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3661,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_12,ID_FMP_CATEGORY_38,ID_FMP_CATEGORY_39,ID_INTERNAL_CATEGORY_STANDARD_ACTION,5 </Category>
    <Flavor> A pool of darkness forms beneath your foes, clinging to them like something alive as they struggle to escape. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="_ChildPower"> ID_FMP_POWER_13884 </specific>
    <specific name="Display"> Warlock Attack 5 </specific>
    <specific name="Keywords"> Arcane, Implement, Necrotic, Shadow, Zone </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Area burst 1 within 10 squares </specific>
    <specific name="Target"> Each creature in the burst </specific>
    <specific name="Attack"> Charisma vs. Reflex </specific>
    <specific name="Hit"> 1d10 + Charisma modifier necrotic damage, and the target is slowed (save ends). </specific>
    <specific name="Effect"> The burst creates a zone that lasts until the end of the encounter. Until the zone ends, you can use the secondary power at will. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level"> 5 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3661 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_821 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13884 </specific>  
	<rules>
      <grant name="ID_FMP_POWER_13884" type="Power" />
	</rules>
The raw essence of the Shadowfell forms a foul mire of darkness where it spills in from that realm at your command.
</RulesElement>
  <RulesElement name="Well of Shadows (Secondary Power)" type="Power" internal-id="ID_FMP_POWER_13884" source="Player Essentials: Heroes of Shadow" revision-date="3/14/2011 12:01:34 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_12,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_OPPORTUNITY_ACTION </Category>
    <Prereqs> Unselectable </Prereqs>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower" />
    <specific name="Display" />
    <specific name="Keywords"> Implement, Necrotic, Shadow </specific>
    <specific name="Action Type"> Opportunity Action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Trigger"> An enemy enters the zone willingly or ends its turn there. </specific>
    <specific name="Target"> The triggering enemy </specific>
    <specific name="Attack"> Charisma vs. Reflex </specific>
    <specific name="Hit"> 5 + Charisma modifier necrotic damage, and the target is slowed (save ends). If the target is already slowed, it is instead immobilized and takes ongoing 10 necrotic damage (save ends both). </specific>
    <specific name="_Associated Feats" />
    <specific name="_ParentPower"> ID_FMP_POWER_13883 </specific>
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
  </RulesElement>
  <RulesElement name="Shadow Ride" type="Power" internal-id="ID_FMP_POWER_13885" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:51:49 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_UTILITY,ID_FMP_CLASS_FEATURE_3662,ID_INTERNAL_CATEGORY_SWAPPABLE_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_MOVE_ACTION,6 </Category>
    <Flavor> Your body flows as liquid darkness, pooling around another creature like a second shadow. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warlock Utility 6 </specific>
    <specific name="Keywords"> Arcane, Shadow </specific>
    <specific name="Action Type"> Move Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Effect"> You shift up to 2 squares and can enter any enemy's space during this movement. You can end this movement in an enemy's space. If you do so, whenever the enemy moves before the start of your next turn, you move with it, remaining in its space. You do not provoke opportunity attacks for this movement. At the start of your next turn, you appear in the nearest unoccupied square. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level"> 6 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3662 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_821 </specific>
By transforming your body into shadow, you can slip inside the space occupied by a foe. All its best efforts to shake you off are in vain.
</RulesElement>
  <RulesElement name="Walk Through Darkness" type="Power" internal-id="ID_FMP_POWER_13886" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:51:49 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_UTILITY,ID_FMP_CLASS_FEATURE_3662,ID_INTERNAL_CATEGORY_SWAPPABLE_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_MOVE_ACTION,6 </Category>
    <Flavor> As you move, your body becomes shadow, slipping through foes and barriers with equal ease. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warlock Utility 6 </specific>
    <specific name="Keywords"> Arcane, Shadow </specific>
    <specific name="Action Type"> Move Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Effect"> You shift up to 10 squares. You are phasing and insubstantial during this shift. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level"> 6 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3662 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_821 </specific>
By drawing on the power of darkness, you can slip out of phase with your present surroundings, flowing freely like a stream of shadow.
</RulesElement>
  <RulesElement name="Bridge of Shades" type="Power" internal-id="ID_FMP_POWER_13887" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:51:49 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_UTILITY,ID_FMP_CLASS_FEATURE_3665,ID_INTERNAL_CATEGORY_SWAPPABLE_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_38,ID_FMP_CATEGORY_19,ID_INTERNAL_CATEGORY_MINOR_ACTION,10 </Category>
    <Flavor> Twin pools of darkness shimmer to life at your command, creating a shadowy bridge between them. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warlock Utility 10 </specific>
    <specific name="Keywords"> Arcane, Shadow, Teleportation </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Ranged 5 </specific>
    <specific name="Effect"> Choose two squares in range. Until the end of your next turn, the two squares are considered to be adjacent to each other for the purpose of movement or making melee attacks. Moving from one square to the other is teleportation, although a creature doesn't need to be able to see the destination square. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level"> 10 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3665 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_821 </specific>
The void of the Far Realm and the darkness of the Shadowfell are said to possess an internal geometry unworkable in the mortal realm. By manipulating shadow, you bend space to your will to create a shortcut across the battlefield.
</RulesElement>
  <RulesElement name="Shadow Armor" type="Power" internal-id="ID_FMP_POWER_13888" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:51:49 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_UTILITY,ID_FMP_CLASS_FEATURE_3665,ID_INTERNAL_CATEGORY_SWAPPABLE_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_38,ID_FMP_CATEGORY_19,ID_INTERNAL_CATEGORY_MINOR_ACTION,10 </Category>
    <Flavor> Shadow coalesces around you to take the form of a macabre suit of plate armor. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warlock Utility 10 </specific>
    <specific name="Keywords"> Arcane, Shadow, Teleportation </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Effect"> You gain a +2 power bonus to Stealth checks and a +2 power bonus to all defenses until the end of the encounter. As a minor action, you can end this effect and then teleport up to 5 squares. You then become invisible until the end of your next turn, or until you hit or miss with an attack roll. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level"> 10 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3665 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_821 </specific>
The shadow you control can be shaped with the strength of steel, shrouding you from your enemies' sight even as you protect yourself against their attacks.
</RulesElement>
  <RulesElement name="Pact Keeper's Pledge" type="Power" internal-id="ID_FMP_POWER_13890" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:51:49 PM">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_FMP_CLASS_FEATURE_3669,ID_INTERNAL_CATEGORY_SWAPPABLE_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_PARAGON_PATH_822,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_9,ID_FMP_CATEGORY_38,ID_FMP_CATEGORY_19,ID_INTERNAL_CATEGORY_NO_ACTION,12 </Category>
    <Flavor> You invoke the power of your pact, whispering a plea for aid to the entities that forged it with you. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Master Binder Utility 12 </specific>
    <specific name="Keywords"> Arcane, Healing, Shadow, Teleportation </specific>
    <specific name="Action Type"> No Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Effect"> You gain one of the following benefits.
	* You teleport up to 10 squares. You do not need to be able to see the destination square.
	* You end one effect on you that a save can end.
	* Until the end of your next turn, you reduce all damage you take to 0. </specific>
    <specific name="Special"> You can use this power only during your turn. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_PARAGON_PATH_822 </specific>
    <specific name="Level"> 12 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3669 </specific>
  </RulesElement>
  <RulesElement name="Menacing Shadow" type="Power" internal-id="ID_FMP_POWER_13891" source="Player Essentials: Heroes of Shadow" revision-date="3/14/2011 12:14:11 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3671,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_26,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_MINOR_ACTION,15 </Category>
    <Flavor> A shadowy figure arises at your command, leaping around the battlefield to leave your foes senseless. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="_ChildPower"> ID_FMP_POWER_13892 </specific>
    <specific name="Display"> Warlock Attack 15 </specific>
    <specific name="Keywords"> Arcane, Conjuration, Shadow </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Ranged 5 </specific>
    <specific name="Effect"> You conjure a shadow in an unoccupied square within range. The shadow lasts until the end of the encounter. While the shadow persists, you can use the secondary power through the shadow once per round. </specific>
    <specific name=" Move Action"> You move the shadow to an unoccupied square within 5 squares of you. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level"> 15 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3671 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_821 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13892 </specific>  
You breathe life into shadow, conjuring a dark presence that fights under your command.
</RulesElement>
  <RulesElement name="Menacing Shadow (Secondary Power)" type="Power" internal-id="ID_FMP_POWER_13892" source="Player Essentials: Heroes of Shadow" revision-date="3/14/2011 12:01:37 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_12,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_MINOR_ACTION </Category>
    <Prereqs> Unselectable </Prereqs>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display" />
    <specific name="Keywords"> Arcane, Implement, Necrotic, Shadow </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Melee 1 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Charisma vs. Reflex </specific>
    <specific name="Hit"> 2d6 + Charisma modifier necrotic damage, and the target is dazed until the end of your next turn. </specific>
    <specific name="_Associated Feats" />
    <specific name="_ParentPower"> ID_FMP_POWER_13891 </specific>
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
  </RulesElement>
  <RulesElement name="Oubliette of the Void" type="Power" internal-id="ID_FMP_POWER_13893" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:51:49 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3671,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_16,ID_FMP_CATEGORY_38,ID_FMP_CATEGORY_39,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,15 </Category>
    <Flavor> Walls of twisted shadow arise to entrap your enemies and scour their minds. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warlock Attack 15 </specific>
    <specific name="Keywords"> Arcane, Implement, Psychic, Shadow, Zone </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Area burst 2 within 10 squares </specific>
    <specific name="Target"> Each enemy in the burst </specific>
    <specific name="Attack"> Charisma vs. Will </specific>
    <specific name="Hit"> 3d6 + Charisma modifier psychic damage. </specific>
    <specific name="Miss"> Half damage. </specific>
    <specific name="Effect"> The burst creates a zone that lasts until the end of your next turn. Any enemy that starts its turn in the zone and then willingly leaves the zone during its turn takes 10 psychic damage. While in the zone, enemies take a -2 penalty to attack rolls. </specific>
    <specific name=" Move Action"> You move the zone up to 3 squares. </specific>
    <specific name="Sustain Minor"> The zone persists until the end of your next turn. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level"> 15 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3671 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_821 </specific>
The bleakness of the Shadowfell and the darkness between the stars create equally horrific prisons. At your word, maddening shadows weave a dark cell that saps your foes' vitality and sanity, whispering of the profound oblivion against which no creature can stand.
</RulesElement>
  <RulesElement name="Offering of Blood" type="Power" internal-id="ID_FMP_POWER_13894" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:51:49 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_UTILITY,ID_FMP_CLASS_FEATURE_3673,ID_INTERNAL_CATEGORY_SWAPPABLE_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_FREE_ACTION,16 </Category>
    <Flavor> You grimace in pain as your magic exacts the price for correcting your misfortune. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warlock Utility 16 </specific>
    <specific name="Keywords"> Arcane, Shadow </specific>
    <specific name="Action Type"> Free Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Trigger"> You make an attack roll, a damage roll, or a skill check and dislike the result. </specific>
    <specific name="Effect"> You take damage equal to your level. You can then reroll the attack roll, damage roll, or skill check. You must use the new result. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level"> 16 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3673 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_821 </specific>
The entities with which you forged your pact care only that you feed them, and you have learned to offer your own essence to appease their appetites. In exchange, you gain a measure of their strength.
</RulesElement>
  <RulesElement name="Soul of the Void" type="Power" internal-id="ID_FMP_POWER_13895" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:51:49 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_UTILITY,ID_FMP_CLASS_FEATURE_3673,ID_INTERNAL_CATEGORY_SWAPPABLE_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_9,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_MINOR_ACTION,16 </Category>
    <Flavor> A palpable feeling of death surrounds you as your soul seals its connection to the darkness. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warlock Utility 16 </specific>
    <specific name="Keywords"> Arcane, Healing, Shadow </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Effect"> Until the end of the encounter or until you drop to 0 hit points or fewer, you gain a +5 power bonus to necrotic damage rolls, and you cannot regain hit points. In addition, the next time during this encounter that you start your turn at 0 hit points or fewer, you can spend a healing surge. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level"> 16 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3673 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_821 </specific>
By merging your physical body with the raw stuff of shadow, you dwell in a place halfway between life and death for a time. Only the embrace of death can heal you in this form, but your enemies will feel the power of the darkness inside you.
</RulesElement>
  <RulesElement name="Shadow Mire" type="Power" internal-id="ID_FMP_POWER_13896" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:51:49 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3675,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_12,ID_FMP_CATEGORY_38,ID_FMP_CATEGORY_39,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,19 </Category>
    <Flavor> Dense shadowstuff swirls across the battlefield, capturing your enemies in a mire of dark energy. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warlock Attack 19 </specific>
    <specific name="Keywords"> Arcane, Implement, Necrotic, Shadow, Zone </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Area burst 2 within 20 squares </specific>
    <specific name="Target"> Each enemy in the burst </specific>
    <specific name="Attack"> Charisma vs. Reflex </specific>
    <specific name="Hit"> 3d8 + Charisma modifier necrotic damage, and the target is slowed (save ends). </specific>
    <specific name="Miss"> Half damage, and the target is slowed (save ends). </specific>
    <specific name="Effect"> The burst creates a zone that lasts until the end of the encounter. Any creature that tries to leave the zone must roll a d20. On a 10 or higher, it cannot leave the zone during its current turn and its movement ends. Any creature that ends its turn in the zone takes 10 necrotic damage. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level"> 19 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3675 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_821 </specific>
Shadow swirls at your command, becoming a deadly vortex of darkness. Like creatures caught in the dread necrotic bogs of the Shadowfell, your enemies are slowly drained of life and the will to escape.
</RulesElement>
  <RulesElement name="Star of Death's Omen" type="Power" internal-id="ID_FMP_POWER_13897" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:51:49 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3675,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_1,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,19 </Category>
    <Flavor> A pulsing black star appears above your enemy, marking its doom. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warlock Attack 19 </specific>
    <specific name="Keywords"> Arcane, Cold, Implement, Shadow </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Ranged 20 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Charisma vs. Reflex </specific>
    <specific name="Hit"> 4d10 + Charisma modifier cold damage, and the target is dazed (save ends). </specific>
    <specific name="Miss"> The power is not expended, and you gain a +2 power bonus to the next attack roll you make before the end of your next turn. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level"> 19 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3675 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_821 </specific>
The darkest places of the void are filled with a cold that destroys all life it touches. This spell draws forth a deadly mote of that energy, which seethes to be unleashed.
</RulesElement>
  <RulesElement name="Offering of Magic" type="Power" internal-id="ID_FMP_POWER_13899" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:51:49 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3676,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_PARAGON_PATH_822,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_8,ID_FMP_CATEGORY_25,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,20 </Category>
    <Flavor> Tendrils of arcane force slam into your foe. When it falls, it releases a storm of power that you can call on to assault a different enemy. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Master Binder Attack 20 </specific>
    <specific name="Keywords"> Arcane, Force, Implement </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Ranged 20 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Charisma vs. Reflex </specific>
    <specific name="Hit"> 5d8 + Charisma modifier force damage. </specific>
    <specific name="Miss"> Half damage. </specific>
    <specific name="Effect"> You can use your Pact Boon power now, regardless of its trigger. Also, if you reduce the target to 0 hit points with this attack, you gain an additional standard action this turn. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_PARAGON_PATH_822 </specific>
    <specific name="Level"> 20 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3676 </specific>
  </RulesElement>
  <RulesElement name="Draining Void" type="Power" internal-id="ID_FMP_POWER_13900" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:51:49 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3683,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_1,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_12,ID_FMP_CATEGORY_38,ID_FMP_CATEGORY_39,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,29 </Category>
    <Flavor> A cloud of swirling darkness rises on the battlefield, utterly freezing any creature that lingers too long within it. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warlock Attack 29 </specific>
    <specific name="Keywords"> Arcane, Cold, Implement, Necrotic, Shadow, Zone </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Area burst 2 within 20 squares </specific>
    <specific name="Target"> Each creature in the burst </specific>
    <specific name="Attack"> Charisma vs. Will </specific>
    <specific name="Hit"> 8d6 + Charisma modifier cold and necrotic damage. </specific>
    <specific name="Miss"> Half damage. </specific>
    <specific name="Effect"> The burst creates a zone that lasts until the end of your next turn. The zone is heavily obscured and blocks line of sight, and creatures inside the zone cannot attack creatures outside the zone. A creature that enters the zone or ends its turn there takes 15 cold and necrotic damage. </specific>
    <specific name=" Move Action"> You move the zone up to 3 squares. </specific>
    <specific name="Sustain Minor"> The zone persists until the end of your next turn. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level"> 29 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3683 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_821 </specific>
This horrid spell floods the battlefield with the utter darkness of the void, cutting both friend and foe off from the fray. The seething despair found within that blackness scars any creature it touches.
</RulesElement>
  <RulesElement name="Shadow Legion" type="Power" internal-id="ID_FMP_POWER_13901" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:51:49 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3683,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_26,ID_FMP_CATEGORY_12,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_STANDARD_ACTION,29 </Category>
    <Flavor> Shadow erupts from the ground at your command, becoming creatures of darkness that lunge at your foes. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warlock Attack 29 </specific>
    <specific name="Keywords"> Arcane, Conjuration, Necrotic, Shadow </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Area burst 3 within 20 squares </specific>
    <specific name="Target"> Each enemy in the burst </specific>
    <specific name="Effect"> You conjure a shadow of each target, and each shadow lasts until the end of the encounter. A target's shadow is the same size as the target and appears adjacent to the target. Each shadow has a melee basic attack identical to its target's, and makes that attack against the target when it appears, with a +4 power bonus to the attack roll and the damage roll. An enemy takes 5 necrotic damage for each shadow adjacent to it or in its space at the end of its turn. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level"> 29 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3683 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_821 </specific>
As you near the height of the epic tier, your mastery over shadow allows you to call forth creatures of living darkness to do your bidding. Surrounded and cut off, your enemies must fight for their lives against spectral versions of themselves.
</RulesElement>
  <RulesElement name="Echoing Dirge" type="Power" internal-id="ID_FMP_POWER_13902" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:51:49 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3684,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_7,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_16,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_STANDARD_ACTION </Category>
    <Flavor> Shadows swirl around your foes, drawing forth dark memories that cause them to recoil in fear. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warlock Attack  </specific>
    <specific name="Keywords"> Arcane, Fear, Implement, Psychic, Shadow </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Close blast 5 </specific>
    <specific name="Target"> One or two creatures in the blast </specific>
    <specific name="Attack"> Charisma vs. Will </specific>
    <specific name="Hit"> 1d8 + Charisma modifier psychic damage, and you push the target up to 2 squares.
	Level 21: 2d10 + Charisma modifier psychic damage. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level" />
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3684 </specific>
  </RulesElement>
  <RulesElement name="Shadow Warp" type="Power" internal-id="ID_FMP_POWER_13903" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:51:49 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3684,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_FREE_ACTION </Category>
    <Flavor> When a creature falls, you draw strength from its death to carry another creature across the battlefield. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warlock Attack  </specific>
    <specific name="Keywords"> Arcane, Shadow </specific>
    <specific name="Action Type"> Free Action </specific>
    <specific name="Attack Type"> Close burst 5 </specific>
    <specific name="Trigger"> You reduce a creature to 0 hit points, or an enemy adjacent to you drops to 0 hit points. </specific>
    <specific name="Target"> You or one creature in the burst </specific>
    <specific name="Effect"> You slide the target up to 3 squares. </specific>
    <specific name="Special"> You can use this power only once per round. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level" />
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3684 </specific>
  </RulesElement>
  <RulesElement name="Hound of Dark Omen" type="Power" internal-id="ID_FMP_POWER_13904" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:51:49 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3685,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_7,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_16,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
    <Flavor> Shadows and mist swirl around the target, coalescing into the form of a snarling hound that emits a dreadful howl. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warlock Attack 1 </specific>
    <specific name="Keywords"> Arcane, Fear, Implement, Psychic, Shadow </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Charisma vs. Will </specific>
    <specific name="Hit"> 2d8 + Charisma modifier psychic damage, and you push the target up to 2 squares. </specific>
    <specific name=" Gloom Pact (Binder)"> The target takes psychic damage equal to 2 + your Dexterity modifier if it doesn't move before the end of its next turn. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3685 </specific>
  </RulesElement>
  <RulesElement name="Ebon Claws" type="Power" internal-id="ID_FMP_POWER_13905" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:51:49 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3686,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_12,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_STANDARD_ACTION,3 </Category>
    <Flavor> At your command, clawed hands crafted from shadow wrap around your foe. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warlock Attack 3 </specific>
    <specific name="Keywords"> Arcane, Implement, Necrotic, Shadow </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Charisma vs. Reflex </specific>
    <specific name="Hit"> 2d8 + Charisma modifier necrotic damage, and the target is slowed until the end of your next turn. </specific>
    <specific name=" Gloom Pact (Binder)"> Until the end of your turn, you can use a minor action to deal necrotic damage equal to your Dexterity modifier to one creature adjacent to the target. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level"> 3 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3686 </specific>
  </RulesElement>
  <RulesElement name="Pall of Darkness" type="Power" internal-id="ID_FMP_POWER_13906" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:51:49 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3688,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_12,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_STANDARD_ACTION,7 </Category>
    <Flavor> You encase your foe in a sphere of absolute darkness that steals away its life and sight. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warlock Attack 7 </specific>
    <specific name="Keywords"> Arcane, Implement, Necrotic, Shadow </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Charisma vs. Fortitude </specific>
    <specific name="Hit"> 2d6 + Charisma modifier necrotic damage, and the target is blinded until the end of your next turn. </specific>
    <specific name=" Gloom Pact (Binder)"> Until the end of your next turn, enemies grant combat advantage and cannot make opportunity attacks while adjacent to the target. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level"> 7 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3688 </specific>
  </RulesElement>
  <RulesElement name="Tide of Night" type="Power" internal-id="ID_FMP_POWER_13907" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:51:49 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3692,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_PARAGON_PATH_822,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_12,ID_FMP_CATEGORY_38,ID_FMP_CATEGORY_39,ID_INTERNAL_CATEGORY_STANDARD_ACTION,11 </Category>
    <Flavor> A swirling cloud of darkness shrouds your enemies, concealing all but their shrieks of pain and terror. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Master Binder Attack 11 </specific>
    <specific name="Keywords"> Arcane, Implement, Necrotic, Shadow, Zone </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Area burst 1 within 10 squares </specific>
    <specific name="Target"> Each creature in the burst </specific>
    <specific name="Attack"> Charisma vs. Fortitude </specific>
    <specific name="Hit"> 3d6 + Charisma modifier necrotic damage. </specific>
    <specific name="Effect"> The burst creates a zone that lasts until the start of your next turn. The zone is heavily obscured and blocks line of sight. Any enemy that ends its turn in the zone takes necrotic damage equal to 5 + your Dexterity modifier. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_PARAGON_PATH_822 </specific>
    <specific name="Level"> 11 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3692 </specific>
  </RulesElement>
  <RulesElement name="Haunting Shadow" type="Power" internal-id="ID_FMP_POWER_13908" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:51:49 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3693,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_1,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_STANDARD_ACTION,13 </Category>
    <Flavor> A second shadow clings to your foe, becoming a beast of chilling darkness that claws at any creatures in reach. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warlock Attack 13 </specific>
    <specific name="Keywords"> Arcane, Cold, Implement, Shadow </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Charisma vs. Reflex </specific>
    <specific name="Hit"> 3d8 + Charisma modifier cold damage, and you slide the target up to 2 squares. </specific>
    <specific name="Effect"> Until the start of your next turn, any creature that ends its turn adjacent to the target takes 5 cold damage. </specific>
    <specific name=" Gloom Pact (Binder)"> The target takes cold damage equal to 5 + your Dexterity modifier if it willingly moves on its next turn. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level"> 13 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3693 </specific>
  </RulesElement>
  <RulesElement name="Devouring Tide" type="Power" internal-id="ID_FMP_POWER_13909" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:51:49 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3695,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_STANDARD_ACTION,17 </Category>
    <Flavor> A stream of black motes erupts from your outstretched hand, rushing forward to swarm your foes like a cloud of ravenous insects. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warlock Attack 17 </specific>
    <specific name="Keywords"> Arcane, Implement, Shadow </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Close blast 3 </specific>
    <specific name="Target"> Each creature in the blast </specific>
    <specific name="Attack"> Charisma vs. Reflex </specific>
    <specific name="Hit"> 3d8 + Charisma modifier damage, and the target grants combat advantage until the end of your next turn. </specific>
    <specific name=" Gloom Pact (Binder)"> You also slide each target up to 3 squares. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level"> 17 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3695 </specific>
  </RulesElement>
  <RulesElement name="Umbral Radiance" type="Power" internal-id="ID_FMP_POWER_13910" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:51:49 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3696,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_12,ID_FMP_CATEGORY_2,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_STANDARD_ACTION,23 </Category>
    <Flavor> Shadow flows like liquid to smother and blind your foe, pulsing with a dead-black radiance. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warlock Attack 23 </specific>
    <specific name="Keywords"> Arcane, Implement, Necrotic, Radiant, Shadow </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Charisma vs. Will </specific>
    <specific name="Hit"> 2d12 + Charisma modifier necrotic and radiant damage, and the target is blinded until the end of your next turn. </specific>
    <specific name=" Gloom Pact (Binder)"> Until the start of your next turn, you and your allies are invisible while within 3 squares of the target. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level"> 23 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3696 </specific>
  </RulesElement>
  <RulesElement name="Umbral Swap" type="Power" internal-id="ID_FMP_POWER_13911" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:51:49 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3698,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_1,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_12,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_STANDARD_ACTION,27 </Category>
    <Flavor> A bolt of frigid shadow swallows your foe, then lashes out at creatures that linger too near. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warlock Attack 27 </specific>
    <specific name="Keywords"> Arcane, Cold, Implement, Necrotic, Shadow </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Charisma vs. Reflex </specific>
    <specific name="Hit"> 2d10 + Charisma modifier cold and necrotic damage, and the target is removed from play until the end of your next turn. </specific>
    <specific name=" Gloom Pact (Binder)"> Choose a square in the target's space. Until the start of your next turn, any creature that ends its turn in that square or adjacent to it takes cold and necrotic damage equal to 10 + your Dexterity modifier. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level"> 27 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3698 </specific>
  </RulesElement>
  <RulesElement name="Hidden Lore" type="Power" internal-id="ID_FMP_POWER_13912" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:51:49 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_UTILITY,ID_FMP_CLASS_FEATURE_3699,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_FREE_ACTION </Category>
    <Flavor> You fade from the senses of your enemies, leaving them unaware of your presence. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warlock Utility  </specific>
    <specific name="Keywords"> Arcane, Shadow </specific>
    <specific name="Action Type"> Free Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Trigger"> You reduce a creature to 0 hit points, or an enemy adjacent to you drops to 0 hit points. </specific>
    <specific name="Effect"> You become invisible until the end of your next turn. </specific>
    <specific name="Special"> You can use this power only once per round. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level" />
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3699 </specific>
  </RulesElement>
  <RulesElement name="Mind Shadows" type="Power" internal-id="ID_FMP_POWER_13913" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:51:49 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3699,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_16,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_STANDARD_ACTION </Category>
    <Flavor> Reality unravels into darkness around your enemy, breaking its grip on sanity. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warlock Attack  </specific>
    <specific name="Keywords"> Arcane, Implement, Psychic, Shadow </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Charisma vs. Will </specific>
    <specific name="Hit"> 1d10 + Charisma modifier psychic damage. Until the end of your next turn, the target cannot see any of your allies who are 3 or more squares away from it.
	Level 21: 2d10 + Charisma modifier psychic damage. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level" />
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3699 </specific>
  </RulesElement>
  <RulesElement name="Shadow Tentacles" type="Power" internal-id="ID_FMP_POWER_13914" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:51:49 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3700,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_1,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_38,ID_FMP_CATEGORY_39,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
    <Flavor> Darkness flares to produce a sphere of writhing tendrils that crush your foes in their icy grip. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warlock Attack 1 </specific>
    <specific name="Keywords"> Arcane, Cold, Implement, Shadow, Zone </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Area burst 1 within 10 squares </specific>
    <specific name="Target"> Each creature in the burst </specific>
    <specific name="Attack"> Charisma vs. Reflex </specific>
    <specific name="Hit"> 1d10 + Charisma modifier cold damage, and the target is slowed until the end of your next turn. </specific>
    <specific name=" Star Pact (Binder)"> The burst also creates a zone of difficult terrain that lasts until the end of your next turn. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3700 </specific>
  </RulesElement>
  <RulesElement name="Void Blast" type="Power" internal-id="ID_FMP_POWER_13915" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:51:49 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3701,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_16,ID_FMP_CATEGORY_38,ID_FMP_CATEGORY_39,ID_INTERNAL_CATEGORY_STANDARD_ACTION,3 </Category>
    <Flavor> A mote of darkness appears before you, then explodes to envelop your foes in a field of shadow and madness. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warlock Attack 3 </specific>
    <specific name="Keywords"> Arcane, Implement, Psychic, Shadow, Zone </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Close blast 3 </specific>
    <specific name="Target"> Each creature in the blast </specific>
    <specific name="Attack"> Charisma vs. Will </specific>
    <specific name="Hit"> 2d6 + Charisma modifier psychic damage. </specific>
    <specific name="Effect"> The blast creates a zone that lasts until the end of your next turn. The zone is heavily obscured and blocks line of sight. </specific>
    <specific name=" Star Pact (Binder)"> Any creature other than you that ends its turn in the zone takes psychic damage equal to your Intelligence modifier. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level"> 3 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3701 </specific>
  </RulesElement>
  <RulesElement name="Cyst of Darkness" type="Power" internal-id="ID_FMP_POWER_13916" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:51:49 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3703,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_1,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_12,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_STANDARD_ACTION,7 </Category>
    <Flavor> With a whispered incantation, you plant a seed of chilling darkness within your enemy. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warlock Attack 7 </specific>
    <specific name="Keywords"> Arcane, Cold, Implement, Necrotic, Shadow </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Charisma vs. Fortitude </specific>
    <specific name="Hit"> 2d6 + Charisma modifier cold and necrotic damage. </specific>
    <specific name=" Star Pact (Binder)"> At the start of your next turn, you slide the target up to 3 squares. The target and each creature adjacent to it at the end of the slide take cold and necrotic damage equal to your Intelligence modifier. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level"> 7 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3703 </specific>
  </RulesElement>
  <RulesElement name="Banish to Darkness" type="Power" internal-id="ID_FMP_POWER_13917" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:51:49 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3707,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_PARAGON_PATH_822,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_1,ID_FMP_CATEGORY_7,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_STANDARD_ACTION,11 </Category>
    <Flavor> A globe of utter darkness surrounds your foe, exiling it momentarily to the frozen blackness of the Far Realm. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Master Binder Attack 11 </specific>
    <specific name="Keywords"> Arcane, Cold, Fear, Implement, Shadow </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Charisma vs. Will </specific>
    <specific name="Hit"> 3d10 + Charisma modifier cold damage, and the target is dazed until the end of your next turn. </specific>
    <specific name=" Star Pact (Binder)"> Any attack the target makes on its next turn must include at least one creature that is nearest to it. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_PARAGON_PATH_822 </specific>
    <specific name="Level"> 11 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3707 </specific>
  </RulesElement>
  <RulesElement name="Devouring Dark" type="Power" internal-id="ID_FMP_POWER_13918" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:51:49 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3708,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_1,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_12,ID_FMP_CATEGORY_38,ID_FMP_CATEGORY_39,ID_INTERNAL_CATEGORY_STANDARD_ACTION,13 </Category>
    <Flavor> Tentacles lash out from a sphere of darkness to harry any creatures in reach, crippling their ability to stand fast in combat. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warlock Attack 13 </specific>
    <specific name="Keywords"> Arcane, Cold, Implement, Necrotic, Shadow, Zone </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Area burst 1 within 10 squares </specific>
    <specific name="Target"> Each creature in the burst </specific>
    <specific name="Attack"> Charisma vs. Reflex </specific>
    <specific name="Hit"> 3d10 + Charisma modifier cold and necrotic damage. </specific>
    <specific name="Effect"> The burst creates a zone that lasts until the end of your next turn. Creatures grant combat advantage while in the zone. </specific>
    <specific name=" Star Pact (Binder)"> Any creature that ends its turn in the zone takes 5 cold and necrotic damage. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level"> 13 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3708 </specific>
  </RulesElement>
  <RulesElement name="Greater Void Burst" type="Power" internal-id="ID_FMP_POWER_13919" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:51:49 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3710,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_16,ID_FMP_CATEGORY_38,ID_FMP_CATEGORY_39,ID_INTERNAL_CATEGORY_STANDARD_ACTION,17 </Category>
    <Flavor> You punch a hole in reality through which the void pours forth, tearing apart the minds of any creatures caught within it. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warlock Attack 17 </specific>
    <specific name="Keywords"> Arcane, Implement, Psychic, Shadow, Zone </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Area burst 1 within 20 squares </specific>
    <specific name="Target"> Each creature in the burst </specific>
    <specific name="Attack"> Charisma vs. Will </specific>
    <specific name="Hit"> 4d6 + Charisma modifier psychic damage. </specific>
    <specific name="Effect"> The burst creates a zone that lasts until the end of your next turn. The zone is heavily obscured and blocks line of sight. </specific>
    <specific name=" Star Pact (Binder)"> Any creature other than you that ends its turn in the zone takes psychic damage equal to 3 + your Intelligence modifier. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level"> 17 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3710 </specific>
  </RulesElement>
  <RulesElement name="Inner Void" type="Power" internal-id="ID_FMP_POWER_13920" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:51:49 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3711,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_12,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_STANDARD_ACTION,23 </Category>
    <Flavor> Your foe's frenzied scream is the only sign of the portal you open to the Far Realm—a portal that tears your enemy apart from the inside out. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warlock Attack 23 </specific>
    <specific name="Keywords"> Arcane, Implement, Necrotic, Shadow </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Ranged 20 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Charisma vs. Fortitude </specific>
    <specific name="Hit"> 3d10 + Charisma modifier necrotic damage, and the target falls prone. </specific>
    <specific name=" Star Pact (Binder)"> The target takes extra necrotic damage equal to 3 + your Intelligence modifier. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level"> 23 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3711 </specific>
  </RulesElement>
  <RulesElement name="Hungry Void" type="Power" internal-id="ID_FMP_POWER_13921" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:51:49 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3713,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_1,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_12,ID_FMP_CATEGORY_38,ID_FMP_CATEGORY_39,ID_INTERNAL_CATEGORY_STANDARD_ACTION,27 </Category>
    <Flavor> A dull black sphere of nothingness appears in the midst of combat, drawing all creatures toward it with an unearthly hunger. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warlock Attack 27 </specific>
    <specific name="Keywords"> Arcane, Cold, Implement, Necrotic, Shadow, Zone </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Area burst 2 within 10 squares </specific>
    <specific name="Target"> Each creature in the burst </specific>
    <specific name="Attack"> Charisma vs. Fortitude </specific>
    <specific name="Hit"> 4d6 + Charisma modifier cold and necrotic damage, and the target falls prone. </specific>
    <specific name=" Star Pact (Binder)"> You can pull each target 1 square toward the center of the burst. The square at the center of the burst becomes a zone that lasts until the end of your next turn. Any creature that ends its turn in the zone takes 15 cold and necrotic damage. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level"> 27 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3713 </specific>
  </RulesElement>
  <!--New Warlock Powers, Heroes of Shadow -->
  <RulesElement name="Malicious Shadow" type="Power" internal-id="ID_FMP_POWER_13952" source="Player Essentials: Heroes of Shadow" revision-date="3/14/2011 12:14:15 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_1,ID_FMP_CATEGORY_26,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_12,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,1 </Category>
    <Flavor> Your attack tears a shroud of shadow from your foe, wrapping it to hinder its movement. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="_ChildPower"> ID_FMP_POWER_13953 </specific>
    <specific name="Display"> Warlock Attack 1 </specific>
    <specific name="Keywords"> Arcane, Cold, Conjuration, Implement, Necrotic, Shadow </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Ranged 5 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Charisma vs. Reflex </specific>
    <specific name="Hit"> 3d8 + Charisma modifier cold and necrotic damage. </specific>
    <specific name="Miss"> Half damage. </specific>
    <specific name="Effect"> You conjure a malicious shadow in an unoccupied square adjacent to the target. The shadow lasts until the end of your next turn. While adjacent to the shadow, enemies grant combat advantage to you. While the shadow persists, you can use the secondary power through the shadow at will. </specific>
    <specific name="Sustain Minor"> The shadow persists until the end of your next turn. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13953 </specific>
    <rules>
      <grant name="ID_FMP_POWER_13953" type="Power" />
    </rules>
It is said that the shadows cast by mortals create a dark link to the underworld that can be breached. This power infuses a shadow with malign intelligence, enabling it to hobble even the most dangerous foes.
</RulesElement>
  <RulesElement name="Malicious Shadow (Secondary Power)" type="Power" internal-id="ID_FMP_POWER_13953" source="Player Essentials: Heroes of Shadow" revision-date="3/14/2011 12:01:40 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_1,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_12,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_IMMEDIATE_INTERRUPT </Category>
    <Prereqs> Unselectable </Prereqs>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display" />
    <specific name="Keywords"> Arcane, Cold, Implement, Necrotic, Shadow </specific>
    <specific name="Action Type"> Immediate Interrupt </specific>
    <specific name="Attack Type"> Melee 1 </specific>
    <specific name="Trigger"> An enemy willingly leaves a square adjacent to the shadow on its turn. </specific>
    <specific name="Target"> The triggering enemy </specific>
    <specific name="Attack"> Charisma vs. Reflex </specific>
    <specific name="Hit"> 10 cold and necrotic damage, and the target is immobilized until the end of its turn. </specific>
    <specific name="_Associated Feats" />
    <specific name="_ParentPower"> ID_FMP_POWER_13952 </specific>
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
  </RulesElement>
  <RulesElement name="Shadow Blend" type="Power" internal-id="ID_FMP_POWER_13954" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:51:49 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_FREE_ACTION,2 </Category>
    <Flavor> You draw forth shadow from the nearby darkness to conceal you from your foes. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warlock Utility 2 </specific>
    <specific name="Keywords"> Arcane, Shadow </specific>
    <specific name="Action Type"> Free Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Trigger"> You end your turn within 2 squares of a square of dim light or darkness. </specific>
    <specific name="Effect"> You gain partial concealment until the start of your next turn. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level"> 2 </specific>
    <specific name="Power Type"> Utility </specific>
The energy of your gloom pact causes shadows to dance in your presence, shimmering and shifting under your control. The shadow blend spell calls these shadows to you, drawing them about you like a cloak to conceal you from your foes.
</RulesElement>
  <RulesElement name="Deathly Conduit" type="Power" internal-id="ID_FMP_POWER_13955" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:51:49 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_12,ID_FMP_CATEGORY_38,ID_FMP_CATEGORY_19,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,5 </Category>
    <Flavor> Noxious black clouds roil around your foes both close and far, your power drawing you from one cloud to the other in the blink of an eye. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warlock Attack 5 </specific>
    <specific name="Keywords"> Arcane, Implement, Necrotic, Shadow, Teleportation </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Area burst 1 within 10 squares </specific>
    <specific name="Target"> Each creature in the burst </specific>
    <specific name="Attack"> Charisma vs. Fortitude </specific>
    <specific name="Hit"> 2d6 + Charisma modifier necrotic damage, and the target is blinded (save ends). </specific>
    <specific name="Miss"> Half damage. </specific>
    <specific name="Effect"> Each creature adjacent to you takes 10 necrotic damage, and you can teleport to an unoccupied square in the burst. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level"> 5 </specific>
    <specific name="Power Type"> Attack </specific>
The Shadowfell's darklands are some of the most blighted places in that plane—regions where death holds no release for the creatures that fall there. This dread spell tears open twin portals to such a site, drawing you through it from one to the other as their noisome influence blinds and tears at your enemies.
</RulesElement>
  <RulesElement name="Mirror Darkly" type="Power" internal-id="ID_FMP_POWER_13956" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:51:49 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_26,ID_FMP_CATEGORY_38,ID_FMP_CATEGORY_19,ID_INTERNAL_CATEGORY_MINOR_ACTION,6 </Category>
    <Flavor> Your shadowy double appears at a distance, letting you split your essence between two points on the battlefield. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warlock Utility 6 </specific>
    <specific name="Keywords"> Arcane, Conjuration, Shadow, Teleportation </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Ranged 5 </specific>
    <specific name="Effect"> You conjure a shade in an unoccupied square within range. The shade occupies its square and lasts until the end of your next turn. The shade can be attacked. It uses your defenses, and it is destroyed if it takes any damage. While the shade persists, you are insubstantial and you can use your space or the shade's space as the origin of your attacks. </specific>
    <specific name=" Aftereffect"> You can teleport to a square formerly occupied by the shade. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level"> 6 </specific>
    <specific name="Power Type"> Utility </specific>
Those who carry the essence of the Shadowfell must often displace a fragment of their souls to do so. Your power lets you manifest this missing fragment, even as your own form grows hazy to thwart your enemies' attacks.
</RulesElement>
  <RulesElement name="Shade Dance" type="Power" internal-id="ID_FMP_POWER_13957" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:51:49 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_MINOR_ACTION,10 </Category>
    <Flavor> As you maneuver across the battlefield, you take on the form of living shadow to frustrate your foes' attacks. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warlock Utility 10 </specific>
    <specific name="Keywords"> Arcane, Shadow </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Effect"> Until the end of the encounter, whenever you complete a move of at least 3 squares on your turn, you can become insubstantial until the start of your next turn. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level"> 10 </specific>
    <specific name="Power Type"> Utility </specific>
Those who walk the shadowed paths find the darkness slow to leave them, staining their bodies as it does their souls. That shadowy touch lets you walk in two worlds at once, becoming ephemeral and ghostlike as you move.
</RulesElement>
  <RulesElement name="Darkening Fetch" type="Power" internal-id="ID_FMP_POWER_13958" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:51:49 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_1,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_12,ID_FMP_CATEGORY_38,ID_FMP_CATEGORY_19,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,15 </Category>
    <Flavor> Shadows rise up to form monstrous shapes at your command, lashing a distant foe, then dragging it forward to face you. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warlock Attack 15 </specific>
    <specific name="Keywords"> Arcane, Cold, Implement, Necrotic, Shadow, Teleportation </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Charisma vs. Fortitude </specific>
    <specific name="Hit"> 4d8 + Charisma modifier cold and necrotic damage, and you teleport the target to a square adjacent to you. The target is immobilized (save ends). </specific>
    <specific name="Miss"> Half damage, and you pull the target up to 5 squares. The target is slowed (save ends). </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level"> 15 </specific>
    <specific name="Power Type"> Attack </specific>
This potent attack allows you to imbue the shadows of the battlefield with the malign awareness said to be present in the dark of the Shadowfell. Under your direction, shadow becomes a weapon and a servant, delivering even the strongest foes to face your wrath.
</RulesElement>
  <RulesElement name="Reaper's Vengeance" type="Power" internal-id="ID_FMP_POWER_13959" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:51:49 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_38,ID_FMP_CATEGORY_19,ID_FMP_CATEGORY_39,ID_INTERNAL_CATEGORY_IMMEDIATE_REACTION,16 </Category>
    <Flavor> You turn a foe's attack into opportunity, crossing the battlefield in a burst of shadow that conceals your deadly intent. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warlock Utility 16 </specific>
    <specific name="Keywords"> Arcane, Shadow, Teleportation, Zone </specific>
    <specific name="Action Type"> Immediate Reaction </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Trigger"> An enemy damages you with an attack. </specific>
    <specific name="Effect"> You teleport to a square adjacent to the triggering enemy, then create a zone in a close burst 2 that lasts until the end of your next turn. The zone is heavily obscured to creatures other than you. In addition, you gain combat advantage against the triggering enemy until the end of your next turn. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level"> 16 </specific>
    <specific name="Power Type"> Utility </specific>
The power of shadow wraps you like a form of second sight, connecting you even to foes that attack from a distance. An enemy that focuses its wrath on you quickly comes to rue its temerity when you appear at its side.
</RulesElement>
  <RulesElement name="Darklands Eclipse" type="Power" internal-id="ID_FMP_POWER_13960" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:51:49 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_1,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_12,ID_FMP_CATEGORY_38,ID_FMP_CATEGORY_19,ID_FMP_CATEGORY_39,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,19 </Category>
    <Flavor> A roiling black cloud erupts around your foes, creating a trap from which they struggle in vain to escape. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warlock Attack 19 </specific>
    <specific name="Keywords"> Arcane, Cold, Implement, Necrotic, Shadow, Teleportation, Zone </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Area burst 2 within 10 squares </specific>
    <specific name="Target"> Each creature in the burst </specific>
    <specific name="Attack"> Charisma vs. Fortitude </specific>
    <specific name="Hit"> 3d6 + Charisma modifier cold and necrotic damage, and the target is slowed and takes ongoing 10 cold and necrotic damage (save ends both). Until this effect ends, whenever the target takes damage from an attack, you can teleport it as a free action to any square in the zone you create with this power. </specific>
    <specific name="Miss"> Half damage, and ongoing 5 cold and necrotic damage (save ends). </specific>
    <specific name="Effect"> The burst creates a zone that lasts until the end of your next turn. The zone is heavily obscured and blocks line of sight for creatures other than you. </specific>
    <specific name="Sustain Minor"> The zone persists until the end of your next turn. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level"> 19 </specific>
    <specific name="Power Type"> Attack </specific>
The power of the noxious realms known as the darklands can be drawn forth into other worlds, creating a pool of shadow that swallows your foes whole. Creatures that perish in that darkness are reduced to little more than bleached bones gnawed clean by the power of shadow.
</RulesElement>
  <RulesElement name="Drawn to Darkness" type="Power" internal-id="ID_FMP_POWER_13961" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:51:49 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_1,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_12,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,29 </Category>
    <Flavor> A veil of shadow swallows your foes, then spits them out scarred in body and mind. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warlock Attack 29 </specific>
    <specific name="Keywords"> Arcane, Cold, Implement, Necrotic, Shadow </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Close burst 2 </specific>
    <specific name="Target"> Each enemy in the burst </specific>
    <specific name="Attack"> Charisma vs. Reflex </specific>
    <specific name="Hit"> 4d6 + Charisma modifier cold and necrotic damage, and the target is removed from play and takes ongoing 15 cold and necrotic damage (save ends both). </specific>
    <specific name=" Aftereffect"> The target returns to play in the space it occupied or in the nearest unoccupied space, and it is dazed until the start of its next turn. </specific>
    <specific name="Miss"> Half damage, and the target is dazed and takes ongoing 10 cold and necrotic damage (save ends both). </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level"> 29 </specific>
    <specific name="Power Type"> Attack </specific>
At the height of the epic tier, you exert your full mastery over the power of shadow to wrench your foes into a dark netherworld for a timeless moment. Those that survive this exile are left scarred by the darkness they find there—a darkness you embrace.
</RulesElement>
  <!-- Warlock Paragon Path, Disciple of Razaundra, Heroes of Shadow -->
  <RulesElement name="Disciple of Razaundra" type="Paragon Path" internal-id="ID_FMP_PARAGON_PATH_832" source="Player Essentials: Heroes of Shadow" revision-date="4/8/2011 10:18:51 AM">
    <Prereqs> Gloom Pact (hexblade) or Gloom Pact (Binder) </Prereqs>
    <print-prereqs> Warlock, gloom pact </print-prereqs>
    <specific name="Power Name" />
    <specific name="Trait Package" />
    <specific name="Class Features"> ID_FMP_CLASS_FEATURE_3772, ID_FMP_CLASS_FEATURE_3773, ID_FMP_CLASS_FEATURE_3774, ID_FMP_CLASS_FEATURE_3835, ID_FMP_CLASS_FEATURE_3836, ID_FMP_CLASS_FEATURE_3837 </specific>
    <specific name="Powers"> ID_FMP_POWER_14040,ID_FMP_POWER_14041,ID_FMP_POWER_14042 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_14040,ID_FMP_POWER_14041,ID_FMP_POWER_14042 </specific>
    <rules>
      <grant name="ID_FMP_CLASS_FEATURE_3772" type="Class Feature" Level="11" />
      <grant name="ID_FMP_CLASS_FEATURE_3773" type="Class Feature" Level="11" />
      <grant name="ID_FMP_CLASS_FEATURE_3835" type="Class Feature" Level="11" />
      <grant name="ID_FMP_CLASS_FEATURE_3836" type="Class Feature" Level="12" />
      <grant name="ID_FMP_CLASS_FEATURE_3774" type="Class Feature" Level="16" />
      <grant name="ID_FMP_CLASS_FEATURE_3837" type="Class Feature" Level="20" />
    </rules>
You have made your warlock's pact with the shadow demon Razaundra, a creature of unmatched anger and rage. Once a powerful demon in service to Lolth, Razaundra forges pacts with ambitious warlocks, teaching them to control and channel their anger. In the hands of her disciples, rage becomes a force as deadly as any magic, and Razaundra's shadow warlocks can lace their curses with pure fury. You have learned to channel and manipulate the power of rage.
</RulesElement>
  <RulesElement name="Curse of Crimson Darkness" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3772" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 11 </Category>
    <Flavor> Like all disciples of Razaundra, you were chosen for your bloodlust, then taught how to control this rage. As battle escalates around you, you are filled with a roiling red darkness that you can direct at your foes. </Flavor>
    <specific name="Short Description"> Hit w/ a warlock (encounter, daily) or Disciple of Razaundra (daily) attack power: +2 to the damage roll, or +4 if you're bloodied </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <statadd name="ID_FMD_CLASS_7:damage" value="+2" type="Class Feature" />
      <statadd name="ID_FMD_CLASS_7:damage" value="+2" type="Class Feature" condition="If you are bloodied" />
    </rules>
When you hit with an encounter or daily warlock attack power or disciple of Razaundra attack power, you gain a +2 bonus to the damage roll. This bonus increases to +4 if you are bloodied.
</RulesElement>
  <RulesElement name="Maelstrom of Rage" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3773" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 11 </Category>
    <Flavor> You usually direct your rage at a single enemy, but when your fury peaks, no one is safe. Your anger becomes a storm of shadows that flares out beyond your chosen foe. </Flavor>
    <specific name="Short Description"> Action point (attack): one enemy within 5 squares of that attack's target takes 5 + [Cha mod] cold and necrotic dmg </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <textstring name="Action Point" value="Maelstrom of Rage:When you spend an action point to make an attack, one enemy within 5 squares of one target of that attack takes cold and necrotic damage equal to 5 + your Charisma modifier." />
    </rules>
When you spend an action point to make an attack, one enemy within 5 squares of one target of that attack takes cold and necrotic damage equal to 5 + your Charisma modifier.
</RulesElement>
  <RulesElement name="Razaundra's Lash" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3835" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 11 </Category>
    <Flavor> Razaundra advocates controlled anger, but her own rage toward Lolth shows that not all anger can be contained. Inspired by her fury, you mimic the dread lash she wields to spread agony among your foes. </Flavor>
    <specific name="Short Description"> Gain the Razaundra's lash power </specific>
    <specific name="Level"> 11 </specific>
    <specific name="Powers"> ID_FMP_POWER_14040 </specific>
    <specific name="Type"> Encounter </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_832 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_14040 </specific>
    <rules>
      <grant name="ID_FMP_POWER_14040" type="Power" />
    </rules>
You gain the Razaundra's lash power.
</RulesElement>
  <RulesElement name="Razaundra's Lash" type="Power" internal-id="ID_FMP_POWER_14040" source="Player Essentials: Heroes of Shadow" revision-date="4/8/2011 10:17:22 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3835,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_PARAGON_PATH_832,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_STANDARD_ACTION,11 </Category>
    <Flavor> A red lash appears in your hand, laying into your foes and leaving them in anguish. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Disciple of Razaundra Attack 11 </specific>
    <specific name="Keywords"> Arcane, Implement, Shadow </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Ranged 5 </specific>
    <specific name="Target"> One or two enemies </specific>
    <specific name="Attack"> Charisma vs. Will </specific>
    <specific name="Hit"> 1d10 + Charisma modifier damage, and the target is weakened until the end of your next turn. You gain a +5 bonus to the damage roll if you are bloodied. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_PARAGON_PATH_832 </specific>
    <specific name="Level"> 11 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3835 </specific>
  </RulesElement>
  <RulesElement name="Cascade of Fury" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3836" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 12 </Category>
    <Flavor> Waves of anger flow from you like heat roiling above the desert sands. You release this rage in a pulse of power that leaves your foes reeling. </Flavor>
    <specific name="Short Description" />
    <specific name="Level"> 12 </specific>
    <specific name="Powers"> ID_FMP_POWER_14042 </specific>
    <specific name="Type"> Utility </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_832 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_14042 </specific>
    <rules>
      <grant name="ID_FMP_POWER_14042" type="Power" />
    </rules>
You gain the cascade of fury power.
</RulesElement>
  <RulesElement name="Cascade of Fury" type="Power" internal-id="ID_FMP_POWER_14042" source="Player Essentials: Heroes of Shadow" revision-date="4/8/2011 10:17:08 AM">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_FMP_CLASS_FEATURE_3836,ID_INTERNAL_CATEGORY_SWAPPABLE_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_PARAGON_PATH_832,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_MINOR_ACTION,12 </Category>
    <Flavor> When you release your fury, Razaundra's wrath distracts your foes to leave them at your mercy </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Disciple of Razaundra Utility 12 </specific>
    <specific name="Keywords"> Arcane, Shadow </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Effect"> Until the end of your turn, all enemies grant combat advantage to you. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_PARAGON_PATH_832 </specific>
    <specific name="Level"> 12 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3836 </specific>
  </RulesElement>
  <RulesElement name="Redirected Anger" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3774" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 16 </Category>
    <Flavor> You are not content with concentrating on and slaying only a single foe. When you destroy an enemy, you redirect the passion and rage that went into that kill, slamming another enemy with the force of your fury. </Flavor>
    <specific name="Short Description"> (1/Encounter) Drop enemy to 0 hp on your turn: before end of turn, use a warlock at-will attack (minor action, or free action if bloodied) </specific>
    <specific name="Level"> 16 </specific>
Once per encounter, when you reduce an enemy to 0 hit points on your turn, you can use a warlock at-will attack power as a minor action before the end of your turn. You can use the power as a free action if you are bloodied.
</RulesElement>
  <RulesElement name="Open the Dark Floodgates" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3837" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 20 </Category>
    <Flavor> You have achieved such mastery over your rage that you can unleash it as a force unto itself, feeling it tear free from you with violence all its own. When you surrender yourself to the darkness in this way, you channel a power that few can withstand. </Flavor>
    <specific name="Short Description"> Gain the open the dark floodgates power </specific>
    <specific name="Level"> 20 </specific>
    <specific name="Powers"> ID_FMP_POWER_14041 </specific>
    <specific name="Type"> Daily </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_832 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_14041 </specific>
    <rules>
      <grant name="ID_FMP_POWER_14041" type="Power" />
    </rules>
You gain the open the dark floodgates power.
</RulesElement>
  <RulesElement name="Open the Dark Floodgates" type="Power" internal-id="ID_FMP_POWER_14041" source="Player Essentials: Heroes of Shadow" revision-date="4/8/2011 10:17:32 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3837,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_PARAGON_PATH_832,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_12,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,20 </Category>
    <Flavor> The rage that wells up inside you is a dark storm whose force is felt by you and your foe alike. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Disciple of Razaundra Attack 20 </specific>
    <specific name="Keywords"> Arcane, Implement, Necrotic, Shadow </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Charisma vs. Will </specific>
    <specific name="Hit"> 2d8 + Charisma modifier necrotic damage, and the target is stunned (save ends). You are dazed until the end of your next turn. </specific>
    <specific name=" Aftereffect"> The target is dazed (save ends). While the target is dazed by this aftereffect, your attacks must include the nearest enemy that you can see. In addition, you gain a +2 power bonus to attack rolls and a +5 power bonus to damage rolls. </specific>
    <specific name="Miss"> Half damage, and the target is dazed (save ends). </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_PARAGON_PATH_832 </specific>
    <specific name="Level"> 20 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3837 </specific>
  </RulesElement>
  <!-- Warlock Updates -->
  <RulesElement name="Vestige of the Onyx Queen" type="Power" internal-id="ID_FMP_POWER_11305" source="Dragon Magazine 383" revision-date="8/27/2010 11:59:13 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_14,ID_FMP_CATEGORY_25,ID_FMP_CLASS_FEATURE_1406,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,9 </Category>
    <Flavor> The Onyx Queen, a legendary black-scaled medusa who turned an army to stone before her defeat, grants you a measure of her power so that you can petrify your foes. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warlock Attack 9 </specific>
    <specific name="Keywords"> Arcane, Implement, Poison </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Close blast 3 </specific>
    <specific name="Target"> Each creature in blast </specific>
    <specific name="Attack"> Constitution vs. Fortitude </specific>
    <specific name="Hit"> 2d8 + Constitution modifier poison damage, and you petrify the target (save ends). </specific>
    <specific name=" Aftereffect"> The target is immobilized (save ends). </specific>
    <specific name="Miss"> Half damage and you slow the target (save ends). </specific>
    <specific name="Vestige Pact"> You gain access to the vestige of the Onyx Queen. </specific>
    <specific name=" Onyx Queen Pact Boon"> One creature within 5 squares of you takes a -2 penalty to Fortitude until the end of your next turn. </specific>
    <specific name=" Eyes of the Vestige Augment"> Your eyes of the vestige power deals 1d10 extra poison damage. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level"> 9 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <!-- Warlock Class Compendium Updates, Pending Play-Test Review -->
  <RulesElement name="Warlock's Curse" type="Power" internal-id="ID_FMP_POWER_5597" source="Player's Handbook" revision-date="8/27/2010 11:40:18 AM">
    <Category> ID_FMP_CLASS_FEATURE_605,ID_FMP_CLASS_FEATURE_1533,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_INTERNAL_CATEGORY_MINOR_ACTION </Category>
    <Prereqs> Unselectable </Prereqs>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warlock's Curse  Power </specific>
    <specific name="Keywords" />
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type" />
    <specific name="Effect"> Once per turn as a minor action, you can place a Warlock's Curse on the enemy nearest to you that you can see. A cursed enemy is more vulnerable to your attacks. If you hit a cursed enemy with an attack, you deal extra damage. You decide whether to apply the extra damage after making the damage roll. You can deal this extra damage only once per turn.
	A Warlock's Curse remains in effect until the end of the encounter or until the cursed enemy is defeated.
	You can place a Warlock's Curse on multiple targets over the course of an encounter; each curse requires the use of a minor action. You can't place a Warlock's Curse on a creature that is already affected by your or another character's Warlock's Curse.

As you advance in level, your extra damage increases.
&lt;table&gt;Level	Warlock's Curse Extra Damage
1st–10th	+1d6
11th–20th	+2d6
21st–30th	+3d6&lt;/table&gt; </specific>
    <specific name="_Associated Feats" />
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_605,ID_FMP_CLASS_FEATURE_1533 </specific>
  </RulesElement>
<RulesElement name="Fate of the Void" type="Power" internal-id="ID_FMP_POWER_2263" source="Player&apos;s Handbook" revision-date="8/27/2010 11:27:25 AM" >
      <Category> ID_FMP_CLASS_FEATURE_774,ID_INTERNAL_CATEGORY_PACT_BOON,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_7,ID_INTERNAL_CATEGORY_FREE_ACTION,1 </Category>
      <Prereqs> Star Pact; Unselectable </Prereqs>
      <print-prereqs> Star Pact </print-prereqs>
      <Flavor> Your curse intermingles with the lost vitality of a cursed enemy to reveal a glimpse of the future to you. </Flavor>
      <specific name="Power Usage"> At-Will </specific>
      <specific name="_SkillPower" />
      <specific name="Display"> Warlock Pact Boon 1 </specific>
      <specific name="Keywords" />
      <specific name="Action Type"> Free Action </specific>
      <specific name="Attack Type"> Personal  </specific>
      <specific name="Prerequisite"> Star Pact </specific>
      <specific name="Trigger"> An enemy under your Warlock&apos;s Curse is reduced to 0 hit points or fewer </specific>
      <specific name="Effect"> You gain a +1 bonus to any single d20 roll you make before the end of your next turn (attack roll, saving throw, skill check, or ability check). If you don&apos;t use this bonus by the end of your turn, it is lost.
	This bonus is cumulative; if three cursed enemies drop to 0 hit points or fewer before your next turn, you gain a +3 bonus to a d20 roll during your turn. </specific>
      <specific name="_Associated Feats" />
      <specific name="Class"> ID_FMP_CLASS_7 </specific>
      <specific name="Level"> 1 </specific>
      <specific name="Power Type"> Pact Boon </specific>
      <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_774 </specific>
   </RulesElement>
<RulesElement name="Dire Radiance" type="Power" internal-id="ID_FMP_POWER_1457" source="Player&apos;s Handbook" revision-date="8/27/2010 11:25:08 AM" >
      <Category> ID_FMP_CLASS_FEATURE_774,ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_7,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_2,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
      <Flavor> You cause a shaft of brilliant, cold starlight to lance down from above, bathing your foe in excruciating light. The nearer he moves toward you, the brighter and more deadly the light becomes. </Flavor>
      <specific name="Power Usage"> At-Will </specific>
      <specific name="_SkillPower" />
      <specific name="Display"> Warlock Attack 1 </specific>
      <specific name="Keywords"> Arcane, Fear, Implement, Radiant </specific>
      <specific name="Action Type"> Standard action </specific>
      <specific name="Attack Type"> Ranged 10 </specific>
      <specific name="Target"> One creature </specific>
      <specific name="Attack"> Charisma or Constitution vs. Fortitude </specific>
      <specific name="Hit"> 1d6 + Charisma or Constitution modifier radiant damage. If the target moves nearer to you on its next turn, it takes an extra 1d6 + Charisma or Constitution modifier damage.
Increase damage and extra damage to 2d6 + Charisma or Constitution modifier at 21st level. </specific>
      <specific name="_Associated Feats" />
      <specific name="Class"> ID_FMP_CLASS_7 </specific>
      <specific name="Level"> 1 </specific>
      <specific name="Power Type"> Attack </specific>
      <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_774 </specific>
   </RulesElement>
   <RulesElement name="Hellish Rebuke" type="Power" internal-id="ID_FMP_POWER_1458" source="Player&apos;s Handbook" revision-date="8/27/2010 11:25:08 AM" >
      <Category> ID_FMP_CLASS_FEATURE_773,ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_3,ID_FMP_CATEGORY_25,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
      <Flavor> You point your finger, and your foe is scoured in hellish flames stoked by your own anger and pain. If you are injured, the flames burst into life one more time before they fade away. </Flavor>
      <specific name="Power Usage"> At-Will </specific>
      <specific name="_SkillPower" />
      <specific name="Display"> Warlock Attack 1 </specific>
      <specific name="Keywords"> Arcane, Fire, Implement </specific>
      <specific name="Action Type"> Standard action </specific>
      <specific name="Attack Type"> Ranged 10 </specific>
      <specific name="Target"> One creature </specific>
      <specific name="Attack"> Constitution vs. Reflex </specific>
      <specific name="Hit"> 1d6 + Constitution modifier fire damage. The first time you take damage before the end of your next turn, the target takes an extra 1d6 + Constitution modifier fire damage.
Increase damage and extra damage to 2d6 + Constitution modifier at 21st level. </specific>
      <specific name="_Associated Feats" />
      <specific name="Class"> ID_FMP_CLASS_7 </specific>
      <specific name="Level"> 1 </specific>
      <specific name="Power Type"> Attack </specific>
      <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_773 </specific>
   </RulesElement>
  <RulesElement name="Curse of the Dark Dream" type="Power" internal-id="ID_FMP_POWER_1471" source="Player's Handbook" revision-date="8/27/2010 11:25:14 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_6,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_16,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
    <Flavor> You inflict a waking nightmare upon your enemy so that he can no longer tell what is real and what exists only in his mind. Under its influence he staggers about, trying to avoid falling from imaginary heights or stepping on unreal serpents. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warlock (Fey) Attack 1 </specific>
    <specific name="Keywords"> Arcane, Charm, Implement, Psychic </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Charisma vs. Will </specific>
    <specific name="Hit"> 3d10 + Charisma modifier psychic damage, and you slide the target 3 squares. </specific>
    <specific name="Miss"> Half Damage </specific>
    <specific name="Effect"> The target is subjected to the dark dream (save ends). Until this effect ends, you can slide the target 1 square as a minor action once per round, starting on your next turn. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Dread Star" type="Power" internal-id="ID_FMP_POWER_1319" source="Player's Handbook" revision-date="8/27/2010 11:24:40 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_7,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_2,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
    <Flavor> You create a fist-sized orb of painful blue-white radiance that whirls around your enemy, searing him. Fierce rays shoot from it like jabbing daggers of light, fencing him in where he stands. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warlock (Star) Attack 1 </specific>
    <specific name="Keywords"> Arcane, Fear, Implement, Radiant </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Charisma vs. Will </specific>
    <specific name="Hit"> 3d6 + Charisma modifier radiant damage, and the target is immobilized until the end of your next turn. </specific>
    <specific name="Miss"> Half damage, and the target is slowed until the end of your next turn. </specific>
    <specific name="Effect"> The target takes a –2 penalty to Will defense (save ends). </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Eldritch Rain" type="Power" internal-id="ID_FMP_POWER_1400" source="Player's Handbook" revision-date="8/27/2010 11:24:51 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_25,ID_INTERNAL_CATEGORY_STANDARD_ACTION,3 </Category>
    <Flavor> You fire purple rays of eldritch power at your foes. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warlock (Fey) Attack 3 </specific>
    <specific name="Keywords"> Arcane, Implement </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Targets"> One creature, or two creatures no more than 5 squares apart from each other </specific>
    <specific name="Attack"> Charisma vs. Reflex, one attack per target </specific>
    <specific name="Hit"> 2d8 + Charisma modifier damage. </specific>
    <specific name=" Fey Pact"> Gain a bonus to each attack's damage roll equal to your Intelligence modifier. </specific>
    <specific name="_Associated Feats"> ID_FMP_FEAT_3421 </specific>
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level"> 3 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Crown of Madness" type="Power" internal-id="ID_FMP_POWER_1320" source="Player's Handbook" revision-date="8/27/2010 11:24:41 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_6,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_16,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,5 </Category>
    <Flavor> You cause an illusory, twisted crown to appear around the target's head. Under its psychic assault, your enemy loses the ability to distinguish friend from foe. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warlock (Fey) Attack 5 </specific>
    <specific name="Keywords"> Arcane, Charm, Implement, Psychic </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Charisma vs. Will </specific>
    <specific name="Hit"> 2d10 + Charisma modifier psychic damage, and the target must use a free action to make a melee basic attack against one of its adjacent allies of your choice.</specific>
    <specific name="Miss"> Half damage. </specific>
    <specific name="Effect"> The target is subjected to madness (save ends). Until the effect ends, you can use a minor action once per round, starting on your next turn, to cause the target to make a melee basic attack as a free action against one of its adjacent allies of your choice. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level"> 5 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Curse of the Bloody Fangs" type="Power" internal-id="ID_FMP_POWER_1472" source="Player's Handbook" revision-date="8/27/2010 11:25:15 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_25,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,5 </Category>
    <Flavor> You call up a pack of ferocious, phantasmal beasts from the darkest and most savage depths of the Feywild. Only their slavering fangs appear in this world, snapping and rending in a mad frenzy at the foe you have cursed. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warlock (Fey) Attack 5 </specific>
    <specific name="Keywords"> Arcane, Implement </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Charisma vs. Reflex </specific>
    <specific name="Hit"> 3d10 + Charisma modifier damage. </specific>
    <specific name="Miss"> Half damage. </specific>
    <specific name="Effect"> The target is subjected to bloody fangs (save ends). Until the effect ends, you can use a minor action once per round, starting on your next turn, to deal 1d10 damage to the target and each of your enemies adjacent to it. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level"> 5 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Hunger of Hadar" type="Power" internal-id="ID_FMP_POWER_62" source="Player's Handbook" revision-date="8/27/2010 11:21:53 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_12,ID_FMP_CATEGORY_39,ID_INTERNAL_CATEGORY_STANDARD_ACTION,5 </Category>
    <Flavor> You create a zone of complete, impermeable darkness filled with flying, fluttering, fanged shadows. The shadows rend at the very life force of creatures caught within. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warlock (Star) Attack 5 </specific>
    <specific name="Keywords"> Arcane, Implement, Necrotic, Zone </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Area burst 1 within 10 squares </specific>
    <specific name="Effect"> The burst creates a zone of darkness until the end of your next turn, blocking line of sight. Creatures that enter or start their turns in the zone take 2d10 necrotic damage. A creature can only take this damage once per round. </specific>
    <specific name="Sustain Minor"> The zone persists until the end of your next turn, and you make a secondary attack. </specific>
    <specific name=" Secondary Target"> Each creature within the zone </specific>
    <specific name=" Secondary Attack"> Constitution vs. Fortitude </specific>
    <specific name=" Hit"> 1d6 + Constitution modifier necrotic damage. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level"> 5 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Shroud of Black Steel" type="Power" internal-id="ID_FMP_POWER_1402" source="Player's Handbook" revision-date="8/27/2010 11:24:52 AM">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_15,ID_INTERNAL_CATEGORY_MINOR_ACTION,6 </Category>
    <Flavor> Invoking the power of your dark patrons, you transform your skin into living steel, blackened and hard yet still supple enough to move. Your quickness suffers a bit, but you are much tougher and more resilient. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warlock (Infernal) Utility 6 </specific>
    <specific name="Keywords"> Arcane </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Effect"> You change your skin into living steel. You gain a +2 power bonus to AC and Fortitude defense but take a –2 penalty to speed until the end of the encounter. You can end this effect as a minor action. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level"> 6 </specific>
    <specific name="Power Type"> Utility </specific>
  </RulesElement>
  <RulesElement name="Curse of the Black Frost" type="Power" internal-id="ID_FMP_POWER_1474" source="Player's Handbook" revision-date="8/27/2010 11:25:15 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_1,ID_FMP_CATEGORY_25,ID_INTERNAL_CATEGORY_STANDARD_ACTION,9 </Category>
    <Flavor> You create a fence of sharp frost-needles around your foe. They slowly freeze him, and if he moves or touches them, they grow longer and sharper. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warlock (Fey) Attack 9 </specific>
    <specific name="Keywords"> Arcane, Cold, Implement </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Charisma vs. Reflex </specific>
    <specific name="Hit"> 3d8 + Charisma modifier cold damage. </specific>
    <specific name="Effect"> The first time the target moves on each of its turns it takes 1d8 cold damage (save ends). Until the effect ends, you can use a minor action once per round, starting on your next turn, to deal 10 cold damage to the target. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level"> 9 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Iron Spike of Dis" type="Power" internal-id="ID_FMP_POWER_1473" source="Player's Handbook" revision-date="8/27/2010 11:25:15 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_25,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,9 </Category>
    <Flavor> You call up a spear of red iron from the infernal regions and hurl it at your foe. Transfixing clothing, armor, flesh, or skin, it nails him to the spot where he stands. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warlock (Infernal) Attack 9 </specific>
    <specific name="Keywords"> Arcane, Implement </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Constitution vs. Reflex </specific>
    <specific name="Hit"> 3d10 + Constitution modifier damage, and the target is immobilized (save ends). </specific>
    <specific name="Miss"> Half damage, and the target is slowed (save ends). </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level"> 9 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Summons of Khirad" type="Power" internal-id="ID_FMP_POWER_1314" source="Player's Handbook" revision-date="8/27/2010 11:24:39 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_16,ID_FMP_CATEGORY_19,ID_INTERNAL_CATEGORY_STANDARD_ACTION,9 </Category>
    <Flavor> A pale blue flame springs up from your brow as you invoke Khirad, a star of dire portent. Your enemy's mind burns with Khirad's flame, and you teleport him where you wish. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warlock (Star) Attack 9 </specific>
    <specific name="Keywords"> Arcane, Implement, Psychic, Teleportation </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Constitution vs. Will </specific>
    <specific name="Hit"> 3d8 + Constitution modifier psychic damage, and you teleport the target to an unoccupied square within 3 squares of you. </specific>
    <specific name="Effect"> Until the end of the encounter, once per round as a minor action, starting on your next turn, you can make a Constitution vs. Will attack against the target if it is within range but not necessarily within line of sight. On a hit, you teleport the target to an unoccupied square within 3 squares of you. On a miss, the effect ends. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level"> 9 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Thief of Five Fates" type="Power" internal-id="ID_FMP_POWER_1408" source="Player's Handbook" revision-date="8/27/2010 11:24:54 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_25,ID_INTERNAL_CATEGORY_STANDARD_ACTION,9 </Category>
    <Flavor> You bind your target's fortunes to five ill-omened stars. Under their dire influence, all sorts of mischance and bad luck befall your enemy. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warlock (Star) Attack 9 </specific>
    <specific name="Keywords"> Arcane, Implement, Psychic </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Charisma vs. Will </specific>
    <specific name="Hit"> 2d6 + Charisma modifier psychic damage, and the target is subjected to the curse of five fates. Until the effect ends, the target takes a -4 penalty to attack rolls and saving throws, and gains vulnerable 5 to all damage. The effect ends after five instances of the target making an attack roll, making a saving throw, or taking damage. </specific>
    <specific name="Miss"> Half damage. In addition, the target is subjected to the curse of five fates, but it ends after only two instances. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level"> 9 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Bewitching Whispers" type="Power" internal-id="ID_FMP_POWER_1369" source="Player's Handbook" revision-date="8/27/2010 11:24:46 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_6,ID_FMP_CATEGORY_25,ID_INTERNAL_CATEGORY_STANDARD_ACTION,13 </Category>
    <Flavor> You whisper words of fey power, words that drive mortals to madness. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warlock (Fey) Attack 13 </specific>
    <specific name="Keywords"> Arcane, Charm, Implement, Psychic </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Charisma vs. Will </specific>
    <specific name="Hit"> 2d8 + Charisma modifier psychic damage. Until the end of your next turn, the target treats all creatures as enemies for the purpose of opportunity attacks and must take every opportunity attack possible. </specific>
    <specific name=" Fey Pact"> The target gains a power bonus to these attack rolls equal to your Intelligence modifier. </specific>
    <specific name="_Associated Feats"> ID_FMP_FEAT_3421 </specific>
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level"> 13 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Coldfire Vortex" type="Power" internal-id="ID_FMP_POWER_1463" source="Player's Handbook" revision-date="8/27/2010 11:25:11 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_1,ID_FMP_CATEGORY_2,ID_INTERNAL_CATEGORY_STANDARD_ACTION,13 </Category>
    <Flavor> You create a spinning vortex of brilliant but frigid energy around your foe. Racing streamers of luminous coldfire lash all creatures nearby. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warlock (Star) Attack 13 </specific>
    <specific name="Keywords"> Arcane, Implement ; Cold or Radiant </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Constitution vs. Fortitude </specific>
    <specific name="Hit"> 3d8 + Constitution modifier damage (choose cold or radiant damage). Make a secondary attack. </specific>
    <specific name=" Secondary Target"> Each creature adjacent to the primary target </specific>
    <specific name=" Secondary Attack"> Constitution vs. Reflex </specific>
    <specific name=" Hit"> 1d10 + Constitution modifier damage (choose cold or radiant damage). </specific>
    <specific name=" Star Pact"> You gain a bonus to damage rolls against the secondary targets equal to your Intelligence modifier. </specific>
    <specific name="_Associated Feats"> ID_FMP_FEAT_3419 </specific>
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level"> 13 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Curse of the Golden Mist" type="Power" internal-id="ID_FMP_POWER_1475" source="Player's Handbook" revision-date="8/27/2010 11:25:16 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_6,ID_FMP_CATEGORY_25,ID_INTERNAL_CATEGORY_STANDARD_ACTION,15 </Category>
    <Flavor> You lull your enemy into a waking dream. He sees himself in a realm of eldritch beauty, and perceives the real world as a ghostly shadow of itself. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warlock (Fey) Attack 15 </specific>
    <specific name="Keywords"> Arcane, Charm, Implement, Psychic </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Charisma vs. Will </specific>
    <specific name="Hit"> 2d6 + Charisma modifier psychic damage, and the target doesn't get a standard action on its turns (save ends). </specific>
    <specific name="Miss"> Half damage, and the target doesn't get a standard action on its next turn. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level"> 15 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Fireswarm" type="Power" internal-id="ID_FMP_POWER_1304" source="Player's Handbook" revision-date="8/27/2010 11:24:37 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_3,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_14,ID_INTERNAL_CATEGORY_STANDARD_ACTION,15 </Category>
    <Flavor> Fiery scorpions crawl out of cracks in the ground and swarm your enemy, stinging madly and spreading out to engulf other nearby creatures. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warlock (Infernal) Attack 15 </specific>
    <specific name="Keywords"> Arcane, Fire, Implement, Poison </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Constitution vs. Reflex </specific>
    <specific name="Hit"> 4d10 + Constitution modifier fire and poison damage. </specific>
    <specific name="Miss"> Half damage. </specific>
    <specific name="Effect"> Until the end of the encounter, you can take a standard action once per round to make a Constitution vs. Fortitude attack against the target. On a hit, the target and each creature adjacent to it take 2d10 + Constitution modifier fire and poison damage. On a miss, you deal half damage, and the power ends. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level"> 15 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Tendrils of Thuban" type="Power" internal-id="ID_FMP_POWER_1317" source="Player's Handbook" revision-date="8/27/2010 11:24:40 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_1,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_39,ID_INTERNAL_CATEGORY_STANDARD_ACTION,15 </Category>
    <Flavor> From the frozen emerald seas under the star Thuban, you call forth dozens of glimmering green tentacles. Reaching down from overhead, they seize your enemies, draining the heat from their bodies and holding them immobile. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warlock (Star) Attack 15 </specific>
    <specific name="Keywords"> Arcane, Cold, Implement, Zone </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Area burst 1 within 10 squares </specific>
    <specific name="Target"> Each creature in burst </specific>
    <specific name="Attack"> Constitution vs. Fortitude </specific>
    <specific name="Hit"> 3d10 + Constitution modifier cold damage, and the target is immobilized (save ends). </specific>
    <specific name="Effect"> The burst creates a zone of tendrils that lasts until the end of your next turn. </specific>
    <specific name="Sustain Minor"> Make a Constitution vs. Fortitude attack against all targets within the zone. On a hit, the target takes 1d10 + Constitution modifier cold damage. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level"> 15 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Thirsting Maw" type="Power" internal-id="ID_FMP_POWER_1405" source="Player's Handbook" revision-date="8/27/2010 11:24:53 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_9,ID_FMP_CATEGORY_25,ID_INTERNAL_CATEGORY_STANDARD_ACTION,15 </Category>
    <Flavor> With a flick of your wrist, you create a phantasmal eellike creature from your palm and hurl it at your foe. It latches itself to him and begins to drink his blood . . . and you grow stronger. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warlock (Infernal) Attack 15 </specific>
    <specific name="Keywords"> Arcane, Healing, Implement </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Ranged 5 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Constitution vs. Fortitude </specific>
    <specific name="Hit"> 4d8 + Constitution modifier damage, and you regain hit points equal to half the amount of damage dealt. </specific>
    <specific name="Miss"> Half damage, and you regain hit points equal to half the amount of damage dealt. </specific>
    <specific name="Effect"> The target is subjected to the maw (save ends). Until the effect ends, starting on your next turn you can use a minor action once per round to deal 10 damage to the target, and you regain hit points equal to half that damage. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level"> 15 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Thirsting Tendrils" type="Power" internal-id="ID_FMP_POWER_1464" source="Player's Handbook" revision-date="8/27/2010 11:25:11 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_9,ID_FMP_CATEGORY_25,ID_INTERNAL_CATEGORY_STANDARD_ACTION,17 </Category>
    <Flavor> You lower your hand, and rootlike tendrils shoot from your palm into the ground. An instant later they erupt from the earth beneath your enemy's feet and bore into his flesh, replenishing you with his vital force. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warlock (Fey) Attack 17 </specific>
    <specific name="Keywords"> Arcane, Healing, Implement </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Charisma vs. Fortitude </specific>
    <specific name="Hit"> 3d8 + Charisma modifier damage, and you can spend a healing surge. </specific>
    <specific name=" Fey Pact"> You regain additional hit points equal to twice your Intelligence modifier. </specific>
    <specific name="_Associated Feats"> ID_FMP_FEAT_3421 </specific>
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level"> 17 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Delusions of Loyalty" type="Power" internal-id="ID_FMP_POWER_1312" source="Player's Handbook" revision-date="8/27/2010 11:24:38 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_6,ID_FMP_CATEGORY_25,ID_INTERNAL_CATEGORY_STANDARD_ACTION,19 </Category>
    <Flavor> Your magic causes your enemy to perceive you as a comrade he must defend, even if he is now at odds with his former allies. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warlock (Fey) Attack 19 </specific>
    <specific name="Keywords"> Arcane, Charm, Implement, Psychic </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Charisma vs. Will </specific>
    <specific name="Hit"> 2d10 + Charisma modifier psychic damage, and the target is subjected to delusions (save ends). Until the effect ends, the target's first action on each of its turns must be a standard action used to charge or make a basic attack against the last enemy of yours to attack you since your last turn. If no one attacked you since your last turn or if the target is unable to attack, the target loses its standard action. </specific>
    <specific name="Miss"> The power is not expended. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level"> 19 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Minions of Malbolge" type="Power" internal-id="ID_FMP_POWER_1315" source="Player's Handbook" revision-date="8/27/2010 11:24:39 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_26,ID_FMP_CATEGORY_3,ID_FMP_CATEGORY_25,ID_INTERNAL_CATEGORY_STANDARD_ACTION,19 </Category>
    <Flavor> You bring forth fire in the shape of small, infernal imps from Malbolge, sixth of the Nine Hells. They hover close around you and hurl themselves upon any enemy that dares to approach, searing with their fiery touch and driving foes away. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warlock (Infernal) Attack 19 </specific>
    <specific name="Keywords"> Arcane, Conjuration, Fire, Implement </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Effect"> You conjure flames in the shape of diabolic imps that appear at your feet. You gain 25 temporary hit points.
Any enemy that enters a square adjacent to you takes 2d10 fire damage and is pushed 3 squares. This effect applies once per enemy per round. It ends when you end your turn with no temporary hit points remaining. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level"> 19 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Wrath of Acamar" type="Power" internal-id="ID_FMP_POWER_1374" source="Player's Handbook" revision-date="8/27/2010 11:24:47 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_12,ID_FMP_CATEGORY_19,ID_INTERNAL_CATEGORY_STANDARD_ACTION,19 </Category>
    <Flavor> You fire a ray of crackling black energy at your enemy. At its touch, he is instantly hurled headlong into the soul-draining depths of Acamar, a dark and distant star. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warlock (Star) Attack 19 </specific>
    <specific name="Keywords"> Arcane, Implement, Necrotic </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Charisma vs. Reflex </specific>
    <specific name="Hit"> 4d10 + Charisma modifier necrotic damage, and the target disappears into a starry realm (save ends). Until this effect ends, the target cannot take actions, cannot be targeted, and takes 1d10 necrotic damage at the start of its turn. On a save, it returns to the space it was last in. If that space is occupied, the target returns to the nearest unoccupied space of its choice. </specific>
    <specific name="Miss"> Half damge, and the target is dazed until the end of your next turn. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level"> 19 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Raven's Glamor" type="Power" internal-id="ID_FMP_POWER_235" source="Player's Handbook" revision-date="8/27/2010 11:22:14 AM">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_10,ID_FMP_CATEGORY_19,ID_INTERNAL_CATEGORY_MOVE_ACTION,22 </Category>
    <Flavor> You teleport yourself away from imminent danger, but you leave an illusion of yourself behind, distracting and confusing your foes. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warlock (Fey) Utility 22 </specific>
    <specific name="Keywords"> Arcane, Illusion, Teleportation </specific>
    <specific name="Action Type"> Move Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Effect"> You become invisible until the end of your next turn and teleport 20 squares. You leave behind an illusory image of yourself that persists as long as you are invisible. This image stands in place, takes no actions, and uses your defenses if it is attacked. If the illusion is touched or takes any damage, it dissolves into a pile of dead leaves. If you make an attack, you become visible. </specific>
    <specific name="Sustain Move"> The invisibility persists until the end of your next turn or until you attack, and you teleport up to 5 squares. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level"> 22 </specific>
    <specific name="Power Type"> Utility </specific>
  </RulesElement>
  <RulesElement name="Curse of the Twin Princes" type="Power" internal-id="ID_FMP_POWER_1381" source="Player's Handbook" revision-date="8/27/2010 11:24:48 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_10,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_16,ID_INTERNAL_CATEGORY_STANDARD_ACTION,25 </Category>
    <Flavor> You begin to steal the very semblance of your target, leaving his face and features curiously blurry and blank. Those around you and your foe cannot distinguish between the two of you any longer. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warlock (Fey) Attack 25 </specific>
    <specific name="Keywords"> Arcane, Illusion, Implement, Psychic </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Ranged 5 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Charisma vs. Will </specific>
    <specific name="Hit"> 4d10 + Charisma modifier psychic damage. Until the end of the encounter, every time you take damage, you make a Charisma vs. Will attack against the target; if the attack hits, you take half damage and the target takes the other half. </specific>
    <specific name="Miss"> Half damage. Until the end of your next turn, every time you take damage, you make a Charisma vs. Will attack against the target; if the attack hits, you take half damage and the target takes the other half. </specific>
    <specific name="Effect"> Until the end of the encounter, whenever you are adjacent to the target, the images of you both begin to flow together, such that anyone who attacks one has a 50% chance of accidentally hitting the other instead. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level"> 25 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Banish to the Void" type="Power" internal-id="ID_FMP_POWER_1467" source="Player's Handbook" revision-date="8/27/2010 11:25:12 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_7,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_19,ID_INTERNAL_CATEGORY_STANDARD_ACTION,27 </Category>
    <Flavor> You hurl your foe screaming into the skies, and he disappears to some remote and terrible corner of the cosmos. When he returns, madness overwhelms him. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warlock (Star) Attack 27 </specific>
    <specific name="Keywords"> Arcane, Fear, Implement </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Constitution vs. Will </specific>
    <specific name="Hit"> 3d8 + Constitution modifier damage. The target is removed from play until the start of its next turn. It then reappears in the space it left or in the nearest unoccupied space (its choice) and makes a melee basic attack as a free action against the nearest creature. Until the end of your next turn, the target treats all creatures as enemies with respect to them provoking opportunity attacks, and the target must make every opportunity attack possible. </specific>
    <specific name="_Associated Feats"> ID_FMP_FEAT_3419 </specific>
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level"> 27 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Curse of the Fey King" type="Power" internal-id="ID_FMP_POWER_1468" source="Player's Handbook" revision-date="8/27/2010 11:25:13 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_25,ID_INTERNAL_CATEGORY_STANDARD_ACTION,27 </Category>
    <Flavor> You invoke the power of a mighty fey spirit. A shimmering emerald coil of eldritch power disrupts your foe and steals from him the luck of his next few moments. It's yours if you want it. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warlock (Fey) Attack 27 </specific>
    <specific name="Keywords"> Arcane, Implement </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Charisma vs. Will </specific>
    <specific name="Hit"> 4d10 + Charisma modifier damage. In addition, the first time the target rolls a d20 on its next turn, you can steal that result. The target rerolls, and you use the stolen result for your next d20 roll. </specific>
    <specific name=" Fey Pact"> You gain a bonus to the stolen result equal to your Intelligence modifier. </specific>
    <specific name="_Associated Feats"> ID_FMP_FEAT_3421 </specific>
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level"> 27 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Curse of the Dark Delirium" type="Power" internal-id="ID_FMP_POWER_1476" source="Player's Handbook" revision-date="8/27/2010 11:25:16 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_6,ID_FMP_CATEGORY_25,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,29 </Category>
    <Flavor> You trap your enemy's mind with bewildering fey power. He sees what you want him to see, he hears what you want him to hear. Like a sinister puppeteer, you can make him do almost anything you wish. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warlock (Fey) Attack 29 </specific>
    <specific name="Keywords"> Arcane, Charm, Implement, Psychic </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Charisma vs. Will </specific>
    <specific name="Hit"> 3d10 + Charisma modifier psychic damage. On the target's next turn, you dictate its standard, move, and minor actions. The target cannot use immediate actions. It can't use powers other than a basic attack, and it can't take suicidal actions such as leaping off a cliff or attacking itself. </specific>
    <specific name=" Sustain Standard"> Repeat the attack against the target as long as the target is within range. On a miss, you can't sustain this power. </specific>
    <specific name="Miss"> Half damage. At the start of the target's next turn, it must use a standard action to make a melee basic attack against its nearest ally. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level"> 29 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Doom of Delban" type="Power" internal-id="ID_FMP_POWER_1313" source="Player's Handbook" revision-date="8/27/2010 11:24:39 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_1,ID_FMP_CATEGORY_7,ID_FMP_CATEGORY_25,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,29 </Category>
    <Flavor> A single slanting shaft of frigid starlight strikes your enemy from above and clings to him. Under its unbearable touch, flesh becomes white ice and steel shatters like glass, but you must pay a price to keep Delban's deadly light focused on your foes. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warlock (Star) Attack 29 </specific>
    <specific name="Keywords"> Arcane, Cold, Fear, Implement </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Constitution vs. Fortitude </specific>
    <specific name="Hit"> 5d10 + Constitution modifier cold damage. </specific>
    <specific name="Miss"> Half damage. </specific>
    <specific name="Sustain Standard"> You can attack the same target or switch to a new target within range. Make an attack (as above) and increase the cold damage by 1d10 each time this power hits (including the initial hit). Each time you sustain this power, you take 2d10 damage. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level"> 29 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Hurl Through Hell" type="Power" internal-id="ID_FMP_POWER_505" source="Player's Handbook" revision-date="8/27/2010 11:22:37 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_7,ID_FMP_CATEGORY_3,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_19,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,29 </Category>
    <Flavor> You open a short-lived planar rift to the depths of the Nine Hells. It appears as a fiery crevice beneath your enemy's feet, into which he falls screaming, and disappears. A few moments later, a flaming arch appears in the air over the spot where he was standing and disgorges a broken, mewling piece of charred meat. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warlock (Infernal) Attack 29 </specific>
    <specific name="Keywords"> Arcane, Fear, Fire, Implement </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Constitution vs. Will </specific>
    <specific name="Hit"> 4d10 + Constitution modifier fire damage, and the target disappears into the Nine Hells until the end of your next turn. The target returns to the same square it left, or the nearest unoccupied square, and is prone and stunned (save ends). </specific>
    <specific name=" Sustain Minor"> If you spend a minor action to sustain the power, the target's return is delayed until the end of your next turn. You can sustain the power no more than three times. </specific>
    <specific name="Miss"> Half damage, and the target does not disappear. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level"> 29 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Doomsayer's Action" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_680" source="Player's Handbook" revision-date="10/5/2010 1:47:04 PM">
    <Category> 11 </Category>
    <specific name="Short Description"> When you spend an action point to take an extra action, you also deal the extra damage of your Warlock's Curse to all of your enemies currently affected by it. Doing so does not prevent you from dealing your Warlock's Curse damage another time this turn. </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <textstring name="Action Point" value="Doomsayer's Action:When you spend an action point to take an extra action, you also deal the extra damage of your Warlock's Curse to all of your enemies currently affected by it." />
    </rules>
  </RulesElement>
  <RulesElement name="Patron's Favor" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_488" source="Player's Handbook" revision-date="10/5/2010 1:47:04 PM">
    <Category> 16 </Category>
    <specific name="Short Description"> Get semi-random benefit in place of Misty Step; roll 1d6 and consult power </specific>
    <specific name="Level"> 16 </specific>
Use Patron's Favor in place of your Misty Step when an enemy under your Warlock's Curse drops to 0 hit points or fewer. Roll 1d6. Use the benefit you rolled or any result lower than that on the list below.
	1 or 2: You use your Misty Step as normal.
	3: Immediately make a saving throw.
	4: Teleport 10 squares as a free action.
	5: You gain +2 speed until the end of your next turn.
	6: Until the end of the encounter, an enemy takes 1d6 extra damage whenever it takes your Warlock's Curse damage.
   </RulesElement>
  <RulesElement name="Will of the Feywild" type="Power" internal-id="ID_FMP_POWER_1695" source="Player's Handbook" revision-date="8/27/2010 11:26:14 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_PARAGON_PATH_14,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_6,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_16,ID_FMP_CATEGORY_19,ID_INTERNAL_CATEGORY_STANDARD_ACTION,11 </Category>
    <Prereqs> Feytouched </Prereqs>
    <Flavor> You bend your enemy's will to your whim. In a blinding flash of golden light, the creature teleports to a location you designate and, in its madness, attacks one of its allies. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Feytouched Attack 11 </specific>
    <specific name="Keywords"> Arcane, Charm, Implement, Psychic, Teleportation </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Charisma vs. Will </specific>
    <specific name="Hit"> 2d8 + Charisma modifier psychic damage. You can teleport the target 5 squares, whereupon it makes a melee basic attack against an adjacent creature of your choice. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_PARAGON_PATH_14 </specific>
    <specific name="Level"> 11 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Twilight Teleport" type="Power" internal-id="ID_FMP_POWER_1661" source="Player's Handbook" revision-date="8/27/2010 11:26:04 AM">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_PARAGON_PATH_14,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_19,ID_INTERNAL_CATEGORY_FREE_ACTION,12 </Category>
    <Prereqs> Feytouched </Prereqs>
    <Flavor> An enemy falls to your curse, and another creature appears in its place, surrounded by motes of twilight. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Feytouched Utility 12 </specific>
    <specific name="Keywords"> Arcane, Teleportation </specific>
    <specific name="Action Type"> Free Action </specific>
    <specific name="Attack Type"> Ranged 20 </specific>
    <specific name="Trigger"> A creature within range and affected by your Warlock's Curse drops to 0 hit points or fewer </specific>
    <specific name="Effect"> You teleport yourself or another creature in range into the triggering creature's space. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_PARAGON_PATH_14 </specific>
    <specific name="Level"> 12 </specific>
    <specific name="Power Type"> Utility </specific>
  </RulesElement>
  <RulesElement name="Whispers of the Fey" type="Power" internal-id="ID_FMP_POWER_1659" source="Player's Handbook" revision-date="8/27/2010 11:26:04 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_PARAGON_PATH_14,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_6,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_16,ID_INTERNAL_CATEGORY_STANDARD_ACTION,20 </Category>
    <Prereqs> Feytouched </Prereqs>
    <Flavor> The disquieting whispers of fey spirits surround you, filling the minds of nearby enemies with deranged thoughts and provoking them to turn on their allies. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Feytouched Attack 20 </specific>
    <specific name="Keywords"> Arcane, Charm, Implement, Psychic </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Close burst 5 </specific>
    <specific name="Target"> Each enemy in burst </specific>
    <specific name="Attack"> Charisma vs. Will </specific>
    <specific name="Hit"> The target must make a basic attack as a free action against its nearest ally (you choose the target if there are multiple possible targets). If it can't make the attack, the target takes 2d8 + Charisma modifier psychic damage. After it makes its attack or takes psychic damage, the target is dazed (save ends). </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_PARAGON_PATH_14 </specific>
    <specific name="Level"> 20 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Collect Life Spark" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_514" source="Player's Handbook" revision-date="10/5/2010 1:47:04 PM">
    <Category> 11 </Category>
    <specific name="Short Description"> When cursed creature drops to 0 hp, you gain life spark, minor action to use spark for varied effect </specific>
    <specific name="Level"> 11 </specific>
When a creature under your Warlock's Curse drops to 0 hit points or fewer, you take a portion of its life energy by collecting a life spark. As a minor action, you can expend this life spark to gain a benefit based on the creature's origin. At the end of the encounter, any life sparks you have not expended fade away.
	Aberrant: You gain a +2 power bonus to all defenses until the end of your next turn.
	Immortal: You gain resist 5 to all damage until the end of your next turn.
	Elemental: You deal an extra 5 damage to the next target you hit with an attack on your current turn.
	Fey: A successful attack you make on your current turn also causes your target to become dazed until the end of your next turn.
	Natural: Regain hit points equal to one-half your level.
	Shadow: You become invisible until the end of your next turn or until immediately after you make an attack.
   </RulesElement>
  <RulesElement name="Soul Scorch" type="Power" internal-id="ID_FMP_POWER_1697" source="Player's Handbook" revision-date="8/27/2010 11:26:15 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_PARAGON_PATH_38,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_3,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_12,ID_INTERNAL_CATEGORY_STANDARD_ACTION,11 </Category>
    <Prereqs> Life-Stealer </Prereqs>
    <Flavor> As black fire immolates your adversary, you release one of your life sparks. Your foe cries out in pain as he feels the life ebb from his body. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Life-Stealer Attack 11 </specific>
    <specific name="Keywords"> Arcane, Fire, Implement, Necrotic </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Constitution vs. Will </specific>
    <specific name="Hit"> 3d8 + Constitution modifier fire and necrotic damage. If the target creature has the same origin as a life spark you possess, you can expend a single life spark matching that origin to deal an extra 10 damage to the target. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_PARAGON_PATH_38 </specific>
    <specific name="Level"> 11 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Soultheft" type="Power" internal-id="ID_FMP_POWER_1699" source="Player's Handbook" revision-date="8/27/2010 11:26:16 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_PARAGON_PATH_38,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_12,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,20 </Category>
    <Prereqs> Life-Stealer </Prereqs>
    <Flavor> You engulf your enemies in crackling purple energy. As they crumple, blazing motes of soul-light rise up from their bodies and fly into your grasp. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Life-Stealer Attack 20 </specific>
    <specific name="Keywords"> Arcane, Implement, Necrotic </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Ranged 5 </specific>
    <specific name="Targets"> One, two, or three creatures </specific>
    <specific name="Attack"> Constitution vs. Fortitude, one attack per target </specific>
    <specific name="Hit"> 4d8 + Constitution modifier necrotic damage, and you gain a life spark from any target that drops to 0 hit points or fewer as a result of this attack, even if the target isn't cursed by you. </specific>
    <specific name="Miss"> Half damage, and no life spark. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_PARAGON_PATH_38 </specific>
    <specific name="Level"> 20 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
<RulesElement name="Fates Entwined" type="Power" internal-id="ID_FMP_POWER_1644" source="Player&apos;s Handbook" revision-date="8/27/2010 11:26 AM" >
      <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_PARAGON_PATH_39,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_7,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_16,ID_INTERNAL_CATEGORY_STANDARD_ACTION,11 </Category>
      <Prereqs> Doomsayer </Prereqs>
      <Flavor> You lodge a painful psychic shard in your enemy&apos;s brain that resonates whenever you take damage. </Flavor>
      <specific name="Power Usage"> Encounter </specific>
      <specific name="_SkillPower" />
      <specific name="Display"> Doomsayer Attack 11 </specific>
      <specific name="Keywords"> Arcane, Fear, Implement, Psychic </specific>
      <specific name="Action Type"> Standard action </specific>
      <specific name="Attack Type"> Ranged 5 </specific>
      <specific name="Target"> One creature </specific>
      <specific name="Attack"> Charisma or Constitution vs. Will </specific>
      <specific name="Hit"> 2d8 + Charisma or Constitution modifier psychic damage. Until the end of your next turn, when you take damage, the target takes half that amount of psychic damage. </specific>
      <specific name="_Associated Feats" />
      <specific name="Class"> ID_FMP_PARAGON_PATH_39 </specific>
      <specific name="Level"> 11 </specific>
      <specific name="Power Type"> Attack </specific>
   </RulesElement>
   <RulesElement name="Long Fall into Darkness" type="Power" internal-id="ID_FMP_POWER_1645" source="Player&apos;s Handbook" revision-date="8/27/2010 11:26:01 AM" >
      <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_PARAGON_PATH_39,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_7,ID_FMP_CATEGORY_10,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_16,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,20 </Category>
      <Prereqs> Doomsayer </Prereqs>
      <Flavor> You point a finger at your foe, and a gaping pit opens beneath him. The pit is merely a figment of his imagination, but he plunges into the darkness nonetheless until, at last, he hits the bottom. </Flavor>
      <specific name="Power Usage"> Daily </specific>
      <specific name="_SkillPower" />
      <specific name="Display"> Doomsayer Attack 20 </specific>
      <specific name="Keywords"> Arcane, Fear, Illusion, Implement, Psychic </specific>
      <specific name="Action Type"> Standard action </specific>
      <specific name="Attack Type"> Ranged 20 </specific>
      <specific name="Target"> One creature </specific>
      <specific name="Attack"> Charisma or Constitution vs. Will </specific>
      <specific name="Hit"> 4d8 + Charisma or Constitution modifier psychic damage, and the target is stunned until the end of its next turn and knocked prone. </specific>
      <specific name="Miss"> Half damage, and the target is dazed until the end of its next turn. </specific>
      <specific name="_Associated Feats" />
      <specific name="Class"> ID_FMP_PARAGON_PATH_39 </specific>
      <specific name="Level"> 20 </specific>
      <specific name="Power Type"> Attack </specific>
   </RulesElement>
<!-- Dragon 403 -->
   <RulesElement name="Pandorym's Cry" type="Power" internal-id="ID_FMP_POWER_15902" source="Dragon Magazine 403">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_16,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
    <Flavor> From a distance too far to measure, you evoke an echo of Pandorym's birthing cry: a sound of madness incarnate. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Warlock Attack 1 </specific>
    <specific name="Keywords"> Arcane, Implement, Psychic </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Ranged 5 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Constitution vs. Will </specific>
    <specific name="Hit"> 2d6 + Constitution modifier psychic damage. </specific>
    <specific name=" Star Pact"> The target also grants combat advantage and is slowed until the end of your next turn. </specific>
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Worms" type="Power" internal-id="ID_FMP_POWER_15903" source="Dragon Magazine 403">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_5,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_9,ID_FMP_CATEGORY_25,ID_INTERNAL_CATEGORY_STANDARD_ACTION,3 </Category>
    <Flavor> For a moment, your foe is covered in biting, swarming, and crushing maggots that make up the infinite extradimensional body of the Worm That Walks. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Warlock Attack 3 </specific>
    <specific name="Keywords"> Acid, Arcane, Healing, Implement </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Ranged 5 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Constitution vs. Fortitude </specific>
    <specific name="Hit"> 2d8 + Constitution modifier acid damage, and you regain 3 hit points. </specific>
    <specific name=" Star Pact"> Add your Intelligence modifier to the hit points regained. </specific>
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level"> 3 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Elder Constellation" type="Power" internal-id="ID_FMP_POWER_15904" source="Dragon Magazine 403">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_1,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_19,ID_INTERNAL_CATEGORY_STANDARD_ACTION,7 </Category>
    <Flavor> A maddening pattern appears in the air, revealing a few flickering stars that preside over the end of everything. Space wavers, and your foes are caught up in the instability. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Warlock Attack 7 </specific>
    <specific name="Keywords"> Arcane, Cold, Implement, Teleportation </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Target"> One or two creatures </specific>
    <specific name="Attack"> Constitution vs. Reflex </specific>
    <specific name="Hit"> 2d6 + Constitution modifier cold damage. </specific>
    <specific name=" Star Pact"> The target also grants combat advantage until the end of your next turn. </specific>
    <specific name="Effect"> If you hit both targets, you can teleport them, swapping their positions. </specific>
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level"> 7 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Maggot Conduit" type="Power" internal-id="ID_FMP_POWER_15905" source="Dragon Magazine 403">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_5,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_39,ID_INTERNAL_CATEGORY_STANDARD_ACTION,7 </Category>
    <Flavor> Holes devoured through space-time crawl with the green-white maggots of the Worm. You invoke a conduit, which manifests as a writhing pit of maggots beneath your foes. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Warlock Attack 7 </specific>
    <specific name="Keywords"> Acid, Arcane, Implement, Zone </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Area burst 1 within 10 squares </specific>
    <specific name="Target"> Each creature in the burst </specific>
    <specific name="Attack"> Constitution vs. Fortitude </specific>
    <specific name="Hit"> 2d8 + Constitution modifier acid damage. </specific>
    <specific name="Star Pact"> The burst creates a zone that lasts until the end of your next turn. Any creature that enters the zone or ends its turn there takes acid damage equal to 1 + your Intelligence modifier (a creature can take this damage only once per turn). </specific>
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level"> 7 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Maw of Atropus" type="Power" internal-id="ID_FMP_POWER_15906" source="Dragon Magazine 403">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_12,ID_INTERNAL_CATEGORY_STANDARD_ACTION,13 </Category>
    <Flavor> The World Born Dead consumes anything that it can reach. Your spell manifests a slavering maw of Atropus, which attempts to eat your foes. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Warlock Attack 13 </specific>
    <specific name="Keywords"> Arcane, Implement, Necrotic </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Constitution vs. Fortitude </specific>
    <specific name="Hit"> 3d12 + Constitution modifier necrotic damage. </specific>
    <specific name=" Star Pact"> The target also takes a penalty to Fortitude until the end of your next turn. The penalty equals your Intelligence modifier. </specific>
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level"> 13 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Llymic's Frigid Prison" type="Power" internal-id="ID_FMP_POWER_15907" source="Dragon Magazine 403">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_1,ID_FMP_CATEGORY_9,ID_FMP_CATEGORY_25,ID_INTERNAL_CATEGORY_STANDARD_ACTION,17 </Category>
    <Flavor> A puff of icy air escapes from Father Llymic's icy prison, foreshadowing when glaciers will cover all the worlds and remaining life will serve to feed the Father's brood. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Warlock Attack 17 </specific>
    <specific name="Keywords"> Arcane, Cold, Healing, Implement </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Constitution vs. Fortitude </specific>
    <specific name="Hit"> 2d10 + Constitution modifier cold damage, and the target is immobilized until the end of your next turn. </specific>
    <specific name=" Star Pact"> You also regain hit points equal to twice your Intelligence modifier. </specific>
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level"> 17 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Malicious Guide Star" type="Power" internal-id="ID_FMP_POWER_15908" source="Dragon Magazine 403">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_68,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_2,ID_FMP_CATEGORY_19,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,19 </Category>
    <Flavor> An apocalyptic starscape waits for the world's end. That inevitable end draws a little closer each time you conjure a malicious spark to guide your foes to ruination. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display"> Warlock Attack 19 </specific>
    <specific name="Keywords"> Arcane, Aura, Implement, Radiant, Teleportation </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Constitution vs. Reflex </specific>
    <specific name="Hit"> 4d10 + Constitution modifier radiant damage. </specific>
    <specific name="Miss"> Half damage. </specific>
    <specific name="Effect"> You activate an aura 1 on the target. The aura lasts until the end of your next turn, and the target cannot deactivate it. The target and any of your enemies grant combat advantage while in the aura. In addition, you can teleport the target or another creature in the aura up to 5 squares as a move action. </specific>
    <specific name="Sustain Minor"> The aura persists until the end of your next turn. </specific>
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level"> 19 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Pandorym's Prism" type="Power" internal-id="ID_FMP_POWER_15909" source="Dragon Magazine 403">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_6,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_16,ID_FMP_CATEGORY_2,ID_INTERNAL_CATEGORY_STANDARD_ACTION,23 </Category>
    <Flavor> A purple crystal intrudes on reality, shining with fell light and turning the one who looks upon it into a dull receptacle for your will. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Warlock Attack 23 </specific>
    <specific name="Keywords"> Arcane, Charm, Implement, Psychic, Radiant </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Constitution vs. Will </specific>
    <specific name="Hit"> 2d6 + Constitution modifier psychic and radiant damage, and the target makes a basic attack as a free action against a creature of your choice. </specific>
    <specific name=" Star Pact"> The target also takes a penalty to Will until the end of your next turn. The penalty equals your Intelligence modifier. </specific>
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level"> 23 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Grasp of Ragnorra" type="Power" internal-id="ID_FMP_POWER_15910" source="Dragon Magazine 403">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_12,ID_FMP_CATEGORY_20,ID_INTERNAL_CATEGORY_STANDARD_ACTION,27 </Category>
    <Flavor> Ragnorra misses her brood and ecstatically reaches into the world to claim substitutes and visit upon them the terrible love she has for her true children. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Warlock Attack 27 </specific>
    <specific name="Keywords"> Arcane, Implement, Necrotic, Thunder </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Constitution vs. Fortitude </specific>
    <specific name="Hit"> 2d10 + Constitution modifier necrotic and thunder damage, and the target is removed from play until the end of your next turn. It then reappears in its original space or in the nearest unoccupied space if that space is occupied. </specific>
    <specific name=" Star Pact"> You decide where the target reappears, choosing an unoccupied space within 20 squares of you. </specific>
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level"> 27 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Hellfire Soul" type="Power" internal-id="ID_FMP_POWER_6957" source="Dragon Magazine 372">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_3,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_12,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,15 </Category>
    <Flavor> Drawing upon your infernal ties, you set a foe's soul afire. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display"> Warlock Attack 15 </specific>
    <specific name="Keywords"> Arcane, Fire, Implement, Necrotic </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Constitution vs. Will </specific>
    <specific name="Hit"> 3d10 + Charisma modifier necrotic and fire damage. </specific>
    <specific name="Miss"> Half damage. </specific>
    <specific name="Effect"> If this attack would reduce the target to 0 hit points or fewer, you instead reduce the target to 1 hit point and the target is dominated by you until the end of the encounter. </specific>
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level"> 15 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  
  
  
  
<!-- Heroes of the Elemental Chaos --> 
<!-- Warlock Elemental Pact -->

<RulesElement name="Eldritch Pact" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_777" source="Player's Handbook" revision-date="10/14/2010 9:29:02 AM">
    <Category> 1 </Category>
    <specific name="Short Description"> Choose a pact, which determines an at-will spell, your pact boon, and bonuses to certain powers. </specific>
    <specific name="Level"> 1 </specific>
    <specific name="_PARSED_SUB_FEATURES"> ID_FMP_CLASS_FEATURE_772, ID_FMP_CLASS_FEATURE_773, ID_FMP_CLASS_FEATURE_774, ID_FMP_CLASS_FEATURE_804, ID_FMP_CLASS_FEATURE_1406, ID_FMP_CLASS_FEATURE_2895, ID_FMP_CLASS_FEATURE_4341 </specific>
    <rules>
      <select type="Class Feature" number="1" Category="ID_FMP_CLASS_FEATURE_777" />
    </rules>
You have forged a pact with mysterious entities that grant you your arcane powers. Choose one pact.  The pacts presented in the Player's Handbook are the fey pact, the infernal pact, and the star pact. Other products present additional pacts. The pact you choose determines the following warlock abilities:
	At-Will Spells: Your pact determines one of the at-will spells you know.
	Pact Boon: Each pact includes a pact boon. The pact boon is a granted power you can use to further hex your enemies.
	The pact you take also provides bonuses to certain warlock powers. Individual powers detail the effects (if any) your Eldritch Pact selection has on them.
   <specific name="_PARSED_SUB_FEATURES">ID_CDJ_CLASS_FEATURE_6450001, ID_CDJ_CLASS_FEATURE_6450005</specific>
</RulesElement>

<RulesElement name="Elemental Pact" type="Trait Package" internal-id="ID_FMP_TRAIT_PACKAGE_957" source="Heroes of the Elemental Chaos">
    <Category> ID_FMP_CLASS_793 </Category>
    <specific name="_PARSED_CLASS_FEATURE"> ID_FMP_CLASS_FEATURE_4342, ID_FMP_CLASS_FEATURE_4343, ID_FMP_CLASS_FEATURE_4344, ID_FMP_CLASS_FEATURE_4345, ID_FMP_CLASS_FEATURE_4346, ID_FMP_CLASS_FEATURE_4375, ID_FMP_CLASS_FEATURE_4376, ID_FMP_CLASS_FEATURE_4377, ID_FMP_CLASS_FEATURE_4378, ID_FMP_CLASS_FEATURE_4379, ID_FMP_CLASS_FEATURE_4380, ID_FMP_CLASS_FEATURE_4347 </specific>
    <specific name="_CLASSNAME"> Hexblade </specific>
  
Your pact is an unusual one, since you might have made it with unwilling or unaware primordial partners. Inviting elemental power into your soul affects a subtle transformation that gives you access to elemental magic's raw, destructive potential. You venture into the wider world as a champion of destruction, a force for upheaval, armed with the power of chaos.
</RulesElement>

<RulesElement name="Elemental Pact" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_4341" source="Heroes of the Elemental Chaos">
    <Category> ID_FMP_CLASS_FEATURE_777,1 </Category>
    <Flavor> The Elemental Chaos's power lured you into forging a pact with one of the inscrutable primordials. You reached into the roiling Plane Below and stole its power. Your magic is wild and random, changing to suit the powers you serve. The elemental power fueling your spells surprises your enemies with the seemingly random energy you can loose against them. </Flavor>
    <specific name="Short Description"> Gain the chromatic bolt and accursed affinity powers; roll after every rest to determine your elemental affinity and you can swap out that damage type instead of force, necrotic, poison or psychic damage for arcane attack powers </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Powers"> ID_FMP_POWER_16256,ID_FMP_POWER_16254 </specific>
    <specific name="Type"> At-Will </specific>
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_16256,ID_FMP_POWER_16254 </specific>
	<rules>
         <grant name="ID_FMP_POWER_16256" type="Power" />
		 <grant name="ID_FMP_POWER_16254" type="Power" />
    </rules>  
Elemental Affinity: After each rest, roll a d10 to determine your current elemental affinity. You can choose the damage type when you use your second wind, but the type changes again when you rest.
&lt;table&gt;d10	Affinity
1-2	Acid
3-4	Cold
5-6	Fire
7-8	Lightning
9-10	Thunder&lt;/table&gt;
On your turn, when you use an arcane attack power that deals force, necrotic, poison, or psychic damage, you can change the damage type to match that of your current elemental affinity. Your elemental affinity's damage type replaces each instance of force, necrotic, poison, and psychic damage that the power deals.
	Chromatic Bolt: You gain the chromatic bolt power.
	Accursed Affinity: You have the Accursed Affinity pact boon.
</RulesElement>

<RulesElement name="Accursed Affinity" type="Power" internal-id="ID_FMP_POWER_16254" source="Heroes of the Elemental Chaos">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_PACT_BOON,ID_FMP_CLASS_FEATURE_4341,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_7,ID_INTERNAL_CATEGORY_NO_ACTION,1 </Category>
    <Prereqs> Elemental Pact; Unselectable </Prereqs>
    <print-prereqs> Elemental Pact </print-prereqs>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="Display"> Warlock Pact Boon 1 </specific>
    <specific name="Keywords" />
    <specific name="Action Type"> No Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Prerequisite"> Elemental Pact </specific>
    <specific name="Trigger"> An enemy under your Warlock's Curse is reduced to 0 hit points or fewer </specific>
    <specific name="Effect"> The next enemy you place your Warlock's Curse on gains vulnerable 5 to the damage type matching your current elemental affinity. This vulnerability is cumulative with the enemy's existing vulnerability to the same damage type, if any, and lasts until the curse ends. The vulnerability increases to 10 at 11th level and 15 at 21st level. </specific>
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Power Type"> Pact Boon </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_4341 </specific>
</RulesElement>

<RulesElement name="Chromatic Bolt" type="Power" internal-id="ID_FMP_POWER_16256" source="Heroes of the Elemental Chaos">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_4341,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_74,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_16,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
    <Flavor> You loose a crackling bolt of raw chaos against your foes. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="Display"> Warlock Attack 1 </specific>
    <specific name="Keywords"> Arcane, Elemental, Implement, Psychic </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Charisma vs. Reflex </specific>
    <specific name="Hit"> 1d8 + Charisma modifier psychic damage, and one creature within 5 squares of the target takes psychic damage equal to your Constitution modifier.
	Level 21: 2d8 + Charisma modifier psychic damage, and psychic damage equal to 3 + your Constitution modifier. </specific>
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_4341 </specific>
Raw, unformed chaos wreaks havoc with the mind. Few creatures can comprehend the raw potential lurking within elemental energy. When you loose a chromatic bolt, you hurl an undulating missile created from unformed substance that can send agony lancing through your opponent's mind.
</RulesElement>

<RulesElement name="Elemental Pact Reward" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_4342" source="Heroes of the Elemental Chaos">
    <Category> 1 </Category>
    <Flavor> Your primordial connections keep you supplied with elemental power that you can release through your magical attacks. </Flavor>
    <specific name="Short Description"> Gain proficiency with scale armor; you and your summoned warlock's ally gain a bonus to damage equal to your Con mod (this bonus increases by 2 at levels 5, 15 and 25 </specific>
    <specific name="Level"> 1 </specific>
    <rules>
      <grant name="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(SCALE)" type="Proficiency" />
	  <statadd name="Elemental Pact Reward" value="+Constitution modifier" />
      <statadd name="Elemental Pact Reward" value="+2" requires="5 Level"/>
	  <statadd name="Elemental Pact Reward" value="+2" requires="15 Level"/>
	  <statadd name="Elemental Pact Reward" value="+2" requires="25 Level"/>
	  <statadd name="ID_FMP_CLASS_7:damage" value="+Elemental Pact Reward" />
      <statadd name="ID_FMP_PARAGON_PATH_234:damage" value="+Elemental Pact Reward" />
      <statadd name="ID_FMP_PARAGON_PATH_322:damage" value="+Elemental Pact Reward" />
      <statadd name="ID_FMP_PARAGON_PATH_88:damage" value="+Elemental Pact Reward" />
      <statadd name="ID_FMP_PARAGON_PATH_325:damage" value="+Elemental Pact Reward" />
      <statadd name="ID_FMP_PARAGON_PATH_349:damage" value="+Elemental Pact Reward" />
      <statadd name="ID_FMP_PARAGON_PATH_223:damage" value="+Elemental Pact Reward" />
      <statadd name="ID_FMP_PARAGON_PATH_803:damage" value="+Elemental Pact Reward" />
      <statadd name="ID_FMP_PARAGON_PATH_14:damage" value="+Elemental Pact Reward" />
      <statadd name="ID_FMP_PARAGON_PATH_328:damage" value="+Elemental Pact Reward" />
      <statadd name="ID_FMP_PARAGON_PATH_830:damage" value="+Elemental Pact Reward" />
      <statadd name="ID_FMP_PARAGON_PATH_831:damage" value="+Elemental Pact Reward" />
      <statadd name="ID_FMP_PARAGON_PATH_833:damage" value="+Elemental Pact Reward" />
      <statadd name="ID_FMP_PARAGON_PATH_835:damage" value="+Elemental Pact Reward" />
      <statadd name="ID_FMP_PARAGON_PATH_836:damage" value="+Elemental Pact Reward" />
      <statadd name="ID_FMP_PARAGON_PATH_838:damage" value="+Elemental Pact Reward" />
      <statadd name="ID_FMP_PARAGON_PATH_839:damage" value="+Elemental Pact Reward" />
	  <statadd name="ID_TIV_COMPANION_AIR_ARCHON_GRUNT:damage" value="+Elemental Pact Reward" requires="9 Level"/>
	  <statadd name="ID_TIV_COMPANION_EARTH_ARCHON_GRUNT:damage" value="+Elemental Pact Reward" requires="9 Level"/>
	  <statadd name="ID_TIV_COMPANION_FIRE_ARCHON_GRUNT:damage" value="+Elemental Pact Reward" requires="9 Level"/>
	  <statadd name="ID_TIV_COMPANION_WATER_ARCHON_GRUNT:damage" value="+Elemental Pact Reward" requires="9 Level"/>
    </rules>  
You gain proficiency with scale armor. In addition, you gain a bonus to the damage rolls of your warlock and warlock paragon path attack powers. The bonus equals your Constitution modifier. The bonus increases to 2 + your Constitution modifier at 5th level, 4 + your Constitution modifier at 15th level, and 6 + your Constitution modifier at 25th level.
	At 9th level, you also gain this bonus to the damage rolls of the creature you summon with summon warlock's ally.
</RulesElement>

<RulesElement name="Elemental Pact Boon" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_4343" source="Heroes of the Elemental Chaos">
    <Category> 1 </Category>
    <Flavor> Souls wriggling free from those slain on the battlefield excite the chaos flowing from your pact. Elemental energy rushes out and protects you from harm. The fading life force enables you to become a creature of chaos, if only for a few moments. </Flavor>
    <specific name="Short Description"> Gain the warding chaos power </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Powers"> ID_FMP_POWER_16257 </specific>
    <specific name="Type"> Utility </specific>
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_16257 </specific>
	<rules>
         <grant name="ID_FMP_POWER_16257" type="Power" />
    </rules>  
You gain the warding chaos power.
</RulesElement>

<RulesElement name="Warding Chaos" type="Power" internal-id="ID_FMP_POWER_16257" source="Heroes of the Elemental Chaos">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_UTILITY,ID_FMP_CLASS_FEATURE_4343,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_74,ID_INTERNAL_CATEGORY_FREE_ACTION </Category>
    <Flavor> Energy flares from a dying enemy, warding you against elemental damage. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="Display"> Warlock Utility  </specific>
    <specific name="Keywords"> Arcane, Elemental </specific>
    <specific name="Action Type"> Free Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Trigger"> You reduce an enemy to 0 hit points, or an enemy adjacent to you drops to 0 hit points. </specific>
    <specific name="Effect"> You gain resist 5 acid, cold, fire, lightning, and thunder until the end of your next turn. You can shift up to a number of squares equal to your Constitution modifier. </specific>
    <specific name="Special"> You can use this power only once per round. </specific>
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level" />
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_4343 </specific>
</RulesElement>

<RulesElement name="Elemental Pact Weapon" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_4344" source="Heroes of the Elemental Chaos">
    <Category> 1 </Category>
    <Flavor> The original blade of chaos was forged from a broken piece of panoply belonging to Miska the Wolf-Spider that was lost when the fabled Wind Dukes of Aqaa defeated him. A fouled bit of steel, nearly overlooked as mere ebris, it contained a fragment of the primordial's essence. Other blades of this sort have been crafted over the years, each one channeling raw, chaotic force and enabling the wielder to turn it to advantage.
	A curved chopping sword with a single serrated edge, a blade of chaos is a physical manifestation of a warlock's elemental pact. Although it appears heavy and unwieldy, the blade is easily wielded in one hand. One can feel elemental power roiling in the steel, as if the weapon were alive. 
	The blade's bearer can call forth its wrath with two powers born in chaos. Unraveling strike breaks down a creature's natural resistances to elemental magic, and elemental wrath releases a flood of destructive energy in whatever form the wielder chooses, to blast a foe and destroy anyone else who comes too close. </Flavor>
    <specific name="Short Description"> Gain the blade of chaos weapon, unraveling strike power, and elemental wrath power </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Weapon"> ID_FMP_WEAPON_171 </specific>
    <specific name="Powers"> ID_FMP_POWER_16258,ID_FMP_POWER_16259 </specific>
    <specific name="Type"> Encounter </specific>
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="_DisplayWeapons"> ID_FMP_WEAPON_171 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_16258,ID_FMP_POWER_16259 </specific>
    <rules>
      <grant name="ID_FMP_POWER_16258" type="Power" />
      <grant name="ID_FMP_POWER_16259" type="Power" />
      <grant name="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(BLADE_OF_CHAOS)" type="proficiency" />
      <statadd name="FREEBEE:ID_TIV_HEXBLADE_TRAIT_WEAPON_BLADE_OF_CHAOS" value="+1" />
      <statadd name="ID_FMP_WEAPON_171:attack" value="+Offhand Implement Bonus" type="off-hand enhancement" requires="WearingPactBlade&amp;WearingRod" />
      <statadd name="ID_FMP_WEAPON_171:damage" value="+Offhand Implement Bonus" type="off-hand enhancement" requires="WearingPactBlade&amp;WearingRod" />
      <statadd name="ID_FMP_WEAPON_171:attack" value="+Offhand Implement Bonus" type="off-hand enhancement" requires="WearingPactBlade&amp;WearingWand" />
      <statadd name="ID_FMP_WEAPON_171:damage" value="+Offhand Implement Bonus" type="off-hand enhancement" requires="WearingPactBlade&amp;WearingWand" />
      <statadd name="ID_FMP_WEAPON_171,ID_FMP_CLASS_7:attack" value="+1" type="Feat" requires="ID_FMP_FEAT_3522&amp;WearingRod&amp;WearingPactBlade" />
      <statadd name="ID_FMP_WEAPON_171,ID_FMP_CLASS_7:attack" value="+2" type="Feat" requires="ID_FMP_FEAT_3522&amp;11 level&amp;WearingRod&amp;WearingPactBlade" />
      <statadd name="ID_FMP_WEAPON_171,ID_FMP_CLASS_7:attack" value="+3" type="Feat" requires="ID_FMP_FEAT_3522&amp;21 level&amp;WearingRod&amp;WearingPactBlade" />
      <statadd name="ID_FMP_WEAPON_171,ID_FMP_CLASS_7:damage" value="+1" type="Feat" requires="ID_INTERNAL_FEAT_IMPLEMENT_FOCUS_(ROD)&amp;WearingRod&amp;WearingPactBlade" />
      <statadd name="ID_FMP_WEAPON_171,ID_FMP_CLASS_7:damage" value="+2" type="Feat" requires="ID_INTERNAL_FEAT_IMPLEMENT_FOCUS_(ROD)&amp;11 level&amp;WearingRod&amp;WearingPactBlade" />
      <statadd name="ID_FMP_WEAPON_171,ID_FMP_CLASS_7:damage" value="+3" type="Feat" requires="ID_INTERNAL_FEAT_IMPLEMENT_FOCUS_(ROD)&amp;21 level&amp;WearingRod&amp;WearingPactBlade" />
      <statadd name="ID_FMP_WEAPON_171,ID_FMP_CLASS_7:attack" value="+1" type="Feat" requires="ID_FMP_FEAT_3157&amp;WearingWand&amp;WearingPactBlade" />
      <statadd name="ID_FMP_WEAPON_171,ID_FMP_CLASS_7:attack" value="+2" type="Feat" requires="ID_FMP_FEAT_3157&amp;11 level&amp;WearingWand&amp;WearingPactBlade" />
      <statadd name="ID_FMP_WEAPON_171,ID_FMP_CLASS_7:attack" value="+3" type="Feat" requires="ID_FMP_FEAT_3157&amp;21 level&amp;WearingWand&amp;WearingPactBlade" />
      <statadd name="ID_FMP_WEAPON_171,ID_FMP_CLASS_7:damage" value="+1" type="Feat" requires="ID_INTERNAL_FEAT_IMPLEMENT_FOCUS_(WAND)&amp;WearingWand&amp;WearingPactBlade" />
      <statadd name="ID_FMP_WEAPON_171,ID_FMP_CLASS_7:damage" value="+2" type="Feat" requires="ID_INTERNAL_FEAT_IMPLEMENT_FOCUS_(WAND)&amp;11 level&amp;WearingWand&amp;WearingPactBlade" />
      <statadd name="ID_FMP_WEAPON_171,ID_FMP_CLASS_7:damage" value="+3" type="Feat" requires="ID_INTERNAL_FEAT_IMPLEMENT_FOCUS_(WAND)&amp;21 level&amp;WearingWand&amp;WearingPactBlade" />
      <statadd name="ID_FMP_WEAPON_171,ID_FMP_CLASS_7:attack" value="+1" type="Feat" requires="ID_INTERNAL_FEAT_IMPLEMENT_EXPERTISE_(ROD)&amp;WearingRod&amp;WearingPactBlade" />
      <statadd name="ID_FMP_WEAPON_171,ID_FMP_CLASS_7:attack" value="+2" type="Feat" requires="ID_INTERNAL_FEAT_IMPLEMENT_EXPERTISE_(ROD)&amp;15 level&amp;WearingRod&amp;WearingPactBlade" />
      <statadd name="ID_FMP_WEAPON_171,ID_FMP_CLASS_7:attack" value="+3" type="Feat" requires="ID_INTERNAL_FEAT_IMPLEMENT_EXPERTISE_(ROD)&amp;25 level&amp;WearingRod&amp;WearingPactBlade" />
      <statadd name="ID_FMP_WEAPON_171,ID_FMP_CLASS_7:attack" value="+1" type="Feat" requires="ID_INTERNAL_FEAT_IMPLEMENT_EXPERTISE_(WAND)&amp;WearingWand&amp;WearingPactBlade" />
      <statadd name="ID_FMP_WEAPON_171,ID_FMP_CLASS_7:attack" value="+2" type="Feat" requires="ID_INTERNAL_FEAT_IMPLEMENT_EXPERTISE_(WAND)&amp;15 level&amp;WearingWand&amp;WearingPactBlade" />
      <statadd name="ID_FMP_WEAPON_171,ID_FMP_CLASS_7:attack" value="+3" type="Feat" requires="ID_INTERNAL_FEAT_IMPLEMENT_EXPERTISE_(WAND)&amp;25 level&amp;WearingWand&amp;WearingPactBlade" />
      <statadd name="ID_FMP_WEAPON_171,ID_FMP_CLASS_7:attack" value="+1" type="Feat" requires="ID_INTERNAL_CLASS_FEATURE_VERSATILE_EXPERTISE_(ROD)&amp;WearingRod&amp;WearingPactBlade" />
      <statadd name="ID_FMP_WEAPON_171,ID_FMP_CLASS_7:attack" value="+2" type="Feat" requires="ID_INTERNAL_CLASS_FEATURE_VERSATILE_EXPERTISE_(ROD)&amp;15 level&amp;WearingRod&amp;WearingPactBlade" />
      <statadd name="ID_FMP_WEAPON_171,ID_FMP_CLASS_7:attack" value="+3" type="Feat" requires="ID_INTERNAL_CLASS_FEATURE_VERSATILE_EXPERTISE_(ROD)&amp;25 level&amp;WearingRod&amp;WearingPactBlade" />
      <statadd name="ID_FMP_WEAPON_171,ID_FMP_CLASS_7:attack" value="+1" type="Feat" requires="ID_INTERNAL_CLASS_FEATURE_VERSATILE_EXPERTISE_(WAND)&amp;WearingWand&amp;WearingPactBlade" />
      <statadd name="ID_FMP_WEAPON_171,ID_FMP_CLASS_7:attack" value="+2" type="Feat" requires="ID_INTERNAL_CLASS_FEATURE_VERSATILE_EXPERTISE_(WAND)&amp;15 level&amp;WearingWand&amp;WearingPactBlade" />
      <statadd name="ID_FMP_WEAPON_171,ID_FMP_CLASS_7:attack" value="+3" type="Feat" requires="ID_INTERNAL_CLASS_FEATURE_VERSATILE_EXPERTISE_(WAND)&amp;25 level&amp;WearingWand&amp;WearingPactBlade" />
      <statadd name="ID_FMP_WEAPON_171,ID_FMP_CLASS_7:attack" value="+1" type="Superior Implement" requires="ID_INTERNAL_FEAT_SUPERIOR_IMPLEMENT_TRAINING_(ACCURATE_ROD)&amp;WearingRod&amp;WearingAccurateRod&amp;WearingPactBlade" />
      <statadd name="ID_FMP_WEAPON_171,ID_FMP_CLASS_7:attack" value="+1" type="Superior Implement" requires="ID_INTERNAL_FEAT_SUPERIOR_IMPLEMENT_TRAINING_(ACCURATE_WAND)&amp;WearingWand&amp;WearingAccurateWand&amp;WearingPactBlade" />
      <statadd name="ID_FMP_WEAPON_171,ID_FMP_CLASS_7,reflex:attack" value="+1" type="Superior Implement" requires="ID_INTERNAL_FEAT_SUPERIOR_IMPLEMENT_TRAINING_(ASHEN_ROD)&amp;WearingRod&amp;WearingAshenRod&amp;WearingPactBlade" />
      <statadd name="ID_FMP_WEAPON_171,ID_FMP_CLASS_7,Fire:damage" value="+Ashen rod" type="Superior Implement" requires="ID_INTERNAL_FEAT_SUPERIOR_IMPLEMENT_TRAINING_(ASHEN_ROD)&amp;WearingRod&amp;WearingAshenRod&amp;WearingPactBlade" />
      <statadd name="ID_FMP_WEAPON_171,ID_FMP_CLASS_7,will:attack" value="+1" type="Superior Implement" requires="ID_INTERNAL_FEAT_SUPERIOR_IMPLEMENT_TRAINING_(DEATHBONE_ROD)&amp;WearingRod&amp;WearingDeathboneRod&amp;WearingPactBlade" />
      <statadd name="ID_FMP_WEAPON_171,ID_FMP_CLASS_7,Necrotic:damage" value="+Deathbone rod" type="Superior Implement" requires="ID_INTERNAL_FEAT_SUPERIOR_IMPLEMENT_TRAINING_(DEATHBONE_ROD)&amp;WearingRod&amp;WearingDeathboneRod&amp;WearingPactBlade" />
      <statadd name="ID_FMP_WEAPON_171,ID_FMP_CLASS_7,Radiant:damage" value="+Defiant rod" type="Superior Implement" requires="ID_INTERNAL_FEAT_SUPERIOR_IMPLEMENT_TRAINING_(DEFIANT_ROD)&amp;WearingRod&amp;WearingDefiantRod&amp;WearingPactBlade" />
      <statadd name="ID_FMP_WEAPON_171,ID_FMP_CLASS_7,Fire:damage" value="+Cinder wand" type="Superior Implement" requires="ID_INTERNAL_FEAT_SUPERIOR_IMPLEMENT_TRAINING_(CINDER_WAND)&amp;WearingWand&amp;WearingCinderWand&amp;WearingPactBlade" />
      <statadd name="ID_FMP_WEAPON_171,ID_FMP_CLASS_7,reflex:attack" value="+1" type="Superior Implement" requires="ID_INTERNAL_FEAT_SUPERIOR_IMPLEMENT_TRAINING_(DRAGONTOOTH_WAND)&amp;WearingWand&amp;WearingDragontoothWand&amp;WearingPactBlade" />
      <statadd name="ID_FMP_WEAPON_171,ID_FMP_CLASS_7:damage" value="+Dragontooth wand" type="Superior Implement" requires="ID_INTERNAL_FEAT_SUPERIOR_IMPLEMENT_TRAINING_(DRAGONTOOTH_WAND)&amp;WearingWand&amp;WearingDragontoothWand&amp;WearingPactBlade" />
      <statadd name="ID_FMP_WEAPON_171,ID_FMP_CLASS_7,Lightning:damage" value="+Rowan wand" type="Superior Implement" requires="ID_INTERNAL_FEAT_SUPERIOR_IMPLEMENT_TRAINING_(ROWAN_WAND)&amp;WearingWand&amp;WearingRowanWand&amp;WearingPactBlade" />
    </rules>	  
You gain the blade of chaos weapon. You also gain the unraveling strike and elemental wrath powers.
</RulesElement>

<RulesElement name="Unraveling Strike" type="Power" internal-id="ID_FMP_POWER_16258" source="Heroes of the Elemental Chaos">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_4344,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_74,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION </Category>
    <Flavor> Brilliant colors flare around your blade, rending your enemy's defenses to create an opening for your next attack. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="Display"> Warlock Attack  </specific>
    <specific name="Keywords"> Arcane, Elemental, Implement, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Requirement"> You must use this power with your blade of chaos. </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Charisma vs. AC </specific>
    <specific name="Hit"> 1[W] + Charisma modifier damage. Choose acid, cold, fire, lightning or thunder. The target gains vulnerable 3 to that damage type until the end of your next turn.
	Level 21: 2[W] + Charisma modifier damage. </specific>
    <specific name="Special"> You can use this power as a melee basic attack. </specific>
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level" />
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_4344 </specific>
    <specific name="_BasicAttack"> Melee </specific>
</RulesElement>

<RulesElement name="Elemental Wrath" type="Power" internal-id="ID_FMP_POWER_16259" source="Heroes of the Elemental Chaos">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_4344,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_68,ID_FMP_CATEGORY_74,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_56,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION </Category>
    <Flavor> Your serrated blade shreds an enemy's resistances to the elements while surrounding you with destructive energy. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Warlock Attack  </specific>
    <specific name="Keywords"> Arcane, Aura, Elemental, Implement, Varies, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Requirement"> You must use this power with your blade of chaos. </specific>
    <specific name="Special"> Each time you use this power, choose acid, cold, fire, lightning, or thunder. The power's damage is that type. </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Charisma vs. Reflex </specific>
    <specific name="Hit"> 2[W] + Charisma modifier damage, and the target loses any resistance or immunity to this power's damage type until the end of your next turn.
	Level 13: 3[W] + Charisma modifier damage.
	Level 23: 4[W] + Charisma modifier damage. </specific>
    <specific name="Effect"> You activate an aura 1 that lasts until the end of your next turn. Any creature that enters the aura or starts its turn there takes damage equal to your Constitution modifier. A creature can take this damage only once per turn. </specific>
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level" />
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_4344 </specific>
</RulesElement>

<RulesElement name="Elemental Pact Weapon Retribution" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_4345" source="Heroes of the Elemental Chaos">
    <Category> 7 </Category>
    <Flavor> Enemies realize their error in attacking you when you instantly blast their thoughts with a psychic scream fueled by the chaos residing in your serrated blade. </Flavor>
    <specific name="Short Description"> Gain the elemental roar power </specific>
    <specific name="Level"> 7 </specific>
    <specific name="Powers"> ID_FMP_POWER_16260 </specific>
    <specific name="Type"> Encounter </specific>
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_16260 </specific>
	<rules>
         <grant name="ID_FMP_POWER_16260" type="Power" />
    </rules>  
You gain the elemental roar power.
</RulesElement>

<RulesElement name="Elemental Roar" type="Power" internal-id="ID_FMP_POWER_16260" source="Heroes of the Elemental Chaos">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_4345,ID_INTERNAL_CATEGORY_SWAPPABLE_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_74,ID_FMP_CATEGORY_16,ID_INTERNAL_CATEGORY_IMMEDIATE_REACTION </Category>
    <Flavor> A terrible howling tears into your enemy's mind in retribution for its attack. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Warlock Attack  </specific>
    <specific name="Keywords"> Arcane, Elemental, Psychic </specific>
    <specific name="Action Type"> Immediate Reaction </specific>
    <specific name="Attack Type"> Melee 1 </specific>
    <specific name="Requirement"> You must be holding your blade of chaos. </specific>
    <specific name="Trigger"> An adjacent enemy attacks you. </specific>
    <specific name="Target"> The triggering enemy </specific>
    <specific name="Effect"> 5 + your Charisma modifier psychic damage, and the target grants combat advantage until the end of your next turn.
	Level 17: 10 + your Charisma modifier psychic damage.
	Level 27: 15 + your Charisma modifier psychic damage. </specific>
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level" />
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_4345 </specific>
</RulesElement>

<RulesElement name="Summon Warlock's Ally (Elemental)" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_4346" source="Heroes of the Elemental Chaos">
    <Category> 9 </Category>
    <Flavor> The archons first appeared during the Dawn War as an answer to the angelic legions making up the gods' armies. Forged in vast numbers from elemental materials, the archons had keen intellects and an abiding hatred for their immortal foes. You can call upon an archon to aid you in battle. Although the archon has little reason to aid you, the blade you bear bends it to your will, and thus the archon fights at your side. </Flavor>
    <specific name="Short Description"> Use summon warlock's ally to summon a random archon grunt </specific>
    <specific name="Level"> 9 </specific>
    <specific name="_DisplayAssociates"> ID_FMP_ASSOCIATE_66,ID_FMP_ASSOCIATE_68,ID_FMP_ASSOCIATE_67,ID_FMP_ASSOCIATE_69 </specific>
		<rules>
			<statadd name="FREEBEE:ID_FMP_ASSOCIATE_66" value="+1" />
			<statadd name="FREEBEE:ID_FMP_ASSOCIATE_67" value="+1" />
			<statadd name="FREEBEE:ID_FMP_ASSOCIATE_68" value="+1" />
			<statadd name="FREEBEE:ID_FMP_ASSOCIATE_69" value="+1" />
			<grant name="ID_TIV_COMPANION_AIR_ARCHON_GRUNT" type="Power" />
			<grant name="ID_TIV_COMPANION_EARTH_ARCHON_GRUNT" type="Power" />
			<grant name="ID_TIV_COMPANION_FIRE_ARCHON_GRUNT" type="Power" />
			<grant name="ID_TIV_COMPANION_WATER_ARCHON_GRUNT" type="Power" />
		</rules>  
You can use summon warlock's ally to summon an archon grunt. When you use this power, roll a d4 to determine the type of archon grunt you summon: 1, air; 2, earth; 3, fire; or 4, water.
</RulesElement>

<RulesElement name="Greater Summon Warlock's Ally (Elemental)" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_4347" source="Heroes of the Elemental Chaos">
    <Category> 25 </Category>
    <Flavor> The primordials' firstborn, the titans witnessed and aided in the world's creation. Each titan is a vast being armed with elemental power reflecting its maker's nature and temperament. Hate drives these creatures, and they rule as petty tyrants over domains populated by giants and lesser creatures. Not even you, with all your magical power, can compel these creatures to serve you, so when you summon a titan, you are calling forth a mere fragment of its essence in whatever elemental substance is at hand. </Flavor>
    <specific name="Short Description"> Use a summon warlock's ally to summon a random titan warrior </specific>
    <specific name="Level"> 25 </specific>
    <specific name="_DisplayAssociates"> ID_FMP_ASSOCIATE_70,ID_FMP_ASSOCIATE_72,ID_FMP_ASSOCIATE_73,ID_FMP_ASSOCIATE_71 </specific>
		<rules>
			<statadd name="FREEBEE:ID_FMP_ASSOCIATE_70" value="+1" />
			<statadd name="FREEBEE:ID_FMP_ASSOCIATE_71" value="+1" />
			<statadd name="FREEBEE:ID_FMP_ASSOCIATE_72" value="+1" />
			<statadd name="FREEBEE:ID_FMP_ASSOCIATE_73" value="+1" />
			<grant name="ID_TIV_COMPANION_EARTH_TITAN_WARRIOR" type="Power" />
			<grant name="ID_TIV_COMPANION_FIRE_TITAN_WARRIOR" type="Power" />
			<grant name="ID_TIV_COMPANION_FROST_TITAN_WARRIOR" type="Power" />
			<grant name="ID_TIV_COMPANION_STORM_TITAN_WARRIOR" type="Power" />
		</rules>   
You can use summon warlock's ally to summon a titan warrior. When you use this power, roll a d4 to determine the type of titan warrior you summon: 1, air; 2, earth; 3, fire; or 4, water.
</RulesElement>


<!-- Heroes of the Elemental Chaos --> 
<!-- Warlock Elemental Pact Paragon Path -->
<RulesElement name="Hexblade's Action (Elemental)" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_4375" source="Heroes of the Elemental Chaos">
    <Category> 11 </Category>
    <Flavor> You can draw more sustenance from your pact when you need to push past your normal limits. When you do so, elemental essence alters your form to make it more resilient and flexible. </Flavor>
    <specific name="Short Description"> Gain half your level in temp HP and +1 reach with melee weapons when you spend an action point </specific>
    <specific name="Level"> 11 </specific>
	    <rules>
            <textstring name="Action Point" value="Hexblade's Action (Elemental): When you spend an action point to take an extra action, you gain temporary hit points equal to one-half your level. Until the end of your next turn, your reach with melee weapon attacks increases by 1." />
        </rules>   
When you spend an action point to take an extra action, you gain temporary hit points equal to one-half your level. Until the end of your next turn, your reach with melee weapon attacks increases by 1.
</RulesElement>

<RulesElement name="Elemental Pact Aspect" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_4376" source="Heroes of the Elemental Chaos">
    <Category> 11 </Category>
    <Flavor> Magic that originates in the Elemental Chaos can protect you from the plane's destructive energy and help you withstand the rigors of hostile environments. </Flavor>
    <specific name="Short Description"> Gain +2 bonus to Endurance checks and resist 10 to acid, cold, fire, lightning, or thunder chosen after each extended rest (resist 15 at 21st level) </specific>
    <specific name="Level"> 11 </specific>
	  <rules>
         <statadd name="Endurance Misc" value="+2" type="Class Feature" />
      </rules>  
You gain a +2 bonus to Endurance checks. At the end of each extended rest, choose acid, cold, fire, lightning, or thunder. You gain resist 10 to the chosen damage type until the end of your next extended rest. At 21st level, the resistance increases to 15.
</RulesElement>

<RulesElement name="Elemental Pact Curse" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_4377" source="Heroes of the Elemental Chaos">
    <Category> 11 </Category>
    <Flavor> Although your primordial benefactors might not always be aware of your service, to ensure a steady supply of magical energy you must reinforce your pact with souls harvested from the enemies you defeat. The chaotic mind curse spell unhinges an enemy's mind to make the creature into an unwitting accomplice in creating carnage. </Flavor>
    <specific name="Short Description"> Gain the chaotic mind curse power </specific>
    <specific name="Level"> 11 </specific>
    <specific name="Powers"> ID_FMP_POWER_16331 </specific>
    <specific name="Type"> Encounter </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_796 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_16331 </specific>
	<rules>
         <grant name="ID_FMP_POWER_16331" type="Power" />
    </rules> 
You gain the chaotic mind curse power.
</RulesElement>

<RulesElement name="Chaotic Mind Curse" type="Power" internal-id="ID_FMP_POWER_16331" source="Heroes of the Elemental Chaos">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_4377,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_PARAGON_PATH_796,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_6,ID_FMP_CATEGORY_74,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_16,ID_INTERNAL_CATEGORY_STANDARD_ACTION,11 </Category>
    <Flavor> Swirling multicolored lights attack the mind of your enemy and warp the creature's perceptions. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Legendary Hexblade Attack 11 </specific>
    <specific name="Keywords"> Arcane, Charm, Elemental, Implement, Psychic </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Target"> One enemy </specific>
    <specific name="Attack"> Charisma vs. Will </specific>
    <specific name="Hit"> 3d10 + Charisma modifier psychic damage. </specific>
    <specific name="Effect"> Until the end of your next turn, the target's allies provoke opportunity attacks from the target, and it must make every opportunity attack it can. </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_796 </specific>
    <specific name="Level"> 11 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_4377 </specific>
</RulesElement>

<RulesElement name="Elemental Pact Invocation" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_4378" source="Heroes of the Elemental Chaos">
    <Category> 12 </Category>
    <Flavor> Chaos surges into you when you call on your distant source for assistance. Unpredictable and potentially dangerous, the primordials' boon might either protect you from magical attacks or subject to you even greater injury. </Flavor>
    <specific name="Short Description"> Gain the elemental invocation power </specific>
    <specific name="Level"> 12 </specific>
    <specific name="Powers"> ID_FMP_POWER_16332 </specific>
    <specific name="Type"> Utility </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_796 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_16332 </specific>
	<rules>
         <grant name="ID_FMP_POWER_16332" type="Power" />
    </rules>   
You gain the elemental invocation power.
</RulesElement>

<RulesElement name="Elemental Invocation" type="Power" internal-id="ID_FMP_POWER_16332" source="Heroes of the Elemental Chaos">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_FMP_CLASS_FEATURE_4378,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_PARAGON_PATH_796,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_74,ID_INTERNAL_CATEGORY_MINOR_ACTION,12 </Category>
    <Flavor> Chaos power flows from your pact, and its uncontrollable energy might deflect or attract elemental attacks. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display"> Legendary Hexblade Utility 12 </specific>
    <specific name="Keywords"> Arcane, Elemental </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Effect"> Until the end of the encounter, whenever you take acid, cold, fire, lightning, or thunder damage, you can roll a d20. On a 10 or higher, you reduce the damage by 15. On a 1 or a 2, you instead take 10 extra damage of that type. </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_796 </specific>
    <specific name="Level"> 12 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_4378 </specific>
</RulesElement>

<RulesElement name="Improved Elemental Pact Boon" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_4379" source="Heroes of the Elemental Chaos">
    <Category> 16 </Category>
    <Flavor> Each enemy slain feeds power to the primordials. In exchange, they take notice of you and reward your efforts with a surge of elemental energy. </Flavor>
    <specific name="Short Description"> Deal Con mod extra damage (acid, cold, fire, lightning, or thunder) after using warding chaos </specific>
    <specific name="Level"> 16 </specific>  
Whenever you use warding chaos, the next melee weapon attack you make before the end of your next turn deals extra damage of a type you choose equal to your Constitution modifier. Choose acid, cold, fire, lightning, or thunder damage when you make the attack.
</RulesElement>

<RulesElement name="Elemental Transformation" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_4380" source="Heroes of the Elemental Chaos">
    <Category> 20 </Category>
    <Flavor> The chaos flowing into you triggers a drastic transformation. You become an elemental monstrosity, a living storm of destructive energy that shifts and changes with each attack you make. Your form protects you from those same chaotic forces. </Flavor>
    <specific name="Short Description"> Gain the elemental transformation power </specific>
    <specific name="Level"> 20 </specific>
    <specific name="Powers"> ID_FMP_POWER_16333 </specific>
    <specific name="Type"> Daily </specific>
    <specific name="Class" />
    <specific name="_DisplayPowers"> ID_FMP_POWER_16333 </specific>
	<rules>
         <grant name="ID_FMP_POWER_16333" type="Power" />
    </rules>   
You gain the elemental transformation power.
</RulesElement>

<RulesElement name="Elemental Transformation" type="Power" internal-id="ID_FMP_POWER_16333" source="Heroes of the Elemental Chaos">
    <Category> ID_FMP_CLASS_FEATURE_4380,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_74,ID_FMP_CATEGORY_15,ID_INTERNAL_CATEGORY_MINOR_ACTION </Category>
    <Flavor> You draw upon primordial essence to complete your change into an elemental creature flaring with chaotic energy. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_ChildPower"> ID_FMP_POWER_16334 </specific>
    <specific name="Display"> Elemental Transformation  Power </specific>
    <specific name="Keywords"> Arcane, Elemental, Polymorph </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Effect"> Until the end of the encounter, you gain resist 5 acid, cold, fire, lightning, and thunder. This resistance stacks with any other resistance you have. You also gain a +2 power bonus to AC and Fortitude, and you can use the secondary power once per round. </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_4380 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_16334 </specific>
</RulesElement>

<RulesElement name="Elemental Transformation Secondary Power" type="Power" internal-id="ID_FMP_POWER_16334" source="Heroes of the Elemental Chaos">
    <Category> ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_74,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_56,ID_INTERNAL_CATEGORY_MINOR_ACTION </Category>
    <Prereqs> Unselectable </Prereqs>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display" />
    <specific name="Keywords"> Arcane, Elemental, Implement, Varies </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Close burst 1 </specific>
    <specific name="Requirement"> The power Elemental Transformation must be active in order to use this power. </specific>
    <specific name="Effect"> Before the attack, roll a d10 to determine the attack's damage type: 1-2, acid; 3-4, cold; 5-6, fire; 7-8, lightning; or 9-10, thunder. </specific>
    <specific name="Target"> Each creature in the burst </specific>
    <specific name="Attack"> Charisma vs. Fortitude </specific>
    <specific name="Hit"> The effect is determined by the attack's damage type.
	Acid: 10 acid damage, and the target takes a -2 penalty to attack rolls until the end of your next turn.
	Cold: 10 cold damage, and the target is immobilized until the end of your next turn.
	Fire: 10 fire damage, and ongoing 5 fire damage (save ends).
	Lightning: 10 lightning damage, and the target grants combat advantage until the end of your next turn.
	Thunder: 10 thunder damage, and you push the target up to 3 squares. </specific>
    <specific name="_ParentPower"> ID_FMP_POWER_16333 </specific>
    <specific name="Class" />
</RulesElement>


<!-- Heroes of the Elemental Chaos --> 
<!-- Warlock Powers -->
<RulesElement name="Yan-C-Bin's Breath" type="Power" internal-id="ID_FMP_POWER_16261" source="Heroes of the Elemental Chaos">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_5,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_74,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_39,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,1 </Category>
    <Flavor> You exhale a cloud of roiling green vapor that melts anything it touches. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display"> Warlock Attack 1 </specific>
    <specific name="Keywords"> Acid, Arcane, Elemental, Implement, Zone </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Close blast 3 </specific>
    <specific name="Target"> Each creature in the blast </specific>
    <specific name="Attack"> Charisma vs. Fortitude </specific>
    <specific name="Hit"> 2d6 + Charisma modifier acid damage, and ongoing 5 acid damage (save ends). </specific>
    <specific name="Miss"> Half damage. </specific>
    <specific name="Effect"> The blast creates a zone that lasts until the end of your next turn. The zone is difficult terrain for creatures other than you. Each creature other than you that ends its turn in the zone takes 5 acid damage. </specific>
    <specific name="Sustain Minor"> Roll a d6. On an odd result, reduce the zone's size by 1 square. On an even result, increase the zone's size by 1 square. If the zone occupies 0 squares, it ends. Otherwise, the zone persists until the end of your next turn. </specific>
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Power Type"> Attack </specific>
The evil prince of elemental water stirs in his watery prison, plotting the downfall of the gods and extending the influence of the Elder Elemental Eye across the world. Calling to Yan-CBin is perilous, since the monstrous primordial uses any excuse to extend a sliver of himself out from his prison.
</RulesElement>

<RulesElement name="Stony Roots" type="Power" internal-id="ID_FMP_POWER_16262" source="Heroes of the Elemental Chaos">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_74,ID_INTERNAL_CATEGORY_MINOR_ACTION,2 </Category>
    <Flavor> You draw elemental earth through your body to ensure that nothing can dislodge you from your position. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display"> Warlock Utility 2 </specific>
    <specific name="Keywords"> Arcane, Elemental </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Effect"> Until the end of the encounter, you can ignore forced movement, and you can make a saving throw when an attack would knock you prone. On a save, you don't fall prone. </specific>
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level"> 2 </specific>
    <specific name="Power Type"> Utility </specific>
Arcane magic makes it possible for you to tie yourself to the earth, thus grounding you and preventing enemies from removing you from their path.
</RulesElement>

<RulesElement name="Tentacles of Cryonax" type="Power" internal-id="ID_FMP_POWER_16263" source="Heroes of the Elemental Chaos">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_1,ID_FMP_CATEGORY_26,ID_FMP_CATEGORY_74,ID_INTERNAL_CATEGORY_STANDARD_ACTION,5 </Category>
    <Flavor> The temperature plummets as two ghastly, white tentacles emerge from out of nowhere to grab your enemies. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_ChildPower"> ID_FMP_POWER_16264 </specific>
    <specific name="Display"> Warlock Attack 5 </specific>
    <specific name="Keywords"> Arcane, Cold, Conjuration, Elemental </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Close burst 10 </specific>
    <specific name="Effect"> You conjure two icy tentacles, each in an unoccupied square in the burst. The tentacles persist until the end of your next turn. Each creature other than you that starts its turn adjacent to a tentacle takes 5 cold damage, and it is slowed until the end of its next turn. While a tentacle persists, you can use the secondary power through it. </specific>
    <specific name="Sustain Minor"> Roll a d6. On a 1, remove one tentacle. On a 6, add one tentacle to an unoccupied square within 10 squares of you. If you have one or more tentacles remaining, the effect persists until the end of your next turn. Otherwise, the effect ends. </specific>
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level"> 5 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_16264 </specific>
  
The fallen primordial Cryonax is a monstrous power, his name whispered for fear of attracting his attention. This spell emulates his presence, causing tentacles to reach out from Cryonax's realm to crush anything they can.
</RulesElement>

<RulesElement name="Tentacles of Cryonax Secondary Power" type="Power" internal-id="ID_FMP_POWER_16264" source="Heroes of the Elemental Chaos">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_1,ID_FMP_CATEGORY_74,ID_FMP_CATEGORY_25,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS </Category>
    <Prereqs> Unselectable </Prereqs>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display" />
    <specific name="Keywords"> Arcane, Cold, Elemental, Implement </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee 2 </specific>
    <specific name="Requirement"> The power Tentacles of Cryonax must be active in order to use this power. </specific>
    <specific name="Target"> One enemy </specific>
    <specific name="Attack"> Charisma vs. Reflex </specific>
    <specific name="Hit"> 3d6 + Charisma modifier cold damage, the tentacle pulls the target 1 square, and the target is grabbed (save ends). </specific>
    <specific name=" Each Failed Saving Throw"> 5 cold damage. </specific>
    <specific name="Miss"> Half damage. </specific>
    <specific name="_ParentPower"> ID_FMP_POWER_16263 </specific>
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
</RulesElement>
  
<RulesElement name="Chaos Armor" type="Power" internal-id="ID_FMP_POWER_16265" source="Heroes of the Elemental Chaos">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_74,ID_FMP_CATEGORY_56,ID_INTERNAL_CATEGORY_MINOR_ACTION,6 </Category>
    <Flavor> Power flows around you, girding you against the elements and lashing your enemies. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display"> Warlock Utility 6 </specific>
    <specific name="Keywords"> Arcane, Elemental, Varies </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Effect"> Choose acid, cold, fire, lightning, or thunder. Until the end of the encounter, you gain resist 10 to the chosen damage type. In addition, whenever an enemy hits you with an attack during your turn, one enemy within 5 squares of you takes damage of the chosen type equal to your Constitution modifier. </specific>
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level"> 6 </specific>
    <specific name="Power Type"> Utility </specific>
This spell draws energy from the Elemental Chaos and gathers it about you in a protective field. The field warps and crackles, and energy lashes out from you at opportune times.
</RulesElement>

<RulesElement name="Murky Deep" type="Power" internal-id="ID_FMP_POWER_16266" source="Heroes of the Elemental Chaos">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_74,ID_FMP_CATEGORY_39,ID_INTERNAL_CATEGORY_MINOR_ACTION,10 </Category>
    <Flavor> A bead of moisture appears above your head and expands into great shimmering strands of befouled water. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display"> Warlock Utility 10 </specific>
    <specific name="Keywords"> Arcane, Elemental, Zone </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Close burst 3 </specific>
    <specific name="Effect"> The burst creates a zone of lightly obscured squares that lasts until the end of your next turn. When you shift without leaving the zone, you can shift up to 2 additional squares in the zone. Any enemy that enters the zone or starts its turn there is slowed until the start of its next turn. A creature that has a swim speed ignores this effect. </specific>
    <specific name="Sustain Minor"> The zone persists until the end of your next turn. </specific>
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level"> 10 </specific>
    <specific name="Power Type"> Utility </specific>
A defensive spell, murky deep calls forth elemental water on the battlefield. Your connection to the Elemental Chaos lets you move safely through the area with great speed while your enemies flounder and struggle to advance through the dark waters.
</RulesElement>

<RulesElement name="Dream of Mual-Tar" type="Power" internal-id="ID_FMP_POWER_16267" source="Heroes of the Elemental Chaos">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_74,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_11,ID_FMP_CATEGORY_20,ID_FMP_CATEGORY_39,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,15 </Category>
    <Flavor> A horrific serpent of lightning and thunder uncoils before you. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display"> Warlock Attack 15 </specific>
    <specific name="Keywords"> Arcane, Elemental, Implement, Lightning, Thunder, Zone </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Close blast 5 </specific>
    <specific name="Target"> Each creature in the blast </specific>
    <specific name="Attack"> Charisma vs. Reflex </specific>
    <specific name="Hit"> 3d6 + Charisma modifier lightning damage, and ongoing 5 thunder damage (save ends). </specific>
    <specific name=" Each Failed Saving Throw"> Each creature adjacent to the target takes thunder damage equal to your Charisma modifier. </specific>
    <specific name="Miss"> Half damage. </specific>
    <specific name="Effect"> The blast creates a zone that lasts until the end of your next turn. While in the zone, creatures other than you have vulnerable 5 lightning and vulnerable 5 thunder. </specific>
    <specific name="Sustain Minor"> The zone persists until the end of your next turn. Roll a d6. On a 1, each creature in the zone can shift 1 square as a free action. On a 6, each creature other than you in the zone is slowed until the end of your next turn. </specific>
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level"> 15 </specific>
    <specific name="Power Type"> Attack </specific>
The primordial Mual-Tar, the Thunder Spirit, strains against its chains, demanding release from the divine bonds placed upon it. This spell draws forth a speck of its monstrous attention and invites its consciousness to join the struggle.
</RulesElement>

<RulesElement name="Heart of the Storm" type="Power" internal-id="ID_FMP_POWER_16268" source="Heroes of the Elemental Chaos">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_74,ID_INTERNAL_CATEGORY_MOVE_ACTION,16 </Category>
    <Flavor> A forceful wind shoves back the creatures around you to provide you an exit. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Warlock Utility 16 </specific>
    <specific name="Keywords"> Arcane, Elemental </specific>
    <specific name="Action Type"> Move Action </specific>
    <specific name="Attack Type"> Close burst 2 </specific>
    <specific name="Target"> Each creature in the burst </specific>
    <specific name="Effect"> You push each target 1 square. You then fly up to 8 squares. </specific>
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level"> 16 </specific>
    <specific name="Power Type"> Utility </specific>
The storms raging across the Elemental Chaos are almost beyond description. Violet lightning dances amid boiling clouds, while deafening thunder wracks the landscape for miles. Carried by winds that screech and moan, these storms rush about the plane to vent their wrath. This spell opens a tiny passage to one of these storms, letting the wind clear a path for you to escape.
</RulesElement>

<RulesElement name="Baleful Eye of Imix" type="Power" internal-id="ID_FMP_POWER_16269" source="Heroes of the Elemental Chaos">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_26,ID_FMP_CATEGORY_74,ID_FMP_CATEGORY_3,ID_FMP_CATEGORY_19,ID_INTERNAL_CATEGORY_MINOR_ACTION,19 </Category>
    <Flavor> A great fiery eye opens, and as the eye winks, it erupts in a burst of flames. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_ChildPower"> ID_FMP_POWER_16270 </specific>
    <specific name="Display"> Warlock Attack 19 </specific>
    <specific name="Keywords"> Arcane, Conjuration, Elemental, Fire, Teleportation </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Effect"> You conjure a Large eye of Imix in an unoccupied space in range. The eye persists until the end of your next turn. Each creature other than you that starts its turn adjacent to the eye takes ongoing 10 fire damage (save ends). Any creature that enters the eye's space takes 10 fire damage and can then teleport up to 5 squares as a free action. Until the effect ends, you can use the secondary power. </specific>
    <specific name="Sustain Minor"> The eye persists until the end of your next turn. Roll a d6. On a 1, you cannot use the secondary power on your next turn. On a 6, creatures within 3 squares of the eye take fire damage equal to your Charisma modifier. </specific>
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level"> 19 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_16270 </specific>
  
The infinitely ancient primordial Imix claims dominion over elemental fire. Believed to be chief among the Elder Elemental Eye's servants, Imix is favored for his malice and the great gains he provides cultists in their efforts to recruit followers in the natural world. This horrid spell bestirs the Flame Prince, so that Imix himself looks onto your struggles.
</RulesElement>

<RulesElement name="Baleful Eye of Imix Secondary Power" type="Power" internal-id="ID_FMP_POWER_16270" source="Heroes of the Elemental Chaos">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_74,ID_FMP_CATEGORY_3,ID_FMP_CATEGORY_25,ID_INTERNAL_CATEGORY_STANDARD_ACTION </Category>
    <Prereqs> Unselectable </Prereqs>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display" />
    <specific name="Keywords"> Arcane, Elemental, Fire, Implement </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Close burst 3 centered on the eye </specific>
    <specific name="Requirement"> The power Baleful Eye of Imix must be active in order to use this power. </specific>
    <specific name="Target"> Each creature in the burst </specific>
    <specific name="Attack"> Charisma vs. Fortitude </specific>
    <specific name="Hit"> 4d6 + Charisma modifier fire damage, and the eye pulls the target up to 2 squares. </specific>
    <specific name="_ParentPower"> ID_FMP_POWER_16269 </specific>
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
</RulesElement>

<RulesElement name="Fury of Ogremoch" type="Power" internal-id="ID_FMP_POWER_16271" source="Heroes of the Elemental Chaos">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_7,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_74,ID_FMP_CATEGORY_25,ID_INTERNAL_CATEGORY_STANDARD_ACTION,29 </Category>
    <Flavor> The ground trembles and dust chokes the air as Ogremoch's wrath encases your enemies and then explodes each stony casing in a spray of jagged shards. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display"> Warlock Attack 29 </specific>
    <specific name="Keywords"> Arcane, Elemental, Implement </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Close blast 5 </specific>
    <specific name="Target"> Each enemy in the blast </specific>
    <specific name="Effect"> The target is immobilized (save ends). </specific>
    <specific name=" First Failed Saving Throw"> The target is instead restrained (save ends). </specific>
    <specific name=" Second Failed Saving Throw"> The target is instead petrified (save ends). </specific>
    <specific name="Aftereffect"> As a free action, make the following attack, which is a close burst 2 centered on the target. </specific>
    <specific name=" Target"> Each creature in the burst </specific>
    <specific name=" Attack"> Charisma vs. Reflex </specific>
    <specific name=" Hit"> 3d6 + Charisma modifier damage. If the target was restrained by this power, this attack deals 1d6 extra damage to it. If the target was petrified by this power, this attack deals 2d6 extra damage to it. </specific>
    <specific name=" Miss"> Half damage. </specific>
    <specific name="Class"> ID_FMP_CLASS_7 </specific>
    <specific name="Level"> 29 </specific>
    <specific name="Power Type"> Attack </specific>
The Lord of the Black Earth has nursed a grudge against the natural world since the gods first ripped it from his grasp. He craves the world's annihilation, if only to deny his enemies what they stole from him. Calling on Ogremoch brings forth his malign presence in a whirling storm that petrifies creatures in its presence.
</RulesElement>



</D20Rules>