<?xml version="1.0" encoding="utf-8"?>
<D20Rules game-system="D&amp;D4E">
  <UpdateInfo>
    <Version>1.04</Version>
    <Filename>27-battlemind.part</Filename>
    <PartAddress>http://cbloader.com/sorted/27-battlemind.part</PartAddress>
    <VersionAddress>http://cbloader.com/sorted/27-battlemind.txt</VersionAddress>
  </UpdateInfo>
  <!-- Battlemind -->
  <!-- 27-battlemind.part, version 1.04 -->
  <!-- Original release: 13-July-2011; Last modified: 21-August-2011 -->
  <!-- Test compiled with CBLoader build V1.3.0 -->
  <!-- This part file belongs to the July 2011 reorganization of data files. -->
  <!-- Special thanks to the entire community for handling the materials. -->
<Changelog>
 Updated 13-July-2011 File Released.
 Updated 13-July-2011 Battlemind Powers and Background from Dragon 391 added.
 Updated 01-August-2011 Moved main class from Dark Sun part file.
 Updated 14-September-2011: Added Errata for August 2011 (Malek Deneith)
 Updated 25-September-2011: Added Updates from Community (Maddock) 
</Changelog> 
  <!-- Battlemind Class Feature Updates -->
  
  <RulesElement name="Battlemind" type="Class" internal-id="ID_FMP_CLASS_124" source="Player's Handbook 3" revision-date="9/21/2010 3:20:43 PM">
    <Flavor> “My mind is a far deadlier weapon than some ill-crafted bit of iron.” </Flavor>
    <specific name="Key Abilities"> Constitution, Wisdom, Charisma </specific>
    <specific name="Implements" />
    <specific name="Armor Proficiencies"> Cloth, leather, hide, chainmail, scale; heavy shields, light shields </specific>
    <specific name="Weapon Proficiencies"> Simple melee, military melee, simple ranged </specific>
    <specific name="Bonus to Defense"> +2 Will </specific>
    <specific name="Hit Points at 1st Level"> 15+ Constitution Score </specific>
    <specific name="Hit Points per Level Gained"> 6 </specific>
    <specific name="Healing Surges"> 9+ Constitution Modifier </specific>
    <specific name="Trained Skills"> From the class skills list below, choose 3 trained skills at 1st level. </specific>
    <specific name="Class Skills"> Arcana (Int), Athletics (Str), Bluff (Cha), Diplomacy (Cha), Endurance (Con), Heal (Wis), Insight (Wis), Intimidate (Cha) </specific>
    <specific name="Build Options"> Harrier Battlemind, Quick Battlemind, Resilient Battlemind, Wild Battlemind </specific>
    <specific name="_PARSED_CLASS_FEATURE"> Psionic Augmentation, Psionic Defense, Psionic Study </specific>
    <specific name="Role"> Defender. You are tough and fast, while your mastery of psionic magic allows you to outwit your foes. Depending on your choice of class features and powers, you lean toward either controller or striker as a secondary role. </specific>
    <specific name="Power Source"> Psionic. You are a psionic warrior, a weapon master who combines physical might and a cunning intellect. </specific>
    <specific name="Creating"> Battleminds rely on Constitution, Charisma, and Wisdom for their powers. You can choose any powers you like, but many battleminds choose powers that complement their choice of combat style. </specific>
    <specific name="Class Features"> Battleminds have the following class features. </specific>
    <specific name="Supplemental"> BATTLEMIND OVERVIEW

Characteristics: Your heavy armor allows you to take on your enemies' attacks without fear, and your melee attacks that are augmented by psionic magic let you control your enemies like puppets and set them up for defeat. You excel at controlling the battle line and forcing enemies to fight you while your allies wreak havoc.

Religion: Battleminds who live up to this class's renowned arrogance rarely pray to the gods, and stories abound of battleminds whose ill luck could be placed at the feet of their impiety. Those battleminds who do follow the gods typically revere Kord for his martial skill and strength, Bahamut for his practice of justice, or Ioun for being the originator of psionic magic.

Races: Half-elves are ideal quick battleminds, channeling their natural Charisma into psionic alacrity. Goliaths' sheer physical power makes them well suited for this class, and many gnome and tiefling warriors are drawn to the guile and trickery of some battlemind powers. </specific>
    <specific name="Implement" />
    <specific name="Powers"> Your powers are called disciplines; they combine your fighting ability with your mastery of psionic magic. You can plant images in a foe's mind and use psionic power to lend unmatched speed and strength to your weapon blows. </specific>
    <specific name="Power Name"> Disciplines </specific>
    <specific name="_RoleElement"> ID_FMP_ROLE_4 </specific>
    <specific name="_PowerSourceElement"> ID_FMP_POWER_SOURCE_5 </specific>
    <specific name="_SecondaryPowerSourceElement" />
    <specific name="Secondary Abilities" />
    <specific name="Hybrid Talent Options" />
    <specific name="Short Description"> A hardy warrior, you use psionic power to transform yourself into a living weapon. </specific>
    <specific name="_ParentClass" />
    <specific name="Trait Package" />
    <rules>
      <grant name="ID_INTERNAL_GRANTS_BATTLEMIND" type="Grants" />
      <select type="Power" name="First Augmented At-Will" number="1" Category="$$CLASS,at-will,1" />
      <select type="Power" name="Second Augmented At-Will" number="1" Category="$$CLASS,at-will,1" />
      <textstring name="_CLASSNAME" value="ID_FMP_CLASS_124" />
      <statadd name="_LEVEL-ONE-HPS" value="+15" />
      <statadd name="_PER-LEVEL-HPS" value="+6" />
      <statadd name="Healing Surges" value="+9" />
      <select type="Build" number="1" Category="$$CLASS" optional="true" />
      <statadd name="Will Defense Class Bonus" value="+2" />
      <select type="Skill Training" number="3" Category="ID_FMP_CLASS_124" />
    </rules>
As wanderers, mercenaries, and adventurers, battleminds are carefree warriors who seek only to test their skill against the mightiest and most dangerous opponents. Battleminds possess a potent combination of psionic and physical skill, allowing them to use their magic to manipulate and deceive their foes even as their fighting skill lets them carve a swath through enemy ranks. Battleminds tend to be bold and sometimes arrogant, an attitude earned through bringing ruin to enemies over the course of many conflicts.

You might not share your fellow battleminds' arrogance, but you do have access to an array of combat abilities that let you manipulate, baffle, and defeat your enemies. Your mind is as deadly as your weapon, and with the aid of your psionic magic, your body can turn aside attacks as effectively as a suit of plate armor can.

Let those who would stand against your might quiver in terror when you approach, for you are a battlemind, and supremacy in combat is your birthright.
   </RulesElement>
  <RulesElement name="Battlemind" type="Grants" internal-id="ID_INTERNAL_GRANTS_BATTLEMIND" source="Player's Handbook 3">
    <specific name="_SupportsID"> ID_FMP_CLASS_124 </specific>
    <rules>
      <grant name="ID_INTERNAL_INTERNAL_PSIONIC_FIRST_CLASS" type="Internal" />
      <grant name="ID_FMP_ROLE_4" type="Role" />
      <grant name="ID_FMP_POWER_SOURCE_5" type="Power Source" />
      <grant name="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(CLOTH)" type="Proficiency" />
      <grant name="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(LEATHER)" type="Proficiency" />
      <grant name="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(HIDE)" type="Proficiency" />
      <grant name="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(CHAINMAIL)" type="Proficiency" />
      <grant name="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(SCALE)" type="Proficiency" />
      <grant name="ID_INTERNAL_PROFICIENCY_SHIELD_PROFICIENCY_(HEAVY)" type="Proficiency" />
      <grant name="ID_INTERNAL_PROFICIENCY_SHIELD_PROFICIENCY_(LIGHT)" type="Proficiency" />
      <grant name="ID_INTERNAL_PROFICIENCY_SIMPLE_MELEE" type="Proficiency" />
      <grant name="ID_INTERNAL_PROFICIENCY_MILITARY_MELEE" type="Proficiency" />
      <grant name="ID_INTERNAL_PROFICIENCY_SIMPLE_RANGED" type="Proficiency" />
      <grant name="ID_FMP_CLASS_FEATURE_1812" type="Class Feature" />
      <grant name="ID_FMP_CLASS_FEATURE_764" type="Class Feature" />
      <grant name="ID_FMP_CLASS_FEATURE_2175" type="Class Feature" />
      <grant name="ID_INTERNAL_GRANTS_BATTLEMIND_IMPLEMENTS" type="Grants" />
    </rules>
  </RulesElement>
  <RulesElement name="Psionic Study" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2175" source="Player's Handbook 3" revision-date="10/14/2010 9:29:03 AM">
    <Category> 1 </Category>
    <specific name="Level"> 1 </specific>
    <specific name="_PARSED_SUB_FEATURES"> ID_FMP_CLASS_FEATURE_765, ID_FMP_CLASS_FEATURE_2353, ID_FMP_CLASS_FEATURE_2662, ID_FMP_CLASS_FEATURE_2936 </specific>
    <rules>
      <select type="Class Feature" number="1" Category="ID_FMP_CLASS_FEATURE_2175" />
    </rules>
Battleminds learn to fight using their bodies as weapons. Some battleminds alter their own form to fit their needs. Other battleminds use their psionic power to predict the best position for launching an attack.
</RulesElement>
  <RulesElement name="Wild Focus" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2662" source="Dark Sun Campaign Setting" revision-date="10/14/2010 9:29:04 AM">
    <Category> ID_FMP_CLASS_FEATURE_2175,1 </Category>
    <specific name="Short Description"> Gain wild focus power </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Powers"> ID_FMP_POWER_12418 </specific>
    <specific name="type"> Encounter </specific>
    <specific name="Class"> ID_FMP_CLASS_124 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_12418 </specific>
    <rules>
      <grant name="ID_FMP_POWER_12418" type="Power" />
    </rules>
You gain the wildfocus power, which reflects the raw telekinetic power you wield in combat.
   </RulesElement>
  <RulesElement name="Psionic Study (Hybrid)" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2526" source="Player's Handbook 3" revision-date="10/14/2010 9:29:04 AM">
    <Category> ID_FMP_HYBRID_CLASS_590,1 </Category>
    <specific name="Short Description"> Battlemind may pick the speed of thought or battle resilience power </specific>
    <specific name="Level"> 1 </specific>
    <specific name="_PARSED_SUB_FEATURES"> ID_FMP_CLASS_FEATURE_2527, ID_FMP_CLASS_FEATURE_2528, ID_FMP_CLASS_FEATURE_2663 </specific>
    <rules>
      <select type="Class Feature" number="1" Category="ID_FMP_CLASS_FEATURE_2526" />
    </rules>
Battleminds learn to fight using their bodies as weapons. Some battleminds alter their own form to fit their needs. Other battleminds use their psionic power to predict the best position for launching an attack.
Choose one of these options.
</RulesElement>
  <RulesElement name="Wild Focus (Hybrid)" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2663" source="Dark Sun Campaign Setting" revision-date="10/14/2010 9:29:04 AM">
    <Category> ID_FMP_CLASS_FEATURE_2526,1 </Category>
    <specific name="Short Description"> Gain wild focus power </specific>
    <specific name="Level"> 1 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_12418 </specific>
    <rules>
      <grant name="ID_FMP_POWER_12418" type="Power" />
    </rules>
You gain the wild focus power, which reflects the raw telekinetic power you wield in combat.
</RulesElement>
  <RulesElement name="Wild Battlemind" type="Build Suggestions" internal-id="ID_INTERNAL_BUILD_SUGGESTIONS_WILD_BATTLEMIND" source="Dark Sun Campaign Setting">
    <specific name="_SupportsID"> ID_FMP_BUILD_112 </specific>
    <rules>
      <suggest name="ID_FMP_CLASS_FEATURE_2662" type="Class Feature" />
      <suggest name="ID_FMP_ABILITY_SCORE_2" type="Ability Score" />
      <suggest name="ID_FMP_ABILITY_SCORE_6" type="Ability Score" />
      <suggest name="ID_FMP_ABILITY_SCORE_5" type="Ability Score" />
      <suggest name="ID_FMP_FEAT_178" type="Feat" />
      <suggest name="ID_FMP_POWER_12418" type="Power" />
      <suggest name="ID_FMP_POWER_12419" type="Power" />
      <suggest name="ID_FMP_POWER_12420" type="Power" />
      <suggest name="ID_FMP_SKILL_27" type="Skill" />
      <suggest name="ID_FMP_SKILL_8" type="Skill" />
      <suggest name="ID_FMP_SKILL_14" type="Skill" />
    </rules>
  </RulesElement>
    
  <!-- Battlemind Powers, Dragon 391 -->
  <RulesElement name="Shade Strike" type="Power" internal-id="ID_FMP_POWER_13466" source="Dragon Magazine 391" revision-date="10/14/2010 9:22:18 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_124,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,3 </Category>
    <Flavor> Wisps of shadow bind you to your foe, obscuring its attempts to strike back at you. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="Display"> Battlemind Attack 3 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Constitution vs. AC </specific>
    <specific name="Hit"> 1[W] + Constitution modifier damage. Until you end your turn in a square not adjacent to the target, you have concealment against the target. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Hit"> 2[W] + Constitution modifier damage. Until you end your turn in a square not adjacent to the target, you and allies adjacent to you have concealment against the target. </specific>
    <specific name="Class"> ID_FMP_CLASS_124 </specific>
    <specific name="Level"> 3 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"> ID_INTERNAL_POWER_SHADE_STRIKE_(AUGMENT_0),ID_INTERNAL_POWER_SHADE_STRIKE_(AUGMENT_2) </specific>
  </RulesElement>
  <RulesElement name="Shade Strike (Augment 0)" type="Power" internal-id="ID_INTERNAL_POWER_SHADE_STRIKE_(AUGMENT_0)" source="Dragon Magazine 391" revision-date="10/14/2010 9:22:18 AM">
    <Flavor> Wisps of shadow bind you to your foe, obscuring its attempts to strike back at you. </Flavor>
    <specific name="_SupportsID"> ID_FMP_POWER_13466 </specific>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="Display"> Battlemind Attack 3 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Constitution vs. AC </specific>
    <specific name="Hit"> 1[W] + Constitution modifier damage. Until you end your turn in a square not adjacent to the target, you have concealment against the target. </specific>
    <specific name="Class"> ID_FMP_CLASS_124 </specific>
    <specific name="Level"> 3 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentParent"> ID_FMP_POWER_13466 </specific>
  </RulesElement>
  <RulesElement name="Shade Strike (Augment 2)" type="Power" internal-id="ID_INTERNAL_POWER_SHADE_STRIKE_(AUGMENT_2)" source="Dragon Magazine 391" revision-date="10/14/2010 9:22:18 AM">
    <Flavor> Wisps of shadow bind you to your foe, obscuring its attempts to strike back at you. </Flavor>
    <specific name="_SupportsID"> ID_FMP_POWER_13466 </specific>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="Display"> Battlemind Attack 3 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Constitution vs. AC </specific>
    <specific name="Hit"> 2[W] + Constitution modifier damage. Until you end your turn in a square not adjacent to the target, you and allies adjacent to you have concealment against the target. </specific>
    <specific name="Class"> ID_FMP_CLASS_124 </specific>
    <specific name="Level"> 3 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentParent"> ID_FMP_POWER_13466 </specific>
  </RulesElement>
  <RulesElement name="Ghost Jaunt" type="Power" internal-id="ID_FMP_POWER_13468" source="Dragon Magazine 391" revision-date="10/14/2010 9:22:20 AM">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_124,ID_FMP_CATEGORY_10,ID_FMP_CATEGORY_35,ID_INTERNAL_CATEGORY_MOVE_ACTION,6 </Category>
    <Flavor> You vanish from an enemy's sight, slipping past other foes as you move into attack position. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Battlemind Utility 6 </specific>
    <specific name="Keywords"> Illusion, Psionic </specific>
    <specific name="Action Type"> Move Action </specific>
    <specific name="Attack Type"> Ranged 5 </specific>
    <specific name="Target"> One creature marked by you </specific>
    <specific name="Effect"> You become invisible to the target, then shift 5 squares to a square adjacent to the target. This invisibility last until the end of your turn or until you make an attack. </specific>
    <specific name="Class"> ID_FMP_CLASS_124 </specific>
    <specific name="Level"> 6 </specific>
    <specific name="Power Type"> Utility </specific>
  </RulesElement>
  <!-- Battlemind Backgrounds, Dragon Magazine 391 -->
  <RulesElement name="Ghost of Nerath" type="Background" internal-id="ID_FMP_BACKGROUND_714" source="Dragon Magazine 391" revision-date="10/14/2010 9:25:49 AM">
    <Prereqs> Battlemind </Prereqs>
    <print-prereqs> Battlemind </print-prereqs>
    <specific name="type"> Occupation </specific>
    <specific name="Common Knowledge"> From the day you were born, you were told the tales of blood and bravery that marked the empire's fall. As a child, you played out the ancient battles whose names were among the first words you learned, but Nerath was never more than stories to you. Or so it was until you first felt the spark of psionic power that marked you as a battlemind. With that power came a knowledge that filled you like a ghostly chorus—the memory of a dozen lifetimes never lived, tracing back to the last of the Ghost Blades.
	Whether or not you sought the role, you are a ghost of Nerath fated to search for the signs that will herald the empire's rise from the ashes. Do you have the strength to take up a quest whose conclusion might lie long after your own death? Can you set aside the need for love and family, hearth and home to wander the world in search of the vague and elusive signs? Do you dare to consider that you might be the most important of those signs and scion to a bloodline long thought lost? </specific>
    <specific name="Campaign"> General </specific>
    <specific name="Associated Skills"> Endurance, History </specific>
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_HISTORY" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ENDURACE" type="Background Association" />
    </rules>
  </RulesElement>
  <!-- Battlemind Class Feature Updates -->
  <RulesElement name="Monolithic Vision" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2938" source="Psionic Power" revision-date="10/5/2010 1:47:07 PM">
    <Category> 11 </Category>
    <specific name="Short Description"> Mind spike slides target 3 squares + slows target until the end of its next turn </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <modify name="Mind Spike" type="Power" Field="Monolithic Vision" value="Whenever you use your mind spike power, you also pull the target of that power 3 squares. The target is then slowed until the end of its next turn." />
    </rules>
Whenever you use your mind spike power, you also slide the target of that power 3 squares. The target is then slowed until the end of its next turn.
   </RulesElement>
   
   <!-- Errata for August 2011 -->
   <RulesElement name="Persistent Harrier" type="Power" internal-id="ID_FMP_POWER_13024" source="Psionic Power" revision-date="9/14/2011 1:43:00 PM" >
      <Flavor> You slip the bonds of space to strike back at even a distant opponent. </Flavor>
      <specific name="Power Usage"> Encounter </specific>
      <specific name="_SkillPower" />
      <specific name="Display"> Battlemind Feature  </specific>
      <specific name="Keywords"> Psionic, Teleportation, Weapon </specific>
      <specific name="Action Type"> Immediate Reaction </specific>
      <specific name="Attack Type"> Melee weapon </specific>
      <specific name="Trigger"> An enemy hits or misses you with an attack for the first time during an encounter </specific>
      <specific name="Target"> The triggering enemy </specific>
      <specific name="Special"> You can attack the target with this melee attack even if the target is outside your melee reach. </specific>
      <specific name="Attack"> Constitution vs. AC </specific>
      <specific name="Hit"> 1[W] + Constitution modifier damage, and you teleport to a square adjacent to the enemy. 
Level 21: 2[W] + Constitution modifier damage.</specific>
      <specific name="_Associated Feats" />
      <specific name="Class"> ID_FMP_CLASS_124 </specific>
      <specific name="Level" />
      <specific name="Power Type"> Feature </specific>
      <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_2936 </specific>
   </RulesElement>
   <RulesElement name="Evade Explosion" type="Power" internal-id="ID_FMP_POWER_13034" source="Psionic Power" revision-date="9/14/2011 1:44:00 PM" >
      <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_124,ID_FMP_CATEGORY_35,ID_INTERNAL_CATEGORY_IMMEDIATE_REACTION,2 </Category>
      <Flavor> A prescient vision of destruction allows you to sidestep the worst effects of an attack. </Flavor>
      <specific name="Power Usage"> Encounter </specific>
      <specific name="_SkillPower" />
      <specific name="Display"> Battlemind Utility 2 </specific>
      <specific name="Keywords"> Psionic </specific>
      <specific name="Action Type"> Immediate Reaction </specific>
      <specific name="Attack Type"> Personal  </specific>
      <specific name="Trigger"> A close or an area attack hits you </specific>
      <specific name="Effect"> You shift 1 square. If the shift places you outside the area of the triggering attack, you take only half damage from the attack. </specific>
      <specific name="_Associated Feats" />
      <specific name="Class"> ID_FMP_CLASS_124 </specific>
      <specific name="Level"> 2 </specific>
      <specific name="Power Type"> Utility </specific>
   </RulesElement>
   <RulesElement name="Lodestone Lure" type="Power" internal-id="ID_FMP_POWER_13041" source="Psionic Power" revision-date="9/14/2011 1:45:00 PM" >
      <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_124,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,3 </Category>
      <Flavor> As you raise your weapon, a foe lurches toward you against its will. </Flavor>
      <specific name="Power Usage"> At-Will </specific>
      <specific name="_SkillPower" />
      <specific name="Display"> Battlemind Attack 3 </specific>
      <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
      <specific name="Action Type"> Standard action </specific>
      <specific name="Attack Type"> Melee 2 </specific>
      <specific name="Target"> One creature </specific>
      <specific name="Attack"> Constitution vs. Will </specific>
      <specific name="Hit"> Constitution modifier damage, and you must pull the target 1 square. Until the end of your next turn, the target can move only to squares that are adjacent to you. </specific>
      <specific name="Augment"> 1 </specific>
      <specific name="	Attack Type"> Melee 5 </specific>
      <specific name="	Hit"> As above, but you must pull the target 4 squares. </specific>
      <specific name="Augment"> 2 </specific>
      <specific name="	Attack Type"> Melee 5 </specific>
      <specific name="	Hit"> 1[W] + Constitution modifier damage, and you must pull the target 4 squares and knock it prone. Until the end of your next turn, the target can move only to squares that are adjacent to you. </specific>
      <specific name="_Associated Feats" />
      <specific name="Class"> ID_FMP_CLASS_124 </specific>
      <specific name="Level"> 3 </specific>
      <specific name="Power Type"> Attack </specific>
      <specific name="_AugmentVersions"> ID_INTERNAL_POWER_LODESTONE_LURE_(AUGMENT_0),ID_INTERNAL_POWER_LODESTONE_LURE_(AUGMENT_1),ID_INTERNAL_POWER_LODESTONE_LURE_(AUGMENT_2) </specific>
   </RulesElement>
   <RulesElement name="Lodestone Lure (Augment 0)" type="Power" internal-id="ID_INTERNAL_POWER_LODESTONE_LURE_(AUGMENT_0)" source="Psionic Power" revision-date="9/21/2010 2:02:20 PM">
      <Flavor> As you raise your weapon, a foe lurches toward you against its will. </Flavor>
      <specific name="_SupportsID"> ID_FMP_POWER_13041 </specific>
      <specific name="Power Usage"> At-Will </specific>
      <specific name="_SkillPower" />
      <specific name="Display"> Battlemind Attack 3 </specific>
      <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
      <specific name="Action Type"> Standard action </specific>
      <specific name="Attack Type"> Melee 2 </specific>
      <specific name="Target"> One creature </specific>
      <specific name="Attack"> Constitution vs. Will </specific>
      <specific name="Hit"> Constitution modifier damage, and you must pull the target 1 square. Until the end of your next turn, the target can move only to squares that are adjacent to you. </specific>
      <specific name="Class"> ID_FMP_CLASS_124 </specific>
      <specific name="Level"> 3 </specific>
      <specific name="Power Type"> Attack </specific>
      <specific name="_AugmentParent"> ID_FMP_POWER_13041 </specific>
   </RulesElement>
   <RulesElement name="Lodestone Lure (Augment 1)" type="Power" internal-id="ID_INTERNAL_POWER_LODESTONE_LURE_(AUGMENT_1)" source="Psionic Power" revision-date="9/21/2010 2:02:20 PM">
      <Flavor> As you raise your weapon, a foe lurches toward you against its will. </Flavor>
      <specific name="_SupportsID"> ID_FMP_POWER_13041 </specific>
      <specific name="Power Usage"> At-Will </specific>
      <specific name="_SkillPower" />
      <specific name="Display"> Battlemind Attack 3 </specific>
      <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
      <specific name="Action Type"> Standard action </specific>
      <specific name="Attack Type"> Melee 5 </specific>
      <specific name="Target"> One creature </specific>
      <specific name="Attack"> Constitution vs. Will </specific>
      <specific name="Hit"> Constitution modifier damage, and you must pull the target 4 squares. Until the end of your next turn, the target can move only to squares that are adjacent to you. </specific>
      <specific name="Class"> ID_FMP_CLASS_124 </specific>
      <specific name="Level"> 3 </specific>
      <specific name="Power Type"> Attack </specific>
      <specific name="_AugmentParent"> ID_FMP_POWER_13041 </specific>
   </RulesElement>
   <RulesElement name="Lodestone Lure (Augment 2)" type="Power" internal-id="ID_INTERNAL_POWER_LODESTONE_LURE_(AUGMENT_2)" source="Psionic Power" revision-date="9/21/2010 2:02:20 PM">
      <Flavor> As you raise your weapon, a foe lurches toward you against its will. </Flavor>
      <specific name="_SupportsID"> ID_FMP_POWER_13041 </specific>
      <specific name="Power Usage"> At-Will </specific>
      <specific name="_SkillPower" />
      <specific name="Display"> Battlemind Attack 3 </specific>
      <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
      <specific name="Action Type"> Standard action </specific>
      <specific name="Attack Type"> Melee 5 </specific>
      <specific name="Target"> One creature </specific>
      <specific name="Attack"> Constitution vs. Will </specific>
      <specific name="Hit"> 1[W] + Constitution modifier damage, and you must pull the target 4 squares and knock it prone. Until the end of your next turn, the target can move only to squares that are adjacent to you. </specific>
      <specific name="Class"> ID_FMP_CLASS_124 </specific>
      <specific name="Level"> 3 </specific>
      <specific name="Power Type"> Attack </specific>
      <specific name="_AugmentParent"> ID_FMP_POWER_13041 </specific>
   </RulesElement>
   <RulesElement name="Parting Shot" type="Power" internal-id="ID_FMP_POWER_13066" source="Psionic Power" revision-date="9/14/2011 1:46:00 PM" >
      <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_124,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,13 </Category>
      <Flavor> You move through your enemies like a shadow, striking hard with your weapon as you slip away. </Flavor>
      <specific name="Power Usage"> At-Will </specific>
      <specific name="_SkillPower" />
      <specific name="Display"> Battlemind Attack 13 </specific>
      <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
      <specific name="Action Type"> Standard action </specific>
      <specific name="Attack Type"> Melee weapon </specific>
      <specific name="Effect"> You shift 2 squares and make the following attack against one enemy adjacent to you at any point during this movement. </specific>
      <specific name="	Target"> One creature </specific>
      <specific name="	Attack"> Constitution vs. AC </specific>
      <specific name="	Hit"> 1[W] + Constitution modifier damage. </specific>
      <specific name="Augment"> 1 </specific>
      <specific name="	Attack Type"> Close burst 1 </specific>
      <specific name="	Target"> One or two creatures in the burst </specific>
      <specific name="	Hit"> 1[W] damage. </specific>
      <specific name="Augment"> 4 </specific>
      <specific name="	Effect"> You shift your speed and can move through enemies&apos; spaces during this movement. Make the following attack against one enemy adjacent to you at any point during this movement. </specific>
      <specific name="	Target"> One creature </specific>
      <specific name="	Attack"> Constitution vs. AC </specific>
      <specific name="	Hit"> 2[W] + Constitution modifier damage, and you mark the target until the end of your next turn. </specific>
      <specific name="_Associated Feats" />
      <specific name="Class"> ID_FMP_CLASS_124 </specific>
      <specific name="Level"> 13 </specific>
      <specific name="Power Type"> Attack </specific>
      <specific name="_AugmentVersions"> ID_INTERNAL_POWER_PARTING_SHOT_(AUGMENT_0),ID_INTERNAL_POWER_PARTING_SHOT_(AUGMENT_1),ID_INTERNAL_POWER_PARTING_SHOT_(AUGMENT_4) </specific>
   </RulesElement>
   <RulesElement name="Parting Shot (Augment 1)" type="Power" internal-id="ID_INTERNAL_POWER_PARTING_SHOT_(AUGMENT_1)" source="Psionic Power" revision-date="9/21/2010 2:07:14 PM">
      <Flavor> You move through your enemies like a shadow, striking hard with your weapon as you slip away. </Flavor>
      <specific name="_SupportsID"> ID_FMP_POWER_13066 </specific>
      <specific name="Power Usage"> At-Will </specific>
      <specific name="_SkillPower" />
      <specific name="Display"> Battlemind Attack 13 </specific>
      <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
      <specific name="Action Type"> Standard action </specific>
      <specific name="Attack Type"> Close burst 1 </specific>
      <specific name="Effect"> You shift 2 squares and make the following attack against one enemy adjacent to you at any point during this movement. </specific>
      <specific name=" Target"> One creature in the burst </specific>
      <specific name=" Attack"> Constitution vs. AC </specific>
      <specific name=" Hit"> 1[W] + Constitution modifier damage. </specific>
      <specific name="Class"> ID_FMP_CLASS_124 </specific>
      <specific name="Level"> 13 </specific>
      <specific name="Power Type"> Attack </specific>
      <specific name="_AugmentParent"> ID_FMP_POWER_13066 </specific>
      <specific name="Target"> One or two creatures </specific>
      <specific name="Hit"> 1[W] damage. </specific>
   </RulesElement>
   <RulesElement name="Unwavering Concentration" type="Power" internal-id="ID_FMP_POWER_13067" source="Psionic Power" revision-date="9/14/2011 1:47:00 PM" >
      <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_124,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,13 </Category>
      <Flavor> Your attack focuses your mind and body to shield you from counterattacks. </Flavor>
      <specific name="Power Usage"> At-Will </specific>
      <specific name="_SkillPower" />
      <specific name="Display"> Battlemind Attack 13 </specific>
      <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
      <specific name="Action Type"> Standard action </specific>
      <specific name="Attack Type"> Melee weapon </specific>
      <specific name="Target"> One creature </specific>
      <specific name="Attack"> Constitution vs. AC </specific>
      <specific name="Hit"> 1[W] + Constitution modifier damage. You gain a +2 power bonus to a defense of your choice until the start of your next turn. </specific>
      <specific name="Augment"> 1 </specific>
      <specific name="	Hit"> 1[W] + Constitution modifier damage. You gain a +2 power bonus to all defenses until the end of your next turn. </specific>
      <specific name="Augment"> 4 </specific>
      <specific name="	Attack Type"> Close burst 1 </specific>
	  <specific name="	Target"> Each enemy in burst </specific>
      <specific name="	Hit"> 2[W] + Constitution modifier damage. You gain a power bonus to all defenses equal to your Wisdom modifier until the end of your next turn. </specific>
      <specific name="_Associated Feats" />
      <specific name="Class"> ID_FMP_CLASS_124 </specific>
      <specific name="Level"> 13 </specific>
      <specific name="Power Type"> Attack </specific>
      <specific name="_AugmentVersions"> ID_INTERNAL_POWER_UNWAVERING_CONCENTRATION_(AUGMENT_0),ID_INTERNAL_POWER_UNWAVERING_CONCENTRATION_(AUGMENT_1),ID_INTERNAL_POWER_UNWAVERING_CONCENTRATION_(AUGMENT_4) </specific>
   </RulesElement>
   <RulesElement name="Unwavering Concentration (Augment 4)" type="Power" internal-id="ID_INTERNAL_POWER_UNWAVERING_CONCENTRATION_(AUGMENT_4)" source="Psionic Power" revision-date="9/21/2010 2:07:16 PM">
      <Flavor> Your attack focuses your mind and body to shield you from counterattacks. </Flavor>
      <specific name="_SupportsID"> ID_FMP_POWER_13067 </specific>
      <specific name="Power Usage"> At-Will </specific>
      <specific name="_SkillPower" />
      <specific name="Display"> Battlemind Attack 13 </specific>
      <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
      <specific name="Action Type"> Standard action </specific>
      <specific name="Attack Type"> Close burst 1 </specific>
      <specific name="Target"> Each enemy in burst </specific>
      <specific name="Attack"> Constitution vs. AC </specific>
      <specific name="Hit"> 2[W] + Constitution modifier damage. You gain a power bonus to all defenses equal to your Wisdom modifier until the end of your next turn. </specific>
      <specific name="Class"> ID_FMP_CLASS_124 </specific>
      <specific name="Level"> 13 </specific>
      <specific name="Power Type"> Attack </specific>
      <specific name="_AugmentParent"> ID_FMP_POWER_13067 </specific>
   </RulesElement>
   <RulesElement name="Wings of Elevated Thought" type="Power" internal-id="ID_FMP_POWER_13088" source="Psionic Power" revision-date="9/14/2011 1:48:00 PM" >
      <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_124,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_28,ID_INTERNAL_CATEGORY_MINOR_ACTION,22 </Category>
      <Flavor> Your power of thought lifts you free of the battlefield. </Flavor>
      <specific name="Power Usage"> Daily </specific>
      <specific name="_SkillPower" />
      <specific name="Display"> Battlemind Utility 22 </specific>
      <specific name="Keywords"> Psionic, Stance </specific>
      <specific name="Action Type"> Minor Action </specific>
      <specific name="Attack Type"> Personal  </specific>
      <specific name="Effect"> You assume the wings of elevated thought stance. Until the stance ends, you gain a fly speed of 6, but you descend safely to the ground at the end of each of your turns. </specific>
      <specific name="_Associated Feats" />
      <specific name="Class"> ID_FMP_CLASS_124 </specific>
      <specific name="Level"> 22 </specific>
      <specific name="Power Type"> Utility </specific>
   </RulesElement>
   <RulesElement name="Many Doors Curse" type="Power" internal-id="ID_FMP_POWER_13104" source="Psionic Power" revision-date="9/14/2011 1:49:00 PM" >
      <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_124,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_16,ID_FMP_CATEGORY_19,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,29 </Category>
      <Flavor> Your attack binds the target to you, wracking it with pain as you fling it across the battlefield. </Flavor>
      <specific name="Power Usage"> Daily </specific>
      <specific name="_SkillPower" />
      <specific name="Display"> Battlemind Attack 29 </specific>
      <specific name="Keywords"> Psionic, Psychic, Teleportation, Weapon </specific>
      <specific name="Action Type"> Standard action </specific>
      <specific name="Attack Type"> Melee weapon </specific>
      <specific name="Target"> One creature </specific>
      <specific name="Attack"> Constitution vs. AC </specific>
      <specific name="Hit"> 4[W] + Constitution modifier damage. </specific>
      <specific name="Miss"> Half damage. </specific>
      <specific name="Effect"> The target is subject to your many doors curse (save ends). While the target is affected by your many doors curse, the first time each turn that the target takes damage from an attack, you can teleport it to a square adjacent to you or an ally you can see as a free action. When you teleport the target this way, it takes 10 psychic damage. </specific>
      <specific name="_Associated Feats" />
      <specific name="Class"> ID_FMP_CLASS_124 </specific>
      <specific name="Level"> 29 </specific>
      <specific name="Power Type"> Attack </specific>
   </RulesElement>
</D20Rules>