<?xml version="1.0" encoding="utf-8"?>
<D20Rules game-system="D&amp;D4E">
  <UpdateInfo>
    <Version>1.12</Version>
    <Filename>05-backgrounds.part</Filename>
    <PartAddress>http://cbloader.com/sorted/05-backgrounds.part</PartAddress>
    <VersionAddress>http://cbloader.com/sorted/05-backgrounds.txt</VersionAddress>
  </UpdateInfo>
  <!-- Backgrounds -->
  <!-- 05-backgrounds.part, version 1.12 -->
  <!-- Original release: 16-July-2011; Last modified: 18-January-2011 -->
  <!-- Test compiled with CBLoader build V1.3.0 -->
  <!-- This part file belongs to the July 2011 reorganization of data files. -->
  <!-- Special thanks to the entire community for handling the materials. -->
<Changelog>
 Updated 16-July-2011 File released.
 Updated 16-July-2011 Updated Kord skill powers, Can be used by anyone not just Kord followers. Missing Dragon 392 Backgrounds added.
 Updated 16-July-2011: Added Channel Divinity: Avandra Backgrounds, Dragon 398.
 Updated 26-July-2011: Fixed print-prereqs on Channel Divinity: Kord Skill powers.
 Updated 29-July-2011: Added Channel Divinity: Melora Backgrounds, Dragon 401.
 Updated 21-August-2011: Added Neverwinter Night Campaign Guide Backgrounds.
 Updated 19-November-2011 Added backgrounds from Beyond the Crystal Cave and Heroes of the Feywild
 Updated 20-November-2011 Updated backgrounds from Heroes of the Feywild
 Updated 27-November-2011 Added Dragon Magazine 405 backgrounds
 Updated 12-December-2011 Updated Victim of Superstition, Fey Inheritor backgrounds.
 Updated 24-December-2011 Dragon Magazines 402 and 403 plus Book of Vile Darkness.
 Updated 18-January-2011 Build Your Story - Heroes of the Feywild; Among Another Race updates.
</Changelog>
  <RulesElement name="Baernor Scion" type="Background" internal-id="ID_FMP_BACKGROUND_729" source="Dragon Magazine 392" revision-date="12/16/2010 10:50:36 AM">
    <Prereqs>Human</Prereqs>
    <print-prereqs>Human</print-prereqs>
    <specific name="Type" />
    <specific name="Common Knowledge">You are a member of Everwatch's noble family. You might be next in line to take the throne, or you could be a distant relation with few prospects. How do you get on with your family? With King Festrick? Are you a beloved member or a black sheep? How did the larger family respond when you chose to leave Everwatch and become an adventurer?</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">General</specific>
    <specific name="Associated Skills">Diplomacy, History</specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_DIPLOMACY" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_HISTORY" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Student of Ruald" type="Background" internal-id="ID_FMP_BACKGROUND_730" source="Dragon Magazine 392" revision-date="12/16/2010 10:50:36 AM">
    <specific name="Type" />
    <specific name="Common Knowledge">You trained under the swordmaster Ruald in Everwatch and honed your natural talents until you could hold your own in battle. The swordmaster takes on the responsibility of training the guard, but he will take on other students. Were you a member of the guard? Under what circumstance did you end your employment? If you weren't a member, how did you convince Ruald to train you?</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">General</specific>
    <specific name="Associated Skills">Diplomacy, History</specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_DIPLOMACY" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_HISTORY" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Everwatch Conscript" type="Background" internal-id="ID_FMP_BACKGROUND_731" source="Dragon Magazine 392" revision-date="12/16/2010 10:50:36 AM">
    <specific name="Type" />
    <specific name="Common Knowledge">When you lived in Everwatch, you were part of the city milita. You learned how to handle a spear and shield well enough to stay alive at least long enough to fight goblins. Why did you join the militia? Was it the extra pay? The honor? A sense of duty? Why did you quit?</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">General</specific>
    <specific name="Associated Skills">Athletics, Perception</specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ATHLETCS" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_PERCEPTION" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Initiate of al-Shaphal" type="Background" internal-id="ID_FMP_BACKGROUND_732" source="Dragon Magazine 392" revision-date="12/16/2010 10:50:36 AM">
    <specific name="Type" />
    <specific name="Common Knowledge">The Temple of Reason recruits initiates from the city's youth by scooping up preadolescents to mold their beliefs and attitudes about religion and make them valued servants in the order. You were such a child. Alongside your peers, you studied the teachings of the Shining Light (Erathis or some other god). The adventurer's life offered an escape from temple duties. You might be a heretic, driven out for radical views. You could be a temple agent who ventured into the surrounding lands to bring reason and light to the world.</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">General</specific>
    <specific name="Associated Skills">Insight, Religion</specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_INSIGHT" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_RELIGION" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Aspirant of the Watcher" type="Background" internal-id="ID_FMP_BACKGROUND_733" source="Dragon Magazine 392" revision-date="12/16/2010 10:50:36 AM">
    <specific name="Type" />
    <specific name="Common Knowledge">You were intrigued by Erak Cobb for a while, during which time you participated in the rites and ceremonies, communed with spirits and, in the end, had your eyes opened to a different world. You might have gone on to further your studies, becoming a druid or maybe even a shaman. Or, you might have abandoned that path to pursue some other destiny. What was your story?</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">General</specific>
    <specific name="Associated Skills">Arcana, Nature</specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ARCANA" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_NATURE" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Sewer Wretch" type="Background" internal-id="ID_FMP_BACKGROUND_734" source="Dragon Magazine 392" revision-date="12/16/2010 10:50:36 AM">
    <specific name="Type" />
    <specific name="Common Knowledge">Your family was poor, and you grew up in the Graves. There you learned to hunt rats, scavenge, and thieve to survive. You also encountered the strangeness that haunts the deeper and newer passages, the undead and mutants that prowl the dark. Proximity to such oddness might have awakened psionic powers in you or you might have become touched yourself, burdened with an unnatural corruption. Then again, you might have clawed your way free from the dark to claim a place in the light.</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">General</specific>
    <specific name="Associated Skills">Arcana, Dungeoneering</specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ARCANA" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_DUNGEONEERING" type="Background Association" />
    </rules>
  </RulesElement>
  <!-- Kord Deity (Channel Divinity: Kord) (D 392 pg 19-22) Backgrounds & Skill Powers -->
  <RulesElement name="Gladiator - Follower of Kord" type="Background" internal-id="ID_FMP_BACKGROUND_722" source="Dragon Magazine 392" revision-date="10/5/2010 1:35:22 PM">
    <Prereqs> must worship Kord </Prereqs>
    <print-prereqs> Must worship Kord </print-prereqs>
    <specific name="type"> Divine </specific>
    <specific name="Common Knowledge"> You found your faith in Kord in the blood-flecked dust and the echoing cheers of the mob. It came to you as you struck down one challenger after another. The wanton violence of your profession as a gladiator had to have some meaning or you wouldn't have the will to draw your sword. Your faith in Kord gave you the strength to survive, and Kord rewarded your actions by the thunder in the stands and the sight of another blood-red dawn each day. 
     How did you become a gladiator? Was it a choice, were you a criminal, did you owe debts, or were you a slave? How did you escape the games? Did you win your freedom, break free, or decide to walk away from the glory you could have gained through meaningless slaughter? Did you see any unusual creatures in the arena? Did you make any unusual friends or enemies? </specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign"> General </specific>
    <specific name="Associated Skills"> Athletics, Endurance </specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ATHLETICS" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ENDURANCE" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Berserker - Follower of Kord" type="Background" internal-id="ID_FMP_BACKGROUND_724" source="Dragon Magazine 392" revision-date="10/5/2010 1:35:22 PM">
    <Prereqs> must worship Kord </Prereqs>
    <print-prereqs> Must worship Kord </print-prereqs>
    <specific name="type"> Divine </specific>
    <specific name="Common Knowledge"> You can't help it. When anger overtakes you, a crimson haze fills your vision, and the rage you hold tightly within you breaks free of your control. Your people call you a berserker, and among them you are both honored and feared. When you go berserk and spittle flecks your mouth, you know nothing of fear—you feel at least twice as strong and every sense seems heightened. Worship of Kord seemed as natural as a sailor praying to Melora.
     How did you first learn you are a berserker? Do you see it as a blessing or a curse? What are your people like? Does your family have a berserker tradition, or are you an anomaly? Is your faith in Kord in gratitude for this gift, or do you hope to endure and overcome it?</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign"> General </specific>
    <specific name="Associated Skills"> Intimidate, Perception </specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_INTIMIDATE" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_PERCEPTION" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Natural - Follower of Kord" type="Background" internal-id="ID_FMP_BACKGROUND_725" source="Dragon Magazine 392" revision-date="10/5/2010 1:35:22 PM">
    <Prereqs> must worship Kord </Prereqs>
    <print-prereqs> Must worship Kord </print-prereqs>
    <specific name="type"> Divine </specific>
    <specific name="Common Knowledge"> It's not your fault you were born the biggest and the strongest. You don't exercise. Strength has come naturally to you, but courage is another matter. Your size made you the target of ridicule when you were young, and it was years before you fully understood what a boon it was. When you learned about Kord, something clicked. You had all the power needed—all you required was the will to use it. Controlling your strength, knowing when to use it and when words are enough, is something you had to learn in back alleys. Once you started standing up for yourself, it felt like an endless stream of bullies and toughs wanted to test your mettle.
     Do you still feel like you have something to prove? Do your adventures represent you taking on the other bullies in the world, or are they your attempts to face down internal demons from your past? Is being brave still something with which you struggle? Do you have any fears from a past you never conquered?</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign"> General </specific>
    <specific name="Associated Skills"> Insight, Streetwise </specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_INSIGHT" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_STREETWISE" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Sea Dog - Follower of Kord" type="Background" internal-id="ID_FMP_BACKGROUND_726" source="Dragon Magazine 392" revision-date="10/5/2010 1:35:22 PM">
    <Prereqs> must worship Kord </Prereqs>
    <print-prereqs> Must worship Kord </print-prereqs>
    <specific name="type"> Divine </specific>
    <specific name="Common Knowledge"> Every sailor worth his salt prays to Kord from time to time. To do otherwise is to invite his storms upon your ship. But you've never feared his storms. When the lightning slashes the sky and the waves toss the ship like a leaf on the wind, you like nothing better than to be at the prow, leaning out into the tempest like a living figurehead. Other sailors think you're crazed. On a ship your bravery cannot be doubted, but when the storms come, your sanity has been questioned. You've been lashed to the mast, and some have accused you of attracting Kord's wrath. You know the truth, though. On the sea you hear Kord the clearest, and in his storms you laugh along with him.
     Were you captain of a ship or just a crew member? On what kinds of vessels did you sail: merchant, military, or any boat that left port? Why don't you sail as often as you once did? Is there some danger in the sea you aren't facing? Do you seek something on land such as a treasure or special magic item?</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign"> General </specific>
    <specific name="Associated Skills"> Endurance, Nature </specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ENDURANCE" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_NATURE" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Struck by Lightning - Follower of Kord" type="Background" internal-id="ID_FMP_BACKGROUND_727" source="Dragon Magazine 392" revision-date="10/5/2010 1:35:22 PM">
    <Prereqs> must worship Kord </Prereqs>
    <print-prereqs> Must worship Kord </print-prereqs>
    <specific name="type"> Divine </specific>
    <specific name="Common Knowledge"> You were a weakling and a coward, bullied and intimidated by too many people to count. When you could, you avoided conflict with a glib tongue or by hiding. Then one day a thunderbolt struck you out of the blue sky. You awoke in the arms of friends who were awed that you survived. From that brilliant instant when your world turned to fire and pain, you have had your shock of white hair and your cloudy "storm eye." They serve as daily reminders of your survival despite a lightning bolt that seemingly singled you out. That you escaped death, perhaps death hurled by Kord, gave you courage. At first you lacked the strength to back up your bravery, but you persisted and endured the beatings, learning and becoming stronger until at last none would call you weakling or coward. You know now that if the lightning strike came from Kord, it was not his anger, but his blessing: a test that you passed with flying colors.
     Did you make any friends among those who once bullied you? Do any of the friends you had before the lightning strike resent the new you? Do you think the lightning strike was from Kord, or do you suspect a more mortal source? Does your storm eye have any special powers? </specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign"> General </specific>
    <specific name="Associated Skills"> Bluff, Stealth </specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_BLUFF" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_STEALTH" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Tempest's Child - Follower of Kord" type="Background" internal-id="ID_FMP_BACKGROUND_728" source="Dragon Magazine 392" revision-date="10/5/2010 1:35:22 PM">
    <Prereqs> must worship Kord </Prereqs>
    <print-prereqs> Must worship Kord </print-prereqs>
    <specific name="type"> Divine </specific>
    <specific name="Common Knowledge"> They say you were born to serve Kord. Your birth occurred on a battlefield and during the worst storm in memory. Thunder heralded your arrival in the world, and when you took your first breath, the tempest and battle fell eerily silent as the eye of the storm—Kord's eye—passed over you. Since then you were tutored and trained by warrior-scholars of Kord. For years, every moment of your waking hours was dedicated to preparing you for something: exercises, combat training, tactics and strategy, lessons about all the great conquerors, and the fighting techniques of a dozen nations. Then one day your teachers said you were ready; they had no more to teach you and you must seek to learn more in the wider world.
     Do you know for what your teachers were preparing you? Did they? Did your parents agree to give you over to the priests of Kord, or were you taken? What was the battle about when you were born? Do you believe yourself to be as important to Kord as those who taught you? </specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign"> General </specific>
    <specific name="Associated Skills"> History, Religion </specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_HISTORY" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_RELIGION" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Talented Athletics" type="Power" internal-id="ID_FMP_POWER_13690" source="Dragon Magazine 392" revision-date="8/27/2010 11:48:31 AM">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_INTERNAL_CATEGORY_SKILL_POWER,ID_FMP_CLASS_2,ID_FMP_CLASS_3,ID_FMP_CLASS_4,ID_FMP_CLASS_5,ID_FMP_CLASS_6,ID_FMP_CLASS_7,ID_FMP_CLASS_8,ID_FMP_CLASS_9,ID_FMP_CLASS_53,ID_FMP_CLASS_104,ID_FMP_CLASS_124,ID_FMP_CLASS_125,ID_FMP_CLASS_126,ID_FMP_CLASS_127,ID_FMP_CLASS_128,ID_FMP_CLASS_129,ID_FMP_CLASS_134,ID_FMP_CLASS_147,ID_FMP_CLASS_148,ID_FMP_CLASS_362,ID_FMP_CLASS_437,ID_FMP_CLASS_466,ID_FMP_CLASS_472,ID_FMP_CLASS_529,ID_FMP_CLASS_602,ID_INTERNAL_CLASS_HYBRID,ID_INTERNAL_CATEGORY_FREE_ACTION,2 </Category>
    <Prereqs> You must be trained in Athletics </Prereqs>
    <Flavor> You don't always succeed in feats of physicality, but your failures rarely cost you. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"> ID_FMP_SKILL_27 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="Level"> 2 </specific>
    <specific name="Display"> Athletics Utility 2 </specific>
    <specific name="Keywords" />
    <specific name="Action Type"> Free Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Trigger"> You fail an Athletics check by 5 or more when swimming or climbing.  </specific>
    <specific name="Effect"> Treat the skill check result as if you failed by 4. </specific>
    <specific name="_Associated Feats" />
    <specific name="Prerequisite"> You must be trained in Athletics, you must worship Kord. </specific>
  </RulesElement>
  <RulesElement name="Kord's Force" type="Power" internal-id="ID_FMP_POWER_13691" source="Dragon Magazine 392" revision-date="8/27/2010 11:48:31 AM">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_INTERNAL_CATEGORY_SKILL_POWER,ID_FMP_CLASS_2,ID_FMP_CLASS_3,ID_FMP_CLASS_4,ID_FMP_CLASS_5,ID_FMP_CLASS_6,ID_FMP_CLASS_7,ID_FMP_CLASS_8,ID_FMP_CLASS_9,ID_FMP_CLASS_53,ID_FMP_CLASS_104,ID_FMP_CLASS_124,ID_FMP_CLASS_125,ID_FMP_CLASS_126,ID_FMP_CLASS_127,ID_FMP_CLASS_128,ID_FMP_CLASS_129,ID_FMP_CLASS_134,ID_FMP_CLASS_147,ID_FMP_CLASS_148,ID_FMP_CLASS_362,ID_FMP_CLASS_437,ID_FMP_CLASS_466,ID_FMP_CLASS_472,ID_FMP_CLASS_529,ID_FMP_CLASS_602,ID_INTERNAL_CLASS_HYBRID,ID_INTERNAL_CATEGORY_NO_ACTION,6 </Category>
    <Prereqs> You must be trained in Athletics </Prereqs>
	<print-prereqs> You must be trained in Athletics </print-prereqs>
    <Flavor> Summoning all your training as well as your might, your effort exceeds what strength alone could gain. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"> ID_FMP_SKILL_27 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="Level"> 6 </specific>
    <specific name="Display"> Athletics Utility 6 </specific>
    <specific name="Keywords" />
    <specific name="Action Type"> No Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Trigger"> You would make a Strength check.  </specific>
    <specific name="Effect"> You make an Athletics check in place of the Strength check. </specific>
    <specific name="_Associated Feats" />
  </RulesElement>
  <RulesElement name="Strength Against Strength" type="Power" internal-id="ID_FMP_POWER_13692" source="Dragon Magazine 392" revision-date="8/27/2010 11:48:31 AM">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_INTERNAL_CATEGORY_SKILL_POWER,ID_FMP_CLASS_2,ID_FMP_CLASS_3,ID_FMP_CLASS_4,ID_FMP_CLASS_5,ID_FMP_CLASS_6,ID_FMP_CLASS_7,ID_FMP_CLASS_8,ID_FMP_CLASS_9,ID_FMP_CLASS_53,ID_FMP_CLASS_104,ID_FMP_CLASS_124,ID_FMP_CLASS_125,ID_FMP_CLASS_126,ID_FMP_CLASS_127,ID_FMP_CLASS_128,ID_FMP_CLASS_129,ID_FMP_CLASS_134,ID_FMP_CLASS_147,ID_FMP_CLASS_148,ID_FMP_CLASS_362,ID_FMP_CLASS_437,ID_FMP_CLASS_466,ID_FMP_CLASS_472,ID_FMP_CLASS_529,ID_FMP_CLASS_602,ID_INTERNAL_CLASS_HYBRID,ID_INTERNAL_CATEGORY_FREE_ACTION,10 </Category>
    <Prereqs> You must be trained in Athletics </Prereqs>
	<print-prereqs> You must be trained in Athletics </print-prereqs>
    <Flavor> You dramatically flourish your weapon after a failure to hit your foe, hoping the sweep of your legs and whirling of your arms will confound your foe. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower"> ID_FMP_SKILL_27 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="Level"> 10 </specific>
    <specific name="Display"> Athletics Utility 10 </specific>
    <specific name="Keywords" />
    <specific name="Action Type"> Free Action </specific>
    <specific name="Attack Type"> Melee weapon  </specific>
    <specific name="Trigger"> Your melee attack misses its target.  </specific>
    <specific name="Effect"> You make an Athletics check. If your result equals or exceeds the target's highest defense, you can knock the target prone or slide the target 1 square </specific>
    <specific name="_Associated Feats" />
  </RulesElement>
  <RulesElement name="Exemplar of Valor" type="Power" internal-id="ID_FMP_POWER_13693" source="Dragon Magazine 392" revision-date="8/27/2010 11:48:32 AM">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_INTERNAL_CATEGORY_SKILL_POWER,ID_FMP_CLASS_2,ID_FMP_CLASS_3,ID_FMP_CLASS_4,ID_FMP_CLASS_5,ID_FMP_CLASS_6,ID_FMP_CLASS_7,ID_FMP_CLASS_8,ID_FMP_CLASS_9,ID_FMP_CLASS_53,ID_FMP_CLASS_104,ID_FMP_CLASS_124,ID_FMP_CLASS_125,ID_FMP_CLASS_126,ID_FMP_CLASS_127,ID_FMP_CLASS_128,ID_FMP_CLASS_129,ID_FMP_CLASS_134,ID_FMP_CLASS_147,ID_FMP_CLASS_148,ID_FMP_CLASS_362,ID_FMP_CLASS_437,ID_FMP_CLASS_466,ID_FMP_CLASS_472,ID_FMP_CLASS_529,ID_FMP_CLASS_602,ID_INTERNAL_CLASS_HYBRID,ID_INTERNAL_CATEGORY_IMMEDIATE_INTERRUPT,2 </Category>
    <Prereqs> You must be trained in Endurance </Prereqs>
	<print-prereqs> You must be trained in Endurance </print-prereqs>
    <Flavor> You brace yourself against the terror inspired by a foe, and your bravery serves as an example to your friends. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower"> ID_FMP_SKILL_8 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="Level"> 2 </specific>
    <specific name="Display"> Endurance Utility 2 </specific>
    <specific name="Keywords" />
    <specific name="Action Type"> Immediate Interrupt </specific>
    <specific name="Attack Type"> Close burst 10  </specific>
    <specific name="Trigger"> You are the target of an enemy's fear effect. </specific>
    <specific name="Effect"> Until the end of the encounter, you and allies in the burst that can see you gain a +2 power bonus to all defenses against fear effects. In addition, you and allies in the burst that can see you gain a +2 power bonus to attack rolls against the triggering enemy until the start of its next turn. </specific>
    <specific name="_Associated Feats" />
  </RulesElement>
  <RulesElement name="Internal Reserves" type="Power" internal-id="ID_FMP_POWER_13694" source="Dragon Magazine 392" revision-date="8/27/2010 11:48:32 AM">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_INTERNAL_CATEGORY_SKILL_POWER,ID_FMP_CLASS_2,ID_FMP_CLASS_3,ID_FMP_CLASS_4,ID_FMP_CLASS_5,ID_FMP_CLASS_6,ID_FMP_CLASS_7,ID_FMP_CLASS_8,ID_FMP_CLASS_9,ID_FMP_CLASS_53,ID_FMP_CLASS_104,ID_FMP_CLASS_124,ID_FMP_CLASS_125,ID_FMP_CLASS_126,ID_FMP_CLASS_127,ID_FMP_CLASS_128,ID_FMP_CLASS_129,ID_FMP_CLASS_134,ID_FMP_CLASS_147,ID_FMP_CLASS_148,ID_FMP_CLASS_362,ID_FMP_CLASS_437,ID_FMP_CLASS_466,ID_FMP_CLASS_472,ID_FMP_CLASS_529,ID_FMP_CLASS_602,ID_INTERNAL_CLASS_HYBRID,ID_INTERNAL_CATEGORY_NO_ACTION,6 </Category>
    <Prereqs> You must be trained in Endurance </Prereqs>
	<print-prereqs> You must be trained in Endurance </print-prereqs>
    <Flavor> Summoning up reserves of strength, you make a desperate effort to prevail. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower"> ID_FMP_SKILL_8 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="Level"> 6 </specific>
    <specific name="Display"> Endurance Utility 6 </specific>
    <specific name="Keywords" />
    <specific name="Action Type"> No Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Trigger"> You are required to roll a saving throw. </specific>
    <specific name="Effect"> You make the saving throw with a +4 power bonus. </specific>
    <specific name="_Associated Feats" />
  </RulesElement>
  <RulesElement name="Steeled Against It" type="Power" internal-id="ID_FMP_POWER_13695" source="Dragon Magazine 392" revision-date="8/27/2010 11:48:32 AM">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_INTERNAL_CATEGORY_SKILL_POWER,ID_FMP_CLASS_2,ID_FMP_CLASS_3,ID_FMP_CLASS_4,ID_FMP_CLASS_5,ID_FMP_CLASS_6,ID_FMP_CLASS_7,ID_FMP_CLASS_8,ID_FMP_CLASS_9,ID_FMP_CLASS_53,ID_FMP_CLASS_104,ID_FMP_CLASS_124,ID_FMP_CLASS_125,ID_FMP_CLASS_126,ID_FMP_CLASS_127,ID_FMP_CLASS_128,ID_FMP_CLASS_129,ID_FMP_CLASS_134,ID_FMP_CLASS_147,ID_FMP_CLASS_148,ID_FMP_CLASS_362,ID_FMP_CLASS_437,ID_FMP_CLASS_466,ID_FMP_CLASS_472,ID_FMP_CLASS_529,ID_FMP_CLASS_602,ID_INTERNAL_CLASS_HYBRID,ID_INTERNAL_CATEGORY_IMMEDIATE_REACTION,10 </Category>
    <Prereqs> You must be trained in Endurance </Prereqs>
	<print-prereqs> You must be trained in Endurance </print-prereqs>
    <Flavor> You brace yourself against the terror inspired by a foe, and your bravery serves as an example to your friends. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower"> ID_FMP_SKILL_8 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="Level"> 10 </specific>
    <specific name="Display"> Endurance Utility 10 </specific>
    <specific name="Keywords" />
    <specific name="Action Type"> Immediate Reaction </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Trigger"> You take damage of a specific type or combination of types. </specific>
    <specific name="Effect"> You gain resist 5 to damage of that type or types until the end of the encounter. If you already have resistance to that damage type or types, the resistance increases by 5 until the end of the encounter.
   Level 21: Resist 10. </specific>
    <specific name="_Associated Feats" />
  </RulesElement>
  <!-- End of Channel Divinity: Kord Section -->
  <!-- Nerathi Backgrounds, Dragon 393 -->
  <RulesElement name="Civic Reformer" type="Background" internal-id="ID_FMP_BACKGROUND_736" source="Dragon Magazine 393" revision-date="10/5/2010 1:35:01 PM">
    <specific name="type"> Society </specific>
    <specific name="Common Knowledge"> You study Nerathi lore, learning from the past to better the future. Perhaps you're inspired by great works of Nerathi literature or art, finding universal truths in their ancient expression. Maybe you marvel at the ruins of ancient Nerathi baths, forums, or roads, feeling that your homeland deserves the comforts enjoyed by your ancestors. Or maybe you're a student of the great philosopher Tallas, whose ethics guided the society which once ruled the world. Regardless of what you study, you're driven to bring this knowledge back to civilization. Be cautious though: the world's kings and nobles won't willingly surrender their authority. Thankfully, you are not alone in this search. Many cities shelter likeminded individuals who long to see their homes rise to the heights set by Nerath. Whether they are hidden societies or mobs in search of a leader, working with these groups may help you change the world.
    Personal Quests: Explore Nerathi ruins for ancient lore; assist a troubled realm with your accumulated knowledge; govern justly using the ethics of Nerath. </specific>
    <specific name="Short Description" />
    <specific name="Campaign"> General </specific>
    <specific name="Associated Skills"> History, Streetwise </specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_HISTORY" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_STREETWISE" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Fey Exile" type="Background" internal-id="ID_FMP_BACKGROUND_737" source="Dragon Magazine 393" revision-date="10/5/2010 1:35:01 PM">
    <specific name="type"> Society </specific>
    <specific name="Common Knowledge"> Your ancestors were rescued by the former Empress Amphaesia before the fall of Nerath and brought to the Feywild to dwell with her and her father, the King of Blooms. Of all the scions of Nerath, you and your kind are the most pure to the imperial legacy. You were steeped in the empire's rich culture and philosophy through a line of unbroken teachers and grandsires. From birth you've been groomed for a purpose. Perhaps that is to preserve Nerath's only living culture from agents of the Ruler of Ruin, or maybe it's to wage war against him in a final battle to restore Nerath. You may have even made a warlock pact with your fey host.
    Personal Quests: Return from the Feywild and find your family's former home; earn an audience with Empress Amphaesia; unite Nerathi faithful across worlds. </specific>
    <specific name="Short Description" />
    <specific name="Campaign"> General </specific>
    <specific name="Associated Skills"> Arcana, History </specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ARCANA" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_HISTORY" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Keeper of the Flame" type="Background" internal-id="ID_FMP_BACKGROUND_738" source="Dragon Magazine 393" revision-date="10/5/2010 1:35:01 PM">
    <specific name="type"> Society </specific>
    <specific name="Common Knowledge"> For years you have tended a spark of the Flame Imperishable which burns as a beacon of hope within a shrine that still stands in a former Nerathi city. As one of its attendants, you are a member of an esoteric society known as the Keepers of the Flame who are well versed in secret lore. Are you a wizard in the custom of ancient Nerath, or perhaps a simple scholar keeping alive the living light of humanity's mightiest civilization? You recognize that you and your order possess the most powerful symbol of ancient Nerath, but to what end? Are your efforts futile, or will they illuminate the path to greatness?
    Personal Quests: Protect your shrine from looters; deliver an ember of your fire to another city and raise a shrine in its honor; reclaim the Flame Imperishable from the gnolls. </specific>
    <specific name="Short Description" />
    <specific name="Campaign"> General </specific>
    <specific name="Associated Skills"> Arcana, Religion </specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ARCANA" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_RELIGION" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Last Legionnaire" type="Background" internal-id="ID_FMP_BACKGROUND_739" source="Dragon Magazine 393" revision-date="10/5/2010 1:35:01 PM">
    <specific name="type"> Society </specific>
    <specific name="Common Knowledge"> You are one of the few brave soldiers left in the final struggling legions of the empire, still fighting under the imperial banner despite your lost cause. As a member of the disciplined legion, you underwent time-honored trials of endurance and strength to become the perfect soldier. Though your skills are peerless, where does your loyalty lie? Perhaps you truly believe that Nerath can be reclaimed and its provinces reunited, or maybe you fight because it's all you know. What were the circumstances of your recruitment into the legions, and why are you now separated from them? Has your general issued you special orders requiring you to venture away from a battlefield? Perhaps you are that battlefield's only survivor, and you dragged yourself from the red field of slaughter with a vow to search for meaning in the aftermath of so much destruction and sacrifice.
    Personal Quests: Use your military acumen to organize or protect defenseless folk; take command of an allied army; rally the scattered legions for a final march to recover the capital city. </specific>
    <specific name="Short Description" />
    <specific name="Campaign"> General </specific>
    <specific name="Associated Skills"> Endurance, Heal </specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ENDURANCE" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_HEAL" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="People of the Gold Dragon" type="Background" internal-id="ID_FMP_BACKGROUND_740" source="Dragon Magazine 393" revision-date="10/5/2010 1:35:01 PM">
    <specific name="type"> Society </specific>
    <specific name="Common Knowledge"> You come from a tribe of primal barbarians conquered by Magroth after he slew Ayunken-vanzen and lit the Flame Imperishable. Magroth claimed your ancestor's lands as his own but welcomed your ancestors into his service when they swore to serve the master of the dragon's undying fire. Your ancestors incorporated the best of both their own primal traditions and Nerathi science into their culture to become enlightened mystics dwelling in the wilds around Nerath. As one of the few that remain, do you hold true to the blending of cultures or cast aside the failed facade of civilization and embrace your primal heritage? How is the strength of the golden dragon manifested through your evocations?
    Personal Quests: Work with civilized folk toward a common goal; find a way to commune with the spirit of Ayunken-vanzen; gain draconic allies to aid you in driving the gnolls from your homeland. </specific>
    <specific name="Short Description" />
    <specific name="Campaign"> General </specific>
    <specific name="Associated Skills"> Diplomacy, Nature </specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_DIPLOMACY" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_NATURE" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Provincial Renegade" type="Background" internal-id="ID_FMP_BACKGROUND_741" source="Dragon Magazine 393" revision-date="10/5/2010 1:35:01 PM">
    <specific name="type"> Society </specific>
    <specific name="Common Knowledge"> Nerath is dead, and if you have anything to say about it, it'll stay that way. As a citizen of a former rebellious province, your heritage is filled with tales of subjugation, and you hold nothing but resentment for humanity's "greatest civilization." How do these feelings manifest themselves? Do you actively seek out Nerathi sites or artifacts to vandalize? Or do you make it your mission to restore and celebrate the traditions of your homeland before it was conquered? Are you filled with bitterness over the past or optimism for the future, eager to step out of Nerath's failed legacy?
    Personal Quests: Impair those who cling to worn-out ethics; restore elements of your homeland's culture; find a way to extinguish the Flame Imperishable. </specific>
    <specific name="Short Description" />
    <specific name="Campaign"> General </specific>
    <specific name="Associated Skills"> Intimidate, Streetwise </specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_INTIMIDATE" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_STREETWISE" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Red Pilgrim" type="Background" internal-id="ID_FMP_BACKGROUND_742" source="Dragon Magazine 393" revision-date="10/5/2010 1:35:01 PM">
    <specific name="type"> Society </specific>
    <specific name="Common Knowledge"> Through trials of blood you have survived the red pilgrimage, a journey only the bravest or most foolhardy Nerathi descendants make to their gnoll-infested homeland in order to gaze upon the capital city's ruin. What drove you to undertake this quest, and what will you do once you've accomplished it? Were you sent to recover an artifact, or perhaps to rescue human captives? Maybe you needed no reason other than to stand in the presence of the Flame and witness the terrors which were unleashed upon your ancestors. Now that you've seen them, are you more driven than ever for vengeance, or are you doubtful that Nerath will ever rise again?
    Personal Quests: Guide others on their pilgrimage to the capital city; undertake daring attacks against the gnolls; protect other Nerathi faithful-at any cost. </specific>
    <specific name="Short Description" />
    <specific name="Campaign"> General </specific>
    <specific name="Associated Skills"> Perception, Stealth </specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_PERCEPTION" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_STEALTH" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Scion of Patricians" type="Background" internal-id="ID_FMP_BACKGROUND_743" source="Dragon Magazine 393" revision-date="10/5/2010 1:35:01 PM">
    <specific name="type"> Society </specific>
    <specific name="Common Knowledge"> You're of noble blood and descended through an unbroken Nerathi pedigree. You grew up with stories of your ancestors' wealth and prestige; you might even be the heir of an important Nerathi politician or of a self-styled "emperor" of a provincial region. Throughout your life you've been taught to respect your heritage and that you possess the power and imperative to be a leader of humankind. How has living in the shadow of your ancestors affected you? Do you have a feeling of entitlement, taking what you feel is owed to you for your ancestor's glory? Perhaps you feel the opposite'that your wealth and heritage brings the burden of responsibility to contribute something to a world spiraling into darkness.
    Personal Quests: Discover the true line of your noble descent; use your family connections to restore order to a turbulent city; perform a deed of your own worthy to stand beside your ancestors'. </specific>
    <specific name="Short Description" />
    <specific name="Campaign"> General </specific>
    <specific name="Associated Skills"> History, Insight </specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_HISTORY" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_INSIGHT" type="Background Association" />
    </rules>
  </RulesElement>
  <!-- Generic Backgrounds, Dragon 394 -->
  <RulesElement name="Orphan of the Gibbering Massacre" type="Background" internal-id="ID_FMP_BACKGROUND_758" source="Dragon Magazine 394" revision-date="10/5/2010 1:35:01 PM">
    <specific name="type"> Origin </specific>
    <specific name="Common Knowledge"> You became aware that you were different from a young age. Perhaps your parents flinched in fear when you threw a temper tantrum. You might have sometimes spoken a language no one else could understand, and the alien sounds disturbed them. Most likely, you heard the whispers that seemed to follow you, and felt the stares of the people who looked away just a moment too late.
    Perhaps there was one person who followed you around. When others looked away, he or she continued to stare. When you found the courage to approach, you learned the truth. The sins of the parents have been visited on their children, and you have a connection to the Far Realm that most others could never understand... but this person can, because he or she has that connection as well.
    Personal Quests: Find the gravesite of your birth parents; permanently close a portal to the Far Realm; destroy a Far Realm creature that threatens the community that adopted you </specific>
    <specific name="Short Description" />
    <specific name="Campaign"> General </specific>
    <specific name="Associated Skills"> Dungeoneering, Insight </specific>
    <specific name="Associated Languages"> Deep Speech </specific>
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_DUNGEONEERING" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_INSIGHT" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_DEEP_SPEECH" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Artist" type="Background" internal-id="ID_FMP_BACKGROUND_759" source="Dragon Magazine 394" revision-date="10/5/2010 1:35:01 PM">
    <Prereqs> Follower of Corellon </Prereqs>
    <print-prereqs> Follower of Corellon </print-prereqs>
    <specific name="type"> Occupation </specific>
    <specific name="Common Knowledge"> You were a painter, a sculptor, a poet, a writer, or some other form of artist. What was your medium? Did you study under a master? Who was he or she? Were you well known in your trade? Have you come across any of your works?
    Associated Quests: Retrieve an artifact of Corellon or a great work of eladrin art stolen by the drow and hidden in the Underdark; rediscover the fragments of eons-old epic poems and assemble them into a definitive retelling of the battle between Corellon and Gruumsh; locate and rededicate a shrine of Corellon that was destroyed during the Dawn War. </specific>
    <specific name="Short Description" />
    <specific name="Campaign"> General </specific>
    <specific name="Associated Skills"> Diplomacy, History </specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_DIPLOMACY" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_HISTORY" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Fey Blood" type="Background" internal-id="ID_FMP_BACKGROUND_760" source="Dragon Magazine 394" revision-date="10/5/2010 1:35:01 PM">
    <Prereqs> Follower of Corellon </Prereqs>
    <print-prereqs> Follower of Corellon </print-prereqs>
    <specific name="type"> Occupation </specific>
    <specific name="Common Knowledge"> Some distant ancestor was an elf, eladrin, drow, or other fey humanoid. Though the generations have diluted your fey heritage, you still feel a kinship with your cousin races. Who was this ancestor? Why was this ancestor important? How did you learn about this mysterious connection? How has it changed your life?
    Associated Quests: Trace the sundered branches of your family tree to reconnect with your distant fey relatives; spread reverence for Corellon to a region where nonfey have forgotten or rejected his gifts; create a lasting pact between two warring communities of elves and humans, dwarves, or another race. </specific>
    <specific name="Short Description" />
    <specific name="Campaign"> General </specific>
    <specific name="Associated Skills"> Arcana, Perception </specific>
    <specific name="Associated Languages"> Elven </specific>
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ARCANA" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_PERCEPTION" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ELVEN" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Guide" type="Background" internal-id="ID_FMP_BACKGROUND_761" source="Dragon Magazine 394" revision-date="10/5/2010 1:35:01 PM">
    <Prereqs> Follower of Corellon </Prereqs>
    <print-prereqs> Follower of Corellon </print-prereqs>
    <specific name="type"> Occupation </specific>
    <specific name="Common Knowledge"> You put your knowledge about the countryside to good use as a guide. Where did you work? What sites did you see? Who were some of your clients? Were they at all responsible for why you became an adventurer?
    Associated Quests: Find and permanently mark unknown fey crossings; lead an expedition into the Astral Plane; earn the trust and cooperation of the treants in an important undertaking. </specific>
    <specific name="Short Description" />
    <specific name="Campaign"> General </specific>
    <specific name="Associated Skills"> Nature, Perception </specific>
    <specific name="Associated Languages"> Elven </specific>
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_NATURE" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_PERCEPTION" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ELVEN" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Witch" type="Background" internal-id="ID_FMP_BACKGROUND_762" source="Dragon Magazine 394" revision-date="10/5/2010 1:35:01 PM">
    <Prereqs> Follower of Corellon </Prereqs>
    <print-prereqs> Follower of Corellon </print-prereqs>
    <specific name="type"> Occupation </specific>
    <specific name="Common Knowledge"> You were a witch, a hedge mage, or village wise person. Did you have genuine magical skill or was your knowledge invested in herbal healing? Were you welcome in your community or did they treat you as an outsider?
    Associated Quests: Save a village from mystical marauders; identify and befriend angry primal spirits; destroy a temple of Lolth. </specific>
    <specific name="Short Description" />
    <specific name="Campaign"> General </specific>
    <specific name="Associated Skills"> Arcana, Heal, Nature </specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ARCANA" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_HEAL" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_NATURE" type="Background Association" />
    </rules>
  </RulesElement>
  <!-- Backgrounds, Dragon 395 -->
  <RulesElement name="Nightmare of Defiling" type="Background" internal-id="ID_FMP_BACKGROUND_763" source="Dragon Magazine 395" revision-date="10/5/2010 1:34:59 PM">
    <specific name="type"> Campaign </specific>
    <specific name="Common Knowledge"> During the Cleansing Wars, the sorcerer-kings systematically exterminated many of the races that dwelt on Athas. They ravaged the land and broke the world with their defiling magic. You are plagued by nightmares of those terrible deeds. These unrelenting visions have filled you with certitude that all defilers must be stopped and the land restored.
    Personal Quests: Locate and safeguard a tree of life; travel to Shault and learn the secrets of Forest Father from Mearedes; topple a sorcerer-king from the throne. </specific>
    <specific name="Benefit" />
    <specific name="Short Description"> I have seen the effect of the defiling and heard the screams of the earth being ravaged.  It must be brought to an end.  </specific>
    <specific name="Campaign"> Dark Sun </specific>
    <specific name="Associated Skills"> Intimidate, Nature </specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_INTIMIDATE" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_NATURE" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Spirit Binder" type="Background" internal-id="ID_FMP_BACKGROUND_764" source="Dragon Magazine 395" revision-date="10/5/2010 1:34:59 PM">
    <specific name="type"> Campaign </specific>
    <specific name="Common Knowledge"> The nganga of Gulg are taught that the primal spirits desire the destruction of their city. The most gifted among them are instructed in the art of spirit binding so that they can marshal the spirits that the Oba has enslaved to defend Gulg and its residents. You are one of the templars of Gulg who has learned the esoteric techniques to bend primal spirits to your service. As long as you remain faithful to your duty, you can expect to rise in the Oba's favor.
    Personal Quests: Subdue and entrap minor primal spirits; gain the notice of the Oba through your mastery of primal magic; locate Lalali-puy's bone village and tap its power. </specific>
    <specific name="Benefit" />
    <specific name="Short Description"> I bind the spirits trapped in the city of Gulg to do the bidding of the Oba. </specific>
    <specific name="Campaign"> Dark Sun </specific>
    <specific name="Associated Skills"> Arcana, Nature </specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ARCANA" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_NATURE" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Silver Wind's Envoy" type="Background" internal-id="ID_FMP_BACKGROUND_765" source="Dragon Magazine 395" revision-date="10/5/2010 1:34:59 PM">
    <specific name="type"> Campaign </specific>
    <specific name="Common Knowledge"> You have been called by Silver Wind to end her imprisonment. The harsh winds of the desert deliver her missives to you, and terrible storms follow in your wake when you deliver vengeance to Silver Wind's enemies. Gulg is the primary battleground of this conflict, and you must be cunning and cautious if you hope to survive.
    Personal Quests: Place spies among the nganga or infiltrate it yourself; liberate potent primal spirits from the ngangas' bonds; locate Lalali-puy's bone village and release the enslaved spirits to break her power. </specific>
    <specific name="Benefit" />
    <specific name="Short Description"> I will free Silver Wind from her imprisonment. The storm is both herald and weapon of my mission. </specific>
    <specific name="Campaign"> Dark Sun </specific>
    <specific name="Associated Skills"> Bluff, Stealth </specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_BLUFF" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_STEALTH" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Spirit Clutch" type="Background" internal-id="ID_FMP_BACKGROUND_766" source="Dragon Magazine 395" revision-date="10/5/2010 1:34:59 PM">
    <specific name="type"> Campaign </specific>
    <specific name="Common Knowledge"> As an orphan growing to maturity among the thri-kreen, you had no true clutch; instead, you were adopted and guided by the ancestral spirits of the Spirit Khanate. They taught you to hunt and filled you with tales of lost empires and the superiority of the thri-kreen. Such an upbringing might not intrude too much on the outlook or behavior of a thri-kreen, but you might not be a thri-kreen. Did your childhood alter your perspective on the thri-kreen? Did stories of lost cities in the wasteland imbue you with a longing for adventure?
    Personal Quests: Single-handedly hunt and slay a creature at least 4 levels higher than you; uncover (or conceal from enemies) evidence of a long-lost thri-kreen empire; lead the thri-kreen to conquest. </specific>
    <specific name="Benefit" />
    <specific name="Short Description"> I feel kinship to thri-kreen who are not my flesh and blood.  Someday I will restore the glory of this once-proud race. </specific>
    <specific name="Campaign"> Dark Sun </specific>
    <specific name="Associated Skills"> History, Endurance </specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_HISTORY" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ENDURANCE" type="Background Association" />
    </rules>
  </RulesElement>
<!-- Channel Divinity: Avandra, Dragon 398 -->
  <RulesElement name="Accidental Initiate" type="Background" internal-id="ID_FMP_BACKGROUND_772" source="Dragon Magazine 398" revision-date="6/15/2011 10:37:52 AM">
    <Prereqs> Follower of Avandra </Prereqs>
    <print-prereqs> Follower of Avandra </print-prereqs>
    <specific name="Type"> Origin </specific>
    <specific name="Common Knowledge"> You had a happy childhood that involved a lot of running and playing, and your parents were overjoyed that you were strong and healthy. When you came of age, you set out to explore the world with wanderlust in your veins. Over time, you fell in love with the freedom you experienced while on the road. But you never gave much thought to worshiping Avandra. One fateful day, you happened upon a cleric espousing the virtues of Avandra, and you realized you were a follower without knowing it.
	Associated Quests: Establish five new roadside shrines to Avandra in distant locations and stock their hidden caches; blaze a trail into unexplored territory on another plane of existence; work with followers of Ioun and the Raven Queen to establish a new temple to all three deities of fate. </specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign"> General </specific>
    <specific name="Associated Skills"> Insight, Perception </specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_INSIGHT" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_PERCEPTION" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Born of Avandra's Presence" type="Background" internal-id="ID_FMP_BACKGROUND_773" source="Dragon Magazine 398" revision-date="6/15/2011 10:37:52 AM">
    <Prereqs> Follower of Avandra </Prereqs>
    <print-prereqs> Follower of Avandra </print-prereqs>
    <specific name="Type"> Origin </specific>
    <specific name="Common Knowledge"> Avandra was present at your birth, though none knew that she was there. Hidden behind one of her many disguises, she was present for the moment your life began, and she touched you with a divine spark. Her touch imbues you with knowledge that you don't truly understand, but this knowledge can guide you in your endeavors.
	Associated Quests: Compose and perform an entertaining, inspiring epic poem about your exploits or those of another respected follower of Avandra; destroy a temple of Tiamat, Torog, or Zehir; bring freedom to people whose liberty has been stripped away by a tyrant or slave master. </specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign"> General </specific>
    <specific name="Associated Skills"> History, Religion </specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_HISTORY" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_RELIGION" type="Background Association" />
    </rules>
  </RulesElement>
<!-- Players Handbook 2 Backgrounds, New Races Updates -->
  <RulesElement name="Among Another Race (Mul)" type="Background Choice" internal-id="ID_INTERNAL_BACKGROUND_CHOICE_AMONG_ANOTHER_RACE_(MUL)" source="Player's Handbook 2">
    <Category> ID_FMP_BACKGROUND_88 </Category>
    <Prereqs> ~MUL </Prereqs>
    <specific name="_SupportsID"> ID_FMP_BACKGROUND_88 </specific>
  <rules>
    <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ENDURANCE" type="Background Association" />
    <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_STREETWISE" type="Background Association" />
  </rules>    
You were raised like a Mul.
</RulesElement>
  <RulesElement name="Among Another Race (Thri-Kreen)" type="Background Choice" internal-id="ID_INTERNAL_BACKGROUND_CHOICE_AMONG_ANOTHER_RACE_(THRI-KREEN)" source="Player's Handbook 2">
    <Category> ID_FMP_BACKGROUND_88 </Category>
    <Prereqs> ~THRI_KREEN </Prereqs>
    <specific name="_SupportsID"> ID_FMP_BACKGROUND_88 </specific>
  <rules>
    <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ATHLETICS" type="Background Association" />
    <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_NATURE" type="Background Association" />
  </rules>  
You were raised like a Thri-Kreen.
</RulesElement>
  <RulesElement name="Among Another Race (Shade)" type="Background Choice" internal-id="ID_INTERNAL_BACKGROUND_CHOICE_AMONG_ANOTHER_RACE_(SHADE)" source="Player's Handbook 2">
    <Category> ID_FMP_BACKGROUND_88 </Category>
    <Prereqs> ~SHADE </Prereqs>
    <specific name="_SupportsID"> ID_FMP_BACKGROUND_88 </specific>
  <rules>
    <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ARCANA" type="Background Association" />
    <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_STEALTH" type="Background Association" />
  </rules>  
You were raised like a Shade.
</RulesElement>
  <RulesElement name="Among Another Race (Vryloka)" type="Background Choice" internal-id="ID_INTERNAL_BACKGROUND_CHOICE_AMONG_ANOTHER_RACE_(VRYLOKA)" source="Player's Handbook 2">
    <Category> ID_FMP_BACKGROUND_88 </Category>
    <Prereqs> ~VRYLOKA </Prereqs>
    <specific name="_SupportsID"> ID_FMP_BACKGROUND_88 </specific>
  <rules>
    <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_PERCEPTION" type="Background Association" />
    <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_STEALTH" type="Background Association" />
  </rules>  
You were raised like a Vryloka.
</RulesElement>
  <RulesElement name="Among Another Race (Hamadryad)" type="Background Choice" internal-id="ID_INTERNAL_BACKGROUND_CHOICE_AMONG_ANOTHER_RACE_(HAMADRYAD)" source="Player's Handbook 2">
    <Category> ID_FMP_BACKGROUND_88 </Category>
    <Prereqs> ~HAMADRYAD </Prereqs>
    <specific name="_SupportsID"> ID_FMP_BACKGROUND_88 </specific>
  <rules>
    <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_NATURE" type="Background Association" />
    <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_DIPLOMACY" type="Background Association" />
  </rules>    
You were raised like a Hamadryad.
</RulesElement>
  <RulesElement name="Among Another Race (Pixie)" type="Background Choice" internal-id="ID_INTERNAL_BACKGROUND_CHOICE_AMONG_ANOTHER_RACE_(PIXIE)" source="Player's Handbook 2">
    <Category> ID_FMP_BACKGROUND_88 </Category>
    <Prereqs> ~PIXIE </Prereqs>
    <specific name="_SupportsID"> ID_FMP_BACKGROUND_88 </specific>
  <rules>
    <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_NATURE" type="Background Association" />
    <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_STEALTH" type="Background Association" />
  </rules>    
You were raised like a Pixie.
</RulesElement>
  <RulesElement name="Among Another Race (Satyr)" type="Background Choice" internal-id="ID_INTERNAL_BACKGROUND_CHOICE_AMONG_ANOTHER_RACE_(SATYR)" source="Player's Handbook 2">
    <Category> ID_FMP_BACKGROUND_88 </Category>
    <Prereqs> ~SATYR </Prereqs>
    <specific name="_SupportsID"> ID_FMP_BACKGROUND_88 </specific>
  <rules>
    <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_NATURE" type="Background Association" />
    <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_THIEVERY" type="Background Association" />
  </rules>    
You were raised like a Satyr.
</RulesElement>
<!-- Dragon 401 Channel Divinity: Melora -->
  <RulesElement name="Sea Chaplain" type="Background" internal-id="ID_FMP_BACKGROUND_794" source="Dragon Magazine 401">
    <Prereqs> </Prereqs>
    <print-prereqs> </print-prereqs>
    <specific name="Type"> Occupation </specific>
    <specific name="Common Knowledge"> You have lived a stone&apos;s throw from the sea your entire life, learning its secrets. For as long as you can remember, riding the ocean waves or diving beneath the foam felt more natural than walking on land. You can hold your breath longer than anyone you know, and when you sit on the beach at night, you can hear the ocean breeze whispering to you. Now you spend your days on the open water and in a myriad of ports, helping others deal with the loneliness and dangers of life at sea.
	Associated Quests: Tend to the lost and set them on the path of nature&apos;s harmony; build lighthouses to warn sailors of perils; investigate mass beachings of dolphins and whales to ensure nothing sinister is behind them. </specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign"> General </specific>
    <specific name="Associated Skills"> Endurance, Religion </specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_RELIGION" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ENDURANCE" type="Background Association" />
    </rules>
  </RulesElement>
<RulesElement name="Tree Talker" type="Background" internal-id="ID_FMP_BACKGROUND_795" source="Dragon Magazine 401">
    <Prereqs> </Prereqs>
    <print-prereqs> </print-prereqs>
    <specific name="Type"> </specific>
    <specific name="Common Knowledge"> Your parents swear you could climb trees before you learned how to walk. You spent your childhood high in the branches, and for as long as you can remember, the trees whispered to you whenever the breeze moved through their leaves. Sometimes they would warn you of looming danger - a poisonous snake or a mountain cat. At other times, they shared secrets with you, such as who met secretly beneath the poplar the previous night.
	Associated Quests: Find and renew a long-forgotten or defiled sacred grove; create a book of trees with names, descriptions, leaves, and pressed flowers of each of the sacred trees, including oak, ash, hawthorn, elm, apple, hazel, alder, elder, yew, holly, and willow. </specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign"> General </specific>
    <specific name="Associated Skills"> Athletics, Streetwise </specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ATHLETICS" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_STREETWISE" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Neverwinter Noble" type="Background" internal-id="ID_FMP_BACKGROUND_774" source="Neverwinter Campaign Guide">
  <Prereqs> Human </Prereqs>
  <print-prereqs> Human </print-prereqs>
  <specific name="Type"> Campaign </specific>
  <specific name="Common Knowledge"> You are well versed in a particular subject appropriate to a young noble scion. Perhaps you spent a lot of time in social gatherings, or you preferred the solitary pursuit of poring over the volumes in your family's library. </specific>
  <specific name="Campaign"> Neverwinter </specific>
  <specific name="Associated Skills"> Diplomacy, History </specific>
  <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_DIPLOMACY" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_HISTORY" type="Background Association" />
    </rules>
</RulesElement><RulesElement name="Oghma's Faithful" type="Background" internal-id="ID_FMP_BACKGROUND_775" source="Neverwinter Campaign Guide">
  <specific name="Type"> Campaign </specific>
  <specific name="Common Knowledge"> Worship of Oghma demands a studious interest in learning and an inquisitive spirit. The way these traits manifest in you depends on the field or endeavor in which you concentrated your studies. </specific>
  <specific name="Campaign"> Neverwinter </specific>
  <specific name="Associated Skills"> History, Religion, Streetwise </specific>
  <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_RELIGION" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_HISTORY" type="Background Association" />
	  <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_STREETWISE" type="Background Association" />
    </rules>
</RulesElement><RulesElement name="Harper Agent" type="Background" internal-id="ID_FMP_BACKGROUND_776" source="Neverwinter Campaign Guide">
  <specific name="Type"> Campaign </specific>
  <specific name="Common Knowledge"> In one sense or another, lies come more naturally to you than truth, either in the telling or the hearing. You are a difficult person to fool, and your face is nigh impossible to read when someone tries to gauge your intentions. </specific>
  <specific name="Campaign"> Neverwinter </specific>
  <specific name="Associated Skills"> Bluff, Insight </specific>
  <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_BLUFF" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_INSIGHT" type="Background Association" />
    </rules>
</RulesElement><RulesElement name="Dead Rat Deserter" type="Background" internal-id="ID_FMP_BACKGROUND_777" source="Neverwinter Campaign Guide">
  <Prereqs> Human, half-elf, or halfling </Prereqs>
  <print-prereqs> Human, half-elf, or halfling </print-prereqs>
  <specific name="Type"> Campaign </specific>
  <specific name="Common Knowledge"> The Dead Rats are known in Luskan for their subtlety, their skill at burgling, and their knack for using an impressive show of force to get their way. When you were a member of the guild, you honed one of those attributes to a high degree. </specific>
  <specific name="Campaign"> Neverwinter </specific>
  <specific name="Associated Skills"> Intimidate, Stealth, Thievery </specific>
  <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_INTIMIDATE" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_STEALTH" type="Background Association" />
	  <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_THIEVERY" type="Background Association" />
    </rules>
</RulesElement><RulesElement name="Iliyanbruen Guardian" type="Background" internal-id="ID_FMP_BACKGROUND_778" source="Neverwinter Campaign Guide">
  <Prereqs> Eladrin </Prereqs>
  <print-prereqs> Eladrin </print-prereqs>
  <specific name="Type"> Campaign </specific>
  <specific name="Common Knowledge"> As a native of the Feywild, you might understand the intricacies of magic as thoroughly as you do the natural order, or the converse might be true of you—because in the Feywild, magic and nature are often one and the same. </specific>
  <specific name="Campaign"> Neverwinter </specific>
  <specific name="Associated Skills"> Arcana, Nature </specific>
  <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ARCANA" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_NATURE" type="Background Association" />
    </rules>
</RulesElement><RulesElement name="Uthgardt Barbarian" type="Background" internal-id="ID_FMP_BACKGROUND_779" source="Neverwinter Campaign Guide">
  <Prereqs> Human </Prereqs>
  <print-prereqs> Human </print-prereqs>
  <specific name="Type"> Campaign </specific>
  <specific name="Common Knowledge"> The Uthgardt have strong traditions of respecting strength and honoring the natural world. You embody one of these traditions, becoming either a well-honed physical specimen or a master of the world's lore. </specific>
  <specific name="Campaign"> Neverwinter </specific>
  <specific name="Associated Skills"> Athletics, Nature </specific>
  <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ATHLETICS" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_NATURE" type="Background Association" />
    </rules>
</RulesElement><RulesElement name="Heir of Delzoun" type="Background" internal-id="ID_FMP_BACKGROUND_780" source="Neverwinter Campaign Guide">
  <Prereqs> Dwarf </Prereqs>
  <print-prereqs> Dwarf </print-prereqs>
  <specific name="Type"> Campaign </specific>
  <specific name="Common Knowledge"> Your study of your people's past glory—a part of daily life in all the dwarven communities that are remnants of Delzoun—has granted you substantial insight into the ways or the places of the dwarves. </specific>
  <specific name="Campaign"> Neverwinter </specific>
  <specific name="Associated Skills"> Dungeoneering, History </specific>
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_DUNGEONEERING" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_HISTORY" type="Background Association" />
    </rules>
</RulesElement><RulesElement name="Renegade Red Wizard" type="Background" internal-id="ID_FMP_BACKGROUND_781" source="Neverwinter Campaign Guide">
  <Prereqs> Wizard (Mage) </Prereqs>
  <print-prereqs> Wizard (Mage) </print-prereqs>
  <specific name="Type"> Campaign </specific>
  <specific name="Common Knowledge"> You might have gravitated toward an aspect of your training as a Red Wizard, learning as much as you could about the body or the soul. Or, your life on the run from other Red Wizards could have caused you to develop a talent for deception or disguise. </specific>
  <specific name="Campaign"> Neverwinter </specific>
  <specific name="Associated Skills"> Bluff, Heal, Religion, Stealth </specific>
      <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_BLUFF" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_HEAL" type="Background Association" />
	  <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_RELIGION" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_STEALTH" type="Background Association" />
    </rules>
</RulesElement><RulesElement name="Scion of Shadow" type="Background" internal-id="ID_FMP_BACKGROUND_782" source="Neverwinter Campaign Guide">
  <Prereqs> Human, shadar-kai, or shade </Prereqs>
  <print-prereqs> Human, shadar-kai, or shade </print-prereqs>
  <specific name="Type"> Campaign </specific>
  <specific name="Common Knowledge"> As one of the Shadovar, you are most at home in the darkness, and you might know more of its ways—in either a mundane or a magical sense—than most. Or perhaps living among those who might consider you an enemy has given you a talent for hiding the truth. </specific>
  <specific name="Campaign"> Neverwinter </specific>
  <specific name="Associated Skills"> Arcana, Bluff, Stealth </specific>
  <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ARCANA" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_BLUFF" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_STEALTH" type="Background Association" />
    </rules>
</RulesElement><RulesElement name="Devil's Pawn" type="Background" internal-id="ID_FMP_BACKGROUND_783" source="Neverwinter Campaign Guide">
  <specific name="Type"> Campaign </specific>
  <specific name="Common Knowledge"> Many of your ilk have a silver tongue when it comes to deception, and you might be one of them. It's also possible that during your admittedly short time in the cult, you picked up quite a bit of knowledge about faith in devil gods—even if at the time you thought it was all nonsense. </specific>
  <specific name="Campaign"> Neverwinter </specific>
  <specific name="Associated Skills"> Bluff, Religion </specific>
   <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_BLUFF" type="Background Association" />
	  <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_RELIGION" type="Background Association" />
    </rules>
</RulesElement><RulesElement name="Spellscarred Harbinger" type="Background" internal-id="ID_FMP_BACKGROUND_784" source="Neverwinter Campaign Guide">
  <specific name="Type"> Campaign </specific>
  <specific name="Common Knowledge"> The specific nature of your spellscar has unlocked knowledge that you can benefit from—bizarre secrets of the magic that lurks inside you. Or, you might have learned certain techniques from the priest of Ilmater to soothe your own distress, as well as other aspects of the healing arts. </specific>
  <specific name="Campaign"> Neverwinter </specific>
  <specific name="Associated Skills"> Arcana, Heal </specific>
   <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ARCANA" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_HEAL" type="Background Association" />
    </rules>
</RulesElement><RulesElement name="Bregan D'aerthe Spy" type="Background" internal-id="ID_FMP_BACKGROUND_785" source="Neverwinter Campaign Guide">
  <Prereqs> Drow </Prereqs>
  <print-prereqs> Drow </print-prereqs>
  <specific name="Type"> Campaign </specific>
  <specific name="Common Knowledge"> Drow train in stealth and the lore of the Underdark from a young age, and they rely upon falsehood as much as other creatures do upon breathing. As a member of Bregan D'aerthe, you are well versed in one of the skills vital to your survival amid the deadly politics and dangerous pockets of the Underdark. </specific>
  <specific name="Campaign"> Neverwinter </specific>
  <specific name="Associated Skills"> Bluff, Dungeoneering, Stealth </specific>
  <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_BLUFF" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_DUNGEONEERING" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_STEALTH" type="Background Association" />
    </rules>
</RulesElement><RulesElement name="Gold Dwarf" type="Background" internal-id="ID_FMP_BACKGROUND_786" source="Neverwinter Campaign Guide">
  <Prereqs> Dwarf </Prereqs>
  <print-prereqs> Dwarf </print-prereqs>
  <specific name="Type"> Racial </specific>
  <specific name="Common Knowledge"> Gold dwarves have a long history of living beneath the earth and dealing with its denizens, particularly the drow. </specific>
  <specific name="Campaign"> Neverwinter </specific>
  <specific name="Associated Skills"> Dungeoneering </specific>
  <specific name="Associated Languages"> Deep Speech, Elven </specific>
  <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_DEEP_SPEECH" type="Background Association" />
	  <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ELVEN" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_DUNGEONEERING" type="Background Association" />
    </rules>
</RulesElement><RulesElement name="Shield Dwarf" type="Background" internal-id="ID_FMP_BACKGROUND_787" source="Neverwinter Campaign Guide">
  <Prereqs> Dwarf </Prereqs>
  <print-prereqs> Dwarf </print-prereqs>
  <specific name="Type"> Racial </specific>
  <specific name="Common Knowledge"> Shield dwarves have a long history of struggle for survival in the wilderness of the North, fighting against orcs, giants, and their own kind. To aid in such conflicts, they have found the native languages of the North useful. </specific>
  <specific name="Campaign"> Neverwinter </specific>
  <specific name="Associated Skills"> Dungeoneering, Endurance, Nature </specific>
  <specific name="Associated Languages"> Chondathan, Giant </specific>
  <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ENDURANCE" type="Background Association" />
	  <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_NATURE" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_DUNGEONEERING" type="Background Association" />
	  <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_CHONDATHAN" type="Background Association" />
	  <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_GIANT" type="Background Association" />
    </rules>
</RulesElement><RulesElement name="Moon Elf" type="Background" internal-id="ID_FMP_BACKGROUND_788" source="Neverwinter Campaign Guide">
  <Prereqs> Eladrin </Prereqs>
  <print-prereqs> Eladrin </print-prereqs>
  <specific name="Type"> Racial </specific>
  <specific name="Common Knowledge"> The widely traveled moon elves find it useful to know many languages, and to learn more about other people wherever they go. </specific>
  <specific name="Campaign"> Neverwinter </specific>
  <specific name="Associated Skills"> Diplomacy, Streetwise </specific>
  <specific name="Associated Languages"> Chondathan, Damaran, Untheric </specific>
  <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_DIPLOMACY" type="Background Association" />
	  <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_STREETWISE" type="Background Association" />
	  <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_CHONDATHAN" type="Background Association" />
	  <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_DAMARAN" type="Background Association" />
	  <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_UNTHERIC" type="Background Association" />
    </rules>
</RulesElement><RulesElement name="Sun Elf" type="Background" internal-id="ID_FMP_BACKGROUND_789" source="Neverwinter Campaign Guide">
  <Prereqs> Eladrin </Prereqs>
  <print-prereqs> Eladrin </print-prereqs>
  <specific name="Type"> Racial </specific>
  <specific name="Common Knowledge"> Sun elves take pride in their skill regarding matters of the mind and of discourse. A long history of relations with dragonkind has made an understanding of those creatures' language useful to many sun elves. </specific>
  <specific name="Campaign"> Neverwinter </specific>
  <specific name="Associated Skills"> Arcana, Bluff, History, Insight </specific>
  <specific name="Associated Languages"> Draconic </specific>
  <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ARCANA" type="Background Association" />
	  <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_BLUFF" type="Background Association" />
	  <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_HISTORY" type="Background Association" />
	  <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_INSIGHT" type="Background Association" />
	  <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_DRACONIC" type="Background Association" />
    </rules>
</RulesElement><RulesElement name="Wild Elf" type="Background" internal-id="ID_FMP_BACKGROUND_790" source="Neverwinter Campaign Guide">
  <Prereqs> Elf </Prereqs>
  <print-prereqs> Elf </print-prereqs>
  <specific name="Type"> Racial </specific>
  <specific name="Common Knowledge"> Life in the wild demands an understanding of the natural world, and wild elves are renowned for their senses and economy of motion. </specific>
  <specific name="Campaign"> Neverwinter </specific>
  <specific name="Associated Skills"> Nature, Perception, Stealth </specific>
  <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_NATURE" type="Background Association" />
	  <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_PERCEPTION" type="Background Association" />
	  <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_STEALTH" type="Background Association" />
    </rules>
</RulesElement><RulesElement name="Wood Elf" type="Background" internal-id="ID_FMP_BACKGROUND_791" source="Neverwinter Campaign Guide">
  <Prereqs> Elf </Prereqs>
  <print-prereqs> Elf </print-prereqs>
  <specific name="Type"> Racial </specific>
  <specific name="Common Knowledge"> The skills of forestcraft and of negotiating have served wood elves well throughout the centuries. Wood elves find it useful to know the languages of their enemies and friends alike, always prepared for the day when one might become the other. </specific>
  <specific name="Campaign"> Neverwinter </specific>
  <specific name="Associated Skills"> Diplomacy, Insight, Nature </specific>
  <specific name="Associated Languages"> Chondathan, Damaran, Dwarven, Giant, Goblin </specific>
  <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_DIPLOMACY" type="Background Association" />
	  <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_INSIGHT" type="Background Association" />
	  <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_NATURE" type="Background Association" />
	  <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_CHONDATHAN" type="Background Association" />
	  <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_DAMARAN" type="Background Association" />
	  <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_DWARVEN" type="Background Association" />
	  <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_GIANT" type="Background Association" />
	  <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_GOBLIN" type="Background Association" />
    </rules>
</RulesElement><RulesElement name="Pack Outcast" type="Background" internal-id="ID_FMP_BACKGROUND_793" source="Neverwinter Campaign Guide">
  <Prereqs> Human or shifter </Prereqs>
  <print-prereqs> Human or shifter </print-prereqs>
  <specific name="Type"> Campaign </specific>
  <specific name="Common Knowledge"> Having been raised in the wild and thus possessing all the instincts of the wolf, you have powers of observation that are second to none. </specific>
  <specific name="Campaign"> Neverwinter </specific>
  <specific name="Associated Skills"> Nature, Perception </specific>
  <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_NATURE" type="Background Association" />
	  <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_PERCEPTION" type="Background Association" />
    </rules>
</RulesElement>
<RulesElement name="Crystalbrooker" type="Background" internal-id="ID_FMP_BACKGROUND_814" source="Beyond the Crystal Cave">
  <specific name="Type"> Campaign </specific>
  <specific name="Common Knowledge"> You grew up in Crystalbrook, a small agricultural community on the plains near the Sildaine Forest and the town's namesake, the stream known as the Crystalbrook. Familiar with the town and its troubles, you&apos;re also known as a capable individual there. You know the town&apos;s ruler, Lady Anya Tamora, and her son, Orlando, to some degree. Lady Tamora is fair but stern, sanctioning retaliation against fey incursions and doing her best to protect her people. Orlando is brave and honest, but he has shown no interest in rulership since his father died a decade ago. He has refused involvement in any action against the Sildane fey.
   Do you know the Tamora family well? What was your job in Crystalbrook before you answered Count Varis&apos;s call? What was your reputation beyond your known competence? Do you think badly of the fey in the nearby woods? Have you or your family had trouble with the Sildaine fey? What about others you know? Have you harmed the fey in some way? </specific>
  <specific name="Campaign"> Beyond the Crystal Cave </specific>
  <specific name="Associated Skills"> Endurance, Nature </specific>
   <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ENDURANCE" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_NATURE" type="Background Association" />
    </rules>
</RulesElement>
  <RulesElement name="Sildaine" type="Background" internal-id="ID_FMP_BACKGROUND_815" source="Beyond the Crystal Cave">
  <specific name="Type"> Campaign </specific>
  <specific name="Common Knowledge"> You grew up in the ancient Sildaine Forest, maybe in the elven village that stands alongside the Crystalbrook as it runs through the woods. You know all too well of the area&apos;s recent troubles. The woodland realm usually provides for all, but recent events&#x2014;weather, strange creatures, and incursions from the nearby town of Crystalbrook&#x2014;have disturbed the tranquility of your home. Carric, Lord of the Sildaine, has established edicts to keep nonfey out of the forest and tax those passing through on the roads. But even his youngest daughter, Juliana, is among those reluctant to follow the decrees. You&apos;ve always known her as determined, curious, and daring. Parhaps she knows something others don&apos;t.
   How well do you know Lord Carric, his wife Myran, and his children, especially Juliana? What do you do in the Sildaine Forest? What do the other fey of the forest think of you? Why did you answer Count Varis&apos;s call? What do you think of the overbold townsfolk of Crystalbrook? Have you or any you care abut had trouble with them? Did you act against the town in any way? </specific>
  <specific name="Campaign"> Beyond the Crystal Cave </specific>
  <specific name="Associated Skills"> History, Nature </specific>
   <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_HISTORY" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_NATURE" type="Background Association" />
    </rules>
</RulesElement>
<RulesElement name="Sybaran" type="Background" internal-id="ID_FMP_BACKGROUND_816" source="Beyond the Crystal Cave">
  <specific name="Type"> Campaign </specific>
  <specific name="Common Knowledge"> You are a citizen of Count Varis&apos;s city of Sybar, a small but cosmopolitan place where several trade routes converge. The city offers countless challenges and opportunities, and you have availed yourself of several in your chosen career. You have heard of troubles on the frontier near Sybar, and when Count Varis called for aid, you answered. You know the count to be a fair man who loves his city and the region.
   Why did you answer the count&apos;s call? What did you do before you answered? What district of the city did you grow up in&#x2014;docks, farm, slum, trade, or noble? Do you hope to gain anything in this quest? How do other Sybarans think of you? Do you have relatives in the town of Crystalbrook or Sildaine Forest? </specific>
  <specific name="Campaign"> Beyond the Crystal Cave </specific>
  <specific name="Associated Skills"> History, Streetwise </specific>
   <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_HISTORY" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_STREETWISE" type="Background Association" />
    </rules>
</RulesElement>
<RulesElement name="Fey Beast Tamer" type="Background" internal-id="ID_FMP_BACKGROUND_804" source="Heroes of the Feywild">
    <specific name="Common Knowledge"> You have learned to exploit your bond with a creature from the Feywild, learning much about your own world or the workings of the fey realm. </specific>
    <specific name="Campaign"> General </specific>
    <specific name="Associated Skills"> Arcana, Nature </specific>
	<rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ARCANA" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_NATURE" type="Background Association" />
    </rules>
</RulesElement>
<RulesElement name="Sidhe Lord" type="Background" internal-id="ID_FMP_BACKGROUND_805" source="Heroes of the Feywild">
    <Prereqs> Half-elf or fey origin </Prereqs>
    <print-prereqs> Half-elf or race with fey origin </print-prereqs>
    <specific name="Common Knowledge"> You have learned how to deal with others from your position of power. You might accomplish that goal either through polite but persuasive discourse or by pulling rank and throwing your weight around. </specific>
    <specific name="Campaign"> General </specific>
    <specific name="Associated Skills"> Diplomacy, Intimidate </specific>
	<rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_DIPLOMACY" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_INTIMIDATE" type="Background Association" />
    </rules>
</RulesElement>
<RulesElement name="Tuathan" type="Background" internal-id="ID_FMP_BACKGROUND_806" source="Heroes of the Feywild">
    <Prereqs> Human or Half-Elf </Prereqs>
    <print-prereqs> Human or Half-Elf </print-prereqs>
    <specific name="Common Knowledge"> Your blood pulses with the spirit of the Feywild, driving you toward action and excitement. You might be able to push your hale and hearty body to extremes, or you have knowledge about the ancient fey realm that many have forgotten. </specific>
    <specific name="Campaign"> General </specific>
    <specific name="Associated Skills"> Endurance, History </specific>
	<rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ENDURANCE" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_HISTORY" type="Background Association" />
    </rules>
</RulesElement>
<RulesElement name="Unseelie Agent" type="Background" internal-id="ID_FMP_BACKGROUND_807" source="Heroes of the Feywild">
    <specific name="Common Knowledge"> Your continued contact with the Unseelie might have taught you much about their magic, or else your need to operate in secrecy has engendered in you a respect for silence and subtlety. </specific>
    <specific name="Campaign"> General </specific>
    <specific name="Associated Skills"> Arcana, Stealth </specific>
	<rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ARCANA" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_STEALTH" type="Background Association" />
    </rules>
</RulesElement>
<!-- Dragon Magazine 405 -->
<!-- Backgrounds -->
<RulesElement name="Winterguard Marshal" type="Background" internal-id="ID_FMP_BACKGROUND_813" source="Dragon Magazine 405">
    <specific name="Common Knowledge"> It is your responsibility as a member of the Winterguard to track down and apprehend outlaws, using both your arcane magic and your well-honed blade. What led you to join the Winterguard? Are you a descendant of one of the original eladrin members or a recruit from another race? What are you feelings toward the fallen kingdom of Cendriane? Are you hunting down anyone in particular? If so, who are they, and what did they do to merit your attention?
	Personal Quests: Apprehend a wanted fugitive; escort a hostile captive through the wilderness to the Winterguard's prison; thwart a conspiracy to free a powerful prisoner from the prison. </specific>
    <specific name="Campaign"> General </specific>
    <specific name="Associated Skills"> Perception, Streetwise </specific>
    <specific name="Associated Languages"> Elven </specific>
	<rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_PERCEPTION" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_STREETWISE" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ELVEN" type="Background Association" />
    </rules>
</RulesElement>
<RulesElement name="Llewyrr Elf" type="Background" internal-id="ID_FMP_BACKGROUND_819" source="Dragon Magazine 405">
    <specific name="Common Knowledge"> Llewyrr elves study the natural world and master arcane magic. A long-standing cooperation with the druid circles of the Moonshaes has given the Llewyrr an understanding of their rare tongue. Many Llewyrr are avid historians with a keen interest in the lineages of humanoid societies. </specific>
    <specific name="Campaign"> General </specific>
    <specific name="Associated Skills"> Arcana, History, Insight, Nature. </specific>
	<rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ARCANA" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_HISTORY" type="Background Association" />
	  <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_INSIGHT" type="Background Association" />
	  <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_NATURE" type="Background Association" />
    </rules>
</RulesElement>
  <RulesElement name="Callidyrr Dragoon" type="Background" internal-id="ID_FMP_BACKGROUND_817" source="Dragon Magazine 405">
    <Prereqs> Human or halfling </Prereqs>
    <print-prereqs> Human or halfling </print-prereqs>
    <specific name="Common Knowledge"> A dragoon's rigorous daily training is a marvel of physical discipline. These learned defenders of the realm are equally ardent in mastering the art of nonviolent conflict resolution. </specific>
    <specific name="Campaign"> General </specific>
    <specific name="Associated Skills"> Athletics, Diplomacy, Insight </specific>
	<rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ATHLETICS" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_DIPLOMACY" type="Background Association" />
	  <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_INSIGHT" type="Background Association" />
    </rules>
</RulesElement>
<RulesElement name="Sarifal Feywarden" type="Background" internal-id="ID_FMP_BACKGROUND_818" source="Dragon Magazine 405">
    <print-prereqs> Any fey race but drow </print-prereqs>
    <specific name="Common Knowledge"> The fey of Sarifal are uniquely attuned to the world around them. They have a Feywild connection that transcends the mortal world. Many fey hailing from Sarifal can traverse difficult terrain with surprising ease and swiftness. </specific>
    <specific name="Campaign"> General </specific>
    <specific name="Associated Skills"> Acrobatics, Arcana, Athletics, Stealth </specific>
	<rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ATHLETICS" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ACROBATICS" type="Background Association" />
	  <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ARCANA" type="Background Association" />
	  <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_STEALTH" type="Background Association" />
    </rules>
</RulesElement>
<RulesElement name="Victim of Superstition" type="Background" internal-id="ID_FMP_BACKGROUND_691" source="Psionic Power" revision-date="10/5/2010 1:35:21 PM">
      <Prereqs> Goliath or Half-Orc or Minotaur, Psionic </Prereqs>
      <print-prereqs> Goliath, Half-Orc or Minotaur, Psionic </print-prereqs>
      <specific name="type"> Racial </specific>
      <specific name="Common Knowledge"> Not all goliaths, half-orcs, and minotaurs are intolerant of psionics users, but nearly all their primitive communities are. For months or years after developing your abilities, you struggled to hide them. Were you discovered and driven from your people like a common brigand? Or did your instinct and intuition inspire you to leave before your secret could be revealed? </specific>
      <specific name="Benefit" />
      <specific name="Short Description" />
      <specific name="Campaign"> General </specific>
      <specific name="Associated Skills"> Bluff, Stealth </specific>
      <specific name="Associated Languages" />
      <rules>
         <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_BLUFF" type="Background Association" />
         <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_STEALTH" type="Background Association" />
      </rules>
</RulesElement>
<RulesElement name="Fey Inheritor" type="Background" internal-id="ID_FMP_BACKGROUND_689" source="Psionic Power" revision-date="10/5/2010 1:35:21 PM">
      <Prereqs> Eladrin or Elf or Half-Elf or Gnome, Psionic </Prereqs>
      <print-prereqs> Eladrin, Elf, Half-Elf, or Gnome, Psionic </print-prereqs>
      <specific name="type"> Racial </specific>
      <specific name="Common Knowledge"> Many fey resent psionics users, feeling that they debase magic and encourage other races to usurp powers that rightfully belong to the folk of the Feywild. You, however, take the more benign view that you do not betray your fey heritage by embracing your psionic abilities-you grow closer to it. By studying the psionic power source, do you hope to gain the wisdom and abilities that come naturally only to the archfey? And if you do so, will there be a price to pay for seeing the world as those powerful elders do? </specific>
      <specific name="Benefit" />
      <specific name="Short Description" />
      <specific name="Campaign"> General </specific>
      <specific name="Associated Skills"> Arcana, Diplomacy </specific>
      <specific name="Associated Languages" />
      <rules>
         <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ARCANA" type="Background Association" />
         <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_DIPLOMACY" type="Background Association" />
      </rules>
</RulesElement>
<!-- Book of Vile Darkness -->
  <RulesElement name="Cultist" type="Background" internal-id="ID_FMP_BACKGROUND_808" source="The Book of Vile Darkness">
    <specific name="Common Knowledge"> Cultists don't have to be experts in religion, but they do need to learn how to get around and practice their heretical beliefs without arousing the suspicion of local authorities. </specific>
    <specific name="Campaign"> General </specific>
    <specific name="Associated Skills"> Stealth, Streetwise </specific>
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_STEALTH" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_STREETWISE" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Disgraced Noble" type="Background" internal-id="ID_FMP_BACKGROUND_809" source="The Book of Vile Darkness">
    <specific name="Common Knowledge"> Disgraced nobles don't spend as much time cavorting with society's elite as their more esteemed peers, but they still remember the rules of diplomacy. They are also practiced liars. </specific>
    <specific name="Campaign"> General </specific>
    <specific name="Associated Skills"> Bluff, Diplomacy </specific>
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_BLUFF" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_DIPLOMACY" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Infernal Slave" type="Background" internal-id="ID_FMP_BACKGROUND_810" source="The Book of Vile Darkness">
    <specific name="Common Knowledge"> In exchange for hellfire's gift, the devils demand you work evil in the world. They urge you to tempt, corrupt, and destroy. If you embrace this purpose, the fiends grant you the insight to know your victims' weaknesses as well as a better understanding of the art of deception. </specific>
    <specific name="Campaign"> General </specific>
    <specific name="Associated Skills"> Bluff, Insight </specific>
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_BLUFF" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_INSIGHT" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Reaver" type="Background" internal-id="ID_FMP_BACKGROUND_811" source="The Book of Vile Darkness">
    <specific name="Common Knowledge"> You were raised from birth to withstand the heartless weather of your homeland and to greet your enemies with utter savagery—the kind of brutality that weakens the knees of even the most stalwart civilized folk. </specific>
    <specific name="Campaign"> General </specific>
    <specific name="Associated Skills"> Endurance, Intimidate </specific>
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ENDURANCE" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_INTIMIDATE" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Vile Scholar" type="Background" internal-id="ID_FMP_BACKGROUND_812" source="The Book of Vile Darkness">
    <specific name="Common Knowledge"> Long, glorious hours of study have turned you into a veritable font of dark lore. Knowledge is, after all, the most formidable and remorseless of weapons. </specific>
    <specific name="Campaign"> General </specific>
    <specific name="Associated Skills"> Arcana, History </specific>
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ARCANA" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_HISTORY" type="Background Association" />
    </rules>
  </RulesElement>
<!-- More Dragon Backgrounds -->
   <RulesElement name="Son of Alagondar" type="Background" internal-id="ID_FMP_BACKGROUND_796" source="Dragon Magazine 402">
    <specific name="Type"> Campaign </specific>
    <specific name="Common Knowledge"> You've lived a tough life, always yearning for justice that never comes. You are suspicious by nature and know your beloved city like a best friend, knowledge that helps when you need to escape in a hurry. </specific>
    <specific name="Campaign"> Neverwinter </specific>
    <specific name="Associated Skills"> Insight, Stealth, Streetwise </specific>
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_INSIGHT" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_STEALTH" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_STREETWISE" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Seeker of Illefarn" type="Background" internal-id="ID_FMP_BACKGROUND_797" source="Dragon Magazine 402">
    <Prereqs> Eladrin, elf, half-elf </Prereqs>
    <print-prereqs> Eladrin, elf, half-elf </print-prereqs>
    <specific name="Type"> Campaign </specific>
    <specific name="Common Knowledge"> You grew up in the wilder parts of the North and have learned the value of self-reliance and understanding of nature. As a child, you loved stories of ancient Illefarn. </specific>
    <specific name="Campaign"> Neverwinter </specific>
    <specific name="Associated Skills"> Endurance, History, Nature </specific>
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ENDURANCE" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_HISTORY" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_NATURE" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Student of Callanar" type="Background" internal-id="ID_FMP_BACKGROUND_799" source="Dragon Magazine 403">
    <specific name="Common Knowledge"> You spent ten years studying at the White Spires of Callanar where you learned to perform magic, uncovered arcane lore, and learned of the ancient traditions going back to the dawn of all worlds. You might have chosen to deepen your understanding of the arcane as much as possible, or you might have seen the sensibility of being versatile—refining your social skills for times when charm magic doesn't help you, or adding to your storehouse of knowledge about the past. </specific>
    <specific name="Campaign"> General </specific>
    <specific name="Associated Skills"> Arcana, Bluff, History </specific>
    <specific name="Associated Languages"> Elven </specific>
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ARCANA" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_BLUFF" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_HISTORY" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ELVEN" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Student of Ironstone" type="Background" internal-id="ID_FMP_BACKGROUND_800" source="Dragon Magazine 403">
    <specific name="Common Knowledge"> You spent your youth studying the arts of war and magic at Ironstone Academy. In addition to the arcane instruction that everyone receives, Ironstone offers plenty of ways for students to hone their bodies as well as their minds. You might have spent more time than most on physical training, whether to increase your raw strength or your staying power. </specific>
    <specific name="Campaign"> General </specific>
    <specific name="Associated Skills"> Arcana, Athletics, Endurance </specific>
    <specific name="Associated Languages"> Dwarven </specific>
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ARCANA" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ATHLETICS" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ENDURANCE" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_DWARVEN" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Tower Graduate" type="Background" internal-id="ID_FMP_BACKGROUND_801" source="Dragon Magazine 403">
    <specific name="Common Knowledge"> You learned magic at the Obsidian Tower. To supplement your main course of study, you chose one of three paths: Either delving into the tower's libraries of lore at every opportunity gave you a strong sense of how to learn from the past, or you specifically researched the undead to better combat them, or you decided to rely almost exclusively on your considerable spellcasting ability. </specific>
    <specific name="Campaign"> General </specific>
    <specific name="Associated Skills"> Arcana, History, Religion </specific>
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ARCANA" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_HISTORY" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_RELIGION" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Seeker of Rumor" type="Background" internal-id="ID_FMP_BACKGROUND_802" source="Dragon Magazine 403">
    <specific name="Common Knowledge"> You managed to locate and then studied at the Hidden Academy, Rumor, the magical university believed by many to not even exist. By tailoring your course of study to take advantage of your best talents, you might have picked up some great techniques for sneaking or thieving, or you might have poured your efforts into being the best spellcaster you can be. </specific>
    <specific name="Campaign"> General </specific>
    <specific name="Associated Skills"> Arcana, Stealth, Thievery </specific>
    <specific name="Associated Languages"> Elven </specific>
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ARCANA" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_STEALTH" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_THIEVERY" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ELVEN" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Student of Darkness" type="Background" internal-id="ID_FMP_BACKGROUND_803" source="Dragon Magazine 403">
    <specific name="Common Knowledge"> Either because of unfortunate circumstances or a bad decision, you found yourself learning the craft of arcane magic in Shadowdeep. You discovered much about necromancy and dark magic, to be sure, but you might also have picked up extensive knowledge of the healing arts (all the better to manipulate death) or a detailed familiarity with all things undead. </specific>
    <specific name="Campaign"> General </specific>
    <specific name="Associated Skills"> Arcana, Heal, Religion </specific>
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ARCANA" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_HEAL" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_RELIGION" type="Background Association" />
    </rules>
  </RulesElement>
<!-- Build Your Story - Heroes of the Feywild -->
  <RulesElement name="Eladrin Nobility" type="Background" internal-id="ID_HOF_BACKGROUND_BYS_1" source="Heroes of the Feywild" revision-date="1/3/2012 12:08:36 AM">
    <specific name="Type" />
    <Prereqs>Eladrin</Prereqs>
    <specific name="Common Knowledge">You were raised in a comfortable environment by a family of minor eladrin nobles. The head of the family was a coure, a bralani, or a shiere (roughly equivalent to count, baron, or knight in the mortal realm). Your family made sure that you received a formal education, and you had the option of several careers in your city. For all your sheltering, though, fate has a way of knocking mighty nobles down a few pegs.</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">Build Your Story</specific>
    <specific name="Associated Skills">Diplomacy, History</specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_DIPLOMACY" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_HISTORY" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Feydark Refugees" type="Background" internal-id="ID_HOF_BACKGROUND_BYS_2" source="Heroes of the Feywild" revision-date="1/3/2012 12:08:36 AM">
    <specific name="Type" />
    <Prereqs>Drow, Eladrin, or Gnome</Prereqs>
    <specific name="Common Knowledge">You were raised in a squalid environment by refugees fleeing the oppression of the Feydark, the subterranean realm of the Feywild. Your family might have been drow pariahs, escaped gnomes, or eladrin exiles on the run from marauding fomorians and cyclopses. You had few opportunities in your early life, so you learned to fend for yourself. Perhaps you found a place where you could belong despite your hardships, or maybe you had to keep running.</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">Build Your Story</specific>
    <specific name="Associated Skills">Dungeoneering, Thievery</specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_DUNGEONEERING" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_THIEVERY" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Merchants" type="Background" internal-id="ID_HOF_BACKGROUND_BYS_3" source="Heroes of the Feywild" revision-date="1/3/2012 12:08:36 AM">
    <specific name="Type" />
    <Prereqs>Eladrin, Gnome, Half-Elf, or Human with the Tuathan theme</Prereqs>
    <specific name="Common Kowledge">You were raised among merchants who traveled the trails of the Feywild, carting all kinds of mundane and exotic goods. Your clan was made up of gnomes, half-elves, fey-touched humans, another fey race, or a group of mixed races. Eladrin rarely become merchants, but some former nobles might be forced to take up the trade business, catering to the current nobility's needs. During your youth, you probably stayed in one of the merchant quarters in a small village or in the eladrin capital of Astrazalian, the mercantile hub of the Feywild. You were raised and educated in the expectation that you would follow the family tradition and help run the bsiness. However, fate had other plans.</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">Build Your Story</specific>
    <specific name="Associated Skills">Bluff, Insight</specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_BLUFF" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_INSIGHT" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Peasants" type="Background" internal-id="ID_HOF_BACKGROUND_BYS_4" source="Heroes of the Feywild" revision-date="1/3/2012 12:08:36 AM">
    <specific name="Type" />
    <specific name="Common Knowledge">You were raised in one of the small hamlets that dot the wilderness of the Feywild. You could be of any race, fey or non-fey, tahnks fo the fey crossing sthat bring unwitting travelers to the realm. You had an ordinary childhood, tending to crops and animals or hunting for food. You learned to deal with - or, rather, appease - the wilder fey creatures to keep them from disturbing your family. Then, during one of your forays into the wilderness, something happened that changed your life forever.</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">Build Your Story</specific>
    <specific name="Associated Skills">Heal, Nature</specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_HEAL" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_NATURE" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Slaves" type="Background" internal-id="ID_HOF_BACKGROUND_BYS_5" source="Heroes of the Feywild" revision-date="1/3/2012 12:08:36 AM">
    <specific name="Type" />
    <specific name="Common Knowledge">You were raised in terrible conditions, toiling under the yoke of an evil society. Perhaps you were a slave for the fomorians, forced to work in the Feydark raising food or crafting items for the giants. Maybe you were a captive in Nachtur, working on farms and furnaces under the lash of goblin and hobgoblin masters. Regardless, it is amazing that you survived as long as you did. Then something happened that delivered you from your horrid existence and thrust you toward a greater destiny.</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">Build Your Story</specific>
    <specific name="Associated Skills">Athletics, Endurance</specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ATHLETICS" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ENDURANCE" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Foster Parents (Cruel)" type="Background" internal-id="ID_HOF_BACKGROUND_BYS_6" source="Heroes of the Feywild" revision-date="1/3/2012 12:08:36 AM">
    <specific name="Type" />
    <specific name="Common Knowledge">You were raised in a family other than your own, often mistreated by those who should have taken care of you. You received a poor education and were forced to stay on your toes to avoid the race of your guardians. Because your parents were cruel, you learned to lie, assess their moods to protect yourself, and hide when necessary.</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">Build Your Story</specific>
    <specific name="Associated Skills">Bluff, Insight, Stealth</specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_BLUFF" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_INSIGHT" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_STEALTH" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Foster Parents (Kind)" type="Background" internal-id="ID_HOF_BACKGROUND_BYS_7" source="Heroes of the Feywild" revision-date="1/3/2012 12:08:36 AM">
    <specific name="Type" />
    <specific name="Common Knowledge">You were raised in a family other than your own, but they cared for you as if you were of their own flesh and blood. You received the best education your foster family could afford. Because your parents were kind, they taught you well.</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">Build Your Story</specific>
    <specific name="Associated Skills">Any</specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ACROBATICS" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ARCANA" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ATHLETICS" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_BLUFF" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_DIPLOMACY" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_DUNGEONEERING" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ENDURANCE" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_HEAL" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_HISTORY" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_INSIGHT" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_INTIMIDATE" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_NATURE" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_PERCEPTION" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_RELIGION" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_STEALTH" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_STREETWISE" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_THIEVERY" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Astrazalian - Acquired Higher Learning" type="Background" internal-id="ID_HOF_BACKGROUND_BYS_8" source="Heroes of the Feywild" revision-date="1/3/2012 12:08:36 AM">
    <specific name="Type" />
    <specific name="Common Knowledge">The City of Starlight, Astrazalian is the great capital of the eladrin. During the spring and summer, the city exists in the mortal world, covering the gentle green hills of its island with glittering spires. During autumn and winter, Astrazalaian sits in a precarious locationin the Feywild, close to the realm of the fomorians. The mad giants covet the city partially for its riches but mainly for its ability to cross planes. You attended one of the grand colleges of Astrazalian.</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">Build Your Story</specific>
    <specific name="Associated Skills">Arcana, History, Religion</specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ARCANA" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_HISTORY" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_RELIGION" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Astrazalian - Enlisted in the Sword Guard" type="Background" internal-id="ID_HOF_BACKGROUND_BYS_9" source="Heroes of the Feywild" revision-date="1/3/2012 12:08:36 AM">
    <specific name="Type" />
    <specific name="Common Knowledge">The City of Starlight, Astrazalian is the great capital of the eladrin. During the spring and summer, the city exists in the mortal world, covering the gentle green hills of its island with glittering spires. During autumn and winter, Astrazalaian sits in a precarious locationin the Feywild, close to the realm of the fomorians. The mad giants covet the city partially for its riches but mainly for its ability to cross planes. You enrolled in the Sword Guard to defend Astrazalian from fomorian attacks.</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">Build Your Story</specific>
    <specific name="Associated Skills">Athletics, Endurance, Heal</specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ATHLETICS" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ENDURANCE" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_HEAL" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Astrazalian - Joined the Star and Dolphin Coster" type="Background" internal-id="ID_HOF_BACKGROUND_BYS_10" source="Heroes of the Feywild" revision-date="1/3/2012 12:08:36 AM">
    <specific name="Type" />
    <specific name="Common Knowledge">The City of Starlight, Astrazalian is the great capital of the eladrin. During the spring and summer, the city exists in the mortal world, covering the gentle green hills of its island with glittering spires. During autumn and winter, Astrazalaian sits in a precarious locationin the Feywild, close to the realm of the fomorians. The mad giants covet the city partially for its riches but mainly for its ability to cross planes. You became a member of the grand mercantile house, promoting trade with many eladrin lands.</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">Build Your Story</specific>
    <specific name="Associated Skills">History, Insight, Streetwise</specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_HISTORY" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_INSIGHT" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_STREETWISE" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Mithrendain - Became a Barrier Sentinel" type="Background" internal-id="ID_HOF_BACKGROUND_BYS_11" source="Heroes of the Feywild" revision-date="1/3/2012 12:08:36 AM">
    <specific name="Type" />
    <specific name="Common Knowledge">Also called the Autumn City, Mithrendain is a beautiful fortress city that embraces the majestic trees that surround it. Unknown to most residents, Mithrendain sits on top of a great entrance to the Feydark, and the safety of the seal is kept by the Citadel Arcanum and its wizards. The city and its invisibility-preventing wards are protected by a secret police force, the grim Watchers of the Night, who go about their duty with zeal. You volunteered to fight in the defense of the Feydark seal.</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">Build Your Story</specific>
    <specific name="Associated Skills">Arcana, Endurance, Perception</specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ARCANA" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ENDURANCE" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_PERCEPTION" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Mithrendain - Broke into the Citadel Arcanum" type="Background" internal-id="ID_HOF_BACKGROUND_BYS_12" source="Heroes of the Feywild" revision-date="1/3/2012 12:08:36 AM">
    <specific name="Type" />
    <specific name="Common Knowledge">Also called the Autumn City, Mithrendain is a beautiful fortress city that embraces the majestic trees that surround it. Unknown to most residents, Mithrendain sits on top of a great entrance to the Feydark, and the safety of the seal is kept by the Citadel Arcanum and its wizards. The city and its invisibility-preventing wards are protected by a secret police force, the grim Watchers of the Night, who go about their duty with zeal. You decided to sneak into the grand citadel out of sheer curiosity or because you were misled by bad company.</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">Build Your Story</specific>
    <specific name="Associated Skills">Bluff, Stealth, Thievery</specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_BLUFF" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_STEALTH" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_THIEVERY" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Mithrendain - Joined the Watchers of the Night" type="Background" internal-id="ID_HOF_BACKGROUND_BYS_13" source="Heroes of the Feywild" revision-date="1/3/2012 12:08:36 AM">
    <specific name="Type" />
    <specific name="Common Knowledge">Also called the Autumn City, Mithrendain is a beautiful fortress city that embraces the majestic trees that surround it. Unknown to most residents, Mithrendain sits on top of a great entrance to the Feydark, and the safety of the seal is kept by the Citadel Arcanum and its wizards. The city and its invisibility-preventing wards are protected by a secret police force, the grim Watchers of the Night, who go about their duty with zeal. You worked as a minor agent for the Watchers, keeping an eye on subtle threats to the Feydark seal.</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">Build Your Story</specific>
    <specific name="Associated Skills">Perception, Stealth, Streetwise</specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_PERCEPTION" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_STEALTH" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_STREETWISE" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Mithrendain - Learned in the Temple of Corellon" type="Background" internal-id="ID_HOF_BACKGROUND_BYS_14" source="Heroes of the Feywild" revision-date="1/3/2012 12:08:36 AM">
    <specific name="Type" />
    <specific name="Common Knowledge">Also called the Autumn City, Mithrendain is a beautiful fortress city that embraces the majestic trees that surround it. Unknown to most residents, Mithrendain sits on top of a great entrance to the Feydark, and the safety of the seal is kept by the Citadel Arcanum and its wizards. The city and its invisibility-preventing wards are protected by a secret police force, the grim Watchers of the Night, who go about their duty with zeal. You sought formal training from Corellon's clergy.</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">Build Your Story</specific>
    <specific name="Associated Skills">Heal, History, Religion</specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_HEAL" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_HISTORY" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_RELIGION" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Senaliesse - Attended Queen Tiandra" type="Background" internal-id="ID_HOF_BACKGROUND_BYS_15" source="Heroes of the Feywild" revision-date="1/3/2012 12:08:36 AM">
    <specific name="Type" />
    <specific name="Common Knowledge">Built atop enormous trees and hidden from casual view by rising mists, Senaliesse is a wonder to behold. The seat of Queen Tiandra's throne, this domain houses the Court of Stars and sees its share of intrigue and diplomatic dealings. Despite these similarities to a mortal court, Senaliesse is the home of ageless beings of great power, and mortals never stay here for long. You were allowed to attend Queen Tiandra as a lesser aide.</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">Build Your Story</specific>
    <specific name="Associated Skills">Arcana, History, Religion</specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ARCANA" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_HISTORY" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_RELIGION" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Senaliesse - Stopped an Assassination" type="Background" internal-id="ID_HOF_BACKGROUND_BYS_16" source="Heroes of the Feywild" revision-date="1/3/2012 12:08:36 AM">
    <specific name="Type" />
    <specific name="Common Knowledge">Built atop enormous trees and hidden from casual view by rising mists, Senaliesse is a wonder to behold. The seat of Queen Tiandra's throne, this domain houses the Court of Stars and sees its share of intrigue and diplomatic dealings. Despite these similarities to a mortal court, Senaliesse is the home of ageless beings of great power, and mortals never stay here for long. You stumbled upon a plot to assassinate a minor noble, and your efforts foiled the attempt.</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">Build Your Story</specific>
    <specific name="Associated Skills">Insight, Perception, Streetwise</specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_INSIGHT" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_PERCEPTION" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_STREETWISE" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Senaliesse - Tasked by the Court" type="Background" internal-id="ID_HOF_BACKGROUND_BYS_17" source="Heroes of the Feywild" revision-date="1/3/2012 12:08:36 AM">
    <specific name="Type" />
    <specific name="Common Knowledge">Built atop enormous trees and hidden from casual view by rising mists, Senaliesse is a wonder to behold. The seat of Queen Tiandra's throne, this domain houses the Court of Stars and sees its share of intrigue and diplomatic dealings. Despite these similarities to a mortal court, Senaliesse is the home of ageless beings of great power, and mortals never stay here for long. You were assigned a minor diplomatic task by the Court of Stars that took you to a distant land.</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">Build Your Story</specific>
    <specific name="Associated Skills">Bluff, Diplomacy, Insight</specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_BLUFF" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_DIPLOMACY" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_INSIGHT" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Shinaelestra - Battled Fomorians" type="Background" internal-id="ID_HOF_BACKGROUND_BYS_18" source="Heroes of the Feywild" revision-date="1/3/2012 12:08:36 AM">
    <specific name="Type" />
    <specific name="Common Knowledge">The Fading City is being reclaimed by the wilderness. Covered by trees and thick with undergrowth, Shinaelestra lies mostly in ruins, but that doesn't bother the rangers who live there. Every midnight, the Fading City appears in the midts of the Howling Forest in the mortal world, and each dawn it returns to the Feywild. The greatest threat to Shinaelestra is the fomorian realm of Vor Thomil. You volunteered to fight against the fomorians of Vor Thomil.</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">Build Your Story</specific>
    <specific name="Associated Skills">Athletics, Dungeoneering, Intimidate</specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ATHLETICS" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_DUNGEONEERING" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_INTIMIDATE" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Shinaelestra - Guided Pilgrims" type="Background" internal-id="ID_HOF_BACKGROUND_BYS_19" source="Heroes of the Feywild" revision-date="1/3/2012 12:08:36 AM">
    <specific name="Type" />
    <specific name="Common Knowledge">The Fading City is being reclaimed by the wilderness. Covered by trees and thick with undergrowth, Shinaelestra lies mostly in ruins, but that doesn't bother the rangers who live there. Every midnight, the Fading City appears in the midts of the Howling Forest in the mortal world, and each dawn it returns to the Feywild. The greatest threat to Shinaelestra is the fomorian realm of Vor Thomil. You shepherded mortal pilgrims through the Howling Forest during Shinaelestra's nightly worldfalls.</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">Build Your Story</specific>
    <specific name="Associated Skills">Athletics, Nature, Perception</specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ATHLETICS" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_NATURE" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_PERCEPTION" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Shinaelestra - Studied the Wilderness" type="Background" internal-id="ID_HOF_BACKGROUND_BYS_20" source="Heroes of the Feywild" revision-date="1/3/2012 12:08:36 AM">
    <specific name="Type" />
    <specific name="Common Knowledge">The Fading City is being reclaimed by the wilderness. Covered by trees and thick with undergrowth, Shinaelestra lies mostly in ruins, but that doesn't bother the rangers who live there. Every midnight, the Fading City appears in the midts of the Howling Forest in the mortal world, and each dawn it returns to the Feywild. The greatest threat to Shinaelestra is the fomorian realm of Vor Thomil. You spent time exploring the wilderness that is taking over Shinaelestra.</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">Build Your Story</specific>
    <specific name="Associated Skills">Acrobatics, Endurance, Nature</specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ACROBATICS" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ENDURANCE" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_NATURE" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Shinaelestra - Trained as a Ranger" type="Background" internal-id="ID_HOF_BACKGROUND_BYS_21" source="Heroes of the Feywild" revision-date="1/3/2012 12:08:36 AM">
    <specific name="Type" />
    <specific name="Common Knowledge">The Fading City is being reclaimed by the wilderness. Covered by trees and thick with undergrowth, Shinaelestra lies mostly in ruins, but that doesn't bother the rangers who live there. Every midnight, the Fading City appears in the midts of the Howling Forest in the mortal world, and each dawn it returns to the Feywild. The greatest threat to Shinaelestra is the fomorian realm of Vor Thomil. You sought training under Calenon Thray, the ranger lord of Shinaelestra</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">Build Your Story</specific>
    <specific name="Associated Skills">Nature, Perception, Stealth</specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_NATURE" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_PERCEPTION" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_STEALTH" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Brokenstone Vale - Hunted Lycanthropes" type="Background" internal-id="ID_HOF_BACKGROUND_BYS_22" source="Heroes of the Feywild" revision-date="1/3/2012 12:08:36 AM">
    <specific name="Type" />
    <specific name="Common Knowledge">This forested valley and the mine-rilddled mountains that surround it are the province of werebeasts of all kinds, given free range by an ancient pact with the Court of Stars. In tiny hamlets on the boundaries of this realm, civilized lycanthropes can trade with merchants under the watchful eye of werewolf lord Viktor Mazan. underneath Brokenstone Vale lies an entrance to the fomorian kingdom of Harrowhame. Inspired by the archfey known as the Maiden of the Moon, you joined the hunt for any werebeast that set foot outside the vale.</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">Build Your Story</specific>
    <specific name="Associated Skills">Athletics, Stealth</specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ATHLETICS" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_STEALTH" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Brokenstone Vale - Traded Goods" type="Background" internal-id="ID_HOF_BACKGROUND_BYS_23" source="Heroes of the Feywild" revision-date="1/3/2012 12:08:36 AM">
    <specific name="Type" />
    <specific name="Common Knowledge">This forested valley and the mine-rilddled mountains that surround it are the province of werebeasts of all kinds, given free range by an ancient pact with the Court of Stars. In tiny hamlets on the boundaries of this realm, civilized lycanthropes can trade with merchants under the watchful eye of werewolf lord Viktor Mazan. underneath Brokenstone Vale lies an entrance to the fomorian kingdom of Harrowhame. You bartered with civilized lycanthropes in the outskirts of the vale.</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">Build Your Story</specific>
    <specific name="Associated Skills">Bluff, Insight</specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_BLUFF" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_INSIGHT" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Cendriane - Found Arcane Lore" type="Background" internal-id="ID_HOF_BACKGROUND_BYS_24" source="Heroes of the Feywild" revision-date="1/3/2012 12:08:36 AM">
    <specific name="Type" />
    <specific name="Common Knowledge">Formerly the greatest city in the Feywild, Cendriane is now a ruin, having been devastated during the wars fought by the drow, eladrin, and elves. Giant spiders, displacer beasts, and other dangerous creatures stalk the deserted thoroughfares, and sinister undead lurk beneath the city. You came across a magic remnant of Cendriane's heyday and gleaned insight from it.</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">Build Your Story</specific>
    <specific name="Associated Skills">Arcana, History</specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ARCANA" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_HISTORY" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Cendriane - Ran Afoul of the Natives" type="Background" internal-id="ID_HOF_BACKGROUND_BYS_25" source="Heroes of the Feywild" revision-date="1/3/2012 12:08:36 AM">
    <specific name="Type" />
    <specific name="Common Knowledge">Formerly the greatest city in the Feywild, Cendriane is now a ruin, having been devastated during the wars fought by the drow, eladrin, and elves. Giant spiders, displacer beasts, and other dangerous creatures stalk the deserted thoroughfares, and sinister undead lurk beneath the city. You had to battle the spiders, fey monsters, and undead that infest Cendriane.</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">Build Your Story</specific>
    <specific name="Associated Skills">Acrobatics, Stealth</specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ACROBATICS" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_STEALTH" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Fey Crossing Hamlet - Guarded the Crossing" type="Background" internal-id="ID_HOF_BACKGROUND_BYS_26" source="Heroes of the Feywild" revision-date="1/3/2012 12:08:36 AM">
    <specific name="Type" />
    <specific name="Common Knowledge">The typical Feywild hamlet houses a small number of families in an even mix of Faerie natives and immigratns from the mortal world. Due to the nature of fey crossings, these hamlets tend to be built within great woodlands, with crooked buildings surrounded by giant tree roots. Most inhabitants of the hamlets are farmers, herders of pigs and sheep, or trappers wise in the ways of the fey. Merchants are welcome in these hamlets, too, since they bring news and goods from the faerie realm. You watched over the nearby fey crossing, keeping an eye out for troublesome travelers.</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">Build Your Story</specific>
    <specific name="Associated Skills">Intimidate, Perception</specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_INTIMIDATE" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_PERCEPTION" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Fey Crossing Hamlet - Ran a Trading Post" type="Background" internal-id="ID_HOF_BACKGROUND_BYS_27" source="Heroes of the Feywild" revision-date="1/3/2012 12:08:36 AM">
    <specific name="Type" />
    <specific name="Common Knowledge">The typical Feywild hamlet houses a small number of families in an even mix of Faerie natives and immigratns from the mortal world. Due to the nature of fey crossings, these hamlets tend to be built within great woodlands, with crooked buildings surrounded by giant tree roots. Most inhabitants of the hamlets are farmers, herders of pigs and sheep, or trappers wise in the ways of the fey. Merchants are welcome in these hamlets, too, since they bring news and goods from the faerie realm. You traded with residents of the Feywild and the natural world, learning much in the process.</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">Build Your Story</specific>
    <specific name="Associated Skills">Bluff, Streetwise</specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_BLUFF" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_STREETWISE" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Feydark Opening Hamlet - Explored the Feydark" type="Background" internal-id="ID_HOF_BACKGROUND_BYS_28" source="Heroes of the Feywild" revision-date="1/3/2012 12:08:36 AM">
    <specific name="Type" />
    <specific name="Common Knowledge">Located near passages to the underground realms of the fomorians, these hamlets are rough-and-tumble places where the seedier elements of the Feywild congregate. The ramshackle communities are more egalitarian than most Feywild locations - they threaten everyone equally. Yet for all their sinister appearances, these hamlets are safer than the dark lands of fomorians, cyclopses, and goblins. You went far into the Feydark, exploring its depths and learning about its denizens.</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">Build Your Story</specific>
    <specific name="Associated Skills">Dungeoneering, Thievery</specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_DUNGEONEERING" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_THIEVERY" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Feydark Opening Hamlet - Scouted for Trouble" type="Background" internal-id="ID_HOF_BACKGROUND_BYS_29" source="Heroes of the Feywild" revision-date="1/3/2012 12:08:36 AM">
    <specific name="Type" />
    <specific name="Common Knowledge">Located near passages to the underground realms of the fomorians, these hamlets are rough-and-tumble places where the seedier elements of the Feywild congregate. The ramshackle communities are more egalitarian than most Feywild locations - they threaten everyone equally. Yet for all their sinister appearances, these hamlets are safer than the dark lands of fomorians, cyclopses, and goblins. You routinely sneaked close to the Feydark opening, prepared to sound an alarm in case of an incursion.</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">Build Your Story</specific>
    <specific name="Associated Skills">Perception, Stealth</specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_PERCEPTION" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_STEALTH" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Feydark Opening Hamlet - Served as a Feydark Sentinel" type="Background" internal-id="ID_HOF_BACKGROUND_BYS_30" source="Heroes of the Feywild" revision-date="1/3/2012 12:08:36 AM">
    <specific name="Type" />
    <specific name="Common Knowledge">Located near passages to the underground realms of the fomorians, these hamlets are rough-and-tumble places where the seedier elements of the Feywild congregate. The ramshackle communities are more egalitarian than most Feywild locations - they threaten everyone equally. Yet for all their sinister appearances, these hamlets are safer than the dark lands of fomorians, cyclopses, and goblins. You fought creatures of the Feydark routinely to keep them from attacking the surface.</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">Build Your Story</specific>
    <specific name="Associated Skills">Acrobatics, Athletics</specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ACROBATICS" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ATHLETICS" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Feywild Trails - Lived on the Trail" type="Background" internal-id="ID_HOF_BACKGROUND_BYS_31" source="Heroes of the Feywild" revision-date="1/3/2012 12:08:36 AM">
    <specific name="Type" />
    <specific name="Common Knowledge">The Feywild is so thinly populated that one can walk for weeks without encountering a soul. Those who are wise in the ways of the fey know to stay to the trails that crisscross the realm. Travelers who stray from these paths might fall prey to dangerous creatures such as fey panthers, hags, or worse. Still, some inhabitants like the wandering life, spending most of their days between communities. Those who adopt this lifestyle end up mimicking the wild fey in experience and demeanor. You lived near the path, consorting with the wild fey and learning much of their lore.</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">Build Your Story</specific>
    <specific name="Associated Skills">Endurance, Nature</specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ENDURANCE" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_NATURE" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Feywild Trails - Traveled to Another City" type="Background" internal-id="ID_HOF_BACKGROUND_BYS_32" source="Heroes of the Feywild" revision-date="1/3/2012 12:08:36 AM">
    <specific name="Type" />
    <specific name="Common Knowledge">The Feywild is so thinly populated that one can walk for weeks without encountering a soul. Those who are wise in the ways of the fey know to stay to the trails that crisscross the realm. Travelers who stray from these paths might fall prey to dangerous creatures such as fey panthers, hags, or worse. Still, some inhabitants like the wandering life, spending most of their days between communities. Those who adopt this lifestyle end up mimicking the wild fey in experience and demeanor. You never strayed from the path, traveling to another city either alone or as part of a caravan.</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">Build Your Story</specific>
    <specific name="Associated Skills">History, Nature</specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_HISTORY" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_NATURE" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="The Isle of Dread - Explored Yuan-Ti Ruins" type="Background" internal-id="ID_HOF_BACKGROUND_BYS_33" source="Heroes of the Feywild" revision-date="1/3/2012 12:08:36 AM">
    <specific name="Type" />
    <specific name="Common Knowledge">Perhaps the most mysterious place in the Feywild - and that is a considerable feat - the Isle of Dread is a volcanic island dotted with ancient ruins that seems to trap sailors intentionally. Survivors of shipwrecks band together for safety against the wandering monsters. You ventured deep into the snake-infested ruins in the island's interior.</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">Build Your Story</specific>
    <specific name="Associated Skills">History, Stealth</specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_HISTORY" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_STEALTH" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="The Isle of Dread - Struggled to Survive" type="Background" internal-id="ID_HOF_BACKGROUND_BYS_34" source="Heroes of the Feywild" revision-date="1/3/2012 12:08:36 AM">
    <specific name="Type" />
    <specific name="Common Knowledge">Perhaps the most mysterious place in the Feywild - and that is a considerable feat - the Isle of Dread is a volcanic island dotted with ancient ruins that seems to trap sailors intentionally. Survivors of shipwrecks band together for safety against the wandering monsters. You were beset repeatedly by the bestial inhabitants of the island and struggled to outlast the siege.</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">Build Your Story</specific>
    <specific name="Associated Skills">Athletics, Endurance</specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ATHLETICS" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ENDURANCE" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="The Lake of Dreams" type="Background" internal-id="ID_HOF_BACKGROUND_BYS_35" source="Heroes of the Feywild" revision-date="1/3/2012 12:08:36 AM">
    <specific name="Type" />
    <specific name="Common Knowledge">This lake, known for the glass-like stillness of its waters, is located in the middle of a particularly dark forest. The woods are rumored to be the personal fiefdom of Razcoreth, the green dragon better known as the Whispering Wyrm. Your only hope for escaping the Lake of Dreams was to bargain with the dragon. You ran into the fey that serve Razcoreth and were brought into the presence of the Whispering Wyrm.</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">Build Your Story</specific>
    <specific name="Associated Skills">Arcana, Bluff</specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ARCANA" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_BLUFF" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="The Maze of Fathaghn - Dealt with the Dryad Queen" type="Background" internal-id="ID_HOF_BACKGROUND_BYS_36" source="Heroes of the Feywild" revision-date="1/3/2012 12:08:36 AM">
    <specific name="Type" />
    <specific name="Common Knowledge">This enormous briar maze belongs to the dryad queen Fathaghn, and lost travelers are kept away from the maze's center at all costs. You approached Queen Fathaghn, promising to carry out a task for her if she would grant you a favor.</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">Build Your Story</specific>
    <specific name="Associated Skills">Diplomacy, Insight</specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_DIPLOMACY" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_INSIGHT" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="The Maze of Fathaghn - Wandered the Maze" type="Background" internal-id="ID_HOF_BACKGROUND_BYS_37" source="Heroes of the Feywild" revision-date="1/3/2012 12:08:36 AM">
    <specific name="Type" />
    <specific name="Common Knowledge">This enormous briar maze belongs to the dryad queen Fathaghn, and lost travelers are kept away from the maze's center at all costs. You were lost in the maze and endured repeated attacks by dryads and treants until you managed to find a way out.</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">Build Your Story</specific>
    <specific name="Associated Skills">Athletics, Endurance</specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ATHLETICS" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ENDURANCE" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="The Murkendraw - Bargained with a Hag" type="Background" internal-id="ID_HOF_BACKGROUND_BYS_38" source="Heroes of the Feywild" revision-date="1/3/2012 12:08:36 AM">
    <specific name="Type" />
    <specific name="Common Knowledge">An expansive swamp that stretches as far as the eye can see, the Murkendraw is a haven for dangerous beasts, mad treants, and conniving hags. You approached or were found by a hag and tried to strike a bargain with her. You wanted the hag to relieve you of a curse in exchange for a future service.</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">Build Your Story</specific>
    <specific name="Associated Skills">Bluff, Insight</specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_BLUFF" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_INSIGHT" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="The Murkendraw - Explored the Swamp" type="Background" internal-id="ID_HOF_BACKGROUND_BYS_39" source="Heroes of the Feywild" revision-date="1/3/2012 12:08:36 AM">
    <specific name="Type" />
    <specific name="Common Knowledge">An expansive swamp that stretches as far as the eye can see, the Murkendraw is a haven for dangerous beasts, mad treants, and conniving hags. You spent a long time sloshing about the swamp, trying merely to survive.</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">Build Your Story</specific>
    <specific name="Associated Skills">Acrobatics, Endurance</specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ACROBATICS" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ENDURANCE" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="The Murkendraw - Found the Murkroot Trade Moot" type="Background" internal-id="ID_HOF_BACKGROUND_BYS_40" source="Heroes of the Feywild" revision-date="1/3/2012 12:08:36 AM">
    <specific name="Type" />
    <specific name="Common Knowledge">An expansive swamp that stretches as far as the eye can see, the Murkendraw is a haven for dangerous beasts, mad treants, and conniving hags. Through chance or skill, you found your way to the underground marketplace run by the Bogbottom goblins. You might have come to the Moot with a purpose, or perhaps you simply stumbled in, resting just long enough to gather your wits.</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">Build Your Story</specific>
    <specific name="Associated Skills">Intimidate, Stealth</specific>
    <specific name="Associated Languages" >Goblin </specific>
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_INTIMIDATE" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_STEALTH" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_GOBLIN" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Plains of Echoing Thunder" type="Background" internal-id="ID_HOF_BACKGROUND_BYS_41" source="Heroes of the Feywild" revision-date="1/3/2012 12:08:36 AM">
    <specific name="Type" />
    <specific name="Common Knowledge">This open country of rolling hills and grassy plains is the stomping grounds of centaur tribes. Due to the centaurs' devotion to Kord, storms are particularly common. Your only hope of getting off the plains was to visit with the centaurs. You came across a centaur hunting band and asked for help in navigating the plains.</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">Build Your Story</specific>
    <specific name="Associated Skills">Athletics, Nature</specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ATHLETICS" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_NATURE" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="The White Well" type="Background" internal-id="ID_HOF_BACKGROUND_BYS_42" source="Heroes of the Feywild" revision-date="1/3/2012 12:08:36 AM">
    <specific name="Type" />
    <specific name="Common Knowledge">You wandered alone for many days through a serene forest that seemed to exdude deep sorrow. Finally, you reached a pool that reflected the moon with unmatched intensity. You found the White Well, said to be the residence of its namesake Lady, an archfey of divine heritage. The only reason to visit the White Well is to approach the Lady. You sought the Lady, begging for her favor or possibly her love.</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">Build Your Story</specific>
    <specific name="Associated Skills">Arcana, Insight</specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ARCANA" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_INSIGHT" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Feydark Wilds - Lived in the Shadows" type="Background" internal-id="ID_HOF_BACKGROUND_BYS_43" source="Heroes of the Feywild" revision-date="1/3/2012 12:08:36 AM">
    <specific name="Type" />
    <specific name="Common Knowledge">Between the lands claimed by fomorian kings and goblin warlords stretch endless tunnels in the wilds of the Feydark. Choked with phosphorescent fungi and dangling roots from the great trees aboveground, the Feydark tunnels are a wilderness in their own right. Travelers might spend years wandering, lost, without ever seeing the light of day. You skulked in the eternal twilight of the Feydark for a time, avoiding the fomorian and goblin kingdoms and dodging their raiding parties.</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">Build Your Story</specific>
    <specific name="Associated Skills">Dungeoneering, Stealth</specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_DUNGEONEERING" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_STEALTH" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Feydark Wilds - Sought a Path to the Surface" type="Background" internal-id="ID_HOF_BACKGROUND_BYS_44" source="Heroes of the Feywild" revision-date="1/3/2012 12:08:36 AM">
    <specific name="Type" />
    <specific name="Common Knowledge">Between the lands claimed by fomorian kings and goblin warlords stretch endless tunnels in the wilds of the Feydark. Choked with phosphorescent fungi and dangling roots from the great trees aboveground, the Feydark tunnels are a wilderness in their own right. Travelers might spend years wandering, lost, without ever seeing the light of day. Your time in the Feydark was shaped by your unceasing quest to return to the light of the surface world.</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">Build Your Story</specific>
    <specific name="Associated Skills">Athletics, Dungeoneering</specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ATHLETICS" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_DUNGEONEERING" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Fortress of Frozen Tears" type="Background" internal-id="ID_HOF_BACKGROUND_BYS_45" source="Heroes of the Feywild" revision-date="1/3/2012 12:08:36 AM">
    <specific name="Type" />
    <specific name="Common Knowledge">Located in a desolate icy waste, the Fortress of Frozen Tears is the seat of power for the Prince of Frost, mighitiest of the winter fey. His contempt for mortals is legendary, and his rivalry with the summer fey is bitter, but he still receives ambassadors from distant lands. Eladrin with an affinity for winter live in the wilderness around the Prince's fortress, but they give their liege a wide berth. If you found yourself in the fortress, your only course of action was to approach the Prince. You approached the dread fey lord and attempted to impress him, either through your meek behavior or your defiant demeanor.</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">Build Your Story</specific>
    <specific name="Associated Skills">Diplomacy, Insight</specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_DIPLOMACY" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_INSIGHT" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Harrowhame - Enslaved" type="Background" internal-id="ID_HOF_BACKGROUND_BYS_46" source="Heroes of the Feywild" revision-date="1/3/2012 12:08:36 AM">
    <specific name="Type" />
    <specific name="Common Knowledge">This underground fomorian kingdom is built on the slave trade. Its ruler, King Bronnor, is as mad as any fomorian, but he can be negotioned with - occasionally. The lycanthropes of neighboring Brokenstone Vale often serve Bronner as spies and assassins. You were forced to work under the lash of fomorian taskmasters.</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">Build Your Story</specific>
    <specific name="Associated Skills">Dungeoneering, Nature</specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_DUNGEONEERING" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_NATURE" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Harrowhame - Sent as an Envoy" type="Background" internal-id="ID_HOF_BACKGROUND_BYS_47" source="Heroes of the Feywild" revision-date="1/3/2012 12:08:36 AM">
    <specific name="Type" />
    <specific name="Common Knowledge">This underground fomorian kingdom is built on the slave trade. Its ruler, King Bronnor, is as mad as any fomorian, but he can be negotioned with - occasionally. The lycanthropes of neighboring Brokenstone Vale often serve Bronner as spies and assassins. Queen Tiandra or another fey noble sent you as an envoy to King Bronnor - a diplomatic task few would envy.</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">Build Your Story</specific>
    <specific name="Associated Skills">Diplomacy, Dungeoneering</specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_DIPLOMACY" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_DUNGEONEERING" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Mag Tureah - Traded for Arcanist Slave" type="Background" internal-id="ID_HOF_BACKGROUND_BYS_48" source="Heroes of the Feywild" revision-date="1/3/2012 12:08:36 AM">
    <specific name="Type" />
    <specific name="Common Knowledge">The largest of the fomorian realms, Mag Tureah is ruled by King Thrumbolg, the First Lord. Although the military stronghold raids and pillages competently, the biggest challenge for Thrumbolg is mapping and testing the many planar portals found throughout the tunnels of his underground kingdom. To this end, he employs slaves in his portal tests and is always looking for more subjects with arcane knowledge. Since you lacked the appropriate arcane expertise, you were herded alongside other slaves to be traded to another realm.</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">Build Your Story</specific>
    <specific name="Associated Skills">Athletics, Endurance</specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ATHLETICS" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ENDURANCE" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Mag Tureah - Used as a Test Subject" type="Background" internal-id="ID_HOF_BACKGROUND_BYS_49" source="Heroes of the Feywild" revision-date="1/3/2012 12:08:36 AM">
    <specific name="Type" />
    <specific name="Common Knowledge">The largest of the fomorian realms, Mag Tureah is ruled by King Thrumbolg, the First Lord. Although the military stronghold raids and pillages competently, the biggest challenge for Thrumbolg is mapping and testing the many planar portals found throughout the tunnels of his underground kingdom. To this end, he employs slaves in his portal tests and is always looking for more subjects with arcane knowledge. You were forced to brave the tunnels of Mag Tureah in an attempt to analyze the portals scattered about the realm.</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">Build Your Story</specific>
    <specific name="Associated Skills">Arcana, Religion</specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ARCANA" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_RELIGION" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Nachtur - Served as a Mercenary" type="Background" internal-id="ID_HOF_BACKGROUND_BYS_50" source="Heroes of the Feywild" revision-date="1/3/2012 12:08:36 AM">
    <specific name="Type" />
    <specific name="Common Knowledge">This goblin kingdom, under the rule of the hobgoblin wizard Great Gark, is one of the more civilized of its kind. The underground realm engages in diplomatic matters with many lands, and its goblin mercenaries serve anyone who meets their price. Through sheer force of arms, you earned a place alongside the goblin mercenaries, hoping to stay alive until you found a way to escape.</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">Build Your Story</specific>
    <specific name="Associated Skills">Athletics, Intimidate</specific>
    <specific name="Associated Languages" >Goblin </specific>
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ATHLETICS" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_INTIMIDATE" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_GOBLIN" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Nachtur - Toiled as a Slave" type="Background" internal-id="ID_HOF_BACKGROUND_BYS_51" source="Heroes of the Feywild" revision-date="1/3/2012 12:08:36 AM">
    <specific name="Type" />
    <specific name="Common Knowledge">This goblin kingdom, under the rule of the hobgoblin wizard Great Gark, is one of the more civilized of its kind. The underground realm engages in diplomatic matters with many lands, and its goblin mercenaries serve anyone who meets their price. You worked in the farms of Nachtur, raising crops and cattle to feed the goblin armies. One day, you escaped.</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">Build Your Story</specific>
    <specific name="Associated Skills">Athletics, Endurance</specific>
    <specific name="Associated Languages" >Goblin </specific>
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ATHLETICS" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ENDURANCE" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_GOBLIN" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Vor Thomil - Entertained the Queen" type="Background" internal-id="ID_HOF_BACKGROUND_BYS_52" source="Heroes of the Feywild" revision-date="1/3/2012 12:08:36 AM">
    <specific name="Type" />
    <specific name="Common Knowledge">The nearest fomorian kingdom to Shinaelestra, Vor Thomil endures at the whim of its mad Queen Connomae. Captured travelers are forced to perform for her entertainment as poets, singers, actors or gladiators. With a desperate performance, you earned the goodwill of the mad queen, and she decreed your freedom.</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">Build Your Story</specific>
    <specific name="Associated Skills">Bluff, Insight</specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_BLUFF" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_INSIGHT" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Vor Thomil - Escaped" type="Background" internal-id="ID_HOF_BACKGROUND_BYS_53" source="Heroes of the Feywild" revision-date="1/3/2012 12:08:36 AM">
    <specific name="Type" />
    <specific name="Common Knowledge">The nearest fomorian kingdom to Shinaelestra, Vor Thomil endures at the whim of its mad Queen Connomae. Captured travelers are forced to perform for her entertainment as poets, singers, actors or gladiators. Fighting your way past guards and beasts, you managed to escape from the fomorian kingdom.</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">Build Your Story</specific>
    <specific name="Associated Skills">Dungeoneering, Stealth</specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_DUNGEONEERING" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_STEALTH" type="Background Association" />
    </rules>
  </RulesElement>
</D20Rules>