SWORD WORLDS SLOW BOAT
Val	Char	Cost	Notes
12	Size	60	Length 16",  Width 8",   Area 128"   Mass 409.6 ton   KB -12
70	STR	0	Lift 409.6tons; 14d6
18	DEX	0	OCV 6 DCV -2
25	BODY	0	
14	DEF	0	
3	SPD	0	Phases:  4, 8, 12
			Total Characteristic Cost: 46

Movement:	Leaping: 0"
	Flight: 60" / 120"
	
Cost	Powers	END
	Ships Overall Construction  Note: Configuration, Construction Materials, and Armor	
3	1)  Cylinder Hull Configuration: (Total: 3 Active Cost, 3 Real Cost) +1 BODY (Real Cost: 1) plus +1 with Combat Piloting (Real Cost: 2)  Note: Can Enter Atmosphere, Cost *1.25, Highly Manueverable	0
2	2)  Composite Laminate Hull: (Total: 2 Active Cost, 2 Real Cost) +2 BODY (Real Cost: 2)  Note: Standard Cost, TL-8	0
24	3)  Short range Military-9 Armor Package: +12 DEF (36 Active Points); Ablative BODY Only (-1/2)	
	Engineering Section  Note: Drives and Environmental Section	
60	1)  Manuever Drive-3: (Total: 159 Active Cost, 60 Real Cost) Flight 60", Position Shift (125 Active Points); OIF Immobile (-1 1/2), Side Effects, Side Effect occurs automatically whenever Power is used (Dangerous Exhaust; -1), Crew-Served (2 crew; -1/4) (Real Cost: 33) plus +8 DEX (Real Cost: 24) plus +1 SPD (10 Active Points); OIF Immobile (-1 1/2), Linked (???; Lesser Power can only be used when character uses greater Power at full value; -3/4), Crew-Served (2 people; -1/4) (Real Cost: 3)  Note: 3G Manuever Drive	0
104	Ships Fusion Reactor: Endurance Reserve  (100 END, 100 REC) Reserve:  (110 Active Points); OIF Immobile (-1 1/2), Custom Modifier (Requires monthly refueling and maintenance; -1/4)	0
9	Ships Emergency Power: Endurance Reserve  (25 END, 25 REC) Reserve:  (27 Active Points); Custom Modifier (Backup Power Only; -1/2); REC:  (25 Active Points); OIF Immobile (-1 1/2), Custom Modifier (Backup System only; -1/2)	0
10	Ships Life Support System: LS  (Immunity All terrestrial diseases and biowarfare agents; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (29 Active Points); OIF Immobile (-1 1/2), Costs Endurance (-1/2)	3
1	Ships Environmental Systems: Change Environment 1" radius (5 Active Points); OIF Immobile (-1 1/2), Custom Modifier (only to provide lights, gravity, and temperature to ships interior; -1)	1
	Tactical Systems  Note: Fitted with one Triple Turret	
128	1)  Light Missile Rack: RKA 6 1/2d6, 32 Charges (+1/4), Explosion (+1/2), Autofire (3 shots; +1 1/4), MegaScale (1" = 10,000 km; +1 1/4), Can Be Scaled Down 1" = 1km (+1/4) (450 Active Points); OIF Immobile (-1 1/2), Custom Modifier (must have a viable target lock to fire; -1/2), Can Be Missile Deflected (-1/4), Real Weapon (-1/4)  Note: standard space combat missile, with either kinetic energy or High Explosive WarheadIF KE, its an AP attack instead of explosive	[32]
	Operations and Command Section  Note: Bridge, Sensors, and Commo	
3	1)  Basic Starship Bridge: (Total: 9 Active Cost, 3 Real Cost) Bureaucratics 9- (3 Active Points); OIF Immobile (-1 1/2) (Real Cost: 1) plus Systems Operation 9- (3 Active Points); OIF Immobile (-1 1/2) (Real Cost: 1) plus Security Systems 9- (3 Active Points); OIF Immobile (-1 1/2) (Real Cost: 1)	0
17	2)  Model 3 Starship Computer: Custom Power (17 Active Points)	2
18	Ships Sensors And Commo: Multipower, 55-point reserve,  (55 Active Points); all slots OIF Immobile (-1 1/2), Costs Endurance (-1/2)  Note: Basic  Sensor and Commo package required for all Starships and Spaceships	
1u	1)  Radar (Radio Group), MegaScale (1" = 1,000 km; +1), Can Be Scaled Down 1" = 1km (+1/4) (34 Active Points); OIF Immobile (-1 1/2), Costs Endurance (-1/2)	3
1u	2)  Infrared Perception (Sight Group), MegaScale (1" = 1,000 km; +1), Can Be Scaled Down 1" = 1km (+1/4) (11 Active Points); OIF Immobile (-1 1/2), Costs Endurance (-1/2)	1
1u	3)  Ultraviolet Perception (Sight Group), MegaScale (1" = 1,000 km; +1), Can Be Scaled Down 1" = 1km (+1/4) (11 Active Points); OIF Immobile (-1 1/2), Costs Endurance (-1/2)	1
1u	4)  High Range Radio Perception (Radio Group), MegaScale (1" = 1,000 km; +1), Can Be Scaled Down 1" = 1km (+1/4) (27 Active Points); OIF Immobile (-1 1/2), Costs Endurance (-1/2)	3
1u	5)  Laser/Maser Comm: Mind Link , Any Willing Target (15 Active Points); OIF Immobile (-1 1/2), Only With Others Who Have Mind Link (-1), Costs Endurance (-1/2)	1
1u	6)  +4 versus Range Modifier for Radio Group and Sight Group (12 Active Points); OIF Immobile (-1 1/2), Costs Endurance (-1/2)	1
	Other Ship Systems	
0	1)  Accomodations: Custom Power  Note: 2 Small Craft Couches, 1 Small Cabin	0
0	2)  Cargo Space: Custom Power  Note: 12.6 Tons and 1 ton missile magazine	0
	Variants	
		

Total Powers & Skill Cost: 385
Total Cost: 431

Total Disadvantage Points: 431

