Blue Bomber
AKA
370
Points
CHARACTERISTICS
Value CHAR Roll Notes
30 STR 15- Lift 1600.0kg, Damage 6d6
12 DEX 11- Initiative 12
10 CON 11- Stun Threshold 10
20 INT 13- Perception 13-
10 EGO 11-  
10 PRE 11- Presence Attack 2d6
6 OCV  
6 DCV  
3 OMCV  
3 DMCV  
16/28 PD Total 16/28 (0/12 rPD)
6/18 ED Total 6/18 (0/12 rED)
4 SPEED Phases 3, 6, 9, 12
8 REC  
40 END  
30 BODY  
40 STUN  
MOVEMENT
Type Combat Move Non-Combat Move
Run 16m 32m
Swim 4m 8m
H. Leap 4m 8m
V. Leap 2m 4m
Flight 30m 60m
PERKS
Description Cost
Avrocar Upgrade: Vehicles & Bases (0 Active Points) 1
TALENTS
Description Cost
Lightning Calculator 3
Eidetic Memory (5 Active Points); Extra Time (Extra Phase, -3/4) 3
Absolute Time Sense 3
Absolute Range Sense 3
Bump Of Direction 3
CHARACTER POINTS
Experience Points
Base Points 350
Complications 85
Earned 20
Spent 20
Unspent 0
Total 370
Allocation Points
Characteristics 144
Martial Arts 9
Perks 1
Powers 179
Skills 22
Talents 15
CAMPAIGN
GLA
GENRE
CAMPAIGN USE
POWERS/TACTICS
CHARACTER IMAGE
QUOTE
PHYSICAL TRAITS
Trait Value
Height 2.74 m
Weight 750.00 kg
Eye Color Cherenkov Blue
Hair Color Blue
APPEARANCE
COMPLICATIONS
Complication Cost
Distinctive Features: Clearly a robot (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) 20
Physical Complication: 9 feet tall (All the Time; Slightly Impairing) 25
Rivalry: Professional, Red Rocker of Soltarus II - boxing rival, Rival is As Powerful, Seek to Harm or Kill Rival, Rival Aware of Rivalry 10
Vulnerability: 2 x STUN Uppercut (Uncommon) 10
Social Complication: Not participant in human society Very Frequently, Major 20
SKILLS
Roll Skill Cost
Everyman Skills
11-
1) AK: Toronto
2
2) Language: English (completely fluent) (3 Active Points)
0
8-
3) Trading
0
8-
4) Shadowing
0
8-
5) Streetwise
0
8-
6) Paramedics
0
11- Combat Piloting 3
11- Combat Driving 3
WF: Beam Weapons, Common Melee Weapons, Energy Weapons, Vehicle Weapons (group) 8
+3 Rock'n Fists 6
MARTIAL ARTS
Maneuver Cost
Robot Boxing
Fists 0
Jab: 1/2 Phase, +2 OCV, +0 DCV, Weapon +2 DC Strike 4
Booster Bash: 1/2 Phase, +1 OCV, +0 DCV, Weapon +v/10; FMove 5
STANDARD COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block ½ +0 +0 Block HTH Attacks, Abort
Brace 0 +2 ½ Offset Range Mod only
Disarm ½ -2 +0 STR Contest to Disarm
Dodge ½ -- +3 Dodge all attacks, Abort
Grab ½ -1 -2 Grab 2 limbs for Squeeze, Slam, or Throw
Grab By ½ -2 -2 Full Move, Grab Target, +(v/10) to STR
Haymaker ½ +0 -5 +1 Segment for +4 DCs to attack
Move By ½ -2 -2 Full Move, ((STR/2)+(v/10))d6, take 1/3 damage
Move Through ½ -v/10 -3 Full Move, (STR+(v/6))d6, take 1/2 or full damage
Multiple Attack 1 * ½ Each attack adds -2 OCV
Set 1 +1 +0 Aim Ranged attack
Shove ½ -1 -1 Push Target 1m per 5 STR used
Strike ½ +0 +0 STR or Weapon damage
Throw ½ +0 +0 Throw for STR or Weapon damage
Trip ½ -1 -2 Target falls prone
RANGE MODS
Interval OCV
0-8m 0
9-16m -2
17-32m -4
33-64m -6
65-125m -8
126-250m -10
CALLED SHOTS
Shot OCV Roll
Head Shot (Head to Shoulders) -4 1d6+3
High Shot (Head to Vitals) -2 2d6+1
Body Shot (Hands to Legs) -1 2d6+4
Low Shot (Shoulders to Feet) -2 2d6+7*
Leg Shot (Vitals to Feet) -4 1d6+12
*Treat 19 as the Feet Location
HIT LOCATIONS
Roll Location STUN x N STUN BODY OCV
3-5 Head x5 x2 x2 -8
6 Hands x1 -6
7-8 Arms x2 -5
9 Shoulders x3 x1 x1 -5
10-11 Chest x3 x1 x1 -3
12 Stomach x4 x1½ x1 -7
13 Vitals x4 x1½ x2 -8
14 Thighs x2 x1 x1 -4
15-16 Legs x2 -6
17-18 Feet x1 -8
POWERS/EQUIPMENT
END Description Cost
0 Cannot Be Stunned 15
0 Life Support (Eating: Character does not eat; Immunity All terrestrial poisons; Immunity: All terrestrial diseases; Longevity: 200 Years; Safe in High Pressure; Safe in High Radiation; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep) 32
0 Repair Nanobots: Regeneration (1 BODY per Turn), Can Heal Limbs (21 Active Points); Perceivable (-1/2) 14
3 Booster Jets: Flight 30m (30 Active Points); OIF Unbreakable (-1/2), Cannot Hover (must move at least 2m per Phase; -1/4) 17
0 Protector of Umgluck: Resistant Protection (12 PD/12 ED), Hardened (+1/4) (45 Active Points); OIF Unbreakable (-1/2) 30
3 Nanoweave Repair Kit: Healing Resistant Protection/Damage Resistance 1d6, Expanded Effect (x2 Characteristics or Powers simultaneously) (+1/2) (15 Active Points); Extra Time (1 Hour, -3), OAF Durable Expendable (Easy to obtain new Focus; -1), Increased Endurance Cost (x3 END; -1) 2
0 Positronic Dampeners: Power Defense (6 points) 6
0 Reactor Port: Endurance Reserve (20 END, 3 REC) Reserve: (7 Active Points); OIF Unbreakable (Power Port/Cord; -1/2), Usable By Other (-1/4), Recipient must remain close to Grantor, Restricted Use (Only Electrical; -1/4) 4
Retractable Hands Multipower, 50-point reserve 50
5 1) Rock'n Fists: Hand-To-Hand Attack +8d6, Armor Piercing (+1/4) (50 Active Points); Hand-To-Hand Attack (-1/4) 4f
5 2) Rock Buster: Killing Attack - Ranged 3d6-1, Area Of Effect (16m Line; +1/4) (50 Active Points) 5f
Ice Blaster Multipower, 60-point reserve, (60 Active Points); all slots 60 Charges (-2), OAF (-1)
0 1) Beam: Blast 12d6 (60 Active Points); OAF (-1)
0 2) Explosion (3 Charges): Blast 8d6, Area Of Effect (16m Radius Explosion; +1/4) (50 Active Points); OAF (-1)
0 3) Freeze (5 Charges): Entangle 6d6, 6 PD/6 ED (60 Active Points); Vulnerable to fire/heat (Very Common; -1), OAF (-1)
0 4) Ice Sheet (4 Charges): Change Environment (-4 Dex) (-8 to Characteristic Roll or Skill Roll), Personal Immunity (+1/4), Area Of Effect (16m Radius; +3/4) (48 Active Points); OAF (-1)
BACKGROUND HISTORY
PERSONALITY/MOTIVATION