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Stryker's Tech Pool
Variable Power Pool (Gadget Pool), 125 base + 70 control cost, (160 Active Points); Requires a roll and Full Phase to alter a power slot during Combat (-1/2); all slots OIF (-1/2)
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142 |
| [16] |
1)
Frickin' Laser Rifle:
Killing Attack - Ranged 3 1/2d6, Armor Piercing (+1/4) (69 Active Points); OAF Durable Expendable (Difficult to obtain new Focus; -1 1/4), Conditional Power Power does not work in Uncommon Circumstances (Will not work against reflective/prismed surfaces; -1/4), 16 Charges (-0) Real Cost: 28
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0 |
| [2] |
2)
Nug Bombs:
Blast 11d6, Area Of Effect (16m Radius Explosion; +1/4) (69 Active Points); 2 Charges (-1 1/2), OAF (-1), Requires A Roll (Skill roll; -1/2) Real Cost: 17
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0 |
| [2 cc] |
3)
Kinetic Nug Dampener:
Damage Negation (-10 DCs Physical) (50 Active Points); 2 Continuing Charges lasting 1 Minute each (-3/4), OIF Durable Expendable (Easy to obtain new Focus; -1/2), Requires A Roll (Skill roll; -1/2) Real Cost: 18
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0 |
| [2 cc] |
4)
Energy Nug Field:
Energy Damage Reduction, Resistant, 50% (30 Active Points); OAF Durable Expendable (Easy to obtain new Focus; -1), 2 Continuing Charges lasting 1 Minute each (-3/4), Requires A Roll (Skill roll; -1/2) Real Cost: 9
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0 |
| [2] |
5)
Emergency Medpack (Simplified) BODY 4d6 (40 Active Points); 2 Charges (-1 1/2), OAF Durable Expendable (Easy to obtain new Focus; -1), Requires A Roll (11- roll; -1/2) Real Cost: 10
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0 |
| 0 |
6)
Active Nug Sonar (Hearing Group), Increased Arc Of Perception (360 Degrees), Penetrative (30 Active Points); OAF Fragile Expendable (Easy to obtain new Focus; -1 1/4), Requires A Roll (Skill roll; -1/2) Real Cost: 11
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0 |
| 0 |
7)
Comms:
Radio Perception/Transmission (Radio Group), Usable Simultaneously (up to 32 people at once; +1 1/2) (25 Active Points); OAF Fragile Expendable (Easy to obtain new Focus; -1 1/4), Limited Power Power loses about half of its effectiveness (Speech only; -1), All users must have a transmitter head piece Focus as well (-1/4) Real Cost: 7
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0 |
| [1] |
8)
EMP emitter:
Dispel Electronics operations 10d6, Area Of Effect (4m Radius; +1/4) (37 Active Points); 1 Charge (-2), OAF Fragile Expendable (Easy to obtain new Focus; -1 1/4) Real Cost: 9
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0 |
| 0 |
9)
Nug Mind Shield Band:
Mental Defense (10 points total) (10 Active Points); OIF Durable Expendable (Difficult to obtain new Focus; -3/4) Real Cost: 6
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0 |
| [2 cc] |
10)
Boots: Nug Clinging field (normal STR) (10 Active Points); 2 Continuing Charges lasting 1 Minute each (-3/4), OIF Durable Expendable (Easy to obtain new Focus; -1/2), Requires A Roll (Skill roll; -1/2) Real Cost: 4
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0 |
| 0 |
Battle Armour:
Resistant Protection (8 PD/8 ED) (24 Active Points); OIF Unbreakable Expendable (Difficult to obtain new Focus; -3/4)
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14 |
| 0 |
Muffs:
Hearing Group Flash Defense (5 points) (5 Active Points); OIF Durable Expendable (Easy to obtain new Focus; -1/2)
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3 |
| 2 |
Rok-em-sok-ems! Hand-To-Hand Attack +4d6 (20 Active Points); OIF (-1/2), Hand-To-Hand Attack (-1/4)
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11 |
| [6] |
Oh Nug You Didn't:
(Total: 28 Active Cost, 13 Real Cost) Deflection (20 Active Points); 6 Charges (-3/4), Perceivable (-1/2) (Real Cost: 9) plus +4 OCV Ranged Block Using Oh Nug You Didn't (8 Active Points); 6 Charges (-3/4) (Real Cost: 4)
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13 |
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Goggles
Multipower, 10-point reserve, (10 Active Points); OIF Durable Expendable (Difficult to obtain new Focus; -3/4)
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6 |
| 1 |
1)
Exo-HUD:
Sight Group Images - only to show maps/diagrams (10 Active Points)
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1f |
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2)
Cryptography 16-/3 Active Points)
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1f |
| 0 |
3)
Detect Invisibile (technology based only) A Class Of Things 16-/Unusual Group), Increased Arc Of Perception (240 Degrees), Sense (9 Active Points)
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1f |
| 0 |
4)
Infrared Perception (Sight Group), +2 to PER Roll, Increased Arc Of Perception (240 Degrees) (9 Active Points)
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1f |
| 0 |
5)
Ultraviolet Perception (Sight Group), +3 to PER Roll, Increased Arc Of Perception (240 Degrees) (10 Active Points)
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1f |
| 0 |
6)
Nightvision, +3 to PER Roll, Increased Arc Of Perception (240 Degrees) (10 Active Points)
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1f |
| 0 |
7)
Blockers:
Sight Group Flash Defense (5 points) (5 Active Points)
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1f |
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Ice Blaster
Multipower, 60-point reserve, (60 Active Points); all slots 60 Charges (-2), OAF (-1)
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| 0 |
1)
Beam:
Blast 12d6 (60 Active Points); OAF (-1)
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| 0 |
2)
Explosion (3 Charges):
Blast 8d6, Area Of Effect (16m Radius Explosion; +1/4) (50 Active Points); OAF (-1)
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| 0 |
3)
Freeze (5 Charges):
Entangle 6d6, 6 PD/6 ED (60 Active Points); Vulnerable to fire/heat (Very Common; -1), OAF (-1)
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| 0 |
4)
Ice Sheet (4 Charges):
Change Environment (-4 Dex) (-8 to Characteristic Roll or Skill Roll), Personal Immunity (+1/4), Area Of Effect (16m Radius; +3/4) (48 Active Points); OAF (-1)
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