Justicar
AKA Jordan
370
Points
CHARACTERISTICS
Value CHAR Roll Notes
40 STR 17- Lift 6400.0kg, Damage 8d6
13 DEX 12- Initiative 13
15 CON 12- Stun Threshold 15
18 INT 13- Perception 13-
10 EGO 11-  
28 PRE 15- Presence Attack 5 1/2d6
8 OCV  
5 DCV  
3 OMCV  
3 DMCV  
15/32 PD Total 15/32 (0/17 rPD)
15/20 ED Total 15/20 (0/5 rED)
5 SPEED Phases 3, 5, 8, 10, 12
10 REC  
40 END  
15 BODY  
40 STUN  
MOVEMENT
Type Combat Move Non-Combat Move
Run 12m 24m
Swim 4m 8m
H. Leap 4m 8m
V. Leap 2m 4m
Flight 20m 80m
CHARACTER POINTS
Experience Points
Base Points 350
Complications 0
Earned 20
Spent 20
Unspent 0
Total 370
Allocation Points
Characteristics 101
Martial Arts 0
Perks 0
Powers 254
Skills 15
Talents 0
CAMPAIGN
Great Lakes Avengers
GENRE
Superhero
CAMPAIGN USE
POWERS/TACTICS
QUOTE
PHYSICAL TRAITS
Trait Value
Height 1.80 m
Weight 73.00 kg
Eye Color Brown
Hair Color Brown
APPEARANCE
COMPLICATIONS
Complication Cost
SKILLS
Roll Skill Cost
Everyman
11-
1) AK: Toronto
2
2) Language: English (idiomatic) (4 Active Points)
0
8-
3) Shadowing
0
8-
4) Paramedics
0
8-
5) Stealth
0
Everyman Upgrade -1
14-
1) PS: Archaelogy (4 Active Points)
3
15-
2) Conversation (3 Active Points)
2
WF: Blade of Shamash: Common Melee Weapons 2
14- KS: Ancient History 4
13- Forensic Medicine 3
MARTIAL ARTS
Maneuver Cost
STANDARD COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block ½ +0 +0 Block HTH Attacks, Abort
Brace 0 +2 ½ Offset Range Mod only
Disarm ½ -2 +0 STR Contest to Disarm
Dodge ½ -- +3 Dodge all attacks, Abort
Grab ½ -1 -2 Grab 2 limbs for Squeeze, Slam, or Throw
Grab By ½ -2 -2 Full Move, Grab Target, +(v/10) to STR
Haymaker ½ +0 -5 +1 Segment for +4 DCs to attack
Move By ½ -2 -2 Full Move, ((STR/2)+(v/10))d6, take 1/3 damage
Move Through ½ -v/10 -3 Full Move, (STR+(v/6))d6, take 1/2 or full damage
Multiple Attack 1 * ½ Each attack adds -2 OCV
Set 1 +1 +0 Aim Ranged attack
Shove ½ -1 -1 Push Target 1m per 5 STR used
Strike ½ +0 +0 STR or Weapon damage
Throw ½ +0 +0 Throw for STR or Weapon damage
Trip ½ -1 -2 Target falls prone
RANGE MODS
Interval OCV
0-8m 0
9-16m -2
17-32m -4
33-64m -6
65-125m -8
126-250m -10
CALLED SHOTS
Shot OCV Roll
Head Shot (Head to Shoulders) -4 1d6+3
High Shot (Head to Vitals) -2 2d6+1
Body Shot (Hands to Legs) -1 2d6+4
Low Shot (Shoulders to Feet) -2 2d6+7*
Leg Shot (Vitals to Feet) -4 1d6+12
*Treat 19 as the Feet Location
HIT LOCATIONS
Roll Location STUN x N STUN BODY OCV
3-5 Head x5 x2 x2 -8
6 Hands x1 -6
7-8 Arms x2 -5
9 Shoulders x3 x1 x1 -5
10-11 Chest x3 x1 x1 -3
12 Stomach x4 x1½ x1 -7
13 Vitals x4 x1½ x2 -8
14 Thighs x2 x1 x1 -4
15-16 Legs x2 -6
17-18 Feet x1 -8
POWERS/EQUIPMENT
END Description Cost
1 Penetrative with Sight Group (Can't see through steel) (15 Active Points); Costs Endurance (-1/2) 10
3 Glare of Justice: Detect Superpowers (Can't see through glass) 13-/Unusual Group), Discriminatory, Penetrative, Sense (27 Active Points); Costs Endurance (-1/2) 18
7 Medicine of Babylon: Healing BODY 7d6 (70 Active Points); Only In Alternate Identity (-1/4), Incantations (-1/4), Gestures (-1/4) 40
0 Chariot of the God: Flight 20m, x4 Noncombat, Reduced Endurance (0 END; +1/2) (37 Active Points); Physical Manifestation (-1/4), Only In Alternate Identity (-1/4), Leaves A Trail (-0) 25
2 Manifestation of Shamash: (Total: 82 Active Cost, 66 Real Cost) +20 STR (20 Active Points); Only In Alternate Identity (-1/4) (Real Cost: 16) plus +18 PRE (18 Active Points); Only In Alternate Identity (-1/4) (Real Cost: 14) plus +3 OCV (15 Active Points); Only In Alternate Identity (-1/4) (Real Cost: 12) plus +12 PD (12 Active Points); Only In Alternate Identity (-1/4) (Real Cost: 10) plus +12 ED (12 Active Points); Only In Alternate Identity (-1/4) (Real Cost: 10) plus +10 STUN (5 Active Points); Only In Alternate Identity (-1/4) (Real Cost: 4) 66
0 Regalia of Shamash: Resistant Protection (Allocatable between ED (Min 5) /PD (Min 5) /Power Defense (17 PD/5 ED), Allocatable (+1/2), Usable By Other (+1/2), Grantor can take back power at any time (66 Active Points); Only In Alternate Identity (-1/4) 53
Blade of Shamash Blade of Shamash, 61-point reserve, all slots: Common Adder, (61 Active Points); all slots No Conscious Control (Only Effects cannot be controlled; -1), Only In Alternate Identity (-1/4) 27
0 1) The Twins: Killing Attack - Hand-To-Hand 2d6-1 (4d6 - 1 w/STR), Autofire (2 shots; +1/4), Reduced Endurance (0 END; +1) (56 Active Points); No Conscious Control (Only Effects cannot be controlled; -1), Only In Alternate Identity (-1/4) 2f
6 2) Spear of the Sun: Killing Attack - Hand-To-Hand 3d6-1 (4d6+1 w/STR), Range Based On STR (+1/4), Variable Special Effects (Fire, Light, Electicity; +1/4) (60 Active Points); No Conscious Control (Only Effects cannot be controlled; -1), Only In Alternate Identity (-1/4) 3f
6 3) Khopesh (Lawbringer): Killing Attack - Hand-To-Hand 4d6 (6 1/2d6 w/STR) (60 Active Points); No Conscious Control (Only Effects cannot be controlled; -1), Only In Alternate Identity (-1/4) 3f
6 4) Bow of Judgement: Killing Attack - Ranged 3d6-1 (Custom Adder, Custom Adder), Armor Piercing (+1/4), Autofire (3 shots; +1/4) (60 Active Points); No Conscious Control (Only Effects cannot be controlled; -1), Only In Alternate Identity (-1/4) 3f
6 5) Adz of Creation: Killing Attack - Hand-To-Hand 3d6-1 (4d6+1 w/STR), Penetrating (+1/2) (60 Active Points); No Conscious Control (Only Effects cannot be controlled; -1), Only penetrates objects (-1/2), Only In Alternate Identity (-1/4) 2f
6 6) Censor of Shamash: Hand-To-Hand Attack +7d6, Affects Desolidified Spirit (+1/4), Double Knockback (+1/2) (61 Active Points); No Conscious Control (Only Effects cannot be controlled; -1), Hand-To-Hand Attack (-1/4), Only In Alternate Identity (-1/4) 2f
BACKGROUND HISTORY
Inheritor of Shamash
PERSONALITY/MOTIVATION