Skralk SkekMal
AKA
360
Points
CHARACTERISTICS
Value CHAR Roll Notes
32 STR 15- Lift 2111.2kg, Damage 6d6
12 DEX 11- Initiative 12
30 CON 15- Stun Threshold 30
18 INT 13- Perception 13-
13 EGO 12-  
25 PRE 14- Presence Attack 5d6
7 OCV  
4/9 DCV  
3 OMCV  
3 DMCV  
8/15 PD Total 8/15 (0/7 rPD)
8/15 ED Total 8/15 (0/7 rED)
4 SPEED Phases 3, 6, 9, 12
10 REC  
40 END  
40 BODY  
40 STUN  
MOVEMENT
Type Combat Move Non-Combat Move
Run 12m 24m
Swim 4m 8m
H. Leap 10m 20m
V. Leap 5m 10m
Flight 12m 24m
PERKS
Description Cost
Starbase: Vehicles & Bases 5
Star Reputation
1) Saviors of the Empire: Positive Reputation (Star and Region) 11-, +1/+1d6 (2 Active Points) 0
Contact: Gwentil Throbulous (Decasage at the Premier, Masters) 8- 1
TALENTS
Description Cost
Metamagic Specialist 5
CHARACTER POINTS
Experience Points
Base Points 175
Complications 105
Earned 185
Spent 185
Unspent 0
Total 360
Allocation Points
Characteristics 130
Martial Arts 6
Perks 4
Powers 159
Skills 56
Talents 5
CAMPAIGN
Tons 2.0
GENRE
Fantasy Hero
CAMPAIGN USE
POWERS/TACTICS
CHARACTER IMAGE
QUOTE
Don't mind my brother Vermithrax, his deformations make him ... irritable
PHYSICAL TRAITS
Trait Value
Height 1.40 m
Weight 40.00 kg
Eye Color Brown
Hair Color Brown
APPEARANCE
COMPLICATIONS
Complication Cost
Hunted: Naxxreemis, Land of the Dead spirit: Infrequently (Less Pow; Harshly Punish) 5
Hunted: Heroes and other good folk Frequently (As Pow; Harshly Punish) 15
Psychological Complication: Very strong motivation to meet annual tribute requirements (Uncommon; Strong) 10
Physical Complication: Missing Eye (Frequently; Greatly Impairing) 20
Physical Complication: Sunlight Sensitivity: (Infrequently; Greatly Impairing) 15
Physical Complication: Restricted by Pentagrams, if confined within a pentagram cannot leave or affect anyone or anything outside the pentagram (Infrequently; Fully Impairing) 20
Enraged: if thwarted or tricked (Uncommon), go 11-, recover 11- 15
Hunted: Chaotican Range Wyvern Nest Infrequently (Less Pow; Harshly Punish) 5
SKILLS
Roll Skill Cost
Everyman
1) Language: Skaven (idiomatic; literate) (5 Active Points)
0
8-
2) Stealth
0
8-
3) Climbing
0
8-
4) Shadowing
0
8-
5) Paramedics
0
11-
6) PS: Jeweler
0
Everyman Upgrades -1
11-
1) AK: Anarch (2 Active Points)
1
13-
2) Shadowing (3 Active Points)
2
Social
1) Language: Common (imitate dialects; literate)
6
14-
2) Acting
3
14-
3) Charm
3
14-
4) Conversation
3
14-
5) High Society
3
14-
6) Persuasion
3
Wizardy
18-
1) MSR: Wizardy
8
11-
2) KS: Arcana
2
13-
3) Spell Research: Inventor
3
Sorcery
18-
1) MSR: Sorcery
8
11-
2) KS: Mind Magic
2
8- KS: Master's High Mage Tower 1
Demonic Claw Focus: +3 with Demonic Claw 6
WF: Common Melee Weapons, Staffs 3
MARTIAL ARTS
Maneuver Cost
Sejdnvj Ipftpvmhnej (Condign Subjugation)
1) Claws: Blades, Staffs 2
2) Inzh ihgncl (Swift Strike): 1/2 Phase, +2 OCV, +0 DCV, Weapon +2 DC Strike 4
STANDARD COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block ½ +0 +0 Block HTH Attacks, Abort
Brace 0 +2 ½ Offset Range Mod only
Disarm ½ -2 +0 STR Contest to Disarm
Dodge ½ -- +3 Dodge all attacks, Abort
Grab ½ -1 -2 Grab 2 limbs for Squeeze, Slam, or Throw
Grab By ½ -2 -2 Full Move, Grab Target, +(v/10) to STR
Haymaker ½ +0 -5 +1 Segment for +4 DCs to attack
Move By ½ -2 -2 Full Move, ((STR/2)+(v/10))d6, take 1/3 damage
Move Through ½ -v/10 -3 Full Move, (STR+(v/6))d6, take 1/2 or full damage
Multiple Attack 1 * ½ Each attack adds -2 OCV
Set 1 +1 +0 Aim Ranged attack
Shove ½ -1 -1 Push Target 1m per 5 STR used
Strike ½ +0 +0 STR or Weapon damage
Throw ½ +0 +0 Throw for STR or Weapon damage
Trip ½ -1 -2 Target falls prone
RANGE MODS
Interval OCV
0-8m 0
9-16m -2
17-32m -4
33-64m -6
65-125m -8
126-250m -10
CALLED SHOTS
Shot OCV Roll
Head Shot (Head to Shoulders) -4 1d6+3
High Shot (Head to Vitals) -2 2d6+1
Body Shot (Hands to Legs) -1 2d6+4
Low Shot (Shoulders to Feet) -2 2d6+7*
Leg Shot (Vitals to Feet) -4 1d6+12
*Treat 19 as the Feet Location
HIT LOCATIONS
Roll Location STUN x N STUN BODY OCV
3-5 Head x5 x2 x2 -8
6 Hands x1 -6
7-8 Arms x2 -5
9 Shoulders x3 x1 x1 -5
10-11 Chest x3 x1 x1 -3
12 Stomach x4 x1½ x1 -7
13 Vitals x4 x1½ x2 -8
14 Thighs x2 x1 x1 -4
15-16 Legs x2 -6
17-18 Feet x1 -8
POWERS/EQUIPMENT
END Description Cost
Tribunal Powers all slots Annual upkeep requirements (-1/4)
0 1) Tribunal Regeneration: (1 BODY per Minute), Can Heal Limbs, Resurrection (39 Active Points); Only prevents death, normal effects still apply (-1), Annual upkeep requirements (-1/4) 0
0 2) Tribunal Immunity: Life Support (Immunity All terrestrial diseases; Immunity All drugs and other toxic substances; Immunity: All terrestrial poisons; Safe in Harsh Environments; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (35 Active Points); Only prevents death, normal effects still apply (-1), Annual upkeep requirements (-1/4) 0
0 3) Tribunal Immortality: (Longevity, Immortal) (5 Active Points); Will not work in the limited set of circumstances described as means of true death (-1/4), Annual upkeep requirements (-1/4) 0
Skaven
0 1) Nightvision: , Increased Arc Of Perception (240 Degrees), Telescopic: +6 10
0 2) Horned Rat's Gift: (Immunity: Horned Rat's Gift (carrier only)) 2
Kitsune
0 1) Assume Human Form: Shape Shift (Sight, Touch, Hearing and Smell/Taste Groups, any humanoid form), Imitation, Persistent (+1/4), Reduced Endurance (0 END; +1/2) (70 Active Points); Extra Time (Extra Phase, Character cannot activate other powers while activating non-attack power with Extra Time, -1), Concentration (0 DCV; -1/2) 28
Lesser Demon
0 1) Demonic Mind: Mental Defense (5 points total) 5
0 2) Demonic Shield: Power Defense (5 points) 5
3 3) Demonic Claws: Killing Attack - Hand-To-Hand 2d6-1 (3d6+1 w/STR), Armor Piercing (+1/4) (31 Active Points) 31
Wizardy Spells all slots This spell can draw END from the Character or attuned Powerstone (+1/4); all slots Requires A Roll (Skill roll; Wizardy; -1/2), Gestures (-1/4), Incantations (-1/4), Has Distinctive Signature (-1/4)
1 1) Mud Pie (make inedible edible): Minor Transform 1d6, Attack Versus Alternate Defense (ED; +0) (6 Active Points); Free Cantrip (-1 1/4), Extra Time (Extra Phase, -3/4), Requires A Roll (Skill roll; Wizardy; -1/2), Gestures (-1/4), Incantations (-1/4), Has Distinctive Signature (-1/4) 1
1 2) Silence-Spell: Darkness to Hearing Group 1m radius, Ranged (+1/2), Usable on Attack (+1 1/4) (9 Active Points); OAF (a wad of cotton wrapped in scrap of black velvet; -1), Requires A Roll (Skill roll; Wizardy; -1/2), Gestures (-1/4), Incantations (-1/4), Has Distinctive Signature (-1/4) 3
1 3) Detect Magic: Detect A Class Of Things 9-/no Sense Group), Discriminatory (12 Active Points); OAF (tiny amethyst crystal; -1), Costs Endurance (-1/2), Extra Time (Full Phase, -1/2), Requires A Roll (Skill roll; Wizardy; -1/2), Gestures (-1/4), Incantations (-1/4), Has Distinctive Signature (-1/4) 3
1 4) Flight-Spell: Flight 12m (15 Active Points); OAF (Crow Feather; -1), Requires A Roll (Skill roll; Wizardy; -1/2), Gestures (-1/4), Incantations (-1/4), Has Distinctive Signature (-1/4) 5
2 5) Wizard's Eye: Penetrative with Sight Group (19 Active Points); OAF (eye-shaped amulet carved from topaz; -1), Costs Endurance (-1/2), Requires A Roll (Skill roll; Wizardy; -1/2), Gestures (-1/4), Incantations (-1/4), Has Distinctive Signature (-1/4) 5
2 6) Mending: Healing BODY 2d6 (25 Active Points); Extra Time (1 Turn (Post-Segment 12), -1 1/4), Inanimate Objects Only (-1 1/4), OAF (piece of copper wire and piece of gold wire twiste together; -1), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Requires A Roll (Skill roll; Wizardy; -1/2), Gestures (-1/4), Incantations (-1/4), Has Distinctive Signature (-1/4) 4
4 7) Wizard's Bulwark: Barrier 6 PD, 8 BODY (up to 8m long, 4m tall, and 1/2m thick) (37 Active Points); OAF (small flat skipping stone; -1), Costs Endurance (to maintain; -1/2), Requires A Roll (Skill roll; Wizardy; -1/2), Gestures (-1/4), Incantations (-1/4), Has Distinctive Signature (-1/4) 10
5 8) Mystic Bolt: Killing Attack - Ranged 1d6, Area Of Effect (16m Line; +1/4), Attack Versus Alternate Defense (Wizard's Shield or Wizard's Bulwark; All Or Nothing; +1), Does BODY (+1) (52 Active Points); OAF (silver fork; -1), No Range (-1/2), Spell (-1/2), Requires A Roll (Skill roll; Wizardy; -1/2), Gestures (-1/4), Incantations (-1/4), Has Distinctive Signature (-1/4) 12
Sorcery Spells all slots This spell can draw END from the Character or attuned Powerstone (+1/4); all slots Requires A Roll (Skill roll; Sorcery; -1/2), Gestures (-1/4), Incantations (-1/4), Has Distinctive Signature (-1/4)
2 1) Invisibility: Invisibility to Sight Group (25 Active Points); OAF (perfectly clear polished quartz crystal; -1), Requires A Roll (Skill roll; Sorcery; -1/2), Gestures (-1/4), Incantations (-1/4), Has Distinctive Signature (-1/4) 8
5 2) Many Selves: Sight and Hearing Groups Images, +/-5 to PER Rolls, Area Of Effect (8m Radius; +1/2) (52 Active Points); Set Effect (-1), OAF (Prism Lens; -1), No Range (-1/2), Requires A Roll (Skill roll; Sorcery; -1/2), Gestures (-1/4), Incantations (-1/4), Has Distinctive Signature (-1/4) 11
6 3) Mind Reading: Telepathy 9d6 (56 Active Points); OAF Expendable (Difficult to obtain new Focus; Tiny mirror painted with runes of Sorcery; -1 1/4), Spell (-1/2), Requires A Roll (Skill roll; Sorcery; -1/2), Gestures (-1/4), Incantations (-1/4), Has Distinctive Signature (-1/4) 14
[3] The Better Part of Valour (Knightly Badge): (Total: 10 Active Cost, 2 Real Cost) Teleportation 1m, Ranged (+1/2*), Usable on 8 people (+1), MegaScale (1m = 100,000 km; +2 1/4) (5 Active Points); 3 Charges (-1 1/4), OIF (-1/2), Can Only Teleport To Floating Fixed Locations (-1/2) (Real Cost: 1) plus Teleportation: Floating Fixed Location (1 Locations) (5 Active Points); 1 Charge (-2), OIF (-1/2) (Real Cost: 1) 2
Equipment
0 Powerstone: Endurance Reserve (60 END, 5 REC) Reserve: (19 Active Points); Slow Recovery (5 Minutes) (-2), OAF (-1), Must be attuned to spellcaster, only they can use it (-1/4)
0 EOS Banded Mail (No hands/feet/head): (Total: 71 Active Cost, 41 Real Cost) Resistant Protection (7 PD/7 ED), Hardened (+1/4) (26 Active Points) (Real Cost: 26) plus Suppress Negative Magic 3d6, Reduced Endurance (0 END; +1/2) (45 Active Points); Only affects immediate negative magic effects (-2) (Real Cost: 15)
1 Flame Glass: (Total: 46 Active Cost, 32 Real Cost) +2 DCV (10 Active Points); OAF (-1), Normal Mass (-1*), Real Armor (-1/4*) (Real Cost: 3) plus Hand-To-Hand Attack +2d6 (10 Active Points); OAF (-1), Side Effects (OCV Penalty of 1 when bashing; -1/2), Hand-To-Hand Attack (-1/4), STR Minimum 4-8 (-1/4), Required Hands One-Handed (-0) (Real Cost: 3) plus KA (fire) added to any any "Mystic Attack" 1d6, Trigger (Activating the Trigger requires a Zero Phase Action, Trigger requires a Turn or more to reset; +1/4), Reduced Endurance (0 END; +1/2) (26 Active Points) (Real Cost: 26)
4 Staff of Repulsion: Hand-To-Hand Attack +4d6, Double Knockback (+1/2), Does Knockback (+1/2) (40 Active Points); STR Minimum 9-13 (-1/2), Hand-To-Hand Attack (-1/4)
0 Wand of Wild Magic: 5 Charges per day 1d6
3 Obsidian Carver: (Total: 69 Active Cost, 50 Real Cost) Killing Attack - Hand-To-Hand 1d6+1 (20 Active Points); STR Minimum 9-13 (-1/2), Real Weapon (-1/4) (Real Cost: 11) plus Armour Piercing (+1/4) on up to 3d6 HKA (11 Active Points) (Real Cost: 11) plus +2 OCV w Carver (Real Cost: 10) plus +1 DC, Intense Heat (6 Active Points) (Real Cost: 6) plus Penetrating (+1/2) on up for 3d6 HKA, only to superheat blade and cut through any non-magical inorganic objects (22 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4) (Real Cost: 12)
2 Spirit of the Tempest: (Total: 60 Active Cost, 39 Real Cost) Killing Attack - Hand-To-Hand 2d6-1 (25 Active Points); STR Minimum 9-13 (-1/2) (Real Cost: 17) plus Life Support: Breathe Underwater (Expanded Breathing) (Real Cost: 5) plus Energy Damage Reduction, 50%, Resistant (+1/2*) (30 Active Points); Only Works Against Uncommon attack (Fire/Heat; -3/4) (Real Cost: 17)
0 Proteus Rod: Minor -Hammer -10 foot pole -Crowbar -50 feet strider-silk rope -Spyglass+ 8 PER vs rng mods, non-combat, ET 1 ph 2d6, Reduced Endurance (0 END; +1/2) (15 Active Points); Incantations (Speak codewords in language of creation to form these objects; -1/4)
5 Silver Star of Luck (Shuriken): (Total: 66 Active Cost, 52 Real Cost) Killing Attack - Ranged 1d6 (15 Active Points); STR Minimum 4-8 (-1/4), Real Weapon (-1/4) (Real Cost: 10) plus +3 DCs, Holy Damage (16 Active Points) (Real Cost: 16) plus +3 OCV w/Silver Star of Luck (Real Cost: 15) plus Sight Group Flash 4d6 (20 Active Points); Requires A Roll (11- roll; -1/2), Linked (Shuriken; -1/4) (Real Cost: 11)
Multipower, 60-point reserve, (60 Active Points); 4 Charges (-1)
6 1) Crown of Light: Sight Group Flash 4d6, Armor Piercing (+1/4), Penetrating (+1/2), Area Of Effect (30m Radius; +1), Selective (+1/4) (60 Active Points)
5 2) Lucky Stars: Luck 7d6, Trigger only to reroll your attack or foe's attack (Activating the Trigger is an Action that takes no time, Trigger requires a Full Phase to reset; +1/2) (52 Active Points); Costs Endurance (Only Costs END to Activate; -1/4)
18 3) Chance Encounter: Summon 4 150-point creatures, Loyal (+1/2) (60 Active Points); Increased Endurance Cost (x3 END; -1), Requires A Roll (12- roll; -1/4)
1 Helm of Strength: (Total: 25 Active Cost, 25 Real Cost) +10 STR (Real Cost: 10) plus Resistant Protection (5 PD/5 ED) (Real Cost: 15)
0 Necklace of Eloquence: (Total: 57 Active Cost, 57 Real Cost) +2 with Social Interaction Skills (Real Cost: 12) plus Drain PRE 1d6, only while addressing targets verbally (+0), Invisible to sight group and mental group (Invisible to [two Sense Groups]; +1/2), Reduced Endurance (0 END; +1/2), Delayed Return Rate (points return at the rate of 5 per Minute; +1), Area Of Effect (16m Radius; +1 1/4), Selective (+1/4), Mobile (12m per Phase; +1/2) (45 Active Points) (Real Cost: 45)
1 Fleaboots: (Total: 25 Active Cost, 25 Real Cost) Physical Damage Reduction, 25%, Resistant (+1/2*) (15 Active Points) (Real Cost: 15) plus Breakfall 11-/Real Cost: 3) plus +2 DEX (Real Cost: 4) plus Leaping +6m (10m forward, 5m upward) (Real Cost: 3)
0 Bracers of the Voracious Whale: (Total: 45 Active Cost, 45 Real Cost) +15 CON (Real Cost: 15) plus +20 BODY (Real Cost: 20) plus +20 STUN (Real Cost: 10) plus -5 INT (Real Cost: 0) plus -5 REC (Real Cost: 0) plus Complication: must eat and drink 5x normal amount (Real Cost: 0)
0 Mantle of the Battlemaster: (Total: 35 Active Cost, 35 Real Cost) WF: All Weapons (Real Cost: 25) plus +1 with All Attacks (Real Cost: 10) plus Complication: -5, Bravado (Real Cost: 0)
[1 cc] Raevenith Shard: (Total: 63 Active Cost, 29 Real Cost) Desolidification (1 Min) (40 Active Points); 1 Continuing Charge lasting 1 Minute (-1) (Real Cost: 20) plus Darkness to Sight Group and Detect 4m radius (23 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Linked (Desolidification (1 Min); -1/2) (Real Cost: 9)
2 StormRider (coat): (Total: 118 Active Cost, 54 Real Cost) Flight (only outdoors) 18m (Real Cost: 18) plus Energy Damage Reduction, 50% (20 Active Points); Only Works Against Uncommon attack (Electric/Sonic; -3/4) (Real Cost: 11) plus Thunder Step - Teleportation 20m (20 Active Points); 1 Charge (-2) (Real Cost: 7) plus Blast 8d6, Area Of Effect centered on space formerly occupied (8m Radius; +1/2) (60 Active Points); 1 Charge (-2), Linked (Thunder Step - Teleportation; -1/4) (Real Cost: 18)
0 Key Chime: Minor Transform 4d6 (locked to unlock), 1 attempt per lock (+0), Reduced Endurance (0 END; +1/2) (30 Active Points); Limited Range (5m) (-1/2), Requires A Roll (12- roll; -1/4)
0 Shark Tooth - Mako Shark: Multiform (247 Character Points in the most expensive form) (Instant Change) (55 Active Points); Must wait equal to 60 times time spent in form before using again (-1), IIF Fragile (-1/2), Incantations (-1/4)
0 Magister's Dead Zone: (Total: 70 Active Cost, 37 Real Cost) +20 STR, Persistent (+1/2), Reduced Endurance (0 END; +1/2) (40 Active Points); Indepenent (-2), Only To Carry Items In Bag (-1), OIF (-1/2), Extra Time (Full Phase, To access; -1/2), Only Items That Can Fit Through Mouth Of Bag (-1/2) (Real Cost: 7) plus Group Image vs magical detection, -5 PER vs Detect Magic, +/-5 to PER Rolls, Reduced Endurance (0 END; +1/2) (30 Active Points) (Real Cost: 30)
0 Tower Shield (+1): (Total: 45 Active Cost, 21 Real Cost) +5 DCV (Directional) (25 Active Points); STR Minimum 14-18 (-3/4*) (Real Cost: 14) plus Set for Breath: Energy Damage Reduction, 50% (20 Active Points); Conditional Power Power does not work in Extremely Common Circumstances (Only vs line, cone AE attacks; -1 1/2), Extra Time (Extra Segment, -1/2) (Real Cost: 7)
[1 rc] 5 Large Nets: Entangle 4d6, 4 PD/4 ED, Area Of Effect (4m Radius; +1/4), Entangle And Character Both Take Damage (+1/4) (60 Active Points); 1 Recoverable Charge (-1 1/4), OAF (-1), Range Based On Strength (-1/4) $100
0 Backpack: 2 PD, 2 ED 3 BODY, Weight 1.8, Cost: 5.0 $5
0 Rope, Silk (16m): 2 PD, 2 ED, 3 BODY, Weight 2.5, Cost: 30.0 $30
0 1 Healing Potion, 1 Puzzler's Potion
BACKGROUND HISTORY
Skaven / Kitsune / Lesser Stength Demon
PERSONALITY/MOTIVATION
World domination - starting with small first steps