| END |
Description |
Cost |
|
Tribunal Powers
all slots Annual upkeep requirements (-1/4)
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|
| 0 |
1)
Tribunal Regeneration:
(1 BODY per Minute), Can Heal Limbs, Resurrection (39 Active Points); Only prevents death, normal effects still apply (-1), Annual upkeep requirements (-1/4)
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0 |
| 0 |
2)
Tribunal Immunity:
Life Support (Immunity All terrestrial diseases; Immunity All drugs and other toxic substances; Immunity: All terrestrial poisons; Safe in Harsh Environments; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (35 Active Points); Only prevents death, normal effects still apply (-1), Annual upkeep requirements (-1/4)
|
0 |
| 0 |
3)
Tribunal Immortality:
(Longevity, Immortal) (5 Active Points); Will not work in the limited set of circumstances described as means of true death (-1/4), Annual upkeep requirements (-1/4)
|
0 |
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Skaven
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| 0 |
1)
Nightvision:
, Increased Arc Of Perception (240 Degrees), Telescopic: +6
|
10 |
| 0 |
2)
Horned Rat's Gift:
(Immunity: Horned Rat's Gift (carrier only))
|
2 |
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Kitsune
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|
| 0 |
1)
Assume Human Form:
Shape Shift (Sight, Touch, Hearing and Smell/Taste Groups, any humanoid form), Imitation, Persistent (+1/4), Reduced Endurance (0 END; +1/2) (70 Active Points); Extra Time (Extra Phase, Character cannot activate other powers while activating non-attack power with Extra Time, -1), Concentration (0 DCV; -1/2)
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28 |
|
Lesser Demon
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| 0 |
1)
Demonic Mind:
Mental Defense (5 points total)
|
5 |
| 0 |
2)
Demonic Shield:
Power Defense (5 points)
|
5 |
| 3 |
3)
Demonic Claws:
Killing Attack - Hand-To-Hand 2d6-1 (3d6+1 w/STR), Armor Piercing (+1/4) (31 Active Points)
|
31 |
|
Wizardy Spells
all slots This spell can draw END from the Character or attuned Powerstone (+1/4); all slots Requires A Roll (Skill roll; Wizardy; -1/2), Gestures (-1/4), Incantations (-1/4), Has Distinctive Signature (-1/4)
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|
| 1 |
1)
Mud Pie (make inedible edible):
Minor Transform 1d6, Attack Versus Alternate Defense (ED; +0) (6 Active Points); Free Cantrip (-1 1/4), Extra Time (Extra Phase, -3/4), Requires A Roll (Skill roll; Wizardy; -1/2), Gestures (-1/4), Incantations (-1/4), Has Distinctive Signature (-1/4)
|
1 |
| 1 |
2)
Silence-Spell:
Darkness to Hearing Group 1m radius, Ranged (+1/2), Usable on Attack (+1 1/4) (9 Active Points); OAF (a wad of cotton wrapped in scrap of black velvet; -1), Requires A Roll (Skill roll; Wizardy; -1/2), Gestures (-1/4), Incantations (-1/4), Has Distinctive Signature (-1/4)
|
3 |
| 1 |
3)
Detect Magic:
Detect A Class Of Things 9-/no Sense Group), Discriminatory (12 Active Points); OAF (tiny amethyst crystal; -1), Costs Endurance (-1/2), Extra Time (Full Phase, -1/2), Requires A Roll (Skill roll; Wizardy; -1/2), Gestures (-1/4), Incantations (-1/4), Has Distinctive Signature (-1/4)
|
3 |
| 1 |
4)
Flight-Spell:
Flight 12m (15 Active Points); OAF (Crow Feather; -1), Requires A Roll (Skill roll; Wizardy; -1/2), Gestures (-1/4), Incantations (-1/4), Has Distinctive Signature (-1/4)
|
5 |
| 2 |
5)
Wizard's Eye:
Penetrative with Sight Group (19 Active Points); OAF (eye-shaped amulet carved from topaz; -1), Costs Endurance (-1/2), Requires A Roll (Skill roll; Wizardy; -1/2), Gestures (-1/4), Incantations (-1/4), Has Distinctive Signature (-1/4)
|
5 |
| 2 |
6)
Mending:
Healing BODY 2d6 (25 Active Points); Extra Time (1 Turn (Post-Segment 12), -1 1/4), Inanimate Objects Only (-1 1/4), OAF (piece of copper wire and piece of gold wire twiste together; -1), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Requires A Roll (Skill roll; Wizardy; -1/2), Gestures (-1/4), Incantations (-1/4), Has Distinctive Signature (-1/4)
|
4 |
| 4 |
7)
Wizard's Bulwark:
Barrier 6 PD, 8 BODY (up to 8m long, 4m tall, and 1/2m thick) (37 Active Points); OAF (small flat skipping stone; -1), Costs Endurance (to maintain; -1/2), Requires A Roll (Skill roll; Wizardy; -1/2), Gestures (-1/4), Incantations (-1/4), Has Distinctive Signature (-1/4)
|
10 |
| 5 |
8)
Mystic Bolt:
Killing Attack - Ranged 1d6, Area Of Effect (16m Line; +1/4), Attack Versus Alternate Defense (Wizard's Shield or Wizard's Bulwark; All Or Nothing; +1), Does BODY (+1) (52 Active Points); OAF (silver fork; -1), No Range (-1/2), Spell (-1/2), Requires A Roll (Skill roll; Wizardy; -1/2), Gestures (-1/4), Incantations (-1/4), Has Distinctive Signature (-1/4)
|
12 |
|
Sorcery Spells
all slots This spell can draw END from the Character or attuned Powerstone (+1/4); all slots Requires A Roll (Skill roll; Sorcery; -1/2), Gestures (-1/4), Incantations (-1/4), Has Distinctive Signature (-1/4)
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|
| 2 |
1)
Invisibility:
Invisibility to Sight Group (25 Active Points); OAF (perfectly clear polished quartz crystal; -1), Requires A Roll (Skill roll; Sorcery; -1/2), Gestures (-1/4), Incantations (-1/4), Has Distinctive Signature (-1/4)
|
8 |
| 5 |
2)
Many Selves:
Sight and Hearing Groups Images, +/-5 to PER Rolls, Area Of Effect (8m Radius; +1/2) (52 Active Points); Set Effect (-1), OAF (Prism Lens; -1), No Range (-1/2), Requires A Roll (Skill roll; Sorcery; -1/2), Gestures (-1/4), Incantations (-1/4), Has Distinctive Signature (-1/4)
|
11 |
| 6 |
3)
Mind Reading:
Telepathy 9d6 (56 Active Points); OAF Expendable (Difficult to obtain new Focus; Tiny mirror painted with runes of Sorcery; -1 1/4), Spell (-1/2), Requires A Roll (Skill roll; Sorcery; -1/2), Gestures (-1/4), Incantations (-1/4), Has Distinctive Signature (-1/4)
|
14 |
| [3] |
The Better Part of Valour (Knightly Badge):
(Total: 10 Active Cost, 2 Real Cost) Teleportation 1m, Ranged (+1/2*), Usable on 8 people (+1), MegaScale (1m = 100,000 km; +2 1/4) (5 Active Points); 3 Charges (-1 1/4), OIF (-1/2), Can Only Teleport To Floating Fixed Locations (-1/2) (Real Cost: 1) plus Teleportation: Floating Fixed Location (1 Locations) (5 Active Points); 1 Charge (-2), OIF (-1/2) (Real Cost: 1)
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2 |
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Equipment
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| 0 |
Powerstone:
Endurance Reserve (60 END, 5 REC) Reserve: (19 Active Points); Slow Recovery (5 Minutes) (-2), OAF (-1), Must be attuned to spellcaster, only they can use it (-1/4)
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| 0 |
EOS Banded Mail (No hands/feet/head):
(Total: 71 Active Cost, 41 Real Cost) Resistant Protection (7 PD/7 ED), Hardened (+1/4) (26 Active Points) (Real Cost: 26) plus Suppress Negative Magic 3d6, Reduced Endurance (0 END; +1/2) (45 Active Points); Only affects immediate negative magic effects (-2) (Real Cost: 15)
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| 1 |
Flame Glass:
(Total: 46 Active Cost, 32 Real Cost) +2 DCV (10 Active Points); OAF (-1), Normal Mass (-1*), Real Armor (-1/4*) (Real Cost: 3) plus Hand-To-Hand Attack +2d6 (10 Active Points); OAF (-1), Side Effects (OCV Penalty of 1 when bashing; -1/2), Hand-To-Hand Attack (-1/4), STR Minimum 4-8 (-1/4), Required Hands One-Handed (-0) (Real Cost: 3) plus KA (fire) added to any any "Mystic Attack" 1d6, Trigger (Activating the Trigger requires a Zero Phase Action, Trigger requires a Turn or more to reset; +1/4), Reduced Endurance (0 END; +1/2) (26 Active Points) (Real Cost: 26)
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| 4 |
Staff of Repulsion:
Hand-To-Hand Attack +4d6, Double Knockback (+1/2), Does Knockback (+1/2) (40 Active Points); STR Minimum 9-13 (-1/2), Hand-To-Hand Attack (-1/4)
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|
| 0 |
Wand of Wild Magic:
5 Charges per day 1d6
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| 3 |
Obsidian Carver:
(Total: 69 Active Cost, 50 Real Cost) Killing Attack - Hand-To-Hand 1d6+1 (20 Active Points); STR Minimum 9-13 (-1/2), Real Weapon (-1/4) (Real Cost: 11) plus Armour Piercing (+1/4) on up to 3d6 HKA (11 Active Points) (Real Cost: 11) plus +2 OCV w Carver (Real Cost: 10) plus +1 DC, Intense Heat (6 Active Points) (Real Cost: 6) plus Penetrating (+1/2) on up for 3d6 HKA, only to superheat blade and cut through any non-magical inorganic objects (22 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4) (Real Cost: 12)
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| 2 |
Spirit of the Tempest:
(Total: 60 Active Cost, 39 Real Cost) Killing Attack - Hand-To-Hand 2d6-1 (25 Active Points); STR Minimum 9-13 (-1/2) (Real Cost: 17) plus Life Support: Breathe Underwater (Expanded Breathing) (Real Cost: 5) plus Energy Damage Reduction, 50%, Resistant (+1/2*) (30 Active Points); Only Works Against Uncommon attack (Fire/Heat; -3/4) (Real Cost: 17)
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| 0 |
Proteus Rod:
Minor -Hammer -10 foot pole -Crowbar -50 feet strider-silk rope -Spyglass+ 8 PER vs rng mods, non-combat, ET 1 ph 2d6, Reduced Endurance (0 END; +1/2) (15 Active Points); Incantations (Speak codewords in language of creation to form these objects; -1/4)
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| 5 |
Silver Star of Luck (Shuriken):
(Total: 66 Active Cost, 52 Real Cost) Killing Attack - Ranged 1d6 (15 Active Points); STR Minimum 4-8 (-1/4), Real Weapon (-1/4) (Real Cost: 10) plus +3 DCs, Holy Damage (16 Active Points) (Real Cost: 16) plus +3 OCV w/Silver Star of Luck (Real Cost: 15) plus Sight Group Flash 4d6 (20 Active Points); Requires A Roll (11- roll; -1/2), Linked (Shuriken; -1/4) (Real Cost: 11)
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Multipower, 60-point reserve, (60 Active Points); 4 Charges (-1)
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| 6 |
1)
Crown of Light:
Sight Group Flash 4d6, Armor Piercing (+1/4), Penetrating (+1/2), Area Of Effect (30m Radius; +1), Selective (+1/4) (60 Active Points)
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| 5 |
2)
Lucky Stars:
Luck 7d6, Trigger only to reroll your attack or foe's attack (Activating the Trigger is an Action that takes no time, Trigger requires a Full Phase to reset; +1/2) (52 Active Points); Costs Endurance (Only Costs END to Activate; -1/4)
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| 18 |
3)
Chance Encounter:
Summon 4 150-point creatures, Loyal (+1/2) (60 Active Points); Increased Endurance Cost (x3 END; -1), Requires A Roll (12- roll; -1/4)
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| 1 |
Helm of Strength:
(Total: 25 Active Cost, 25 Real Cost) +10 STR (Real Cost: 10) plus Resistant Protection (5 PD/5 ED) (Real Cost: 15)
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| 0 |
Necklace of Eloquence:
(Total: 57 Active Cost, 57 Real Cost) +2 with Social Interaction Skills (Real Cost: 12) plus Drain PRE 1d6, only while addressing targets verbally (+0), Invisible to sight group and mental group (Invisible to [two Sense Groups]; +1/2), Reduced Endurance (0 END; +1/2), Delayed Return Rate (points return at the rate of 5 per Minute; +1), Area Of Effect (16m Radius; +1 1/4), Selective (+1/4), Mobile (12m per Phase; +1/2) (45 Active Points) (Real Cost: 45)
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|
| 1 |
Fleaboots:
(Total: 25 Active Cost, 25 Real Cost) Physical Damage Reduction, 25%, Resistant (+1/2*) (15 Active Points) (Real Cost: 15) plus Breakfall 11-/Real Cost: 3) plus +2 DEX (Real Cost: 4) plus Leaping +6m (10m forward, 5m upward) (Real Cost: 3)
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| 0 |
Bracers of the Voracious Whale:
(Total: 45 Active Cost, 45 Real Cost) +15 CON (Real Cost: 15) plus +20 BODY (Real Cost: 20) plus +20 STUN (Real Cost: 10) plus -5 INT (Real Cost: 0) plus -5 REC (Real Cost: 0) plus Complication: must eat and drink 5x normal amount (Real Cost: 0)
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| 0 |
Mantle of the Battlemaster:
(Total: 35 Active Cost, 35 Real Cost) WF: All Weapons (Real Cost: 25) plus +1 with All Attacks (Real Cost: 10) plus Complication: -5, Bravado (Real Cost: 0)
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| [1 cc] |
Raevenith Shard:
(Total: 63 Active Cost, 29 Real Cost) Desolidification (1 Min) (40 Active Points); 1 Continuing Charge lasting 1 Minute (-1) (Real Cost: 20) plus Darkness to Sight Group and Detect 4m radius (23 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Linked (Desolidification (1 Min); -1/2) (Real Cost: 9)
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| 2 |
StormRider (coat):
(Total: 118 Active Cost, 54 Real Cost) Flight (only outdoors) 18m (Real Cost: 18) plus Energy Damage Reduction, 50% (20 Active Points); Only Works Against Uncommon attack (Electric/Sonic; -3/4) (Real Cost: 11) plus Thunder Step - Teleportation 20m (20 Active Points); 1 Charge (-2) (Real Cost: 7) plus Blast 8d6, Area Of Effect centered on space formerly occupied (8m Radius; +1/2) (60 Active Points); 1 Charge (-2), Linked (Thunder Step - Teleportation; -1/4) (Real Cost: 18)
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| 0 |
Key Chime:
Minor Transform 4d6 (locked to unlock), 1 attempt per lock (+0), Reduced Endurance (0 END; +1/2) (30 Active Points); Limited Range (5m) (-1/2), Requires A Roll (12- roll; -1/4)
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| 0 |
Shark Tooth - Mako Shark:
Multiform (247 Character Points in the most expensive form) (Instant Change) (55 Active Points); Must wait equal to 60 times time spent in form before using again (-1), IIF Fragile (-1/2), Incantations (-1/4)
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| 0 |
Magister's Dead Zone:
(Total: 70 Active Cost, 37 Real Cost) +20 STR, Persistent (+1/2), Reduced Endurance (0 END; +1/2) (40 Active Points); Indepenent (-2), Only To Carry Items In Bag (-1), OIF (-1/2), Extra Time (Full Phase, To access; -1/2), Only Items That Can Fit Through Mouth Of Bag (-1/2) (Real Cost: 7) plus Group Image vs magical detection, -5 PER vs Detect Magic, +/-5 to PER Rolls, Reduced Endurance (0 END; +1/2) (30 Active Points) (Real Cost: 30)
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| 0 |
Tower Shield (+1):
(Total: 45 Active Cost, 21 Real Cost) +5 DCV (Directional) (25 Active Points); STR Minimum 14-18 (-3/4*) (Real Cost: 14) plus Set for Breath: Energy Damage Reduction, 50% (20 Active Points); Conditional Power Power does not work in Extremely Common Circumstances (Only vs line, cone AE attacks; -1 1/2), Extra Time (Extra Segment, -1/2) (Real Cost: 7)
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| [1 rc] |
5 Large Nets:
Entangle 4d6, 4 PD/4 ED, Area Of Effect (4m Radius; +1/4), Entangle And Character Both Take Damage (+1/4) (60 Active Points); 1 Recoverable Charge (-1 1/4), OAF (-1), Range Based On Strength (-1/4)
|
$100 |
| 0 |
Backpack:
2 PD, 2 ED 3 BODY, Weight 1.8, Cost: 5.0
|
$5 |
| 0 |
Rope, Silk (16m):
2 PD, 2 ED, 3 BODY, Weight 2.5, Cost: 30.0
|
$30 |
| 0 |
1 Healing Potion, 1 Puzzler's Potion
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