Strevka SkekMal
AKA "Benjamin"
121
Points
CHARACTERISTICS
Value CHAR Roll Notes
10 STR 11- Lift 100.0kg, Damage 2d6
18 DEX 13- Initiative 18
10 CON 11- Stun Threshold 10
23 INT 14- Perception 14-
10 EGO 11-  
10 PRE 11- Presence Attack 2d6
3 OCV  
5 DCV  
3 OMCV  
3 DMCV  
2/4 PD Total 2/4 (0/2 rPD)
2/4 ED Total 2/4 (0/2 rED)
2 SPEED Phases 6, 12
4 REC  
20 END  
10 BODY  
20 STUN  
MOVEMENT
Type Combat Move Non-Combat Move
Run 10m 20m
Swim 4m 8m
H. Leap 4m 8m
V. Leap 2m 4m
PERKS
Description Cost
Starbase: Vehicles & Bases 1
TALENTS
Description Cost
Eidetic Memory 5
CHARACTER POINTS
Experience Points
Base Points 100
Complications 30
Earned 28
Spent 21
Unspent 7
Total 121
Allocation Points
Characteristics 27
Martial Arts 0
Perks 1
Powers 27
Skills 61
Talents 5
CHARACTER IMAGE
QUOTE
PHYSICAL TRAITS
Trait Value
Height 1.24 m
Weight 35.00 kg
Eye Color Brown
Hair Color Brown
APPEARANCE
CAMPAIGN
Tons 2.0
GENRE
Fantasy Hero
CAMPAIGN USE
POWERS/TACTICS
COMPLICATIONS
Complication Cost
Psychological Complication: Perfectionist: (Uncommon; Moderate) 5
Physical Complication: Sunlight Sensitivity: (Infrequently; Greatly Impairing) 15
Custom Complication: Reduced Lifespan (25 years) 0
Rivalry: Professional, Competitive rivalry with master forger Riobad Utridgedd, Rival is As Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry 5
Hunted: Balamin Motriban, Art Collector out of Games (motivated victim) Infrequently (As Pow; Mildly Punish) 5
SKILLS
Roll Skill Cost
Everyman
8-
1) AK: City of Anarch
0
2) Skaven: Language: Skaven (idiomatic; literate) (5 Active Points)
0
8-
3) Healing: Paramedics
0
Everyman Upgrades -1
14-
1) Shadowing (3 Active Points)
2
11-
2) Conversation (3 Active Points)
2
13-
3) Stealth (3 Active Points)
2
WF: Common Melee Weapons, Common Missile Weapons 4
8- AK: Star 1
11- Streetwise 2
11- Bureaucratics 2
Language: Common (fluent conversation; literate) 3
Language: Trader's Cant (fluent conversation) 2
Forgery
14-
1) Forgery (Art Objects, Documents, Money (Counterfeiting))
6
2) +1 w/all Forgery: +1 with single Skill or Characteristic Roll
2
Jack of All Trades 3
13-
1) PS: Artist (3 Active Points)
2
13-
2) PS: Book Binder (3 Active Points)
2
13-
3) PS: Calligraphy (3 Active Points)
2
13-
4) PS: Cartographer (3 Active Points)
2
13-
5) PS: Jeweller (3 Active Points)
2
13-
6) PS: Tailor (3 Active Points)
2
Scholar 3
14-
1) KS: Art (3 Active Points)
2
14-
2) KS: Continental Currencies (3 Active Points)
2
11-
3) KS: Creatures (2 Active Points)
1
14-
4) KS: Cultures (3 Active Points)
2
14-
5) KS: Dyes (3 Active Points)
2
11-
6) KS: Geology (2 Active Points)
1
14-
7) KS: Inks (3 Active Points)
2
14-
8) KS: Paper (3 Active Points)
2
14-
9) KS: Precious Stones (3 Active Points)
2
MARTIAL ARTS
Maneuver Cost
STANDARD COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block ½ +0 +0 Block HTH Attacks, Abort
Brace 0 +2 ½ Offset Range Mod only
Disarm ½ -2 +0 STR Contest to Disarm
Dodge ½ -- +3 Dodge all attacks, Abort
Grab ½ -1 -2 Grab 2 limbs for Squeeze, Slam, or Throw
Grab By ½ -2 -2 Full Move, Grab Target, +(v/10) to STR
Haymaker ½ +0 -5 +1 Segment for +4 DCs to attack
Move By ½ -2 -2 Full Move, ((STR/2)+(v/10))d6, take 1/3 damage
Move Through ½ -v/10 -3 Full Move, (STR+(v/6))d6, take 1/2 or full damage
Multiple Attack 1 * ½ Each attack adds -2 OCV
Set 1 +1 +0 Aim Ranged attack
Shove ½ -1 -1 Push Target 1m per 5 STR used
Strike ½ +0 +0 STR or Weapon damage
Throw ½ +0 +0 Throw for STR or Weapon damage
Trip ½ -1 -2 Target falls prone
RANGE MODS
Interval OCV
0-8m 0
9-16m -2
17-32m -4
33-64m -6
65-125m -8
126-250m -10
CALLED SHOTS
Shot OCV Roll
Head Shot (Head to Shoulders) -4 1d6+3
High Shot (Head to Vitals) -2 2d6+1
Body Shot (Hands to Legs) -1 2d6+4
Low Shot (Shoulders to Feet) -2 2d6+7*
Leg Shot (Vitals to Feet) -4 1d6+12
*Treat 19 as the Feet Location
HIT LOCATIONS
Roll Location STUN x N STUN BODY OCV
3-5 Head x5 x2 x2 -8
6 Hands x1 -6
7-8 Arms x2 -5
9 Shoulders x3 x1 x1 -5
10-11 Chest x3 x1 x1 -3
12 Stomach x4 x1½ x1 -7
13 Vitals x4 x1½ x2 -8
14 Thighs x2 x1 x1 -4
15-16 Legs x2 -6
17-18 Feet x1 -8
POWERS/EQUIPMENT
END Description Cost
Skaven
0 1) Nightvision, Increased Arc Of Perception (240 Degrees), Telescopic: +6 10
0 2) Disease Immunity (Horned Rat's Gift): Life Support (Immunity: Horned Rat's Gift) 2
Astral Corsair
0 1) Mental Shields: Mental Defense (10 points total) 10
1 2) Mind of the Swarm: Telepathy 3d6 (Human class of minds) (15 Active Points); Limited Class Of Minds Skaven (-1), Receive Only (-1/2) 6
Cantrip -1
1 1) Sort: Cosmetic Transform 1d6 (3 Active Points); OAF (copper sifter; -1), Limited Target ([Very Limited]; only to make mixed to sorted groups of things; -1), Incantations (-1/4), Gestures (-1/4) 0
0 Armor of the Eagle (leather): (Total: 32 Active Cost, 32 Real Cost) Resistant Protection (2 PD/2 ED), Hardened (+1/4) (7 Active Points) (Real Cost: 7) plus Multiform (Eagle - Bestiary 426) (123 Character Points in the most expensive form) (Real Cost: 25)
[10 rc] Bow, Medium: Bow, Medium: Killing Attack - Ranged (3 DEF, 2 BODY, Weight 1.0, **Cost: 20.0**) 1d6+1, Max Range 250m (+0); OAF (-1), STR Minimum 9 (STR Min. Cannot Add/Subtract Damage; -1), Required Hands Two-Handed (-1/2), Real Weapon (-1/4), Concentration (1/2 DCV; -1/4), Beam (-1/4), 10 Recoverable Charges (+1/4) $20
0 Arrows, AP: 1 DEF, 1 BODY, Weight 0.04, Cost: 1.0 (0 Active Points) $1
Medium Shield, Metal Multipower (5 PD, 5 ED, 4 BODY, Weight 5.0, **Cost: 30.0**) Multipower (5 PD, 5 ED, 4 BODY, Weight 5.0, **Cost: 30.0**), 10-point reserve, (10 Active Points); all slots OAF (-1) $30
1) +2 DCV; OAF (-1)
1 2) Hand-To-Hand Attack +2d6; OAF (-1), Hand-To-Hand Attack (-1/2), STR Minimum 13 (-1/2), -2 to OCV, Side Effect occurs automatically whenever Power is used (-1/2)
0 Rapier: (Total: 25 Active Cost, 10 Real Cost) HKA 1d6, Reduced Endurance (0 END; +1/2); OAF (-1), STR Minimum 10 (-1/2), Real Weapon (-1/4), Required Hands One-Handed (-0) (Real Cost: 8) plus +1 OCV; OAF (-1), Real Weapon (-1/4), Required Hands One-Handed (-0) (Real Cost: 1) plus Stretching 1m, Reduced Endurance (0 END; +1/2); OAF (-1), Always Direct (-1/4), No Noncombat Stretching (-1/4), No Velocity Damage (-1/4) (Real Cost: 1) $20
0 Backpack: 2 PD, 2 ED 3 BODY, Weight 1.8, Cost: 5.0 $5
0 Vellum (1 sheet): 0 PD, 0 ED, 1 BODY Weight ---, Cost: 5.0 (0 Active Points) $5
0 Sealing wax (.5kg): 1 PD, 1 ED, 1 BODY Weight 0.2, Cost: 3.0 $3
0 Quill: 0 PD, 0 ED, 1 BODY Weight ---, Cost: 0.1 $0
0 Ink (1 ounce, in glass vial): 1 PD, 1 ED, 1 BODY Weight 0.4, Cost: 18.0 $18
0 Parchment (sheet): 0 PD, 0 ED, 1 BODY Weight ---, Cost: 8.0 (0 Active Points) $8
0 Book, blank (small): 1 PD, 1 ED, 1 BODY, Weight 1.5, Cost: 60.0 $60
0 Bedroll: 1 PD, 1 ED, 1 BODY, Weight 1.0, Cost: 2.0 $2
0 Cape, Light: 1 PD, 1 ED, 1 BODY, Weight 0.5, Cost: 8.0 $8
0 Belt Pouch, Small: 2 PD, 2 ED, 1 BODY, Weight 0.2, Cost: 3.0 $3
0 Boots, Soft, High: 1 PD, 1 ED, 1 BODY, Weight 0.3, Cost: 12.0 $12
BACKGROUND HISTORY
Skaven/Astral Corsair/Lamia
PERSONALITY/MOTIVATION